Blender real time eevee glass - Glass 2.0

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  • Опубликовано: 26 июл 2020
  • Here it is! My glass 2.0 shader.
    Download Glass 2.0 here:
    Gumroad: cgvertexdigital.gumroad.com/l...
    Blend Swap: www.blendswap.com/blend/25759
    Cycles alternatives can be found here:
    www.blendswap.com/blend/21788
    www.blendswap.com/blend/21027
    I'll probably make some adjustments, so you can follow me on facebook or instagram.
    / cg.vertex.73
    cg_vertex?...
    It is a real time glass for eevee. I needed a transparent glass for one of my projects, so I decided to make this shader. Now it is possible to see through multiple refractive glass object.
    You can use this shader as you want and you can also share your creations and improvements on the shader with #glass2.0 I am very excited to see what you can do wit it. Have a fun!
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Комментарии • 221

  • @NiceGuyShaders
    @NiceGuyShaders 3 года назад +83

    Adding 3 glass shader on top of each other isn't physical. You have three channels for R, G, and B and adding them together is physical. But these colors are just for refraction and reflection is still white.
    Adding three whites means if reflection bsdf recieves 1watt, it reflects 3 watts.

    • @cgvertex
      @cgvertex  3 года назад +30

      Omg, you are absolutely right. That is brilliant, thanks! I will make an update. I have some questions about it, because you have pointed out very interesting thing. Can I contact you on messenger or somewhere else?
      This is my facebook: facebook.com/cg.vertex.73

    • @-rcrc-r7624
      @-rcrc-r7624 3 года назад +25

      I dk I have to actually learn science for blender...

    • @NiceGuyShaders
      @NiceGuyShaders 3 года назад +10

      @@cgvertex sorry that I didn't reply. I don't know why youtube doesn't notify me for comments

    • @epicblenderfreak
      @epicblenderfreak 3 года назад +3

      Rather than Add use two mix shaders, first glass Red & Green with a factor of 0.5 then mix blue with a factor of 0.333_

    • @RomboutVersluijs
      @RomboutVersluijs 2 года назад

      Eevee is not realistic ;)

  • @SZMIDEL
    @SZMIDEL 3 года назад +46

    My guru didn’t tell me to make my chair out of glass.... but I caaaan use it for my donut and coffee 😏

  • @AdamJanz3D
    @AdamJanz3D 3 года назад +8

    This is absolutely incredible!! Brilliant glass shader with so many useful options to achieve the perfect level of realism. Thank you for this fantastic gift to the Blender community!!

  • @kriegrrr
    @kriegrrr 3 года назад

    This is seriously one of the most impressive nodes ive ever seen in eevee. Insanely great job man, subscribed

  • @adollar47
    @adollar47 3 года назад +2

    Rarely do I ever just randomly come across something so convenient that subscribing is a no brainer. Thanks a bunch

  • @Mtmtmtmtmtmtmtmtmtmtmt
    @Mtmtmtmtmtmtmtmtmtmtmt 3 года назад +5

    This is the BEST shader video I've seen thus far! Awesome content, my guy! :)

  • @archcast5550
    @archcast5550 3 года назад +2

    Finally somebody took the time to make a good glass shader! Amazing ! amazing amazing! I appreciate it very much!

  • @valtabohm
    @valtabohm Год назад +1

    cant thank you enough man! This is the most detailed tut ive seen about eevee nodes/materials. THANKS!!

  • @user-qz1dg3gh7d
    @user-qz1dg3gh7d 3 года назад +1

    You're the best, please keep doing videos. You focused on something everyone need

  • @DocTIM-VoidLogic
    @DocTIM-VoidLogic Год назад

    this shader is a god send. You'll see this in my bar.

  • @vasiapupkin6446
    @vasiapupkin6446 3 года назад

    Nice one. Glass in Evee was always a royal pain in the ass. Definitely fantastic contribution! Kudos.

  • @devanshkaushik3481
    @devanshkaushik3481 4 года назад +41

    Really some awesome stuff here! Btw, loved that Blender Guru's glass chair in the end XD!

