@ItsZenp yeah I heard about that! Pretty crazy, I'm really looking forward to that. I should have mentioned that's how I plan to drop ancestral cry for intimidating cry. Solving +6 max res is a little tricky though
You saved my league start dude Edit: i have a side goal this league for making the biggest slam ever and EQ of amp kind of seems insane. Imagine 7 seconds for the aftershock.. zero quality of life... absolute destruction
hahaha awesome! dude I'm going to do a crushing fist chieftain I think with staves and glancing blows. 7 link crushing fist obliterate the whole screen. I'm glad the vid helped good luck with your start bro!
@@AGVenge chieftain I played sunder instead, earthquake didn't pan out that well. Chieftain felt amazing for voidstones. Gladiator struggles more. Gladiator is a much more comfortable mapper though
How are you running vitality, blood and sand AND pride during the campaign? don't have enough mana to even cast sunder whilst levelling, am I doing something wrong?
@blacknova7789 you should be able to, you definitely need to use a mana flask. Be careful though, maybe you have an aura linked with a support gem making it so it has more reservation. If you're struggling with mana maybe drop vitality and use it once you get blood magic going
@@everseenTV thanks for getting back to me, I did exactly that, dropped vitality and put it back once i did blood magic swap. The build is awesome! Thanks for sharing, this is my first melee build and it’s going well thanks to your guidance
@blacknova7789 no worries man! And I'm glad to hear that, thanks a lot :) if I help just a few people I'm happy haha. Haven't played in a few days but I did end up getting a 6 link and a decent sundering axe. The build has big bleeds. Should have another update soon with things to do/not do
Aftershock does not guarantee an aggravate. Based on your tree it's a 35% chance on any hit assuming all attacks are exerted. Either hit from EQ has an equal chance per hit to aggravate. EQ has these chances per N attacks to aggravate a bleed. 1 attack - 57% 2 attacks - 82% 3 attacks - 92% 4 attacks - 97%
yes you're right, what I meant to say is that we are always going to have a chance to aggravate on the aftershock because it's technically a second hit. My bad! but yes it's more of a ramping bleed build. Should be interesting to see with the changes to bleed. Ty for that!
I'm doing similar, going to test Earthshatter of Prominence for larger aoe and double hit to proc more aggravates. Also it's faster proc than waiting for earthquake 2nd stage. If that feels bad then i'll go Groundslam of Earthshattering. GOOD luck!
@kennethburmeister8119 that's a good idea too! I did try to look into playing that hit based. I may try and go for the gem as well to see if it's worth it for bleed. Doing generals cry at a low cooldown could be interesting for that for sure. It's a good way to apply tons of bleeds. Cheers man, Goodluck to you too!!
So I've got the below Tincture, and I can't run Blood Magic with this Tincture because "I have no mana": Item Class: Tinctures Rarity: Magic Perceptive Blood Sap Tincture of Skill -------- Inflicts Mana Burn every 0.70 Seconds 4.96 (augmented) Second Cooldown when Deactivated -------- Requirements: Level: 45 -------- Item Level: 71 -------- { Implicit Modifier - Damage, Physical, Attack, Ailment } 20% chance to cause Bleeding with Melee Weapons (implicit) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving) (implicit) 82(60-90)% increased Damage with Bleeding from Melee Weapons (implicit) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving) (implicit) -------- { Prefix Modifier "Perceptive" (Tier: 3) } 21(18-22)% increased Cooldown Recovery Rate { Suffix Modifier "of Skill" (Tier: 3) - Attack, Speed } 15(15-19)% increased Melee Weapon Attack Speed -------- Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
yeah I overlooked that you need to take the keystone Bloodsoaked Blade to use it. So unfortunately it's too much of a stretch to do. Basically turns mana burn into life burn :/
I could do another spell but i just didn't think it through enough. Also, you can't use immortal call and steelskin together because they are both guard skills and only one can be used at a time! :)
@@everseenTV But why would they activate at the same time? They each have their own damage counter. And if one is active, the other is blocked. Once one expires now the other can become active. So they'll naturally alternate.
@@everseenTV on the way to PA u have a bleeding wheel, jewel socket, alot of dex which is Marauder always need, and i plan to switch repilca badge of brother hood and Ralakesh's Impatience, with the maven belt so i also need the + 1 frenzy charge, then u have both more dps and defend. I think it's a really worth to try idea
@@everseenTV To go there, we need to sacrifire a lot of life, only grab warcry/bleeding/max resist wheel then go straight to PA, its fit for this league because max life buffed on gears.
@@everseenTV annoint the +1 frenzy charge upper the PA, use replica badge of the brother hood later then ur educharge equal to ur frenzy charge, and Ralakesh's Impatience give u all benefit of all charges.Then u can swap Olesya's Delight in belt slot for + 1 frenzy charge and 60-70% more bleed dmg.
