Honestly I'm kind of surprised you didn't bring up the Stalkers, since their AI shows clear signs of inspiration from what Bruce Straley intended for the hunter AI to have in TLOU1; they hide from you, they wait around corners to attack when you pass by, they flank and attack from behind, and sometimes even disengage when you're demolishing their kin.
I mean to be entirely fair I do that even in part two sometimes if I get impatient....I mean, it's not a *good* idea But hey, , maybe one day someone will get intimidated by the casualness and just run.
We've all done it in the games but a nice touch would have been to pull out the drawer and hit someone with it if they're in melee range. Maybe in Part 3...
Just a note on party npcs covering: I was watching my boyfriend play through the game after I did, and noticed in one of the encounters on Day 1 with Dina, that the zombies actually did notice her out of cover, and once the fight was over she acknowledged it and said she messed up. I didn't see this type of scenario happen in the game again but thought it was a really nice touch.
It also happened to me during my gameplay in the school section on the rooftop. Dina got caught by one of the WLF members and Dina said “Shit they saw me” something like that and after the encounter, Dina acknowledged that she messed up.
I had it happen to me with Abby and Lev during one of the building ambushes in Day 2, where I moved over a table to get out of sight, and Lev was a little slow, and ended up getting spotted. Though there wasn’t dialogue afterwards. There seems to be some stretch of time that an enemy has to see your ally before they’re considered “spotted”.
I finished writing and recording the voiceover for this video back in July hoping to get something timely out about the game when people were really debating it. Unfortunately, I didn't get around to finishing it until today. I still wanted to release it because I think some of you will still enjoy it as a fun showcase of exploitations and TECHNOLOGY moments. Just keep that in mind, as some of my lines may seem dated. Hope you still find this entertaining! Thanks for sticking around even after such a long hiatus!
I respect the hell out of the fact that you deliberately played on the hardest difficulty and on the most optimal release just as a massive "screw you, I know what I'm talking about," to the guys who kept dogging on you, that's a level of commitment (and maybe some well-deserved spite) that I can get behind.
Now this is the kind of in depth gaming coverage I like to see and respect. Too many movie length “in depth” game reviews on RUclips barely talk about the gameplay. Props Hero.
The last of us Part 2 is honestly the best visceral gameplay I've ever played. So many "wow" moments and such. It makes it hard playing other melee combat games because the last of us p 2 sat on a level of its own.
Yeah the game is uncompromisingly brutal but very satisfying to play. Too bad discussion of the gameplay gets overlooked so much in favor of the story.
Your video on Last of Us was one of my favorite "reviews" in a time when everyone was gushing about the game; you definitely summed up the biggest gripe and no one had any good-faith counterarguments. Glad to see you're still making videos
He let the drama surrounding the game cloud his judgement. He's notorious for doing this, "hmm, how can I get more clout with this one" The clickbaity thumbnails speak for themselves. Watch his review for Days Gone, it's insane how soft he was on that game, almost like it's reviewed by a completely different person.
Glad someone noticed just how much the game refined the formula from the original. I think almost everyone was so laser-focused on talking about the story, which admittedly IS the main draw for most fans so fair enough, that a huge number of YTers quickly filed the whole "game" side of the videogame under "more of the same" so they could focus on giving their hot takes on the stuff everyone was already talking about. I found that very frustrating because I really enjoyed the experience of actually PLAYING despite all of my issues with the narrative. So thanks for filling that gap in the "videogame critique" side of RUclips.
Highly respect the gameplay discussion in this vid, for while (aside matthewmatosis) i was quite frustrated on the lack of the discussion in terms of gameplay in this video game... outside the usualy *yeah it has the best accessbility options and it's better* then move on ranting/prasining the story I get many people had bigger focus on questionable and choices on the narrative but that doesn't mean you shouldn't discuss the Interactive elements, honestly i wasn't expecting this comeback and it's blessing to have more dedicated content creators lile yours truly
Agreed. I was sorta surprised that almost no one was making videos about the gameplay since that's what a lot of discussion was based around following the initial trailer drop.
@@LukaTheWanderer Not at all. Just seems like everyone’s issue is that Joel died and we play as his killer while ignoring whole point of what the game’s story is trying to signify.
@@LukaTheWanderer I mean, personally his abrupt death was much more impactful than if it kinda happened gradually. I feel it better signifies the whole revenge, ruthlessness aspect of the game. And maybe I’m not as analytical but I never noticed any instances of characters acting out of character, n’ nothing really seemed forced to me except how attached Abby got to the one Seraphite (he’s really forgettable for me. I can never remember his name despite him playing a big part to Abby’s story). But despite all that, it’s hard me to outright dislike/hate the story or even truly understand where people come from but I am usually much less critical than others in these regards.
After seeing so many videos focused on the narrative of TLOU2, it's great to see a video that explores the game's mechanics with such depth. Once again, Hero is our hero!
Haven't played the game, only watched some of it. I don't like the story, but godamn the gore is excellent! I respect what they're going for in the story, but it's just TOO pessimistic and cynical.
@@ezra5514 The guy said that he had seen only narrative based video's on TLOU2, that cant be false, its an observation from HIS perspective. Same thing for me.
While I'm not super interested in the last of us, Seeing a vid actually talk about the gameplay since no one seems to wanna talk about the actual gameplay is really refreshing. Good to see you make another video game vid after so long, hero.
Its rare, but I noticed that during stealth, enemies could actually catch your AI partner and they would scramble for a bit and go back to stealth and then the characters have a dialogue acknowledging what just happened.
FINALLY! Someone who actually likes enemies having names. I seen so many people speak negatively about it and even call it cringe and I'm like wtf? I been wanting that for so long!
It can sometimes feel forced or funny if they say the names too often, like in one of the clips I showed here, but overall it was a cool touch. The dynamic nature can just make it seem awkward at times.
@@HyperBitHero I get you. Especially when you see a duplicate enemy with a different name lol I felt good as Ellie when they get upset at their friends death. I'm like "yh, it was me, I killed Danny and your next, John"
My take was that it wasn't an impressive addition but if it doesn't change or at least rarely changes (unlike Watch Dogs Legion where no one is even called by name but a handful or so of fixed characters), it can serve as a cool anchor for discussion when speedrunning, replaying a hard segment or just a regular playthrough. I didn't think it was a bad inclusion but Hero and some other experiences have made me reconsider it to be pretty cool even if you are very unlikely to hear/learn every name in an area and that would obnoxious besides being beyond parody. It just isn't the type of thing that will make me care about a specific NPC when they all want me dead even if beaten into an inch of their life and being spared. I think I remember the intent being to be build empathy but it didn't seem to land if so. This isn't Fallout or Elder Scrolls where these characters have lives and usefulness beyond one encounter at an outpost. Abby's dad was an exception who needed to be explained in the following game as much as he was a sensible place to build a motivation from.
I dont think anyone thinks it's genuienly bad it's just theres so many time you can hear someone yell the name "BEN!" before you start to not care, neat mechanic but you need to use it at the right parts if it would be the actual main antagonist it can work very well, when it's random fodder you just want them to shut up
I'm glad the game's AI and mechanics are more fleshed-out this time, but I wish it hadn't come as a result of an awful work environment driven by abysmal management.
It's okay to not like this game, but I enjoyed the hell out of it. Story-wise I found various aspects of it stupid and worse than TLOU1, but something that is 1000% true is the gameplay and combat in general were both better in this game than the first game.
@@frogglen6350 Neither of those games combat is even in the same genre. You're talking about the wrong subject my dude. Also what about the hours of gameplay that is not walking around, but rather sneaking and shooting?
thats so weird, Ive completed last of us multiple times in various ways and I never noticed the AI being that bad except when my companions were trying to hide, that always broke my immersion when they ran right by enemies who wouldnt notice them (like youve said, I get why they did that for gameplay reasons but it sure looks stupid)
i actually remember the ai being very good. like, i got flushed out often, sometimes our melee weapon would even clash and i even remember getting pulled off a higher ground
Honestly, maybe his copy is bugged or his PS4 isn’t registering. I’ve never had crashes on my base PS4 and the A.I. functions fine. I think it’s really just Hero’s more aggressive play style and constant attempts at sequence breaking or he possibly tried to cheese the A.I. in certain ways to make a point.
I have noticed all of these things. It's not his PS4. It's the game. I speculate they wanted to add that level of AI but couldn't get it working so they just wholesale started gutting features left and right lobotomizing the AI in the process.
Holy hell! The fact that you highlighted all that stuff is pretty impressive. I played part two just like i did the first but its pretty cool how much big brain shit you can do that they didn't even need to put in this one! Definitely considering making a second go on NG+ when i get the chance!
You're actually making me interested in playing TLOU2 now. I don't care about the story at all but as someone that loves the dynamic battlefields from MGS4 you're making the gameplay sound pretty fun.
