I deeply loved the Guarma act. It was so unexpected. Like, you're attacking a bank in ST Denis, and bam, two hours later you're in a jungle. Nobody was prepared for it, and the missions there are just perfects. How you're with every characters that turns out to be the villains, how you are all friends and how you're just protect yourselves, even with Micah, I just love it
I think the mission also serves the purpose of letting Arthur's TB develop. The player (and Arthur) have no idea because he's already getting beaten up so bad by the trip to Guarma, that you don't realize until he's back and still coughing and still looking terrible that something is actually wrong.
I absolutely loved Guarma. It was so unexpected. Since they cut it short, I did think they probably would have been better off if they had those missions take place in New Austin, since that area of the map was entirely unused, except for 1 mission or so. Also I'm glad I wasn't the only one who didn't like the Valhalla dream world. I thought it's because I'm not really a fan of the fantasy aspect and I kept wondering why they wouldnt have put those resources into the already way too huge world.
@@RaptorsTroll2 "The New Austin map was fan service and nothing more." Thats not true. There were plenty of plans to remaster or remake RDR1. Even in the recent Switch release there are files called "rdrremaster" for example. Red Dead Online wasnt the success they hoped for and the awful remaster of GTA3, VC and SA probably buried all plans and hopes for anything RDR1-related other than the Switch-cashgrab. "Maybe fans need to touch grass or get laid instead of crying on the internet" Projecting much?
I liked the Guarma chapter in RDR2, the last couple of missions there were pretty intense and it was an important point in the story (hence the song when you return), but it was annoying that you couldn't really explore the island.
Yep, the narrative importance of Guarma was to show the gang that the idea of a tropical paradise untouched by civilization where they could be free was a pipe dream, it was a stand-in for Tahiti and also accelerated Arthur's condition. Tonally there's a shift when you to return to the US and you're officially into the endgame. I hate being there and playing through Guarma, but also understand that I'm kinda supposed to.
I love Guarma in RDR2 in regards to what it adds to the story. But I think the level would have been better received if we could have some how gone back to explore and find goodies after the mission because from an RP perspective, it isnt encouraging to go exploring and animal sightseeing when you're constantly being hunted and attacked by anyone that sees you there..
Yeah, plus if you start Dutch’s mission then you are railroaded through the next several missions until you leave the island. So for a lot of first time players who didn’t know that, they literally never had any chance to do any exploration at all.
I've learned to like the Cortana level. The thing that's important to understand is that it's designed to test everything you've learned about fighting the Flood. That means knowing which weapons are effective against which types and getting your best practices down, like destroying dead combat forms so they can't reanimate. Even the close quarters are that way to make sure you engage with those systems while limiting your ability to cheese it.
Guarma is incredibly important to the story! It took a serious change in routine and situation for Arthur to see Dutch for who he truly was. Up to that point he always agreed and accepted Dutch’s word. Something drastic needed to happen to spark the change. Something to force a different perspective. I know Arthur has dialogue where he questions things and shares concern but every time he goes along without giving too much opposition if any. The Guarma chapter needed to be significantly different to appropriately facilitate the change in perspective. Even you as a player feel the difference when listening to the song Unshaken as Arthur rides back to reality. You’re changed as well as Arthur. I feel it’s brilliant storytelling!
Well said man. I actually loved this part of the game just for the change of scenery, and tone. I was surprised it was even put on this list, but that's just my opinion. Plus RD2 could have been 500 hours long, and I would never tire of it. Edit - The worst map of all time has to be Shipment from Modern Warefare 2
@@unfortunately_fortunate2000 I agree that it feels weird, especially since you immediately have to deal with the loss of your weaponry. But I think that’s intentional.
I totally agree. Tbh they kinda shit the bed putting rdr in here at all. No mission in either game should be on this list. Red Dead Redemption is a masterpiece all the way through both games!
The thing about the Asgard and Jotunheim parts of Valhalla is that they're actually fundamental for fully understanding the ending of the game, which is really weird because the game presents them as optional.
Honestly I didn't mind the Asgard section, didn't dislike, didn't really like it either, just didn't mind it. But I really liked the Jotunheim Section, it was a lot of fun.
@@bb_gunbandit4782 I remember before playing,I bought The Norse Mythology by Neil Gaiman to understand the lore,who they were and what they did,felt more enjoyable
The narrative importance of Guarma was to show the gang that the idea of a tropical paradise untouched by civilization where they could be free was a pipe dream, it was a stand-in for Tahiti and also accelerated Arthur's condition. Tonally there's a shift when you to return to the US and you're officially into the endgame.
I have a different take: the whole Guarma section was to make arthur fight in a war. When you ride through an old battlefield in Lemoyne Arthur says something like “imagine…” and then in Guarma he is in a war which gives him PTSD and causes him to not want to fight anymore. This is when he realizes what a fools game he and his friends are playing and knows he needs to change. His illness and Dutch’s continued insanity only added to this decision.
I see why people don't like Guarma and the rd2 story isnt perfect, but it is a pretty essential part of dutch's character arc and I liked being in a new environment that I totally didn't expect
I loved Guarma so much, it was such a huge surprise and filled with really cool missions, New species to discover and New weapons to try, whats not to like about it?
The defiled chalice dungeons weren't so bad for me, I was ridiculously leveled when I attempted them and I was using the burial blade for most of it which reduced the chances of me getting hit because of it's really long reach and wide swings, but once I reached the amygdala...... I was fuming at how ridiculously hard it was to deal with it
okay but tell me why i felt like an actual race car driver beating the race mission in definitive edition w/classic vehicle physics. it took me hours of attempting but that final run man… that was something else.
I think 95% of most players don't want RDR2 to end. There is so much to do and explore within the game I always take my time. In fact once I get to Chapter 2 I just explore everywhere I can and then finally move to Chapter 3 where for me is the bees knees of the game. As for Guarma it was different, but I think the loss of weapons and the limited locations made it less enjoyable then the rest of the story. It was still fun.
One level I hated was the speeder bike level in the original Battletoads/Super Battletoads. It sucked because you had to dodge obstacles and if you hit one, you died. As the stage progresses, you get less warning of the upcoming obstacles and need to react much faster. And then if you beat it, the next stage required you to hang onto a snake that traversed through an area full of spikes. Needless to say, I never beat it, and don't really miss it much, unlike say several Teenage Mutant Ninja Turtles games aside from the first one.
Water temple was hell on the original N64 since you had to pause and scroll through half of your inventory in order to switch your boots, which you had to do like every 30 seconds in the temple lol. the 3DS version at least fixed it by giving you the ability to fast equip items on your second inventory screen.
RDR 2 Guarma wasn't bad, it was a change of pace and totally justified in the narrative. This rough trip there explains why soon after returning to America Arthur's pneumonia awakes. The very stressful experience in Guarma was the turning point and the beginning of the end for him
I think I read a few years ago it was meant to be much bigger and there version of going to Mexico in RDR1 but got cut. The piss poor online mode should’ve been cut and Guarma expanded because you could tell they put a lot of effort into it but kind of rushed you through it.
Absolutely loved the Guarma section of RDR2. It was so unexpected and I appreciated the drastic change in the environment. It just shows how above and beyond Rockstar goes with their games.
If you can't see what Guarma has to do with the main plot of RDR2, I don't think you were paying attention lol We see the absolute worst of Dutch's craziness to a point of no return. We save Javier's life which helps to explain why he remained loyal to Dutch. And we see Arthur's TB really take effect. It was meant to show that a tropical paradise wouldn't solve the gang's problems, because of the people there and the people that Arthur doesn't trust anymore. There's also one part I never see mentioned. In the final battle with the warship, Dutch says "This is actually quite good fun." Dutch was exactly where he truly wanted to be, among chaos.
I think Guama in RDR2 might of flown over your head Falcon. It serves to show Dutch's mental downfall into total crazy territory while cementing Bill's and Javier's total blind loyalty to a mad man.
That's like saying that the mission where you play as Joker in Mass Effect 2 or the first Kai Leng boss fight in Mass Effect 3 are good missions because of how they advance the story of their respective entries in the Mass Effect Trilogy... that doesn't stop me getting annoyed by the gameplay (or exploiting aspects of certain abilities to troll the most annoying character in the Trilogy).
@Jedi_Spartan_38 I couldn't make you a counter argument on that. Never played those games. Guama was also intended to be a bigger chapter for RDR2 but the writers ended up cutting heaps. It does progress the story more as well as Arthur's health deteriorates there and opens his eyes to no longer having faith in the plans drawn up by Dutch and least of all Micah.
@jarethlarwood6445 I already knew he wasn't as RDR2 is a prequel to RDR1 and in 1911s RDR1 John Marston is tasked with bounty hunting Bill Williams, Javier and the finally Dutch. The 3 had gone their separate ways with Bill being so angry he started his own gang and controlled it ruthlessly. Javier had returned to Mexico working for the tyrant government where Bill also seeks protection from. They all thought John was the enemy because he saw he knew the truth Abigail says to him and the rest hated him for it and the truth being Dutch was his worst and everyone elses worst enemy. His actions especially on that Ferry job infuriated the Pinkertons and even if they all made it to Tahiti if the Pinkertons knew that's where Dutch was no ocean was gonna stop them collecting his head.