I'm in hardcore so going for easy gearing/survivability along with 7 link. I don't think warcries really synergize well with gladiator but you're welcome to try it! haha
@@dominiorrr6510 yeah that's the way i see it too. Now that you mention it I might use that unique 2h for the clone, i forgot i have it hidden away in my stash lol
@neverhook no problem bro :) and yes I'm just hoping that it works out okay. Steelmage will also be playing this build. I decided to do a couple things differently and he was initially doing the Groundslam transfigured gem and swapped to earthquake. Gonna be weird playing earthquake though for sure, never have!
@@everseenTV yup, if you go chieftain, the main warcries you should run are seismic, ralying and enduring. Adding a forth like Battlemage's just to curse is not worth it, no sockets as well, too many important things. For sure curse on hit is the way late.
@MGMarkov rallying doesn't do anything for the user though does it? Only allies? If so I'd probably still go with the seismic, enduring, intimidating combo really. Going rallying you do get a few extra exerts tho
@@everseenTV rallying give you a buff as well, a massive one for the exerted attacks. The buff itself doest give you anything for bleed but it gives you for a buff for normal attacks
Jesus, look at this clown. Bro, did steelmage invent the gems and the acendency? Anybody that plays slams had what steelmage said in mind. It wasnt insightful by any means.
With max res rolling on normal jewels you can always harvest reforge to fire to get additional max res.
@ItsZenp yeah I heard about that! Pretty crazy, I'm really looking forward to that. I should have mentioned that's how I plan to drop ancestral cry for intimidating cry. Solving +6 max res is a little tricky though
You saved my league start dude
Edit: i have a side goal this league for making the biggest slam ever and EQ of amp kind of seems insane. Imagine 7 seconds for the aftershock.. zero quality of life... absolute destruction
hahaha awesome! dude I'm going to do a crushing fist chieftain I think with staves and glancing blows. 7 link crushing fist obliterate the whole screen. I'm glad the vid helped good luck with your start bro!
Can you way the pros and cons of bleed quake chief vs bleed sunder glad? How do you do in ssf HC for different content?
@@AGVenge chieftain I played sunder instead, earthquake didn't pan out that well. Chieftain felt amazing for voidstones. Gladiator struggles more. Gladiator is a much more comfortable mapper though
How are you able to run Vitality, Blood & Sand, and Vitality in Act 3?
i dont run blood and sand, you are in blood stance by default
How are you running vitality, blood and sand AND pride during the campaign? don't have enough mana to even cast sunder whilst levelling, am I doing something wrong?
@blacknova7789 you should be able to, you definitely need to use a mana flask. Be careful though, maybe you have an aura linked with a support gem making it so it has more reservation. If you're struggling with mana maybe drop vitality and use it once you get blood magic going
@@everseenTV thanks for getting back to me, I did exactly that, dropped vitality and put it back once i did blood magic swap. The build is awesome! Thanks for sharing, this is my first melee build and it’s going well thanks to your guidance
@blacknova7789 no worries man! And I'm glad to hear that, thanks a lot :) if I help just a few people I'm happy haha. Haven't played in a few days but I did end up getting a 6 link and a decent sundering axe. The build has big bleeds. Should have another update soon with things to do/not do
@@everseenTV lovely! Cant wait to see it!
why is autoexert skill linked to earthquake ? i just cant figure it out ... or is it just a pob mistake ?
@lenorxgaming5480 hey bro! I put it in the notes section. It's to simulate the new support gem "Overexertion support" :)
@@everseenTV im sorry ive just noticed ... ive been bashing my head without reading the notes ... my bad :)
@@lenorxgaming5480 hehe no worries bro! enjoy the build
Aftershock does not guarantee an aggravate. Based on your tree it's a 35% chance on any hit assuming all attacks are exerted. Either hit from EQ has an equal chance per hit to aggravate. EQ has these chances per N attacks to aggravate a bleed.
1 attack - 57%
2 attacks - 82%
3 attacks - 92%
4 attacks - 97%
yes you're right, what I meant to say is that we are always going to have a chance to aggravate on the aftershock because it's technically a second hit. My bad! but yes it's more of a ramping bleed build. Should be interesting to see with the changes to bleed. Ty for that!
I'm doing similar, going to test Earthshatter of Prominence for larger aoe and double hit to proc more aggravates. Also it's faster proc than waiting for earthquake 2nd stage. If that feels bad then i'll go Groundslam of Earthshattering. GOOD luck!
@kennethburmeister8119 that's a good idea too! I did try to look into playing that hit based. I may try and go for the gem as well to see if it's worth it for bleed. Doing generals cry at a low cooldown could be interesting for that for sure. It's a good way to apply tons of bleeds. Cheers man, Goodluck to you too!!