Likewise, I thought it wasn't worth caring about since I only heard people talk briefly about jumping, crawling and killing dogs (thanks GameStop) for the most part. Naughty Dog probably want the focus to be on the story but I gotta give it up if they make a game with systems that seem interesting even if it isn't a Jak or Crash game. I wonder if ND will reconsider their narrative focus in future series since this type of thing can't be easily ruined by a leak or terrible discourse.
At 31:43, the Scar isn't referring to your ammo count, it's an insult they use often towards Ellie. 'Rotten husk' and 'You are empty' are common phrases used by the Seraphites to convey their disdain for those who don't follow their practices. Other than that this is a smashing video, I'm glad you went deep into the gameplay in a thorough way.
@@skylertremblay3395 To each their own. If you view the game as being about grief rather than just revenge, then it hits home way harder. Sometimes, people die before you can make amends and you gotta go on living with that fact. If art's good for anything, it's for experiencing deep emotions like this without having to literally experience them in your life or helping you work through your own feelings, and no other piece of media/art has made me grieve for a character like this one has.
I remember watching your TLOU 1 video back when i was 13 and its biggest fan, obviously i was not too pleased, but after playing it through several times it was impressive how accurate you were with the goofy mistakes left in and it genuinely left an impact on my critical thinking on media. I was pleasantly surprised to see you discussing Part 2's AI and it is also one of my favourite games, while still having some gripes with the game it was an overall impressive experience. Glad to see you still making well edited and thought out videos, keep it up.
just fyi enemy AI actually can spot your allies and will go on alert and engage them, it's just exceedingly uncommon and requires them to be exposed for multiple seconds(on survivor too I think)
That happened to me once in the TV station with Dina, she got caught and alerted everyone, but what was even more impressive is that after the enemy loses sight of you Dina actually whispers an apology to you for getting caught lol
@@frogglen6350 It's not my fault you don't know what you're talking about, I was testing the game yesterday and had it happen in seattle day 1 with dina being spotted in an encounter I had pure stealthed up to that point. What's more after being spotted she ran from my position so they would follow her and not attack me, after about 30 seconds she crouch walked back and apologized for getting spotted.
Would love a devious intent episode on DMC 5’s Vergil. Easily my favourite series you have done and I’m very interested on what your take would be on him.
@@Peasham I think he's still firmly in the anti-hero role, and if his desired end state clashes with what the DMC crew want to do, he'd probably either fly solo, or actively fight the team to achieve his aims. That isn't to say the point of the game is to fight him, but I could see him thinking his way is optimal, and if they want to get in the way of that, then they're obstacles to be overcome in his desire to overcome the big bad.
@@Peasham I would strongly argue that Vergil was NOT a villain in DMC 5. Vergil’s internal conflict between his need for power (that was only enforced by his loss to Mundus that led to him being enslaved as Nelo Angelo in the first place), and the bitter pill of humility that Dante imparted on him by showcasing the strength in embracing the side of humanity, makes complete sense to be his driving force once he’s freed from nelo angelo and in his weakened state. He’s torn, and has regret over many aspects of his life and his lust for strength (as told through several lines of dialogue from V) but at the same time is still ridden with his fears of losing control and not being able to protect his loved ones. It’s this concept of : what’s the point of surrendering yourself to love if you don’t have the strength to protect that which you love? Hence his literal split into two beings. Urizen’s actions are far less representative of Vergil in that urizen is just a physical manifestation of those fears, insecurities, rage and negativity. V was far closer to who Vergil actually is. A point could be made that the split between Urizen and V wasn’t truly 50/50, potentially 60/40 as despite V being the “human” side of Vergil, he still retained SOME demonic energy, which insinuates that Vergil was closer to the path of reaching a middle ground than one might think. By the time Vergil becomes a complete being again after the merging, all of the villainous or malicious qualities we see from Urizen are completely gone. He has no concern over ruling the world, the demon world, or bringing about destruction. He simply wants to continue his rivalry with Dante out of pride, seemingly finally content with the level of strength he has currently. While him aspiring for greater heights might always be apart of his character, similar to a stereotypical shounen anime protagonist, it no longer is for the wrong reasons, and no longer will prohibit him from forming bonds and learning to embrace every piece of himself, even if his stubborn and standoffish nature may make it more difficult. I guess my whole point here is to say that the route vergil took in DMC 5 was a natural progression for his psychological state after all that he had been through and the traits we’ve been showcased of him throughout the entirety of the series. He may serve as a fight for Dante, but I would not say he is a villain.
@@bdpchamp Nah, he’s a villain. He’s killed many innocents just to achieve absolute power and for what? To protect the ones he loves? He was willing to kill Dante over it. And assuming he got some woman knocked up previously to DMC3 (as shown in DMC4) which is why he fought for power so much in 3, he was willing to kill his own brother for it? Even afterwards, he doesn’t even try to rekindle anything with his son (which I guess I can kinda understand considering Nero is grown now and he wasn’t there for him throughout his life and maybe feels shame for it if the cutscene DLC is anything to go by), and I’m sure his baby mother died at some point in DMC4 when Fortuna was attacked. Having power to protect people was never his actual agenda. If it was, he veered off course of that after his soul was freed by Dante in DMC1. He even went as far as to mutilating and potentially killing Nero to seek power, even if he didn’t realize it was his son. Dante was able to catch on so I’m sure Vergil could’ve, especially since it seems that only people with Sparda blood has white hair. Also, Vergil leaves Nero a book saying to await his return like he has further plans for power. And this is just speculation but if a DMC6 were to happen, I would assume that Vergil finally defeats Dante and tries to take over the human world all over again just for Nero to probably having to kill Vergil himself. The only reason Vergil gives anti-hero vibes is because of his relationship with Dante which comes off somewhat playful only because they’ve been rivals for years (which is somewhat common also in other stories where rivals themselves also notice their battles always end in stalemates) and they are twins after all. Alongside the fact that he respects Dante which is why he doesn’t defeat him while he’s still tired when V and Urizen combine him back into himself. It seems alongside having power and becoming Satan (or I guess Mundus), Vergil also just wants to prove to himself that he’s better than Dante which seems he may or may not have a inferiority complex with.
This is exactly why I was so excited for the remake of Part I and the fact that it takes the original's spot as my favorite game of all time, since it added all the enemy enhancements of Part II and fixed almost every single glitch that made the original game's combat feel *so* goddamn unreliable, especially since I like to play these games on grounded most of the time. I seriously don't get why I keep hearing people say "This remake is so unnecessary, the original game holds up perfectly fine!" Like, yeah, it was ahead of it's time for being one of the last big PS3 games, but holy hell is there so much bullshit when it comes to combat encounters in the original and remaster. The remake doesn't get nearly half the praise it deserves imo.
Dude I really enjoyed this video. Ever since I saw the Gameplay trailer, I really wanted someone to do an analysis on the AI, as they seem so unbelievable. I'm glad to see that you took an approach to explaining the mechanics behind this game, while comparing it to the first. Great video!
Holy shit the legend is back also I thank you for actually analyzing the gameplay and how much it improves compared to the first one. Such a breath of fresh air compared to other videos only mentioning the story.
This is a quality video, you definitely put a lot of effort on it. I appreciate it a lot, thank you for uploading. The discourse around this game has been so garbage, with both sides shitting out poorly thought videos more concerned in validating their opinion than talking about the game. It's so refreshing when someone takes the time to make a coherent video.
Sup Hero! Great video. I love TLOU2'S gameplay and it's nice to see someone go into depth about some of the things that're great about it. I even learned a lot about things I never knew about from my playthrough. Never knew you could feed people or even infected to clickers. And here I thought using my silencer was big brained. One thing I wanted to mention though is that I don't think that "You are empty" line was about your ammo. I got it a few times even when I was very well loaded on ammo. I think it's just a general line from the Seraphites. Something about Ellie/Abby being an empty person. You could totally be right though, and it's not like it matters anyway. I know a lot of people are gonna meme about you not uploading often but take as much time as you need. Your videos are always good, no matter how long they take.
