Blender real time eevee glass - Glass 2.0
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- Опубликовано: 26 июл 2020
- Here it is! My glass 2.0 shader.
Download Glass 2.0 here:
Gumroad: cgvertexdigital.gumroad.com/l...
Blend Swap: www.blendswap.com/blend/25759
Cycles alternatives can be found here:
www.blendswap.com/blend/21788
www.blendswap.com/blend/21027
I'll probably make some adjustments, so you can follow me on facebook or instagram.
/ cg.vertex.73
cg_vertex?...
It is a real time glass for eevee. I needed a transparent glass for one of my projects, so I decided to make this shader. Now it is possible to see through multiple refractive glass object.
You can use this shader as you want and you can also share your creations and improvements on the shader with #glass2.0 I am very excited to see what you can do wit it. Have a fun! Кино
Adding 3 glass shader on top of each other isn't physical. You have three channels for R, G, and B and adding them together is physical. But these colors are just for refraction and reflection is still white.
Adding three whites means if reflection bsdf recieves 1watt, it reflects 3 watts.
Omg, you are absolutely right. That is brilliant, thanks! I will make an update. I have some questions about it, because you have pointed out very interesting thing. Can I contact you on messenger or somewhere else?
This is my facebook: facebook.com/cg.vertex.73
I dk I have to actually learn science for blender...
@@cgvertex sorry that I didn't reply. I don't know why youtube doesn't notify me for comments
Rather than Add use two mix shaders, first glass Red & Green with a factor of 0.5 then mix blue with a factor of 0.333_
Eevee is not realistic ;)
My guru didn’t tell me to make my chair out of glass.... but I caaaan use it for my donut and coffee 😏
This is absolutely incredible!! Brilliant glass shader with so many useful options to achieve the perfect level of realism. Thank you for this fantastic gift to the Blender community!!
This is seriously one of the most impressive nodes ive ever seen in eevee. Insanely great job man, subscribed
Rarely do I ever just randomly come across something so convenient that subscribing is a no brainer. Thanks a bunch
This is the BEST shader video I've seen thus far! Awesome content, my guy! :)
Finally somebody took the time to make a good glass shader! Amazing ! amazing amazing! I appreciate it very much!
cant thank you enough man! This is the most detailed tut ive seen about eevee nodes/materials. THANKS!!
You're the best, please keep doing videos. You focused on something everyone need
this shader is a god send. You'll see this in my bar.
Nice one. Glass in Evee was always a royal pain in the ass. Definitely fantastic contribution! Kudos.
Really some awesome stuff here! Btw, loved that Blender Guru's glass chair in the end XD!
Oh, thanks. 😁 Yes, a little easter egg there! 😂 It is actually quite an interesting stuff because I was wondering how can I do it with modifiers, so what you can see is made in 20 minutes and has 73 vertices.
Thank you so much!! I'm a digital nomad using an MacBook Air with the M1 chip so using Eevee helps me a ton!
Oh, your channel is so cool, I will actively follow and interact with my favorites🤗
Great video overall mate, a good looking glass shader and top notch explanation.
I was waiting for this for a while. Beautiful.
Yes, it took much longer to make than I expected. I'm glad you like it! 😁
You are a Messiah in blender, also loved the ending xd
DUDE! THANK YOU. Why didn't I come across this before is all I am thinking now haha! You've made life simpler. cheers man.
Dude, this will be so handy, really cool! Thanks man!
Dude this is literally the best eevee glass shader..(works soo well)keep up the good work and thank u vm
How do I install it?
thats MAGICAL
I really appreciate your tutorial. It was so informative and fun to watch. Keep the good work!
Bl2.83
Personal bookmarks shared :
0:13 irisation iridescence rainbow 0:20 opacity roughness 0:31 vs glass BSDF 1:20 Glass BSDF 2:28 Glass 2.0 3:15 not through window 3:25 fix ++++ 3:35 N> Blend mode : alpha hashed, alpha hashed 3:37 Blend modes samples 3:47 trsp BSDF : color darker 5:06 IoR values
5:11 dispersion iridescence (miss colors projection on the table) 5:33 src
7:18 USE 7:31 download 7:35 tag 8:21 realistic ++++
8:27 TIP 8:37 vs glass
8:40 TIP 2 save reuse
9:39 CYCLES prism vitro (vitraux)
wow you are the real blender master ! Thanks a lot!
Give this guy a medal :')
Hey CG Vertex, you hear me? You are a God, you know that?
You are a god for all Eevee users and we will protect you at all cost.
Yeah, I hear you up here! 😀 It is very kind of you. Thanks! 😁
May I like it 1000 times ??? THANK YOU SOOOOO MUCH !
Very clever! Great work!
That is some quality content right here
I looked at so many tutorials and this actually worked. I love you!
Just wanted to say thank you! this tutorial helped me a lot :"""D
This dude deserves an Oscar
We make the blender community awesome! We are awesome!!! Blender is awesome!!!!
Thanks. Most vids use Principled BSDF and I had no clue how to use it in my toon shader.
Awesome!
Really excellent tutorial! Very clear explanations! Thanks so much for the good content.
Didn\t know that about ticking screen space reflections. I'd given up having reflections on eevee. THANKS!! Very helpful and informative video!~
Holy shit that glass in the beginning looks real!
Bro this is best...I'll give 1000 score to this just I can't tell it's mind blowing 👍👍
Wow, a life-saver -- and for free! Thank you!
Nice and short tutorial, I liked it!
Sorry if this is nitpicky, but from what I understand after reading some stuff regarding abbe's number on some IOR data sets, I learned that blue light disperses a little bit more than red light - that is, the difference between the blue IOR should be slightly larger than the difference between the red IOR due to the actual wave length of various light colors.
