I was saying this for years but you can't tell that people on reddit. Whats so hard for people to understand that Cheat Developers are also just programmers, they have the same IQ and abilities, don't need to fear the GOV, don't need to keep their code in fence. Its not Smart Game devs against dumb Cheat Developers, its Smart Game Devs against absolutely Smart Cheat Developers that are often smarter than the Game developers. I knew someone who was selling Cheats for DayZ, turns out he had a Master Degree and was later working as a Network Specialist at a Nuclear Site. How many Game Developers do you know who later work at the NSA,Nasa or Microsoft? Its not Dumb vs Smart its just Good Guy vs Bad Guy, and often the Bad Guys are smarter .... Reason is to make a game in a engine you need to learn C++ and youre done. For doing Blackhat stuff such as reversing a game, bypassing the ac, hooking into the process AND not getting detected C++ alone is not enough, you need to be absolutely brilliant smart by default because i would guess only 10% of the general coders could pull off something like this sucessfully. So the amount of competent cheat developers is smaller than the game devs, but exactly those cheat developers that can do it at all, are absolute geniuses without exception.
@@JerryO1995 Nah, developers are also just people trying to work and make a lving. if at all, it speaks volumes about VALVEs moral code and ethics. Valve is probably the biggest online casino provider for minors and adults and are still too cheap to pay some decent developers or maybe even buy out the head developers out of the Cheatcompanies. Like, Yesterday alone ~900.000 Cases have been opened. With key prices being at 2.50$, thats 2.25 MILLIOn Dollars in revenue for just Keys. Not even included steammarket fees for buying the cases. They literally could retire 2-5 Head-Developers from the best Cheatproviders PER DAY or let them even code the AntiCheat for their own product and removing professional know how out of the cheatcommunity.
@@JerryO1995 not really - anyone can make a cheat and it's not like anyone can go work for valve. I'd bet a lot of the people working on cheats would go to work for valve if they had the chance to. There aren't really any ways to join the cheat fight on the side of the game - the barrier to entry is too high. The only thing you can do is create a new platform to compete with faceit and make your own anticheat. And that's incredibly expensive and tremendously more difficult than making a basic cheat for matchmaking.
@@RandomNon-interestingguy no yeah absolutely, one needs application and approval and the other can be a personal side project, but more than that I'm speaking of how many people sell those cheats and how many more actively use them. Because making a cheat for yourself just to learn is not a problem, it's when they earn money from them that I begin to doubt people's ethics.
I imagine valve is going to use all that good anticheat data from a year of cs2, combine it with all the anticheat data of over 20 years of combined cs:go and tf2 and then ... do nothing
@@nicolas4377 when the new GDPR rules came we got the data from every CS match ever played. The amount of banned cheaters was 10% ish, so yes, sad world we live in:/
Yeah, and if in my city one person earns a billion € a year and 999 don't have a job, the average salary is 1 million € a year. That's not how statistics works mate.
@@nicolas4377 Theres literally free polls and studies available online where people said themself that 50% of People cheated on their Partner. I mean saying oh my god, 14% are cheating in online games is just the tip of the iceberg. Its a society problem and theres even worse crap, we just dont talk about it. This is all i can say to this, everytime im like "everyones cheating in game XY" i always try to remember that basically 50% of the people around us cheated on their partner, so its to be expected that if people even cheat in reallife they will cheat in the internet on games even crazier, so those numbers are still absolutely blatant low imho.
Not a single response from them, even for a moment, considered the individuals who don't want to cheat. To them it's just "everyone is cheating so it's fine". Some people need to play little games to make their deluded reality make sense
Think the issues goes way deeper than a rational explanation of just having to play some games to understand how it feels. I'm thinking narcsissism / ASPD etc. In order to take a stance like that it appears they have little to no empathy. Coming public about it on top of that shows they're just not properly wired.
@@asdadfafafafffallslsldd8068 agreed, i meant in the sense that they have to play the game of presenting it in a way that omits the victims (legit players) as a part of the conversation
Agree cheaters are losers but almost as much as normal people wasting their life with it are, only people who are not are influencers, pros and cheat providers since they make top 1% income
As for legal threats, russian cheat developers don't fear lawsuits, because under russian law, cybercrimes will only be prossecuted if the target russian people/ companies. That's why most cheats are developed in russia and many ransomware attacks do not even target your computer if your os-language is russian
"cybercrimes" bro cheats development is not a cybecrime. Simple as that. Its not like they'r scaming someone, they develop things that is interacting with 3d party software without anything money-related.
@@aleksei7564 Look up the Steam Subscriber Agreement. "Steam and the Content and Services may include functionality designed to identify software or hardware processes or functionality that may give a player an unfair competitive advantage when playing multiplayer versions of any Content and Services or modifications of Content and Services ("Cheats"). You agree that you will not create Cheats or assist third parties in any way to create or use Cheats. You agree that you will not directly or indirectly disable, circumvent, or otherwise interfere with the operation of software designed to prevent or report the use of Cheats." They could easily use this in a lawsuit against them, they lose players = they lose money (skins, more copies of the game, etc), but Varraz is right, the US doesn't have jurisdiction in Russia, they're not afraid of showing their faces. Valve just can not do anything if it's all registered in Russia.
@@aleksei7564 They are hacking into CS client, reversing it to find exploits that they can use to make cheats which is against Steam/Valve/CS ToS. Stop glazing them.
the excuse for developing cheats being HvH sounds so unbelievably bs and such a cop-out, you're not introducing a new mode, you're just overwriting the current intended mode and making games unplayable without hacks. It's not a 'mode' its basically making it a completely different game. Its like you start playing tic tac toe on the mona lisa so no one else can enjoy it for the artwork, its ruined.
to be mad at a cheat developer because people cheat in your games is like to be mad at mcdonalds for making people fat because you're sat on a plane the people are always the problem, if not cheating, then toxicity, if not toxicity then no comms, if you do well your team gets adhd and stops holding things to run around try and get kills themselves and die, if you do bad then you get called stupid and messed with. Need to go back to old days with communities and names people remember so no one can be a permanent jackass with cheats or whatever else
it's not bs, I play hvh on 2023 csgo on community servers made specifically for hvh. there's also people who play 2018 hvh. cs2 made hvh boring because of nospread and rapid fire.
@@Gozo77 sry i dont let companies have control over my pc, there are like, lots of really important things on there, and all it takes is one greedy employee.
51:41 Back in the 2018 i used chrome extension which checked all of your matchmaking games looking for VAC accounts and after 30 minutes it showed number of over 800 cheaters which was 1/8 of all players I ever played with back then.
@@Raulxz This is the number of people caught. If you remember correctly there is free cheats undetected for 2 years onwards. You had to be moronic to get caught. I stopped playing cs, but i today checked again. I played against a spinbotter in wingman 4 months ago. This guy is playing every day and is still spinbotting and not banned. 15ms time to damage, 5% counter strafing. I just tracked this guy but played with atleast 60 cheaters in my last premiers. Those where people i was 100% sure, and most of them where on my own team. Dont be delusional. I switched to single player games and soulslikes and i am finally happy. Fuck CS
I actually cannot believe they are saying to 'normalise cheats' like it should be a thing for people to do. It is valves fault for this as a billion dollar company cant fix their game or cannot be bothered. First letting tf2 die and now counter strike. These guys excuses for developing cheats is a 'new game mode' which is bs
I honestly think gabe doesn't care for CS anymore. It's evident by him never attending a CS major, and attending multiple dota majors. He probably sees the entire skin and gambling market as a horrible thing for his company, but at the same time it's the reason Valve is so rich. They've made their money now, so just ditch the game, let it die and at the same time still rake in millions a month from the skin market
They should just fix the anticheat and make the game atleast 30dollars. Thats how you fix 95% of it/the casual and people who cheat cause they got cheated on.
@@LeumazDnazor Divine intervention. We were lucky the guy got disconnected during the round and reconnected again, but that meant we had to end it there and then.
I just played with 3 stack cheaters and they were even proud of it in all chat. What's pathetic is that we are all 3k and they even cheat at our super low elo.
the problem with that is, you already ruined someone's day by cheating in the first place, for Valve to put you in a cheater only queue. And then there's a good chance you reach a high enough ELO where even if 4 people are cheating out of 10, you're ruining the game for 6 other people. So you ruined the game for 60% of the people playing that game with you, and I don't see how Valve can take that.
Valve should collect these cheat devs like Toy Story action figures and double their yearly income to develop anti-cheats instead of what they're doing. the CIA does it, why can't Gabe? Lord knows he's rich enough
@@scerball6282 I hope not. But you can only do so much behind the scenes nonsense and market manipulation. If there’s no players there’s nothing to prop up
I was 19k rating in premier and i just quit 2 months ago cause i just couldn’t take it anymore. Ofc faceit but people that usually plays premier are now in faceit. No talking no info, i asked a guy with a mic why he doesnt info (faceit) he responded «who cares» Competetive CS is dead. Fuck that game
just played one premier match after playing faceit, 100% agree. sad to see this game dying because of this. ill quit after 15 yrs cs if they will not fix this in near future.
there will always be ppl who don’t talk or just don’t care, you either find good mates that u know in real life, or good randoms you add or u play solo
@@sannii2222 sure but its all about statistical average which decides about the overall game experience. In comparison to faceit, premiere is unplayable right now.
@RabbitConfirmed yes as i said its better but its not a permanent fix especially with a free game it costs nothing to test and develop software to gain a advantage
Most selfish people have a way of justifying or even beautifying for every selfish things they do in life. That's just the basic psychology of all selfish human beings on earth. Their own subjectivity determines the objective "right/wrong" of their own actions...so it's impossible for anyone to hold them accountable for their own behaviors.
I love how the devs came out and talk about how public cheats are on the market. HvH lobbies in matchmaking is such crazzzy idea that Valve could be doing. If they haven't used the kernel anticheat yet then they must be innovating. I think that banning the cheaters outright wouldn't be a great idea. The whole reason they are making up wait so long is to collect the data, and as long as cheaters are playing CS then Valve continues to collect data. The cheaters will never be able to play against non-cheaters because Valve will always have the newest data on cheaters.
Those cheat devs should be behind bars for a long time. They actively sabotage a commercial product for profit, causing high monetary damages by the CS2 devs needing to spend money on cheat-detection, anti-cheating software development and the cost of staff and equipment for running it plus potential lost revenue of people quitting the game and not buying microtransactions and people not even starting to play the game because of its bad rep.
Its kind of a no-brainer. You could ask any legitimate cs player to testify that this drains motivation like nothing else. There is nothing nobel about cheats what so ever. If they did not have stupid intentions they would not even be trying to bypass VAC. They are free to, and have always been, play on nonvac servers. They choose to enter the clean servers, they are not forced. Anyone with massive hours in cs will have played with cheats at some point. And thats fine. As long as you dont play in a VAC server which implies rules. Heck the game even supports the most basic cheats itself - if the server allows it.
I do have a hope that im analyzing the situation correctly when I think that this timeline with very low anti cheat effort is actually on purpose. They are collecting data to train their AI anti cheat model, and as such, you want to be 100% sure that there is zero false positives - which is why they are just letting the AC be as it is for now. You can then after the fact look at the data and identify data that points to obvious superhuman skill - even use the data itself to set a good threshold - because the data will probably reveal a gap between legit players distribution of time to dmg , for example. But before you have a good sample size, setting these variables would be pretty random and incur a lot of work to backtrack wrongful bans. So what we are seeing is hopefully valve intenionally, for the sake of efficiency and also performance, going down this route until the AI model is good enough to actually get deployed. Succes of an AI model = Data quality and size x processing power. To my knowledge they are actively building the processing power to analyse the games as they are being played. And also train the model.
Its a free game any outside revenue like skins has nothing to do with them and if the court somehow hears that it makes people not wanna get skins its a very flimsy and weal argument it will not hold up in court
Actually there is a CS2/csgo matchmaking website for cheaters. At the time of writing this comment, there are zero players queuing or playing the CS2 mode on the website, and 50 people playing csgo mode. The platform is there, but cheaters will always prefer official matchmaking for multiple reasons. 1. The anticheat:. As ironic as it sounds, many cheaters will prefer to play on VAC secured servers, because it doesnt allow specific features of cheats to be used, and those features are usually extremely annoying or overpowered. 2. Easier competition: Simmilar to how it is with MM/Faceit for legits, people on matchmaking are less skilled than on dedicated website for competitive play. Hvh actually does require a fair bit of skill (it required more in csgo, but cs2 hvh still does have skill involved, especially map knowledge)(If you want to argue about this, i will be more than happy to let you play on a 25k elo account with my cheat and my settings and watch you struggle to get even 1KD while being surprised that it is possible to wallbang from CT spawn to connector on Mirage, or from CT spawn to T spawn on vertigo etc etc) 3. The ranking system: People like a sense of progression and seeing some numbers change according to their wins/losses, having something to fight for. Even though the dedicated hvh website does have a ranking system, it is in my (and many others) opinion pretty bad and the games are usually very one-sided. Valve does the ranking system better, achieving balanced hvh games. If u got any more questions i will gladly awnser.