0:20 Number 10 Border Crossing from Call of Duty Modern Warfare II 2:12 Number 9 Asgard in Assassin's Creed Valhalla 4:08 Number 8 Yiga Klan Hideout from The Legend of Zelda 6:04 Number 7 Cortana from Halo III 7:51 Number 6 Mission 19 from Devil May Cry IV 9:25 Number 5 The Maggot Lair from Diablo II 10:53 Number 4 Hourglass from Battlefield 2042 12:49 Number 3 Defiled Chalice Dungeons from Bloodborne 14:33 Number 2 Guarma from Red Dead Redemption II 15:52 Number 1 Frigid Outskirts of Dark Souls II 17:18 BONUS 1 Baby Park from Mario Cart VIII 17:51 BONUS 2 Shipment from Call of Duty IV, Modern Warfare
No way the Yiga Clan hideout was a worse stealth mission than following that Korok in the Korok Trials. That was beyond aggravating, especially when he'd get scared and double back, and discover you. At least the Yiga Clan hideout had plenty of gems and bananas as a payout.
@@ultra9349 I still remember the sound the Yiga guards make when they spot the banana bait, before you sneak strike them. "Huh? hup hup hup hup hup hup...AAAAAY!"
@@sayLeotardbutsayitChineseI seem to remember that there was something wrong with the level too? Wasn't there more doors than keys so if you accidentally opened the wrong door you couldn't actually progress to the end of the dungeon and would have to start the whole game from the beginning?
@@michelleneeds4165 there was that and the whole, you have to go to your menu to switch to the iron boots, sink to the bottom, walk to where you needed to go, go back to the menu to take them off, and repeat for like 10 parts of the dungeon. The level were more frustrating than bad
It's an actual shame, I think Frozen Eleum Loyce is the best DLC area in the game. It allows you to explore the area twice, after you get rid of the ice, you unlock so many areas and items. Your exploration is rewarded by making the final boss easier, which is a big plus.
It should have just been like the rest of the DLC. Which, as a reminder, is where you fight a boss, and then fight another boss, and the whole DLC is over in all of about 5 minutes. Technically. But they actually got the balance right here. Although this stuff is technically beatable, for the vast, vast majority of players, it's better to spend several hours doing the whole area to unlock bonuses that make these bosses tough but manageable. This is exactly what Frigid Outskirts needed. Indeed, while the extra soldiers might not want to help you on your detour through the snow, the eyes and turning off the snow could have both triggered easier outskirts.
@@redfish337 I must admit, Crown of The Sunken King was a disaster. Travelling around the area was a chore and confusing. Everything procced poison, there were the insects that broke your equipment. Elana just spammed summons and it was up to RNG whether or not the fight was gonna be hard, and I don't get why people like Sinh. He procs toxic, breaks your equipment easily AS HIS GIMMICK and has awful hitboxes.
The real cosmic horror in Bloodborne is fighting the Amygdala in the defiled chalice dungeon. As it does it’s giant area of effect COMBO ground slams and the rips off its arms and extends its range by 50%
Fighting Loran darkbeast at lv75 was the biggest bs i have done in gaming in while, i didn't had the dps to fight it as it supposed too and had to i frame his AOE attack in his second phase to not getting one shotted. Oh and defiled watchdog after it got updated became the second biggest bs
@@JabbaTheSlimI actually don't mind it. It was grueling on my first ever playthrough, but once I figured out the puzzle I zip through it in no time, even if I'm 100 percenting
Man, Chalice Dungeons were awesome to play with friends. Felt like we were actually exploring the unexplored. Wish Fromsoft brings it back in a more fleshed out way tbh.
Honestly, I think the root chalices are great endgame content. I’ve spent around 300-400 hours in just chalices and I’m still occasionally seeing new little things. I think that to have them be mandatory would be a mistake, but as an optional layer to the game, I think it’s great.
This is a tough one because often we want devs/games to mix things up or try something new but when people say they hate it we’re less likely to try something new - which sometimes they get it right and it’s brilliant
That final MW map unlocked a core memory. If anyone played SOCOM or SOCOM 2 online a million years ago, you remember the hell that was the map Desert Glory, where the beginning of each round consisted of each member of each team hurling every grenade they had directly into the enemy spawn. You didn't even have to move when the round started. Just switch weapons, aim up, and throw. Only once all the grenades were spent did the round really start, which usually consisted of maybe three of eight people left on each team, if that. Simpler times.
You can use the Sheikah outfit to make it easier to sneak through the Yiga Clan hideout, You can also buy ancient arrows from Robby and use them on the Yiga guards. If you know how to clip through walls, you can head to where you fight Master Kohga, clip through the wall right of the door, and once through just exit through the back door.
I honestly thought Cortana was kind of cool when I played through the first time on Normal difficulty. Creepy, claustrophobic, disorienting. But on Legendary.....😐🔫
I didn’t mind the Yiga hideout. I actually kind of liked it. What I didn’t like it that after Kohga was “killed “, you couldn’t cross a bridge without the Yiga popping up. I didn’t hate Guarma, either. It did feel like they cut out a large part of what it was planned to be, but I thought it had definite purposes and only wish they had done it more justice. I also kind of liked Asgard! 😀😀😀. Who came up with this list of most “hated”? 😀😀😀
I think Blightown from Dark Souls 1 deserves a special mention. A drab, dark region with mud that dampens your movement. Full of fall hazards and enemies that attack you from range. I hated it so much. I ask myself why I kept playing through that shit
I never found blight town particularly annoying. The biggest issue was the frame drops. The boulders are easy to dodge and swamp isn't very large. Ds1 has far worse levels, mainly the late game ones.
Am I the only person who loves that level now? The more I played Halo 3 the more I'd play just that level. Especially when you can do it on Heroic or Legendary it feels like the most you can accomplish in the entire series. One of my top 10 Halo missions in Bungie's five games.
I seriously wish they’d give us an option to skip over the expository slo-mo interface nonsense caused by Cortana’s rambling throughout H3. It’s especially bad in that level specifically.
Sewer run in Stray, you're constantly being swarmed with no place to go but forward, but they also completely change the control setup meaning you have to relearn how to move in the middle of the game.
I kinda like the Valhalla map. It's not amazing, but it's' pretty and I like the mythology. It might not affect the main story events, but it's like a journey of self discovery.
@@gamer2101 I really liked the story in Valhalla, it was just waaaay too long. It took me over a year to finish cause I just felt like it went on forever.
I really like Valhalla but it's a grind. Played 160 hours so far. Done asgard, jotunheim, Isle of man, Vinland & all the counties except Sussex, Hampshire & Gloucestershire. Also all raids & collectibles in the counties. It's a bit much lol
Yea this gm was fun. But i hate how Ubisoft said it wouldn't be as long as Odyssey, and it was, if not longer. Going up and down the river for raids was extremely repetitive, and the Asgaard part was somewhat pointless
I loved guarma, never seen anyone say they "hated it" more so, wasnt a fan of it. Yes its short and a little rushed, guarma wasnt that big. But i found it beautiful and the missions were fun with lots of shooting.
You mad bro! That part sucked donkey balls i hated it because it dogs a replay you end up dreading it a bit like the opening in the mountains. Would rather drag my nuts over broken glass and hot coals.
Same, they could have found something more worthwhile. The only annoying thing about it is that you cannot travel back to the place, and im still mad it didnt become an DLC.
@@DemonKingNemo Oh definitely, huge black flag vibes for me aswell, considering im a huge fan of black flag it was perfect for me. But youre right, also threw me off a little the first playthrough.
@@thomasnielsen5580 They cut so much out of guarma, there was supposed to be a way to sail back there from saint denis in the epilogue. But sadly scrapped..
When the subject of hated levels is brought up, my mind immediatly goes to the water level in Earthworm Jim. Navigating in a glass bowl that shatters after a few collisions, far too sensitive controls and a lot of narrow paths. Played the game multiple times in my life and this always has been " that really annoying part you just have to sit through" .
@@fernandofaria2872 water levels with invisible water monsters yes or water monsters in general at least for me triggers a near phobic response i hate them hate them so much at that point plz let the monster eat me
At first I really hated the halo 3 level cortana. But after I started grinding voor legendary it was quite enjoyable. Starting to know the whole level, making different strategies and having a difficult challange was fun. Especially trying to get par score and par time.
In certain areas you can use the fact that the crawlers dodge grenades to your advantage. If you pick the right spot they'll dodge right off a cliff. I think that was what started changing the whole dynamic of the level for me. I was like "oh, there are options that aren't immediately obvious."
Let's not forget the Blade Pillars in Hades from God of War (ps2), that type of precision is nearly impossible without throwing your controller over those buggy blades. Still a classic tho xD
1. Any “Slow-walk” missions where you are restricted to snail pace. 2. Any repeatable mission that ends in minuscule RNG. 3. Follow the NPC across the entire map taking the longest route possible with no skip option. 4. Jumping puzzle with no checkpoints. 5. Time-gated missions that occur once a month.
