TIMING - The 12 Principles of Animation in Games

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  • Опубликовано: 4 ноя 2024

Комментарии • 312

  • @TheApoke
    @TheApoke 5 лет назад +1384

    Important tip one of my animation instructors told me: big heavy things CAN move quickly, they just can't CHANGE DIRECTION quickly.

    • @a_creatorsstuff17
      @a_creatorsstuff17 5 лет назад +18

      Wrong, you do have to give more easing on tge moviments, just look at xenoblade chronicles' faced mechon, more specificly, metal face, he is fast, changes direction quicly, and all, but his size is given by the easing

    • @user-bf5sc8pn8x
      @user-bf5sc8pn8x 5 лет назад +92

      Unless they have enough force to change direction quickly*

    • @Oldsah
      @Oldsah 5 лет назад +18

      @@user-bf5sc8pn8x or they're jumping and then falling. That is indeed very fast

    • @zyaicob
      @zyaicob 5 лет назад +72

      It's a bit more complicated than that. This is good advice for a beginner, but physicality is so important to animation that you really should just learn some physics

    • @Cyberian_Khatru
      @Cyberian_Khatru 5 лет назад +76

      That's true, albeit worded poorly. Anything can move quickly, but stuff with bigger mass has less acceleration (if the force stays the same). Since a change in direction is a form of acceleration (centripetal), this is just a byproduct of the more general rule stated earlier.

  • @JoCat
    @JoCat 5 лет назад +643

    "even the small characters dont dart around"
    except for the collectible lizards because they're actually evil

    • @tenacityxl
      @tenacityxl 5 лет назад +19

      Those scaly little bastards...

    • @bagelboi4321
      @bagelboi4321 4 года назад

      I've caught about 5 total. I just can't smack them in time.

    • @anthonydavis5288
      @anthonydavis5288 3 года назад

      Hey! JoCat 👍

  • @Nejvyn
    @Nejvyn 5 лет назад +367

    I've seen EVERY other iteration of this video, I know everything that's in there - and yet it didn't feel like 9.5 minutes at all.
    Your teaching style is so damn good

  • @FearlessSon
    @FearlessSon 5 лет назад +348

    How many times have I heard Dan give this lesson?
    Doesn't matter, I could (and have!) listen to him teach for hours.

    • @Burning_Dwarf
      @Burning_Dwarf 5 лет назад +6

      I feel the same way about this

    • @theophrastusbombastus8019
      @theophrastusbombastus8019 5 лет назад +15

      Year is 2022, NFP releases the 15th edition on the first principle of animation.
      This re release came out as Dan thought that the 14th version where he instructed viewers on how to smell time and provided a full sensory experience was not up to standard with the channel.
      In this new edition Dan teaches how to manipulate time at will to create the perfect animations, after the video one should be able to warp to past and future alike or to change the relative speed of time in one surroundings while being partially safe from paradoxes.

    • @timothymclean
      @timothymclean 5 лет назад +10

      We're never going to get to the last few principles if Dan keeps insisting on updating these videos whenever he thinks the old ones aren't good enough. :P

    • @ICountFrom0
      @ICountFrom0 5 лет назад +4

      I have hope that he will get through all 12 this time, without something going horribly wrong this time.

  • @BlueMonkey
    @BlueMonkey 5 лет назад +52

    I'm so glad this is a stand-alone channel now. Incredible work as per usual!!

  • @yousof77
    @yousof77 5 лет назад +71

    This channel is absolutely incredible. I haven't seen anyone doing anything this well thought out, and formulated in such a simple yet nuanced way on animation yet.

  • @casizle377
    @casizle377 5 лет назад +7

    Dude the fact that you took the time and committed the effort to record yourself performing an action to convey different aspects of the lesson.... that means a lot and is a bigger (and more respectable) deal than some may realize. You went the extra step to contribute to your video. That means a lot man. I'm in a position in creating indy games pretty much by myself and know that a lot of things have to be self created to be different and creative. You're great

  • @benjoe1993
    @benjoe1993 5 лет назад +69

    Are we finishing the 12 principles this time?
    I got my bet on "possibly?", you know...third time's the charm.

