@ElKerbo1 haha bless ya. I kinda like to be honest with people and right now I don't think wheel is viable enough. It just seems to underperform compared to any non wheel version. So I could do a theory video on wheel but that's about it.
I love Alice and have playing a few different versions of this deck to try to find the best way to optimize Alice. I've tried a more aggro version and more mid-range version but haven't tested this more ramp focused build with Tamatoa and Dime. Have you tested the more aggro version and found this one to perform better vs a variety of decks?
What die you think would be the correct amount of quills in this Deck? Because you need to Play in curve I've the feeling that the quill is not that Essential but most ramp cards are uninkable...whats your expierence so far?
Nice video, I am excited because i think bluesteel and steelsong are gonna see the biggest shifts this meta. Decksercise (dexercise?): If you had to make a bluesteel deck without hiram, what/how would you build?
Great video, and I enjoy seeing you experiment with different cards and play styles in Sapphire Steel. I’ve been working on a similar list, and the new Alice has been fun to try out. Since this version of the deck plays more on curve, do you think a second ramp option (Sail) is necessary? Or would it be better to prioritize more Visions, the second Dime, etc instead? Thanks for the content!
Thank you! I have honestly been wondering about that and really worth testing, sail has felt pretty useless. I am not sure if we need the 2nd dime and if we do then we need the ramp.
Love the list! What do you think about Baymax though? I was wondering about maybe cutting 2 Beasts or 2 Tamatoas to put that in. It seems to synergise pretty well with the lower cost more aggressive cards.
I've been playing a more midrange version of Blue Steel without Dimes and just trying to use their cool creatures. It is not good, I'm sorry to say. This looks like a more reasonable marriage of some of the cooler cards from this set with the finality of a Dime / Tomatoa end-game.
@pacer2310 yea in testing I've seen the fully midrange curve build but I think u still lose to certain decks. This build doesn't lose that BS ramp while also let's u have the option of a strong curve.
Love the vids, but i can't help hoping for a new wheel vid aswell 👀
@ElKerbo1 haha bless ya. I kinda like to be honest with people and right now I don't think wheel is viable enough. It just seems to underperform compared to any non wheel version. So I could do a theory video on wheel but that's about it.
I love Alice and have playing a few different versions of this deck to try to find the best way to optimize Alice. I've tried a more aggro version and more mid-range version but haven't tested this more ramp focused build with Tamatoa and Dime. Have you tested the more aggro version and found this one to perform better vs a variety of decks?
it seems to work well into everythings besides RB! So we kinda gotta ignore that haha
What die you think would be the correct amount of quills in this Deck? Because you need to Play in curve I've the feeling that the quill is not that Essential but most ramp cards are uninkable...whats your expierence so far?
I think in BS quill is always a 4x
Nice video, I am excited because i think bluesteel and steelsong are gonna see the biggest shifts this meta.
Decksercise (dexercise?): If you had to make a bluesteel deck without hiram, what/how would you build?
@willandphil hmm probably king candy and wheel again. 😅
Great video, and I enjoy seeing you experiment with different cards and play styles in Sapphire Steel. I’ve been working on a similar list, and the new Alice has been fun to try out. Since this version of the deck plays more on curve, do you think a second ramp option (Sail) is necessary? Or would it be better to prioritize more Visions, the second Dime, etc instead? Thanks for the content!
Thank you! I have honestly been wondering about that and really worth testing, sail has felt pretty useless. I am not sure if we need the 2nd dime and if we do then we need the ramp.
Love the list!
What do you think about Baymax though? I was wondering about maybe cutting 2 Beasts or 2 Tamatoas to put that in. It seems to synergise pretty well with the lower cost more aggressive cards.
@TheCapirotinho testing cutting the toas. Sounds like we really don't need it besides for red decks. I think u do need 4 beasts for the cars draw.
@@harlansweete Agreed. I might try cutting the 2 toas for 2 Baymax
I've been playing a more midrange version of Blue Steel without Dimes and just trying to use their cool creatures. It is not good, I'm sorry to say. This looks like a more reasonable marriage of some of the cooler cards from this set with the finality of a Dime / Tomatoa end-game.
@pacer2310 yea in testing I've seen the fully midrange curve build but I think u still lose to certain decks. This build doesn't lose that BS ramp while also let's u have the option of a strong curve.