@@pseudoendotrizine just pathetic don't need hvh just stop fucking hacking and play the game normal at your own skill lvl wanna get good practice more y'all cheaters straight suck and shit alot of people could be making good money from video games rn but cuz if cheaters it's extremely difficult to stand out lmao cuz everyone is cheating
The reason why separating cheaters from legit players with 100% success-rate is an L take is I think the following: if you detect EVERY cheater at ANY time immediately, why not just ban them? Why separate them and make them pursue more and better cheats? Just ban them if you can already detect them, because after all, cheats are intended to circumvent the actual mechanics of the game, so fak that - if you want to develop and program things then use that time for something useful instead.
also they still have no excuse for the state the game is in when they have the money they do and the time they spend ESPECIALLY when the game, maps, weapons and balance have already been made for them. Valve is lazy. This is coming from someone who is in the 3D industry and has made hundreds of models, characters, and animations. over 5 years, billions of dollars in revenue, and the game's already been made. There is no excuse.
also garry's mod's successor, sandbox, uses source2 and gives anyone access to source 2's toolset and has had plenty of public betas that last for months at a time.
@@OkiDopi Sandbox looks nothing like the aesthetic CS2 pulls off. CSGO and CS2 have different textures and new maps and models as well as guns and materials and animations.. its not as simple as converting it over. It takes real man hours. They had tried to polish it before it was released, but its impossible to do, but they tried that's another reason why it took so long.
@@Gelcord the point I was making with sandbox is that people had early access to source 2 engine and tools to develop third party cheating software since cheating was a topic brought up in the video. Your comment about different textures is silly but I understand why people that don't have experience in 3d think this. 5 years, unlimited money, the concepts are all already made for them, most weapon bases are still the same geometry, the uv maps are the same layout so everything could transfer smoothly meaning they didn't have to remake every texture from scratch, rather bake roughness / metal / normal maps or whatever source 2 uses. The process of creating these maps for the most part are nearly automated with industry standard tools like substance painter (aside from normal maps) there is no excuse. From many years of working in 3D, the hardest part is the concepting which was already done for them in GO. Some maps aren't in yet because Valve doesn't make / remake them all but has the community make it for them (cache). BUT the visuals aren't the core issue of cs2. The visuals are gorgeous and well done. Asides with how noisy inferno was on release it's amazing. My point was that in 5 years, the 3D and concepting of the game should have been streamlined and finished early on since the game already existed, from how it plays, down to the balance of weapons, economy, systems and how they look. If that's the case, the remaining time spent developing shouldn't have resulted in the product we have now. The core issues are that you still can't crouch jump properly 1 year into release, constant game breaking bugs, and movement inputs still execute a random number of ticks after input, core game modes have been removed / not been implimented, communities have been killed with the treatment of the community browser, better alternatives to matchmaking have been neutered (faceit), and whatever else everyone is upset about. The math doesn't add up. A silly comparison is valorant. Same development timeline as cs2, but they had many more assets to create from scratch. The whole game actually. Different systems, concepting the visuals, everything. And while it's not my cup of tea, the polish is there, for the most part it works like a fine tuned machine that gets love and care you'd expect a multi billion dollar company to give a game that generates that much money does. Valve doesn't have an excuse for their laziness. I can't blame the devs for not wanting to work on it anymore with how much they're getting flamed on social media. It's still embarrassing, having all of the conditions they had and still failing. They had every possible handicap to ensure a good release and still dropped the ball.
@@justadude8716 Nah i do it too, me and my teammates do everything to block and grief them, recently i made our team lose a match by griefing the cheater and not letting him play
@@somaannn What do you think the cheater wanted? Simply to win? When doing this you have to realize that you're likely just doing what they want even if you think you are inconveniencing them. They love attention, you're giving more to them than they would get otherwise.
there are always a few guys like that, like if they dont want him to pause and actually give his input and react to the video they should just go watch the video alone... its so stupid
@@oooooba8343 like you say, they dont understand, that Ohne have to talk about this with his chat. Dont think so, that if he would watch for 40 minits and didnt talk about it, i think 50% of viewers will quit because its boring. They come because Ohne and not because they will watch with Ohne 1 video. :D But i hate it too, if Ohne Pause in 5 min video like 20 times and talk bullshit, its same hate. :D
As a CS player. The cheat developer actually is a good thing. It’s like a hacktivist. Red team, blue team, white hat, black hat, and so on. These cycle will improve the tech and innovation for the industry. But again, I hate cheating, not the innovation. Valorant’s anti-cheat is also cheat in a way. It’s basically a spyware.
this is probably not gonna be seen by anyone but i am an avid HvH fan in a multitude of games and the meta and skill expression is unlike anything else in a real game mistakes can go unpunished in HvH there is no room for mistakes or any type of gap in knowledge but ohne is right people like me are out weighed by people wanting a fish in a barrel experience
bro i wish i could, i invested 7K and it's already down to 3-4K 💀 Im betting on CS2 now, either they fix it, and my skins are gonna go back to 7k one day, and otherwise ima just lose it all. fuck it.
Theres cheaters everywhere. Even in helldivers 2. Litteraly people cheating against actual bots. How shit must you be as a gamer to need to cheat against bots. You cant even win money in this game and theres no leaderboard, nothing. Its so funny, but yah usually they just get kicked because the fun is all about you getting absolutely shit on for 40 minutes but still complete the objectives
I'm 37, so I grew up on cs 1.5 and 1.6, and I think it's the culture around certain games being hard. We had cheaters back then, but games were so much harder back then it was normal. As time has gone on, a lot of games, especially single player are just extremely easy, even on hard mode, so when people get into a game like CS, they can't handle how hard it is, so they cheat. Weird take I know, but think of how hard games were 20 years ago, most of them were really hard to complete, nowadays, apart from the odd games like dark souls, everything is super easy. People are so spoilt nowadays, they have to cheat to feel good about themselves. Gone are the days of grinding and working towards something, dying hundreds of times to actually achieve the end goal
@@Silverwidowsbig difference between 1.6 and csgo and cs2 is that 1.6 was all community owned and there was always admin to watch over the games and if somebody was cheating or whatever he would get banned instantly, also cheats were way more primitive so it wasnt hard to spot a cheater, and also most of people on server would know each other irl and if somebody was cheating he was making a disgrace for his actual name and also was at risk of getting his data leaked which was way more scary back then then it is now, with way higher chance that somebody will fk him up irl
@@fistrexx admins ? Yes maybe in the high tier community, but for everybody else it was the wild west. Also I cant help but have a little fun about your statement growing up myself on the danish scene, we have had so many cases of long term good players , getting exposed. And early 00's , yes we had admins an such if it was some tournament, but their integrity and skill was a dice throw. I even remember examples of teams getting banned because the loosers was so well connected, insisting that the other team was cheating, so the admins ended up just bowing without finding proof. It was not all roses and handshake back then. When someone in the top tier of the scene was getting attention, they would usually force them to come play on lan, in a netcafe or something. But again, one of the best players I know , has been caught 3 times for cheating in official games. He is a moron, yes, but without the cheats he is still top 1% of the top 1%. He is just so weakly minded sometimes - while having the hardest grinderheart I know of. Correct me if im wrong. But to my memory, before these "wall hacked maps" existed, many good players was playing nuke deliberately with wallhacks - and it showed in normal games, they kind of started the extreme era of wallbanging on nuke. They knew every wallbang spot because of playing like this for fun. I remember one of the first times I played with my cousin who had been doing this - it was ridiculous - you could hardly take any route without getting spammed. Pretty quickly it spread, and soon after came the maps with see through walls.
Ai anti-cheat over kernel seems inevitible the question is when not if... also, these guys are such clowns lol Hacker leagues? They are completely jaded if they think people want to to watch that.
Proper mental health support is the only thing that can actually fix cheating in online games. Cheating is basically wanting to play a game and then using cheats to avoid learning to play the game properly. I personally fail to understand why you bother playing the game at all if you don't want to learn it? Wouldn't it be even easier just not to play at all? The only reason I can think of is being a wanna-be-hacker and feeling superior because you can "win" the game without learning it. Do you actually feel superior if you *purchased* a cheat for a game? If this was about hackers that actually create their own cheats and use those cheats by themselves only, then I would understand this as using hacking skills to beat the game.
@@ForOne814 What's the monetary gain in WoW? Selling the max leveled character for real money, right? That's cheating by the *buyers* that don't want to play the game but for some reason still want to buy a fully leveled character. The bot operators just work for the eventual *buyer* who is willing to pay to cheat.
Ahhhh yes, the legendary pay wall, so not only people have to pay for prime to play comp and get a rating, so they should another subscription service to to "fix it". News flash, cheaters dont give a shit, if theyre ready to pay between 300 to 1000 dollars, and then a portion of the winning cut to the developer, they wont mind paying 5 dollars extra. Valorant is a free game, and ive only encountered 2 cheaters playing it for 3 years, i get those in cs on a daily basis, and sometimes, in a match theres more than one cheater. Its valve thats the problem
People are desperate. Hence they tend to _only_ focus on what can reduce cheater numbers. But in their desperation they ignore the potential severe collateral damage of some of those methods. Even if you "just" make CS2 €30 per account, which might disincentivize a handful of cheaters from creating infinite new accounts, the number of actually normal, casual players you simultaneously drive away from the game is ENORMOUS. Especially since we're talking about a free-to-play game. Even if it was only €5 once in a lifetime, you could lose _hundreds of thousands_ of potential future players, if not more. And that's BEFORE taking into consideration that people who already pay a certain sub fee for their cheat software, even if it's "only" $19, as mentioned in the video, are much more likely to accept that than legit F2P players. In the end, this could very well lead to a _higher_ ratio of cheaters to normal people instead of the other way around. Not to mention the massively decreased overall player base which would have a severe effect on stuff like the skin market, queue times, general popularity, probably even interest in the esports branch. All of that for MAYBE keeping a fraction of the cheating population away.
I knew it since around 2015-16 that there are a lot of people that cheat and for every 2-3 banned cheaters there is at least 1 that knows how to hide his cheats and can cheat everywhere. It's just so simple to play with an radar hack or soft aim and not be obvious and you can cheat forever, honestly the cheaters that get banned are 85% just braindead or don't care to get banned. There are also a lot of PRO players using cheats online. This doesn't surprise me at all, just confirms my suspicions that I have since 2015~ish
Most use anti aim and offset model and nothing else when it comes to faceit. Harder to kill means easier to get kills and you will ALWAYS have the advantage even if they see you first. Plus only using those will make it EXTREMELY hard to get caught. A LOT of really high level players use this believe it or not. It was around back when CEVO was dying...I miss the old days...we are in the age of cheaters. Plain and simple.
chat spamming "based" for ID-required game accounts like in China is insane. Also source 2 is not a new engine, it is just new to CSGO. And even then, CS is popular enough that there are many people working on reversing it.
So what these are Neverlose developers? Edit: The guy on the left is aVitomin btw and he is community manager as of right now. So he isnt a developer, I dont know who the guy on the right is though. Actually ikarus1337 seemed to say it in the replies that this is A47(Anarch1st47) and aVitomin
11:57 @ohnepixel Valves priority is skins and making money.. When CS:GO was a thing they complained of not having a good enough engine to make a good enough anticheat because the engine had limits. They made a new engine with better lighting and better looking skins but still no good anti-cheat.. They made the skins look better to sell more skins and still have no good anti-cheat even with the new engine.
I guess you didn't watch whole video. They were talking about VACnet AI learning cheats through players behavior and. Thats why some of the clean player cases with high sensitivity spinning around "goofing" were getting banned
@@tatuetelainen9358 I did watch the entire video. I still stand by what I said, valves priority is making money through skins and not through making a good anti-cheat. They are getting better with their anti-cheat as of late but it was not their priority this entire time. When thirdparties have a better anti-cheat than the actual official game, it truly says something about their priorities.
