Jason Della Rocca's guide to pitching video games

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  • Опубликовано: 1 окт 2024
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Комментарии • 14

  • @moonlightgamedevs6619
    @moonlightgamedevs6619 4 года назад +1

    Very good presentation, will include in our newsletter. Thanks for sharing!

  • @TheMarkChristian
    @TheMarkChristian 4 года назад +1

    Thanks Jason! This is great information to have, specially being an early-stage startup game studio. This is going to help me a lot for my pitch.

  • @dansilber1152
    @dansilber1152 11 месяцев назад

    Holy crow, that was an incredible presentation - definitely cleared up some ambiguity about what to say and when. Thank you so much!

  • @mecagamesdev
    @mecagamesdev 3 года назад

    thank you very much jason! extremely helpful!

  • @arashtadjiki
    @arashtadjiki 4 месяца назад

    This was fantastic, thank you!

  • @carlosbarcena6069
    @carlosbarcena6069 4 года назад

    Thanks a lot for the excellent guide and insights!

  • @zayniacgames
    @zayniacgames Год назад

    Great Info thanks!

  • @Kaldrin
    @Kaldrin 3 года назад

    Thanks a lot !

  • @seespacelabs6077
    @seespacelabs6077 3 года назад

    Thanks so much!

  • @rafellus1
    @rafellus1 2 года назад

    Fantastic info.

  • @createsomethinginteresting8984
    @createsomethinginteresting8984 4 года назад

    This was really helpful!

  • @alessandro_proietti
    @alessandro_proietti 3 года назад

    super talk

  • @ThyCrowing
    @ThyCrowing 2 года назад

    Hello Jason, I am here from the future to tell you that if you diffuse a little the light coming from above you won't get such a reflective shine on your shiny, shiny head. Say with a paper lamp, for example.
    It isn't that important, but the way that the light was focused in your room, made it difficult to focus on your face as you talked with such a bright spot on the upper right of the screen coupled with the straight reflection right above your eyes.

    • @postrock3374
      @postrock3374 Месяц назад

      Hello jason, please pay no mind to the clown above me had to say.