4:47 Bro actually WTF. The other day I was just experimenting with nades on dust 2 and I found the exact same smoke line up after discovering a molly for car from the top of the bin. Literally the way you describe it was the exact same way as I did: Near the bin, right side of the shadow, jump when you cross the missing triangular shape of the shadow. Wow, I couldn't believe that we came up with the same line up.
safer lineup for the risky A default/elevator molly: line up with the R of the "cafe american" garage shutter, then aim in the middle-ish of the dark square on the wall underneath the med signs. jump throw
I can't take credit for not advertising skins sites, one of my largest sponsors is skinsmonkey, but it's simply an automated trading service. I try to stay clear of gambling sponsorships.
@@NoWacko Haha yeah, I mix it up from time to time. Thanks for the feedback on that sort of thing though, I appreciate it! Good luck throwing the risky Molly, hope you don’t get peeked haha
7:30 if you throw the smoke in the middle of the dot it leaves a gaph standing on the edge of the box outside door, if you do top left of the dot's edge it'll fill in more
Not mad. Was hell to play solo Q against 5 stacks who would just go completely silent and work picks back and forth the entire round, out rotating you because your teammates don't fucking talk
@@briondalion inferno is more horrific than ever in cs2. Everyone I play with bans it, I pay for prem on faceit just to perm ban it. Only active duty map that I haven’t learned/relearned a single piece of util on. Yet Overpass just died for Italian Dust’s sins. What a crying shame
6:32 this is ultra strong smoke because it denies half of the boost from CT too, you can't see even with the boost to B window but you can see doors, barely. Also one note that you didn't mention about this smoke is the corner on right side it leaves, so CT's could sneak into that pocket and find a free kill if T's are not wary of that possibility. Mid to B seems like a super strong strat to do since most of the time it's max 1 b 1 mid, and you can split it into 1v3 1v2 situations.
with the dp ct smoke at 5:00 you can just aim anywhere above in the same line without a crouch and as long as it clears it you will get the same deep smoke every time because of the way the nade bounces off the ledge above and the slope on the ground. Also aiming a little bit to the left in the same spot but higher and you can make it land on the ledge and smoke off short and anyone far b ramp so they need to commit onto site from short to get any early picks while you plant or come all the way into ct to see car and cross. If I had a premade I would try some long rushes with a ct and short smoke, if you can take pit and util car then there is not a whole lot that can stop you, the cts would have to make a hero play through smoke
A video about some good lineups for breaking smokes with HE's in D2 seeing as how there are SO many default common smokes that land in the same place would be nice
7:40 I wouldn't recommend this smoke since you can stand on top of the scaffolding and see anyone who tries to get into closet 8:16 same problem with this smoke too. It's not like they aren't good smokes but just don't get into closet cuz you're fully exposed from scaffolding.
Can we have a video about every super strong off-angle on bomb sites on every map? Like for example the pillar position on Anubis, the window hold on the baskets at water in anubis, behind default crate on mirage, etc... I would love your perspective on it!
Yeah I’d much prefer valve to rotate the more PUG style maps with each other, ie Dust 2, Mirage, and Cache while introducing a reworked version of Cobblestone to replace a map like overpass in the pool. Keeping complexity is good, even though I do understand from their perspective that Dust 2 and Mirage are the two most popular maps in CS history.
🔥 Record your highlights with OUTPLAYED today! www.influencerlink.org/SHKK1
Also, not sure how I let that flash zoom stay in, gonna see if I can trim it out.
@@CS2Tactics pls make a tutorial like this for every map,
sick lineups! especially the smoke at 5:45
4:47 Bro actually WTF. The other day I was just experimenting with nades on dust 2 and I found the exact same smoke line up after discovering a molly for car from the top of the bin. Literally the way you describe it was the exact same way as I did: Near the bin, right side of the shadow, jump when you cross the missing triangular shape of the shadow. Wow, I couldn't believe that we came up with the same line up.
great minds think alike )
Haha that’s awesome!
safer lineup for the risky A default/elevator molly: line up with the R of the "cafe american" garage shutter, then aim in the middle-ish of the dark square on the wall underneath the med signs. jump throw
Oh nice! I’ll give that a try!
lol writing these down and referring to these in my comp matches😂
Good on you on not advertising skin sites mate, not many people appreciate it, but I do!
I can't take credit for not advertising skins sites, one of my largest sponsors is skinsmonkey, but it's simply an automated trading service. I try to stay clear of gambling sponsorships.
@@CS2Tactics ok, I thought because in this video it was the capture software. Your content is still great, definetly going to try the risky molly XD
@@NoWacko Haha yeah, I mix it up from time to time. Thanks for the feedback on that sort of thing though, I appreciate it! Good luck throwing the risky Molly, hope you don’t get peeked haha
7:30 if you throw the smoke in the middle of the dot it leaves a gaph standing on the edge of the box outside door, if you do top left of the dot's edge it'll fill in more
Rip overpass my beloved
RIP sewer, a map that grew on me like no other
I like dust more than overpass, but I am disappointed. Over is one of the best maps out there
and i just recently learned so many crucial lineups on ovp...