Einblick von jemandem, der jahrelang mit der Industrie zu tun hatte und auch einige Jahre darin gearbeitet hat, selbst kein Cyber Secutiry / Anti Cheat Spezialist ist, aber dessen bester Freund einer ist: Valve hat kein "long game". Valve wie nahezu alle anderen großen und vor allem erfahrenen Studios spielt das "Safe Gambit" Spiel. Hier wird notwendiges Übel toleriert, um eskalierendes Übel zu vermeiden. Ziel ist nicht, nie wieder Cheater im Spiel zu haben, Ziel ist, Cheater im Spiel zu kontrollieren. Valve wie auch jedes andere erfahrene Studio weiß, dass es niemals möglich sein wird, null Cheater im Spiel zu haben. Jedes MP/PvP Spiel das behauptet null Cheater zu haben, ist sich derer nicht bewusst, oder verschweigt/vertuscht sie. Statt also mit Holzhämmern Stahl bearbeiten zu wollen, und mit Wolle Mauern zu errichten die Steinprojektile aufhalten sollen, baut man lieber darauf, das Übel nachzuvollziehen und im Zaum zu halten, was deutlich weniger kostet. Die Cheater kosten anders als bei anderen Plattformen, in Videospielen selbst den Entwickler kein Geld. Es werden keine Spielerdaten gestohlen von derartigen Cheatern, noch Geld geklaut oder ähnliches. Es handelt sich also zu keinem Zeitpunkt um aktive Verluste. Daher ist hier reaktives agieren günstiger und auch langfristig machbarer, als proaktives vorbereiten. Vor allem wenn Cheater dann eh wieder einen Weg drum herum finden. Ist also alles durchkalkuliert. Und Valve weiß genau, dass die Leute das Spiel weiter spielen werden, weil es keinen besseren Ersatz gibt. Und die paar die gehen, tun im Gesamtbild nicht weh~
Kernel Driver Anti-Cheat makes cheat maker's job much harder and it would stop these "your friends' mom/dad can develop it" level cheats but it wouldn't stop everything. If I was Valve, I would work on something that would make all cheats much much harder to develop for the next 10 years. I hope they figure it out in 1-2 years and not 5-10 :D
Yes but these deep rooted anticheats also open up voulrenabilities to gamers systems. Just look at apex legends. If the game has full acces to your computer, hacks can use it to gain acces aswell.
@@neotei9561 this happens all the time, even with user level software, you ignoring it doesn't mean it doesn't, and of course attackers don't go telling people that they're doing it. Were you not alive when the ransomware epidemy happened? Did you not hear about the Log4j vulnerability that allowed code execution in other's people's computers using Minecraft's chat? Have you not heard of the very recent XZ Utils backdoor which affected ALL UNIX and Windows systems? Have you ever taken a look at the list of CVEs? Knowing this, why would you want to add a critical point of attack to your computer just for the illusion that you're playing a game without cheaters? Because there are still gonna cheaters in every game, that's for sure.
@@neotei9561not valorant but other ACs that have kernel access have had vulnerabilities that lead to people getting hacked. Apex is one, genshin impact had people getting ransomware on their Pcs
HvH strategy in CS2 is basically finding whatever 27 wall scan you can get and camping it, ive seen people on Nuke or Mirage kill people with scar on both sides from CT spawn on both of these maps.
I started cheating in csgo 2015, since then i only played hvh, because its more competetive as just running over non cheaters@@asdadfafafafffallslsldd8068
@@asdadfafafafffallslsldd8068 not true, have you ever heard of 'hvh' ? its what a lot of cheaters play, its hack vs hack and for anyone that isint a loser is the only fun way of cheating
I haven't played CS in years, so I gotta ask. Isn't cheater vs cheater matchmaking the most boring thing you could ever come up with? All I can think of is 5 spinners vs 5 spinners where those with the best cheat wins... am I missing something there?
No because the best cheat is public and nearly everyone uses it, so its really about how you use it and how you play. Even with the best cheat you can still get smoked by others if they know how to play right
it's only interesting for the people who make the cheats, to go up against themselves. For everyone else, even people who buy the cheats, I have no idea what the appeal is
Hello Mark. I wanted to add a little from my experience on the subject, but it would be a long comment. Long story short, I am an 87 dude, playing cs for more then 20 years, kind of avarege play, some would say: top silver, with some nice rounds and stats, sometimes really lucky or nicely clutched. I refused to play cs go, when it came out and been resiliant to 1.6 until 2017. Then I stopped playing until 2019, when I finally tried cs go, but soon realised I want to play just Danger Zone. I firstly loved the mode so much, but hated the jumping features, because I was constantly killed by jumping players and get stumped aswell. Then things changed, cuz I started learning the mobility kit and was able to get over, the frustration built from "jumpers". The thing is I started getting better and better and got a lot of reports , and my Trust Factor got to the point, I could not find a match, or if I would find one, would be cheaters heaven. Trust Factor can be afected by fake reports. I did not mention that I never cheated in cs, not eaven tried out any cheat offline. I am clean as a baby can be. So it is not fair to have Trust Factor in this conditions. If I play a nice match, the frustrated make report and eaven I did nothing wrong, my tf gets fkked.
And I actually cannot wait for Danger Zone 2 ! Its been more then a year, since we had official dz in cs. I had enaugh premier and unplayable wing man. Pool is actualy a nice add, but we want DZ2 !!!
VAC as a base AC, HvH and LvL lobbies, VACNet and VACLive on LvL, new accounts get sorted over time into their respective lobbies based on own playstyle and detection flags... Public cheats would be easily added to VAC, Cheaters with better cheats would still be allowed to play HvH and normal players (LvL) would play in a way safer environment, more refined and easier to spot wrongdoers. Sure we're allowing Cheats but only certain ones and only on a specific scenario, they can be nuked because it will be easier to spot them too, so Valve could grab some banned cheaters return money from new accounts any time. And the LvL would still handle the occasional hard to spot thief scam scumbag but mostly be cleaned of blatant cheaters. I don't see an actual bad side to this... Less effort for Valve, more data for VACNet and VACLive, less cheaters on regular matches, cheaters will have their own place (if they have a temporarily undetected cheat), bans can be manually reviewed again and Overwatch would be handed over through application (including demos for review) before acceptance, Overwatchers would still be monitored to not feed wrong data nor side flip (becomes a cheater later)
I think detecting and not banning cheaters but pitting them against each other making them have worse games without knowing why is exactly how u ruin most cheaters reason to buy cheats (clap others)
of course it is about hvh neverlose(their cheat) is designed to play HvH, there's A LOT of legit cheats that are MUCH cheaper and allow you easily win fair players
no valve does exist to sell skins and other peoples games. I really dont care how many years they spent making a worse engine so some shadows can look incrementally nicer
Unpopular game engines don't have a lot of cheats on them because who tf is going to invest resources into developing cheats for a game that nobody plays?
cheating or developing cheats should never be a criminal offense. China and S Korea are not "ahead of the game". Imprisoning people for cheating in a game is crazy
its so CRAZY how it all is so open and legit. Eye opening story and insight in this world of losers 🤣 I accually get mad and sad to see its so free and open to make a show about it.. WTF Valve enjoy ur summer vacation in hawai 🙈🙈🙈
“How are they not afriad to show their face? “ its a video game nobody is gonna try to kill them over a video game and chances are if you see them in public you wouldnt bat an eye.
cs is generationally popular and its not hard for me to imagine an addicted, very mentally ill cs player coming for them. especially in russia where the majority of the playerbase is (11.5% of all players). id never open myself up to that opportunity but theyre obviously not very smart people with big egos
You must not know the HvH scene. I was in it from 2017-2022. If you didn't have decent opsec, you would get doxed, swatted, sim swapped over literally nothing
the stats info and net graph stuff could be used natively in many games as a source of extra info to take advantage of enemy positions. Cheat devs of newer games seem to exploit that info turning them into more disguised outputs on the screen, such as color/size changes, etc.
Its crazy how so many content creators think making kernel anti-cheat will improve anything. easy-anti-cheat, and battle-eye are both in the kernel already but are worked-around en-mass for those games that use them. The only reason faceit anti-cheat "works" is because 99% of cheaters dont care enough to even bother with faceit, because they dont really get anything out of it vs just cheating in the base game. If valve started using faceit anti-cheat in the main game, it would be bypassed in hours and probably be effectively the same as matchmaking again within weeks. Valve had the right idea with AI anti-cheat based on behavior but they executed it so poorly. I'm glad valve doesn't compromise their morals for near-zero benefit.
youre silly bro, part of the problem is just how easy it is. elite cheaters who will buy dma cards and other things are only a small percent, but cs attracts people who want to cheat for fun/troll because its so easy and they just dont get banned. at its core its similar to suicide prevention, if you make it harder to access, the numbers WILL go down
What a pity we don't have an example of a game with a similar level of faceit anti-cheat that works in game always and not like in cs only when you want to play on faceit. Ah yes valorant... Why for 3 years of playing valorant I only once met a cheater and that I did not even suspect that he is with cheats until the game was not canceled on the 2nd round and did not show a sign that he is banned. Everything you wrote is complete bs that has no bearing on reality.
It would be so much better if these cheat devs just were honest - we make cheats because it's a lot of money, and in places like Russia, earning millions a year is unheard of. I can provide for my entire family and have fun playing video games at the same time. That's the real answer, stop with all this gymnastics around "oh i want to do a HvH mode, if i didn't do it someone else would", just be honest
A lot of this could be prevented by lowering the amount of reports needed in 24h to get into a overwatch case (11 reports in 24h), also disabling making new accounts from same IP address and/or from same email addresses if it is at least repeatitive. As if 6 reports in 24h and if for example 12 reports in last 10 mm matches or so, that would counter quite a bit of cheaters in my opinion. Prime and trust factor are not to prevent cheaters to get into same matches as legit players, however it does lower it just a bit, but it's more for the legit players to feel "safe," and of course getting money from Prime. They are a good addition to the game, however Valve should make an even a decent anticheat. There's many alternative ways to counter cheaters without making an Kernel AC and/or gathering more peoples information about their PC or so. It's a big scheme of making more money robbing the stupid who don't (or don't want to) understand how Valve makes big bucks and keeps the legit players and the cheaters happy.
12:05 bro you are TRIPPING if you think that this game deserves any respect for their 4 years of developing one of the worst reforges in history of games. I can name minimum 25 issues with cs2. 6000 hours on this piece of shit game for what.
Yeah ohnepixel is delusional and blind for this. So many bugs they don't even care atleast you can open cases. I have 6k hours too and can't even play my fav game mode which is kz because they fked this game
As a cheat developer myself (not publicly, just for me in private) I can say that I am very interested in HvH. it might sound stupid, but I am not actually interested in the core gameplay. I was playing legit for quite some time but completly stopped like 3 years ago. I was interested in the release of cs2 and watched some videos, which made the algorith think I was interested in it again, and it also recomended me an HvH video. Because I am interested in programming I actually got back to the game to develop a cheat for it and I can say while I still dont enjoy normal cs rounds I do find a lot of joy in developing rage cheats, made for HvH. Making a cheat to just dominate normal players is boring asf imo, because you can easily get there by just creating a simple ESP and a good aimbot. HvH on the other hand is a lot more complicated, its mixxing ingame skill with programming knowledge and thats what actually keeps me interested ✌✌
making games paid does cause issues for cheaters ofc but it also encourages account selling. I.e: account website starts selling steam accounts with CS2 and no items, they occasionally have other games on them but they are only sold for $5-10. What you don't know is these accounts come about via hacking dead accounts, or when someone hacks an account for skins and then throws the carcass on an account selling website. It just further encourages account hacking as now you can make even more money from doing so and it's almost guaranteed money. Pros and cons, idk what the call would be
HVH is just gay. You can't justify it in any case. What is the point, really? Most of these guys are not even developing their own cheat anyway, they're just using something "off the shelf" so, what really is the point playing a game that requires no skill??
Even the cheaper cheat menus have some impressive features, without using walls aim or radar there's still alot you can use to find out where people are
They are suing for Terms of Service violations. Companies can sue for bot networks etc. You can sue cheat makers in any country but your chance of winning changes. Also PayPal and credit card providers can intervene for big companies in some cases but that's rare.
