Recreating Snoop Dogg: Character Creator and MetaHuman Creator

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  • Опубликовано: 27 июн 2023
  • magazine.reallusion.com/2023/... In this video, Antony Evans, co-founder of Digital Puppets, shares his insights and workflow for developing a stylized Snoop Dogg avatar. Leveraging tools like Character Creator 4, ZBrush, and MetaHuman Creator, Antony guides you through the process of transforming a realistic base into a captivating cartoon version.
    ✦Software used:
    Character Creator www.reallusion.com/character-...
    Headshotwww.reallusion.com/character-...
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    #Snoopdogg #CharacterCreator #Metahuman
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Комментарии • 53

  • @reallusion
    @reallusion  7 дней назад +1

    To learn more about Character Creator 4
    visit our website for all the details 👉 www.reallusion.com/character-creator/

    • @reallusion
      @reallusion  7 дней назад

      FOLLOW US
      Facebook👉facebook.com/ReallusionSoftware/
      Instagram👉instagram.com/reallusionofficial/
      Blog👉magazine.reallusion.com/
      Forum👉forum.reallusion.com/default.aspx

  • @vivektyagi6848
    @vivektyagi6848 Год назад +3

    Awesome workflow and out come. Can we have the un-sped-up version of this demo please.

  • @MrluisV3000
    @MrluisV3000 Год назад +51

    My problem with this is to get a really good character You seem to need plug-ins for the plug-ins for the plug-ins and ultimately all this cost well over $1000. I was all set to buy character Creator and headshot the other day until I found out to get what I was looking for. I was gonna have to buy skin gen, the hair plug-in, I clone, wrinkle plug-in and God knows whatever else SMH. If anybody needs a subscription it’s them lol.

    • @themightyflog
      @themightyflog 8 месяцев назад +3

      exactly. They ain't getting it. You need like a plugin of a plugin of a plugin and it is confusing. Hence why I don't bother even though it looks cool.

    • @LIFEisShort4016
      @LIFEisShort4016 8 месяцев назад +1

      Its a trap!!!

    • @sakibkhondaker
      @sakibkhondaker 3 месяца назад

      You are right!!!

    • @manollobango
      @manollobango Месяц назад

      And additionally you'll also need ZBrush, which also isn't cheap!

    • @ihassan1001
      @ihassan1001 11 дней назад

      Exactly and I'm too poor to afford it

  • @_TetKaneda
    @_TetKaneda Год назад

    Gran tutorial. Gran Aporte. Tienes mi like. Muchas gracias. Saludos

  • @sc0rpi0n0
    @sc0rpi0n0 10 месяцев назад +4

    This video should be titled Tracing An Existing 3D Model

  • @NFOsec
    @NFOsec Год назад +2

    Superb work, love seeing these things in action at Mach3, some day a .00002856% speed will be available. :)

  • @reinantewhisper9333
    @reinantewhisper9333 9 месяцев назад +5

    Character Creator, "Zbrush" and Metahuman.

  • @jeremywilson5134
    @jeremywilson5134 Год назад +2

    Very cool! Question...is there a way to get the wrinkle maps into ZBrush as sculpted details?

  • @ascarselli
    @ascarselli Год назад +1

    Nice workflow to go from realism to stylized.
    Where did you get the Reallusion Character Creator Tshirt??? I need one

  • @3d-prive584
    @3d-prive584 Год назад +1

    good work, can you share the accessory chain?

  • @andiinzinger9688
    @andiinzinger9688 Год назад +1

    The stylized look is amazing! Didn't see you do any retopo, do you let ZBrush do it, or you prefer doing it manually? Cheers

  • @mendezcakson
    @mendezcakson Год назад

    This is amazing. Now I know what to do 😁

  • @prankfever8877
    @prankfever8877 10 месяцев назад

    do you think i sill need to learn z brush if you see now what you can do with the head shot plugin 2 ? or do you think i still need to learn zubrush because i am made snoop dogg to it's on my channel

  • @danielbecerra6094
    @danielbecerra6094 9 месяцев назад

    With hair, do you use toon hair or regular hair? I find that using realistic hair always moves as if it's windy when I transfer my character to Unreal Engine

  • @JonathanWinbush
    @JonathanWinbush Год назад +6

    I'm so glad you all added the mesh function to headshot as everyone's metahuman looks hella the same I think you can get more variety with CC4 🤙🏿

  • @MCBreezeJoeybellis
    @MCBreezeJoeybellis Год назад

    Awesome work! Do you do works for hire?

  • @favyijomah1889
    @favyijomah1889 Год назад +1

    Amazing work flow how was the hair done for rick

    • @DigitalPuppets
      @DigitalPuppets 11 месяцев назад

      we just used a pony tail from one of the hair packs then duplicated it and adjusted the mesh in zbrush

  • @7_of_1
    @7_of_1 Год назад

    This is good man.😊 your opinion on headshot 2 plug-in if you will? I currently use Zwrap and Zbrush with CC4 for stylized characters. Have you tried the plug-in and if so, what u think?

    • @DigitalPuppets
      @DigitalPuppets Год назад +1

      I'm planning on making a tutorial for this soon. I've used zbrush and wrap 3d but headshot 2 will make it possible to do the same thing within CC4 which is great.

