7-Link Slam?! Earthquake Bleed Chieftain LeagueStarter (PoE 3.25)

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  • Опубликовано: 16 окт 2024

Комментарии • 77

  • @ItsZenp
    @ItsZenp 2 месяца назад +6

    With max res rolling on normal jewels you can always harvest reforge to fire to get additional max res.

    • @everseenTV
      @everseenTV  2 месяца назад

      @ItsZenp yeah I heard about that! Pretty crazy, I'm really looking forward to that. I should have mentioned that's how I plan to drop ancestral cry for intimidating cry. Solving +6 max res is a little tricky though

  • @knightofwhale2834
    @knightofwhale2834 2 месяца назад +1

    You saved my league start dude
    Edit: i have a side goal this league for making the biggest slam ever and EQ of amp kind of seems insane. Imagine 7 seconds for the aftershock.. zero quality of life... absolute destruction

    • @everseenTV
      @everseenTV  2 месяца назад +1

      hahaha awesome! dude I'm going to do a crushing fist chieftain I think with staves and glancing blows. 7 link crushing fist obliterate the whole screen. I'm glad the vid helped good luck with your start bro!

  • @AGVenge
    @AGVenge Месяц назад

    Can you way the pros and cons of bleed quake chief vs bleed sunder glad? How do you do in ssf HC for different content?

    • @everseenTV
      @everseenTV  Месяц назад

      @@AGVenge chieftain I played sunder instead, earthquake didn't pan out that well. Chieftain felt amazing for voidstones. Gladiator struggles more. Gladiator is a much more comfortable mapper though

  • @spelling_ax
    @spelling_ax 11 дней назад

    How are you able to run Vitality, Blood & Sand, and Vitality in Act 3?

    • @everseenTV
      @everseenTV  11 дней назад +1

      i dont run blood and sand, you are in blood stance by default

  • @blacknova7789
    @blacknova7789 2 месяца назад

    How are you running vitality, blood and sand AND pride during the campaign? don't have enough mana to even cast sunder whilst levelling, am I doing something wrong?

    • @everseenTV
      @everseenTV  2 месяца назад

      @blacknova7789 you should be able to, you definitely need to use a mana flask. Be careful though, maybe you have an aura linked with a support gem making it so it has more reservation. If you're struggling with mana maybe drop vitality and use it once you get blood magic going

    • @blacknova7789
      @blacknova7789 2 месяца назад

      @@everseenTV thanks for getting back to me, I did exactly that, dropped vitality and put it back once i did blood magic swap. The build is awesome! Thanks for sharing, this is my first melee build and it’s going well thanks to your guidance

    • @everseenTV
      @everseenTV  2 месяца назад +1

      @blacknova7789 no worries man! And I'm glad to hear that, thanks a lot :) if I help just a few people I'm happy haha. Haven't played in a few days but I did end up getting a 6 link and a decent sundering axe. The build has big bleeds. Should have another update soon with things to do/not do

    • @blacknova7789
      @blacknova7789 2 месяца назад

      @@everseenTV lovely! Cant wait to see it!

  • @lenorxgaming5480
    @lenorxgaming5480 2 месяца назад

    why is autoexert skill linked to earthquake ? i just cant figure it out ... or is it just a pob mistake ?

    • @everseenTV
      @everseenTV  2 месяца назад

      @lenorxgaming5480 hey bro! I put it in the notes section. It's to simulate the new support gem "Overexertion support" :)

    • @lenorxgaming5480
      @lenorxgaming5480 2 месяца назад

      @@everseenTV im sorry ive just noticed ... ive been bashing my head without reading the notes ... my bad :)

    • @everseenTV
      @everseenTV  2 месяца назад

      @@lenorxgaming5480 hehe no worries bro! enjoy the build

  • @Novicks
    @Novicks 2 месяца назад

    Aftershock does not guarantee an aggravate. Based on your tree it's a 35% chance on any hit assuming all attacks are exerted. Either hit from EQ has an equal chance per hit to aggravate. EQ has these chances per N attacks to aggravate a bleed.
    1 attack - 57%
    2 attacks - 82%
    3 attacks - 92%
    4 attacks - 97%

    • @everseenTV
      @everseenTV  2 месяца назад +1

      yes you're right, what I meant to say is that we are always going to have a chance to aggravate on the aftershock because it's technically a second hit. My bad! but yes it's more of a ramping bleed build. Should be interesting to see with the changes to bleed. Ty for that!

