Timestamps below if you need them. As you'll no doubt notice, some of the footage was captured at resolutions as low as 800 by 600, so it can look a little rough in places. The reasons why are explained in the video, but I thought I'd mention it in case you thought it was just a butchered RUclips upload. Intro: 0:00 Making of: 3:10 Story Overview: 7:48 Conflicting Priorities: 15:04 Level Design: 24:54 Choice: 33:31 Gameplay Changes: 37:59 Performance: 48:47 Multiplayer: 54:27 Conclusion: 55:06
im on the fence of watching this, after your crazy leftist rant in the last video about racism. actually.. you know what? i think i wont watch it. because of your crazy leftist rant in the last video about racism.
Having played the PS2 version first and loving it, i remember i tried the PC version (the so called "main" one) and was severaly dissapointed, specially considering that Chaos Theory on PC was alot better than the console contraparts
A little information: the version you refer to as "version 2" and "port" is actually the original. I was a huge Splinter Cell fan and even ran a website at the time and followed the development from the beginning and It was the and the only version they originally promoted, the next-gen version came into the picture later. The next-gen version even has pre-rendered cutscenes from the old-gen version in the first level. The prison opening cutscene is one of them, using the old gen prison outfits, it was clearly made for that and was reused for the new-gen one. Also at the end of the first mission of the next-gen version, you climb a rope to the helicopter, but in the cutscene you see Sam running towards it on the ground in a different outfit. Other cutscenes were simply replaced by low budget renders in the next-gen version, compared to the full cinematic cutscenes of the older gen version. In no way it can be called a port, it's an entirely different game with a much more detailed plot and more traditional gameplay. They decided to go with the next-gen ending because it was probably the more popular one. I think the old-gen version is a much more interesting game, even if it's limited by tech, especially the non-Xbox versions.
The "original" is not considered canon by Ubi. I won't speak for the fanbase, but I really dislike Sam's edginess in that game and find it does not fit or work at all. Especially given the way he ends up going rogue through an off-screen relationship that we never even see.
The early gen DA version was my first experience with the game and my far preferred version. I consider it chaos theory v.2 regardless of the developers. The Xbox 360 version just disappoints me and I can't bring myself to complete it. I think I still have a physical copy of ps2 double agent, but I would have to buy a used ps2 to play it or download an emulator which obviously would be a lesser experience depending on my PC hardware. I would rather play the PC port of the version 2 SC:DA than any version of the new gen version
In the Port version, Fisher actually does lose trust with the JBA if you knock anyone out, get seen and a ton more of you manage to kill any JBA members during the base missions. (Though killing any named ones is an instant game over.) Also killing Police and such will reduce trust. Fisher can't Game over from trust though in the Port, if you mess up enough to get the meter all the way to one side, Williams/Emille demands a status report so you have to backtrack to the nearest computer under a time limit to interact with it and then the meter resets a little while if the meter maxes out in the end-of-mission results screen, it just resets a little anyway. Also Fisher goes rogue in the Past-Gen version, he kills a Splinter cell agent for killing Enrica in the final mission then it's made clear the NSA is hunting him as he cuts out his implant.
Killing police makes you LOSE trust from John Brown's Army? US police LITERALLY STARTED AS SLAVECATCHERS. Did anybody who was writing this game ever crack open a history book?
@@RobocopnikYou lose trust from the NSA is what I ment by killing Police, Killing JBA Guards/their terrorist allies in another mission is what makes you lose trust with the JBA. Regardless, the JBA second-in-command is stated to be racist so it's likely the JBA in Splinter cell is just a terrorist group that hates Modern America and uses the name of John Brown to have a name to rally around rather than actually sharing any of his beliefs.
The old-gen version was far superior. I also remember reading something about Ubisoft having trouble with new-gen & developing the game for it - double agent was released pretty soon after the PS3 & 360, and they were still getting used to the new systems. It’s why double agent wasn’t up to scratch, particularly the PS3 version.
@@elfonzospankenheimer8695 Wrong. The old gen version of Double Agent was far superior over the next gen versions at the time. The old gen versions were based on the Chaos Theory version. The newer gen versions were based on a newer gameplay and mechanical system.
The PS3 version of Rainbow Six Vegas, also an early PS3 title, was crap too running in a very low resolution especially noticable on hdmi flatscreens. Clearly Ubisoft was pushing out a lot of games trying to cash in on the PS3 launchwave but quality clearly suffered. Sometimes at the end of a consoles lifecycle some of the best ports appear, on the PS2 Test Drive Unlimited was a pretty amazing port.
I disagree that Double Agent is mediocre. I do agree that it was disappointing. Chaos Theory was so good but when we got a lesser Splinter Cell it just felt as I said disappointing. It was still quite good I think. But right now I would absolutely love a Splinter Cell game like this. Not the crap we got now. We don’t have any true Tom Clancy games anymore. Ubisoft has deviated so far from what a Tom Clancy game is and was.
Has Ubi really deviated that much from Tom Clancy Games? Division and GR has that speculative military fiction that Clancy himself wrote about and the jingoistic focus on America and its soldiers. Their gameplay is also somewhat tactical compared to other shooters. Rainbow Six Siege has the most tactical gameplay of the series in a long time
Fraser Souris I don’t know if you’ve played older Tom Clancy games but they are like night and day compared to what we are getting now. If you take the new Ghost Recon for instance. It’s setting feels off. To futuristic and a fictional island with robots. No teammate to command. With gameplay and loot similar to Destiny. That’s not Tom Clancy. If you take the Division as well . Its all about getting better loot that you get as you level. Creating your own character. Like Destiny. But the problem is not that it’s too similar to Destiny. The problem is these newer games are delving into unrealistic fiction. I guess to put it simply its not authentic anymore. Its not Tom Clancy. I want realistic tactical warfare. What the games use to be. Hyper realistic detail. Commanding a squad. Authentic to the bone. But I guess you could say Rainbow Six is the most authentic out of all the current Clancy games. And it is. But the problem I have is it’s got no single player. Just multi player. I want the old type of Rainbow Six campaigns. Fighting terrorist. Being part of a special forces team. All three of these games do not have a lead character. This diminishes my enjoyment. When you have character like Sam fisher as your lead. You feel your character is real. But if you have a custom made one that is silent. It feels so holo. Lifeless. To top it off Splinter Cell is absent. Though no matter what our opinions may differ and that’s ok. All I’m saying is the Clancy games are not what they were. The standard was way higher back in the day and in my opinion the quality, settings and gameplay have diminished drastically.
@@ArkonRiser I think you're being unrealistic and unreasonable in many places Firstly it doesn't really matter if the setting is futuristic as long as it's relatively believable. Many of Tom Clancy's own works featured tech and settings that were speculative. As an example, Splinter Cell caused a lot of issues as it was considered impossible at the time for goggles to have multiple vision modes at once. So if that was considered acceptable, the settings of GR is still valid. Secondly, the games being multiplayer or loot driven shouldn't be a knock against them. Their general gameplay is still more tactical than average and as such carry the spirt. Resident Evil 4 for example is still considered the best Resi Game despite dropping the design of its predecessors. Thirdly, I think you're putting too much stock into characters. Why does it matter if they were defined in past games instead of being custom when even the defined characters were shallow, uninteresting and just as replaceable as placeholder COD characters
Fraser Souris I understand your points but the debate is not whether the game is good or bad. It’s about how Tom Clancy they really are. When referred to Rainbow Six not having single player it’s not a con towards it but just my preference. Nearly every Rainbow Six game has had a single player campaign. I just would have preferred one. Oh and I need to mention that trailer I saw. A character on the moon was not Tom Clancy at all. As for the setting for Ghost Recon I do not think some of is believable. Maybe in 50 years we will have robots. But Tom Clancy has always been about the near future. About 5 to 10 years. And as I said prior. Ghost Recon uses a fictional island. Games in the past have always used real places. Real locations that exist. As for the goggles in Splinter Cell. There is a difference between somewhat futuristic goggles and huge robots fighting like its from the Terminator. As for Terminator. That dlc is not suited for a Tom Clancy game. Yeah I know it’s for fun. But to me it’s off for a game like this. Though not to argue it just a game and no matter what I think we will have different standards for what is a true Tom Clancy games. We need to criticize Ubisoft. When they alter the games to much someone needs to say something. Because sooner or later Tom Clancy games will disappear. We may have games like Apex Legends with a Tom Clancy badge on the box.
@@ArkonRiser And is has to be said that Tom Clancy was very much against the multifunctional googles. I agree with what you write however, Tom Clancy's world always felt like reality+ while the newer games are more turned up to eleven so to speak.
Transgender Sammy Fisher of color with undisclosed views on politics and religion. Avoiding violence at all cost and trying to be as respectful of others as it's possible. Politically correct no matter the cost. Also heals with enthusiast coffee and avocado sandwiches.
Double agent is actually my favourite splinter cell game. The game felt rich, with a thick tone, and I really loved the whole concept of being undercover. I absolutely agree with all the criticisms of the game though, especially the lack of shadows and poor light meter functionality. But one of the biggest issues I actually had was the lack of an EEV - that thing was so incredibly useful in Chaos Theory. In the end, I see Chaos Theory as Empire, and double agent as ROTS. Though the former is academically and technically a masterpiece, the latter just has a kind of tone that some people fall in love with.
i feel like its a bit of a fallacy to say Sarah's death is bad specifically because she doesn't get much screen time. You dont have to care about Sarah in that moment, if you care about Sam in that moment, than it should be just as effective.
Exactly. The previous games did not have the time to build Sarah up as a character. They sometimes struggled to convey their own primary plots. Most people can empathize with the situation Sam is in when she dies. He's a career soldier with little bit his daughter. We would understand any emotional distress and rash responses he would have as a reation to this news
the ai issues could be related to the framerate. The old hitman games had the same issue, where above 30fps they would become extremly overalert. I thought the games were super hard until someone told me this, I limited the framerate, and suddenly I could walk past guards I assumed I could never come near to
To be frank, the old hitman games had issues with the detection systems either way. I remember 2 being especially bad with this where most guards can see through your disguise within seconds from tens of meters away. They eventually fixed that with Contracts where it was still bad but not as jarringly bad.
@@Skyfox94 that is indeed true. And this was further amplified by higher fps too. Limiting fps made that greatly more dealable, but you would be right, it still had a lot of issues.
I originally played the Version 2 when it came out and loved it to bits, thought it was awesome. Finally played Version 1 a few year back and was utterly disappointed. I just think Version 2 is the better Splinter Cell game, it feel more authentic
I remember playing double agent on the playstation 2 and talking to my friend who played it on the Xbox. When we were talking about the game, we were both very very confused by the fact that the introductions to our games were wildly different.
What are you on about DA was a fantastic game, DA brought something new to the series and i really enjoyed how you can approach missions in different ways and actually have an impact on the ending. also i remember the JBA/NSA being one meter with a pointer in the middle moving left and right depending on your actions, and not 2 meters like your gameplay footage
I remember looking up a guide to fix the PC version on some obscure youtube video, and he practically wrote the code for the config file or something. I think the shadows and lights are also busted for PC version.
I remember being really disappointed by double agent when it came out. After seeing every splinter cell game ubisoft made after that, it made me wish we could go back to getting games at least as good as DA... Why have they destroyed and diluted all the great stealth games?
I don't think they wanted to make the same game every time. I think their biggest challenge is coming up with a good new story. Try to write a good splinter cell story that's gonna please the majority, it's not easy, and then the gameplay is stealth only. You're gonna have a tough time, it's not easy. Also, I'm sure the devs are looking to appeal a wider audience, and to make a game where you can play action or stealth based on choice would sell more copies just like a lot of games these days, choice between stealth or action. Personally, I love Conviction and Blacklist, I get to play it the way I want, not the way the game wants me to.
@@leandrociarrapico9256 Ah, that's right. I do recall that bit now that you mention it. But it still seems weird that it was natural causes and not a poisoning or something like that. I suppose they just needed a QTE event opener to the Shanghai level and another objective for the following JBA level. I guess "Objective: Notify pilot's next of kin and gather intel on cholesterol levels." would not have worked either.