I am a software engineer and I also programmed cheats out of curiousity. It isnt even that difficult, but it is an interresting topic. It makes fun to develop a cheat so I can fully understand his intentions. And sure if you can earn money with it, just go ahead. It is not that others will do it. I dont think that matters at all. It is more like selling weapons. You are not responsible for that. I could sell kitchen knifse, am I responsible for people killing other people with kitchen knifes? And of course, the purpouse of a cheat is to cheat. And a purpouse of a gun is to shoot someone. But in the end the buyer is responsible. If he wants to cheat, he will do it anyway. So why should you care or have a guilty conscience? It just doesnt matter. The problem is, that the developers of the anti cheat software are not doing enough to prevent cheating. You could do with ai. At least some try. But it is just a matter of time when cheating wont be possible anymore because ai will detect everything so who cares. They know and understand that, so they dont feel like they have to be afraid a lot because they also know, there will be the day when they will earn money with other software and yh, they will just do it. THey could be hired as anti cheat programmers. I can understand them. The problem is the people, not the cheat. And the stupid expectations of the people. The community thinks, that you can become a pro gamer playing fair, and it is not true. The whole competetive shooter community is like small childish fools. And in my opinion, if you are smart, if you know all that shit and if you are a cheat developer yourself, why should you care about the stupidity of the world? The only reason why there are few ai aimbots is also simple. I tried it myself and the issue is, that opencv runs really slow for specific tasks. You have to find working fixes on how to use ai video analysis really fast but i am very sure, that it will be a major problem for at least some time. For the time, until the ai anti cheat works well. It will be a very short race between ai cheat developers and ai anti cheat developers but in this case, I honestly think it wont be the same issue with cheats we had in the past. Because with ai it will be possible, to create working fingerprints for players, even if they didnt figure out how to do it very well yet, i know they could, if they would be smarter. I know I could, so they could too. They only transfer the data to another computer because the anti cheat cant detect cheats on the other computer. So if you have a controller api on your computer, that you can remote control your inputs (which Valves Remote Play and Geforce now does too), you will have no input lagg at all and the cheat runs on another system. But they only do it, because the anti cheat scans your software, has some whitelist and blacklist and it checks if your software has valid certificates. But it wont work on ai cheats simply because you can get a valid certificate for your software yourself, and it isnt even difficult. And as the developer said, it isnt even illegal. I mean a certificate for a remote control software which is driving a bot is just not illegal. You cant do anything against it. And if you program your own cheat, it doesnt matter if a anti cheat software scans your hardware. You could even use cuda from your nvidia card to enhance your ai processes very well. Right now, the expertise to create a very great working ai aimbot is quite difficult for most people, because they need to learn all this ai stuff first. But they will. I could imagine some already do. The people are just not able to imagine all this stuff because the main playerbase is too young. I am almost 40 yrs old, I am not that naive anymore. I stopped playing CS because it made no sense anymore, because in the top teams so many people are cheating. When I played we also played the eps playoffs and lost to cheaters. And I always had the feeling, that at least two of our own players were very suspicous and maybe cheaters. So i stopped playing it, because I understood, it is a hacker vs hacker game. The dev is absolutely correct. By the way, reading the memory wont help with wallhack. But you could create an esp with the data. The wallhack itself requires driver hacking. But you can do wallhacking with cuda. Transfering your memory is working well for aimbot, triggerbot and esps, because their source code is using the memory to get the positions of the players, their bones or hitboxes to be more precise, and calcualte your own players vektor and the target and the offsets your mouse to shoot directly on the bone. It is at least the most simple way to do it, but also the most obvious way. If you play with this kind of "old type" of aimbots, you will easily see it. This results in this typical shaking of your crosshair over the head. And this super obvious jumping right on top of the target. I can tell 99% of the pro players play with a trigger bot. If you do it right, it is impossible to detect, unless you have an ai. AWP + Triggerbot = everything you need to win even against pros. (At least in random fungames, you will lose to real games because they also cheat but know better tactics than you do) And this is the hvsh thing he talks about. If AWP + Triggerbot isnt enough, what could you do in addition, to become a better cheater without getting detected.
still blows my mind how many people can't just get good and fuel trillion $ industries like this... like you make 50K and spend 25K on hacks?! for a game you play on the side?! get it together people you are the real issue not the devs. like just get good play the game legit... why is this so hard to understand? supply and demand... where supply is skill. but somehow u demand to be the best overnight? i get when million $ tournaments are full of hackers and teams of hackers, they want the money so they cheat... but basic gaming? pubs? like do u load up stardew and hack? do u load up MC and hack? what is your issue? its clearly something wrong with you developmentally.
Tribes Had this game not had people make a spacebar rapid fire script, I don't think it would have turned into the game that it did, "skiing" and many other client and server side mods actually defined that game in the end. I grew up with a Game Genie, and to me cheating is fine until it starts impacting someone else unknowingly, if can revitalize the enjoyment of a game.
The same reason these devs wont be sued is the same reason the google lawsuit going on right now wont happen, international court cases are incredibly hard to do when the two countries already don't want to communicate with eachother. There are other reasons but the chances of Valve managing to sue them is slim to none without having a company in Russia
The problem with the trust factor solution that valve has come up with is that it punishes smurfs/alt accounts in the same way they punish cheaters. Say what you will about smurfing but its not even in the same boat as hacking to me. If you make a brand new account and grind it to level 10 to play premier and then drop 35 your first match and everyone on the other team reports you then you're going to end up with low trust and it takes about 15 more matches to get out of low trust. I know because I've done this with multiple accounts that I then sell to people. I'm faceit 10 and 26k ELO premier so when I play a match on an alt or smurf that I'm going to sell I without fail get called a cheater and get mass reported. Now, I'm not opposed to valve doing this because smurfing is a form of cheating (to some) but what happens when a person who has played FPS games their entire lives decide to pick up CS2 and are just genuinely better than other people at the same ELO because they have more experience in FPS games? They're going to get reported and end up playing cheaters which will cause them to quit the game. That exact thing happened to my friend who was a pro halo player and he refuses to play CS2 now because of it.
As i said before ,cheats are so far ahead anticheats ,because this guys worked for so long ,Valve is not going to be able to catch very soon . They left the anticheat undeveloped for so long ,they were more concern to make skins for money ,that now they must work so hard to be able to be at least at the same level with cheats !!
What I’ve never understood… Is there is a cheater every 1 in 10 on public servers? How come I don’t actually come across that many? I’m playing 22k elo top 20k in the EU, I Rarley come up against cheaters. I have a 75 percent win rate. And when I do lose the things normally ain’t that sus. I don’t agree with the argument that there actually that many cheaters playing public
For those that are wanting to push their skill, use the cheats and learn the game sounds, footsteps, wall bang spots, how others move in the map. Then turn the cheats off after a month. You will have way more situational awareness.
Separating players is essentially what COD does. Casually it's called a "shadowban", recently they confirmed it by naming it "limited matchmaking". As an honest player, it's practically impossible to play in those lobbies since 97% of the lobby is blatantly hacking. The problem is the AC misflagging you or a program downloaded on your pc and is constantly shadowing you back to back even after clearing the SBs time and time again. At that point, it's practically impossible to enjoy the game at all. There needs to be a balance. A refined AI anticheat is the only way. Idk exactly so correct me but CODs anticheat is a kernal one but doesn't load up on startup or it's a driver AC and not a kernel level. Regardless it still sucks and it's ban are only retrospective after a cheat is detected, unless you got blatant and get insta banned pretty quickly
@@Azrub my older brother told me about that haha. he remember back in early 2000s, there was a huge LAN for gaming and someone found this one dude cheating and he got beat up, carried out, and threw his PC out of the building lmao
These cheatcompanies have more staff than valve for cs2.
I actually cant believe this timeline.
I was saying this for years but you can't tell that people on reddit. Whats so hard for people to understand that Cheat Developers are also just programmers, they have the same IQ and abilities, don't need to fear the GOV, don't need to keep their code in fence. Its not Smart Game devs against dumb Cheat Developers, its Smart Game Devs against absolutely Smart Cheat Developers that are often smarter than the Game developers. I knew someone who was selling Cheats for DayZ, turns out he had a Master Degree and was later working as a Network Specialist at a Nuclear Site. How many Game Developers do you know who later work at the NSA,Nasa or Microsoft? Its not Dumb vs Smart its just Good Guy vs Bad Guy, and often the Bad Guys are smarter .... Reason is to make a game in a engine you need to learn C++ and youre done. For doing Blackhat stuff such as reversing a game, bypassing the ac, hooking into the process AND not getting detected C++ alone is not enough, you need to be absolutely brilliant smart by default because i would guess only 10% of the general coders could pull off something like this sucessfully. So the amount of competent cheat developers is smaller than the game devs, but exactly those cheat developers that can do it at all, are absolute geniuses without exception.
Speaks volumes about the moral code and ethics of people these days.
@@JerryO1995 Nah, developers are also just people trying to work and make a lving. if at all, it speaks volumes about VALVEs moral code and ethics. Valve is probably the biggest online casino provider for minors and adults and are still too cheap to pay some decent developers or maybe even buy out the head developers out of the Cheatcompanies.
Like, Yesterday alone ~900.000 Cases have been opened. With key prices being at 2.50$, thats 2.25 MILLIOn Dollars in revenue for just Keys. Not even included steammarket fees for buying the cases. They literally could retire 2-5 Head-Developers from the best Cheatproviders PER DAY or let them even code the AntiCheat for their own product and removing professional know how out of the cheatcommunity.
@@JerryO1995 not really - anyone can make a cheat and it's not like anyone can go work for valve. I'd bet a lot of the people working on cheats would go to work for valve if they had the chance to. There aren't really any ways to join the cheat fight on the side of the game - the barrier to entry is too high. The only thing you can do is create a new platform to compete with faceit and make your own anticheat. And that's incredibly expensive and tremendously more difficult than making a basic cheat for matchmaking.
@@RandomNon-interestingguy no yeah absolutely, one needs application and approval and the other can be a personal side project, but more than that I'm speaking of how many people sell those cheats and how many more actively use them. Because making a cheat for yourself just to learn is not a problem, it's when they earn money from them that I begin to doubt people's ethics.
I imagine valve is going to use all that good anticheat data from a year of cs2, combine it with all the anticheat data of over 20 years of combined cs:go and tf2 and then ... do nothing
Funny
hey but you can turn the bomb, i´snt that amazing?
@@svens3722insane😮
@@svens3722 have u seen liquid inside molly????!?!?!?!?!?!?!?!
the most innovative🖕to the cs base
“1 out 10 players are cheater” in other words in every 5v5 match theres a cheater 🤣
Yes, we know that from GDPR rules many years ago. Many sad and neglected people on earth, sadly...
wasnt there a poll on csgo subreddit about cheating and it turned out that like 14% were cheating. So 1 in 10 is kinda true
@@nicolas4377 when the new GDPR rules came we got the data from every CS match ever played. The amount of banned cheaters was 10% ish, so yes, sad world we live in:/
Yeah, and if in my city one person earns a billion € a year and 999 don't have a job, the average salary is 1 million € a year. That's not how statistics works mate.
@@nicolas4377 Theres literally free polls and studies available online where people said themself that 50% of People cheated on their Partner. I mean saying oh my god, 14% are cheating in online games is just the tip of the iceberg. Its a society problem and theres even worse crap, we just dont talk about it. This is all i can say to this, everytime im like "everyones cheating in game XY" i always try to remember that basically 50% of the people around us cheated on their partner, so its to be expected that if people even cheat in reallife they will cheat in the internet on games even crazier, so those numbers are still absolutely blatant low imho.
Not a single response from them, even for a moment, considered the individuals who don't want to cheat. To them it's just "everyone is cheating so it's fine". Some people need to play little games to make their deluded reality make sense
Think the issues goes way deeper than a rational explanation of just having to play some games to understand how it feels. I'm thinking narcsissism / ASPD etc. In order to take a stance like that it appears they have little to no empathy. Coming public about it on top of that shows they're just not properly wired.
@@asdadfafafafffallslsldd8068 agreed, i meant in the sense that they have to play the game of presenting it in a way that omits the victims (legit players) as a part of the conversation
It’s not about morality it’s about money and credit in the cheat community these "developers” love hacking for money
@@asdadfafafafffallslsldd8068
exist online
encounter a person engaged in an act i disagree with morally
"why would this person do that? narcissism"
I mean the game doesn't care
Cheaters gaslight themselves so hard into thinking they're not just a pathetic losers
Narcicism...
Agree cheaters are losers but almost as much as normal people wasting their life with it are, only people who are not are influencers, pros and cheat providers since they make top 1% income
@@bbqsniper5228 Not true, income doesn't translate to morality and integrity.
@@goofygo0ner Thats not what i said, i was talking about who is the loser here.
almost on par as skin obssesed losers
As for legal threats, russian cheat developers don't fear lawsuits, because under russian law, cybercrimes will only be prossecuted if the target russian people/ companies.
That's why most cheats are developed in russia and many ransomware attacks do not even target your computer if your os-language is russian
"cybercrimes" bro cheats development is not a cybecrime. Simple as that. Its not like they'r scaming someone, they develop things that is interacting with 3d party software without anything money-related.
@@aleksei7564 Look up the Steam Subscriber Agreement.
"Steam and the Content and Services may include functionality designed to identify software or hardware processes or functionality that may give a player an unfair competitive advantage when playing multiplayer versions of any Content and Services or modifications of Content and Services ("Cheats"). You agree that you will not create Cheats or assist third parties in any way to create or use Cheats. You agree that you will not directly or indirectly disable, circumvent, or otherwise interfere with the operation of software designed to prevent or report the use of Cheats."
They could easily use this in a lawsuit against them, they lose players = they lose money (skins, more copies of the game, etc), but Varraz is right, the US doesn't have jurisdiction in Russia, they're not afraid of showing their faces. Valve just can not do anything if it's all registered in Russia.
@@aleksei7564 They are hacking into CS client, reversing it to find exploits that they can use to make cheats which is against Steam/Valve/CS ToS. Stop glazing them.