    • @cgvertex
      @cgvertex  4 года назад +4

      Oh, thanks. 😁 Yes, a little easter egg there! 😂 It is actually quite an interesting stuff because I was wondering how can I do it with modifiers, so what you can see is made in 20 minutes and has 73 vertices.

  • @jmcsorley
    @jmcsorley 9 месяцев назад

    Thank you so much!! I'm a digital nomad using an MacBook Air with the M1 chip so using Eevee helps me a ton!

  • @amhongson6394
    @amhongson6394 3 года назад +1

    Oh, your channel is so cool, I will actively follow and interact with my favorites🤗

  • @simoncodrington
    @simoncodrington 3 года назад +2

    Great video overall mate, a good looking glass shader and top notch explanation.

  • @sirR34FX
    @sirR34FX 4 года назад +7

    I was waiting for this for a while. Beautiful.

    • @cgvertex
      @cgvertex  4 года назад

      Yes, it took much longer to make than I expected. I'm glad you like it! 😁

  • @smsahil9016
    @smsahil9016 3 года назад +5

    You are a Messiah in blender, also loved the ending xd

  • @hvrmnd
    @hvrmnd 3 года назад

    DUDE! THANK YOU. Why didn't I come across this before is all I am thinking now haha! You've made life simpler. cheers man.

  • @otarikokojevs
    @otarikokojevs 4 года назад +4

    Dude, this will be so handy, really cool! Thanks man!

  • @kretoskim8555
    @kretoskim8555 2 года назад +1

    Dude this is literally the best eevee glass shader..(works soo well)keep up the good work and thank u vm

    • @muniden
      @muniden 2 года назад

      How do I install it?

  • @TECH3_
    @TECH3_ 3 года назад

    thats MAGICAL

  • @alexg.8212
    @alexg.8212 3 года назад +1

    I really appreciate your tutorial. It was so informative and fun to watch. Keep the good work!

  • @PeterMoueza
    @PeterMoueza 3 года назад +6

    Bl2.83
    Personal bookmarks shared :
    0:13 irisation iridescence rainbow 0:20 opacity roughness 0:31 vs glass BSDF 1:20 Glass BSDF 2:28 Glass 2.0 3:15 not through window 3:25 fix ++++ 3:35 N> Blend mode : alpha hashed, alpha hashed 3:37 Blend modes samples 3:47 trsp BSDF : color darker 5:06 IoR values
    5:11 dispersion iridescence (miss colors projection on the table) 5:33 src
    7:18 USE 7:31 download 7:35 tag 8:21 realistic ++++
    8:27 TIP 8:37 vs glass
    8:40 TIP 2 save reuse
    9:39 CYCLES prism vitro (vitraux)

  • @larrowvolru7204
    @larrowvolru7204 3 года назад

    wow you are the real blender master ! Thanks a lot!

  • @satan1811
    @satan1811 3 года назад

    Give this guy a medal :')

  • @ian.ambrose
    @ian.ambrose 3 года назад +4

    Hey CG Vertex, you hear me? You are a God, you know that?
    You are a god for all Eevee users and we will protect you at all cost.

    • @cgvertex
      @cgvertex  3 года назад +1

      Yeah, I hear you up here! 😀 It is very kind of you. Thanks! 😁

  • @brunocastro4558
    @brunocastro4558 3 года назад

    May I like it 1000 times ??? THANK YOU SOOOOO MUCH !

  • @lacinjak2
    @lacinjak2 4 года назад +1

    Very clever! Great work!

  • @adamweisman804
    @adamweisman804 3 года назад

    That is some quality content right here

  • @bethmiller7579
    @bethmiller7579 3 года назад +1

    I looked at so many tutorials and this actually worked. I love you!

  • @nailashafa8114
    @nailashafa8114 3 года назад +2

    Just wanted to say thank you! this tutorial helped me a lot :"""D

  • @fabianoalexandre1720
    @fabianoalexandre1720 3 года назад

    This dude deserves an Oscar

  • @umarcga7823
    @umarcga7823 3 года назад

    We make the blender community awesome! We are awesome!!! Blender is awesome!!!!

