@@buianhvu8391 I hear this ever war that logistically the Wardens are top dog, but our soldiers can't think outside the box while Collies have shit logistics but can get shit done on nothing but a starting pistol, two mags and a half eaten hotdog.
@@chiefoftheoldgods8912 having generally worse equipment forced collies to adapt, hence collies become really good tacticians while wardens rely solely on the quality of their stuff.
A battleship named Josh, a nuke named Edward. What’s next, a BT named Kenneth? On a serious note, thank you for the kabooms! Us in the east enjoying what you have done in west
Here’s some naval terminology and tips if it’d help. Turrets are usually assigned a number or letter depending on its position on the ship. For your battleship the front two turrets would be turrets A and B while the back turret would be turret X. When aiming in indirect fire mode I’d suggest you do something (especially against other ships and moving targets) called “bracketing” or “straddling”. Bracketing is when you aim at each end of the ship (bow and stern) and if they hit the water as near misses or hit the bow and stern then that means your shells are on target, the range is accurate, etc
From the very few times I played, where I helped in the construction of a battleship and even went out with it one time, naming a battleship I don't think were something that was possible to do in-game. So seeing the usage of names for Battleships here is really fun. They should ad that to Foxhole, if they haven't already done so. It's the little details, you know?
*Battle of Nevish Sea* This Battle coincides with the Battle for the Nevish Line (Colonial Combatants) CLS Olympus CLS Tartarus CLS Josh (Warden Combatants) Nevish Line Garrison Warden Battleship Warden Gunboat (Warden Casualties) Battleship heavily damaged Unknown number of Defenders killed Warden Gunboat lightly damaged (Colonial Casualties) CLS Josh was knocked out of action for the rest of the war. (Outcome) Colonial naval invasion on the Nevish line is paved. *Battle for the Nevish Line* This battle coincides with the Battle of the Nevish Sea (Colonial Combatants) CLS Bluefin (Invasion support) Unknown Number of Invasion vessels Unknown Number of Armored Vehicles Unknown Number of Legionary Infantry Unknown Number of Colonial Marines (Warden Combatants) 1x Storm Cannon Nevish Line Garrison Unknown Number of Infantry Unknown number of Armored vehicles. (Warden Casualties) Unknown (Colonial Casualties) Unknown (Outcome) Nevish Line heavily damaged due to bombardment and naval invasion. The Line would later fall to Colonial land forces. *(See Next: 2nd Battle of the Nevish Sea)*
For those of coming across this video a decade or more later the colonials lost this war in part because they over committed to naval combat. While these battleships destroyed some coastal defences and sank some ships it did nothing to change the wars outcome.
Good content, and very funny! I helped the securing of Bridge, for the finally advance, glad to see this documentary of the final parts of the war success!
Great video, Josh was truly the terror of the west… Also, what was up with the hatchet glitching under the destroyer, a bunch of us wardens were staring at the hatchet trying to awkwardly get away from the destroyer for 10-15 minutes…
As a Warden in Nevish, the only thing that ruined us harder than your bombardments was the shotgun-spread of facilities all over the region But beig shelled and invaded around the clock didn't help either 😅
Very cool vid just wish us wardens could have put up a better fight at that point in the war... most had already quit for the war, my regi was only fighting still because our base was in nevish... collies went around our bunkers in the east of nevish so it was super anti climatic for us. and the western nevish base builders did a terrible job preparing for the collie attack... some of that could be due to no strong counter to navel atm though.. and instead of potentially working on that dev mans have decided 110 will be a non naval war lol
@@spencer7k they seems like decently built bases.. thing is, naval guns are the ultimate demolisher.. once defenses get this beefy, the only solution is that.. it's not by luck that those defenses had to be attacked with 3 battleships.. we went over many plants to take over the region, and this was the only solution. the only thing that could have done better is to pre position ARtillery guns 50-100m out of battleship range, to nail them, but you need everything ready, and people to man the pieces at the right moment..
@@spencer7kThe only thing that could’ve been done better in this example is more howies. Which (in this specific example) can be done by having fewer other garrisons, which in turn opens this base for land attack. The other thing, as mentioned in previous comment, is artillery crew which requires people and space to place guns in. iirc we had none available at the time. But I do agree, some of the defenses in Nevish region were not great. Mainly because it was like 70% facilities.