@@aleksei7564its a cyber crime similar prosecution to pirating movies but no ones ever prosecuted because international law is iffy on cyber crimes
@@aleksei7564scamming people out of their time
the excuse for developing cheats being HvH sounds so unbelievably bs and such a cop-out, you're not introducing a new mode, you're just overwriting the current intended mode and making games unplayable without hacks. It's not a 'mode' its basically making it a completely different game. Its like you start playing tic tac toe on the mona lisa so no one else can enjoy it for the artwork, its ruined.
Well said
I agree. It's all well and good saying the cheats are H v H but glossing over the fact their exploit is being used against non hackers.
to be mad at a cheat developer because people cheat in your games is like to be mad at mcdonalds for making people fat because you're sat on a plane
the people are always the problem, if not cheating, then toxicity, if not toxicity then no comms, if you do well your team gets adhd and stops holding things to run around try and get kills themselves and die, if you do bad then you get called stupid and messed with. Need to go back to old days with communities and names people remember so no one can be a permanent jackass with cheats or whatever else
hvh is def a new mode but spinning against legits is dumb
it's not bs, I play hvh on 2023 csgo on community servers made specifically for hvh. there's also people who play 2018 hvh. cs2 made hvh boring because of nospread and rapid fire.
I have played with so many cheaters in my games recently, they rage hack. So annoying...
The soft cheaters are the most annoying ones...
play face it?
@@Gozo77 Cheaters there to...
@@Smonken nah below 8 lvl there is almost no cheaters
@@Gozo77 sry i dont let companies have control over my pc, there are like, lots of really important things on there, and all it takes is one greedy employee.
51:41 Back in the 2018 i used chrome extension which checked all of your matchmaking games looking for VAC accounts and after 30 minutes it showed number of over 800 cheaters which was 1/8 of all players I ever played with back then.
you just had really bad trust, in csgo according to leetify i was facing more cheaters than 95% of users and had a cheater every 30 games
@@Raulxz This is the number of people caught. If you remember correctly there is free cheats undetected for 2 years onwards. You had to be moronic to get caught.
I stopped playing cs, but i today checked again. I played against a spinbotter in wingman 4 months ago. This guy is playing every day and is still spinbotting and not banned. 15ms time to damage, 5% counter strafing. I just tracked this guy but played with atleast 60 cheaters in my last premiers. Those where people i was 100% sure, and most of them where on my own team.
Dont be delusional. I switched to single player games and soulslikes and i am finally happy. Fuck CS
@@krakatoa542 brother im telling you from the games i played in go, barely any cheaters and i was top 5% in cheaters met.
I actually cannot believe they are saying to 'normalise cheats' like it should be a thing for people to do. It is valves fault for this as a billion dollar company cant fix their game or cannot be bothered. First letting tf2 die and now counter strike. These guys excuses for developing cheats is a 'new game mode' which is bs
I honestly think gabe doesn't care for CS anymore. It's evident by him never attending a CS major, and attending multiple dota majors. He probably sees the entire skin and gambling market as a horrible thing for his company, but at the same time it's the reason Valve is so rich. They've made their money now, so just ditch the game, let it die and at the same time still rake in millions a month from the skin market
CS is not dying though. It's (and will be still) growing... 😉
@@nKrandom not for long
i would like to congratulate drugs for winning the war on drugs
you can never stop cheaters without invading privacy. just how it os. maybe AI can help
If there is coming a monthy fee to cs2 i will quit for sure, cant take that bullshit anymore
If it's less than the weekly drops i wouldn't mind too much. But theres no way they would do that
Me also I'm tiered of "smurfs"
why tf woudl that happen
@@KalhebBirkuleif people quit cases will rise so who knows
They should just fix the anticheat and make the game atleast 30dollars. Thats how you fix 95% of it/the casual and people who cheat cause they got cheated on.
Literally my first game an enemy with a chinese name was spin botting after a 10-2 half. Thankfully won it at 13-11. The dude still isn't banned.
Imagine spinbotting and still losing lmao
@@LeumazDnazor Divine intervention. We were lucky the guy got disconnected during the round and reconnected again, but that meant we had to end it there and then.
japanese servers are infested with chinese cheaters lmao
Wait 1-2 years until a vac wave comes by.
I just played with 3 stack cheaters and they were even proud of it in all chat. What's pathetic is that we are all 3k and they even cheat at our super low elo.
😂
It's not uncommon to want to be in low ranks just to fuck around better.
Back in titan fall 1 (rip) if your account was detected cheating, instead of being banned, you were put in a cheater only queue
yeah gta did that for a while and still i think
the problem with that is, you already ruined someone's day by cheating in the first place, for Valve to put you in a cheater only queue.
And then there's a good chance you reach a high enough ELO where even if 4 people are cheating out of 10, you're ruining the game for 6 other people. So you ruined the game for 60% of the people playing that game with you, and I don't see how Valve can take that.
Valve should collect these cheat devs like Toy Story action figures and double their yearly income to develop anti-cheats instead of what they're doing.
the CIA does it, why can't Gabe? Lord knows he's rich enough
Plot twost these cheat devs work for valve. Make insane profits. Win win.
@@tr0nic_442they dont beed to downgrade the ac if they work with it lol. They know how it works and bypassing is just easier then
roblox did that
@@ecayetascrew synapse
We are living through the slow death of one of the longest runs in gaming history. RIP CS
Don't be dramatic. Valve won't let cs die lol
@@scerball6282 I hope not. But you can only do so much behind the scenes nonsense and market manipulation. If there’s no players there’s nothing to prop up
@@scerball6282 Is sure as hell seems like it
@@scerball6282 Ppl said the same shit with TF2 and, well. right now, CS is walking slowly through his die if this shit don't change
@@scerball6282Can I borrow some of your copium supply?
ohne is that type of guy to call a blackhat a redhat and a whitehat a greenhat 😂
What about smallhat? 🤔
@@KeksimusMaximus do those small hats coincidentally have large noses? Do they also happen to thrive off of chaos and disorder world wide?
is a grayhat yellow?
@@sun3k I guess so
of couse there are nazis in onepixels comments, what a surprise
been playing this game since 2014 i think, i haven't seen so many cheaters since CS2 has been released, it is disgusting!
cheaters are so fragile. They start the game just using trigger & esp, still lose a few rounds because theyre horse shit & then full rage
you should write a book about it you pooron
I was 19k rating in premier and i just quit 2 months ago cause i just couldn’t take it anymore. Ofc faceit but people that usually plays premier are now in faceit. No talking no info, i asked a guy with a mic why he doesnt info (faceit) he responded «who cares» Competetive CS is dead. Fuck that game
just played one premier match after playing faceit, 100% agree. sad to see this game dying because of this. ill quit after 15 yrs cs if they will not fix this in near future.
"Competetive CS is dead", well there is nothing to compete with in the first place. Its just a boring rank. Unless there is money on the line
OK bye 🤣👋
there will always be ppl who don’t talk or just don’t care, you either find good mates that u know in real life, or good randoms you add or u play solo
@@sannii2222 sure but its all about statistical average which decides about the overall game experience. In comparison to faceit, premiere is unplayable right now.
The fact that they are afraid of Kernel based AC is proof that Kernel based AC is the only way to get rid of most cheaters.
Yea but people dont want literally install spyware just for an anti-cheat. Valorant literally harvests things like your facebook friend data
Valorant still has cheaters and only recently started cracking down on DMA also battle eye and easy anti cheat are kernel
Its better but its not a fix they can always make a work around
@@Silentlib yet valorant has like 5% as many cheaters as cs2, so it actually works
@RabbitConfirmed yes as i said its better but its not a permanent fix especially with a free game it costs nothing to test and develop software to gain a advantage
Most selfish people have a way of justifying or even beautifying for every selfish things they do in life. That's just the basic psychology of all selfish human beings on earth. Their own subjectivity determines the objective "right/wrong" of their own actions...so it's impossible for anyone to hold them accountable for their own behaviors.
I wrote a paper about anti-cheat and I also analyzed cheat code. It is almost shattering how easy the CS cheat code works.
You got a link to the source?
Yeah can youre share the paper please?
@@roelo1000 its not in english so idk if it would be useful to you
yet the guys in the interview cant seem to stress enough how its first of all about the developers "skill" lel
I love how the devs came out and talk about how public cheats are on the market. HvH lobbies in matchmaking is such crazzzy idea that Valve could be doing. If they haven't used the kernel anticheat yet then they must be innovating. I think that banning the cheaters outright wouldn't be a great idea. The whole reason they are making up wait so long is to collect the data, and as long as cheaters are playing CS then Valve continues to collect data. The cheaters will never be able to play against non-cheaters because Valve will always have the newest data on cheaters.
not only these people exist, but big youtubers give them exposure, what a great time to be alive
Those cheat devs should be behind bars for a long time. They actively sabotage a commercial product for profit, causing high monetary damages by the CS2 devs needing to spend money on cheat-detection, anti-cheating software development and the cost of staff and equipment for running it plus potential lost revenue of people quitting the game and not buying microtransactions and people not even starting to play the game because of its bad rep.
Its kind of a no-brainer. You could ask any legitimate cs player to testify that this drains motivation like nothing else.
There is nothing nobel about cheats what so ever. If they did not have stupid intentions they would not even be trying to bypass VAC.
They are free to, and have always been, play on nonvac servers. They choose to enter the clean servers, they are not forced.
Anyone with massive hours in cs will have played with cheats at some point. And thats fine. As long as you dont play in a VAC server which implies rules. Heck the game even supports the most basic cheats itself - if the server allows it.
I do have a hope that im analyzing the situation correctly when I think that this timeline with very low anti cheat effort is actually on purpose. They are collecting data to train their AI anti cheat model, and as such, you want to be 100% sure that there is zero false positives - which is why they are just letting the AC be as it is for now. You can then after the fact look at the data and identify data that points to obvious superhuman skill - even use the data itself to set a good threshold - because the data will probably reveal a gap between legit players distribution of time to dmg , for example. But before you have a good sample size, setting these variables would be pretty random and incur a lot of work to backtrack wrongful bans.
So what we are seeing is hopefully valve intenionally, for the sake of efficiency and also performance, going down this route until the AI model is good enough to actually get deployed.
Succes of an AI model = Data quality and size x processing power. To my knowledge they are actively building the processing power to analyse the games as they are being played. And also train the model.
Its a free game any outside revenue like skins has nothing to do with them and if the court somehow hears that it makes people not wanna get skins its a very flimsy and weal argument it will not hold up in court
"We have nowhere to play" burh, what. You dont play. You hack.
Actually there is a CS2/csgo matchmaking website for cheaters. At the time of writing this comment, there are zero players queuing or playing the CS2 mode on the website, and 50 people playing csgo mode. The platform is there, but cheaters will always prefer official matchmaking for multiple reasons.
1. The anticheat:. As ironic as it sounds, many cheaters will prefer to play on VAC secured servers, because it doesnt allow specific features of cheats to be used, and those features are usually extremely annoying or overpowered.
2. Easier competition: Simmilar to how it is with MM/Faceit for legits, people on matchmaking are less skilled than on dedicated website for competitive play. Hvh actually does require a fair bit of skill (it required more in csgo, but cs2 hvh still does have skill involved, especially map knowledge)(If you want to argue about this, i will be more than happy to let you play on a 25k elo account with my cheat and my settings and watch you struggle to get even 1KD while being surprised that it is possible to wallbang from CT spawn to connector on Mirage, or from CT spawn to T spawn on vertigo etc etc)
3. The ranking system: People like a sense of progression and seeing some numbers change according to their wins/losses, having something to fight for. Even though the dedicated hvh website does have a ranking system, it is in my (and many others) opinion pretty bad and the games are usually very one-sided. Valve does the ranking system better, achieving balanced hvh games.
If u got any more questions i will gladly awnser.
He talk about hvh not cheating against legit
@maopo196 yeah we understand. They don't play the game, the soft does. It's ridiculous.
@@CuzZ_Lightyear you obviously have no idea what hvh is
@@pseudoendotrizine just pathetic don't need hvh just stop fucking hacking and play the game normal at your own skill lvl wanna get good practice more y'all cheaters straight suck and shit alot of people could be making good money from video games rn but cuz if cheaters it's extremely difficult to stand out lmao cuz everyone is cheating
The reason why separating cheaters from legit players with 100% success-rate is an L take is I think the following: if you detect EVERY cheater at ANY time immediately, why not just ban them? Why separate them and make them pursue more and better cheats? Just ban them if you can already detect them, because after all, cheats are intended to circumvent the actual mechanics of the game, so fak that - if you want to develop and program things then use that time for something useful instead.
source 2 has been a thing since 2014. Cs2 isn't on a new engine, Dota 2 has been on source 2 since 2015.
also they still have no excuse for the state the game is in when they have the money they do and the time they spend ESPECIALLY when the game, maps, weapons and balance have already been made for them. Valve is lazy. This is coming from someone who is in the 3D industry and has made hundreds of models, characters, and animations. over 5 years, billions of dollars in revenue, and the game's already been made. There is no excuse.
also garry's mod's successor, sandbox, uses source2 and gives anyone access to source 2's toolset and has had plenty of public betas that last for months at a time.
