i asked DD to publish my game they told me they were working with too much devs so they couldn't publish and said my game looked great. i thought they just didnt like my game and were being nice but after this video where guy said "brutal honesty" i started thinking maybe they weren't lying and were fully booked.
After this talk, it doesn't surprise me they're full. They seem amazing to work with. Best of luck with your game though! Hope they get a free spot for you soon^^
@Brandon HLM Yeah, I suppose that would not land you a government spokesman position - although the way the world governments are heading these days, who knows.
well, ether that or "People say that I am the best speaker. Thee best one, a lot of people say that!'' - and proceeds to mumble about 100 different random things chaotically and often inaudibly
I like the double-meaning in that statement. It's not just that you don't need a fucking publisher because you can self-publish - it's also that *you* don't need them. *They* need you.
what amazes me the most that these indie developers managed to find great composer, having over the top soundtrack for an indie game. To name a few, Hotline Miami 2, Not A Hero, Party Hard, Hyper Light Drifter, Transistor, etc. SALUTE!!!
Transistor and a few of the others had a composer (Supergiant games have been working with Darren Korb for every game they made), but Hotline Miami 1 and 2 just had tons of tracks from different artists. I think they were all licensed and not commisioned.
Nope, this presentation was probably aimed to devs who were going to self publish/were uncertain about it or that didn't trust in publishers. It was the right title for the job. Honestly Devolver knows their shit, they are fucking marketing geniuses.
Appreciate that he doesn't sugar coat a lot of the tips. A good publisher won't just be there when you succeed, but will also weather the storm together. A publisher that will provide constructive criticism because they genuinely care about you & your game sounds perfect.
@@cawashka I'm not so sure about it. Devolver literally MADE Hotline Miami. it was their pet project with which to penetrate the market and basically manifest themselves as a "go to" indie publisher. if it was published differently it would likely be more obscure than it actually got. it's really not as good as people think it is, what we got is some sort of a weird effect of hitting the nail on the head just right at the right time. and it really nailed, you know, porn-like. like when the wind hits a resonant frequency of a bridge it can demolish it in a couple of hours, that sort of thing, the effect is magnified, but as with anything in this world, it is really difficult to clearly demarcate where the devs stop and publishers start. in my view, and I've seen 4 decades of games, HM is 70% awesome publishing job, and 30% awesome game. the game was just on time, and perfect to do exactly what it did. it was also annoying on too many fronts, but played to the tune of the original GTA all too well, and there is always some appetite for a badass anti-establishment bottom-feeding narrative. you just need to hit the perfect timing and a perfect emotion to go with it. you know, if you really think about it, a perfect artistry is to deliver a message that is supposed to be received "subcognitively", under the radar, typically by a mindful minority. but Hotline Miami isn't haute couture type of artistry, it's some male fantasy that resonates with a constant frequency throughout the modern times, and likely stems from the historical epics. die hard, john wick, fight club, tarantino, there is this long line of weird subcultural vengeance-type badass narratives, where the message isn't sophisticated and doesn't need be, but is deeply rooted into our collective psyche. frankly, not because it's special but because it's vents out certain desires in certain cultures every now and then. maybe it shouldn't not be a fantasy? one could argue that this energy should've accumulated in the individuals and exploded toward something more constructive? but I'm venturing too far into conspiratorial waters. that said, what devolver did with this game, was a fantastic example of business acumen.
@@milanstevic8424 this whole argument hinges on your fringe statement of Hotline Miami being " 70% publishing 30% game " which is entirely subjective. Not to mention your opening statement of " Devolver LITERALLY made Hotline Miami " is, and watch how i use this word here hun. LITERALLY incorrect. Don't discredit the actual developers you fucking twat. Dennaton LITERALLY made Hotline Miami, there is no other correct viewpoint there, even from yer high horse
publishing a game is much more than just throwing it in a digital store, you statement is just proof of how many people dont fully understand the subject
I understand publishing as the act of distributing the game with the means of a platform... & that is what Steam is for... for online digital publishing. Obviously a good marketing strategy is important for a successful publication... the guy can't even tell the difference between the terms so I didn't bother...
Like he said, 55,000 Indie Studios, 5-15 man teams(?), have to take into account the newbies who pick up an Engine but quit a month or two down the line, then those who progress far enough to actually trawl RUclips for any channel that they can sap knowledge from. This channel has only been posting vid's for the last year, a lot of the stuff is Video Archive footage. If you go n their site they also have an archive of the slides used, including seminars that weren't recorded on tape (would be neat if they at least recorded the audio)
Even if some of them are older that doesn't mean you can't gain or learn from them. The game industry moves quickly but some principles and lessons are still relevant for many years.
2 years ago I was very moved by this video and took my chances in publishing my own games. I've earned a solid $4 per month since then. thanks. (this world is cruel)
There is a good reason why devolver makes so much bangers like The Messenger, Hotline Miami, Broforce, Carrion, Katana Zero, Ruiner just to name a few. Charming with style, love and it shows.
I live in Romania and I'm not a game dev, but I imagine the worst part about someone from my country making a successful game would be navigating the complicated fiscal system, just so you can set up a legal entity and pay your damn taxes.