So I've got the below Tincture, and I can't run Blood Magic with this Tincture because "I have no mana":
Item Class: Tinctures
Rarity: Magic
Perceptive Blood Sap Tincture of Skill
--------
Inflicts Mana Burn every 0.70 Seconds
4.96 (augmented) Second Cooldown when Deactivated
--------
Requirements:
Level: 45
--------
Item Level: 71
--------
{ Implicit Modifier - Damage, Physical, Attack, Ailment }
20% chance to cause Bleeding with Melee Weapons (implicit)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving) (implicit)
82(60-90)% increased Damage with Bleeding from Melee Weapons (implicit)
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving) (implicit)
--------
{ Prefix Modifier "Perceptive" (Tier: 3) }
21(18-22)% increased Cooldown Recovery Rate
{ Suffix Modifier "of Skill" (Tier: 3) - Attack, Speed }
15(15-19)% increased Melee Weapon Attack Speed
--------
Right click to activate. Only one Tincture in your belt can be active at a time. Mana Burn causes you to lose 1% of your maximum Mana per stack per second. Can be deactivated manually, or will automatically deactivate when you reach 0 Mana.
yeah I overlooked that you need to take the keystone Bloodsoaked Blade to use it. So unfortunately it's too much of a stretch to do. Basically turns mana burn into life burn :/
Why not link 3 spells with cast when damage taken?
Immortal Call, Steelskin, Bloodrage
I could do another spell but i just didn't think it through enough. Also, you can't use immortal call and steelskin together because they are both guard skills and only one can be used at a time! :)
@@everseenTV But why would they activate at the same time? They each have their own damage counter. And if one is active, the other is blocked. Once one expires now the other can become active. So they'll naturally alternate.
@@voswouter87 no they don't, they share cooldowns. Read this my bro www.poewiki.net/wiki/Guard_Skill
Thanks for share sir.
@F4BI0MP4Z no worries brother 👌
@@everseenTV hey man. Look endgame tree in mastery axe, u pick blood and sand stancy and not use gem more.
@@F4BI0MP4Z yes, that's because by default your character is in "Blood Stance" so technically it is a free 30% increased damage mod! :D
@@everseenTV oh, ty
You can go Perfect Argony , with battle mage cry + 5 base crit , ez to crit cap, and there kongor's maul , perfect league start weapon for PA
@ngocanhnguyen8437 hey that's not a half bad idea. Only thing is to get perfect agony it's just so far :(
@@everseenTV on the way to PA u have a bleeding wheel, jewel socket, alot of dex which is Marauder always need, and i plan to switch repilca badge of brother hood and Ralakesh's Impatience, with the maven belt so i also need the + 1 frenzy charge, then u have both more dps and defend. I think it's a really worth to try idea
@@everseenTV To go there, we need to sacrifire a lot of life, only grab warcry/bleeding/max resist wheel then go straight to PA, its fit for this league because max life buffed on gears.
@@ngocanhnguyen8437 True yeah, I'd probably have to annoint an endurance charge instead
@@everseenTV annoint the +1 frenzy charge upper the PA, use replica badge of the brother hood later then ur educharge equal to ur frenzy charge, and Ralakesh's Impatience give u all benefit of all charges.Then u can swap Olesya's Delight in belt slot for + 1 frenzy charge and 60-70% more bleed dmg.
yooo isnt gladiator just better for this ?
yes
I'm in hardcore so going for easy gearing/survivability along with 7 link. I don't think warcries really synergize well with gladiator but you're welcome to try it! haha
Chieftain is better for slams, since he has a free 7 link (or 8 if you count the clone node), Gladiator is better for anything else.
@@dominiorrr6510 yeah that's the way i see it too. Now that you mention it I might use that unique 2h for the clone, i forgot i have it hidden away in my stash lol
Thanks for sharing, quite unique and smart build, only you and other smart guy are planing this
@neverhook no problem bro :) and yes I'm just hoping that it works out okay. Steelmage will also be playing this build. I decided to do a couple things differently and he was initially doing the Groundslam transfigured gem and swapped to earthquake. Gonna be weird playing earthquake though for sure, never have!
@@everseenTV groundslam looked much better for mapping
@@neverhook it could be, we are getting 20% more aoe though from first slam. When I was mapping it really didn't feel that bad
Why T16?? Try T17 instead
@@rockhatake8244 what do you mean? And I'm HCSSF, it was also pre melee patch. I would've gotten destroyed lol
Double dmg does not work with bleed man, just FYI, the only warcry that will increase your damage directly is the exerted attack of Rallying cry.
oh really! I didn't know, I figured the flat physical damage from the double damage would be a heightened bleed
@@everseenTV yup, if you go chieftain, the main warcries you should run are seismic, ralying and enduring. Adding a forth like Battlemage's just to curse is not worth it, no sockets as well, too many important things. For sure curse on hit is the way late.
@MGMarkov rallying doesn't do anything for the user though does it? Only allies? If so I'd probably still go with the seismic, enduring, intimidating combo really. Going rallying you do get a few extra exerts tho
@@everseenTV rallying give you a buff as well, a massive one for the exerted attacks. The buff itself doest give you anything for bleed but it gives you for a buff for normal attacks
@@MGMarkovthis is not true, rallying cry gives 0 damage!
Nice just parroting steel
🤡
sure thing bro :)
Jesus, look at this clown. Bro, did steelmage invent the gems and the acendency? Anybody that plays slams had what steelmage said in mind. It wasnt insightful by any means.
Sensing worship energy here. Instantly insecure because 2 different people(apparently) uploaded similar builds?
@@MrbonesAndSource xD it's okay man. I just wanted to upload it since I thought the concept was cool and had some interesting interactions to explain