  • @bwminich
    @bwminich 5 лет назад +2

    I keep hearing Splatoon music remixes in your background music, Dan, and I love it.
    Tide Goes Out is such a good song.

    • @bwminich
      @bwminich 5 лет назад +1

      And another Splatoon remix to close things out! :D

    • @NewFramePlus
      @NewFramePlus  5 лет назад +1

      It's all so good, how can I NOT :D

  • @fernandoquant
    @fernandoquant 5 лет назад +13

    I love how even though I am not an animator nor plan to be, because of the way Dan makes these videos and explains things I get excited whenever I see there's a new video

  • @goldenyellowapple
    @goldenyellowapple 5 лет назад +167

    I haven’t watched the whole video yet so I don’t know if you addressed this,
    But please dear god make this a full series of going in depth into each of the 11 other principles
    I know I and thousands of others would adore that.

    • @NewFramePlus
      @NewFramePlus  5 лет назад +112

      It's happening! They won't come out back to back, but I have a full series on all 12 planned.

    • @cedricwublin9306
      @cedricwublin9306 5 лет назад +6

      @@NewFramePlus ❤️❤️❤️

    • @GameOver-ou1ge
      @GameOver-ou1ge 5 лет назад +3

      @@NewFramePlus thank you

    • @NarfiRef
      @NarfiRef 5 лет назад +4

      I’m calling it now. The Squash and Stretch episode will feature Kingdom Hearts 2 or 3.

    • @timothymclean
      @timothymclean 5 лет назад +1

      ​@@NewFramePlus ...again.
      Here's hoping Dan makes it through all twelve episodes before deciding his first few episodes aren't good enough.

  • @Gilbot9000
    @Gilbot9000 5 лет назад +2

    I love how you acted out the standing motion to describe how fast and slow actions describe mood and character. What a fantastic video!

  • @Kalernor
    @Kalernor 5 лет назад +3

    One bonus I didn't expect to get with this new channel but I am now very delighted with, seeing real life Dan more (when he acts out an action)

    • @cedricwublin9306
      @cedricwublin9306 5 лет назад

      Yeah, I liked that he gave us him doing reference. I wonder if it's from a project or specifically for this video/series.

    • @cedricwublin9306
      @cedricwublin9306 5 лет назад +1

      Would be cool to see the translation of reference into animation as part of a behind the scenes style video.

  • @VideoGameAnimationStudy
    @VideoGameAnimationStudy 5 лет назад +21

    Lovely stuff Dan. Funnily I just released an episode on Alucard's running animation where the timing is pretty averagely paced which kinda makes it feel fairly unremarkable, at least at first anyway.

    • @greengruntdude
      @greengruntdude 5 лет назад

      Video Game Animation Study tfw you guys have the same name.
      I thought both channels were run by the same person xD
      edit:
      Even the channel logo is similar

  • @hayleymd5315
    @hayleymd5315 5 лет назад +5

    I’m so glad you’re starting this series again! I got really sad when it felt like you weren’t gonna continue it after leaving EC, but this is so much snappier and really expresses your style! I’m excited for the rest of this reboot!!

  • @KarlClarkeMusic
    @KarlClarkeMusic 5 лет назад +13

    Please do continue to do these episodes, your teaching style is great. Been on the fence about learning animation and would love to learn.

  • @past874
    @past874 5 лет назад +10

    The 12 principles? They'll be interesting to see done on this channel. Can't wait to see the others.

  • @rubberband22
    @rubberband22 5 лет назад

    Great video. It's so important in fighting games. I remember reading an article way back that went through the 12 principles using Darkstalker animations for examples. Made me appreciate the details that went into that game a little more.

  • @a_creatorsstuff17
    @a_creatorsstuff17 5 лет назад +29

    Timing and spacing: *are the most important principles of game animation.
    Netherrealms studios:
    "We dont do that here"

    • @charcharmunr
      @charcharmunr 5 лет назад +2

      GENERALLY better animation in MK11, but even so, NRS games have jank as hell gameplay animation.