When it comes to the Narrative, I've mostly just come to the observation that "It was paced very poorly, drew out the many-times-told 'Be Ready to Dig Two Graves' lesson far too long, and was largely unnecessary" (I certainly was left highly content with the first game's ending as I was Telltale's The Walking Dead: Season One that I had played prior, but perhaps that's my preference for shorter or singular stories rather than long-running series talking). When it comes to the Gameplay, it certainly seems like a big step up from the first game from what I've seen. While folks like Rabbit's Respawn & Time Fool have done some fantastic 'Aggressive' or 'Stylistic' encounters with the first game's AI, such encounters speak more about their means of exploiting or encountering the AI rather than about the AI itself that in my experience with the PS3 version was not very compelling to interact with. But Part II evidently improves that aspect notably and it's been damned refreshing to actually see that explored in detail! (I can't recall seeing anyone feed Runners to Clickers before). That said, I just don't feel the need to fetch the game for myself as it stands. I got my fill with the first game just as I did with Telltale's The Walking Dead: Season One (Season Two didn't leave me regretting my time with it at all, but it didn't convince me that Season One needed a follow-up and I've only maintained interest in future installments due to Jared Emerson-Johnson's music), plus I have a large wishlist of PlayStation 4 games from Gravity Dash/Rush 1&2 to Uncharted 4 and the Ryu ga Gotoku/Yakuza franchise (Thanks to your *glowing* recommendation) to Ace Combat 5: The Unsung War's elusive PS4 release that I've been waiting to see if a PS4 Pro or PS5 would be the better choice to play them on (With the latter sounding like the one at the moment) since I'm primarily on PC these days, where I'm eagerly trying to catch up to such games as AMID EVIL, DOOM Eternal, DUSK, A Night in the Woods, Ori and the Will of the Wisps, Titanfall 2 & more. Nevertheless, I do hope The Last of Us Part II doesn't get neglected in the wave of PS5 Patches bringing games such as Ghosts of Tsushima up-to-speed with the newer hardware with higher frame-rates and other technical benefits so folks having/wanting a good time with the game may have a slightly better one. Putting my long-winded babble aside, great to see you doing what you do once again, no matter how understandably rare it may be!
13:17 in that part where you find the workbench and you get rushed from behind, I was using one of the people as a shield and the other people were taking cover behind the doorway. I started shooting and they started shooting back even though I had their man and killed their own guy. I was SHOOK! Lmao. That was one of my favorite moments that happened to me in the game...I’ve played and beaten the game 4 or 5 times and encounters have always been almost just as tense as the first time I played..nothing has happened exactly the same way. I really don’t understand the hate for this game
Old video, but now that the Last of Us Part 1 PS5 remake is out and supposedly has A.I. that’s closer to Part 2 and the 2012 demo, I’m interested to hear your thoughts on it. I’m playing it right now and while it doesn’t have all of the nuances of Part 2, I do see an improvement.
Glad you noticed. I used all Madworld background tracks for the first part of this video, then when I got to the second game, I switched to Anarchy Reigns tracks.
I'd like to mention that the trigger for animations seems to be very inconsistent. A common occurrence in my play through was enemies snapping towards me from relatively far away and trapping me in an animation that'd either result in my death or at least in me losing a lot of health. I couldn't predict this either since it'd happen seemingly randomly making planning encounters very frustrating.
While I still have a considerable amount of contempt towards how the story and tone was handled, I have to say this video really opened my eyes on the gameplay positives, and it makes me hope Naughty Dog builds on top of it with a different story contained within. Maybe even make more of an intelligent zombie game where you have to consider hyper-aware mutants that have puzzle-like mechanics to take into consideration. Oh and also 60FPS obviously. Either way, glad to see you're back, man. I missed having you around.
This video had massive spiteful energy throughout and I love it. Nice to see someone else actually give some interesting and credible points about these two games after the crazy amount of shitflinging.
Doesn't address how additions of jumping and crawling don't make it deep enough to stand on its own for the amount of time it is stretched out and repeated. "Shitflinging" analysis of objective flaws that those who favor representation ignore for agenda
What? Complex story? What is complex about that story? Oh right...it's the excuse you made yourselves for why people hate the story. It's because people are too dumb to understand the "complex" story... Sure. Cuz only the intellectuals like yourself can understand the small nuances written by an incompetent amateurish writer with little to no experience that is Haley gross. And Neil druckmann, the narcissistic megalomaniac that put himself into the game as a genius misunderstood scientist. The due that clearly showed he wasn't the brains behind anything after TLOU2 and the story of uncharted 4. The story is simpler than the first one (losing a surrogate parent is way way less impactful and deep as losing a daughter and reluctantly finding a surrogate daughter) and the revenge part is a goddamn parody. It's like the movie the room: it takes so goddamn seriously that it's funny. It actually may be the most basic story naughty dog ever made and yet they threw everything at the wall, trying so goddamn hard to fill the plot with as much "emotions" as possible. It's the most trash artsy fartsy I've seen in a videogame so far. It's as if the game treats you as a toddler because it's too deep and smart in it's portrayal of grief and revenge 🤣 just like you and the fans of the game. Come down that pony, you look ridiculous on that tiny horse (you are tlouw fan so in gonna spell it out cuz you probably didn't get it: it's a play on you being on a high horse when it's just a tiny ass pony. Hope you got it. Tlou 2 fans aren't the brightest after all)
I literally was just yesterday looking for a last of us 2 video from either you or gamingbrit and rewatched your video on the first last of us, now today you release this. sometimes the timing is just right wtf
Excellent video, thanks for doing so much experimentation. In my second run I had a moment where Dina actually was seen and triggered combat. After I managed to hide again Dina crept over to Ellie and whispered an apology for getting seen. It was nuts and I've only seen it happen once over 2 playthroughs.
I just finished the game, and was thoroughly impressed by the game, graphically and gameplay wise this was a masterpiece. I am still digesting the story, but as of now. It felt dis-jointed and the pacing was... off. However, overall I liked the story humanizing Abby and her crew and seeing the parallel between Joel's relationship with Ellie from the first game, to Abby's relationship with Yara & Lev in TLOU2, was something I think was lost on most people. I actually appreciate the length of the game, but also I was really long lol. I got my moneys worth and then some. It doesn't deserve the hate and is one of the better games I've ever played.
I share your positive outlook on the current state of games. And I’m really looking forward to games like No More Heroes 3, The Nier remake, Resi8, Bayonetta 3, SMT5, Metroid Prime 4, Project GG, Diablo 4 and so on.
Yeah while do think there's a little to much negativity surrounding games now. I dont if i can so overall the 8th gen was better than the 7th gen. I think some things are better and some things are worse.
Man...this was probably one of the best analysis of TLOU2 I've seen yet. At least on its combat mechanics. Admittedly I'm biased because I do enjoy the game, political and social justice issues aside. It seems to me that everyone hating on it are simply dismissing it as existing only to make some statement about social inclusion. The also seem to be taking the attack of one of the leading male characters as an attack against straight white dudes. But as you said, the game really shines at the very least graphically and through it's combat mechanics. The story, even though it has some pacing issues could even arguably be defended, especially when compared to some of the empty characters and narratives of so many current gen games. It's shitty that a large swath of the gaming community is shitting on this title solely because it somehow brings out their own insecurities I guess? Oh well, I'd be willing to bet that this will be one of those games that starts to become critically acclaimed over time, when everyone suddenly has an "epiphany". I've all ready started seeing youtube videos with titles that read "How I started to not hate TLOU2...." or something along those lines. The mob is fickle
Great video, showed me a lot of things I never even experienced in my playthrough. I played such a stealthy game that I never got into some of the situations you displayed. Good to have you back!
It's surprising ho much they evolved the AI and combat system, especially after Uncharted 4. That game only slightly polished the old Uncharted combat, which was already antiquated halfway through the 7th console generation.
omg after 11 months u finally make video. i just want to say i descover ur channel recently by viewing zone of endler video and really i love ur channel ur voice is so clear and ur contain so great and beautiful so thank you alot. by the way do u live in Hawaii????
Currently, I'm actually stationed in South Korea for the USAF. You're probably thinking of when I mentioned living in Hawaii in my Yakuza video back in 2015, but that was before I enlisted. I'm glad you enjoy my videos!
yes that ture i know it from yuzka video by the way the video of yuzka was so great i really enjoy it. i didnt play any yuzka game in my entire life so u are the one who get me into the series so thank you
ngl but you did make a lot of good points from a gameplay perspective and that is the most important part of a video game after all. Might pick the game up if I see it cheap purely for the gameplay, but storywise from what I've seen it's a disaster sadly and major reason why so many are upset at the game. Quite a pity, but it is neat they improved the gameplay at the very least.
How dare you people dislike this video, our boy is finally back and is giving us quality content. disliking the videocause "lAsT oF uS 2 bAd" and not even watching it to see its about how AI......shame on yall
@Keefy ya are acting like the last of 2 is super duper advanced to the first game when they added a useless jump button and going prone. WOW REVOLUTIONARY…. Like I said it’s a 2013 game. I don’t expect it to have revolutionary ai.
@ashy lol you mean this ruclips.net/video/I9HidRlKx2s/видео.html Woowww holy shit I wish I was this much of a consumer. Wow a prone button it’s not like metal gear had that….
Loved that you dived into how much work ND put into their gaming mechanics... got really tired of people saying "Oh, they're just copy pasting the gameplay mechanics from the first game; its not innovative" then your video comes out of the blue and proves them wrong. imho as well, I really love the direction ND took for this franchise. Great job on the video, will be subscribing. Cheers my dude.