When he briefly touched on the history of publishers, he didn't mention how in the days before digital distribution, publishers would be the only people who could actually manufacture the physical copies of your game and get them to shops. In the cartridge era, the publisher would actually be taking a pretty big risk by agreeing to make a game, hoping they don't end up with a landfill-worth of unsold cartridges for an obsolete system
I mean, he kind of did. That's why he put and talked about his little exclamation marks there and how that changed the nature of the relationship. So no he didn't say it in as many words as you did, but he did make the same point.
He probably also didn't dwell on the point because he only had half an hour and he was trying to give indie developers (for whom physical sales are more of an unlikely aspiration than a practical consideration) a survival guide on dealing with publishers in the current era.
I guess you could say that the talk emphasized all the things that you should want from a really good publisher with the implication that you should avoid publishers that don't offer this, or if self-publishing, fill all these responsibilities by yourself
This dude's speech is great for one reason - he knows what he's saying because he works with people. He already went through a rake field and knows what hits the hardest. Great speech!
Funny how he mention the stage and spotlight part, i can name you 5 games from devolver digital, but i cant tell you exactly from who developer was made
@@Tototoo88 That's the thing. Developers from them are so unpopular in comparison to Devolver that you think they are the ones who are actually developing these games. The actual dev team somehow just doesn't stay in your mind.
@@lukkkasz323 Because people play Devolver games *because* they're Devolver games and that's all they need to know about it. It's kind of a two edged sword for a dev. On one hand they bring credibility and an existing audience, but on the other, their own exposure overshadows you. If you eventually break away, instead of promoting your new games by your name, you can always say "from the developer of xyz, comes a new game - abc".
legendary game, one of my absolute favourite game series (hm1 and 2). i like impose that other people consider it a cult hit, even if some ppl dk hm1/2
@@greenheart5334 and thats great! imo i like both hm1 and 2, but the consensus is that hm2 was kinda un-fun (glass, off camera snipers, melee being abit redundant) vs hm1, but since i tried hm1, it might not hit the same
@@Derpkips31415 i have access to Hotline Miami 1 because my bro shared it for me on Steam. Never touched it but i might give it a try. I can agree HM2 was toxic but it surely is not that difficult at all. Yesterday i reached final boss in game called Valfaris. Bruh the last level segment before this boss made me burn inside.
Why am I getting the feeling that one day, Devolve will follow the trend of many other companies that were once great, and will have become a shell of what they are today, and then people many years from now will get recommended this video?
@@thc_freebaser Bethesda and (Activision) Blizzard I can absolutely agree with, Nintendo not so much - they're still doing great and are independent. :)
@@Yuzuki1337 yes but they are horrible to their fans and their games' respective communities. Looks at Save Melee/Free Melee if you wanna know what I mean.
Content: look for a partner. Something that is able to provide enthusiasm for your project, a stage for you (the developer), a personal relationship (being there also outside of 9-5), and brutal honesty (tell each other things that suck, such as a trailer you don't like).
One thing I've learned about getting a job in the games industry over the years is that if you swear a lot in a job interview with Devolver they WILL hire you
Great presentation. I especially like the cursing. It shows he doesn't give a fuck about petty bullshit, and likes telling it how it is. He's about business, and doesn't care about offending people. Which is important, cause he may have offended a few publishers.
I want this man to bring me tacos when I am pluggin my computer. Fuck that was some good speak. Never thought of actually contacting any publisher but I got to say that devolvers are genius in the domain.
I think it's safe to say, that self doubt is a major issue for public speakers. Whether or not it's justified. I think the only problem this guy has, is involuntary swearing.
@@daniel-zh9nj6yn6y No, there were no questions because he was forced to cut it off there, it's obvious by his body language and expression that somebody was signaling him to wrap it up.
Thanks for the talk, it was direct and to the point. I've been shoping around/thinking about a partner for my first indie game release, Interstellar Sentinel, "It's as if Einhander and DeathSmiles had a baby delivered by Dr. R-Type" and being in a super niche genre makes finding the right publisher a challenge.
I remember Skysaga, it was pretty fun. But when the publishers literally just said "no lol" during the playable Alpha state, the game stopped existing, completely.
Good presentation and a lot of great information; however, the title is slightly misleading... More of a talk about what to look for in a publisher and how to work with them.
Funny, I always thought devolver was a dev. Their games are always so unique and good. Guess I should pay more attention to the devs. At least you know with devolver that they know which developers to invest their time in!
Devolver does develop quite a lot, but they're primarily just someone who says "this indie game is cool as heck, if we get like 20% of the money we will help you make the game and we will make sure everyone knows this game's name"
GDC as any event gives you time to present. After that it comes another talk so if you take too much time in your presentation they cut the questions to let the next person have the same time.