  • @princessthyemis
    @princessthyemis 5 лет назад +1

    Man, this was SUUUUPER fascinating! I really hope you make more!! I'd love to see more!

  • @TheAlphaTeamPlays
    @TheAlphaTeamPlays 5 лет назад

    The quality of these videos makes the fact that they don’t come out for months all worth it

  • @DennerBob
    @DennerBob 5 лет назад

    The addition of your self-shot reference is major improvement to the feel of the video. I love when making of features include reference.

  • @Brawph
    @Brawph 5 лет назад

    So glad to see this series is getting picked back up again! Can't wait for more remastered videos!

  • @DStrormer
    @DStrormer 5 лет назад

    As someone with zero animation experience, I adore these episodes. The insight into why things move as they do makes me appreciate certain games (and videos) so much more. Thank you.

  • @illjan
    @illjan 5 лет назад +7

    Have you played infamous and what do you have to say about its animations while running and jumping and climbing through the city?
    I personally find it very appealing and like how fluid the animations are. It also always feels very responsive. But there is something that I have noticed recently, while playing: The normal character model and animations are incredibly basic and don't really come forth, it never REALLY is the thing that graps your attention, but when you use your abilities while going through the city, it graps almost all of your attention.
    When I realized that and thought about it, I really was surprised how such a subtle detail can make the concentration of the player be precisely controlled. Amazing.

  • @FelipeF78
    @FelipeF78 4 года назад

    I appreciate that the used songs in the video are all listed in the description. It would've driven me mad trying to correctly identify the song at 8:10 as a remix from DKC3.

  • @rachaelward6552
    @rachaelward6552 5 лет назад

    Loved that you revisited this topic and expanded upon it. I originally followed extra frames but I'm so glad you started your own channel. Consider me an immediate subscriber.

  • @jonahthebear
    @jonahthebear 5 лет назад +1

    This video is amazing as always. I love the point you made about SotC and how timing affects the entire mood and feeling of the game. Insight like that and a constant flow of helpful information is why I watch this channel.

  • @CVerse
    @CVerse 3 года назад

    This video series is sooo useful for beginners. We just started watching it in my class after our animation professor introduced it to us. Thanks for making them!

  • @OjeOjeaga
    @OjeOjeaga 5 лет назад +2

    I swear if this were a class, I'd attend it.
    Excellent video as always, man.

  • @StepBaum
    @StepBaum 5 лет назад

    Very much looking forward to the series. You're way of explaining stuff is very appealing :)

  • @NSilverwolf
    @NSilverwolf 5 лет назад

    A great update on the timing video you did long ago! Love the new graphical examples as well...they're really helping to illustrate some pretty ephemeral concepts so you can be on the look out for them in other work.

  • @ebunny1652
    @ebunny1652 5 лет назад

    I'm glad you're getting back to this series, as I was a bit disappointed that the series wasn't finished on Extra Credits back in the day.

  • @ColorMagicPictures
    @ColorMagicPictures 3 года назад

    This series is one of the best things ever!!!
    Thank you

  • @UngodlyDev
    @UngodlyDev 5 лет назад

    Dan!! I've been waiting for your explanation of the 12 principals of animation since you tried it twice on EC, thank God you've finally gotten the time and platform to work on this!!!!!

  • @pinxelated2799
    @pinxelated2799 5 лет назад

    Loved this video! I showed this video to my animation teacher, since we're covering game animation in class. It explains things really well!

  • @Ninjinhah
    @Ninjinhah 5 лет назад

    YES!
    Thank you for bringing this series back, Dan!

  • @Emuraman
    @Emuraman 5 лет назад

    Awesome vid there Dan, love the various examples you gave on this, looking forward to the next ones

  • @cin2110
    @cin2110 5 лет назад +1

    Oh dan I’m so glad I found you again you know

  • @k1ngk4gl3
    @k1ngk4gl3 5 лет назад +3

    I have watched every single video you've uploaded. This one was in my feed.
    Yet I just realised I wasn't subbed until now.