I think this was just a case of 10/10 gameplay with what felt like a 3/10 story due to what the story was expected to become. The story is likely still a 6/10, but with it being naughty dog you expect at least a 9/10, that disappointment makes it feel worse no matter how good it is.
Can say on your seraphite play, least in some encounters for me, when I did stealth some guys (and same with the Wolves ofc but w/o the whistles), they'd check up on them to wonder what happened, so is possible but guess it can depend how the A.I. interacts per encounter
I never had a Kessler video. I had one on Alden but I didn’t think it lived up to my current standards so I removed it. I definitely do plan on doing Kessler though as a redux type situation like how I redid Solidus.
After watching quite a few TLOU 2 videos i think this is the only one that really aligned with what i think of the game in terms of the overall quality of the gameplay, i thought the narrative was pretty good, if not flawed in some aspects, but i really enjoyed the gameplay, which i was not expecting after the first underwhelming in terms of gameplay, the game had me looking forward to the next combat encounter, which was pretty surprising, great video as always
Im not going to excuse why the AI is so worse in TLOU compared to the demo, but they did say in the Grounded documentary that when the AI did some of the smarter stuff it led to a lot of deaths being not really the players fault and could come off as a 'bullshit' death, so they toned the AI down. I wish the original AI would've been ported to Grounded but nah, the only real change is enemy's path a bit differently and more random (which leds to bugs) and they can hear you easier. Thats about the only change
You comment about how you love dynamic dismemberment in games (me too!) means I gotta ask if you've played Ninja Gaiden 2, because that is dynamic dismemberment: the video game. Anyway, excellent video, one of the very few good ones about TLOU2 on RUclips.
As someone who is in the crowd that despises what this game did on the story end, I do find it hard not to get a bit giddy at the nuances of the AI you point out here, I keep telling people that I don't really care that much about fancy graphics compared to the fact I want destructible environments and F.E.A.R. 1-like AI since that to me is what feels "next gen" because of how rare it is to see. If it serves the gameplay well, I'm gonna like the gameplay. Unfortunately I still don't think I can really recommend TLOU2 to people in good conscience knowing all the shit that went on behind the scenes and also the really stupid decisions made with the story.
The AI has improved a lot better in the sequel. Are you going to do Next Favorite on Judgment, FOTNS Lost Paradise, & Yakuza 7 Like A Dragon? What do you think of Kiwami 2, is it better or is it worse than the first Kiwami?
You say "none of this happened in the final game", yet it happened in my playthroughs - not the same way, but "enemies lay in wait to attack me" and "enemy runs away and I have to hunt him down". So I don't know, man. Happened to me on Hard, too.
There’s actually a video where someone breaks down the meaning of all Seraphite whistles in the game. It’s pretty cool, it’s decodable to the point where you can gleam mostly the same information as wolf enemies. Oh, and that one seraphite guy saying “you are empty”, was speaking in metaphors, not that you’re literally out of ammo.
Lots of memes that popped up during the release of this game that made this game look like shit. After watching this I can see and appreciate the effort that actually went in to making a genuinely enjoyable gaming experience. Great work as always Hero.
Okay...one of my favorite ammo conserving moves is to shoot enemies in the leg and finish them off with a melee. Also shooting an enemy in the leg, grabbing them, and either using the switchblade for a stealth kill, or shooting them in the head are terrific moves. *BUT HOW IN THE F&%$ DID I NEVER THINK TO SHOOT AN ENEMY IN THE LEG, GRAB THEM, AND THEN FEED THEM TO A CLICKER?* @Hero, dude...you are a GOD amongst ants. Very. Well. Done!!
@@gregwxst Would I not be a sheep if I Didn't like Abby? Also, I Iike ketchup does having a common favourite make me boring like a sheep? People hate her for a reason ya ASS
Will you make "Devious Intent" videos of Tiberian Sun's CABAL and/or Portal 2's GLaDOS? Yes, they are all villains just like the main antagonist of System Shock.
"Hero." Now that's a name I haven't seen on my feed in a long time.
Hi :D
Honestly I'm kind of surprised you didn't bring up the Stalkers, since their AI shows clear signs of inspiration from what Bruce Straley intended for the hunter AI to have in TLOU1; they hide from you, they wait around corners to attack when you pass by, they flank and attack from behind, and sometimes even disengage when you're demolishing their kin.
They were so fucking scary on the higher difficulties, whoever decided to trap you in a dark room full of them belongs in hell lol
@@stormysoup1083 HONESTLY FUCK THEM. THAT SECTION IN DAY 2 WHERE THAT STALKER SCUTTLES PAST YOUR ROOM AS UR ABOUT TO LEAVE MADE ME SHART A LIL
20:28
Joel's SSS Rank taunt
I was looking for this comment lmao
THIS!!
*Smack*
*Smack*
*Casually opens drawer*
*Smack*
Your comment made me laugh, thank you.
Abby can take a enemy’s gun and beat them with it
20:26 did he just open the drawer while in the middle of a fight LMFAO
Holy crap I'm dying 😂💀😂💀😂
I mean to be entirely fair I do that even in part two sometimes if I get impatient....I mean, it's not a *good* idea
But hey, , maybe one day someone will get intimidated by the casualness and just run.
*punch punch punch* "Hold on let me see if I leaved my credit card here" *punch*
We've all done it in the games but a nice touch would have been to pull out the drawer and hit someone with it if they're in melee range. Maybe in Part 3...
its a tactic to throw the enemy off
Just a note on party npcs covering: I was watching my boyfriend play through the game after I did, and noticed in one of the encounters on Day 1 with Dina, that the zombies actually did notice her out of cover, and once the fight was over she acknowledged it and said she messed up. I didn't see this type of scenario happen in the game again but thought it was a really nice touch.
It also happened to me during my gameplay in the school section on the rooftop. Dina got caught by one of the WLF members and Dina said “Shit they saw me” something like that and after the encounter, Dina acknowledged that she messed up.
I had it happen to me with Abby and Lev during one of the building ambushes in Day 2, where I moved over a table to get out of sight, and Lev was a little slow, and ended up getting spotted. Though there wasn’t dialogue afterwards.
There seems to be some stretch of time that an enemy has to see your ally before they’re considered “spotted”.
It happened to me with Jesse, he even apologized
This can happen with Manny and Abby when he's helping her out, he says "Fuck! They say me!" then apologizes and Abby tells him not to worry about it
Same, but I don't remember the dialogue.
I finished writing and recording the voiceover for this video back in July hoping to get something timely out about the game when people were really debating it. Unfortunately, I didn't get around to finishing it until today. I still wanted to release it because I think some of you will still enjoy it as a fun showcase of exploitations and TECHNOLOGY moments. Just keep that in mind, as some of my lines may seem dated. Hope you still find this entertaining! Thanks for sticking around even after such a long hiatus!
I fully understand the reason for the delay. Keep up the Good Work ❤👍🏼
No problem Hero. See ya next year! I hope you will review Fist of the North Star: Lost Paradise.
No problem dude even in your name change makes it slightly harder to find this channel. See you in 2022 for that DMC GOAT vid
Absolutely baffling you had to go to this much effort just to prove to people you played on certain difficulties.
Bring back devious intent!
I respect the hell out of the fact that you deliberately played on the hardest difficulty and on the most optimal release just as a massive "screw you, I know what I'm talking about," to the guys who kept dogging on you, that's a level of commitment (and maybe some well-deserved spite) that I can get behind.
The puzzles in 2 were much more fun and challenging compared to last of us 1's ladders, just ladders
Now this is the kind of in depth gaming coverage I like to see and respect. Too many movie length “in depth” game reviews on RUclips barely talk about the gameplay. Props Hero.
The last of us Part 2 is honestly the best visceral gameplay I've ever played. So many "wow" moments and such. It makes it hard playing other melee combat games because the last of us p 2 sat on a level of its own.
Yeah the game is uncompromisingly brutal but very satisfying to play. Too bad discussion of the gameplay gets overlooked so much in favor of the story.
@@SaberRexZealot well, it is a story focused game. So it does make sense.
The gameplay as a whole is fantastic. As for the story, I really despise this game after the first 30 minutes.
@@Wackaz seattle was cool
@@blyki867 That's true man, I did feel like the place was rather bloated though.
Your video on Last of Us was one of my favorite "reviews" in a time when everyone was gushing about the game; you definitely summed up the biggest gripe and no one had any good-faith counterarguments.
Glad to see you're still making videos
Seriously? He gushed about THIS ONE but not the first? I seriously question his taste in storytelling and games now.
@@eminemfan50098 Did you comment before watching the video? This is not about storytelling, and neither was the video on the first game.
