CG Vertex
CG Vertex
  • Видео 7
  • Просмотров 362 245
Blender cycles continuous glass dispersion
LuxCore: luxcorerender.org/
Cycles glass shader:
Gumroad: cgvertexdigital.gumroad.com/l/DhDbD
Blend Swap: www.blendswap.com/blend/27713
Eecee glass shader:
Gumroad: cgvertexdigital.gumroad.com/l...
Blend Swap: www.blendswap.com/blend/25759
Просмотров: 95 548

Видео

Blender eevee caustics - Glass 2
Просмотров 52 тыс.3 года назад
This is my try to make a realistically looking caustics in real time with blender eevee rendering engine. Glass 2 download: www.blendswap.com/blend/25759 If you have any questions or just need some help, you can send me a message on my facebook. Facebook: cg.vertex.73 Instagram: cg_vertex
Principled BSDF vs Glass BSDF - Blender eevee tutorial
Просмотров 22 тыс.3 года назад
Download Glass 2.1 here: www.blendswap.com/blend/25759 original video: ruclips.net/video/rBOHa_jVVRU/видео.html Originally I thought that Glass BSDF is much more capable but it turns out that this shader is lacking a lot of important stuff and it makes it not physically accurate. So I decided to make video about it in context of my eevee glass shader. Facebook: cg.vertex.73 Instagr...
Blender real time eevee glass - Glass 2.0
Просмотров 176 тыс.3 года назад
Here it is! My glass 2.0 shader. Download Glass 2.0 here: Gumroad: cgvertexdigital.gumroad.com/l/nNJNQ Blend Swap: www.blendswap.com/blend/25759 Cycles alternatives can be found here: www.blendswap.com/blend/21788 www.blendswap.com/blend/21027 I'll probably make some adjustments, so you can follow me on facebook or instagram. cg.vertex.73 cg_vertex?hl=cs It is a real...
Blender eevee Glass 2.0 Trailer
Просмотров 5 тыс.3 года назад
This is just a small trailer for my next tutorial on eevee glass shader. Hope you like it! Download Glass 2.0 here: www.blendswap.com/blend/25759
turn vertex into a donut - Blender non-destructive modelling
Просмотров 4,6 тыс.4 года назад
download model: Gumroad: gum.co/hswPmE Blend Swap: www.blendswap.com/blend/25469 Here is another video. Today it is a nondestructive donut made from just one vertex and modifiers. Awesome donut tutorial from Blender Guru: ruclips.net/video/TPrnSACiTJ4/видео.html Music used in this video: ruclips.net/video/iRxpt3LXsKI/видео.html Authors of the music, check it out: ruclips.net/channel/UC1KJEk-EZM...
turn vertex into a cone - Blender non-destructive modelling
Просмотров 8 тыс.4 года назад
download model: Gumroad: gum.co/Nihqi Blend Swap: www.blendswap.com/blend/25388 I saw the CGMatter tutorial on procedural modeling and was wondering if is possible to use non destructive workflow and turn single vertex into cone. youtube channels that I recommend: CGMatter: ruclips.net/channel/UCy1f4m64dwCwk8CBZ_vHfPg Cédric Lepiller - Freelance 3D ruclips.net/channel/UCtEkh8KgCsRAivGyY9MdK0Q m...

Комментарии

  • @DevashishGuptaOfficial
    @DevashishGuptaOfficial 12 дней назад

    We can actually use the full spectrum if we correct the final resulting color using RGB curves!

  • @davidmcsween
    @davidmcsween 12 дней назад

    Brilliant and clear tutorial thanks for taking the time to share

  • @Charlotte-ef9th
    @Charlotte-ef9th 29 дней назад

    luxcore just crushing 12900k on glass cube 😭😭😭

  • @SuperSSystem
    @SuperSSystem Месяц назад

    hay bro thanks for including the short history of the sodium, It happened that recently I watched a vid about disneys lost tech and how the merry poppins was shot. Conclusion, foto/video/kinimatografers have to shoot 99% on the Orange backdrops, the light costs of course but most important is the coated glass/crystal that separated the orange from the rest of the colors. Once more thax for the blending tips.

  • @shotbyjkru
    @shotbyjkru 2 месяца назад

    Surprised at the amount of positive comments, since BlendLuxCore hasn't been updated in years and cannot run on latest Apple hardware. Shame, since it would have done great on the architecture. Great tips, though.

  • @raulgalets
    @raulgalets 2 месяца назад

    this is compatible with eevee next. just turn on raytrace refractions

  • @FireAngelOfLondon
    @FireAngelOfLondon 3 месяца назад

    Fantastic, the white noise was the key to success and the result looks brilliant. I implemented mine slightly differently but would never have got there without this video. I am also going to work on getting the violet end of the spectrum into the mix without compromising the white of the base material. I think it can be done by including it between the blue and black, and then putting the inverse colour (opposite side of the optical colour wheel) between the black and red at the other end. I'll try that first anyway. Thank you!

  • @stretchyfrog
    @stretchyfrog 5 месяцев назад

    This is amazing, but the latest version doesn't seem to work properly? I can't get dispersion to work at all...