The underground snow sections and the temple sections in Zeffo from Jedi Fallen Order were a pain to do with finding collectibles. Also Kashyyyk involved climbing the giant tree while dealing with spiders and the saava flowers.
I've played a lot of games, and i believe others have as well. With my experience, one of the most hated levels for a game that i hate myself and i've heard others do as well. Is in Mafia, when you have to complete a race through a track with the worst possible race car ever from the 50s. This should definitely have been up there, compared to Valhallas map, which is only just a pointless scenery
Yes! This was quite infamous for such a long time. I never finished the original because of that. Such a slap in the face for people who bought the game and weren’t able to play it beyond that.
I was looking for this mention! I never played but I watched my cousin rage over it at his parents house. I remember it without having ever played the game!
TBH I liked the Cortana map on halo 3. Granted I played a ton of halo 3, but I felt this map was a lot like the map where you start with the spartan laser (think it was just called the Convenent if I remember correctly). The key to that map on harder difficulties was saving your laser shots for key moments (wraiths/hammer dudes) in the Cortana map they did a similar thing with several hidden flame throwers that you could pick up. Flame throwers shredded the flood in this game, and it is naturally tempting to just use it when you find it, but if you were smart and rationed it to use in specific spots you could make the level a ton easier. really playing halo 3 on harder difficulties or with skulls on was all about having a solid plan.
Yes the map honestly gives you the best weapons; flamethrowers, incendiary grenades, constant energy sword refreshes, grav hammers. It can be almost cathartic to just purge the entire area of flood with the perfect arsenal.
you forgot shotguns beloved shotguns but agree with you on that map then again I am one of the crazy sobs that loves fighting and killing the flood and hates fighting the covenant or anything with shields fuck shields hate shields so much
That mission in far cry 3 where you're sneaking into a pirate base to steal a costume. I actually don't mind stealth, in games like the Arkham series or Insomniac's Spider-Man it can be done very right, but y'know what I hate with the burning passion of a thousand suns? Stealth where you have no option of killing the enemies you're sneaking past. Especially when the game you're playing was *very* okay with you taking out your enemies until this moment, and your skills all pertain to killing things.
In my case that mission where you have to follow Willis to his 'hideout' in Badtown, it may lead to one of the most famous missions in the game, but boy did I hate the follow mission before that.
What do you mean Guarma wasn't important? Arthur finally stops being in denial about Dutch due to the events that transpire on Guarma. Up until then, he may have had his doubts but he still followed blindly. It was the events of Guarma that put everything into perspective for him. Without the trip there, I doubt Arthur would've stop holding onto whatever hope he had that Dutch had everything under control. (Maybe it would have happened but it probably would've taken another major turning point. Hence why Guarma is important)
An idea for another list, the longest tutorials in great games. Rockstar is notorious for this in their games, Red Dead Redemption, GTA, etc, games where you just want to get into it but have to spend sometimes hours learning simple mechanics.
More like this please. I don't play multi-player games because I just die repeatedly, but the others on this list are cathartic and an Rx for my shattered self esteem.
Listen, the map itself could have been better arranged, or the quests better paced / physically laid out. But the Asgard quest line wasn’t JUST a dream. It was a naturalistic form of animus vision. It directly hints at the main story ‘twist’ at the end and in my opinion drastically heightens the main ending if you do complete it beforehand.
I love Cortana from Halo 3! I don’t find that level frustrating at all. One halo level that I do despise, however, is the Library from Halo 1. The level where you go down endless, similar looking corridors, listening to guilty spark yap, while you fight endless flood throughout the whole tedious process. If melatonin doesn’t put you to sleep, Halo 1’s Library will.
The Cortana level is just gross butt stuff. And I hate when the controls are ripped from you as Cortana speaks. You start walking slow and the screen distorts, clearly hiding loading. I'd constantly replay Tsavo Highway and The Ark, but only begrudgingly replay Cortana for higher level completion.
Found another friend loved that level it was never that bad granted any level with the flood is better than anything with the covenant or banished plz dear god can we have the flood come back they are easier to deal with then the bullshit shields etc of the covenant and banished.
I don't hate the Chalice Dungeons in Bloodborne, but they definitely could have been better. It does help that you get to throw down with a fair lot of unique bosses, including the final one. Love that mix of her white garment and the red of the blood! The Defiled ones are absolutely a pain up the arse though!
The real annoying monsters in the Maggot Lair are not the lightning beetles which become trivial if you get some lightning resistance, but those insect swarms which become Immune to Physical on Hell difficulty and a big pain for melee classes.
How chapter 13 from FFXV isn’t on her astounds me! I guess since they rebalanced it it isn’t so bad but from just how horrible it was on launch it should definitely be on this list
It "astounds you"? Kidboy you know this is THEIR pick of games right? It astounds me that you expect someone to have the same pick as you 🤡 How about this 🤡 , how about you make a top 10 video and put ffXV on their? See how many people care 😂😂 I'll answer that, no one
I'm sure some have been mentioned already in other Gameranx videos. There are many racing levels in action/adventure games that are near impossible. Mafia, GTA, The Saboteur, etc. I think in Saboteur I was able to get a car with machine guns and that helped.
I actually really liked Asgard in AC Valhalla, the side story mission really fleshed out the game and gave deeper meaning to what was going on in the main story and connected in a way which made sense.
quite true!! but at the same time, the level before all that, was fucking epic! when you start seeing the ships for the first time, and then the map afterwards....man, so damn good.
You missed one, Dragon Age: Origins, the circle mission where you enter the fade. There is a reason that one of the biggest mods for the game was just to skip that map/level
The Fade is so dull in the whole series. When you think about it, I can't remember a single game, in 30 years of gaming, where a dream-realm/heaven/hell/spirit plane/Valhalla has EVER been anything more than boring eye-candy.
@@allrequiredfieldsI've spent the entire day trying to come up with one of these levels that I liked. Best I've come up with is the Nether in Minecraft and that ain't exactly great either.
#1 is the "protect the translator" mission from God of War 2. It was so terrible that to this day, every time there's an NPC escort or protection mission in a game, I think to myself "oh no, not another protect the translator."
Yea for the Cortana level I found you can kinda zoidberg through parts of it lol. When finding Cortana, just go the direction enemies are spawning from. When leaving, just circle strafe and nope around them with some bunny jumps here and there
It's funny, I was really really enjoying AC Valhalla, exploring its world, interacting with everything, I had like 50 hours in when I finally decided to enter Asgard... and dropped the game there
I'm one of the few people who loved Cortana BECAUSE it was so hostile and unforgiving. I am super passionate about Halo lore and it all just made sense. High Charity was completely infested by the Flood; the space zombies responsible for wiping out one of the most overpowered mainstream Sci-Fi races that exists. It is supposed to confuse you and get you on edge because that is just the threat of the Flood. It helps set the stage as to why the Flood is so dangerous and needs to be stopped. Meanwhile, the Gravemind is filling your head with images to make you even more hopeless, thinking Cortana caved to the Gravemind. It was all a manipulation to set the Master Chief off balance so when you finally do reach Cortana and save her, it makes it that much more rewarding. You finish it off by finally finding your one ally; the Arbiter, and you escape together to finish the fight. Sure, the gameplay from Cortana may not have been the best in the series, but the story called for it and that more than makes up for it
@@ashyoshicharizard3949 opinion /əˈpɪnjən/ noun 1. a view or judgement formed about something, not necessarily based on fact or knowledge. "that, in my opinion, is right"
Yeah it is a really fun level, you literally just get to fight tons of flood back to back. Hostile and a challenge, but a lot of fun with friends especially. They missed the mark with that one, choose any mission from Halo 5 as a boring slog instead haha.
I hated the COD border crossing map at first but found it useful for longshots and then I started to like it a bit because you have to use a different strategy with the cars 💣 on the map. I believe the COD border crossing map will be one of those chaotic maps that some people hate and some people love for the same reasons.
I liked the Yiga hideout. It was flavorfully really cool and it ended with a boss battle that was way more interesting than the ones in the actual dungeons. I did think the punishment for getting caught was way too cruel but the stealth wasn't that difficult. If you want a forced stealth section, I'd swap that out for the Catacombs in the original Syphon Filter. Was stuck on that for literal weeks as a teenager.
I like the Yiga Clan hideout. It’s a nice change of pace and also doesn’t insta fail you if you get cought, you can go in and beat everybody up if you want to. Thought it was kinda cool and quirky! This is the first time I heard about people *hating* it
@@fernandofaria2872cause the last two Zelda games aren’t stealth games and don’t have good stealth mechanics. I don’t even bother being stealthy in the game cause it’s not worth the effort. In the hideout they are slow and when you hit them it is not worth the time you took to do extra damage.
@@fernandofaria2872wait I better way to describe it. You take a mechanic that maybe 99% don’t use and it’s t good in the first place and you force us to use on an entire dungeon where it shows the reason why it’s not used.