Not mad. Was hell to play solo Q against 5 stacks who would just go completely silent and work picks back and forth the entire round, out rotating you because your teammates don't fucking talk
@@briondalion inferno is more horrific than ever in cs2. Everyone I play with bans it, I pay for prem on faceit just to perm ban it. Only active duty map that I haven’t learned/relearned a single piece of util on.
Yet Overpass just died for Italian Dust’s sins. What a crying shame
6:32 this is ultra strong smoke because it denies half of the boost from CT too, you can't see even with the boost to B window but you can see doors, barely.
Also one note that you didn't mention about this smoke is the corner on right side it leaves, so CT's could sneak into that pocket and find a free kill if T's are not wary of that possibility.
Mid to B seems like a super strong strat to do since most of the time it's max 1 b 1 mid, and you can split it into 1v3 1v2 situations.
love this kind of content but im lazy / bad memory so i only pick 2 or 3 nades to commit to remembering. that b site molly is pog
That’s fair haha, that’s why a lot of my videos are a bit shorter
Bro uploaded days before the release of dust2 🐐
with the dp ct smoke at 5:00 you can just aim anywhere above in the same line without a crouch and as long as it clears it you will get the same deep smoke every time because of the way the nade bounces off the ledge above and the slope on the ground. Also aiming a little bit to the left in the same spot but higher and you can make it land on the ledge and smoke off short and anyone far b ramp so they need to commit onto site from short to get any early picks while you plant or come all the way into ct to see car and cross. If I had a premade I would try some long rushes with a ct and short smoke, if you can take pit and util car then there is not a whole lot that can stop you, the cts would have to make a hero play through smoke
Great video thx man🥰
thanks for the video, what game mode is that to walk/fly through walls and see where a grenade lands?
A video about some good lineups for breaking smokes with HE's in D2 seeing as how there are SO many default common smokes that land in the same place would be nice
That’s an awesome idea, going on the whiteboard!
A suggestion for next video please add smoke blooming time that'd be really useful too!
Another banger‼🗣 I can't wait to use these in faceit!
Thanks, I hope they work out well for you! :)
excelent video bro, learned a lot with this
4:55 CT-Peekers say ty!
7:40 I wouldn't recommend this smoke since you can stand on top of the scaffolding and see anyone who tries to get into closet
8:16 same problem with this smoke too.
It's not like they aren't good smokes but just don't get into closet cuz you're fully exposed from scaffolding.
Can we have a video about every super strong off-angle on bomb sites on every map? Like for example the pillar position on Anubis, the window hold on the baskets at water in anubis, behind default crate on mirage, etc... I would love your perspective on it!
That’s a fantastic idea, I’ve got that one planned. Hopefully I’ll have it out in the next week or two! :)
Jeez this video includes so much information i could get a bachelors degree in dust2
Haha banger comment
Very gooddddddddd bro, ty for the info!
Glad you found it helpful!
You can molly short from CT by jump throwing off of the wall
those b smokes are godlike lol
bro cooked
i am full
Best cs2 teacher ever
Thanks! :)
Thx man!
I dont even have a pc , but why not 😂.extra info
2:23 shouldn't it maybe be possible to throw this smoke from spawn or further away instead of on the xbox?
Hello bro, nice video.. what is the command to remove the smoke?
S tier video
Thanks!
can you share the workshop maps for the same?
is deep ct smoke fixed?
background sound?
hi can you do smokes for the new inferno?
why does the hinge smoke does not stick do the door for me
Are you doing a left and right click throw?
@@CS2Tactics i have the line up now bro
🔥🔥🔥
outplayed worked with my cs2 , in other games its fine but it cant record cs2 , i tried everything
Hmm that’s strange, I haven’t had any issues. CS has some weird stuff with recording though.
Bro is cooking for 29 hrs
Whoops, it’s going out today. 90 minutes
Valve didnt have the balls to remove Mirage
Yeah I’d much prefer valve to rotate the more PUG style maps with each other, ie Dust 2, Mirage, and Cache while introducing a reworked version of Cobblestone to replace a map like overpass in the pool. Keeping complexity is good, even though I do understand from their perspective that Dust 2 and Mirage are the two most popular maps in CS history.
What about decoy man? 😂
all u need now is this n mirage lineups. u will not be playing anything else really
at 13k peopl pick nuke like crazy
yessir bro
wtf is pizza??
Where the fuck is behind long doors molly on t site
shit map, great video
No why 29 hours
Haha, sorry it’s coming out in 90 minutes. It’s what I get for scheduling this at 3:00 AM last night haha.
de_dust2 is GOAT
ALREADY WATCHED THESE VIDEOS BEFORE. LAME.