I mean tomb father had fallen like hours after the nevish line became the front.. the western side of nevish was just not prepared period. And my main point is that the whole point of concrete bases is that it is meant to be hard to attack not something that can be demolished in under 5 min. It takes 24 hours to make in the first place. Even if the defenders had out numbered you 5 to 1 there is no counter to naval. And just so we’re clear that’s not a collie advantage. It’s just who ever has more boats late game, 108 proved that too. It would be cool to see a small costal gun bunker piece that builders could make added so there’s at least a small counter to just days of work being demolished like nothing
how does one even get to do naval stuff in this game like this? with this last war, every big ship on colonial side for last 3 weeks didnt move.just sat in ashville every time i logged in
I usually play as a warden it has been a while since i have played as a colonial, and I have been meaning to switch sides just for the hell of it and i see videos like this and it just reaffirms my allegiance to the warden cause.
This video does also show how much naval artillery is in need of an accuracy nerf. Being able to pinpoint specific bunkers with such precision is... wrong. Not even modern naval guns can do it.
As a warden I was scared at the sight of this mess.
i don't know how recently wars, warden lose. :((
Warden tech is same as colonial, man.
@@buianhvu8391 I hear this ever war that logistically the Wardens are top dog, but our soldiers can't think outside the box while Collies have shit logistics but can get shit done on nothing but a starting pistol, two mags and a half eaten hotdog.
@@chiefoftheoldgods8912 the hot dog is a luxury typically, if we have those were doing good 👍
@@chiefoftheoldgods8912 having generally worse equipment forced collies to adapt, hence collies become really good tacticians while wardens rely solely on the quality of their stuff.
As a fellow warden, seeing those ships was fucking terrifying lmao
As a Warden Loyalist, big respect for the teamwork displayed here.
Incredible what people can do together
A battleship named Josh, a nuke named Edward. What’s next, a BT named Kenneth?
On a serious note, thank you for the kabooms! Us in the east enjoying what you have done in west
yeah and the BT is delivered to the front lines by a train named Thomas
Collie fleet in lore: trash, humilated and destroyed by navish
Collie fleet in game:
Here’s some naval terminology and tips if it’d help. Turrets are usually assigned a number or letter depending on its position on the ship. For your battleship the front two turrets would be turrets A and B while the back turret would be turret X.
When aiming in indirect fire mode I’d suggest you do something (especially against other ships and moving targets) called “bracketing” or “straddling”. Bracketing is when you aim at each end of the ship (bow and stern) and if they hit the water as near misses or hit the bow and stern then that means your shells are on target, the range is accurate, etc
just call them front and back turrets
@@vornamenachname594 takes longer to say ig. Instead of just "A, shoot"
"We have Olympus, Tartarus, and Josh"
kek I really need to revisit my Greek Mythology books for that one
From the very few times I played, where I helped in the construction of a battleship and even went out with it one time, naming a battleship I don't think were something that was possible to do in-game. So seeing the usage of names for Battleships here is really fun. They should ad that to Foxhole, if they haven't already done so. It's the little details, you know?
The three glorious colonial battleships Olympus, Tartarus, and Josh
It's like the 3 headed dragon meme.
As one of the Wardens who was defending the Nevish line and had to endure your bombardments, I hate you.
It is okay we hate you too
Ayoo, i feel your pain ❤ we are only enemies at war
oh, this effect in 2:20 is sweet
*Battle of Nevish Sea*
This Battle coincides with the Battle for the Nevish Line
(Colonial Combatants)
CLS Olympus
CLS Tartarus
CLS Josh
(Warden Combatants)
Nevish Line Garrison
Warden Battleship
Warden Gunboat
(Warden Casualties)
Battleship heavily damaged
Unknown number of Defenders killed
Warden Gunboat lightly damaged
(Colonial Casualties)
CLS Josh was knocked out of action for the rest of the war.
(Outcome)
Colonial naval invasion on the Nevish line is paved.
*Battle for the Nevish Line*
This battle coincides with the Battle of the Nevish Sea
(Colonial Combatants)
CLS Bluefin (Invasion support)
Unknown Number of Invasion vessels
Unknown Number of Armored Vehicles
Unknown Number of Legionary Infantry
Unknown Number of Colonial Marines
(Warden Combatants)
1x Storm Cannon
Nevish Line Garrison
Unknown Number of Infantry
Unknown number of Armored vehicles.
(Warden Casualties)
Unknown
(Colonial Casualties)
Unknown
(Outcome)
Nevish Line heavily damaged due to bombardment and naval invasion. The Line would later fall to Colonial land forces.