@@OkiDopi Sandbox looks nothing like the aesthetic CS2 pulls off. CSGO and CS2 have different textures and new maps and models as well as guns and materials and animations.. its not as simple as converting it over. It takes real man hours. They had tried to polish it before it was released, but its impossible to do, but they tried that's another reason why it took so long.
@@Gelcord the point I was making with sandbox is that people had early access to source 2 engine and tools to develop third party cheating software since cheating was a topic brought up in the video.
Your comment about different textures is silly but I understand why people that don't have experience in 3d think this. 5 years, unlimited money, the concepts are all already made for them, most weapon bases are still the same geometry, the uv maps are the same layout so everything could transfer smoothly meaning they didn't have to remake every texture from scratch, rather bake roughness / metal / normal maps or whatever source 2 uses. The process of creating these maps for the most part are nearly automated with industry standard tools like substance painter (aside from normal maps) there is no excuse. From many years of working in 3D, the hardest part is the concepting which was already done for them in GO. Some maps aren't in yet because Valve doesn't make / remake them all but has the community make it for them (cache).
BUT the visuals aren't the core issue of cs2. The visuals are gorgeous and well done. Asides with how noisy inferno was on release it's amazing. My point was that in 5 years, the 3D and concepting of the game should have been streamlined and finished early on since the game already existed, from how it plays, down to the balance of weapons, economy, systems and how they look. If that's the case, the remaining time spent developing shouldn't have resulted in the product we have now. The core issues are that you still can't crouch jump properly 1 year into release, constant game breaking bugs, and movement inputs still execute a random number of ticks after input, core game modes have been removed / not been implimented, communities have been killed with the treatment of the community browser, better alternatives to matchmaking have been neutered (faceit), and whatever else everyone is upset about. The math doesn't add up.
A silly comparison is valorant. Same development timeline as cs2, but they had many more assets to create from scratch. The whole game actually. Different systems, concepting the visuals, everything. And while it's not my cup of tea, the polish is there, for the most part it works like a fine tuned machine that gets love and care you'd expect a multi billion dollar company to give a game that generates that much money does.
Valve doesn't have an excuse for their laziness. I can't blame the devs for not wanting to work on it anymore with how much they're getting flamed on social media. It's still embarrassing, having all of the conditions they had and still failing. They had every possible handicap to ensure a good release and still dropped the ball.
I ain't reading all that, I'm happy for you or sorry that happened.
This game is basically Team Fortress 2. Can't even play at 17k elo without rage hackers in almost every match.
even in lower ranks there so much cheaters .
I just played against a guy with 8k elo. He has about 200hrs in the game and he loads 4 hs with scout every round. Probably a newbie who learns fast
@@Ncogdpydm talented gamer
I have 4k hours and im 4k rated. F yall haxer fabbots. Wasted so much time 😢
When my teammates cheat I give them psychological warfare
You know they can mute you lol
@@justadude8716 Nah i do it too, me and my teammates do everything to block and grief them, recently i made our team lose a match by griefing the cheater and not letting him play
@@justadude8716 yeah but they never do
@@somaannn you're doing God's work my guy
@@somaannn What do you think the cheater wanted? Simply to win? When doing this you have to realize that you're likely just doing what they want even if you think you are inconveniencing them. They love attention, you're giving more to them than they would get otherwise.
10:20 the lead dev of Vanguard also developed cheats for games...
Exactly, so he knows how cheats works internally and how to counter them. Which is why Vanguard is up there as one of the best anti-cheat of all time.
Just like in real life, criminals that are really expert about some subject, they wont get arrested. They get hired.
man the replies Lol, We all know Mr Doc is selling cheats, but hey, let them act like npcs
@@P1mmsCS lol, its bypassed already.
@@erraldstyler every AC in history is bypassed. but those cheats get patched out literally within a day most of the time lmao.
i just noticed there's a dude in chat counting each time ohne paused the video
no way💀💀💀
Hahaha you were rigth there is 2 of them
there are always a few guys like that, like if they dont want him to pause and actually give his input and react to the video they should just go watch the video alone... its so stupid
@@oooooba8343 like you say, they dont understand, that Ohne have to talk about this with his chat. Dont think so, that if he would watch for 40 minits and didnt talk about it, i think 50% of viewers will quit because its boring. They come because Ohne and not because they will watch with Ohne 1 video. :D But i hate it too, if Ohne Pause in 5 min video like 20 times and talk bullshit, its same hate. :D
Bro you're a real G🤙💔😂
As a CS player. The cheat developer actually is a good thing. It’s like a hacktivist. Red team, blue team, white hat, black hat, and so on. These cycle will improve the tech and innovation for the industry. But again, I hate cheating, not the innovation. Valorant’s anti-cheat is also cheat in a way. It’s basically a spyware.
this is probably not gonna be seen by anyone but i am an avid HvH fan in a multitude of games and the meta and skill expression is unlike anything else in a real game mistakes can go unpunished in HvH there is no room for mistakes or any type of gap in knowledge but ohne is right people like me are out weighed by people wanting a fish in a barrel experience
I’d be selling my skins if I had an expensive inventory
bro i wish i could, i invested 7K and it's already down to 3-4K 💀
Im betting on CS2 now, either they fix it, and my skins are gonna go back to 7k one day, and otherwise ima just lose it all. fuck it.
Buy when others are fearful, treat it like the stock market ;)
@@Sukz0r lol dubious advice given that the underlying asset here has no intrinsic value
Theres cheaters everywhere. Even in helldivers 2. Litteraly people cheating against actual bots. How shit must you be as a gamer to need to cheat against bots. You cant even win money in this game and theres no leaderboard, nothing. Its so funny, but yah usually they just get kicked because the fun is all about you getting absolutely shit on for 40 minutes but still complete the objectives
what are you saying cs has no leaderboard? xd premier is kind of a leaderboard to get seen in top world or top countries lol
I'm 37, so I grew up on cs 1.5 and 1.6, and I think it's the culture around certain games being hard. We had cheaters back then, but games were so much harder back then it was normal. As time has gone on, a lot of games, especially single player are just extremely easy, even on hard mode, so when people get into a game like CS, they can't handle how hard it is, so they cheat. Weird take I know, but think of how hard games were 20 years ago, most of them were really hard to complete, nowadays, apart from the odd games like dark souls, everything is super easy. People are so spoilt nowadays, they have to cheat to feel good about themselves. Gone are the days of grinding and working towards something, dying hundreds of times to actually achieve the end goal
No Im saying Helldivers 2 has no leaderbord so theres no reason to cheat.
@@Silverwidowsbig difference between 1.6 and csgo and cs2 is that 1.6 was all community owned and there was always admin to watch over the games and if somebody was cheating or whatever he would get banned instantly, also cheats were way more primitive so it wasnt hard to spot a cheater, and also most of people on server would know each other irl and if somebody was cheating he was making a disgrace for his actual name and also was at risk of getting his data leaked which was way more scary back then then it is now, with way higher chance that somebody will fk him up irl
@@fistrexx admins ? Yes maybe in the high tier community, but for everybody else it was the wild west.
Also I cant help but have a little fun about your statement growing up myself on the danish scene, we have had so many cases of long term good players , getting exposed. And early 00's , yes we had admins an such if it was some tournament, but their integrity and skill was a dice throw. I even remember examples of teams getting banned because the loosers was so well connected, insisting that the other team was cheating, so the admins ended up just bowing without finding proof.
It was not all roses and handshake back then. When someone in the top tier of the scene was getting attention, they would usually force them to come play on lan, in a netcafe or something.
But again, one of the best players I know , has been caught 3 times for cheating in official games. He is a moron, yes, but without the cheats he is still top 1% of the top 1%. He is just so weakly minded sometimes - while having the hardest grinderheart I know of.
Correct me if im wrong. But to my memory, before these "wall hacked maps" existed, many good players was playing nuke deliberately with wallhacks - and it showed in normal games, they kind of started the extreme era of wallbanging on nuke. They knew every wallbang spot because of playing like this for fun. I remember one of the first times I played with my cousin who had been doing this - it was ridiculous - you could hardly take any route without getting spammed. Pretty quickly it spread, and soon after came the maps with see through walls.
Ai anti-cheat over kernel seems inevitible the question is when not if... also, these guys are such clowns lol Hacker leagues? They are completely jaded if they think people want to to watch that.
100k views on most likely video for hvh league. LOL
@@greyn_hvh wat
4 months later... the game is still full of cheaters
I haven’t meet a single cheater in over 3 months now, but i have been called a cheater Manny times. Ive been playing from 15k elo up to 18k.
Proper mental health support is the only thing that can actually fix cheating in online games. Cheating is basically wanting to play a game and then using cheats to avoid learning to play the game properly. I personally fail to understand why you bother playing the game at all if you don't want to learn it? Wouldn't it be even easier just not to play at all? The only reason I can think of is being a wanna-be-hacker and feeling superior because you can "win" the game without learning it. Do you actually feel superior if you *purchased* a cheat for a game?
If this was about hackers that actually create their own cheats and use those cheats by themselves only, then I would understand this as using hacking skills to beat the game.
Depends on a game. WoW botting is cheating, and it's obviously being done for monetary gain.
@@ForOne814 What's the monetary gain in WoW? Selling the max leveled character for real money, right? That's cheating by the *buyers* that don't want to play the game but for some reason still want to buy a fully leveled character.
The bot operators just work for the eventual *buyer* who is willing to pay to cheat.
@@MikkoRantalainen selling gold. And it's not cheating by the buyers, because you can buy gold from Blizzard, just for more money.
if only parents showed kids love and affection
Ahhhh yes, the legendary pay wall, so not only people have to pay for prime to play comp and get a rating, so they should another subscription service to to "fix it". News flash, cheaters dont give a shit, if theyre ready to pay between 300 to 1000 dollars, and then a portion of the winning cut to the developer, they wont mind paying 5 dollars extra. Valorant is a free game, and ive only encountered 2 cheaters playing it for 3 years, i get those in cs on a daily basis, and sometimes, in a match theres more than one cheater. Its valve thats the problem
People are desperate. Hence they tend to _only_ focus on what can reduce cheater numbers. But in their desperation they ignore the potential severe collateral damage of some of those methods. Even if you "just" make CS2 €30 per account, which might disincentivize a handful of cheaters from creating infinite new accounts, the number of actually normal, casual players you simultaneously drive away from the game is ENORMOUS. Especially since we're talking about a free-to-play game. Even if it was only €5 once in a lifetime, you could lose _hundreds of thousands_ of potential future players, if not more.
And that's BEFORE taking into consideration that people who already pay a certain sub fee for their cheat software, even if it's "only" $19, as mentioned in the video, are much more likely to accept that than legit F2P players. In the end, this could very well lead to a _higher_ ratio of cheaters to normal people instead of the other way around. Not to mention the massively decreased overall player base which would have a severe effect on stuff like the skin market, queue times, general popularity, probably even interest in the esports branch. All of that for MAYBE keeping a fraction of the cheating population away.
I knew it since around 2015-16 that there are a lot of people that cheat and for every 2-3 banned cheaters there is at least 1 that knows how to hide his cheats and can cheat everywhere.
It's just so simple to play with an radar hack or soft aim and not be obvious and you can cheat forever, honestly the cheaters that get banned are 85% just braindead or don't care to get banned.
There are also a lot of PRO players using cheats online. This doesn't surprise me at all, just confirms my suspicions that I have since 2015~ish
Most use anti aim and offset model and nothing else when it comes to faceit. Harder to kill means easier to get kills and you will ALWAYS have the advantage even if they see you first. Plus only using those will make it EXTREMELY hard to get caught. A LOT of really high level players use this believe it or not. It was around back when CEVO was dying...I miss the old days...we are in the age of cheaters. Plain and simple.
Holy shit haven't heard about CEVO in ages
chat spamming "based" for ID-required game accounts like in China is insane. Also source 2 is not a new engine, it is just new to CSGO. And even then, CS is popular enough that there are many people working on reversing it.
7:24 gives "If I don't steal your home, someone else will steal it" vibes
So what these are Neverlose developers?
Edit: The guy on the left is aVitomin btw and he is community manager as of right now. So he isnt a developer, I dont know who the guy on the right is though. Actually ikarus1337 seemed to say it in the replies that this is A47(Anarch1st47) and aVitomin
im pretty sure this isn't soufiw or any of the other NL devs since they are russians and probably wouldn't expose themselves
Probably aimware
@@din_pappa It's A47 aka Anarch1st47 and aVitomin they are actually neverlose staff members
@@xavier4542it’s neverlose lol aimware isn’t Russian
i dont know why they didnt say that
11:57 @ohnepixel
Valves priority is skins and making money.. When CS:GO was a thing they complained of not having a good enough engine to make a good enough anticheat because the engine had limits. They made a new engine with better lighting and better looking skins but still no good anti-cheat.. They made the skins look better to sell more skins and still have no good anti-cheat even with the new engine.