@@Zanpaa the gameplay depends on the story even more than the first game. More similar combat arenas that become a slog
@@eziospaghettiauditore8369 the gameplay *arenas* depend on the story the only time gameplay changes because of story is when you get a weapon
@@eminemfan50098 you watch the video yet?
That "Maggy" moment was really unintentionally hilarious.
Bad guy: Maggy go around her!
Maggy: OK!
*Maggy shot dead*
Bad guy: MaGgY!
And people say the gameplay is the same as Part 1 with no improvements, smh
Looking at you, SkillUp👀
@@cvxgaming6855 Yup, he's one lol
He let the drama surrounding the game cloud his judgement.
He's notorious for doing this,
"hmm, how can I get more clout with this one"
The clickbaity thumbnails speak for themselves.
Watch his review for Days Gone, it's insane how soft he was on that game,
almost like it's reviewed by a completely different person.
Cuz it is the same lol
@@diegomauriciogomez1755 by that logic, I guess you could argue that every sequel of a game is the same as their predecessor.
20:29 "Just checking" - Joel
Glad someone noticed just how much the game refined the formula from the original. I think almost everyone was so laser-focused on talking about the story, which admittedly IS the main draw for most fans so fair enough, that a huge number of YTers quickly filed the whole "game" side of the videogame under "more of the same" so they could focus on giving their hot takes on the stuff everyone was already talking about. I found that very frustrating because I really enjoyed the experience of actually PLAYING despite all of my issues with the narrative.
So thanks for filling that gap in the "videogame critique" side of RUclips.
Highly respect the gameplay discussion in this vid, for while (aside matthewmatosis) i was quite frustrated on the lack of the discussion in terms of gameplay in this video game... outside the usualy *yeah it has the best accessbility options and it's better* then move on ranting/prasining the story
I get many people had bigger focus on questionable and choices on the narrative but that doesn't mean you shouldn't discuss the Interactive elements, honestly i wasn't expecting this comeback and it's blessing to have more dedicated content creators lile yours truly
Agreed. I was sorta surprised that almost no one was making videos about the gameplay since that's what a lot of discussion was based around following the initial trailer drop.
@@LukaTheWanderer The story isn't shit just because your father figure Joel died.
@@LukaTheWanderer Not at all. Just seems like everyone’s issue is that Joel died and we play as his killer while ignoring whole point of what the game’s story is trying to signify.
@@LukaTheWanderer I apologize. I shouldn’t have jumped the gun on you like that.
@@LukaTheWanderer I mean, personally his abrupt death was much more impactful than if it kinda happened gradually. I feel it better signifies the whole revenge, ruthlessness aspect of the game.
And maybe I’m not as analytical but I never noticed any instances of characters acting out of character, n’ nothing really seemed forced to me except how attached Abby got to the one Seraphite (he’s really forgettable for me. I can never remember his name despite him playing a big part to Abby’s story). But despite all that, it’s hard me to outright dislike/hate the story or even truly understand where people come from but I am usually much less critical than others in these regards.
After seeing so many videos focused on the narrative of TLOU2, it's great to see a video that explores the game's mechanics with such depth. Once again, Hero is our hero!
Haven't played the game, only watched some of it. I don't like the story, but godamn the gore is excellent! I respect what they're going for in the story, but it's just TOO pessimistic and cynical.
That's false, plenty mentioned the gameplay. It didn't change much besides being able to go prone. The ai did improve though
@@ezra5514 The guy said that he had seen only narrative based video's on TLOU2, that cant be false, its an observation from HIS perspective. Same thing for me.
While I'm not super interested in the last of us, Seeing a vid actually talk about the gameplay since no one seems to wanna talk about the actual gameplay is really refreshing.
Good to see you make another video game vid after so long, hero.
To be fair, you spend more time with the story than the combat in this game.
@@Zanpaa not really.
Wow man I didn’t know you could feed infected to each other! That’s so awesome.
Its rare, but I noticed that during stealth, enemies could actually catch your AI partner and they would scramble for a bit and go back to stealth and then the characters have a dialogue acknowledging what just happened.
Really wish you fought more infected in the game. They were interesting
FINALLY! Someone who actually likes enemies having names. I seen so many people speak negatively about it and even call it cringe and I'm like wtf? I been wanting that for so long!
It can sometimes feel forced or funny if they say the names too often, like in one of the clips I showed here, but overall it was a cool touch. The dynamic nature can just make it seem awkward at times.
@@HyperBitHero I get you. Especially when you see a duplicate enemy with a different name lol
I felt good as Ellie when they get upset at their friends death. I'm like "yh, it was me, I killed Danny and your next, John"
My take was that it wasn't an impressive addition but if it doesn't change or at least rarely changes (unlike Watch Dogs Legion where no one is even called by name but a handful or so of fixed characters), it can serve as a cool anchor for discussion when speedrunning, replaying a hard segment or just a regular playthrough.
I didn't think it was a bad inclusion but Hero and some other experiences have made me reconsider it to be pretty cool even if you are very unlikely to hear/learn every name in an area and that would obnoxious besides being beyond parody.
It just isn't the type of thing that will make me care about a specific NPC when they all want me dead even if beaten into an inch of their life and being spared. I think I remember the intent being to be build empathy but it didn't seem to land if so.
This isn't Fallout or Elder Scrolls where these characters have lives and usefulness beyond one encounter at an outpost. Abby's dad was an exception who needed to be explained in the following game as much as he was a sensible place to build a motivation from.
@@thelastgogeta I agree but I'm just glad its there. Hopefully they go a step further and actually make these characters real.
I dont think anyone thinks it's genuienly bad it's just theres so many time you can hear someone yell the name "BEN!" before you start to not care, neat mechanic but you need to use it at the right parts if it would be the actual main antagonist it can work very well, when it's random fodder you just want them to shut up
I'm glad the game's AI and mechanics are more fleshed-out this time, but I wish it hadn't come as a result of an awful work environment driven by abysmal management.
Yep.
If it makes you feel any better (and it shouldn't), the last game probably suffered from that as well.
@@Peasham yeah, sadly this happens to most games company
@@therealsausage98 Most AAA, indies seem to have their act together somewhat.
@@Peasham LMAO no. Why do you even believe that?
@@Peasham Where do you get your info from?
It's okay to not like this game, but I enjoyed the hell out of it. Story-wise I found various aspects of it stupid and worse than TLOU1, but something that is 1000% true is the gameplay and combat in general were both better in this game than the first game.
Tje gameplay is mostly walking simulator. Arkham Knight and Devil May Cry have better combat
@@frogglen6350 Neither of those games combat is even in the same genre. You're talking about the wrong subject my dude. Also what about the hours of gameplay that is not walking around, but rather sneaking and shooting?
@@frogglen6350 facts bro the combat is meh.I’d rather play gears of war or some shit.
@@anthonyd55 oh i see. Xbox fan boy
@@glennpaulo7157 I own all consoles,broke boi.
thats so weird, Ive completed last of us multiple times in various ways and I never noticed the AI being that bad except when my companions were trying to hide, that always broke my immersion when they ran right by enemies who wouldnt notice them (like youve said, I get why they did that for gameplay reasons but it sure looks stupid)
Me neither, I never realized these things
i actually remember the ai being very good. like, i got flushed out often, sometimes our melee weapon would even clash and i even remember getting pulled off a higher ground
If the AI was able to spot your allies then the game would be an absolute chore
Honestly, maybe his copy is bugged or his PS4 isn’t registering. I’ve never had crashes on my base PS4 and the A.I. functions fine. I think it’s really just Hero’s more aggressive play style and constant attempts at sequence breaking or he possibly tried to cheese the A.I. in certain ways to make a point.
I have noticed all of these things. It's not his PS4. It's the game. I speculate they wanted to add that level of AI but couldn't get it working so they just wholesale started gutting features left and right lobotomizing the AI in the process.
Oh shit HyperbitHero lives.....for now. Hopefully he doesn't get spooked by his shadow like last time (kidding)
Holy hell! The fact that you highlighted all that stuff is pretty impressive. I played part two just like i did the first but its pretty cool how much big brain shit you can do that they didn't even need to put in this one!
Definitely considering making a second go on NG+ when i get the chance!
Ironic, the previous game was blindly praised while the current game is just as blindly derided.
I haven't heard your voice in 3 years. I missed ya. Thanks for all the MGS and Yakuza vids.
You're actually making me interested in playing TLOU2 now.
I don't care about the story at all but as someone that loves the dynamic battlefields from MGS4 you're making the gameplay sound pretty fun.
Likewise, I thought it wasn't worth caring about since I only heard people talk briefly about jumping, crawling and killing dogs (thanks GameStop) for the most part.
Naughty Dog probably want the focus to be on the story but I gotta give it up if they make a game with systems that seem interesting even if it isn't a Jak or Crash game.