  • @MinhChou
    @MinhChou 5 месяцев назад

    At this point, the whole video is like a physics documentary. Not a blender tutorial video anymore

    • @cgvertex
      @cgvertex 4 месяца назад

      And is that a good thing?

    • @MinhChou
      @MinhChou 4 месяца назад

      @@cgvertex This thing is more than good, this is great. Love the effort

  • @JJ_Artworks
    @JJ_Artworks 6 месяцев назад

    I got a very dark glass, almost black. My glass has a thickness to it, I can barely see the environment looking from inside the glass but when I look from outside the two sides get added and renders almost black :( btw thanks for this tut, I'm reverting to my 3 RGB glass dispersion version, but I'm very sad this one don't work because the separated dispersions is annoying, anyone having the same issue?

    • @cgvertex
      @cgvertex 4 месяца назад

      I'll check it out. This was more of a proof of concept, but I'd like to make an optimized version in the future.

  • @ayanjiuye4535
    @ayanjiuye4535 7 месяцев назад

    how to maker glass dispersion behind a glass which without dispersion?

  • @user-t3m
    @user-t3m 7 месяцев назад

    nice , thank you!

  • @0xmigu
    @0xmigu 7 месяцев назад

    Don't know if I'm doing something wrong but this doesn't seem to work in blender 4.1, any help?

    • @cgvertex
      @cgvertex 7 месяцев назад

      Hi, I just downloaded blender 4.1 and opened the blender file from gumroad. Everything seems to be working fine. Where exactly did you run into the problem?

  • @randomlymarvelous1130
    @randomlymarvelous1130 7 месяцев назад

    fabulous thank you

  • @infinnite4938
    @infinnite4938 8 месяцев назад

    40 minutes for 1 frame... what graphics card did you use and how much memory does it take? thanks :D

    • @cgvertex
      @cgvertex 8 месяцев назад

      I think that I rendered it with something like NVIDIA GeForce GTX 1050, but I am not sure about the ram. However, cycles has come a long way since I made this video, and I am sure that you can render it much faster.

  • @teotab4293
    @teotab4293 8 месяцев назад

    I've tried making something like this in arnold for a while now but with volumetric lights. Sadly the engine doesn't really work that way and the beam of light itself doesn't actually get affected by the prism, it doesn't scatter and doesn't change directions. It's the same reason lasers bouncing across mirrors won't work. is there any way to do what you've done here, but with a volume and the light being visible in the air, not just on surfaces (like the pink floyd album cover) I'm just a student so i have limited knowledge, please correct me if i'm using incorrect terminology or if something was lacking in my question :)

    • @cgvertex
      @cgvertex 8 месяцев назад

      I guess cycles is quite similar to Arnold in certain ways. I've just tried rendering the scene in a volume, and it doesn't seem to work that well. What's important to understand, and I feel like I did not emphasize it enough, is that this is the most "accurate" way that I could find of faking glass dispersion. However, there are other, computationally cheaper ways of faking it. It might not behave as "accurately" as this one, but it looks just as good. If I may be a bit more technical, the shader in the video is taking advantage of something that is known as fireflies. It is a defect produced by cycles-like engines. When we try to render something like a glass dispersion in such engine the fireflies (very bright spots) look like defects, but If we were to let the engine run for a while, and I mean for an unreasonably long, these defects would form a vague illusion of caustics. That's what I'm doing in the shader. It is not efficient at all, but it works, and it should behave somewhat like in reality. The volume just adds complexity to it. The fireflies, which will eventually form the dispersive caustics, are now not only on the floor but scattered everywhere in the volume, which makes the image even more noisy and hard to process. There are engines like Appleseed and Luxcore, which are designed to render caustics dispersion really fast and extremely accurately. As I said, there are other ways of faking this effect and getting much faster results. Many people have made such shaders, but they put it on sale, so it is hard to guess how they work. I may try to do something more efficient myself at some point, people really seem to be interested in that. Sorry for such a long response, but I really wanted to cover everything. I'm not really familiar with Arnold, so these are just general concepts.

    • @teotab4293
      @teotab4293 8 месяцев назад

      @@cgvertex oooh i see, thank you very much for the detailed explanation! I will look more into other engines, this has just been a fun side project but I've been learning a lot from it. I would absolutely watch another video from you about this haha

  • @jmcsorley
    @jmcsorley 9 месяцев назад

    Thank you so much!! I'm a digital nomad using an MacBook Air with the M1 chip so using Eevee helps me a ton!

  • @user-fz3en2xj2j
    @user-fz3en2xj2j 9 месяцев назад

    so goooooooood

  • @hichamwow7916
    @hichamwow7916 11 месяцев назад

    What type of light did you use?

    • @cgvertex
      @cgvertex 11 месяцев назад

      I have used a plane with a special emissive material, such that the light functions somewhat like a laser. You can download the file and take a look at it.

  • @rodrigoalcocerdegaray6070
    @rodrigoalcocerdegaray6070 11 месяцев назад

    Hello, This is fascinating. I am a photographer studying in Leipzig Germany and am starting a project that deals with synthetic CG images. I wanted to ask if I could hire your services (and the fee, of course) for the recreation in blender of some photographs of prisms refracting, and dispersing light into the color spectrum. I sent you a message on instagram. hope you can get in contact.