I guess you didn't watch whole video. They were talking about VACnet AI learning cheats through players behavior and. Thats why some of the clean player cases with high sensitivity spinning around "goofing" were getting banned
@@tatuetelainen9358 I did watch the entire video. I still stand by what I said, valves priority is making money through skins and not through making a good anti-cheat. They are getting better with their anti-cheat as of late but it was not their priority this entire time. When thirdparties have a better anti-cheat than the actual official game, it truly says something about their priorities.
after this, i don't want to play chinese spyware even MORE than before. i'd rather suffer cheaters in counter-strike instead.
Einblick von jemandem, der jahrelang mit der Industrie zu tun hatte und auch einige Jahre darin gearbeitet hat, selbst kein Cyber Secutiry / Anti Cheat Spezialist ist, aber dessen bester Freund einer ist:
Valve hat kein "long game".
Valve wie nahezu alle anderen großen und vor allem erfahrenen Studios spielt das "Safe Gambit" Spiel.
Hier wird notwendiges Übel toleriert, um eskalierendes Übel zu vermeiden.
Ziel ist nicht, nie wieder Cheater im Spiel zu haben, Ziel ist, Cheater im Spiel zu kontrollieren.
Valve wie auch jedes andere erfahrene Studio weiß, dass es niemals möglich sein wird, null Cheater im Spiel zu haben. Jedes MP/PvP Spiel das behauptet null Cheater zu haben, ist sich derer nicht bewusst, oder verschweigt/vertuscht sie. Statt also mit Holzhämmern Stahl bearbeiten zu wollen, und mit Wolle Mauern zu errichten die Steinprojektile aufhalten sollen, baut man lieber darauf, das Übel nachzuvollziehen und im Zaum zu halten, was deutlich weniger kostet. Die Cheater kosten anders als bei anderen Plattformen, in Videospielen selbst den Entwickler kein Geld. Es werden keine Spielerdaten gestohlen von derartigen Cheatern, noch Geld geklaut oder ähnliches. Es handelt sich also zu keinem Zeitpunkt um aktive Verluste. Daher ist hier reaktives agieren günstiger und auch langfristig machbarer, als proaktives vorbereiten. Vor allem wenn Cheater dann eh wieder einen Weg drum herum finden.
Ist also alles durchkalkuliert.
Und Valve weiß genau, dass die Leute das Spiel weiter spielen werden, weil es keinen besseren Ersatz gibt. Und die paar die gehen, tun im Gesamtbild nicht weh~
after the interview, no one saw them again
Kernel Driver Anti-Cheat makes cheat maker's job much harder and it would stop these "your friends' mom/dad can develop it" level cheats but it wouldn't stop everything. If I was Valve, I would work on something that would make all cheats much much harder to develop for the next 10 years. I hope they figure it out in 1-2 years and not 5-10 :D
Yes but these deep rooted anticheats also open up voulrenabilities to gamers systems. Just look at apex legends. If the game has full acces to your computer, hacks can use it to gain acces aswell.
@@---ky8ft when has this ever happened? has someone's computer gotten hacked just by playing valorant?
@@neotei9561 this happens all the time, even with user level software, you ignoring it doesn't mean it doesn't, and of course attackers don't go telling people that they're doing it. Were you not alive when the ransomware epidemy happened? Did you not hear about the Log4j vulnerability that allowed code execution in other's people's computers using Minecraft's chat? Have you not heard of the very recent XZ Utils backdoor which affected ALL UNIX and Windows systems? Have you ever taken a look at the list of CVEs? Knowing this, why would you want to add a critical point of attack to your computer just for the illusion that you're playing a game without cheaters? Because there are still gonna cheaters in every game, that's for sure.
@@neotei9561not valorant but other ACs that have kernel access have had vulnerabilities that lead to people getting hacked. Apex is one, genshin impact had people getting ransomware on their Pcs
@@neotei9561there was an RCE vulnerability in apex legends
mental gymnastics deluxe
HvH strategy in CS2 is basically finding whatever 27 wall scan you can get and camping it, ive seen people on Nuke or Mirage kill people with scar on both sides from CT spawn on both of these maps.
bunch of losers xD.
The problem with every system: Cheaters will ALWAYS be back no matter how often you ban them, they'll find a way
"MAYBE TOMORROW..."
we all high on that copium
They ONLY care about skins. It's so over
Just put cheater against cheaters with no bans and it will be way better for normal players.
Cheaters don't want to play against other people that cheat. They want to dominate.
@@asdadfafafafffallslsldd8068 yeah and maybe they f*ck off then...
I started cheating in csgo 2015, since then i only played hvh, because its more competetive as just running over non cheaters@@asdadfafafafffallslsldd8068
@@asdadfafafafffallslsldd8068 they actually do want to play against other cheaters
@@asdadfafafafffallslsldd8068 not true, have you ever heard of 'hvh' ? its what a lot of cheaters play, its hack vs hack and for anyone that isint a loser is the only fun way of cheating
I haven't played CS in years, so I gotta ask.
Isn't cheater vs cheater matchmaking the most boring thing you could ever come up with?
All I can think of is 5 spinners vs 5 spinners where those with the best cheat wins... am I missing something there?
No because the best cheat is public and nearly everyone uses it, so its really about how you use it and how you play. Even with the best cheat you can still get smoked by others if they know how to play right
it's only interesting for the people who make the cheats, to go up against themselves. For everyone else, even people who buy the cheats, I have no idea what the appeal is
In csgo there where full Community Servers where you Played 20 vs 20, stopped playing before cs2 released so idk how it is now
HvH is actually quite fun, because it takes skill and getting frags is actually quite difficult. but yeah legit cheater vs legit cheater is boring
Hello Mark. I wanted to add a little from my experience on the subject, but it would be a long comment. Long story short, I am an 87 dude, playing cs for more then 20 years, kind of avarege play, some would say: top silver, with some nice rounds and stats, sometimes really lucky or nicely clutched. I refused to play cs go, when it came out and been resiliant to 1.6 until 2017. Then I stopped playing until 2019, when I finally tried cs go, but soon realised I want to play just Danger Zone. I firstly loved the mode so much, but hated the jumping features, because I was constantly killed by jumping players and get stumped aswell. Then things changed, cuz I started learning the mobility kit and was able to get over, the frustration built from "jumpers". The thing is I started getting better and better and got a lot of reports , and my Trust Factor got to the point, I could not find a match, or if I would find one, would be cheaters heaven. Trust Factor can be afected by fake reports. I did not mention that I never cheated in cs, not eaven tried out any cheat offline. I am clean as a baby can be. So it is not fair to have Trust Factor in this conditions. If I play a nice match, the frustrated make report and eaven I did nothing wrong, my tf gets fkked.
And I actually cannot wait for Danger Zone 2 ! Its been more then a year, since we had official dz in cs. I had enaugh premier and unplayable wing man. Pool is actualy a nice add, but we want DZ2 !!!
VAC as a base AC, HvH and LvL lobbies, VACNet and VACLive on LvL, new accounts get sorted over time into their respective lobbies based on own playstyle and detection flags... Public cheats would be easily added to VAC, Cheaters with better cheats would still be allowed to play HvH and normal players (LvL) would play in a way safer environment, more refined and easier to spot wrongdoers.
Sure we're allowing Cheats but only certain ones and only on a specific scenario, they can be nuked because it will be easier to spot them too, so Valve could grab some banned cheaters return money from new accounts any time.
And the LvL would still handle the occasional hard to spot thief scam scumbag but mostly be cleaned of blatant cheaters.
I don't see an actual bad side to this...
Less effort for Valve, more data for VACNet and VACLive, less cheaters on regular matches, cheaters will have their own place (if they have a temporarily undetected cheat), bans can be manually reviewed again and Overwatch would be handed over through application (including demos for review) before acceptance, Overwatchers would still be monitored to not feed wrong data nor side flip (becomes a cheater later)
I think detecting and not banning cheaters but pitting them against each other making them have worse games without knowing why is exactly how u ruin most cheaters reason to buy cheats (clap others)
they know its not about hvh
90% of the cheaters just want to pretend they are good players and talk trash when they win
Fr, cheaters gaslight themselves so hard into thinking they're not just a pathetic loser
Neverlose is a HVH cheat
of course it is about hvh
neverlose(their cheat) is designed to play HvH, there's A LOT of legit cheats that are MUCH cheaper and allow you easily win fair players
how can you pretend to be good with neverlose if its a rage cheat? it doesnt even have a legitbot
@@pseudoendotrizine everyone in matchamaking uses or acts like they use neverlose. so its clear that its not just a HvH cheat.
all i want is my csgo back.
Game sucked. Played 1k hours and go had the same issues. Everyone complained about go until cs2 came out.
no valve does exist to sell skins and other peoples games. I really dont care how many years they spent making a worse engine so some shadows can look incrementally nicer
the fact they seem to actually have more faith in valve to fix it than anyone who actually plays
How is source 2 worse? 🤣🤣 Valve did more with 10 developer team than other companies with hundreds of developers
Unpopular game engines don't have a lot of cheats on them because who tf is going to invest resources into developing cheats for a game that nobody plays?
I'm a German, I consider every external program as cheating.
But when using an autoclicker in minecraft is ok 👍
Nein
cheating or developing cheats should never be a criminal offense. China and S Korea are not "ahead of the game". Imprisoning people for cheating in a game is crazy
Well developing cheats is basicly a sabotage on a company, its like burning their office or something lol.
maybe a civil suit but yeah shouldnt be criminal. It would be like going to jail for cheating in NBA game everybody would lose their shit
Hello dumb, you know that players spend thousands of dollars in cs.
So it is big crime, to destroy their fun.
@@Saltywengiellhe is dumb, he is defending his hacker dad
I love China for doing it! It is the same with doping in sports.
its so CRAZY how it all is so open and legit. Eye opening story and insight in this world of losers 🤣 I accually get mad and sad to see its so free and open to make a show about it.. WTF Valve enjoy ur summer vacation in hawai 🙈🙈🙈
🤑
they are always on vacation march/april in Hawai,, They say its their biggest priority right now.. so lets hope it really good when it comes.. 🤞🤞
TRUE !! booth mad and sad at the same time,, bro how hard can it be to get a grip on a anticheat...
“How are they not afriad to show their face? “ its a video game nobody is gonna try to kill them over a video game and chances are if you see them in public you wouldnt bat an eye.
Oh boy, you don't know what crazy fans are capable of do you...
cs is generationally popular and its not hard for me to imagine an addicted, very mentally ill cs player coming for them. especially in russia where the majority of the playerbase is (11.5% of all players). id never open myself up to that opportunity but theyre obviously not very smart people with big egos
first time in this world i see?
These fkin replies 😂😂😂 those guys will be fine, y'all just coping. Most Russians are cheaters anyway so instead they would get much support
You must not know the HvH scene. I was in it from 2017-2022. If you didn't have decent opsec, you would get doxed, swatted, sim swapped over literally nothing
the stats info and net graph stuff could be used natively in many games as a source of extra info to take advantage of enemy positions. Cheat devs of newer games seem to exploit that info turning them into more disguised outputs on the screen, such as color/size changes, etc.
49:20 its not about cheat devs being able to sell cheats, its about valve not losing its customers which for the most part are cheaters...
Its crazy how so many content creators think making kernel anti-cheat will improve anything. easy-anti-cheat, and battle-eye are both in the kernel already but are worked-around en-mass for those games that use them. The only reason faceit anti-cheat "works" is because 99% of cheaters dont care enough to even bother with faceit, because they dont really get anything out of it vs just cheating in the base game. If valve started using faceit anti-cheat in the main game, it would be bypassed in hours and probably be effectively the same as matchmaking again within weeks. Valve had the right idea with AI anti-cheat based on behavior but they executed it so poorly. I'm glad valve doesn't compromise their morals for near-zero benefit.
youre silly bro, part of the problem is just how easy it is. elite cheaters who will buy dma cards and other things are only a small percent, but cs attracts people who want to cheat for fun/troll because its so easy and they just dont get banned. at its core its similar to suicide prevention, if you make it harder to access, the numbers WILL go down
@@1e0isfdkorblpgvac net was an ai anti cheat and it was ass
Battleye also works with community owners to ban known exploiters in game level script issues
@@narwhalguy3829Elite losers. Ftfy
What a pity we don't have an example of a game with a similar level of faceit anti-cheat that works in game always and not like in cs only when you want to play on faceit. Ah yes valorant... Why for 3 years of playing valorant I only once met a cheater and that I did not even suspect that he is with cheats until the game was not canceled on the 2nd round and did not show a sign that he is banned. Everything you wrote is complete bs that has no bearing on reality.
new ohne vod? dont mind meeee
Hey please could next videos include the date in which stream it was watched
fr
It would be so much better if these cheat devs just were honest - we make cheats because it's a lot of money, and in places like Russia, earning millions a year is unheard of. I can provide for my entire family and have fun playing video games at the same time. That's the real answer, stop with all this gymnastics around "oh i want to do a HvH mode, if i didn't do it someone else would", just be honest
A lot of this could be prevented by lowering the amount of reports needed in 24h to get into a overwatch case (11 reports in 24h), also disabling making new accounts from same IP address and/or from same email addresses if it is at least repeatitive. As if 6 reports in 24h and if for example 12 reports in last 10 mm matches or so, that would counter quite a bit of cheaters in my opinion.