I wonder if ND will reconsider their narrative focus in future series since this type of thing can't be easily ruined by a leak or terrible discourse.
@@thelastgogeta I've only heard gameplay barely mentioned in some reviews and sounding super generic.
It's on the level of MGSV in terms of gameplay imo
Yeah...it's pretty damn good
At 31:43, the Scar isn't referring to your ammo count, it's an insult they use often towards Ellie. 'Rotten husk' and 'You are empty' are common phrases used by the Seraphites to convey their disdain for those who don't follow their practices. Other than that this is a smashing video, I'm glad you went deep into the gameplay in a thorough way.
I'm about to say something crazy...
This game is not that bad😐 actually kinda badass.
From a mechanical aspect It was decent but from a narrative perspective it was pretty disappointing
If it was its own game, it would be above average, but because it comes from the Last of Us universe, its extremely disappointing
The game is excellent
I honestly enjoyed the game, I see the issues with some things but none of the flaws really ruined the experience for me.
@@skylertremblay3395 To each their own. If you view the game as being about grief rather than just revenge, then it hits home way harder. Sometimes, people die before you can make amends and you gotta go on living with that fact. If art's good for anything, it's for experiencing deep emotions like this without having to literally experience them in your life or helping you work through your own feelings, and no other piece of media/art has made me grieve for a character like this one has.
5:34 [𝗦𝘁𝗶𝗰𝗸𝘆 𝗳𝗶𝗻𝗴𝗲𝗿𝘀!] *Zips through wall
I remember watching your TLOU 1 video back when i was 13 and its biggest fan, obviously i was not too pleased, but after playing it through several times it was impressive how accurate you were with the goofy mistakes left in and it genuinely left an impact on my critical thinking on media. I was pleasantly surprised to see you discussing Part 2's AI and it is also one of my favourite games, while still having some gripes with the game it was an overall impressive experience. Glad to see you still making well edited and thought out videos, keep it up.
just fyi enemy AI actually can spot your allies and will go on alert and engage them, it's just exceedingly uncommon and requires them to be exposed for multiple seconds(on survivor too I think)
They get spotted once the enemy was already alerted
That happened to me once in the TV station with Dina, she got caught and alerted everyone, but what was even more impressive is that after the enemy loses sight of you Dina actually whispers an apology to you for getting caught lol
.that's an objective lie. I played the game. Enemies ignore the A.i until the player is spotted. Please stop lying
@@frogglen6350 It's not my fault you don't know what you're talking about, I was testing the game yesterday and had it happen in seattle day 1 with dina being spotted in an encounter I had pure stealthed up to that point.
What's more after being spotted she ran from my position so they would follow her and not attack me, after about 30 seconds she crouch walked back and apologized for getting spotted.
@@CribbsTV oh I know what you're talking about. Happened to me too, but it's only 1 time. It would be annoying if allies get spotted everytime
Would love a devious intent episode on DMC 5’s Vergil. Easily my favourite series you have done and I’m very interested on what your take would be on him.
I dunno if I'd be as down to that, I have no idea why they'd even consider making him a villain again after DMC3, especially not without mind control.
@@Peasham I think he's still firmly in the anti-hero role, and if his desired end state clashes with what the DMC crew want to do, he'd probably either fly solo, or actively fight the team to achieve his aims. That isn't to say the point of the game is to fight him, but I could see him thinking his way is optimal, and if they want to get in the way of that, then they're obstacles to be overcome in his desire to overcome the big bad.
@@Peasham I would strongly argue that Vergil was NOT a villain in DMC 5. Vergil’s internal conflict between his need for power (that was only enforced by his loss to Mundus that led to him being enslaved as Nelo Angelo in the first place), and the bitter pill of humility that Dante imparted on him by showcasing the strength in embracing the side of humanity, makes complete sense to be his driving force once he’s freed from nelo angelo and in his weakened state. He’s torn, and has regret over many aspects of his life and his lust for strength (as told through several lines of dialogue from V) but at the same time is still ridden with his fears of losing control and not being able to protect his loved ones. It’s this concept of : what’s the point of surrendering yourself to love if you don’t have the strength to protect that which you love? Hence his literal split into two beings. Urizen’s actions are far less representative of Vergil in that urizen is just a physical manifestation of those fears, insecurities, rage and negativity. V was far closer to who Vergil actually is. A point could be made that the split between Urizen and V wasn’t truly 50/50, potentially 60/40 as despite V being the “human” side of Vergil, he still retained SOME demonic energy, which insinuates that Vergil was closer to the path of reaching a middle ground than one might think. By the time Vergil becomes a complete being again after the merging, all of the villainous or malicious qualities we see from Urizen are completely gone. He has no concern over ruling the world, the demon world, or bringing about destruction. He simply wants to continue his rivalry with Dante out of pride, seemingly finally content with the level of strength he has currently. While him aspiring for greater heights might always be apart of his character, similar to a stereotypical shounen anime protagonist, it no longer is for the wrong reasons, and no longer will prohibit him from forming bonds and learning to embrace every piece of himself, even if his stubborn and standoffish nature may make it more difficult. I guess my whole point here is to say that the route vergil took in DMC 5 was a natural progression for his psychological state after all that he had been through and the traits we’ve been showcased of him throughout the entirety of the series. He may serve as a fight for Dante, but I would not say he is a villain.
@@bdpchamp Nah, he’s a villain. He’s killed many innocents just to achieve absolute power and for what? To protect the ones he loves? He was willing to kill Dante over it. And assuming he got some woman knocked up previously to DMC3 (as shown in DMC4) which is why he fought for power so much in 3, he was willing to kill his own brother for it? Even afterwards, he doesn’t even try to rekindle anything with his son (which I guess I can kinda understand considering Nero is grown now and he wasn’t there for him throughout his life and maybe feels shame for it if the cutscene DLC is anything to go by), and I’m sure his baby mother died at some point in DMC4 when Fortuna was attacked. Having power to protect people was never his actual agenda. If it was, he veered off course of that after his soul was freed by Dante in DMC1. He even went as far as to mutilating and potentially killing Nero to seek power, even if he didn’t realize it was his son. Dante was able to catch on so I’m sure Vergil could’ve, especially since it seems that only people with Sparda blood has white hair. Also, Vergil leaves Nero a book saying to await his return like he has further plans for power. And this is just speculation but if a DMC6 were to happen, I would assume that Vergil finally defeats Dante and tries to take over the human world all over again just for Nero to probably having to kill Vergil himself.
The only reason Vergil gives anti-hero vibes is because of his relationship with Dante which comes off somewhat playful only because they’ve been rivals for years (which is somewhat common also in other stories where rivals themselves also notice their battles always end in stalemates) and they are twins after all. Alongside the fact that he respects Dante which is why he doesn’t defeat him while he’s still tired when V and Urizen combine him back into himself. It seems alongside having power and becoming Satan (or I guess Mundus), Vergil also just wants to prove to himself that he’s better than Dante which seems he may or may not have a inferiority complex with.
This is exactly why I was so excited for the remake of Part I and the fact that it takes the original's spot as my favorite game of all time, since it added all the enemy enhancements of Part II and fixed almost every single glitch that made the original game's combat feel *so* goddamn unreliable, especially since I like to play these games on grounded most of the time. I seriously don't get why I keep hearing people say "This remake is so unnecessary, the original game holds up perfectly fine!" Like, yeah, it was ahead of it's time for being one of the last big PS3 games, but holy hell is there so much bullshit when it comes to combat encounters in the original and remaster. The remake doesn't get nearly half the praise it deserves imo.
Dude I really enjoyed this video. Ever since I saw the Gameplay trailer, I really wanted someone to do an analysis on the AI, as they seem so unbelievable. I'm glad to see that you took an approach to explaining the mechanics behind this game, while comparing it to the first. Great video!
Holy shit the legend is back also I thank you for actually analyzing the gameplay and how much it improves compared to the first one.
Such a breath of fresh air compared to other videos only mentioning the story.
This is a quality video, you definitely put a lot of effort on it. I appreciate it a lot, thank you for uploading. The discourse around this game has been so garbage, with both sides shitting out poorly thought videos more concerned in validating their opinion than talking about the game. It's so refreshing when someone takes the time to make a coherent video.
This game definitely improved the gameplay, AI, and graphics of the first, that's for sure. Can't say the same for the story and characters...
A couple of times Dina got caught out of cover and she would apologize after combat
And When The World Needed Him Most
Our Hero Returns
Sup Hero! Great video. I love TLOU2'S gameplay and it's nice to see someone go into depth about some of the things that're great about it. I even learned a lot about things I never knew about from my playthrough. Never knew you could feed people or even infected to clickers. And here I thought using my silencer was big brained.
One thing I wanted to mention though is that I don't think that "You are empty" line was about your ammo. I got it a few times even when I was very well loaded on ammo. I think it's just a general line from the Seraphites. Something about Ellie/Abby being an empty person.