  • @kennethburmeister8119
    @kennethburmeister8119 2 месяца назад

    I'm doing similar, going to test Earthshatter of Prominence for larger aoe and double hit to proc more aggravates. Also it's faster proc than waiting for earthquake 2nd stage. If that feels bad then i'll go Groundslam of Earthshattering. GOOD luck!

    • @everseenTV
      @everseenTV  2 месяца назад +1

      @kennethburmeister8119 that's a good idea too! I did try to look into playing that hit based. I may try and go for the gem as well to see if it's worth it for bleed. Doing generals cry at a low cooldown could be interesting for that for sure. It's a good way to apply tons of bleeds. Cheers man, Goodluck to you too!!

  • @Jarli10
    @Jarli10 2 месяца назад

    So I've got the below Tincture, and I can't run Blood Magic with this Tincture because "I have no mana":
    Item Class: Tinctures
    Rarity: Magic
    Perceptive Blood Sap Tincture of Skill
    --------
    Inflicts Mana Burn every 0.70 Seconds
    4.96 (augmented) Second Cooldown when Deactivated
    --------
    Requirements:
    Level: 45
    --------
    Item Level: 71
    --------
    { Implicit Modifier - Damage, Physical, Attack, Ailment }
    20% chance to cause Bleeding with Melee Weapons (implicit)
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving) (implicit)
    82(60-90)% increased Damage with Bleeding from Melee Weapons (implicit)
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving) (implicit)
    --------
    { Prefix Modifier "Perceptive" (Tier: 3) }
    21(18-22)% increased Cooldown Recovery Rate
    { Suffix Modifier "of Skill" (Tier: 3) - Attack, Speed }
    15(15-19)% increased Melee Weapon Attack Speed
    --------
    Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.

    • @everseenTV
      @everseenTV  2 месяца назад

      yeah I overlooked that you need to take the keystone Bloodsoaked Blade to use it. So unfortunately it's too much of a stretch to do. Basically turns mana burn into life burn :/

  • @voswouter87
    @voswouter87 2 месяца назад

    Why not link 3 spells with cast when damage taken?
    Immortal Call, Steelskin, Bloodrage

    • @everseenTV
      @everseenTV  2 месяца назад

      I could do another spell but i just didn't think it through enough. Also, you can't use immortal call and steelskin together because they are both guard skills and only one can be used at a time! :)

    • @voswouter87
      @voswouter87 2 месяца назад

      @@everseenTV But why would they activate at the same time? They each have their own damage counter. And if one is active, the other is blocked. Once one expires now the other can become active. So they'll naturally alternate.

    • @everseenTV
      @everseenTV  2 месяца назад

      @@voswouter87 no they don't, they share cooldowns. Read this my bro www.poewiki.net/wiki/Guard_Skill

  • @F4BI0MP4Z
    @F4BI0MP4Z 2 месяца назад

    Thanks for share sir.

    • @everseenTV
      @everseenTV  2 месяца назад +1

      @F4BI0MP4Z no worries brother 👌

    • @F4BI0MP4Z
      @F4BI0MP4Z 2 месяца назад

      @@everseenTV hey man. Look endgame tree in mastery axe, u pick blood and sand stancy and not use gem more.

    • @everseenTV
      @everseenTV  2 месяца назад

      @@F4BI0MP4Z yes, that's because by default your character is in "Blood Stance" so technically it is a free 30% increased damage mod! :D

    • @F4BI0MP4Z
      @F4BI0MP4Z 2 месяца назад

      @@everseenTV oh, ty

  • @ngocanhnguyen8437
    @ngocanhnguyen8437 2 месяца назад

    You can go Perfect Argony , with battle mage cry + 5 base crit , ez to crit cap, and there kongor's maul , perfect league start weapon for PA

    • @everseenTV
      @everseenTV  2 месяца назад +1

      @ngocanhnguyen8437 hey that's not a half bad idea. Only thing is to get perfect agony it's just so far :(

    • @ngocanhnguyen8437
      @ngocanhnguyen8437 2 месяца назад

      @@everseenTV on the way to PA u have a bleeding wheel, jewel socket, alot of dex which is Marauder always need, and i plan to switch repilca badge of brother hood and Ralakesh's Impatience, with the maven belt so i also need the + 1 frenzy charge, then u have both more dps and defend. I think it's a really worth to try idea

    • @ngocanhnguyen8437
      @ngocanhnguyen8437 2 месяца назад

      @@everseenTV To go there, we need to sacrifire a lot of life, only grab warcry/bleeding/max resist wheel then go straight to PA, its fit for this league because max life buffed on gears.