Prime and trust factor are not to prevent cheaters to get into same matches as legit players, however it does lower it just a bit, but it's more for the legit players to feel "safe," and of course getting money from Prime. They are a good addition to the game, however Valve should make an even a decent anticheat. There's many alternative ways to counter cheaters without making an Kernel AC and/or gathering more peoples information about their PC or so.
It's a big scheme of making more money robbing the stupid who don't (or don't want to) understand how Valve makes big bucks and keeps the legit players and the cheaters happy.
12:05 bro you are TRIPPING if you think that this game deserves any respect for their 4 years of developing one of the worst reforges in history of games. I can name minimum 25 issues with cs2. 6000 hours on this piece of shit game for what.
Yeah ohnepixel is delusional and blind for this. So many bugs they don't even care atleast you can open cases. I have 6k hours too and can't even play my fav game mode which is kz because they fked this game
He just cares that skins look prettier
brb gonna open a case to make y'all mad
opened a recoil case and got the cheapest blue (ump roadblock). It's battle scarred too. Easiest loss of $2.50 🤤
I bet half of them are plain stupid
damn a bunch of losers. so long as it's "legal", even if not morally right
People using it for sure but developers for cheats are bosses and earning a lot of money
If there is a demand there will ALWAYS be who makes it and sells it
@@hotpot328 and they will always be losers
They are fukin rich, not losers.
@@eaStudioHD money is just a means to an end. doesnt make you any less of a loser.
ma drilla do you have hemorrhoids?
Wanna taste it?
I played 14 games in prime . 19k rating.-20k . In every single game had atleast 2- Aimbot WH spinbot. The game is dead-.
accepting HvH would be like accepting olympics for athletes using enhancing drugs.
HvH has its own scene (well its dead asf now but yk what I mean).
I’m assuming these are the guys who created neverlose
yes
Nah no way thats soufiw
@@Vurse168 its a47 and avitomin, they are both nl staff
As a cheat developer myself (not publicly, just for me in private) I can say that I am very interested in HvH. it might sound stupid, but I am not actually interested in the core gameplay. I was playing legit for quite some time but completly stopped like 3 years ago. I was interested in the release of cs2 and watched some videos, which made the algorith think I was interested in it again, and it also recomended me an HvH video. Because I am interested in programming I actually got back to the game to develop a cheat for it and I can say while I still dont enjoy normal cs rounds I do find a lot of joy in developing rage cheats, made for HvH. Making a cheat to just dominate normal players is boring asf imo, because you can easily get there by just creating a simple ESP and a good aimbot. HvH on the other hand is a lot more complicated, its mixxing ingame skill with programming knowledge and thats what actually keeps me interested ✌✌
ohne getting near 100bpm just watching a youtube video is wild
bro doesn't move all day doesn't surprise me
making games paid does cause issues for cheaters ofc but it also encourages account selling. I.e: account website starts selling steam accounts with CS2 and no items, they occasionally have other games on them but they are only sold for $5-10. What you don't know is these accounts come about via hacking dead accounts, or when someone hacks an account for skins and then throws the carcass on an account selling website. It just further encourages account hacking as now you can make even more money from doing so and it's almost guaranteed money. Pros and cons, idk what the call would be
HVH is just gay.
You can't justify it in any case. What is the point, really? Most of these guys are not even developing their own cheat anyway, they're just using something "off the shelf" so, what really is the point playing a game that requires no skill??
Even the cheaper cheat menus have some impressive features, without using walls aim or radar there's still alot you can use to find out where people are
I remember when cheating was something you couldn't talk about openly in public.
They are suing for Terms of Service violations. Companies can sue for bot networks etc. You can sue cheat makers in any country but your chance of winning changes. Also PayPal and credit card providers can intervene for big companies in some cases but that's rare.
I am a software engineer and I also programmed cheats out of curiousity. It isnt even that difficult, but it is an interresting topic. It makes fun to develop a cheat so I can fully understand his intentions. And sure if you can earn money with it, just go ahead. It is not that others will do it. I dont think that matters at all.
It is more like selling weapons. You are not responsible for that. I could sell kitchen knifse, am I responsible for people killing other people with kitchen knifes?
And of course, the purpouse of a cheat is to cheat. And a purpouse of a gun is to shoot someone.
But in the end the buyer is responsible. If he wants to cheat, he will do it anyway. So why should you care or have a guilty conscience?
It just doesnt matter. The problem is, that the developers of the anti cheat software are not doing enough to prevent cheating. You could do with ai.
At least some try. But it is just a matter of time when cheating wont be possible anymore because ai will detect everything so who cares. They know and understand that, so they dont feel like they have to be afraid a lot because they also know, there will be the day when they will earn money with other software and yh, they will just do it.
THey could be hired as anti cheat programmers. I can understand them. The problem is the people, not the cheat. And the stupid expectations of the people.
The community thinks, that you can become a pro gamer playing fair, and it is not true. The whole competetive shooter community is like small childish fools.
And in my opinion, if you are smart, if you know all that shit and if you are a cheat developer yourself, why should you care about the stupidity of the world?
The only reason why there are few ai aimbots is also simple. I tried it myself and the issue is, that opencv runs really slow for specific tasks. You have to find working fixes on how to use ai video analysis really fast but i am very sure, that it will be a major problem for at least some time. For the time, until the ai anti cheat works well.
It will be a very short race between ai cheat developers and ai anti cheat developers but in this case, I honestly think it wont be the same issue with cheats we had in the past.
Because with ai it will be possible, to create working fingerprints for players, even if they didnt figure out how to do it very well yet, i know they could, if they would be smarter.
I know I could, so they could too. They only transfer the data to another computer because the anti cheat cant detect cheats on the other computer. So if you have a controller api on your computer, that you can remote control your inputs (which Valves Remote Play and Geforce now does too), you will have no input lagg at all and the cheat runs on another system.
But they only do it, because the anti cheat scans your software, has some whitelist and blacklist and it checks if your software has valid certificates. But it wont work on ai cheats simply because you can get a valid certificate for your software yourself, and it isnt even difficult. And as the developer said, it isnt even illegal.
I mean a certificate for a remote control software which is driving a bot is just not illegal. You cant do anything against it.
And if you program your own cheat, it doesnt matter if a anti cheat software scans your hardware. You could even use cuda from your nvidia card to enhance your ai processes very well.
Right now, the expertise to create a very great working ai aimbot is quite difficult for most people, because they need to learn all this ai stuff first.
But they will. I could imagine some already do. The people are just not able to imagine all this stuff because the main playerbase is too young.
I am almost 40 yrs old, I am not that naive anymore. I stopped playing CS because it made no sense anymore, because in the top teams so many people are cheating.
When I played we also played the eps playoffs and lost to cheaters. And I always had the feeling, that at least two of our own players were very suspicous and maybe cheaters.
So i stopped playing it, because I understood, it is a hacker vs hacker game. The dev is absolutely correct.
By the way, reading the memory wont help with wallhack. But you could create an esp with the data. The wallhack itself requires driver hacking. But you can do wallhacking with cuda.
Transfering your memory is working well for aimbot, triggerbot and esps, because their source code is using the memory to get the positions of the players, their bones or hitboxes to be more precise, and calcualte your own players vektor and the target and the offsets your mouse to shoot directly on the bone. It is at least the most simple way to do it, but also the most obvious way.
If you play with this kind of "old type" of aimbots, you will easily see it. This results in this typical shaking of your crosshair over the head. And this super obvious jumping right on top of the target.
I can tell 99% of the pro players play with a trigger bot. If you do it right, it is impossible to detect, unless you have an ai.
AWP + Triggerbot = everything you need to win even against pros. (At least in random fungames, you will lose to real games because they also cheat but know better tactics than you do)
And this is the hvsh thing he talks about. If AWP + Triggerbot isnt enough, what could you do in addition, to become a better cheater without getting detected.
still blows my mind how many people can't just get good and fuel trillion $ industries like this... like you make 50K and spend 25K on hacks?! for a game you play on the side?!
get it together people you are the real issue not the devs. like just get good play the game legit... why is this so hard to understand? supply and demand... where supply is skill.
but somehow u demand to be the best overnight? i get when million $ tournaments are full of hackers and teams of hackers, they want the money so they cheat...
but basic gaming? pubs? like do u load up stardew and hack? do u load up MC and hack? what is your issue? its clearly something wrong with you developmentally.
Tribes
Had this game not had people make a spacebar rapid fire script, I don't think it would have turned into the game that it did, "skiing" and many other client and server side mods actually defined that game in the end.
I grew up with a Game Genie, and to me cheating is fine until it starts impacting someone else unknowingly, if can revitalize the enjoyment of a game.
they build the whole new game and whole new engine to get more people interested to buy more skins. It worked, people did.
The same reason these devs wont be sued is the same reason the google lawsuit going on right now wont happen, international court cases are incredibly hard to do when the two countries already don't want to communicate with eachother. There are other reasons but the chances of Valve managing to sue them is slim to none without having a company in Russia
Meh. It can be done. At the end of day all you need to do is crush their payment processing, look at Nintendo.
@@dinmavric5504 not saying it isn't possible, but the chances in my opinion is under 10%
The problem with the trust factor solution that valve has come up with is that it punishes smurfs/alt accounts in the same way they punish cheaters. Say what you will about smurfing but its not even in the same boat as hacking to me. If you make a brand new account and grind it to level 10 to play premier and then drop 35 your first match and everyone on the other team reports you then you're going to end up with low trust and it takes about 15 more matches to get out of low trust. I know because I've done this with multiple accounts that I then sell to people.
I'm faceit 10 and 26k ELO premier so when I play a match on an alt or smurf that I'm going to sell I without fail get called a cheater and get mass reported. Now, I'm not opposed to valve doing this because smurfing is a form of cheating (to some) but what happens when a person who has played FPS games their entire lives decide to pick up CS2 and are just genuinely better than other people at the same ELO because they have more experience in FPS games? They're going to get reported and end up playing cheaters which will cause them to quit the game. That exact thing happened to my friend who was a pro halo player and he refuses to play CS2 now because of it.
As i said before ,cheats are so far ahead anticheats ,because this guys worked for so long ,Valve is not going to be able to catch very soon . They left the anticheat undeveloped for so long ,they were more concern to make skins for money ,that now they must work so hard to be able to be at least at the same level with cheats !!
What I’ve never understood…
Is there is a cheater every 1 in 10 on public servers?
How come I don’t actually come across that many?
I’m playing 22k elo top 20k in the EU, I Rarley come up against cheaters.
I have a 75 percent win rate.
And when I do lose the things normally ain’t that sus.
I don’t agree with the argument that there actually that many cheaters playing public
For those that are wanting to push their skill, use the cheats and learn the game sounds, footsteps, wall bang spots, how others move in the map. Then turn the cheats off after a month. You will have way more situational awareness.
Hello Satan
These are the people ruining the world's greatest fps
Separating players is essentially what COD does. Casually it's called a "shadowban", recently they confirmed it by naming it "limited matchmaking". As an honest player, it's practically impossible to play in those lobbies since 97% of the lobby is blatantly hacking. The problem is the AC misflagging you or a program downloaded on your pc and is constantly shadowing you back to back even after clearing the SBs time and time again. At that point, it's practically impossible to enjoy the game at all. There needs to be a balance. A refined AI anticheat is the only way. Idk exactly so correct me but CODs anticheat is a kernal one but doesn't load up on startup or it's a driver AC and not a kernel level. Regardless it still sucks and it's ban are only retrospective after a cheat is detected, unless you got blatant and get insta banned pretty quickly
theres actually several aimbots that work on multiple games, using images and ai to track and as u feed it more images the better it gets basically
Cheating in multiplayer games has been a 25+ year problem.
Agree, and since always if we count LAN :D but you could actually punch cheaters in LAN events, was fun
@@Azrub my older brother told me about that haha. he remember back in early 2000s, there was a huge LAN for gaming and someone found this one dude cheating and he got beat up, carried out, and threw his PC out of the building lmao
@@Deaf.Sentence Yep, that's exactly what used to happen to cheaters. Nowadays, today's society would even protect them from the crowd.