  • @brimagofun
    @brimagofun 4 месяца назад

    Este es el futuro de la animación de personajes a la carta

  • @CamIsMac.
    @CamIsMac. Год назад +3

    ok Snoop, but I thought you were going to highlight HS2 when you brought that snoop model head in. ( 3:51 ) Can't you create the same result with just CC4 without using zbrush?

    • @DigitalPuppets
      @DigitalPuppets Год назад +2

      Headshot 2 wasn't out when this was made but it will take out the need to use the zbrush projection workflow. I will be making a tutorial for headshot 2 soon :)

  • @von.3d
    @von.3d Год назад

    BRUH, I have never expected this from you guys hahahaha

  • @automa183
    @automa183 4 месяца назад

    please sir make me for me tutorial character creator to zbrush and sculpt how to update ch3 very basic

  • @petercague1722
    @petercague1722 6 месяцев назад +1

    Have you seen what people are doing with MeshMorpher and MetaHuman

  • @christiandebney1989
    @christiandebney1989 Год назад +8

    trouble with metahuman is they all look the same

    • @nazmibayan
      @nazmibayan Год назад

      100% agree with you. You can immediately tell

    • @Franckie.G
      @Franckie.G Год назад +1

      All Metahumans look the same, huh? Well, that’s like saying all apples are identical because they’re round and grow on trees. Or that every car’s a clone because they have the audacity to all roll around on four wheels. Sure, the Metahumans all have that conventional two eyes, a nose, some teeth, conveniently placed on the face. Wildly popular design, you know, been trending among us humans for a couple hundred thousand years. But hey, I’ll jot down a note for the Unreal Engine folks. Maybe next time they’ll jazz things up - a few unicorn horns, some peacock feathers for eyebrows. Now that’d be a fashion statement!

    • @christiandebney1989
      @christiandebney1989 Год назад +2

      @@Franckie.G they dont have enough variation in the presets no.

    • @Franckie.G
      @Franckie.G Год назад

      @@christiandebney1989 Alright, alright, I get it. The skin tones and teeth, they’re as varied as a 50’s sitcom. It’s like going to Baskin-Robbins and they’ve got one flavor - vanilla. I’m with you on that one.
      But hold on a sec, have you seen that mesh to Metahuman feature? I mean, come on! That’s like giving a kid a box of Lego and telling them they can build the Eiffel Tower. You can whip up anything from a Greek God to a green goblin and have them spouting Shakespeare in no time. That’s blockbuster stuff right there, pal.
      And let’s not forget, this isn’t some fancy tech reserved for Spielberg and his buddies anymore. They’re basically handing this stuff out on street corners. It’s like finding a Picasso in your attic - this is high-end, sell-your-grandma kind of tech, and we’re getting it for zilch.
      So yeah, they might need to add a few more shades of skin and some gnarly teeth options. But in the grand scheme of things? It’s like complaining about the color of a free Ferrari. We’re in the middle of a digital gold rush here, my friend. Buckle up and enjoy the ride.

    • @christiandebney1989
      @christiandebney1989 Год назад +1

      ​@@Franckie.G i get it, I own a visual effects studio. I've been working in films for 26 years. You're right it is a gold rush and everything Epic Games are doing I appreciate.
      However striving to develop better software and having communites give feedback is what causes acceleration in certain areas more than others. Metahuman is ground breaking stuff, the next thing they need to do however is focus on the metahuman presets and improve mesh to metahuman as they end up looking like metahuman. Reallusion does it better with CC4. Epic should focus on it.
      Until they do that it'll not be used as widely as it should be. Because you can spot a metahuman very easily, because... they all look the same.

  • @victorpachu8746
    @victorpachu8746 2 месяца назад

    Which software is this,,and is it free??

  • @StevenGodlewski
    @StevenGodlewski Год назад

    Love charc creator hate trying to get it over to omniverse

  • @jasminekenner2887
    @jasminekenner2887 Год назад +1

    I just came to like the video lol

  • @whatthefunniestfoolstupidb3205

    Wow!! His model need to be in GTA V mods! Lol😁👍

  • @EM-wd8wq
    @EM-wd8wq Год назад

    wow, eddie murphy ?

  • @bagboybrown
    @bagboybrown 7 месяцев назад

    I really want CC4, but $250 T_T

  • @christophpodkowik9245
    @christophpodkowik9245 Месяц назад

    isn't this copy & paste with extra steps and 12 plugins?

  • @MurderHoboRPG
    @MurderHoboRPG Год назад

    why isnt ther an AI that can just look at a portrait and do this itself

  • @kanall103
    @kanall103 6 месяцев назад

    Lol.....very easy for who knows what doing

  • @DancingFireStudios-yw7yv
    @DancingFireStudios-yw7yv 7 месяцев назад +3

    Running way to fast through these "tutorials" you guys assume everyone is on a professional level for all this. In reality if we were on a professional level we probably wouldn't be as interested in your software. Make it slower and what key functions differentiate it. I personally have CC4 and Headshot and find it very difficult to take a base model in CC4 and turn it into a stylized character without transferring it to Blender. THAT again defeats the purpose of owning your software when i can go on any Modeling Marketplace and buy a character (sometimes more than 1) from a digital marketplace. Sincerely a very upset Reallusion customer.

  • @chrismiless8300
    @chrismiless8300 6 месяцев назад +1

    u paid a 23 dollars charactere to create the same thing