  • @DaBaSoftware
    @DaBaSoftware 2 года назад

    It was a lot harder to find your channel after EC than i realized. Great content!

  • @rollingsheep6960
    @rollingsheep6960 5 лет назад +2

    Ok. Just. Why i wasn't already subscribed to this awesome channel ? Seriously i'm going to watch absolutely all your vid tonight, thanks

    • @JochemKuijpers
      @JochemKuijpers 5 лет назад

      Also check out PlayFrame if you haven't yet. It's their lovely niche gameplay channel (:

  • @radi0tower742
    @radi0tower742 3 года назад

    as someone who is currently studying animation and would like to pursue game animation in the future, this is increadibly helpful

  • @Felgrand101
    @Felgrand101 5 лет назад

    What a beautiful video. Even though I have nothing to do with animating and such, it is such an interesting topic to learn about. It's just very fascinating to learn more about a hobby. I hope to see many more of these videos. They are some of my favourites.

  • @kingpen
    @kingpen 5 лет назад

    I'm currently animating for school, listening to this motivates me so much~! Thanks for making this~!

  • @enclavesoldier8893
    @enclavesoldier8893 5 лет назад +2

    Glad I found you Dan, once you left Extra Credits I thought you left YT for good. Happy I found you, the EC team told me about your channel. Keep up the good work, I love your content.

  • @bocatadeclavos1274
    @bocatadeclavos1274 5 лет назад +9

    you just keep teasing us with these series :(

  • @Stiljoz
    @Stiljoz 5 лет назад

    Even watching you talk about something I already have a complete and thorough understanding of is somehow just so engaging

  • @Atle502
    @Atle502 5 лет назад

    This is really good! Short and sweet! I think you nailed the.... timing of the video :D
    This really made me want to get back into some game animation!

  • @TheRealProfwalrus
    @TheRealProfwalrus 5 лет назад +2

    Just shamelessly rewatching this video, even though i have no ambition to be an animator. Just because Dan has a better teaching mechanism than most teachers

  • @cannonfodder4000
    @cannonfodder4000 5 лет назад

    Great idea for a video series! cant wait for the other installments

  • @shawnheatherly
    @shawnheatherly 5 лет назад

    Another wonderful video. The speed of an animation goes a long way into how your game feels.

  • @MrPomegranX
    @MrPomegranX 5 лет назад +2

    I can learn animation from you for HOURS!

  • @TailedCarpet
    @TailedCarpet 5 лет назад +1

    Nice editing, Dan

  • @readyplayerjuan
    @readyplayerjuan 5 лет назад +2

    excellent video, loved it. well explained and you can see there's soul put into it.

  • @BackfallGenius
    @BackfallGenius 5 лет назад

    Excellent video!! Would love to see a deeper take on game-specific mechanics like how animation canceling (especially for things like reloading in a competitive FPS game) adds an extra layer of strategy or how abusing i-frames in Souls games is almost a necessity for some of the boss fights.

  • @Blazah99
    @Blazah99 5 лет назад +1

    cool episode dude.

  • @intertenera
    @intertenera 5 лет назад

    excellent video as always.
    I would also like to add that darn I forgot papa so buff.

  • @darmandez
    @darmandez 5 лет назад

    Your taste in soundtrack is amazing!

  • @miguelangelus959
    @miguelangelus959 5 лет назад +1

    8:40 shadow fight 2 also teaches that. It's the only fighting game I like, and just now I realised why

    • @RacingSnails64
      @RacingSnails64 5 лет назад

      Miguel Angelus
      oh wow. shadow fight looks neat as hell!

  • @i.grushonvtskiy
    @i.grushonvtskiy 4 года назад

    Thanks for Russian subtitles - really helpful for learning. I can't give money on Patreon, but i can say THANKS for you tutorial. Really, it amazing. Great Job on each videos.

  • @ChrisOfTheDead
    @ChrisOfTheDead 5 лет назад

    Keyframes and the Maya graph editor are my best friends.