Alright, I think I've got it. On my new version of the exposure light, blue means you're invisible, and yellow means you're completely exposed. Red is still dedicated to engaged, but anything between blue and yellow is completely dynamic to display the spectrum of exposure. Sound is displayed by the light flickering off briefly in time with the sound. The louder the sound, the dimmer it gets, but it always returns to visibility very quickly because all the sounds you make are so short and choppy. The programming of the actual features surrounding this and the mechanical accuracy of the audio mix probably still need a layer of polish, but this at least communicates what the hell is going on with them in a way that keeps the minimal look and could theoretically be simple enough to mod in
The directional microphone has a limited range which is the reason why he buggs the meeting. This also means that lambert has live sound in the process. This is the one splinter cell game that actually made me beyond nervous. Clenching my damn teeth with every cinematic to make sure I stay hidden within the terrorist group. I enjoyed both versions of this SC and loved the other games. I think we should really ask why blacklist is located later in the timeline which means sam is at his oldest point in life but yet looks younger and performs way quicker rather then it's predecessors in the 90s timeline and early 2000s.
Great video, but Sam didn't commit any crimes to get put into jail. He get's put in by Lambert and the NSA to break Jamie out to get accepted into the JBA. Just wanted to clear it up ;)
Dude, I'm pretty sure you won't even see this and even if you will you wouldn't care but I have to get this across. What do you think of making a retrospective review series on Dragon Age? There are no long form reviews on these games and it's such a missed opportunity. I would love to see you make videos on those games, there's a lot to talk about them
@Jordan Ghill no. I was just laughing at your absurd comment. He explained his opinion pretty well in that video. Doesnt mean I agree or disagree with it, but the way you just come to this video and just comment that, is quite absurd and funny. And thats why I said "lol".
@Jordan Ghill incredible. A maximum of 4 people of color. That clearly solves the broader problem of the overwhelming majority of the characters being white and that whiteness being considerd the default. I love you buddie but your argument is invalid.
@Jordan Ghill i have no idea how that paragraph relates to to my argument. Uhm, you got me I guess. Also, some other minor points I like to make: Firstly, you do realise that there are people of color in Europe who have lived there for centuries. Secondly, I like how you accuse me of being a "SJW soy boy" when you unironically use identity politics to make your incoherent rant. Thirdly, what do you mean by bending traditions to my nonsense? What traditions and folklore am I attacking? Fourthly, Are your traditions and folklore so weak that my small criticism of a game can destroy them? Ps. what does Scottish tradition and folklore have anything to do with anything????
Hmm, I disagree about Double Agent on the original XBOX being bad. It's surprisingly good actually, it's basically Chaos Theory 1.5 and since Chaos Theory is the height of Splinter Cell, it's pretty much just as much fun, though the story is somewhat less engaging. It makes sense too, since the XBOX/PS2 version was made by Ubisoft Montreal, who did Chaos Theory. Whereas the PC/XBOX360/PS3 version was made by Ubisoft Shanghai, the guys that did Pandora Tomorrow. I feel like you didn't really do your research on this video, a lot of what you're saying is either incorrect, are assumptions or not at all how it works.
Any chance you’d review the Xbox version (aka version 2) of Double Agent? It was developed by Ubi Montreal (who made the original and Chaos Theory) and is much more of a sequel to CT than this one. They even streamlined the hacking system!
Three words that immediately come to mind when i think of this game are uninspired, sluggish and Buuuggy. Which personally i blame on the Shanghai team ethos (never got to play the V2) who seem to be more interested in creating cheesy, hollow, action set pieces/scenes than any kind of nuanced narrative or polished gameplay experience. One of the key elements that brought life to the series (atleast in the previous one) was the hilarious interrogations, Gone. What a mess of actual potential. Thanks for making these.
This one holds a special place in my heart since it's the first Splinter Cell game I've played. I have fond memories of trying to get my brother to play the coop and never making it past the first level lmao
How timely. Recently I've been playing Double Agent again, and struggled with fixing it, because I love the both versions of this game. PS2/Xbox version was my first entry to Splinter Cell series, back then I had been a MGS-kid though and knew that how good this franchise is. (and the game was not dubbed so that also was a reason for me to start learning English language anyway) And yes, the game on pc is so glitchy and crashy though, you can make it not perfect but a bit more stable maybe. Firstly, steam version of this game isn't patched to the latest for some reasons, you can patch it to 1.02a on your own. and then apply "splinter cell double agent widescreen fix" which enables you to run the game in the resolution as you want, such as 1920x1080 or something like that. these would prevent the game from crashing, but you can do some tweaks more within .ini files. here are some notes. --- open the directory "Splinter Cell Double Agent/SCDA-Offline/System", "SplinterCell4.ini", and need to do some editing. PC version has wrong light-rendering, you find the lines and change the values to: [GENERAL] DisableHDRTonemapping=False LowResTex=False SimpleShader=False SimpleEffect=False [Graphics] bEnableHDR=True bTrilinearFiltering=True bSpecularLighting=True bVerticalSync=True bHighQualityVisualFX=True [Init] PermeatingLightCutOff=False [D3DDrv.D3DRenderDevice] UseHWShadowMapping=True ShadowResolutionDegree=0 ShadowTurnOffDegree=0 something like that. I googled up and fixed this some months ago so can't remember which exactly lines cause a lighting fix though these mostly worked for me. /and as in 52:18, Sounds are missing except Sam's movements, I encountered this one even in another levels and did some tweaks as: [Engine.GameEngine] CacheSizeMegs=256 UseSound=True [Editor.EditorEngine] UseSound=True CacheSizeMegs=256 Changed the lines and values much higher did reduce the numbers of encountering this problem, but most effective solution was just restarting the game. /You can see some tips in www.pcgamingwiki.com/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent too, and as in 55:34, Duplicate door bug, you set "Environment Detail" to "Low" in display options menu will fix this but, I found this may cause another visual lacking glitch in Shanghai level. --- At any rate, this game is so glitchy as hell, I really like this Sam Fisher's adventure. including PS2/Xbox versions. I hope this'll work you too and enjoying the game without irritating glitches and crashing. For God's sake I want more proper fix from developer and Japanese-dub, either. =^_^=
I'd definitely recommend checking the old-gen version out. Now, there's about a decade between me playing the old-gen version and trying the next-gen a couple years ago, so I may be looking at it with nostalgia goggles, but I was just shocked by what I was looking at (and experiencing) while playing on PC. *First up is the graphics.* While the next-gen version makes use of fancy shader effects and whatnot, the visual direction just seems empty, sparse and uninspired by comparison. The old one was released while the console generations still had some overlap, as you mentioned - meaning that the devs knew exactly what the old tech was capable of and could make their levels look fantastic, the new one just looks amateur-grade by comparison. Despite having more horsepower to work with on new tech, the old one still looks better in terms of visual design and consistency, even if it can't be displayed in 1080p. *The gameplay* is a lot closer to Chaos Theory and incorporates the old light and sound meters that were present, while the new one opts to unclutter the HUD and boil it down to Red, Yellow and Green displayed by a device on Sam's back. This isn't a very significant change, because that's what the stealth system boils down to under the hood anyway. However, the sound meter that was lost means that players can't take advantage of ambient noise to conceal their movements and actions anymore, taking away some of the nuance that used to be present in CT. The old-gen version feels like a proper sequel in this regard. *One thing* that's going to be based on personal preference is the allegiance meter(s). In next-gen, there are two meters - one for NSA and one for JBA and they can change value depending on the player's actions separately. In old-gen there is only one meter with NSA being on the left and the JBA on the right extreme. This means that every story-based choice the player makes will tilt the meter towards one or the other - you can't keep everyone happy and will sometimes have to perform an action you don't agree with in order to not blow your cover. On the flip side, it also means that sometimes the consequence for the taken action doesn't make a lot of sense, if I recall correctly. I like this better, even if it makes into a straightforward, videogamey morality meter. The choices are weaved into regular gameplay and they're not binary button prompts (in both versions IIRC) - the game actually gives you separate objectives depending on who you want to please, or it gives you two different mutually exclusive objectives to accomplish on a single target and it's up to you to do whichever you like through regular gameplay. My memory is a bit foggy on that one. *The level design* is a lot more linear in old-gen, but the crucial question to ask is what the openness of next-gen actually provides. I found that most of the levels in next-gen (that I could stomach playing) aren't utilized to provide the player with different options, they're just "more open" - like, literally. The old-gen version provides multiple ways of interacting with your environment in its linear design, while the next-gen provides only one interaction, but offers multiple routes to the said interaction. This makes it feel a lot more shallow, IMO. *The story* - now I can't remember much of the story, but I can remember one crucial moment that stuck with me and illustrates the difference - Lambert's announcement of Sarah's death. In the PC version, it feels very haphazardly thrown together and doesn't have nearly the same impact. I'd have to check it out on video to actually remember how it happened, that's how bad it was. _[Yeah I just watched them both and it feels like a non-sequitur on PC, like the mission doesn't have anything to with what happens afterwards and Lambert's narration is just ad-libbed on top of FMV footage.]_ In the old-gen it happens over radio. Lambert calls off the mission, he tells Sam to get out of there. Sam says the mission was going fine, there is no reason to call it off. The music changes to a tune I can hear playing inside my head right now as I'm describing this. Sam demands answers, he doesn't want to leave a job half-finished. He prods Lambert for answers. It takes a bit of doing but Lambert finally concedes - he tells Sam that his daughter is dead. The player is left to ponder the implication for a bit before reaching the extraction helicopter. The rest plays out largely the same, but Lambert's monologue and Sam's "arrest" now has a different foundation for its context. It doesn't sound like much, but experiencing it is a whole different ballgame than here. It's knocked out of the park IMO, and this one is just... meh af. _[I wrote this before rewatching as stated above and it's actually spot-on, that's how well they made it stick]_ So yeah. Check it out and don't underestimate it just because it came out on older hardware. The co-op is pretty cool too.
I wholeheartedly agree with you on this. I definitely prefer the older "Version 2" of the game, it works better, seems to flow better, feels more like a splinter cell game then the newer generations. The graphics may be a bit old and cluncky by that times standard, but you get what you want out of it. The story makes so much sense, no stopping a missile, just finding out what the refinery is producing and finding out who wants it, then being told about Sarah, (The bonus mission on the disk should have been worked into the main game where you actually find out Sarah death has been stated and instead she has been kidnapped by one of the enemies in the game and you get to rescue her). The plot works as a series of flashbacks during an unexpected phone call between Fisher and William's. (The Directior of Third Echelon). The game plays well and the missions make sense. It seems like this newer version is more of a mismatch of levels, not an experienced storytelling attempt. Fully agree 💯 percent.
This game came out right when I was really getting into stealth games and I really loved it, I don't want to go back cause I will probably hate it now :')
Gotta disagree with the "bad level design" You enjoyed Blacklist when that game is nothing but bland level design and the way you traverse the levels. This game was the last decent Splinter Cell to release and the furthest away from Chaos Theory that the series should ever had gotten.
Also you missed the point of the missle mission in the headquarters. It's not long to pad out time for the player. But to waste time so the player has less time to go sneak around and do his side missions. I think that stuff is super well done and some of my favorite moments in video games.
Man, you had a baller time with the PC version. It is buggy indeed and clearly vastly under the technical masterpiece that Chaos Theory is, but you had vastly more issues than I ever had in my 15 or so playthroughs of Double Agent. Never had the sound issues or progression getting stuck at points you mentioned.
Not complaining about the evolution of English ,but you're using "baller" in the opposite way from what was intended. Or you're being sarcastic and my detector is in the shop.
I definitely remember this game being better on 360. I was wowed by all the visual effects that just seem to be missing in this PC version. It's a shame that the PC port was so botched.
Honestly, imo the ending of Version 2 is done better than the original. You are ordered to turn on the team as you're found out. So you go around taking them all out. Enrica will help you out. At the end, another Splinter Cell is there and kills her. Sam goes rogue and rips his own implants out and escapes. Feels like it sets up Conviction a bit better than the original endings
Good to see people in the comments that actually loved DA. I know it tends to be treated as the red headed stepchild of the franchise by the community, but it's actually my favorite SC (I haven't played Conviction or Blacklist yet, but are on my queue). I do miss the open-endedness of CT, but this game really did make you feel like a legit spy. I think if it wasn't rushed, it could have been more polished, but I still stand with DA being my favorite despite it's flaws.