You could totally be right though, and it's not like it matters anyway. I know a lot of people are gonna meme about you not uploading often but take as much time as you need. Your videos are always good, no matter how long they take.
When it comes to the Narrative, I've mostly just come to the observation that "It was paced very poorly, drew out the many-times-told 'Be Ready to Dig Two Graves' lesson far too long, and was largely unnecessary" (I certainly was left highly content with the first game's ending as I was Telltale's The Walking Dead: Season One that I had played prior, but perhaps that's my preference for shorter or singular stories rather than long-running series talking). When it comes to the Gameplay, it certainly seems like a big step up from the first game from what I've seen. While folks like Rabbit's Respawn & Time Fool have done some fantastic 'Aggressive' or 'Stylistic' encounters with the first game's AI, such encounters speak more about their means of exploiting or encountering the AI rather than about the AI itself that in my experience with the PS3 version was not very compelling to interact with. But Part II evidently improves that aspect notably and it's been damned refreshing to actually see that explored in detail! (I can't recall seeing anyone feed Runners to Clickers before).
That said, I just don't feel the need to fetch the game for myself as it stands. I got my fill with the first game just as I did with Telltale's The Walking Dead: Season One (Season Two didn't leave me regretting my time with it at all, but it didn't convince me that Season One needed a follow-up and I've only maintained interest in future installments due to Jared Emerson-Johnson's music), plus I have a large wishlist of PlayStation 4 games from Gravity Dash/Rush 1&2 to Uncharted 4 and the Ryu ga Gotoku/Yakuza franchise (Thanks to your *glowing* recommendation) to Ace Combat 5: The Unsung War's elusive PS4 release that I've been waiting to see if a PS4 Pro or PS5 would be the better choice to play them on (With the latter sounding like the one at the moment) since I'm primarily on PC these days, where I'm eagerly trying to catch up to such games as AMID EVIL, DOOM Eternal, DUSK, A Night in the Woods, Ori and the Will of the Wisps, Titanfall 2 & more. Nevertheless, I do hope The Last of Us Part II doesn't get neglected in the wave of PS5 Patches bringing games such as Ghosts of Tsushima up-to-speed with the newer hardware with higher frame-rates and other technical benefits so folks having/wanting a good time with the game may have a slightly better one.
Putting my long-winded babble aside, great to see you doing what you do once again, no matter how understandably rare it may be!
Lol, the video hasn’t been up long enough for people finish it and yet everyone is already rearing to go and restart their arguing from months back
That implies they stopped.
A bold implication to be sure.
13:17 in that part where you find the workbench and you get rushed from behind, I was using one of the people as a shield and the other people were taking cover behind the doorway. I started shooting and they started shooting back even though I had their man and killed their own guy. I was SHOOK! Lmao. That was one of my favorite moments that happened to me in the game...I’ve played and beaten the game 4 or 5 times and encounters have always been almost just as tense as the first time I played..nothing has happened exactly the same way. I really don’t understand the hate for this game
Just a few days ago, I was thinking about you. I feel like I summoned you. Hahahah!
Lovely video! Thank you for your hard work!
Same thing, literally 2 says ago was watching him and thinking that he will return soon
Old video, but now that the Last of Us Part 1 PS5 remake is out and supposedly has A.I. that’s closer to Part 2 and the 2012 demo, I’m interested to hear your thoughts on it.
I’m playing it right now and while it doesn’t have all of the nuances of Part 2, I do see an improvement.
Man, imagine a The Last of Us I REMAKE with the mechanics of Part II! 🤯
looks like you don't have to imagine anymore
My god dude, with that song in the beginning brings so many memories from your first TLOU video
Glad you noticed. I used all Madworld background tracks for the first part of this video, then when I got to the second game, I switched to Anarchy Reigns tracks.
I'd like to mention that the trigger for animations seems to be very inconsistent. A common occurrence in my play through was enemies snapping towards me from relatively far away and trapping me in an animation that'd either result in my death or at least in me losing a lot of health. I couldn't predict this either since it'd happen seemingly randomly making planning encounters very frustrating.
*Fist of the north star chucklefucks* LMAO
While I still have a considerable amount of contempt towards how the story and tone was handled, I have to say this video really opened my eyes on the gameplay positives, and it makes me hope Naughty Dog builds on top of it with a different story contained within. Maybe even make more of an intelligent zombie game where you have to consider hyper-aware mutants that have puzzle-like mechanics to take into consideration. Oh and also 60FPS obviously.
Either way, glad to see you're back, man. I missed having you around.
This video had massive spiteful energy throughout and I love it. Nice to see someone else actually give some interesting and credible points about these two games after the crazy amount of shitflinging.
Doesn't address how additions of jumping and crawling don't make it deep enough to stand on its own for the amount of time it is stretched out and repeated.
"Shitflinging" analysis of objective flaws that those who favor representation ignore for agenda
@@eziospaghettiauditore8369 you are all over the comments and none of what you say even works
@@eziospaghettiauditore8369 What are you even talking about?
I loved that video man people got so freaking butt hurt but you had constructive criticism
TLOU= simple effective story, simple game play
TLOU2=complex heartbreaking story, improved game play
What? Complex story? What is complex about that story? Oh right...it's the excuse you made yourselves for why people hate the story. It's because people are too dumb to understand the "complex" story... Sure.
Cuz only the intellectuals like yourself can understand the small nuances written by an incompetent amateurish writer with little to no experience that is Haley gross.
And Neil druckmann, the narcissistic megalomaniac that put himself into the game as a genius misunderstood scientist. The due that clearly showed he wasn't the brains behind anything after TLOU2 and the story of uncharted 4.
The story is simpler than the first one (losing a surrogate parent is way way less impactful and deep as losing a daughter and reluctantly finding a surrogate daughter) and the revenge part is a goddamn parody. It's like the movie the room: it takes so goddamn seriously that it's funny. It actually may be the most basic story naughty dog ever made and yet they threw everything at the wall, trying so goddamn hard to fill the plot with as much "emotions" as possible.
It's the most trash artsy fartsy I've seen in a videogame so far. It's as if the game treats you as a toddler because it's too deep and smart in it's portrayal of grief and revenge 🤣 just like you and the fans of the game.
Come down that pony, you look ridiculous on that tiny horse (you are tlouw fan so in gonna spell it out cuz you probably didn't get it: it's a play on you being on a high horse when it's just a tiny ass pony. Hope you got it. Tlou 2 fans aren't the brightest after all)
I literally was just yesterday looking for a last of us 2 video from either you or gamingbrit and rewatched your video on the first last of us, now today you release this. sometimes the timing is just right wtf
GamingBrit did a video on his Patreon.
@@DantheManIamIam fuck. I really wanna see it, not paying for that shit though ahah hope he posts it on his channel eventually
@@knurdyob It was a quick initial impressions vid, not a full legendary breakdown so you're not missing much.
Enemies will even throw pipe bombs and Molotovs if you camp for too long
Excellent video, thanks for doing so much experimentation. In my second run I had a moment where Dina actually was seen and triggered combat. After I managed to hide again Dina crept over to Ellie and whispered an apology for getting seen. It was nuts and I've only seen it happen once over 2 playthroughs.
I just finished the game, and was thoroughly impressed by the game, graphically and gameplay wise this was a masterpiece. I am still digesting the story, but as of now. It felt dis-jointed and the pacing was... off. However, overall I liked the story humanizing Abby and her crew and seeing the parallel between Joel's relationship with Ellie from the first game, to Abby's relationship with Yara & Lev in TLOU2, was something I think was lost on most people. I actually appreciate the length of the game, but also I was really long lol. I got my moneys worth and then some. It doesn't deserve the hate and is one of the better games I've ever played.
Someone sensible.
Hero?
*hears voice*
Ohhhhhh, welcome back!
I share your positive outlook on the current state of games. And I’m really looking forward to games like No More Heroes 3, The Nier remake, Resi8, Bayonetta 3, SMT5, Metroid Prime 4, Project GG, Diablo 4 and so on.
Yeah while do think there's a little to much negativity surrounding games now. I dont if i can so overall the 8th gen was better than the 7th gen. I think some things are better and some things are worse.
I'm so happy somebody brought up the huge step up in enemy ai . great video!
"pulling out arrows to NOT bleed out" oof... that is... oof.
To not get extra damage.
Did you not hear him right lol
@@Peasham you will take extra damage from pulling out an arrow. and then you'll bleed out. did your reading comprehension fail that badly?
Unrealistic, but it works well as a gameplay mechanic. Risking being vulnerable now or run to cover and take it out safely.
@@night1952 except the rest of the game tries to be realistic, so this is a big big oof.
@@Zanpaa If it makes for good gameplay i don't care at all.