  • @fablion6324
    @fablion6324 3 года назад

    This is my favorite youtube series

  • @alexavaneysan2935
    @alexavaneysan2935 5 лет назад

    I love the Persona 5 music in the background! Btw, great video!

  • @jacksonelh
    @jacksonelh 5 лет назад

    Theres a serious lack of animation analysis videos on RUclips. I dig this one

  • @PPedroFernandes
    @PPedroFernandes 5 лет назад +1

    Please do all of the principles! That would be so cool :D

  • @youtoobay
    @youtoobay 5 лет назад

    When i saw the title i thought it meant we would finally get an idea of when the 12 principle videos were going to come out.

  • @exquisitecorpse4917
    @exquisitecorpse4917 5 лет назад

    Would love to see you break down the animations of Third Strike. Every time I see that game, it blows me away with how beautiful it is and yet how economically they re-use animation to make it look like there's more variety than there really is.

  • @KarolaTea
    @KarolaTea 5 лет назад

    Thank you for explaining these so well :D
    I recently tried to do a super short animated clip (hand drawn) as a fun little project, and your videos certainly helped, and partially inspired me to try it in the first place :)

  • @alisoltani5636
    @alisoltani5636 5 лет назад

    Awesome work. Very informative. Pls make more sooner.

  • @morbid1.
    @morbid1. 5 лет назад

    There is a ton material about basics of animation... I wish people with experience like you made videos for advanced animators.

  • @Felipe-hl6nh
    @Felipe-hl6nh 5 лет назад +2

    I've been waiting for this reboot
    Also when that DS3 enemy did a thrust attack my first instinct was to dodge into it for Mikiri

    • @timothymclean
      @timothymclean 5 лет назад

      So what you're telling me is, play Sekiro _after_ Souls but tell my favorite RUclipsrs to do it the other way around.

    • @Felipe-hl6nh
      @Felipe-hl6nh 5 лет назад

      That's evil
      Do it
      Also make them play the original dark souls 1 last so they descend into less and less playable games

  • @jamesniosi7239
    @jamesniosi7239 5 лет назад

    Very excited for the next 11

  • @awsomesauseist
    @awsomesauseist 5 лет назад

    this video was really good dude i didn't even realize 9 minutes had passed

  • @caphine244
    @caphine244 5 лет назад

    1:57
    Bro you can't just hit me with dj cutman out of nowhere! XX

  • @fosterchair
    @fosterchair 5 лет назад

    Amazing job as always Dan. As someone who has no interest in becoming an animator this is still fascinating to learn

  • @mr.fluffyface431
    @mr.fluffyface431 5 лет назад

    Have I slipped back in time? I could have sworn you had already done this as well as the Squash and stretch one.

  • @johnnyD_166
    @johnnyD_166 5 лет назад

    LOL dude "Beneath the Mask" is my phone's ringtone, so when it started playing in the background @1:57 from silence, I jumped to attention

  • @Sketchy_Dood
    @Sketchy_Dood 5 лет назад

    Now I can’t wait to see the other 11 principals videos

    • @neverhelios
      @neverhelios 5 лет назад

      Can it be 10? Spacing isn't developed so idk

    • @Sketchy_Dood
      @Sketchy_Dood 5 лет назад

      HeliOS spacing and timing are taught as one as he said so it wouldn’t count as 2

  • @Foreignerlin91
    @Foreignerlin91 5 лет назад

    I notice the SOTC and I see that you’re a man of culture

  • @MohamedOmrano
    @MohamedOmrano 4 года назад

    Excellent work sir, thanks a lot.

  • @-ism8153
    @-ism8153 5 лет назад

    I saw Alan Becker's video on the 12 Principles of Animation, and I'm really excited to see your take on it!

  • @laliicek7220
    @laliicek7220 5 лет назад

    Great video, i really hope we can see the other 11, for those , like me , starting to animate its very helpfull. Ty.

  • @acemack2
    @acemack2 5 лет назад

    I am not sure if you will see this Dan. But I wanted to let you know that I check my subscription feed very often and I did NOT see this get uploaded. Thanks for the great video!