  • @Lyxafy
    @Lyxafy 3 года назад

    Thanks. Most vids use Principled BSDF and I had no clue how to use it in my toon shader.

  • @gosmartgoo3244
    @gosmartgoo3244 2 года назад

    Awesome!

  • @TokenArtist
    @TokenArtist 3 года назад +1

    Really excellent tutorial! Very clear explanations! Thanks so much for the good content.

  • @michaelalando
    @michaelalando 3 года назад

    Didn\t know that about ticking screen space reflections. I'd given up having reflections on eevee. THANKS!! Very helpful and informative video!~

  • @tiefensucht
    @tiefensucht 3 года назад

    Holy shit that glass in the beginning looks real!

  • @Villio.
    @Villio. 3 года назад

    Bro this is best...I'll give 1000 score to this just I can't tell it's mind blowing 👍👍

  • @ClaudioMalagrino
    @ClaudioMalagrino 3 года назад

    Wow, a life-saver -- and for free! Thank you!

  • @SupraTimmix
    @SupraTimmix 3 года назад

    Nice and short tutorial, I liked it!

  • @SkeleTonHammer
    @SkeleTonHammer 3 года назад +5

    Sorry if this is nitpicky, but from what I understand after reading some stuff regarding abbe's number on some IOR data sets, I learned that blue light disperses a little bit more than red light - that is, the difference between the blue IOR should be slightly larger than the difference between the red IOR due to the actual wave length of various light colors.
    Of course, for the best dispersion you would have to create a total rainbow gradient and not JUST limit the dispersion to red, green, and blue but that does work well and most people won't notice, however the clear delineation between R, G, and B will become more evident as you increase your dispersion amount.
    I actually was never able to solve this myself - how to use a rainbow ramp to get even, smooth dispersion. I chalk that up to my inexperience with the node editor.

    • @cgvertex
      @cgvertex  3 года назад +1

      I appreciate this and don't worry, there is nothing wrong about this type of nitpicking! 😁You are absolutely right and to be honest I am now working on how to improve the dispersion. Your comment inspired me to do so! 😀 Honestly, what I've done in the video is completely wrong for so many reasons. Just adding glass BSDF on top of another is basically wrong for dispersion. If I make something that I will be satisfied with I will definitely post it on my Facebook and make a video about it, but if you have some ideas let me know. It's quite a difficult task for me. Ones more thanks for the comment! This type of feedback is very nice.😁

  • @filipematosanduz
    @filipematosanduz 3 года назад

    Amazing Tutorial, congrats!

  • @bohdan4157
    @bohdan4157 3 года назад

    Thank you very much. Спасибо большое!

  • @Doorocean
    @Doorocean 2 года назад

    Thank you for your video! Awesome tutorial and material!

  • @randall.chamberlain
    @randall.chamberlain 3 года назад +1

    You got yourself a new sub. Fantastic video. Your channel will grow if you keep this formula going. Cheers

  • @toshiizo-gumi
    @toshiizo-gumi 2 года назад

    Bless!! This is awesome! Hail Eevee and bye Cycles. Glad i tumble on your video!

    • @toshiizo-gumi
      @toshiizo-gumi 2 года назад

      @CG Vertex questions. How to add PNG picture node after add all the nodes following in the video?

    • @cgvertex
      @cgvertex  2 года назад

      Sorry, I am not quite sure what do you mean by that.

  • @TheLizardSK
    @TheLizardSK 3 года назад

    Very fancy tutorail! Thank you.

  • @NarekAvetisyan
    @NarekAvetisyan 3 года назад

    Very cool!

  • @thevague3698
    @thevague3698 4 года назад

    Awesome

  • @acmtsing
    @acmtsing 3 года назад

    cool add on. thanks!

  • @puddingmotion6971
    @puddingmotion6971 3 года назад

    Crazy man

  • @fangtooth4471
    @fangtooth4471 3 года назад

    Thank you long time!!