I like conquest in Border Crossing MW2. No other map gives you that sense of accomplishment when you go alone Metal Gear Solid-style into enemy lines, take out 3-4 campers at the Flag/behind cars, and completely turn the game around and your team is suddenly winning.
Yeah the defiled chalice dungeons were definitely very annoying. I did all dungeons once, beat the secret boss and I will probably never play them again. The rest of Bloodborne is amazing and very replayable
@@chuckberry1240 There's a way to enter the last dungeon to get the pthumerian queen trophy with a unique glyph. I didn't find out about it until after I beat it unfortunately.
@@chuckberry1240 I was pretty over leveled for most of the dungeons since I started them well into my NG+ and most of them ended up being a cakewalk, so that’s one way to approach them
For whatever reason I hate the original's library way more than Cortana, played through both on legendary many times~ Think it's because you can rush through a lot of Cortana at least (from what I remember). Less enemies with Rockets too
Should I talk about the Magnet cave in ff4. No weapons but claws and magic, especially sense Cecil was already a good character in battle as they make you go through a cave with nonmetal of your good equipment.
I actually enjoyed that part of RDR2. The change of pace was welcome at that point. I'd say the mountains at the beginning (or the ones are the end) deserve more hate, there the game is really slow with no freedom and it's hard to care about what's going on
Forced stealth sections in games that aren't stealth is very annoying but what is even more annoying is, not just when you get attack you die right away but you lose right away if you even get slightly seen... like they don't even get suspicious, just instantly notice you and failure
Didn't really know people disliked the yiga clan hideout. I really liked it tbh... thought the stealth was fun and using bananas as bait was an easy way to speed up the process
Same. Thought it was a nice little diversion which made good use of the stealth crouching built in the game. It wasn’t really difficult and pretty short. Using the bananas makes it even easier which I don’t think he did. I think it’s just the opinion of the guy in the video, really.
Yes! I feel like the little info we DID get while traipsing around Asgard in Valhalla could be covered in a 3 min cinematic cut scene. Plus, I found myself being VICERALY offput by Odin's character... which made me hate the level even more. During my first playthrough of the game I really, REALLY tried to grind through, but ended up saying 'fuck it' half way through Jötunheimr. On my second playthrough, I only went for story critical points.
I kinda liked The Maggot Lair in D2 because it was aesthetically cool and relatively straight forward. If you want aggravating BS, look at the Arcane Sanctuary that starts you right in the middle, and you have 1/4 chance in going the right direction to get out of the place. While bearable with 4 players, it's a nightmare playing solo as you try one path after the other till you find the right path.
Arcane Sanctuary doesn't have annoying enemies though. Okay, maybe vampires, but at this point they are hardly a menace. Going as a barbarian through Maggot Lair though is terrible experience, because of 2 types of enemies - beetles, which are lightning enchanted and swarms, which are physical immune in hell, which takes your main dmg out.
I can’t disagree more about Guarma it’s incredibly important to Arthur’s character development and a great change of pace. Honestly one of my favorite chapters.
My buddy and I call Baby Park the “Hail Mary Course” when one of us is too behind the other in points and it’s the last race. It’s our last ditch effort to maybe come out in 1st while hoping the other one gets riddled with items. Rarely gets the job done but every now and then a miracle can happen
First trip to Forsaken Fortress, Zelda Windwaker. It's not the worst forced stealth section I've played, or even the worst forced stealth in Zelda games, but it's a pain, and the fact that it happens so early in the game can really shut a person's enjoyment down.
Literally any mission where you have to protect an NPCs health
so annoying
This 💯
Truth and Reconciliation
Jak II...
Jak II *immediately* comes to mind 😂💀
I deeply loved the Guarma act. It was so unexpected. Like, you're attacking a bank in ST Denis, and bam, two hours later you're in a jungle. Nobody was prepared for it, and the missions there are just perfects. How you're with every characters that turns out to be the villains, how you are all friends and how you're just protect yourselves, even with Micah, I just love it
Only part I don't like about it is how you can't go back there. I wish I could go and explore it a little more
@@mapleflavouredbacon9938 You can glitch out of the map and run over to guarma, it's just gonna take a while.
I think the mission also serves the purpose of letting Arthur's TB develop. The player (and Arthur) have no idea because he's already getting beaten up so bad by the trip to Guarma, that you don't realize until he's back and still coughing and still looking terrible that something is actually wrong.
Easily the trader escort quest in the original fable. So annoyin.
also loved Guarma, combat sequences are some of the best in the game due to the map design.
I absolutely loved Guarma. It was so unexpected. Since they cut it short, I did think they probably would have been better off if they had those missions take place in New Austin, since that area of the map was entirely unused, except for 1 mission or so.
Also I'm glad I wasn't the only one who didn't like the Valhalla dream world. I thought it's because I'm not really a fan of the fantasy aspect and I kept wondering why they wouldnt have put those resources into the already way too huge world.
The New Austin map was fan service and nothing more. Maybe fans need to touch grass or get laid instead of crying on the internet
@@RaptorsTroll2 "The New Austin map was fan service and nothing more."
Thats not true. There were plenty of plans to remaster or remake RDR1. Even in the recent Switch release there are files called "rdrremaster" for example.
Red Dead Online wasnt the success they hoped for and the awful remaster of GTA3, VC and SA probably buried all plans and hopes for anything RDR1-related other than the Switch-cashgrab.
"Maybe fans need to touch grass or get laid instead of crying on the internet"
Projecting much?
The last mission in Guarma is commendable for sure.
I liked the Guarma chapter in RDR2, the last couple of missions there were pretty intense and it was an important point in the story (hence the song when you return), but it was annoying that you couldn't really explore the island.
It was more surprising to me than anything. Like, wait… this whole other map exists outside of the normal game??? That’s kinda crazy bro.
@@residentevilclone dedication right there, all worth it for the ride back to be honest
Yep, the narrative importance of Guarma was to show the gang that the idea of a tropical paradise untouched by civilization where they could be free was a pipe dream, it was a stand-in for Tahiti and also accelerated Arthur's condition. Tonally there's a shift when you to return to the US and you're officially into the endgame. I hate being there and playing through Guarma, but also understand that I'm kinda supposed to.
Me too
It’s one of the things that made this game great.
I agree, do I wish map would’ve been a little more detailed? Sureee, but was it plenty for what it’s supposed to be, yes.
I love Guarma in RDR2 in regards to what it adds to the story. But I think the level would have been better received if we could have some how gone back to explore and find goodies after the mission because from an RP perspective, it isnt encouraging to go exploring and animal sightseeing when you're constantly being hunted and attacked by anyone that sees you there..
Yeah, plus if you start Dutch’s mission then you are railroaded through the next several missions until you leave the island. So for a lot of first time players who didn’t know that, they literally never had any chance to do any exploration at all.
The impact of "May I Stand Unshaken?" would not be the same without Guarma.
I've learned to like the Cortana level. The thing that's important to understand is that it's designed to test everything you've learned about fighting the Flood. That means knowing which weapons are effective against which types and getting your best practices down, like destroying dead combat forms so they can't reanimate. Even the close quarters are that way to make sure you engage with those systems while limiting your ability to cheese it.
Guarma is incredibly important to the story! It took a serious change in routine and situation for Arthur to see Dutch for who he truly was. Up to that point he always agreed and accepted Dutch’s word. Something drastic needed to happen to spark the change. Something to force a different perspective. I know Arthur has dialogue where he questions things and shares concern but every time he goes along without giving too much opposition if any. The Guarma chapter needed to be significantly different to appropriately facilitate the change in perspective. Even you as a player feel the difference when listening to the song Unshaken as Arthur rides back to reality. You’re changed as well as Arthur. I feel it’s brilliant storytelling!
Well said man. I actually loved this part of the game just for the change of scenery, and tone. I was surprised it was even put on this list, but that's just my opinion. Plus RD2 could have been 500 hours long, and I would never tire of it.
Edit - The worst map of all time has to be Shipment from Modern Warefare 2
I like Guarma mainly for its story purposes but it feels weird when you're there, such is the cost of cutting content I suppose.
@@unfortunately_fortunate2000 I agree that it feels weird, especially since you immediately have to deal with the loss of your weaponry. But I think that’s intentional.
Love the Guarma level, reminded me of Max Payne 3
I totally agree. Tbh they kinda shit the bed putting rdr in here at all. No mission in either game should be on this list. Red Dead Redemption is a masterpiece all the way through both games!
The thing about the Asgard and Jotunheim parts of Valhalla is that they're actually fundamental for fully understanding the ending of the game, which is really weird because the game presents them as optional.
The game should've started with those chapters,and then Norway,for me it made sense like that
Honestly I didn't mind the Asgard section, didn't dislike, didn't really like it either, just didn't mind it. But I really liked the Jotunheim Section, it was a lot of fun.