@@gilbertgonzalez9668 I'm playing the PS2 version on the emulator, apparently more than 1/3rd done after just one day, so it's definitely very short. I thought CT was decent, but way too easy on normal mode, only the levels from Bathhouse were challenging, not necessarily for the right reasons either, and by modern standards, the level design is not open-ended at all anymore, especially compared to games like MGS 5, Styx: Shards of Darkness or especially Hitman WoA. I'm playing DA on expert mode right away because of that and it seems no better in that regard, you can even do some light shooting unlike CT and just kill up to two people with relative ease. SC: Blacklist is still my favorite. There are more paths except for a few gimmicky levels and better animations. It gets really hard in perfectionist mode if you use a pure stealth setup (some different armors and gadgets increase/decrease your hp/cloaking efficiency). The story is the worst out of all three, but I don't play stealth games for the story anyway. Since it's the last SC released, it also aged the best, as long as you can deal with the archaic checkpoint system that can be really annoying. CT is my favourite as far as atmosphere goes though, the funny conversations give it the best character and personality out of all three by far. As a Hitman fan, I was kinda shocked by the difficulty in the old SC games, or lack thereof. I recently played Death to Spies and Death to Spies: Moment of Truth just before starting DA, and it's like a night-and-day difference in difficulty.
Splinter Cell Double Agent is a lot of "Sam Fisher Operates Before Dark." It let me put my shades on instead of NVGs. It knew what it was doing was wrong, but it kept doing it xD
I was 13 when this game was released and it was the first game I got with my PS3. I played the PS2 version extensively but was so jealous of the amazing graphics and cool set pieces (like the parachute bit) of the next gen version. It doesn't hold up and I've grown to love Chaos Theory more than any of the others but this game still holds a special place in my heart.
As someone that played and speedrun the SC games, Splinter Cell & Chaos theory are still my all time best. I enjoyed PT & DA but the best thing in all 4 is the soundtrack. Even DA had some good sound track like the Shanghai level.
I remember playing this on xbox 360 and I cant remember seeing very many bugs at all. im my mind double agent had more to offer than chaos theory in some ways. which is why I feel it as being an under rated game. yeah the missions could feel linear if you simply traversed the main paths. but the cruise ship offered much of the mission where you could use the railings around the parameter of the ship as your own secret pathway but many just complained that it was a linear path from the front to the back and I remember thinking. its a ship. where else do you wanna go, davey jones locker? they already did an oil tanker earlier so what do you want? sneaking around the taliban was a fun experience where you could hide under trucks and it still felt like a splinter cell experience. double agent was the last splinter cell that existed because all of the others there after were a gears of war cover based shooter with some verticality. the story continuity lost its charm because all the others established that sam fisher was retired recon navy seal born in 1968. making him a 42 year old man at the release date of conviction. watching him climbing and hucking over things faster than many expert parkour athletes. at that age he was faster than he ever was before? it was a cop out of a development team trying to stay relevant in a gaming culture that they perceived wanted more. but like a child that wanted nothing more than their parents to get back together, mom wanted nothing more than to bring home her gym coach for a fast and dirty time. leaving all the fans to think. what just happened?
Thanks for the video, it was very enjoyable! I think that both the narrative and gameplay greatly suffered on this game, when compared to the sequels, which had something more interesting in either front. I have never played blacklist, and I played Convictions until the mission were you had to protect a computer, but it seems to me that at that point in time (When Ubi actually tried to use this franchise), they were trying to make it work on too many levels: action, stealth and multiplayer. I think that it would have been far better if they just reboot this franchise and make it full stealth. MGS V (despite its many shortcomings) showed that gameplay-wise, you can have a very engaging stealth game that's also an economic success. While MGS and SC are very different franchises, for SC to come back, it needs to provide something unique that no other franchise has done so far, and I think that modern 3rd person stealth, with not too much action, would be something many of us would take a look at.
I just finished beating Version 2 on the original Xbox. In retrospect, I like it better than Version 1 that I used to play on the Xbox 360 from December 2007 (sometime after I beaten Chaos Theory for the first time) to Mid-2008.
oh well, Double Agent version 2 is Chaos Theory 2.0 same gameplay mechanics and vibe. I wish I was able to play version 2 of Double Agent on my PC. buying a Xbox console isn't really on my radar. I'm mostly a PC gamer when I have time to play games.
Good content. Couple of things: I disagree about Pandora Tomorrow. I loved that game’s levels. Going into the jungle in the base camp was so cool. The train was also very unique. I actually liked Double Agent. I agree that it wasn’t as good as the first 3. But I still consider it a Splinter Cell game. It still has stealth as it’s main approach. I liked Sam’s rugged look and the fact that there were now levels in broad daylight was a nice change up. Unfortunately Double Agent diverged from the path Splinter Cell was on and eventually lead to Conviction, which I refuse to play and don’t consider either Conviction nor Blacklist as true Splinter Cell games. Those are basically action games with elements of stealth. The automatic kills in Conviction and Blacklist completely ruins the core recipe that makes a true Splinter Cell game.
Great review as always. This the second Splinter Cell game I never picked up on console due to lack of interest in the 'new' formula, though I enjoyed Conviction as a more mindless stealth/action romp. I can't wait to see your review of that one !
I think calling V1 the "premiere" version solely because it's canonical isn't fair. The level design is linear in both, but the encounter design is so much better in V2, and even when it's bad, it's better than V1 which was straight-up unbearable. V2 also handles the story so much better than V1, and the opening mission actually ties directly into the plot with the JBA. Neither are masterpieces, but - for me personally - the "originality" of V1 isn't worth all the bullshit from the inconsistent AI, bad UI, MAJOR AND GAMEBREAKING glitches on all platforms, bad level and encounter design, time-wasting, and miserable graphics. V2 has flaws with its overuse of unremarkable, boxy, urban levels, but its flaws and compromises are much less obtrusive; you at least get a chance to get somewhat invested in the narrative and gameplay, whereas V1 finds some new way to piss you off every ten minutes. To me, V2 is to Chaos Theory what Pandora Tomorrow is in comparison to SC1; V1 feels like an amateur Source engine mod, ripping animations and models from Chaos Theory, that got a C&D half way though.
ikr it actually had some of the best levels in videogame history from creative standpoint. There is nothing more charming, than taking a stealth trip to Jerusalim, on a train to Paris or in L.A airport. Even usual urban levels took places on unexpected locations or with some good gameplay conditions in mind, like constant tunder near TV station. This is also the only game, where nemies can spot you laser, you can even you that as a ghosting tool. Also little gameplay tweaks like better pipeline climbing, hiding an enemy in the corner after hostage knockout and an ability to shoot upside down are pretty neat.
Im playing through it right now after playing the original trilogy, all i can say its a downgrade in term of gameplay And oh boy that pc port:crashes galore,bugs like items disappearing from the inventory,enemies bursting steam when dying/incapacited,getting stuck in the environment Graphical glitches and missing graphical features compared to the xbox 360 and ps3 version,huge loading time even installed on a modern ssd did not help...but the worst offender is the save system,saves might get corrupted for no reasons requiring you to restart whole missions. Im playing it because the ps3 version is a slideshow(i own a ps3 but no 360)and im already halfway through but damn im suffering feel like im playing a game in alpha
I actually like the PS2 version quite a bit. Always found it to be fun, thought it was just the nostalgia but when I cracked my ole PS2 out a bit ago it not only took me back but I genuinely enjoyed it. I cant stand the PS3 version on the other hand.
i think the think i dislike the most is the lack of shadows you mentioned, i was replaying the other day and it was annoying as hell. That is also one of the main reasons i dont like blacklist
My very first Splinter Cell game. I remember how I liked the visuals, but I couldn't understand how to play it. It was quiet hard to play after MGS1 and 2. Same thing happened to me with my second game in the series: Blacklist for Wii U. After trying first SC as my third game I understand how to play this series and thought to give Double Agent a second go. Got to second mission and pretty much lost any interest with some glitches in first mission made some bad impressions, but mostly I've enjoyed playing original and Blacklist a lot more and even after beating them I still didn't bother to give it third run. Maybe I will play it someday, but not with all these glitches.
I really like the OG Xbox version, I still play it every now and then. To me it always felt like an expansion pack for Chaos Theory, never quite reaching *that* level of quality, but still miles ahead of almost everything else. And honestly, I've come to realise that's all I could ever really want from a Splinter Cell game. The 360 version on the other hand... The whole game felt like a forced stealth section (that wasn't even forced) in a game made by devs with no knowledge of, or interest in stealth games. The AI just wasn't compatible with that kind of gameplay, it reminded me of Hitman 2 (the 1st one), and how about 50% of that game was figuring out how to properly manipulate the NPCs, getting the AI to fk up in specific ways to allow you to progress, cos that game was *way* too ambitious for the tech of the day to properly handle. But at least it was still a fkn good game. The level design in the 360 version wasn't just bland either, it had the same problem of not being conducive to slow-paced stealth gameplay... But they probably *would* have worked better as say, map packs for the Rainbow Six games that were coming out at the time, and I always wondered if there were actually any Rainbow Six assets or staff directly transferred to the project to save money or time or whatnot.
I really couldn't bother finishing the 360/PS3 version of Double Agent, but, the ORIGINAL Xbox version was completely different and played WAY better, I really really really urge you to play the original xbox version, it's almost as good as chaos theory and the final mission is an absolute blast going in knife only (if you stay NSA 100%)
I have only ever played the PlayStation 2 version (the port / Version 2 / old-gen) of Splinter Cell: Double Agent and even years later when I got an Xbox One and purchased the game through backwards compatibility, I wasn't aware that there were two versions of the Double Agent game. When I purchased the game and the Iceland mission popped up, I later realised that this was the "original" version (version 1). I immediately didn't like it and couldn't even complete the first mission. I am hard of hearing and so subtitles were always a vital component for me. Having no subtitles is why I couldn't get pass the first mission of Version 1. Version 1 didn't have any subtitles for the cutscenes or radio exchanges for me to be able to follow the story or the mission objectives, nor were they any options to turn them on, (numerous games by that time were aware of making subtitles an option and this game was disappointing in that regard) whereas Version 2 stuck with that format from previous games in making subtitles mandatory which helped my experience immensely (I fully support the options to turn them on or off based on the player's preferences). I later found a way to purchase Version 2 for Xbox (the Xbox version, NOT the Xbox 360 version). The only downside was that the bonus missions ('Mission 1 - Ship' - Fisher's daughter is captured and held in one of the storage rooms and 'Mission 2 - Bunker') were lacking and turned out to only be PS2-exclusives. So for me, Version 2 is the best, and the only version I have completed, namely because I can follow the story due to the dialogue subtitles and I loved trying to keep the balance of trust between the NSA and JBA. As I saw on other RUclips videos discussing Double Agent, I can also follow the story on Version 2 as to why he becomes a convict on the run leading to Splinter Cell: Conviction. When Fisher kills an NSA agent for killing Erica and cuts out his implant. But as you stated, this is apparently the version that leads to Fisher becoming a convict due to his role in the JBA. Though I am confused as I was made aware that Version 2 was the "original" game that was promoted. I am aware that you talked about the bugs in the PC version but for me, the old-gen version was pretty smooth and I recently completed the whole Splinter Cell series up to Double Agent. I will move onto Conviction and Blacklist with a clean slate (though I have played both games and currently completing other games before I move onto those). As I also read from many other people on here and elsewhere, the version I played is definitely far more superior than the other version. You've cleared up a lot of the confusion though, such as why there are two versions in the first place and the employee changes between the two versions (55:34). This is a great breakdown of the game and I've watched your Blacklist breakdown as well. As I'm aware from your Blacklist video, I wholeheartedly agree that Chaos Theory was the best Splinter Cell game and I was giddy when I got to play with Sam Fisher's cameo appearance in Ghost Recon: Wildlands. With Michael Ironside reprising his voice role.
To be specific with _Pandora,_ the game isn't being sold anymore due to an issue with the shadow mapping system. The first two games were straight ports from the Xbox, complete with the Nvidia-specific "shadow buffer" tech. While SC1 did have a fallback mode for ATI cards, PT didn't. It only took a fan-made fix to mitigate the issue at least.
Shooting enemies in Double Agent is simply way too easy compared to the original SC games where you had to be really up close and personal to land a successful headshot, otherwise you would miss and all hell break loose. in Double Agent you can simply shoot at the torso from a considerable distance and take down enemies like shooting fish in a barrel.