    • @everseenTV
      @everseenTV  2 месяца назад

      @@ngocanhnguyen8437 True yeah, I'd probably have to annoint an endurance charge instead

    • @ngocanhnguyen8437
      @ngocanhnguyen8437 2 месяца назад

      @@everseenTV annoint the +1 frenzy charge upper the PA, use replica badge of the brother hood later then ur educharge equal to ur frenzy charge, and Ralakesh's Impatience give u all benefit of all charges.Then u can swap Olesya's Delight in belt slot for + 1 frenzy charge and 60-70% more bleed dmg.

  • @dNLq
    @dNLq 2 месяца назад

    yooo isnt gladiator just better for this ?

    • @thedarkness125
      @thedarkness125 2 месяца назад

      yes

    • @everseenTV
      @everseenTV  2 месяца назад

      I'm in hardcore so going for easy gearing/survivability along with 7 link. I don't think warcries really synergize well with gladiator but you're welcome to try it! haha

    • @dominiorrr6510
      @dominiorrr6510 2 месяца назад

      Chieftain is better for slams, since he has a free 7 link (or 8 if you count the clone node), Gladiator is better for anything else.

    • @everseenTV
      @everseenTV  2 месяца назад

      @@dominiorrr6510 yeah that's the way i see it too. Now that you mention it I might use that unique 2h for the clone, i forgot i have it hidden away in my stash lol

  • @neverhook
    @neverhook 2 месяца назад

    Thanks for sharing, quite unique and smart build, only you and other smart guy are planing this

    • @everseenTV
      @everseenTV  2 месяца назад

      @neverhook no problem bro :) and yes I'm just hoping that it works out okay. Steelmage will also be playing this build. I decided to do a couple things differently and he was initially doing the Groundslam transfigured gem and swapped to earthquake. Gonna be weird playing earthquake though for sure, never have!

    • @neverhook
      @neverhook 2 месяца назад

      @@everseenTV groundslam looked much better for mapping

    • @everseenTV
      @everseenTV  2 месяца назад

      @@neverhook it could be, we are getting 20% more aoe though from first slam. When I was mapping it really didn't feel that bad

  • @rockhatake8244
    @rockhatake8244 2 месяца назад

    Why T16?? Try T17 instead

    • @everseenTV
      @everseenTV  2 месяца назад +1

      @@rockhatake8244 what do you mean? And I'm HCSSF, it was also pre melee patch. I would've gotten destroyed lol

  • @MGMarkov
    @MGMarkov 2 месяца назад

    Double dmg does not work with bleed man, just FYI, the only warcry that will increase your damage directly is the exerted attack of Rallying cry.

    • @everseenTV
      @everseenTV  2 месяца назад

      oh really! I didn't know, I figured the flat physical damage from the double damage would be a heightened bleed

    • @MGMarkov
      @MGMarkov 2 месяца назад

      @@everseenTV yup, if you go chieftain, the main warcries you should run are seismic, ralying and enduring. Adding a forth like Battlemage's just to curse is not worth it, no sockets as well, too many important things. For sure curse on hit is the way late.

    • @everseenTV
      @everseenTV  2 месяца назад

      @MGMarkov rallying doesn't do anything for the user though does it? Only allies? If so I'd probably still go with the seismic, enduring, intimidating combo really. Going rallying you do get a few extra exerts tho

    • @MGMarkov
      @MGMarkov 2 месяца назад

      @@everseenTV rallying give you a buff as well, a massive one for the exerted attacks. The buff itself doest give you anything for bleed but it gives you for a buff for normal attacks

    • @jpibmg
      @jpibmg 2 месяца назад

      @@MGMarkovthis is not true, rallying cry gives 0 damage!

  • @blackwomangamer2637
    @blackwomangamer2637 2 месяца назад +1

    Nice just parroting steel
    🤡

    • @everseenTV
      @everseenTV  2 месяца назад +1

      sure thing bro :)

    • @marcosousa4029
      @marcosousa4029 2 месяца назад

      Jesus, look at this clown. Bro, did steelmage invent the gems and the acendency? Anybody that plays slams had what steelmage said in mind. It wasnt insightful by any means.

    • @MrbonesAndSource
      @MrbonesAndSource 2 месяца назад

      Sensing worship energy here. Instantly insecure because 2 different people(apparently) uploaded similar builds?

    • @everseenTV
      @everseenTV  2 месяца назад +1

      @@MrbonesAndSource xD it's okay man. I just wanted to upload it since I thought the concept was cool and had some interesting interactions to explain