@@bb_gunbandit4782 I remember before playing,I bought The Norse Mythology by Neil Gaiman to understand the lore,who they were and what they did,felt more enjoyable
I kept getting lost in Asgard. I really liked the mysteries in Valhalla
Asgard was great but Jotumheim was too much
Not including the train mission or the drone mission in San Andreas really took some balls, congrats.
The narrative importance of Guarma was to show the gang that the idea of a tropical paradise untouched by civilization where they could be free was a pipe dream, it was a stand-in for Tahiti and also accelerated Arthur's condition. Tonally there's a shift when you to return to the US and you're officially into the endgame.
I have a different take: the whole Guarma section was to make arthur fight in a war. When you ride through an old battlefield in Lemoyne Arthur says something like “imagine…” and then in Guarma he is in a war which gives him PTSD and causes him to not want to fight anymore. This is when he realizes what a fools game he and his friends are playing and knows he needs to change. His illness and Dutch’s continued insanity only added to this decision.
I see why people don't like Guarma and the rd2 story isnt perfect, but it is a pretty essential part of dutch's character arc and I liked being in a new environment that I totally didn't expect
I loved Guarma so much, it was such a huge surprise and filled with really cool missions, New species to discover and New weapons to try, whats not to like about it?
@@nicolaysbunny1851 init why was it even mentioned in this video wasn’t even that bad lmao
I agree… the only thing i didnt like is that u cant go back if you want to 100% the game and you forgot to do one thing
@@ebany101 You don't need guarma to get to 100%
@@Rui_Martins_2000 some animals only spawn there (snakes and birds)
The defiled chalice dungeons weren't so bad for me, I was ridiculously leveled when I attempted them and I was using the burial blade for most of it which reduced the chances of me getting hit because of it's really long reach and wide swings, but once I reached the amygdala...... I was fuming at how ridiculously hard it was to deal with it
Racing mission in Mafia
Also: tank mission in ACB
okay but tell me why i felt like an actual race car driver beating the race mission in definitive edition w/classic vehicle physics. it took me hours of attempting but that final run man… that was something else.
Same here. I hate it but the satisfaction it gave when i finally beat it is unreal
It was super hard buy it felt earned yo beat it
Yeah in the original 2002. The remake racing is a cake walk in comparison.
Had to help five friends with that mission 😄
I couldn't disagree more about Guarma or your overall take on RDR2. I was in no hurry for it to end. In fact, I was sad when I did finish it.
What you said!
And who could forget that infamous scene "But you said you knew Spanish"👀👀👀
I think 95% of most players don't want RDR2 to end. There is so much to do and explore within the game I always take my time. In fact once I get to Chapter 2 I just explore everywhere I can and then finally move to Chapter 3 where for me is the bees knees of the game. As for Guarma it was different, but I think the loss of weapons and the limited locations made it less enjoyable then the rest of the story. It was still fun.
@@Bicketybam68 ya guarma is still interesting. But ya every time I try to do everything on the side before the main story ends
AMEN!
One level I hated was the speeder bike level in the original Battletoads/Super Battletoads. It sucked because you had to dodge obstacles and if you hit one, you died. As the stage progresses, you get less warning of the upcoming obstacles and need to react much faster.
And then if you beat it, the next stage required you to hang onto a snake that traversed through an area full of spikes. Needless to say, I never beat it, and don't really miss it much, unlike say several Teenage Mutant Ninja Turtles games aside from the first one.
I’m shocked that the water temple from ocarina didn’t make the list. That dungeon still haunts me all these years later
Bought a guide to complete the dungeon. 😂
@@tylmf maybe not, but is it one of the most infamous levels ever
Water temple was hell on the original N64 since you had to pause and scroll through half of your inventory in order to switch your boots, which you had to do like every 30 seconds in the temple lol. the 3DS version at least fixed it by giving you the ability to fast equip items on your second inventory screen.
@@kylepeterson6326 Didn't the Master Quest version(I believe it's called) on the Game Cube also do that? I can't remember since it's been awhile.
Because it wasn't never really hard or annoying even as a 5 year old
RDR 2 Guarma wasn't bad, it was a change of pace and totally justified in the narrative. This rough trip there explains why soon after returning to America Arthur's pneumonia awakes. The very stressful experience in Guarma was the turning point and the beginning of the end for him
Yes just about to comment this. Dutch’s paranoia and recklessness also is amplified after Guarma. Micah also turns rat right after returning.
The description of that mission on this video reminded me of that long Atreus section in GoW: Ragnarok. They could have changed that with Guarma.
If it’s essential to the story make it more fun, it’s a game it shouldn’t ever have to sacrifice gameplay for narrative
It doesn't excuse the fact that it's a bad game design, I wish the unskippable cut scene shouldn't become a standard of video games
I think I read a few years ago it was meant to be much bigger and there version of going to Mexico in RDR1 but got cut. The piss poor online mode should’ve been cut and Guarma expanded because you could tell they put a lot of effort into it but kind of rushed you through it.
Absolutely loved the Guarma section of RDR2. It was so unexpected and I appreciated the drastic change in the environment. It just shows how above and beyond Rockstar goes with their games.
If you can't see what Guarma has to do with the main plot of RDR2, I don't think you were paying attention lol
We see the absolute worst of Dutch's craziness to a point of no return. We save Javier's life which helps to explain why he remained loyal to Dutch. And we see Arthur's TB really take effect. It was meant to show that a tropical paradise wouldn't solve the gang's problems, because of the people there and the people that Arthur doesn't trust anymore.
There's also one part I never see mentioned. In the final battle with the warship, Dutch says "This is actually quite good fun." Dutch was exactly where he truly wanted to be, among chaos.
I think Guama in RDR2 might of flown over your head Falcon. It serves to show Dutch's mental downfall into total crazy territory while cementing Bill's and Javier's total blind loyalty to a mad man.
That's like saying that the mission where you play as Joker in Mass Effect 2 or the first Kai Leng boss fight in Mass Effect 3 are good missions because of how they advance the story of their respective entries in the Mass Effect Trilogy... that doesn't stop me getting annoyed by the gameplay (or exploiting aspects of certain abilities to troll the most annoying character in the Trilogy).
@Jedi_Spartan_38 I couldn't make you a counter argument on that. Never played those games. Guama was also intended to be a bigger chapter for RDR2 but the writers ended up cutting heaps. It does progress the story more as well as Arthur's health deteriorates there and opens his eyes to no longer having faith in the plans drawn up by Dutch and least of all Micah.
I really thought Javier was going to be one of the good ones. No one in that game let me down harder than him.
@jarethlarwood6445 I already knew he wasn't as RDR2 is a prequel to RDR1 and in 1911s RDR1 John Marston is tasked with bounty hunting Bill Williams, Javier and the finally Dutch.
The 3 had gone their separate ways with Bill being so angry he started his own gang and controlled it ruthlessly. Javier had returned to Mexico working for the tyrant government where Bill also seeks protection from. They all thought John was the enemy because he saw he knew the truth Abigail says to him and the rest hated him for it and the truth being Dutch was his worst and everyone elses worst enemy. His actions especially on that Ferry job infuriated the Pinkertons and even if they all made it to Tahiti if the Pinkertons knew that's where Dutch was no ocean was gonna stop them collecting his head.
Glad I’m not the only one who felt that way about Javier. Damn bastard
0:20 Number 10 Border Crossing from Call of Duty Modern Warfare II
2:12 Number 9 Asgard in Assassin's Creed Valhalla
4:08 Number 8 Yiga Klan Hideout from The Legend of Zelda
6:04 Number 7 Cortana from Halo III
7:51 Number 6 Mission 19 from Devil May Cry IV
9:25 Number 5 The Maggot Lair from Diablo II
10:53 Number 4 Hourglass from Battlefield 2042
12:49 Number 3 Defiled Chalice Dungeons from Bloodborne
14:33 Number 2 Guarma from Red Dead Redemption II
15:52 Number 1 Frigid Outskirts of Dark Souls II
17:18 BONUS 1 Baby Park from Mario Cart VIII
17:51 BONUS 2 Shipment from Call of Duty IV, Modern Warfare
No way the Yiga Clan hideout was a worse stealth mission than following that Korok in the Korok Trials. That was beyond aggravating, especially when he'd get scared and double back, and discover you. At least the Yiga Clan hideout had plenty of gems and bananas as a payout.
Idk like I see how following the korok can be annoying but I honestly didn’t have any problems with it, maybe that’s just me though
The Gerudo hideout in Ocarina of Time was also not a lot of fun. Stood out in an otherwise legendary game.
Oaki is the worst part of botw but yiga clan is ez when u know the strats which weren’t performed in the vid
@@ultra9349 I still remember the sound the Yiga guards make when they spot the banana bait, before you sneak strike them.
"Huh? hup hup hup hup hup hup...AAAAAY!"
No Zelda map is more hated than the Water Temple in Ocarina of Time. That thing is just painful
I would have expected to see Ocarina of Time’s Water Temple in there - truly a tricky one
Very surprised this wasn't even on the list.