I loved Double Agent. I played it multiple times on both GameCube and Xbox. Because of the story, I thought it was better than Chaos Theory.. Good setting for Sam Fisher.
One of the missions where you sneak around the JBA compound (the one before the cruiseship iirc) can end abruptly if you go in Enrica's bedroom, she will walk in as you're about to exit her bedroom through the main door and instead of raising the alert, Sam will play it cool and they will hook up which totally surprised me a lot on my playthrough because it's frankly strange to see Sam do some romance shit. Makes the sabotage of the bombing and framing her afterwards even more ice-cold from Sam. There's this weird animation where if you interrogate her in the last mission, you hold her at knifepoint as you're looking into each other's eyes and you will always kill her afterwards even if right click for non lethal although Sam told her to stay put while he deals with Emile (???)
Another great vid! I really wanna like Double Agent because I think the premise is really unique for a stealth game, but not only is DA's unique elements underutilized, but the core SC gameplay is weaker.
52:58 Press the zoom in button to detach him from the environment. Click RS for Console or I think it's the 1 key on PC. Whatever button you use to zoom into the goggles.
I also never got the good ending, because I didn’t know you could stop the boat blowing up either, and I always end up low on NSA support by the second mission
I played this in my childhood as my first Splinter Cell game and really liked it (certainly more than Convinction). The only bug I encountered back then was the SWAT team not coming at the end of the "bad" ending so I never even knew until now that there was a bonus mission I missed. I tought it was just going to be a cutscene after that like with the good ending so I didn't bother trying to fix it.
This game is full of bugs and it's almost a torture playing it on PC. However thanks for this great review! Which stealth game do you recommend right now?
I think the biggest issue for me had to do with the fact that this game was HORRIBLY optimised for PC to the point where I had to download a patch so that I could actually continue playing the game after one level crashes on you, meaning the entire game is unplayable (its the ship mission). That however didn't fix the game entirely as I still had audio issues towards the end of the game as well for the last bunch of missions too. It basically meant that I could hear no dialgoue whatsoever which to me means the game is unplayable. I really hate that. I at the very least wanted to finish the game but I probably won't.
Must‘ve played through DA on PS2 a dozen times. I liked it a lot. The mechanics of CT with some new stuff. It wasn’t revolutionary, just more of the same done well. The PS3 one was weird, though. I remember preferring the PS2 game.
As a colorblind person, this traffic light system for hiding Fisher in Conviction was terrible for me. I couldn't differentiate green vs yellow (just really saw green), so I could never tell if I was safe or not in dim areas.
I'm 37 minutes in and I have to drop a few lines for you. Those lines are more subjective than factual and represent my experiences. I recently watched both your " In defense of Blacklist" and "Conviction" videos and enjoyed them quite a bit. After watching some RUclipsrs discussing stealth action games (which is definitely my favorite genre), I want to speak a piece of my mind. I played the Double Agent "port" on my trusty PS2 back in 2008 as I was around 13 to 14 years old. I'm a native German, so the change of Lambert's voice actor was unfortunate (they used Mr. Krabs' voice actor from SpongeBob in Chaos Theory which is hilarious). An unconventional opinion, but I loved the way they delivered the death of Fisher's daughter. The choice of Michael McCann's Soundtrack was spot on and devastating (I get goosebumps even thinking about it now). For those of you who don't know what I am talking about, check out "Splinter Cell Double Agent Soundtrack Iceland Extract Theme Part 2 and 3" here on RUclips or search for Michael McCann's OST on Soundcloud. Lambert interrupted the mission and demanded both Hisham and Fisher be extracted immediately. The abruptness and thus resulting emotions work, although it came off a little weird, explaining the extraction with the words: "Your daughter..." But it worked for me and brought a tear to my eye. The game was grittier and grim compared to the last installments, which I disliked. I missed Fisher's sense of humor plus colleagues via radio. The Double Agent "port" felt like a shaved-down, more linear, version of Chaos Theory. All in all, I was quite happy with what I was playing. Enrica dying at the end of the game, because another Splinter Cell unit assassinated her, hurt and left me empty after finishing the game. The cycle of loved ones' deaths repeats and left Fisher devastated again. Tragic, but working well enough from a storytelling perspective, if not somewhat disappointing. In the PS2 German version, Fisher referred to Enrica as a girl which reminds him of his daughter. That significantly increased my attention. I was constantly concerned about her wellbeing. It also rose the stakes because of the parental relationship and kept me engaged even more. Later, when I was 15, I tried playing it on a crappy laptop. At first, I thought, the laptop was too weak to render the game smoothly. Turns out everyone had problems running it whatsoever. I had many glitches, crashes, hardware failures, etc. The quicksave function was not even working right. I gave up and didn't touch the game for years. 2014, I played the game again on a robust desktop machine and installed a patch that prevented it from breaking, but also caused another bug, which broke the unlockables. I was shocked that Fisher's love interest is Enrica which also turned out to be the only humorous encounter in the game I can remember. A whole world collapsed because up until then I had been thinking that Fisher'd rather protected her and kept her safe as, you already referred to, in The Last of Us. Even more confusing, the player is given the option to kill Enrica at the end of the game. In which case, you'll see an alternative animation to grab her and stab her in the chest. Fisher cannot knock her out or release her. Furthermore, you are able to talk to her one last time which reveals that Fisher can and will kill her without squinting. So, the whole relationship felt like a farce from the getgo. My emotions from 2008 were betrayed. I've always wanted to write this down somewhere because I had this special relationship with Splinter Cell 3 and 4. I'm so glad that RUclipsrs nowadays point out the distinction between the two Double Agent games and how poorly the game has been executed. Today I am 25 and enjoy the many perspectives and opinions so many people share on the web. Thanks for the great videos Chris Davis, they are indeed a blast and fun to watch. :)
57:00 Alright. Here we go. Twinkle twinkle little star ⭐ How I wonder what you are 🤔 Up above the world so high 🌍 Like a diamond in the sky 💎 Twinkle twinkle little star 🌟 How I wonder what you are 😌
Why does no one ever address the fact that most of this game's missions only last for like 15 minutes? It's mind boggling. Anyway, great video. This is probably the most thorough anaylsis of DA I've ever seen.
Yeah, the 1st 2 missions are very short when compared to V2, I think I saw some pictures on a reddit post of someone no clipping in the Iceland level and there are entire rooms fully made but you never get to see, hinting that the level was super to be way bigger than what we got
I will always say the OG Xbox of Double Agent is the best Splinter Cell game. I don't think we've ever had a true double agent spy thriller game. But this comes close. Great video, mate.
I've been going through all your splinter cell content and I have to say, these are consistently excellent, informative and even cathartic examinations of a beloved series. Thank you for doing such an excellent job putting these together
I mostly agree with you on Version 1. At points it looks fantastic and if you manage to stealth a level to completion it is even more statisfying than Chaos Theory. But it is very buggy, even on the 360 and overall it feels rushed. I don't agree with your assessment on Version 2 though. First of all, showing footage from the GameCube version does this game no justice, it was designed for the original Xbox and that should definetly be the version to show, not only for its huge graphical edge over the other versions, but it is the only version of Version 2 with the levels in their intended size. What I missed was the observation that Version 2 (the perk of using the Chaos Theory game engine) plays much more smoothly and precisely with a much better HUD and better AI. It makes more sense from a story perspective (Sam climbing a rope to the helicopter in Iceland although it is shown clearly landed in the following cutscene makes no sense, aswell as Sams complaining to Lambert is completely nonsensical as the mission wasn't prematurely aborted in Version 1 as was the case in Version 2) The level design in Version 2 is much more open in comparision (Levels like Kinshasa and both ships feel more like maps akin to Chaos Theory) and the game overall is much darker and longer. Double Agent Version 2 is a hidden gem in my opinion and feels like the proper Chaos Theory sequel. I see the first four Splinter Cells on the Xbox as two main games with two companion pieces each. Splinter Cell and Pandora Tomorrow go hand in hand, as do Chaos Theory and Double Agent.
Well, actually, story of PS2/Xbox/GameCube version of Double Agent continue in Splinter Cell: Essentials on PSP. In Essentials, Sam escapes NSA and become fugitive, connecting it to Conviction. So you can't really say that Version 1 is more canon)
That was a marketing brain fart. I agree that having two different storylines makes one wonder which one was supposed to be canon...very poor execution.
man, your videos are awesome, the way you make them. I guess it really takes time to edit and finish the video. Great job. Splinter cell is my favorite game of all time. It combines action and stealth, is just awesome. Double agent, the awesome version was for ps2 gamecube and xbox.
The Xbox 360 version played on the Xbox One X more or less fixes all framerate issues, has none of the bugs plaguing the PC version, and boosts it at 4K, and even the original Xbox version is also backwards compatible. If you want to play both games, do it on that.
I was always really let down by the way the 360 game ran. Just in the first level it chugged. I held a grudge against UbiShanghai after that. At the time, Rainbow Six Vegas was my favorite game and UbiMontreal could do no wrong. I picked up the Xbox port on their name alone.
Timestamps below if you need them. As you'll no doubt notice, some of the footage was captured at resolutions as low as 800 by 600, so it can look a little rough in places. The reasons why are explained in the video, but I thought I'd mention it in case you thought it was just a butchered RUclips upload.
Intro: 0:00
Making of: 3:10
Story Overview: 7:48
Conflicting Priorities: 15:04
Level Design: 24:54
Choice: 33:31
Gameplay Changes: 37:59
Performance: 48:47
Multiplayer: 54:27
Conclusion: 55:06
im on the fence of watching this, after your crazy leftist rant in the last video about racism.
actually.. you know what? i think i wont watch it. because of your crazy leftist rant in the last video about racism.
@Никита Исаев New york right? Gonna play thru the game over the next few days
I should add that the crashes can be fixed by widescreen fix, instead there will be graphical glitches so you can save the game and restart it
@@darknessviking separate the art from the artist... Although in this case artist is definitely a stretch
@@darknessvikingrofl he sounds like a liberal
I remember when I first got it on my PC back then I was always confused to why the game had so little shadows
Having played the PS2 version first and loving it, i remember i tried the PC version (the so called "main" one) and was severaly dissapointed, specially considering that Chaos Theory on PC was alot better than the console contraparts
A little information: the version you refer to as "version 2" and "port" is actually the original. I was a huge Splinter Cell fan and even ran a website at the time and followed the development from the beginning and It was the and the only version they originally promoted, the next-gen version came into the picture later. The next-gen version even has pre-rendered cutscenes from the old-gen version in the first level. The prison opening cutscene is one of them, using the old gen prison outfits, it was clearly made for that and was reused for the new-gen one. Also at the end of the first mission of the next-gen version, you climb a rope to the helicopter, but in the cutscene you see Sam running towards it on the ground in a different outfit. Other cutscenes were simply replaced by low budget renders in the next-gen version, compared to the full cinematic cutscenes of the older gen version.
In no way it can be called a port, it's an entirely different game with a much more detailed plot and more traditional gameplay. They decided to go with the next-gen ending because it was probably the more popular one. I think the old-gen version is a much more interesting game, even if it's limited by tech, especially the non-Xbox versions.
yeah, most people dont know about the word "conversion" it seems. Everything is a port from something else, apparently:)
it was very odd trying both game's back when block buster was still around
The "original" is not considered canon by Ubi. I won't speak for the fanbase, but I really dislike Sam's edginess in that game and find it does not fit or work at all. Especially given the way he ends up going rogue through an off-screen relationship that we never even see.
The early gen DA version was my first experience with the game and my far preferred version. I consider it chaos theory v.2 regardless of the developers. The Xbox 360 version just disappoints me and I can't bring myself to complete it. I think I still have a physical copy of ps2 double agent, but I would have to buy a used ps2 to play it or download an emulator which obviously would be a lesser experience depending on my PC hardware. I would rather play the PC port of the version 2 SC:DA than any version of the new gen version
@@creatorsfreedom6734 It was even more odd when my friend and I compared notes and realised we were playing two different games😂
In the Port version, Fisher actually does lose trust with the JBA if you knock anyone out, get seen and a ton more of you manage to kill any JBA members during the base missions. (Though killing any named ones is an instant game over.) Also killing Police and such will reduce trust.