  • @limdoha
    @limdoha 11 месяцев назад

    This is a truly amazing approach that goes beyond skills.

  • @entity_303unknownalt5
    @entity_303unknownalt5 11 месяцев назад

    The dispersed light reflects really bad off of planes... What am I doing wrong?

    • @cgvertex
      @cgvertex 11 месяцев назад

      It does, Cycles doesn't handle complex caustics well, and the approach I tried is computationally expensive and not very effective. Just download the file and let it render; that's probably the best option for now.

  • @TopChannel1on1
    @TopChannel1on1 Год назад

    this is amazing

  • @kasper369
    @kasper369 Год назад

    Hoe can i bake a glass for games?

    • @cgvertex
      @cgvertex 11 месяцев назад

      I don't think it's practical to attempt baking a glass texture onto an object, especially for a still picture. It wouldn't make much sense for a video or game either. It's highly likely that achieving this with traditional techniques is impossible.

  • @tomvonlanthen5513
    @tomvonlanthen5513 Год назад

    great video! ;)

  • @user-sq2ml3gw7n
    @user-sq2ml3gw7n Год назад

    Entschuldigung... Ich habe Addon nicht gemerkt.

  • @user-sq2ml3gw7n
    @user-sq2ml3gw7n Год назад

    In welcher Version von Blender haben Sie das geschafft?

  • @user-sq2ml3gw7n
    @user-sq2ml3gw7n Год назад

    In welcher Version von Blender haben Sie das geschaft?

    • @cgvertex
      @cgvertex 11 месяцев назад

      I don't remember but the original file seems to work fine in Blender 3.6.1.

  • @ramalshebl60
    @ramalshebl60 Год назад

    the final boss of blender tutorials :

  • @ramalshebl60
    @ramalshebl60 Год назад

    i hate physics, but it's people like you that show me why it's useful.. the most amazing pbr glass material ive encountered on the internet.. well done sir!!

  • @foxflyiiii
    @foxflyiiii Год назад

    Do you have any idea why the light doesn't go through the glass in Blender 3? I recreated yours, but apart from the fact that it shimmers slightly in rgb, unfortunately no light goes through? Is another setting necessary? Thanks...

    • @alyxlocke1284
      @alyxlocke1284 Год назад

      From what I understand, blender 3.0 changed pretty much everything about how the cycles render engine works.

    • @cgvertex
      @cgvertex 11 месяцев назад

      If you followed my steps, the shimmering is expected. Let it run in a dark environment for a while, and the caustic artifacts will create the dispersion effect. It's a computationally heavy approach, but it's the only way I've achieved dispersion with Cycles. Consider using another rendering engine for better results.

  • @mr_jackio
    @mr_jackio Год назад

    This is the one dude, thank you

  • @valtabohm
    @valtabohm Год назад

    cant thank you enough man! This is the most detailed tut ive seen about eevee nodes/materials. THANKS!!

  • @GreenMagic0
    @GreenMagic0 Год назад

    Why not just add a cone by pressing shift a?

  • @restFriday
    @restFriday Год назад

    非常感谢您的分享~

  • @michaelchou1515
    @michaelchou1515 Год назад

    I do this in luxcore but I cannot see the dispeersion,Can you share the files to me?

  • @Agamewriter
    @Agamewriter Год назад

    Wow. Just wow.

  • @dwiyantorissetyono7345
    @dwiyantorissetyono7345 Год назад

    thanks

  • @marcoelfilmm
    @marcoelfilmm Год назад

    My glass shape ended up having a dark tint to it.

  • @marcozagara
    @marcozagara Год назад

    Great tutorial! Do you recommend any specific cycles render settings to get rid of the noise in the dispersion? I think I've tried pretty much everything so far 😅

  • @tubaeseries5705
    @tubaeseries5705 Год назад

    you can use transparency with color value greater than 1 to create fake but really fast caustics

  • @Th3Funto
    @Th3Funto Год назад

    Blender have an amazing communit and amazing people, thanks.

  • @warpcloud
    @warpcloud Год назад

    Thank you for your tutorial! What a pain in the ass... Switch to Cinema or 3ds max. You can achieve the same effect in one click there.

  • @fr0zo664
    @fr0zo664 Год назад

    thank youu ^^

  • @jeruin2079
    @jeruin2079 Год назад

    WORST TUTORIAL EVER MADE

  • @BonsaiFreunde
    @BonsaiFreunde Год назад

    I love your tutorials!!

  • @flukve3574
    @flukve3574 Год назад

    Very great tutorial thank you so much! Will this render slower than a normal glass shader?

    • @cgvertex
      @cgvertex Год назад

      Thank you. Unfortunately it's way slower than normal glass.

  • @Luixxxd1
    @Luixxxd1 Год назад

    MIND YOUR SCALES

  • @mingchengsong8077
    @mingchengsong8077 Год назад

    great tutorial!

  • @natashagonzalez6064
    @natashagonzalez6064 Год назад

    EXCELLENT