  • @mateuszs2879
    @mateuszs2879 3 года назад

    Duuuude ! Thanks for your work :):)

  • @onjofilms
    @onjofilms 3 года назад

    Luxcore for glass for the win.

  • @diaanm3190
    @diaanm3190 3 года назад +1

    Thanks man !

  • @lucaottaviani501
    @lucaottaviani501 3 года назад

    Very well explained! Thank a lot

  • @metacorp
    @metacorp 2 года назад

    Thank you very much!

  • @zdnvck
    @zdnvck 3 года назад

    Amazing! Thanks

  • @amitbt69
    @amitbt69 2 года назад

    Beautiful Tutorial!!! thanks.

  • @Uliszs3d
    @Uliszs3d 3 года назад

    Amazing, thanks

  • @viswanathank8282
    @viswanathank8282 3 года назад

    Amazing Tutorial Man thanx

  • @leandrodfcorreia2
    @leandrodfcorreia2 4 года назад +1

    Pretty impressive! It'll surely be useful. :)

  • @saou466
    @saou466 3 года назад

    Wow, great work Thanx

  • @dhruvverma2951
    @dhruvverma2951 2 года назад

    Awesome....

  • @christeevee2673
    @christeevee2673 3 года назад

    wow nice nice real time

  • @AndersonSilva-vm5xy
    @AndersonSilva-vm5xy 3 года назад

    f a n t a s t i c, thanks a lot!

  • @tomasrindelmino
    @tomasrindelmino 3 года назад

    THANK YOU VERY MUCH!

  • @vickyboi1200
    @vickyboi1200 3 года назад

    thanks for the vid :) really helps improve renders!

  • @adriano_silva_
    @adriano_silva_ 3 года назад

    Thanks!

  • @user-fi7mi6gd6o
    @user-fi7mi6gd6o 2 года назад

    wow, thank you very much! Now I can make nice glass for my scene :')

  • @phpdeveloper1253
    @phpdeveloper1253 3 года назад

    great work thanks for sharing

  • @yamlynn
    @yamlynn 3 года назад

    this is great thank you

  • @shockerson
    @shockerson 3 года назад

    Some trickery :D and when its needed you come :D :D :D :) thanks for vid and great explanation :)

  • @Tymon0000
    @Tymon0000 3 года назад

    You did the chair with blender guru :D

    • @cgvertex
      @cgvertex  3 года назад +1

      Well, I was wondering if it is possible to do that with modifiers and the result is quite interesting, because it is like 73 vertices or something like that and the rest are just modifiers. But what should I do with it, so I put it into a video about glass. 😂

  • @aayushmishra6469
    @aayushmishra6469 3 года назад

    Im gonna hit the subscribe for that, amazing tutorial

  • @benjamindu9446
    @benjamindu9446 3 года назад

    詳細的教學,謝謝作者...

  • @tipiletsplay1036
    @tipiletsplay1036 3 года назад

    oh thanks :D finally i can make glass :D i never activated the screen space refraction and other options :D

  • @dwiyantorissetyono7345
    @dwiyantorissetyono7345 Год назад

    thanks

  • @leonardoz.4591
    @leonardoz.4591 2 года назад

    U´r the best

  • @mounirkhaled-mkrart7023
    @mounirkhaled-mkrart7023 3 года назад

    think you

  • @theburlapchap3644
    @theburlapchap3644 3 года назад +2

    I know you said that there isn't a point to using it for cycles but hear me out, it would be nice have a physically based cycles shader output and eevee one that could be used with the same settings so we could use eevee for lookdev and cycles for a physically based final render

  • @ruk3d
    @ruk3d 2 года назад +1

    Thanks for this great node!
    But I Can't figure out how to reduce noise, trying to make wine glass, under the bottom part of the glass i get a lot of noise(
    If I import my glass model to your sample scene, all is fine.
    I found it), choose Alpha Blend instead of hashed, still looks great in my scene!)