*(See Next: 2nd Battle of the Nevish Sea)*
For those of coming across this video a decade or more later the colonials lost this war in part because they over committed to naval combat. While these battleships destroyed some coastal defences and sank some ships it did nothing to change the wars outcome.
As a part of SOM bs, that big border cross crash made us very afraid of losing 3 bs xd
Great video man! I don't even play the game and it was very fun to watch.
Good content, and very funny! I helped the securing of Bridge, for the finally advance, glad to see this documentary of the final parts of the war success!
1:11
Thats some great humor with the subtitles here.
(Subtitles are a highlight across the entire video actually)
holy moley that was a lot of firepower
I witmessed it with my own eyes, incredible video
1:47 it’d of been real cool if you guys were in a battleline with broadsides
2:51 well that’s naval bombardment for ya
As much as I hate watching my boys die I’m happy to see some collie battle ships, let’s see some collie SPGS next time!!!!
Ah that was you guys! I was the Doru at 8:12 lol. Just joined your op last second to see what all the commotion was
Great video, great editing Tee!
Great video, Josh was truly the terror of the west…
Also, what was up with the hatchet glitching under the destroyer, a bunch of us wardens were staring at the hatchet trying to awkwardly get away from the destroyer for 10-15 minutes…
It's been said many times: "Colonial Submarine Technology Prototype" :p
Meanwhile we're holding it with like 4 pistols and 8 Bmats
As a Warden in Nevish, the only thing that ruined us harder than your bombardments was the shotgun-spread of facilities all over the region
But beig shelled and invaded around the clock didn't help either 😅
As the warden owner of the storm cannon, you guys gave us a good fight. O7
See you next war
Yeah it ended alright. Warden gang
Can ya sink those battleships with subs?
Very cool vid just wish us wardens could have put up a better fight at that point in the war... most had already quit for the war, my regi was only fighting still because our base was in nevish... collies went around our bunkers in the east of nevish so it was super anti climatic for us. and the western nevish base builders did a terrible job preparing for the collie attack... some of that could be due to no strong counter to navel atm though.. and instead of potentially working on that dev mans have decided 110 will be a non naval war lol
You have no counter to your defenses being wiped out in under 5 minutes.
Some of that was due to skill issues with the bases in western nevish but yeah naval kinda just wins when attacking bases 🤷🏻♂️
@@spencer7k they seems like decently built bases.. thing is, naval guns are the ultimate demolisher.. once defenses get this beefy, the only solution is that..
it's not by luck that those defenses had to be attacked with 3 battleships.. we went over many plants to take over the region, and this was the only solution.
the only thing that could have done better is to pre position ARtillery guns 50-100m out of battleship range, to nail them, but you need everything ready, and people to man the pieces at the right moment..
@@spencer7kThe only thing that could’ve been done better in this example is more howies. Which (in this specific example) can be done by having fewer other garrisons, which in turn opens this base for land attack.
The other thing, as mentioned in previous comment, is artillery crew which requires people and space to place guns in. iirc we had none available at the time.
But I do agree, some of the defenses in Nevish region were not great. Mainly because it was like 70% facilities.
I mean tomb father had fallen like hours after the nevish line became the front.. the western side of nevish was just not prepared period. And my main point is that the whole point of concrete bases is that it is meant to be hard to attack not something that can be demolished in under 5 min. It takes 24 hours to make in the first place. Even if the defenders had out numbered you 5 to 1 there is no counter to naval. And just so we’re clear that’s not a collie advantage. It’s just who ever has more boats late game, 108 proved that too. It would be cool to see a small costal gun bunker piece that builders could make added so there’s at least a small counter to just days of work being demolished like nothing
how does one even get to do naval stuff in this game like this? with this last war, every big ship on colonial side for last 3 weeks didnt move.just sat in ashville every time i logged in
Dope 😎
awesome video
Who was the captain who is the Helmsman?
Very nice vid o7
I usually play as a warden it has been a while since i have played as a colonial, and I have been meaning to switch sides just for the hell of it and i see videos like this and it just reaffirms my allegiance to the warden cause.
Foxhole is just amazing. Can't wait to play Anvil Empires.
i fart in the comment section
This video does also show how much naval artillery is in need of an accuracy nerf. Being able to pinpoint specific bunkers with such precision is... wrong. Not even modern naval guns can do it.
This isn't real lofe
meth