Fisher can't Game over from trust though in the Port, if you mess up enough to get the meter all the way to one side, Williams/Emille demands a status report so you have to backtrack to the nearest computer under a time limit to interact with it and then the meter resets a little while if the meter maxes out in the end-of-mission results screen, it just resets a little anyway.
Also Fisher goes rogue in the Past-Gen version, he kills a Splinter cell agent for killing Enrica in the final mission then it's made clear the NSA is hunting him as he cuts out his implant.
They probably didn't want to make the last-gen version non canon so that makes sense given they knew what direction they wanted to take the game.
Killing police makes you LOSE trust from John Brown's Army? US police LITERALLY STARTED AS SLAVECATCHERS. Did anybody who was writing this game ever crack open a history book?
@@RobocopnikYou lose trust from the NSA is what I ment by killing Police, Killing JBA Guards/their terrorist allies in another mission is what makes you lose trust with the JBA.
Regardless, the JBA second-in-command is stated to be racist so it's likely the JBA in Splinter cell is just a terrorist group that hates Modern America and uses the name of John Brown to have a name to rally around rather than actually sharing any of his beliefs.
@@Robocopnik no they didn't start as slave-catchers. Common BLM BS myth.
The old-gen version was far superior. I also remember reading something about Ubisoft having trouble with new-gen & developing the game for it - double agent was released pretty soon after the PS3 & 360, and they were still getting used to the new systems. It’s why double agent wasn’t up to scratch, particularly the PS3 version.
Old gen was so lackluster and boring LOL what are you even talking about
@@elfonzospankenheimer8695
Wrong. The old gen version of Double Agent was far superior over the next gen versions at the time.
The old gen versions were based on the Chaos Theory version. The newer gen versions were based on a newer gameplay and mechanical system.
@@elfonzospankenheimer8695 But he is right, the old-gen game was the superior experience as a splinter cell game.
The PS3 version of Rainbow Six Vegas, also an early PS3 title, was crap too running in a very low resolution especially noticable on hdmi flatscreens.
Clearly Ubisoft was pushing out a lot of games trying to cash in on the PS3 launchwave but quality clearly suffered.
Sometimes at the end of a consoles lifecycle some of the best ports appear, on the PS2 Test Drive Unlimited was a pretty amazing port.
@@elfonzospankenheimer8695theres actually 3 versions, and yes the xbox old gen one is better.
The missions which had Sam sneaking around the JBA base were fantastic. It was a wonderful concept and it's a shame no one has elaborated upon it.
@basedlander7836 well people like different stuff
I loved all of them except the bomb making part. I hated that part
I was around 9 when i first played double agent so it will always have a place in my heart still one of my favorite games of all time.
I disagree that Double Agent is mediocre. I do agree that it was disappointing. Chaos Theory was so good but when we got a lesser Splinter Cell it just felt as I said disappointing. It was still quite good I think. But right now I would absolutely love a Splinter Cell game like this. Not the crap we got now. We don’t have any true Tom Clancy games anymore. Ubisoft has deviated so far from what a Tom Clancy game is and was.
Has Ubi really deviated that much from Tom Clancy Games?
Division and GR has that speculative military fiction that Clancy himself wrote about and the jingoistic focus on America and its soldiers. Their gameplay is also somewhat tactical compared to other shooters.
Rainbow Six Siege has the most tactical gameplay of the series in a long time
Fraser Souris I don’t know if you’ve played older Tom Clancy games but they are like night and day compared to what we are getting now. If you take the new Ghost Recon for instance. It’s setting feels off. To futuristic and a fictional island with robots. No teammate to command. With gameplay and loot similar to Destiny. That’s not Tom Clancy. If you take the Division as well . Its all about getting better loot that you get as you level. Creating your own character. Like Destiny. But the problem is not that it’s too similar to Destiny. The problem is these newer games are delving into unrealistic fiction. I guess to put it simply its not authentic anymore. Its not Tom Clancy. I want realistic tactical warfare. What the games use to be. Hyper realistic detail. Commanding a squad. Authentic to the bone. But I guess you could say Rainbow Six is the most authentic out of all the current Clancy games. And it is. But the problem I have is it’s got no single player. Just multi player. I want the old type of Rainbow Six campaigns. Fighting terrorist. Being part of a special forces team. All three of these games do not have a lead character. This diminishes my enjoyment. When you have character like Sam fisher as your lead. You feel your character is real. But if you have a custom made one that is silent. It feels so holo. Lifeless. To top it off Splinter Cell is absent. Though no matter what our opinions may differ and that’s ok. All I’m saying is the Clancy games are not what they were. The standard was way higher back in the day and in my opinion the quality, settings and gameplay have diminished drastically.
@@ArkonRiser I think you're being unrealistic and unreasonable in many places
Firstly it doesn't really matter if the setting is futuristic as long as it's relatively believable. Many of Tom Clancy's own works featured tech and settings that were speculative. As an example, Splinter Cell caused a lot of issues as it was considered impossible at the time for goggles to have multiple vision modes at once. So if that was considered acceptable, the settings of GR is still valid.
Secondly, the games being multiplayer or loot driven shouldn't be a knock against them. Their general gameplay is still more tactical than average and as such carry the spirt. Resident Evil 4 for example is still considered the best Resi Game despite dropping the design of its predecessors.
Thirdly, I think you're putting too much stock into characters. Why does it matter if they were defined in past games instead of being custom when even the defined characters were shallow, uninteresting and just as replaceable as placeholder COD characters
Fraser Souris I understand your points but the debate is not whether the game is good or bad. It’s about how Tom Clancy they really are. When referred to Rainbow Six not having single player it’s not a con towards it but just my preference. Nearly every Rainbow Six game has had a single player campaign. I just would have preferred one. Oh and I need to mention that trailer I saw. A character on the moon was not Tom Clancy at all. As for the setting for Ghost Recon I do not think some of is believable. Maybe in 50 years we will have robots. But Tom Clancy has always been about the near future. About 5 to 10 years. And as I said prior. Ghost Recon uses a fictional island. Games in the past have always used real places. Real locations that exist. As for the goggles in Splinter Cell. There is a difference between somewhat futuristic goggles and huge robots fighting like its from the Terminator. As for Terminator. That dlc is not suited for a Tom Clancy game. Yeah I know it’s for fun. But to me it’s off for a game like this. Though not to argue it just a game and no matter what I think we will have different standards for what is a true Tom Clancy games. We need to criticize Ubisoft. When they alter the games to much someone needs to say something. Because sooner or later Tom Clancy games will disappear. We may have games like Apex Legends with a Tom Clancy badge on the box.
@@ArkonRiser And is has to be said that Tom Clancy was very much against the multifunctional googles. I agree with what you write however, Tom Clancy's world always felt like reality+ while the newer games are more turned up to eleven so to speak.
48:20 You can see them with thermal through the ice.
Great video, can’t wait for your Conviction review, it was my personal first game in the series.
He's gone woke?
Transgender Sammy Fisher of color with undisclosed views on politics and religion. Avoiding violence at all cost and trying to be as respectful of others as it's possible. Politically correct no matter the cost.
Also heals with enthusiast coffee and avocado sandwiches.
@@nocultist7050 it's funny that you said avoiding violence at all costs because you are supposed to play the games non lethall
@Jordan Ghill oh is this that kind of channel?
Double agent is actually my favourite splinter cell game. The game felt rich, with a thick tone, and I really loved the whole concept of being undercover. I absolutely agree with all the criticisms of the game though, especially the lack of shadows and poor light meter functionality. But one of the biggest issues I actually had was the lack of an EEV - that thing was so incredibly useful in Chaos Theory. In the end, I see Chaos Theory as Empire, and double agent as ROTS. Though the former is academically and technically a masterpiece, the latter just has a kind of tone that some people fall in love with.
Crazy. Double Agent just plain sucks.
i feel like its a bit of a fallacy to say Sarah's death is bad specifically because she doesn't get much screen time. You dont have to care about Sarah in that moment, if you care about Sam in that moment, than it should be just as effective.
Exactly. The previous games did not have the time to build Sarah up as a character. They sometimes struggled to convey their own primary plots.
Most people can empathize with the situation Sam is in when she dies. He's a career soldier with little bit his daughter. We would understand any emotional distress and rash responses he would have as a reation to this news
the ai issues could be related to the framerate. The old hitman games had the same issue, where above 30fps they would become extremly overalert. I thought the games were super hard until someone told me this, I limited the framerate, and suddenly I could walk past guards I assumed I could never come near to
After 6th coffee when your brain goes 240fps you become extremely overalert too.
To be frank, the old hitman games had issues with the detection systems either way. I remember 2 being especially bad with this where most guards can see through your disguise within seconds from tens of meters away. They eventually fixed that with Contracts where it was still bad but not as jarringly bad.
@@Skyfox94 that is indeed true. And this was further amplified by higher fps too. Limiting fps made that greatly more dealable, but you would be right, it still had a lot of issues.
I originally played the Version 2 when it came out and loved it to bits, thought it was awesome. Finally played Version 1 a few year back and was utterly disappointed. I just think Version 2 is the better Splinter Cell game, it feel more authentic
version 2 was developed by the same team who developed chaos theory, that's why it's the superior version
@@jerrythekazzyy watch the video
@@jerrythekazzyy haha ohhh no. Someone didn't watch the video
@@Neotokyovibes-WelcomeHome Xbox 360 double agent is the only good one, old version is lackluster and boring garbage LOL
Personally find it extremely underrated and can name my reasons, but probably one of the worst PC ports no doubt
Amazed by your output.
Finished Witcher saga and went back to SC so quickly!
I'm just commenting this as my blood sacrifice for the algorithm
also love this series and your long vid style in general, they're very enjoyable :)
The algorithm wants our blood now?
"duller then a Zelda game"
Shots fired
I remember playing double agent on the playstation 2 and talking to my friend who played it on the Xbox. When we were talking about the game, we were both very very confused by the fact that the introductions to our games were wildly different.
The PS2 and XBOX versions are the same tho? Unless you mean your friend had it on XBOX360?
@@blinkachu5275 I don’t think he had a 360 but I could be wrong. It was like 15 years ago lol
I had the same experience 😂
What are you on about DA was a fantastic game, DA brought something new to the series and i really enjoyed how you can approach missions in different ways and actually have an impact on the ending. also i remember the JBA/NSA being one meter with a pointer in the middle moving left and right depending on your actions, and not 2 meters like your gameplay footage
I remember looking up a guide to fix the PC version on some obscure youtube video, and he practically wrote the code for the config file or something. I think the shadows and lights are also busted for PC version.
how to fix the pc port?
@@rajablaze1 Can't be fixed you can only make it kinda playable but it will crash sometimes and even corrupt your save
I remember being really disappointed by double agent when it came out.
After seeing every splinter cell game ubisoft made after that, it made me wish we could go back to getting games at least as good as DA...
Why have they destroyed and diluted all the great stealth games?
They are pandering to next gen gamers that like mediocre games that look good.
I guess very few people would actually buy an old school splinter cell, even though the die hard fans know they are better.
I don't think they wanted to make the same game every time. I think their biggest challenge is coming up with a good new story. Try to write a good splinter cell story that's gonna please the majority, it's not easy, and then the gameplay is stealth only. You're gonna have a tough time, it's not easy. Also, I'm sure the devs are looking to appeal a wider audience, and to make a game where you can play action or stealth based on choice would sell more copies just like a lot of games these days, choice between stealth or action. Personally, I love Conviction and Blacklist, I get to play it the way I want, not the way the game wants me to.
by diluted you mean made easier? what's wrong with that?
Yup. I agree. I think they haven't done anything like DA or its predecessors since those games were designed to be good games, not money makers.
It's definitely important to differentiate between the sixth gen version and the seventh gen version of Double Agent.
Pretty sure they never even say what happens to the Shanghai pilot. Did he just have a heart attack unrelated to anything to do with the plot?
In the JBA HQ mission after Shanghai, you leave his body in the oven in order to be cremated, so he died from that hearth attack.
@@leandrociarrapico9256 Ah, that's right. I do recall that bit now that you mention it.
But it still seems weird that it was natural causes and not a poisoning or something like that.
I suppose they just needed a QTE event opener to the Shanghai level and another objective for the following JBA level.