I was thinking this and The Little Mermaid world from Kingdom Hearts 2
Thanks for the flashbacks
@@sayLeotardbutsayitChineseI seem to remember that there was something wrong with the level too? Wasn't there more doors than keys so if you accidentally opened the wrong door you couldn't actually progress to the end of the dungeon and would have to start the whole game from the beginning?
@@michelleneeds4165 there was that and the whole, you have to go to your menu to switch to the iron boots, sink to the bottom, walk to where you needed to go, go back to the menu to take them off, and repeat for like 10 parts of the dungeon. The level were more frustrating than bad
It's an actual shame, I think Frozen Eleum Loyce is the best DLC area in the game. It allows you to explore the area twice, after you get rid of the ice, you unlock so many areas and items. Your exploration is rewarded by making the final boss easier, which is a big plus.
based alana enjoyer.
It should have just been like the rest of the DLC.
Which, as a reminder, is where you fight a boss, and then fight another boss, and the whole DLC is over in all of about 5 minutes.
Technically.
But they actually got the balance right here. Although this stuff is technically beatable, for the vast, vast majority of players, it's better to spend several hours doing the whole area to unlock bonuses that make these bosses tough but manageable.
This is exactly what Frigid Outskirts needed.
Indeed, while the extra soldiers might not want to help you on your detour through the snow, the eyes and turning off the snow could have both triggered easier outskirts.
@@redfish337 I must admit, Crown of The Sunken King was a disaster. Travelling around the area was a chore and confusing. Everything procced poison, there were the insects that broke your equipment. Elana just spammed summons and it was up to RNG whether or not the fight was gonna be hard, and I don't get why people like Sinh. He procs toxic, breaks your equipment easily AS HIS GIMMICK and has awful hitboxes.
The real cosmic horror in Bloodborne is fighting the Amygdala in the defiled chalice dungeon. As it does it’s giant area of effect COMBO ground slams and the rips off its arms and extends its range by 50%
You just triggered my PTSD...
Fighting Loran darkbeast at lv75 was the biggest bs i have done in gaming in while, i didn't had the dps to fight it as it supposed too and had to i frame his AOE attack in his second phase to not getting one shotted. Oh and defiled watchdog after it got updated became the second biggest bs
Sir that’s triggering…. Stop
And the fact the arena is a fraction of the size of the Amygdala fight in the Nightmare Frontier. 😬
Don't forget unpatched version jump spamming (and yes, it was a 1 shot)
I was surprised you didn't mention "The Fade" section of the Circle of Mages in Dragon Age Origins. It's so hated someone made a mod to skip it lol
YES!
I was expecting this aswell, it would have made perfect sense as the most hated level, I don't know anyone who enjoyed the fade
@@JabbaTheSlimI actually don't mind it. It was grueling on my first ever playthrough, but once I figured out the puzzle I zip through it in no time, even if I'm 100 percenting
Skip The Fade was legit one of the first mods made for DA:O.
Holy cow, Yes I agree.
Man, Chalice Dungeons were awesome to play with friends. Felt like we were actually exploring the unexplored. Wish Fromsoft brings it back in a more fleshed out way tbh.
Honestly, I think the root chalices are great endgame content. I’ve spent around 300-400 hours in just chalices and I’m still occasionally seeing new little things. I think that to have them be mandatory would be a mistake, but as an optional layer to the game, I think it’s great.
This is a tough one because often we want devs/games to mix things up or try something new but when people say they hate it we’re less likely to try something new - which sometimes they get it right and it’s brilliant
That final MW map unlocked a core memory.
If anyone played SOCOM or SOCOM 2 online a million years ago, you remember the hell that was the map Desert Glory, where the beginning of each round consisted of each member of each team hurling every grenade they had directly into the enemy spawn. You didn't even have to move when the round started. Just switch weapons, aim up, and throw. Only once all the grenades were spent did the round really start, which usually consisted of maybe three of eight people left on each team, if that.
Simpler times.
Loved SOCOM. I went into the military because of those games. I went into the intelligence field because of Splinter Cell.
Ah yes…the way the military uses video games to indoctrinate the youth. Don’t believe me? ^
You can use the Sheikah outfit to make it easier to sneak through the Yiga Clan hideout, You can also buy ancient arrows from Robby and use them on the Yiga guards.
If you know how to clip through walls, you can head to where you fight Master Kohga, clip through the wall right of the door, and once through just exit through the back door.
"COD has had some abysmal multiplayer maps" one of the most accurate sentences said in history
Except BO2 which is perfect in ever possible way
I loved almost every single MW2 2009 and Black Ops 1 map. I have no idea how they managed to fuck this series up so bad.
COD is abysmal .
I had no love for, “Nuketown”; Whichever BO it was in; or the one with the Yacht.
@@nismojdm5950- It’s the physics we like. Except for that POS with the exoskeletons.
I honestly thought Cortana was kind of cool when I played through the first time on Normal difficulty. Creepy, claustrophobic, disorienting. But on Legendary.....😐🔫
Same, it was painful on legendary and on laso trauma inducing.
Yes.
It's a terrible level
I didn’t mind the Yiga hideout. I actually kind of liked it. What I didn’t like it that after Kohga was “killed “, you couldn’t cross a bridge without the Yiga popping up. I didn’t hate Guarma, either. It did feel like they cut out a large part of what it was planned to be, but I thought it had definite purposes and only wish they had done it more justice. I also kind of liked Asgard! 😀😀😀. Who came up with this list of most “hated”? 😀😀😀
I don't even remember the Yiga hideout, so it wouldn't even be in my top 100 hated levels
They even provide you with ten bananas to lure clansmen away
I think Blightown from Dark Souls 1 deserves a special mention. A drab, dark region with mud that dampens your movement. Full of fall hazards and enemies that attack you from range. I hated it so much. I ask myself why I kept playing through that shit
Not to mention the fps drops on Xbox 360 🤣🤣
And it's inexcusable because Demon's Souls did it before that & everyone hated it there too. It's awful on purpose.
Sens fortress
@@yunnoocashya7648 Pendulums. Pendulums freaking *everywhere.*
I never found blight town particularly annoying. The biggest issue was the frame drops. The boulders are easy to dodge and swamp isn't very large. Ds1 has far worse levels, mainly the late game ones.
Going through the level Cortana in Halo 3 was a massive pain. Even on Normal difficulty, it was rough with that SUDDEN difficulty spike.
Speaking of Halo, as someone who just played Halo CE, Truth and Reconciliation on Legendary solo is a nightmare, it took me hours to finish it.
Am I the only person who loves that level now? The more I played Halo 3 the more I'd play just that level. Especially when you can do it on Heroic or Legendary it feels like the most you can accomplish in the entire series. One of my top 10 Halo missions in Bungie's five games.
Yeah that sucked ass
I seriously wish they’d give us an option to skip over the expository slo-mo interface nonsense caused by Cortana’s rambling throughout H3. It’s especially bad in that level specifically.
@@geordiejones5618I like it. You just need to change up you play style to deal with the flood.
Sewer run in Stray, you're constantly being swarmed with no place to go but forward, but they also completely change the control setup meaning you have to relearn how to move in the middle of the game.
I kinda like the Valhalla map. It's not amazing, but it's' pretty and I like the mythology. It might not affect the main story events, but it's like a journey of self discovery.
Cornball
Agree. I played Valhalla and could not but it down. It wasn’t the best game but it was pretty
@@gamer2101 I really liked the story in Valhalla, it was just waaaay too long. It took me over a year to finish cause I just felt like it went on forever.
I really like Valhalla but it's a grind. Played 160 hours so far. Done asgard, jotunheim, Isle of man, Vinland & all the counties except Sussex, Hampshire & Gloucestershire. Also all raids & collectibles in the counties. It's a bit much lol
Yea this gm was fun. But i hate how Ubisoft said it wouldn't be as long as Odyssey, and it was, if not longer. Going up and down the river for raids was extremely repetitive, and the Asgaard part was somewhat pointless
I loved guarma, never seen anyone say they "hated it" more so, wasnt a fan of it. Yes its short and a little rushed, guarma wasnt that big. But i found it beautiful and the missions were fun with lots of shooting.
I felt like I left Red Dead to play Black Flag for a bit during that section lol. Didn't hate it but it definitely threw me off
You mad bro!
That part sucked donkey balls i hated it because it dogs a replay you end up dreading it a bit like the opening in the mountains.
Would rather drag my nuts over broken glass and hot coals.
Same, they could have found something more worthwhile. The only annoying thing about it is that you cannot travel back to the place, and im still mad it didnt become an DLC.
@@DemonKingNemo Oh definitely, huge black flag vibes for me aswell, considering im a huge fan of black flag it was perfect for me. But youre right, also threw me off a little the first playthrough.
@@thomasnielsen5580 They cut so much out of guarma, there was supposed to be a way to sail back there from saint denis in the epilogue. But sadly scrapped..
I absolutely loved the Asgard story and feel from Valhalla, but I also enjoyed Valhalla in its entirety.