  • @krzysiekchylinski6829
    @krzysiekchylinski6829 3 года назад

    Cool :) thx

  • @Scarlov87
    @Scarlov87 3 года назад

    thanks a lot!! :D

  • @lupusars3215
    @lupusars3215 3 года назад

    thanks for thr tutorial man

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад

    It does render in Cycles as well ive noticed, not sure it works or renders properly though

  • @457Deniz457
    @457Deniz457 3 года назад

    Thanks❗🤤😍

  • @randomrimrock
    @randomrimrock 3 года назад +1

    I'm just gonna use cycles first and once I get more advanced and know how blender works better, I'll try to render glass in Eevee

  • @javierpena2052
    @javierpena2052 3 года назад

    I followed this tutorial and found that mixing a transparent node with the finished glass shader is kind of limited. In your example, it indeed allows you to see a transparent material behind another, but if you were to switch the square "glass" panel for a sphere, you'll notice that it indeed shows the object behind it, but it is not refracted as it should, following the sphere's geometry.
    Have you found a fix for it? - I can provide pictures of this issue on twitter if you have one.

  • @GreegAVsAMV
    @GreegAVsAMV 2 года назад

    I am a bеginner and just finished watching your video and wanted to ask. I know that video was uploaded a long time ago.. but.. i want to make glowing object inside a glass sphere, how do you think this will work?

  • @user-iy7lw3oy5q
    @user-iy7lw3oy5q 3 года назад

    Respekt

  • @stretchyfrog
    @stretchyfrog 5 месяцев назад

    This is amazing, but the latest version doesn't seem to work properly? I can't get dispersion to work at all...

  • @LuckysChannel
    @LuckysChannel 2 года назад

    Also you can not bake glass at all for exporting either ~ just to add, if that will ever be possible.

  • @morejxnm_
    @morejxnm_ 3 года назад

    Blender should use the Glass 2.0 shader.

  • @2fifty533
    @2fifty533 3 года назад

    when I use this the glass appears just like the transmission in principled bsdf, but on the original .blend it works fine

    • @2fifty533
      @2fifty533 3 года назад

      nvm figured it out :D

  • @vi8946
    @vi8946 3 года назад

    Luxcore rende engine also is really good about glass and caustics

    • @cgvertex
      @cgvertex  3 года назад

      Absolutely agree, if you want physically accurate caustics, something like Luxcore or Appleseed is a much better choice. I was just curious if I can achieve something slightly similar with real time eevee.

    • @vi8946
      @vi8946 3 года назад

      CG Vertex thanks for share this infos they are awesome

  • @skizxo5119
    @skizxo5119 3 года назад +1

    Great tut! Following you from Cuba. Thanks for sharing, was very usefull , but when i downloaded the blend file from Blend Swap , i didn't found the group glass 2.0 in the nodes at the shader editor. Seems to be just a file with the default cube scene. Can you help me?

    • @cgvertex
      @cgvertex  3 года назад +1

      Thank you! I've just tried to download the file, and everything seems to work. The node group is currently called Glass 2.3. After opening the blend file you should see two glass objects. Maybe try to download it agin. If that still doesn't work, I can send it to you in another way.

    • @skizxo5119
      @skizxo5119 3 года назад

      @@cgvertex hey, thanks for the help , after downloading for the fifth time i cuold actually se the entire scene with the objects and group nodes, thanks a lot, i wish one day i can help you as you helped all of us with this shader . From Cuba many LOVE♥️♥️♥️

  • @RomboutVersluijs
    @RomboutVersluijs 2 года назад

    Why is the glossy setup made of 3 principled bsdf's?

  • @RhapsodyWarrior
    @RhapsodyWarrior 3 года назад +29

    Amazing, but too fast in some crucial parts...

    • @sobgray
      @sobgray 3 года назад +2

      Education is a battle between two people ;)

    • @lynnlo
      @lynnlo 3 года назад

      Wait until you find out about lazy tutorials.

    • @archcast5550
      @archcast5550 3 года назад

      just download it hahahaha i will do this when i have the time... but for now will download it and append the material