I guess "Objective: Notify pilot's next of kin and gather intel on cholesterol levels." would not have worked either.
@@pjf674 It was an overdose...of his medication...it says that if you hack into Enrica's Computer in the Sickbay
Alright, I think I've got it. On my new version of the exposure light, blue means you're invisible, and yellow means you're completely exposed. Red is still dedicated to engaged, but anything between blue and yellow is completely dynamic to display the spectrum of exposure. Sound is displayed by the light flickering off briefly in time with the sound. The louder the sound, the dimmer it gets, but it always returns to visibility very quickly because all the sounds you make are so short and choppy. The programming of the actual features surrounding this and the mechanical accuracy of the audio mix probably still need a layer of polish, but this at least communicates what the hell is going on with them in a way that keeps the minimal look and could theoretically be simple enough to mod in
The directional microphone has a limited range which is the reason why he buggs the meeting. This also means that lambert has live sound in the process. This is the one splinter cell game that actually made me beyond nervous. Clenching my damn teeth with every cinematic to make sure I stay hidden within the terrorist group. I enjoyed both versions of this SC and loved the other games. I think we should really ask why blacklist is located later in the timeline which means sam is at his oldest point in life but yet looks younger and performs way quicker rather then it's predecessors in the 90s timeline and early 2000s.
Great video, but Sam didn't commit any crimes to get put into jail. He get's put in by Lambert and the NSA to break Jamie out to get accepted into the JBA. Just wanted to clear it up ;)
Dude, I'm pretty sure you won't even see this and even if you will you wouldn't care but I have to get this across. What do you think of making a retrospective review series on Dragon Age? There are no long form reviews on these games and it's such a missed opportunity. I would love to see you make videos on those games, there's a lot to talk about them
Noah Caldwell Gervais has an amazing series on Dragon Age. His longform content is some of the best on the platform!
@Jordan Ghill lol
@Jordan Ghill no. I was just laughing at your absurd comment. He explained his opinion pretty well in that video. Doesnt mean I agree or disagree with it, but the way you just come to this video and just comment that, is quite absurd and funny. And thats why I said "lol".
@Jordan Ghill incredible. A maximum of 4 people of color. That clearly solves the broader problem of the overwhelming majority of the characters being white and that whiteness being considerd the default. I love you buddie but your argument is invalid.
@Jordan Ghill i have no idea how that paragraph relates to to my argument. Uhm, you got me I guess. Also, some other minor points I like to make: Firstly, you do realise that there are people of color in Europe who have lived there for centuries. Secondly, I like how you accuse me of being a "SJW soy boy" when you unironically use identity politics to make your incoherent rant. Thirdly, what do you mean by bending traditions to my nonsense? What traditions and folklore am I attacking? Fourthly, Are your traditions and folklore so weak that my small criticism of a game can destroy them?
Ps. what does Scottish tradition and folklore have anything to do with anything????
Hmm, I disagree about Double Agent on the original XBOX being bad. It's surprisingly good actually, it's basically Chaos Theory 1.5 and since Chaos Theory is the height of Splinter Cell, it's pretty much just as much fun, though the story is somewhat less engaging.
It makes sense too, since the XBOX/PS2 version was made by Ubisoft Montreal, who did Chaos Theory. Whereas the PC/XBOX360/PS3 version was made by Ubisoft Shanghai, the guys that did Pandora Tomorrow.
I feel like you didn't really do your research on this video, a lot of what you're saying is either incorrect, are assumptions or not at all how it works.
Any chance you’d review the Xbox version (aka version 2) of Double Agent?
It was developed by Ubi Montreal (who made the original and Chaos Theory) and is much more of a sequel to CT than this one. They even streamlined the hacking system!
Did you watch the video? Lol
There is the video you are commenting about.
Three words that immediately come to mind when i think of this game are uninspired, sluggish and Buuuggy. Which personally i blame on the Shanghai team ethos (never got to play the V2) who seem to be more interested in creating cheesy, hollow, action set pieces/scenes than any kind of nuanced narrative or polished gameplay experience. One of the key elements that brought life to the series (atleast in the previous one) was the hilarious interrogations, Gone. What a mess of actual potential.
Thanks for making these.
Believe it or not this is my second favorite splinter cell game after CT. I have probably replayed it the most out of all the games in the series
What makes you enjoy it?
Probably the two meter system and the multiple choices and non linearity of the game, less on rails than most Splinter Cell games
This one holds a special place in my heart since it's the first Splinter Cell game I've played. I have fond memories of trying to get my brother to play the coop and never making it past the first level lmao
How timely. Recently I've been playing Double Agent again, and struggled with fixing it, because I love the both versions of this game.
PS2/Xbox version was my first entry to Splinter Cell series, back then I had been a MGS-kid though and knew that how good this franchise is. (and the game was not dubbed so that also was a reason for me to start learning English language anyway)
And yes, the game on pc is so glitchy and crashy though, you can make it not perfect but a bit more stable maybe.
Firstly, steam version of this game isn't patched to the latest for some reasons, you can patch it to 1.02a on your own.
and then apply "splinter cell double agent widescreen fix" which enables you to run the game in the resolution as you want, such as 1920x1080 or something like that.
these would prevent the game from crashing, but you can do some tweaks more within .ini files. here are some notes.
---
open the directory "Splinter Cell Double Agent/SCDA-Offline/System", "SplinterCell4.ini", and need to do some editing.
PC version has wrong light-rendering, you find the lines and change the values to:
[GENERAL]
DisableHDRTonemapping=False
LowResTex=False
SimpleShader=False
SimpleEffect=False
[Graphics]
bEnableHDR=True
bTrilinearFiltering=True
bSpecularLighting=True
bVerticalSync=True
bHighQualityVisualFX=True
[Init]
PermeatingLightCutOff=False
[D3DDrv.D3DRenderDevice]
UseHWShadowMapping=True
ShadowResolutionDegree=0
ShadowTurnOffDegree=0
something like that. I googled up and fixed this some months ago so can't remember which exactly lines cause a lighting fix though these mostly worked for me.
/and as in 52:18, Sounds are missing except Sam's movements, I encountered this one even in another levels and did some tweaks as:
[Engine.GameEngine]
CacheSizeMegs=256
UseSound=True
[Editor.EditorEngine]
UseSound=True
CacheSizeMegs=256
Changed the lines and values much higher did reduce the numbers of encountering this problem, but most effective solution was just restarting the game.
/You can see some tips in www.pcgamingwiki.com/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent too, and as in 55:34, Duplicate door bug, you set "Environment Detail" to "Low" in display options menu will fix this but, I found this may cause another visual lacking glitch in Shanghai level.
---
At any rate, this game is so glitchy as hell, I really like this Sam Fisher's adventure. including PS2/Xbox versions.
I hope this'll work you too and enjoying the game without irritating glitches and crashing.
For God's sake I want more proper fix from developer and Japanese-dub, either. =^_^=
Also if you install dbVoodo2 the shadows and "not being able to see enemies through the ice" is fixed.
I'd definitely recommend checking the old-gen version out. Now, there's about a decade between me playing the old-gen version and trying the next-gen a couple years ago, so I may be looking at it with nostalgia goggles, but I was just shocked by what I was looking at (and experiencing) while playing on PC.
*First up is the graphics.* While the next-gen version makes use of fancy shader effects and whatnot, the visual direction just seems empty, sparse and uninspired by comparison. The old one was released while the console generations still had some overlap, as you mentioned - meaning that the devs knew exactly what the old tech was capable of and could make their levels look fantastic, the new one just looks amateur-grade by comparison. Despite having more horsepower to work with on new tech, the old one still looks better in terms of visual design and consistency, even if it can't be displayed in 1080p.
*The gameplay* is a lot closer to Chaos Theory and incorporates the old light and sound meters that were present, while the new one opts to unclutter the HUD and boil it down to Red, Yellow and Green displayed by a device on Sam's back. This isn't a very significant change, because that's what the stealth system boils down to under the hood anyway. However, the sound meter that was lost means that players can't take advantage of ambient noise to conceal their movements and actions anymore, taking away some of the nuance that used to be present in CT. The old-gen version feels like a proper sequel in this regard.
*One thing* that's going to be based on personal preference is the allegiance meter(s). In next-gen, there are two meters - one for NSA and one for JBA and they can change value depending on the player's actions separately. In old-gen there is only one meter with NSA being on the left and the JBA on the right extreme. This means that every story-based choice the player makes will tilt the meter towards one or the other - you can't keep everyone happy and will sometimes have to perform an action you don't agree with in order to not blow your cover. On the flip side, it also means that sometimes the consequence for the taken action doesn't make a lot of sense, if I recall correctly. I like this better, even if it makes into a straightforward, videogamey morality meter. The choices are weaved into regular gameplay and they're not binary button prompts (in both versions IIRC) - the game actually gives you separate objectives depending on who you want to please, or it gives you two different mutually exclusive objectives to accomplish on a single target and it's up to you to do whichever you like through regular gameplay. My memory is a bit foggy on that one.
*The level design* is a lot more linear in old-gen, but the crucial question to ask is what the openness of next-gen actually provides. I found that most of the levels in next-gen (that I could stomach playing) aren't utilized to provide the player with different options, they're just "more open" - like, literally. The old-gen version provides multiple ways of interacting with your environment in its linear design, while the next-gen provides only one interaction, but offers multiple routes to the said interaction. This makes it feel a lot more shallow, IMO.
*The story* - now I can't remember much of the story, but I can remember one crucial moment that stuck with me and illustrates the difference - Lambert's announcement of Sarah's death. In the PC version, it feels very haphazardly thrown together and doesn't have nearly the same impact. I'd have to check it out on video to actually remember how it happened, that's how bad it was.
_[Yeah I just watched them both and it feels like a non-sequitur on PC, like the mission doesn't have anything to with what happens afterwards and Lambert's narration is just ad-libbed on top of FMV footage.]_
In the old-gen it happens over radio. Lambert calls off the mission, he tells Sam to get out of there. Sam says the mission was going fine, there is no reason to call it off. The music changes to a tune I can hear playing inside my head right now as I'm describing this. Sam demands answers, he doesn't want to leave a job half-finished. He prods Lambert for answers. It takes a bit of doing but Lambert finally concedes - he tells Sam that his daughter is dead. The player is left to ponder the implication for a bit before reaching the extraction helicopter. The rest plays out largely the same, but Lambert's monologue and Sam's "arrest" now has a different foundation for its context. It doesn't sound like much, but experiencing it is a whole different ballgame than here. It's knocked out of the park IMO, and this one is just... meh af. _[I wrote this before rewatching as stated above and it's actually spot-on, that's how well they made it stick]_
So yeah. Check it out and don't underestimate it just because it came out on older hardware. The co-op is pretty cool too.
I wholeheartedly agree with you on this. I definitely prefer the older "Version 2" of the game, it works better, seems to flow better, feels more like a splinter cell game then the newer generations. The graphics may be a bit old and cluncky by that times standard, but you get what you want out of it. The story makes so much sense, no stopping a missile, just finding out what the refinery is producing and finding out who wants it, then being told about Sarah, (The bonus mission on the disk should have been worked into the main game where you actually find out Sarah death has been stated and instead she has been kidnapped by one of the enemies in the game and you get to rescue her). The plot works as a series of flashbacks during an unexpected phone call between Fisher and William's. (The Directior of Third Echelon). The game plays well and the missions make sense. It seems like this newer version is more of a mismatch of levels, not an experienced storytelling attempt. Fully agree 💯 percent.
This game came out right when I was really getting into stealth games and I really loved it, I don't want to go back cause I will probably hate it now :')
Gotta disagree with the "bad level design" You enjoyed Blacklist when that game is nothing but bland level design and the way you traverse the levels. This game was the last decent Splinter Cell to release and the furthest away from Chaos Theory that the series should ever had gotten.
Also you missed the point of the missle mission in the headquarters. It's not long to pad out time for the player. But to waste time so the player has less time to go sneak around and do his side missions. I think that stuff is super well done and some of my favorite moments in video games.
Man, you had a baller time with the PC version. It is buggy indeed and clearly vastly under the technical masterpiece that Chaos Theory is, but you had vastly more issues than I ever had in my 15 or so playthroughs of Double Agent.
Never had the sound issues or progression getting stuck at points you mentioned.