When the subject of hated levels is brought up, my mind immediatly goes to the water level in Earthworm Jim. Navigating in a glass bowl that shatters after a few collisions, far too sensitive controls and a lot of narrow paths. Played the game multiple times in my life and this always has been " that really annoying part you just have to sit through" .
Would have been fine IMO if not for the damn time limit.
Now thats oldschool. Probably the level responsible for popularizing the notion that water levels are the most hated in games xD
@@fernandofaria2872 water levels with invisible water monsters yes or water monsters in general at least for me triggers a near phobic response i hate them hate them so much at that point plz let the monster eat me
That would be the dreaded TMNT water level@@fernandofaria2872
@@fernandofaria2872 Returnal did a water level right.. probably because your movement is only slightly effected
Driver 1 driving test in the parking garage was the worrrrsssstttt.
terrible
At first I really hated the halo 3 level cortana. But after I started grinding voor legendary it was quite enjoyable. Starting to know the whole level, making different strategies and having a difficult challange was fun. Especially trying to get par score and par time.
In certain areas you can use the fact that the crawlers dodge grenades to your advantage. If you pick the right spot they'll dodge right off a cliff. I think that was what started changing the whole dynamic of the level for me. I was like "oh, there are options that aren't immediately obvious."
Another good gameranx video for me just right before I sleep. Thanks guys
ty. sleep well
Let's not forget the Blade Pillars in Hades from God of War (ps2), that type of precision is nearly impossible without throwing your controller over those buggy blades. Still a classic tho xD
Ironically started playing that earlier today. Got stuck on kicking the box past the dumb archers and had to go make the kiddo some lunch.
This is the first thing that came to mind when thinking about shit levels. So much frustration
1. Any “Slow-walk” missions where you are restricted to snail pace.
2. Any repeatable mission that ends in minuscule RNG.
3. Follow the NPC across the entire map taking the longest route possible with no skip option.
4. Jumping puzzle with no checkpoints.
5. Time-gated missions that occur once a month.
The underground snow sections and the temple sections in Zeffo from Jedi Fallen Order were a pain to do with finding collectibles. Also Kashyyyk involved climbing the giant tree while dealing with spiders and the saava flowers.
I've played a lot of games, and i believe others have as well. With my experience, one of the most hated levels for a game that i hate myself and i've heard others do as well. Is in Mafia, when you have to complete a race through a track with the worst possible race car ever from the 50s. This should definitely have been up there, compared to Valhallas map, which is only just a pointless scenery
Yes! This was quite infamous for such a long time. I never finished the original because of that. Such a slap in the face for people who bought the game and weren’t able to play it beyond that.
OMG THIS MISSION BRO, YOU TRIGGERED MY PTSD
It still haunts me..
reminds me of the tutorial in Driver
The fact that "Chase the Gunman" from Driver 2 isn't on here is downright criminal
I was looking for this mention! I never played but I watched my cousin rage over it at his parents house. I remember it without having ever played the game!
TBH I liked the Cortana map on halo 3. Granted I played a ton of halo 3, but I felt this map was a lot like the map where you start with the spartan laser (think it was just called the Convenent if I remember correctly). The key to that map on harder difficulties was saving your laser shots for key moments (wraiths/hammer dudes) in the Cortana map they did a similar thing with several hidden flame throwers that you could pick up. Flame throwers shredded the flood in this game, and it is naturally tempting to just use it when you find it, but if you were smart and rationed it to use in specific spots you could make the level a ton easier. really playing halo 3 on harder difficulties or with skulls on was all about having a solid plan.
Yes the map honestly gives you the best weapons; flamethrowers, incendiary grenades, constant energy sword refreshes, grav hammers. It can be almost cathartic to just purge the entire area of flood with the perfect arsenal.
you forgot shotguns beloved shotguns but agree with you on that map then again I am one of the crazy sobs that loves fighting and killing the flood and hates fighting the covenant or anything with shields fuck shields hate shields so much
I like the MW2 map. It's brutal, and one of the advantages of having it being linear, is that the enemy does not pop from every side possible.
I loved that Asgard part of AC Valhalla, it is gorgeous to look at and the quests are interesting
That mission in far cry 3 where you're sneaking into a pirate base to steal a costume. I actually don't mind stealth, in games like the Arkham series or Insomniac's Spider-Man it can be done very right, but y'know what I hate with the burning passion of a thousand suns? Stealth where you have no option of killing the enemies you're sneaking past. Especially when the game you're playing was *very* okay with you taking out your enemies until this moment, and your skills all pertain to killing things.
💯 like in Days Gone
In my case that mission where you have to follow Willis to his 'hideout' in Badtown, it may lead to one of the most famous missions in the game, but boy did I hate the follow mission before that.
What do you mean Guarma wasn't important? Arthur finally stops being in denial about Dutch due to the events that transpire on Guarma. Up until then, he may have had his doubts but he still followed blindly. It was the events of Guarma that put everything into perspective for him. Without the trip there, I doubt Arthur would've stop holding onto whatever hope he had that Dutch had everything under control. (Maybe it would have happened but it probably would've taken another major turning point. Hence why Guarma is important)
The fact the soulsborne games worst areas are option and/or dlc warms my heart since for the most part, areas/levels in soulsbourne are great.
An idea for another list, the longest tutorials in great games. Rockstar is notorious for this in their games, Red Dead Redemption, GTA, etc, games where you just want to get into it but have to spend sometimes hours learning simple mechanics.
Kingdom hearts 2, even if it isn’t every minute as Roxas other than the axel fight feels like a tutorial.
More like this please. I don't play multi-player games because I just die repeatedly, but the others on this list are cathartic and an Rx for my shattered self esteem.
Listen, the map itself could have been better arranged, or the quests better paced / physically laid out. But the Asgard quest line wasn’t JUST a dream. It was a naturalistic form of animus vision. It directly hints at the main story ‘twist’ at the end and in my opinion drastically heightens the main ending if you do complete it beforehand.
I love Cortana from Halo 3! I don’t find that level frustrating at all. One halo level that I do despise, however, is the Library from Halo 1. The level where you go down endless, similar looking corridors, listening to guilty spark yap, while you fight endless flood throughout the whole tedious process. If melatonin doesn’t put you to sleep, Halo 1’s Library will.
The Cortana level is just gross butt stuff. And I hate when the controls are ripped from you as Cortana speaks. You start walking slow and the screen distorts, clearly hiding loading. I'd constantly replay Tsavo Highway and The Ark, but only begrudgingly replay Cortana for higher level completion.
It's a god awful level
I have found that in any Halo game, when doing a segment with the Flood, if you don't have a shotgun, the mission is going to be a nightmare
Found another friend loved that level it was never that bad granted any level with the flood is better than anything with the covenant or banished plz dear god can we have the flood come back they are easier to deal with then the bullshit shields etc of the covenant and banished.
I don't hate the Chalice Dungeons in Bloodborne, but they definitely could have been better. It does help that you get to throw down with a fair lot of unique bosses, including the final one. Love that mix of her white garment and the red of the blood! The Defiled ones are absolutely a pain up the arse though!
The real annoying monsters in the Maggot Lair are not the lightning beetles which become trivial if you get some lightning resistance, but those insect swarms which become Immune to Physical on Hell difficulty and a big pain for melee classes.
It's been 20 years since I played Diablo 2, so time is the best remedy to forget certain terrible levels. Thanks for reminding me.
How chapter 13 from FFXV isn’t on her astounds me! I guess since they rebalanced it it isn’t so bad but from just how horrible it was on launch it should definitely be on this list
It "astounds you"? Kidboy you know this is THEIR pick of games right? It astounds me that you expect someone to have the same pick as you 🤡 How about this 🤡 , how about you make a top 10 video and put ffXV on their? See how many people care 😂😂 I'll answer that, no one
@@ramrodbldm9876 Whoa, watch out for this guy, everyone. Keyboard badass right here. Spelling and grammar at a second grade level.
@@ramrodbldm9876 bro got triggered real quick
@@ramrodbldm9876 only one person acting like a clown and it’s you.
@@ramrodbldm9876 Jesus someones mad
The end of guarma where you’re defending the castle and have to take on a ironclad was pretty cool.
I'm sure some have been mentioned already in other Gameranx videos. There are many racing levels in action/adventure games that are near impossible. Mafia, GTA, The Saboteur, etc. I think in Saboteur I was able to get a car with machine guns and that helped.
I hated the track race in mafia!
Following the korok in botw was INFINITELY worse than the Yiga hideout. I resorted to a speedrun route and waited for him to catch up at the shrine.
I actually really liked Asgard in AC Valhalla, the side story mission really fleshed out the game and gave deeper meaning to what was going on in the main story and connected in a way which made sense.
"Anyone standing out in the open is an easy target" Damn. Blew my mind
I'm surprised that the spaceship level in Crysis didn't got into the list.
You're right bro
quite true!! but at the same time, the level before all that, was fucking epic! when you start seeing the ships for the first time, and then the map afterwards....man, so damn good.