Man...this was probably one of the best analysis of TLOU2 I've seen yet. At least on its combat mechanics. Admittedly I'm biased because I do enjoy the game, political and social justice issues aside. It seems to me that everyone hating on it are simply dismissing it as existing only to make some statement about social inclusion. The also seem to be taking the attack of one of the leading male characters as an attack against straight white dudes. But as you said, the game really shines at the very least graphically and through it's combat mechanics. The story, even though it has some pacing issues could even arguably be defended, especially when compared to some of the empty characters and narratives of so many current gen games. It's shitty that a large swath of the gaming community is shitting on this title solely because it somehow brings out their own insecurities I guess? Oh well, I'd be willing to bet that this will be one of those games that starts to become critically acclaimed over time, when everyone suddenly has an "epiphany". I've all ready started seeing youtube videos with titles that read "How I started to not hate TLOU2...." or something along those lines. The mob is fickle
This is gonna get some spicy responses. Good vid as always.
Great video, showed me a lot of things I never even experienced in my playthrough. I played such a stealthy game that I never got into some of the situations you displayed. Good to have you back!
16:46 the scars will actually notice when one of them don't respond to the whistle it just is rare from what I've seen. :)
It's surprising ho much they evolved the AI and combat system, especially after Uncharted 4. That game only slightly polished the old Uncharted combat, which was already antiquated halfway through the 7th console generation.
omg after 11 months u finally make video.
i just want to say i descover ur channel recently by viewing zone of endler video
and really i love ur channel ur voice is so clear and ur contain so great and beautiful
so thank you alot.
by the way do u live in Hawaii????
Currently, I'm actually stationed in South Korea for the USAF. You're probably thinking of when I mentioned living in Hawaii in my Yakuza video back in 2015, but that was before I enlisted. I'm glad you enjoy my videos!
yes that ture i know it from yuzka video by the way the video of yuzka was so great i really enjoy
it. i didnt play any yuzka game in my entire life so u are the one who get me into the series
so thank you
It's nice to finally see a video focused on the gameplay! And a good fucking video at that. Welcome back, dude.
Doesn’t matter when the game story is shit.
ngl but you did make a lot of good points from a gameplay perspective and that is the most important part of a video game after all. Might pick the game up if I see it cheap purely for the gameplay, but storywise from what I've seen it's a disaster sadly and major reason why so many are upset at the game. Quite a pity, but it is neat they improved the gameplay at the very least.
How dare you people dislike this video, our boy is finally back and is giving us quality content. disliking the videocause "lAsT oF uS 2 bAd" and not even watching it to see its about how AI......shame on yall
I really don't remember the first game being this goofy xD
It’s a 7 year old 2013 game.
@Keefy ya are acting like the last of 2 is super duper advanced to the first game when they added a useless jump button and going prone. WOW REVOLUTIONARY…. Like I said it’s a 2013 game. I don’t expect it to have revolutionary ai.
@Keefy WOW A DODGE BUTTON holy shit and PRONING WOOOOOOOOW and better settings ????? And BETTER exploration WOWOOOWOWOW.
@Keefy eat a bag of ducks,tbh idc.Lol ya are tools.
@ashy lol you mean this ruclips.net/video/I9HidRlKx2s/видео.html
Woowww holy shit I wish I was this much of a consumer.
Wow a prone button it’s not like metal gear had that….
*Throw bricks during combat to distract*
Enemy AI:"He was here a second ago...."
Sooo we're never getting Gundam Zeta, are we?
Man you're one of my favorite channels on here, keep it up.
Loved that you dived into how much work ND put into their gaming mechanics... got really tired of people saying "Oh, they're just copy pasting the gameplay mechanics from the first game; its not innovative" then your video comes out of the blue and proves them wrong. imho as well, I really love the direction ND took for this franchise. Great job on the video, will be subscribing. Cheers my dude.
its strange how a golf game became so controversial
3:31 you sent that guy flying to the end of the room xd
I think this was just a case of 10/10 gameplay with what felt like a 3/10 story due to what the story was expected to become.
The story is likely still a 6/10, but with it being naughty dog you expect at least a 9/10, that disappointment makes it feel worse no matter how good it is.
Can say on your seraphite play, least in some encounters for me, when I did stealth some guys (and same with the Wolves ofc but w/o the whistles), they'd check up on them to wonder what happened, so is possible but guess it can depend how the A.I. interacts per encounter
Hey man, question here: What happened with your Devious Intent video about Kessler, from inFamous game? Copyright strike or something?
I never had a Kessler video. I had one on Alden but I didn’t think it lived up to my current standards so I removed it. I definitely do plan on doing Kessler though as a redux type situation like how I redid Solidus.
@@HyperBitHero Alden, I see. That was a good video, but if you say its was lacking its fine. Good luck with your new videos then. Welcome back! xD
After watching quite a few TLOU 2 videos i think this is the only one that really aligned with what i think of the game in terms of the overall quality of the gameplay, i thought the narrative was pretty good, if not flawed in some aspects, but i really enjoyed the gameplay, which i was not expecting after the first underwhelming in terms of gameplay, the game had me looking forward to the next combat encounter, which was pretty surprising, great video as always
Im not going to excuse why the AI is so worse in TLOU compared to the demo, but they did say in the Grounded documentary that when the AI did some of the smarter stuff it led to a lot of deaths being not really the players fault and could come off as a 'bullshit' death, so they toned the AI down.
I wish the original AI would've been ported to Grounded but nah, the only real change is enemy's path a bit differently and more random (which leds to bugs) and they can hear you easier. Thats about the only change
You comment about how you love dynamic dismemberment in games (me too!) means I gotta ask if you've played Ninja Gaiden 2, because that is dynamic dismemberment: the video game.
Anyway, excellent video, one of the very few good ones about TLOU2 on RUclips.
As someone who is in the crowd that despises what this game did on the story end, I do find it hard not to get a bit giddy at the nuances of the AI you point out here, I keep telling people that I don't really care that much about fancy graphics compared to the fact I want destructible environments and F.E.A.R. 1-like AI since that to me is what feels "next gen" because of how rare it is to see. If it serves the gameplay well, I'm gonna like the gameplay. Unfortunately I still don't think I can really recommend TLOU2 to people in good conscience knowing all the shit that went on behind the scenes and also the really stupid decisions made with the story.
The gameplay in Pt. II is so good. I wish every combat system implemented that amount of reactivity, it just really enhances your sense of place.
The AI has improved a lot better in the sequel. Are you going to do Next Favorite on Judgment, FOTNS Lost Paradise, & Yakuza 7 Like A Dragon? What do you think of Kiwami 2, is it better or is it worse than the first Kiwami?
He said in a response on a community post that Kiwami 2 was terrible
You say "none of this happened in the final game", yet it happened in my playthroughs - not the same way, but "enemies lay in wait to attack me" and "enemy runs away and I have to hunt him down". So I don't know, man. Happened to me on Hard, too.
This is exactly the kind of Video I wanted. Something fresh and new, not just another Video Essay from someone talking about their take on the Story.
I came back to this one and now i actually wanna replay the first one and play 2 finally. Thank you Hero for the great bid
There’s actually a video where someone breaks down the meaning of all Seraphite whistles in the game. It’s pretty cool, it’s decodable to the point where you can gleam mostly the same information as wolf enemies. Oh, and that one seraphite guy saying “you are empty”, was speaking in metaphors, not that you’re literally out of ammo.
Thank you for analyzing how great the gameplay in this game is. You did an amazing job.
The graphics, gameplay and the combat is no doubt AMAZING, but sadly they messed up the story. Great video and i subbed :)
An actual person comparing the gameplay! Imma shed a tear😢
Lots of memes that popped up during the release of this game that made this game look like shit. After watching this I can see and appreciate the effort that actually went in to making a genuinely enjoyable gaming experience. Great work as always Hero.
2:47 Ellie just forgets she has legs
Okay...one of my favorite ammo conserving moves is to shoot enemies in the leg and finish them off with a melee. Also shooting an enemy in the leg, grabbing them, and either using the switchblade for a stealth kill, or shooting them in the head are terrific moves. *BUT HOW IN THE F&%$ DID I NEVER THINK TO SHOOT AN ENEMY IN THE LEG, GRAB THEM, AND THEN FEED THEM TO A CLICKER?* @Hero, dude...you are a GOD amongst ants. Very. Well. Done!!
Finally, someone talking about something other than Abby.
Dude, don't give people ideas
@@Peasham my god abby sucks lol
@@fiel81 another sheep?
@@gregwxst Would I not be a sheep if I Didn't like Abby? Also, I Iike ketchup does having a common favourite make me boring like a sheep? People hate her for a reason ya ASS
Will you make "Devious Intent" videos of Tiberian Sun's CABAL and/or Portal 2's GLaDOS? Yes, they are all villains just like the main antagonist of System Shock.