Not complaining about the evolution of English ,but you're using "baller" in the opposite way from what was intended. Or you're being sarcastic and my detector is in the shop.
I definitely remember this game being better on 360. I was wowed by all the visual effects that just seem to be missing in this PC version. It's a shame that the PC port was so botched.
Speaking of sequels to well-known franchises becoming "darker" in the 00s, they literally called the sixth Tomb Raider game "Angel of Darkness" lol.
Lol
44:56 You plainly missed your shots here. The rifle is just as accurate, but the red dot center is slightly off the side of the head every time.
Honestly, imo the ending of Version 2 is done better than the original. You are ordered to turn on the team as you're found out. So you go around taking them all out. Enrica will help you out. At the end, another Splinter Cell is there and kills her. Sam goes rogue and rips his own implants out and escapes. Feels like it sets up Conviction a bit better than the original endings
I personally think that the DA is the only game where you really are doing espionage, especially in the JBA base.
Good to see people in the comments that actually loved DA. I know it tends to be treated as the red headed stepchild of the franchise by the community, but it's actually my favorite SC (I haven't played Conviction or Blacklist yet, but are on my queue).
I do miss the open-endedness of CT, but this game really did make you feel like a legit spy. I think if it wasn't rushed, it could have been more polished, but I still stand with DA being my favorite despite it's flaws.
@@gilbertgonzalez9668 I'm playing the PS2 version on the emulator, apparently more than 1/3rd done after just one day, so it's definitely very short. I thought CT was decent, but way too easy on normal mode, only the levels from Bathhouse were challenging, not necessarily for the right reasons either, and by modern standards, the level design is not open-ended at all anymore, especially compared to games like MGS 5, Styx: Shards of Darkness or especially Hitman WoA. I'm playing DA on expert mode right away because of that and it seems no better in that regard, you can even do some light shooting unlike CT and just kill up to two people with relative ease. SC: Blacklist is still my favorite.
There are more paths except for a few gimmicky levels and better animations. It gets really hard in perfectionist mode if you use a pure stealth setup (some different armors and gadgets increase/decrease your hp/cloaking efficiency). The story is the worst out of all three, but I don't play stealth games for the story anyway. Since it's the last SC released, it also aged the best, as long as you can deal with the archaic checkpoint system that can be really annoying. CT is my favourite as far as atmosphere goes though, the funny conversations give it the best character and personality out of all three by far.
As a Hitman fan, I was kinda shocked by the difficulty in the old SC games, or lack thereof. I recently played Death to Spies and Death to Spies: Moment of Truth just before starting DA, and it's like a night-and-day difference in difficulty.
Splinter Cell Double Agent is a lot of "Sam Fisher Operates Before Dark." It let me put my shades on instead of NVGs. It knew what it was doing was wrong, but it kept doing it xD
Unpopular opinion, I guess: I quite like Double Agent.
i rank it alongside the others with CT being #1
I was 13 when this game was released and it was the first game I got with my PS3. I played the PS2 version extensively but was so jealous of the amazing graphics and cool set pieces (like the parachute bit) of the next gen version. It doesn't hold up and I've grown to love Chaos Theory more than any of the others but this game still holds a special place in my heart.
As someone that played and speedrun the SC games, Splinter Cell & Chaos theory are still my all time best. I enjoyed PT & DA but the best thing in all 4 is the soundtrack. Even DA had some good sound track like the Shanghai level.
Love your Splinter Cell videos. Hope you're keeping well during these trying times, Chris.
I remember playing this on xbox 360 and I cant remember seeing very many bugs at all. im my mind double agent had more to offer than chaos theory in some ways. which is why I feel it as being an under rated game. yeah the missions could feel linear if you simply traversed the main paths. but the cruise ship offered much of the mission where you could use the railings around the parameter of the ship as your own secret pathway but many just complained that it was a linear path from the front to the back and I remember thinking. its a ship. where else do you wanna go, davey jones locker? they already did an oil tanker earlier so what do you want? sneaking around the taliban was a fun experience where you could hide under trucks and it still felt like a splinter cell experience. double agent was the last splinter cell that existed because all of the others there after were a gears of war cover based shooter with some verticality. the story continuity lost its charm because all the others established that sam fisher was retired recon navy seal born in 1968. making him a 42 year old man at the release date of conviction. watching him climbing and hucking over things faster than many expert parkour athletes. at that age he was faster than he ever was before? it was a cop out of a development team trying to stay relevant in a gaming culture that they perceived wanted more. but like a child that wanted nothing more than their parents to get back together, mom wanted nothing more than to bring home her gym coach for a fast and dirty time. leaving all the fans to think. what just happened?
I love the Xbox/PS2/GameCube version so much more, it feels like Chaos Theory 2.
Thanks for the video, it was very enjoyable! I think that both the narrative and gameplay greatly suffered on this game, when compared to the sequels, which had something more interesting in either front. I have never played blacklist, and I played Convictions until the mission were you had to protect a computer, but it seems to me that at that point in time (When Ubi actually tried to use this franchise), they were trying to make it work on too many levels: action, stealth and multiplayer.
I think that it would have been far better if they just reboot this franchise and make it full stealth. MGS V (despite its many shortcomings) showed that gameplay-wise, you can have a very engaging stealth game that's also an economic success. While MGS and SC are very different franchises, for SC to come back, it needs to provide something unique that no other franchise has done so far, and I think that modern 3rd person stealth, with not too much action, would be something many of us would take a look at.
I just finished beating Version 2 on the original Xbox. In retrospect, I like it better than Version 1 that I used to play on the Xbox 360 from December 2007 (sometime after I beaten Chaos Theory for the first time) to Mid-2008.
oh well, Double Agent version 2 is Chaos Theory 2.0
same gameplay mechanics and vibe.
I wish I was able to play version 2 of Double Agent on my PC.
buying a Xbox console isn't really on my radar. I'm mostly a PC gamer when I have time to play games.
I know people dislike this version but it's my favorite.. something about it always has me coming back.
I remember really enjoying the Double Agent multiplayer on Xbox Live. Especially playing as a mercenary.
Good content. Couple of things:
I disagree about Pandora Tomorrow. I loved that game’s levels. Going into the jungle in the base camp was so cool.
The train was also very unique.
I actually liked Double Agent. I agree that it wasn’t as good as the first 3. But I still consider it a Splinter Cell game.
It still has stealth as it’s main approach.
I liked Sam’s rugged look and the fact that there were now levels in broad daylight was a nice change up.
Unfortunately Double Agent diverged from the path Splinter Cell was on and eventually lead to Conviction, which I refuse to play and don’t consider either Conviction nor Blacklist as true Splinter Cell games.
Those are basically action games with elements of stealth.
The automatic kills in Conviction and Blacklist completely ruins the core recipe that makes a true Splinter Cell game.
Great review as always. This the second Splinter Cell game I never picked up on console due to lack of interest in the 'new' formula, though I enjoyed Conviction as a more mindless stealth/action romp. I can't wait to see your review of that one !
I think calling V1 the "premiere" version solely because it's canonical isn't fair. The level design is linear in both, but the encounter design is so much better in V2, and even when it's bad, it's better than V1 which was straight-up unbearable. V2 also handles the story so much better than V1, and the opening mission actually ties directly into the plot with the JBA. Neither are masterpieces, but - for me personally - the "originality" of V1 isn't worth all the bullshit from the inconsistent AI, bad UI, MAJOR AND GAMEBREAKING glitches on all platforms, bad level and encounter design, time-wasting, and miserable graphics. V2 has flaws with its overuse of unremarkable, boxy, urban levels, but its flaws and compromises are much less obtrusive; you at least get a chance to get somewhat invested in the narrative and gameplay, whereas V1 finds some new way to piss you off every ten minutes. To me, V2 is to Chaos Theory what Pandora Tomorrow is in comparison to SC1; V1 feels like an amateur Source engine mod, ripping animations and models from Chaos Theory, that got a C&D half way though.
Great review.
Though I do disagree with the opinion that Pandora Tomorrow had boring levels.
ikr it actually had some of the best levels in videogame history from creative standpoint. There is nothing more charming, than taking a stealth trip to Jerusalim, on a train to Paris or in L.A airport. Even usual urban levels took places on unexpected locations or with some good gameplay conditions in mind, like constant tunder near TV station. This is also the only game, where nemies can spot you laser, you can even you that as a ghosting tool. Also little gameplay tweaks like better pipeline climbing, hiding an enemy in the corner after hostage knockout and an ability to shoot upside down are pretty neat.
Im playing through it right now after playing the original trilogy, all i can say its a downgrade in term of gameplay
And oh boy that pc port:crashes galore,bugs like items disappearing from the inventory,enemies bursting steam when dying/incapacited,getting stuck in the environment
Graphical glitches and missing graphical features compared to the xbox 360 and ps3 version,huge loading time even installed on a modern ssd did not help...but the worst offender is the save system,saves might get corrupted for no reasons requiring you to restart whole missions.
Im playing it because the ps3 version is a slideshow(i own a ps3 but no 360)and im already halfway through but damn im suffering feel like im playing a game in alpha
I actually like the PS2 version quite a bit. Always found it to be fun, thought it was just the nostalgia but when I cracked my ole PS2 out a bit ago it not only took me back but I genuinely enjoyed it. I cant stand the PS3 version on the other hand.
i think the think i dislike the most is the lack of shadows you mentioned, i was replaying the other day and it was annoying as hell. That is also one of the main reasons i dont like blacklist
My very first Splinter Cell game. I remember how I liked the visuals, but I couldn't understand how to play it. It was quiet hard to play after MGS1 and 2. Same thing happened to me with my second game in the series: Blacklist for Wii U. After trying first SC as my third game I understand how to play this series and thought to give Double Agent a second go. Got to second mission and pretty much lost any interest with some glitches in first mission made some bad impressions, but mostly I've enjoyed playing original and Blacklist a lot more and even after beating them I still didn't bother to give it third run. Maybe I will play it someday, but not with all these glitches.
I really like the OG Xbox version, I still play it every now and then. To me it always felt like an expansion pack for Chaos Theory, never quite reaching *that* level of quality, but still miles ahead of almost everything else. And honestly, I've come to realise that's all I could ever really want from a Splinter Cell game.
The 360 version on the other hand... The whole game felt like a forced stealth section (that wasn't even forced) in a game made by devs with no knowledge of, or interest in stealth games. The AI just wasn't compatible with that kind of gameplay, it reminded me of Hitman 2 (the 1st one), and how about 50% of that game was figuring out how to properly manipulate the NPCs, getting the AI to fk up in specific ways to allow you to progress, cos that game was *way* too ambitious for the tech of the day to properly handle. But at least it was still a fkn good game.
The level design in the 360 version wasn't just bland either, it had the same problem of not being conducive to slow-paced stealth gameplay... But they probably *would* have worked better as say, map packs for the Rainbow Six games that were coming out at the time, and I always wondered if there were actually any Rainbow Six assets or staff directly transferred to the project to save money or time or whatnot.
just thought id say that yes playing the game on xbox through backwards compatibility does fix the frame rate issues
I really couldn't bother finishing the 360/PS3 version of Double Agent, but, the ORIGINAL Xbox version was completely different and played WAY better, I really really really urge you to play the original xbox version, it's almost as good as chaos theory and the final mission is an absolute blast going in knife only (if you stay NSA 100%)
I have only ever played the PlayStation 2 version (the port / Version 2 / old-gen) of Splinter Cell: Double Agent and even years later when I got an Xbox One and purchased the game through backwards compatibility, I wasn't aware that there were two versions of the Double Agent game.
When I purchased the game and the Iceland mission popped up, I later realised that this was the "original" version (version 1).
I immediately didn't like it and couldn't even complete the first mission.
I am hard of hearing and so subtitles were always a vital component for me. Having no subtitles is why I couldn't get pass the first mission of Version 1.
Version 1 didn't have any subtitles for the cutscenes or radio exchanges for me to be able to follow the story or the mission objectives, nor were they any options to turn them on, (numerous games by that time were aware of making subtitles an option and this game was disappointing in that regard) whereas Version 2 stuck with that format from previous games in making subtitles mandatory which helped my experience immensely (I fully support the options to turn them on or off based on the player's preferences).
