Oh look we spent the last 10 years making the light look better. Meanwhile physics, environmental interaction, animation quality and game AI is not only stagnent, it's regressing. How is it a game that came out 17 years ago (Crysis) has better physics, more interesting map dynamics and more fun AI than literally any game that has come out in the last 10? Minecraft has the most pants graphics engine, yet is one of the most played games out there. Learn from that please developers. People want new games that play differently. Not higher fidelity lighting games.
it’s a valid point. While graphics and lighting tech have made huge strides, other areas like AI, physics, and environmental interactivity can feel neglected in some modern games. Crysis was definitely ahead of its time in those areas, and it’s frustrating to see that level of innovation stall. However, I think it’s a balance. Games like Minecraft prove that creative gameplay can outshine visuals, but some players still crave high fidelity worlds with realism in lighting, textures, and reflections. Ideally, developers should aim for both-great gameplay innovation and advances in tech like physics and AI. Here’s hoping we see more of that balance soon!
@@tedbasher3000 Half-Life 2 AI was ahead of its time, with enemies reacting dynamically and using smart tactics. It’s a great example of how older games focused on AI design in ways that still feel impressive today, even without modern graphics.
I'm bracing myself for the next Elder Scrolls game to be over the top visually but when you kill a guard it will still look like you dropped a marionette onto a trampoline.
Kinda baed
Oh look we spent the last 10 years making the light look better. Meanwhile physics, environmental interaction, animation quality and game AI is not only stagnent, it's regressing.
How is it a game that came out 17 years ago (Crysis) has better physics, more interesting map dynamics and more fun AI than literally any game that has come out in the last 10?
Minecraft has the most pants graphics engine, yet is one of the most played games out there. Learn from that please developers. People want new games that play differently. Not higher fidelity lighting games.
it’s a valid point. While graphics and lighting tech have made huge strides, other areas like AI, physics, and environmental interactivity can feel neglected in some modern games. Crysis was definitely ahead of its time in those areas, and it’s frustrating to see that level of innovation stall.
However, I think it’s a balance. Games like Minecraft prove that creative gameplay can outshine visuals, but some players still crave high fidelity worlds with realism in lighting, textures, and reflections. Ideally, developers should aim for both-great gameplay innovation and advances in tech like physics and AI. Here’s hoping we see more of that balance soon!
hl2 ai actually catches me off guard, and that game is from 2004
@@tedbasher3000 Half-Life 2 AI was ahead of its time, with enemies reacting dynamically and using smart tactics. It’s a great example of how older games focused on AI design in ways that still feel impressive today, even without modern graphics.
I'm bracing myself for the next Elder Scrolls game to be over the top visually but when you kill a guard it will still look like you dropped a marionette onto a trampoline.
we want AI
14 fps
rtx 5090 presents 😂