  • @lillowh6126
    @lillowh6126 5 лет назад

    OMG YOURE DOING THE OTHERS TOO 😱😱😱😄😄😄😄 :D. this makes me soo excited I can’t explain !!

  • @nividixen6860
    @nividixen6860 5 лет назад

    Man, this channel is underrated

  • @tomas95go
    @tomas95go 5 лет назад

    This kinda explain what I thought when I was watching the KoF XIII supers and the KoF XIV supers, timing and the way of animation can express anything, in the case of KOF XIII the supers and transitions are way too smooth and make you feel like God or euphoria when you can perform a hard combo. I was hoping you did a reference to KOF or some SNK game, back in the '90 the use to have one of the best animations of the market. I'm not even an animator but I love this channel.

  • @xristosefthymiadis6138
    @xristosefthymiadis6138 5 лет назад

    Excellent work...

  • @roopehavu
    @roopehavu 5 лет назад

    Loved the video and the Persona 5 background music

  • @Crowbar
    @Crowbar 5 лет назад

    One small side note to the fast animations of fighting games: Because the animations are so fast, there is a standard defense position in pretty much every fighting game. In most 2D fighting games it's crouched, in Tekken it's standing. The reason for that is because for example in Dragon Ball Fighterz, it's impossible to react to a low attack that you can only block crouched, and since you can block all standing attacks while crouched as well, you blocked crouched. Overhead attacks though, which you have to block standing, are much slower and can be reacted to, so you actively react to those and stand up.

  • @Dachusttin
    @Dachusttin 5 лет назад

    Yes, I will love this serie.

  • @TheFartsandCrapsShow
    @TheFartsandCrapsShow 5 лет назад

    Liked and subbed! This was so beautiful, dude.

  • @eduardoledesma5568
    @eduardoledesma5568 5 лет назад

    When you started to talk about spacing I remembered that I had already seen a video like this before. It is called The Animation of Shadow of the Colossus.

    • @NewFramePlus
      @NewFramePlus  5 лет назад

      Yep, I made that one also! I'm overhauling that original planned series for this new channel.

  • @IBH94
    @IBH94 5 лет назад

    Hey Dan.
    I would really like to see an episode about animating multiple characters controlled by one player.
    Now there's a great example with the new trailer of Astral Chain.

  • @superdude10000
    @superdude10000 4 года назад

    I can hear a variation of the Slow Tides song from Splatoon 2 in the back... where'd you get that? Sounds boppin'

  • @Not_Aaron_
    @Not_Aaron_ 5 лет назад +56

    The 12 Principles of animation in my opinion should be learned so well that you remember them from your mind

    • @marnsdnfois7006
      @marnsdnfois7006 5 лет назад +30

      That's generally the goal of learning things lol

    • @VideoGameAnimationStudy
      @VideoGameAnimationStudy 5 лет назад +2

      @Zinogg
      I think gaming itself should have it's own principles like Flow, Silhouette etc.

    • @Not_Aaron_
      @Not_Aaron_ 5 лет назад +1

      @Zinogg yes I know that there is sooo much more to learn than just the 12 of them but I still think that there super important.

  • @mariapazgonzalezlesme
    @mariapazgonzalezlesme 5 лет назад +3

    I'm not animator. But damn, never knew this had so much complexity when comes to make facial expression, mobility and actions. This made me appreciette video games more as piece of art.

  • @SilverArrow23
    @SilverArrow23 5 лет назад

    Loving this reboot. You are getting better and more concise in explaining these concepts, but for when you get to new principles that you have not explained yet, maybe please make the videos a bit longer so we might understand the concept a bit more thoroughly(12-15 mins instead of 10 - a couple more minutes can go a long way). Other than that I absolutely love these videos, please keep making more! You are amazing!

  • @endermage77
    @endermage77 5 лет назад

    Well. It took you a couple years, but *you did it Dan!*

  • @madvoador1
    @madvoador1 5 лет назад

    Amazing work