You missed one, Dragon Age: Origins, the circle mission where you enter the fade. There is a reason that one of the biggest mods for the game was just to skip that map/level
The Fade is so dull in the whole series. When you think about it, I can't remember a single game, in 30 years of gaming, where a dream-realm/heaven/hell/spirit plane/Valhalla has EVER been anything more than boring eye-candy.
lmao yoooo i forgot about how tedious and UNSKIPPABLE these were.
@@allrequiredfieldsI've spent the entire day trying to come up with one of these levels that I liked. Best I've come up with is the Nether in Minecraft and that ain't exactly great either.
Only good thing about all that was the free stat points.
I loved the shipping container map! That was always a fun match
Same, in this video I noticed the FOV was always at ~60, which may be why the experience was so bad/difficult. It gets way easier at 85+
The mage tower in Dragon Age: Orgins. especially the part where you are transported to the other realm
Oh I can't stand the fade level. The pc version there's a mod to skip it lol
#1 is the "protect the translator" mission from God of War 2. It was so terrible that to this day, every time there's an NPC escort or protection mission in a game, I think to myself "oh no, not another protect the translator."
Yea for the Cortana level I found you can kinda zoidberg through parts of it lol. When finding Cortana, just go the direction enemies are spawning from. When leaving, just circle strafe and nope around them with some bunny jumps here and there
Cortana was my favorite level, I feel attacked.
@@orenjiiiro yeah same ahah, its meant to have a lot of enemies, just shows how many there are and how much they want to protect it
I loved all the norse mythology dream missions. They are accurate with the actual stories unlike the marvel movies... it was well done!
I absolutely loved Guarma and never wanted RDR2 to end
It's funny, I was really really enjoying AC Valhalla, exploring its world, interacting with everything, I had like 50 hours in when I finally decided to enter Asgard... and dropped the game there
I'm one of the few people who loved Cortana BECAUSE it was so hostile and unforgiving. I am super passionate about Halo lore and it all just made sense. High Charity was completely infested by the Flood; the space zombies responsible for wiping out one of the most overpowered mainstream Sci-Fi races that exists. It is supposed to confuse you and get you on edge because that is just the threat of the Flood. It helps set the stage as to why the Flood is so dangerous and needs to be stopped. Meanwhile, the Gravemind is filling your head with images to make you even more hopeless, thinking Cortana caved to the Gravemind. It was all a manipulation to set the Master Chief off balance so when you finally do reach Cortana and save her, it makes it that much more rewarding. You finish it off by finally finding your one ally; the Arbiter, and you escape together to finish the fight. Sure, the gameplay from Cortana may not have been the best in the series, but the story called for it and that more than makes up for it
It's a terrible level get out
@@ashyoshicharizard3949 opinion
/əˈpɪnjən/
noun
1. a view or judgement formed about something, not necessarily based on fact or knowledge.
"that, in my opinion, is right"
Yeah it is a really fun level, you literally just get to fight tons of flood back to back. Hostile and a challenge, but a lot of fun with friends especially. They missed the mark with that one, choose any mission from Halo 5 as a boring slog instead haha.
That oldscool Turtle game, with this underwater map 'Dam'.... i hated it so much lol.
I'd like to forward the Fade from Dragon Age Origins, there's a reason why some of the most popular mods for the game exist solely to let you skip it!
I can no longer play the xbox version because of it hahaha
I hated the COD border crossing map at first but found it useful for longshots and then I started to like it a bit because you have to use a different strategy with the cars 💣 on the map. I believe the COD border crossing map will be one of those chaotic maps that some people hate and some people love for the same reasons.
I'm not a huge fan but those nade kills right off the bat are pre satisfying haha
I liked the Yiga hideout. It was flavorfully really cool and it ended with a boss battle that was way more interesting than the ones in the actual dungeons. I did think the punishment for getting caught was way too cruel but the stealth wasn't that difficult.
If you want a forced stealth section, I'd swap that out for the Catacombs in the original Syphon Filter. Was stuck on that for literal weeks as a teenager.
I like the Yiga Clan hideout. It’s a nice change of pace and also doesn’t insta fail you if you get cought, you can go in and beat everybody up if you want to. Thought it was kinda cool and quirky! This is the first time I heard about people *hating* it
I didn't even know it was hated. Im still not convinced it is :/
@@fernandofaria2872cause the last two Zelda games aren’t stealth games and don’t have good stealth mechanics. I don’t even bother being stealthy in the game cause it’s not worth the effort. In the hideout they are slow and when you hit them it is not worth the time you took to do extra damage.
@@fernandofaria2872wait I better way to describe it. You take a mechanic that maybe 99% don’t use and it’s t good in the first place and you force us to use on an entire dungeon where it shows the reason why it’s not used.
Literally any level/part with a slow escort mission/quest...
yup
Games with a hard instant-failure start all over again stealth mission
I like conquest in Border Crossing MW2. No other map gives you that sense of accomplishment when you go alone Metal Gear Solid-style into enemy lines, take out 3-4 campers at the Flag/behind cars, and completely turn the game around and your team is suddenly winning.
Yeah the defiled chalice dungeons were definitely very annoying. I did all dungeons once, beat the secret boss and I will probably never play them again. The rest of Bloodborne is amazing and very replayable
The only thing holding me back from a platinum is the the dungeon activities
@@chuckberry1240 There's a way to enter the last dungeon to get the pthumerian queen trophy with a unique glyph. I didn't find out about it until after I beat it unfortunately.
@@chuckberry1240 I was pretty over leveled for most of the dungeons since I started them well into my NG+ and most of them ended up being a cakewalk, so that’s one way to approach them
For whatever reason I hate the original's library way more than Cortana, played through both on legendary many times~ Think it's because you can rush through a lot of Cortana at least (from what I remember). Less enemies with Rockets too
Yea, the Library is cool the first time ever, but replaying it reveals just how unnecessarily long and tedious it can be.
Should I talk about the Magnet cave in ff4. No weapons but claws and magic, especially sense Cecil was already a good character in battle as they make you go through a cave with nonmetal of your good equipment.
I’d argue there’s no mission in halo worse than the library mission
I actually enjoyed that part of RDR2. The change of pace was welcome at that point. I'd say the mountains at the beginning (or the ones are the end) deserve more hate, there the game is really slow with no freedom and it's hard to care about what's going on
Forced stealth sections in games that aren't stealth is very annoying but what is even more annoying is, not just when you get attack you die right away but you lose right away if you even get slightly seen... like they don't even get suspicious, just instantly notice you and failure
Any mission where you need to eavesdrop or follow a npc
We should add the water temple in Ocarina of Time 🤷♂️
I had to have my friend at the time get me through that dungeon just too cramped and yeah lol.
@@SpinalProblems22 lmao your not alone on that one 🤣
Skill issue
I hated that one. I played it on 3DS
I was gonna say the same thing, though preceeding oot is the water level of tmnt
Didn't really know people disliked the yiga clan hideout. I really liked it tbh... thought the stealth was fun and using bananas as bait was an easy way to speed up the process
Same. Thought it was a nice little diversion which made good use of the stealth crouching built in the game. It wasn’t really difficult and pretty short. Using the bananas makes it even easier which I don’t think he did.
I think it’s just the opinion of the guy in the video, really.
Yes! I feel like the little info we DID get while traipsing around Asgard in Valhalla could be covered in a 3 min cinematic cut scene. Plus, I found myself being VICERALY offput by Odin's character... which made me hate the level even more.
During my first playthrough of the game I really, REALLY tried to grind through, but ended up saying 'fuck it' half way through Jötunheimr. On my second playthrough, I only went for story critical points.
I kinda liked The Maggot Lair in D2 because it was aesthetically cool and relatively straight forward. If you want aggravating BS, look at the Arcane Sanctuary that starts you right in the middle, and you have 1/4 chance in going the right direction to get out of the place. While bearable with 4 players, it's a nightmare playing solo as you try one path after the other till you find the right path.
Arcane Sanctuary doesn't have annoying enemies though. Okay, maybe vampires, but at this point they are hardly a menace. Going as a barbarian through Maggot Lair though is terrible experience, because of 2 types of enemies - beetles, which are lightning enchanted and swarms, which are physical immune in hell, which takes your main dmg out.
Maggot Lair had a lot of status effect enemies and some builds straight up can’t fight in it like hammerdin.
Not being able to go back to Guarma for the animals was crushing
I can’t disagree more about Guarma it’s incredibly important to Arthur’s character development and a great change of pace. Honestly one of my favorite chapters.
Atlantica in kingdom hearts just pure frustration!
That was the lowest part of the game. I've always sucked at rhythm based timed button pressed. I have to rhythm lol.
My buddy and I call Baby Park the “Hail Mary Course” when one of us is too behind the other in points and it’s the last race. It’s our last ditch effort to maybe come out in 1st while hoping the other one gets riddled with items. Rarely gets the job done but every now and then a miracle can happen
First trip to Forsaken Fortress, Zelda Windwaker. It's not the worst forced stealth section I've played, or even the worst forced stealth in Zelda games, but it's a pain, and the fact that it happens so early in the game can really shut a person's enjoyment down.