I later found a way to purchase Version 2 for Xbox (the Xbox version, NOT the Xbox 360 version). The only downside was that the bonus missions ('Mission 1 - Ship' - Fisher's daughter is captured and held in one of the storage rooms and 'Mission 2 - Bunker') were lacking and turned out to only be PS2-exclusives.
So for me, Version 2 is the best, and the only version I have completed, namely because I can follow the story due to the dialogue subtitles and I loved trying to keep the balance of trust between the NSA and JBA. As I saw on other RUclips videos discussing Double Agent, I can also follow the story on Version 2 as to why he becomes a convict on the run leading to Splinter Cell: Conviction. When Fisher kills an NSA agent for killing Erica and cuts out his implant.
But as you stated, this is apparently the version that leads to Fisher becoming a convict due to his role in the JBA.
Though I am confused as I was made aware that Version 2 was the "original" game that was promoted.
I am aware that you talked about the bugs in the PC version but for me, the old-gen version was pretty smooth and I recently completed the whole Splinter Cell series up to Double Agent. I will move onto Conviction and Blacklist with a clean slate (though I have played both games and currently completing other games before I move onto those).
As I also read from many other people on here and elsewhere, the version I played is definitely far more superior than the other version.
You've cleared up a lot of the confusion though, such as why there are two versions in the first place and the employee changes between the two versions (55:34). This is a great breakdown of the game and I've watched your Blacklist breakdown as well.
As I'm aware from your Blacklist video, I wholeheartedly agree that Chaos Theory was the best Splinter Cell game and I was giddy when I got to play with Sam Fisher's cameo appearance in Ghost Recon: Wildlands. With Michael Ironside reprising his voice role.
To be specific with _Pandora,_ the game isn't being sold anymore due to an issue with the shadow mapping system. The first two games were straight ports from the Xbox, complete with the Nvidia-specific "shadow buffer" tech. While SC1 did have a fallback mode for ATI cards, PT didn't. It only took a fan-made fix to mitigate the issue at least.
How awesome would it be if Ubi released a remastered and functional PC collection of all SC games?
Wasnt a fan of the Xbox 360/PS3 Double Agent but i loved the Xbox/PS2 version which felt like Chaos Theory part 2
Shooting enemies in Double Agent is simply way too easy compared to the original SC games where you had to be really up close and personal to land a successful headshot, otherwise you would miss and all hell break loose. in Double Agent you can simply shoot at the torso from a considerable distance and take down enemies like shooting fish in a barrel.
Disagree with it being mediocre. I loved certain levels. Shanghai is a series high.
PC port is absolute garbage however.
I loved Double Agent. I played it multiple times on both GameCube and Xbox. Because of the story, I thought it was better than Chaos Theory.. Good setting for Sam Fisher.
Haven't seen the video but I really hope he also talks about the PS2/XBOX version of the game, because it was miles better than the "next gen" ones.
I remember when I first played double agent on my dad Xbox original 😢 the good days bro 🤧
One of the missions where you sneak around the JBA compound (the one before the cruiseship iirc) can end abruptly if you go in Enrica's bedroom, she will walk in as you're about to exit her bedroom through the main door and instead of raising the alert, Sam will play it cool and they will hook up which totally surprised me a lot on my playthrough because it's frankly strange to see Sam do some romance shit.
Makes the sabotage of the bombing and framing her afterwards even more ice-cold from Sam.
There's this weird animation where if you interrogate her in the last mission, you hold her at knifepoint as you're looking into each other's eyes and you will always kill her afterwards even if right click for non lethal although Sam told her to stay put while he deals with Emile (???)
I always loved the water/ice takedown at the time really well done
I enjoy watching (And listening to your videos when I’m working) Have you thought about reviewing Blacklist and Conviction?
Another great vid! I really wanna like Double Agent because I think the premise is really unique for a stealth game, but not only is DA's unique elements underutilized, but the core SC gameplay is weaker.
The og xbox version has a better version of the intro. It's way less nonsensical and kinda surprised it wasn't mentioned
52:58
Press the zoom in button to detach him from the environment.
Click RS for Console or I think it's the 1 key on PC. Whatever button you use to zoom into the goggles.
It’s quite devastating how horrible the PS3 port is.
I also never got the good ending, because I didn’t know you could stop the boat blowing up either, and I always end up low on NSA support by the second mission
Damn those first three games were so good
I played this in my childhood as my first Splinter Cell game and really liked it (certainly more than Convinction). The only bug I encountered back then was the SWAT team not coming at the end of the "bad" ending so I never even knew until now that there was a bonus mission I missed. I tought it was just going to be a cutscene after that like with the good ending so I didn't bother trying to fix it.
This game is full of bugs and it's almost a torture playing it on PC. However thanks for this great review! Which stealth game do you recommend right now?
11:50 you are describing the plot from Goldeneye
I think the biggest issue for me had to do with the fact that this game was HORRIBLY optimised for PC to the point where I had to download a patch so that I could actually continue playing the game after one level crashes on you, meaning the entire game is unplayable (its the ship mission). That however didn't fix the game entirely as I still had audio issues towards the end of the game as well for the last bunch of missions too. It basically meant that I could hear no dialgoue whatsoever which to me means the game is unplayable. I really hate that. I at the very least wanted to finish the game but I probably won't.
Must‘ve played through DA on PS2 a dozen times. I liked it a lot. The mechanics of CT with some new stuff. It wasn’t revolutionary, just more of the same done well. The PS3 one was weird, though. I remember preferring the PS2 game.
As a colorblind person, this traffic light system for hiding Fisher in Conviction was terrible for me. I couldn't differentiate green vs yellow (just really saw green), so I could never tell if I was safe or not in dim areas.
I'm 37 minutes in and I have to drop a few lines for you.
Those lines are more subjective than factual and represent my experiences.
I recently watched both your " In defense of Blacklist" and "Conviction" videos and enjoyed them quite a bit. After watching some RUclipsrs discussing stealth action games (which is definitely my favorite genre), I want to speak a piece of my mind. I played the Double Agent "port" on my trusty PS2 back in 2008 as I was around 13 to 14 years old. I'm a native German, so the change of Lambert's voice actor was unfortunate (they used Mr. Krabs' voice actor from SpongeBob in Chaos Theory which is hilarious).
An unconventional opinion, but I loved the way they delivered the death of Fisher's daughter. The choice of Michael McCann's Soundtrack was spot on and devastating (I get goosebumps even thinking about it now). For those of you who don't know what I am talking about, check out "Splinter Cell Double Agent Soundtrack Iceland Extract Theme Part 2 and 3" here on RUclips or search for Michael McCann's OST on Soundcloud. Lambert interrupted the mission and demanded both Hisham and Fisher be extracted immediately. The abruptness and thus resulting emotions work, although it came off a little weird, explaining the extraction with the words: "Your daughter..." But it worked for me and brought a tear to my eye. The game was grittier and grim compared to the last installments, which I disliked. I missed Fisher's sense of humor plus colleagues via radio. The Double Agent "port" felt like a shaved-down, more linear, version of Chaos Theory. All in all, I was quite happy with what I was playing. Enrica dying at the end of the game, because another Splinter Cell unit assassinated her, hurt and left me empty after finishing the game. The cycle of loved ones' deaths repeats and left Fisher devastated again. Tragic, but working well enough from a storytelling perspective, if not somewhat disappointing. In the PS2 German version, Fisher referred to Enrica as a girl which reminds him of his daughter. That significantly increased my attention. I was constantly concerned about her wellbeing. It also rose the stakes because of the parental relationship and kept me engaged even more.
Later, when I was 15, I tried playing it on a crappy laptop. At first, I thought, the laptop was too weak to render the game smoothly. Turns out everyone had problems running it whatsoever. I had many glitches, crashes, hardware failures, etc. The quicksave function was not even working right. I gave up and didn't touch the game for years.
2014, I played the game again on a robust desktop machine and installed a patch that prevented it from breaking, but also caused another bug, which broke the unlockables. I was shocked that Fisher's love interest is Enrica which also turned out to be the only humorous encounter in the game I can remember. A whole world collapsed because up until then I had been thinking that Fisher'd rather protected her and kept her safe as, you already referred to, in The Last of Us. Even more confusing, the player is given the option to kill Enrica at the end of the game. In which case, you'll see an alternative animation to grab her and stab her in the chest. Fisher cannot knock her out or release her. Furthermore, you are able to talk to her one last time which reveals that Fisher can and will kill her without squinting. So, the whole relationship felt like a farce from the getgo. My emotions from 2008 were betrayed.
I've always wanted to write this down somewhere because I had this special relationship with Splinter Cell 3 and 4. I'm so glad that RUclipsrs nowadays point out the distinction between the two Double Agent games and how poorly the game has been executed. Today I am 25 and enjoy the many perspectives and opinions so many people share on the web. Thanks for the great videos Chris Davis, they are indeed a blast and fun to watch. :)
Duller than a Zelda game? What on earth is that crap take.
57:00
Alright. Here we go.
Twinkle twinkle little star ⭐
How I wonder what you are 🤔
Up above the world so high 🌍
Like a diamond in the sky 💎
Twinkle twinkle little star 🌟
How I wonder what you are 😌
Why does no one ever address the fact that most of this game's missions only last for like 15 minutes? It's mind boggling. Anyway, great video. This is probably the most thorough anaylsis of DA I've ever seen.
Yeah, the 1st 2 missions are very short when compared to V2, I think I saw some pictures on a reddit post of someone no clipping in the Iceland level and there are entire rooms fully made but you never get to see, hinting that the level was super to be way bigger than what we got
I will always say the OG Xbox of Double Agent is the best Splinter Cell game. I don't think we've ever had a true double agent spy thriller game. But this comes close. Great video, mate.
I've been going through all your splinter cell content and I have to say, these are consistently excellent, informative and even cathartic examinations of a beloved series. Thank you for doing such an excellent job putting these together
I mostly agree with you on Version 1. At points it looks fantastic and if you manage to stealth a level to completion it is even more statisfying than Chaos Theory. But it is very buggy, even on the 360 and overall it feels rushed. I don't agree with your assessment on Version 2 though. First of all, showing footage from the GameCube version does this game no justice, it was designed for the original Xbox and that should definetly be the version to show, not only for its huge graphical edge over the other versions, but it is the only version of Version 2 with the levels in their intended size. What I missed was the observation that Version 2 (the perk of using the Chaos Theory game engine) plays much more smoothly and precisely with a much better HUD and better AI. It makes more sense from a story perspective (Sam climbing a rope to the helicopter in Iceland although it is shown clearly landed in the following cutscene makes no sense, aswell as Sams complaining to Lambert is completely nonsensical as the mission wasn't prematurely aborted in Version 1 as was the case in Version 2) The level design in Version 2 is much more open in comparision (Levels like Kinshasa and both ships feel more like maps akin to Chaos Theory) and the game overall is much darker and longer. Double Agent Version 2 is a hidden gem in my opinion and feels like the proper Chaos Theory sequel. I see the first four Splinter Cells on the Xbox as two main games with two companion pieces each. Splinter Cell and Pandora Tomorrow go hand in hand, as do Chaos Theory and Double Agent.
Well, actually, story of PS2/Xbox/GameCube version of Double Agent continue in Splinter Cell: Essentials on PSP. In Essentials, Sam escapes NSA and become fugitive, connecting it to Conviction. So you can't really say that Version 1 is more canon)
Well I think you can excuse him for not playing some shitty PSP version of a game lol
That was a marketing brain fart. I agree that having two different storylines makes one wonder which one was supposed to be canon...very poor execution.
@@Largentina. it's not shitty, it's just lame and too linear, but sequences like prison escape were great.
man, your videos are awesome, the way you make them. I guess it really takes time to edit and finish the video.
Great job. Splinter cell is my favorite game of all time. It combines action and stealth, is just awesome. Double agent, the awesome version was for ps2 gamecube and xbox.
The Xbox 360 version played on the Xbox One X more or less fixes all framerate issues, has none of the bugs plaguing the PC version, and boosts it at 4K, and even the original Xbox version is also backwards compatible. If you want to play both games, do it on that.
Does it fix the terrible level design and the short 15 minute missions?
I was always really let down by the way the 360 game ran. Just in the first level it chugged. I held a grudge against UbiShanghai after that. At the time, Rainbow Six Vegas was my favorite game and UbiMontreal could do no wrong. I picked up the Xbox port on their name alone.