Of course, for the best dispersion you would have to create a total rainbow gradient and not JUST limit the dispersion to red, green, and blue but that does work well and most people won't notice, however the clear delineation between R, G, and B will become more evident as you increase your dispersion amount.
I actually was never able to solve this myself - how to use a rainbow ramp to get even, smooth dispersion. I chalk that up to my inexperience with the node editor.
I appreciate this and don't worry, there is nothing wrong about this type of nitpicking! 😁You are absolutely right and to be honest I am now working on how to improve the dispersion. Your comment inspired me to do so! 😀 Honestly, what I've done in the video is completely wrong for so many reasons. Just adding glass BSDF on top of another is basically wrong for dispersion. If I make something that I will be satisfied with I will definitely post it on my Facebook and make a video about it, but if you have some ideas let me know. It's quite a difficult task for me. Ones more thanks for the comment! This type of feedback is very nice.😁
Amazing Tutorial, congrats!
Thank you very much. Спасибо большое!
Thank you for your video! Awesome tutorial and material!
You got yourself a new sub. Fantastic video. Your channel will grow if you keep this formula going. Cheers
Bless!! This is awesome! Hail Eevee and bye Cycles. Glad i tumble on your video!
@CG Vertex questions. How to add PNG picture node after add all the nodes following in the video?
Sorry, I am not quite sure what do you mean by that.
Very fancy tutorail! Thank you.
Very cool!
Awesome
cool add on. thanks!
Crazy man
Thank you long time!!
Duuuude ! Thanks for your work :):)
Luxcore for glass for the win.
Thanks man !
Very well explained! Thank a lot
Thank you very much!
Amazing! Thanks
Beautiful Tutorial!!! thanks.
Amazing, thanks
Amazing Tutorial Man thanx
Pretty impressive! It'll surely be useful. :)
Wow, great work Thanx
Awesome....
wow nice nice real time
f a n t a s t i c, thanks a lot!
THANK YOU VERY MUCH!
thanks for the vid :) really helps improve renders!
Thanks!
wow, thank you very much! Now I can make nice glass for my scene :')
great work thanks for sharing
this is great thank you
Some trickery :D and when its needed you come :D :D :D :) thanks for vid and great explanation :)
You did the chair with blender guru :D
Well, I was wondering if it is possible to do that with modifiers and the result is quite interesting, because it is like 73 vertices or something like that and the rest are just modifiers. But what should I do with it, so I put it into a video about glass. 😂
Im gonna hit the subscribe for that, amazing tutorial
詳細的教學,謝謝作者...
oh thanks :D finally i can make glass :D i never activated the screen space refraction and other options :D
thanks
U´r the best
think you
I know you said that there isn't a point to using it for cycles but hear me out, it would be nice have a physically based cycles shader output and eevee one that could be used with the same settings so we could use eevee for lookdev and cycles for a physically based final render
Thanks for this great node!
But I Can't figure out how to reduce noise, trying to make wine glass, under the bottom part of the glass i get a lot of noise(
If I import my glass model to your sample scene, all is fine.
I found it), choose Alpha Blend instead of hashed, still looks great in my scene!)
Cool :) thx
thanks a lot!! :D
thanks for thr tutorial man
It does render in Cycles as well ive noticed, not sure it works or renders properly though
Thanks❗🤤😍
I'm just gonna use cycles first and once I get more advanced and know how blender works better, I'll try to render glass in Eevee
I followed this tutorial and found that mixing a transparent node with the finished glass shader is kind of limited. In your example, it indeed allows you to see a transparent material behind another, but if you were to switch the square "glass" panel for a sphere, you'll notice that it indeed shows the object behind it, but it is not refracted as it should, following the sphere's geometry.
Have you found a fix for it? - I can provide pictures of this issue on twitter if you have one.
I am a bеginner and just finished watching your video and wanted to ask. I know that video was uploaded a long time ago.. but.. i want to make glowing object inside a glass sphere, how do you think this will work?
Respekt
This is amazing, but the latest version doesn't seem to work properly? I can't get dispersion to work at all...
Also you can not bake glass at all for exporting either ~ just to add, if that will ever be possible.
Blender should use the Glass 2.0 shader.
when I use this the glass appears just like the transmission in principled bsdf, but on the original .blend it works fine
nvm figured it out :D
Luxcore rende engine also is really good about glass and caustics
Absolutely agree, if you want physically accurate caustics, something like Luxcore or Appleseed is a much better choice. I was just curious if I can achieve something slightly similar with real time eevee.
CG Vertex thanks for share this infos they are awesome
Great tut! Following you from Cuba. Thanks for sharing, was very usefull , but when i downloaded the blend file from Blend Swap , i didn't found the group glass 2.0 in the nodes at the shader editor. Seems to be just a file with the default cube scene. Can you help me?
Thank you! I've just tried to download the file, and everything seems to work. The node group is currently called Glass 2.3. After opening the blend file you should see two glass objects. Maybe try to download it agin. If that still doesn't work, I can send it to you in another way.
@@cgvertex hey, thanks for the help , after downloading for the fifth time i cuold actually se the entire scene with the objects and group nodes, thanks a lot, i wish one day i can help you as you helped all of us with this shader . From Cuba many LOVE♥️♥️♥️
Why is the glossy setup made of 3 principled bsdf's?
Amazing, but too fast in some crucial parts...
Education is a battle between two people ;)
Wait until you find out about lazy tutorials.
just download it hahahaha i will do this when i have the time... but for now will download it and append the material