Honestly one of the main concerns i have for publishers is that they have a reputation for taking 20-40% off sales which significantly cuts the funds available next game
@@herrpez Right? Too bad the guy was actually right, and your too young to of actually played the game in its time. It literally is the worst zelda game made in comparison to the others, you dont know what your talking about young normie. ;)
A publisher can help for smaller developers. Say I want to develop a game with a friend; we could handle most of the creation itself and test the game as elements are made but we wouldn’t be able to properly QA everything single aspect of the game, nor can we localise the game into multiple languages, nor do we know anything about marketing - and even if we did somehow manage all of that, our game concept could’ve have needed tweaking to properly attract players which an experienced publisher would be able to advise us on. We would also need some sort of funding for the game and would preferably like a physical release as well as digital (because everyone knows that physical releases are better). We wouldn’t be able to do this properly without a publisher. Sort of repeating what was said on the video but wanted to leave my feedback.
only bad thing i gotta say is that there is someone knocking on a mic for a big part of the video, that bothers me so much i had to stop watching thinking someone was knocking something here in my hosue :/
Don't understand why developer should look for publisher. I wish there was like a forum where developers just throw their games and publisher that interesting in it will reply, send and offer all stuff they have, portfolio, history, business plan. Not sure if that's right, but it make more sense for me
Is called "You don't need a F-ing Publisher", talks about how to talk with publishers. That's like "How to drill a hole without a drill? Plug in drill. Drill hole."
FernestHall I think what he was trying to get across is what Publishers can do for you, or what should be expected in a Publishing job. All of those aspects that a Publisher can do so can a developer, which is why he organized his PowerPoint using phrases instead of confusing graphs and charts. Because DYI is safer than a bad deal, that you'd regret later on. He was saying "if you get a Publisher, OR you're publishing yourself, here's what to expect and how to act." The title's like "You Don't Need a Publisher. Here's what they can do for you. But you can do everything listed yourself. So you don't need another one you can't trust." Know what I mean?
You really _don't_ need a f***in publisher. A lot of indy devs who make a decent game get into predatory contracts with publishers that don't benefit them and then the publisher just takes away their income and futurity. If you believe in your game then take some risks and get it out there. Raise some capital, hire a marketing team, get it in front of players. Even if you sell half as many copies initially you still got 100% of that to pay yourselves and cover expenses, so you did better than someone with a publisher feeding them crumbs who had double the sales. Don't ever consider signing to a publisher unless the deal is _sweet_ and it's going to make you a lot more money and let you continue working on games.
i asked DD to publish my game
they told me they were working with too much devs so they couldn't publish and said my game looked great.
i thought they just didnt like my game and were being nice but after this video where guy said "brutal honesty" i started thinking maybe they weren't lying and were fully booked.
Did you launch the game already?
@@armandoferreira1346 no not yet
@@goga.games18 Whats left?
@@armandoferreira1346 one more level maybe and cloud save system qnd currently i don't have enough funds for release+ promotion trying to get job
After this talk, it doesn't surprise me they're full. They seem amazing to work with. Best of luck with your game though! Hope they get a free spot for you soon^^
"im not good at speaking publicly" *proceeds to speak well publicly*
Proceeds to announce he gets dozens of bitches
@Brandon HLM Yeah, I suppose that would not land you a government spokesman position - although the way the world governments are heading these days, who knows.
well, ether that or "People say that I am the best speaker. Thee best one, a lot of people say that!'' - and proceeds to mumble about 100 different random things chaotically and often inaudibly
@@brandonhlm2780 millions of registered losers :D
Law of reverse psycological.
I love how messy this talk was, it makes him seem very approachable.
That’s by design, it’s a very disarming thing to do, and he was actually very well articulated
It means he's not running off a hard rehearsed script and going off what's in his head
Hey Evan!
He can talk casually about it. Proves hes a pro.
dozens and dozens of btches
devolver digital knows what's up.
BIKER BOT Dozens and dozens of bitches...
They're even at E3. they've sneaked their way to a Ubisoft/EA kind of spot and possibly further already.
@@lolindirlink I love that, get the fuck out Ea, gamers want authentic games
@@lolindirlink E3 is dump for losers. I've no idea why you put it on a proverbial pedestal.
nice buckets pfp
I like the double-meaning in that statement.
It's not just that you don't need a fucking publisher because you can self-publish - it's also that *you* don't need them. *They* need you.
Pfp sauce?
sus?
Sauce?
Thank you cropped hentai pfp
@@habere I wish I could upvote twice
what amazes me the most that these indie developers managed to find great composer, having over the top soundtrack for an indie game. To name a few, Hotline Miami 2, Not A Hero, Party Hard, Hyper Light Drifter, Transistor, etc. SALUTE!!!
Yep it's insane how much work goes into something sold for like 20 bucks.
titan souls as well.
I also think indie developers might give the artists more creative freedom than the aaa ones.
Transistor and a few of the others had a composer (Supergiant games have been working with Darren Korb for every game they made), but Hotline Miami 1 and 2 just had tons of tracks from different artists. I think they were all licensed and not commisioned.
Dead Cells
Video should be called "How to choose a publisher"
How to choose a fucking* publisher
Nope, this presentation was probably aimed to devs who were going to self publish/were uncertain about it or that didn't trust in publishers.
It was the right title for the job.
Honestly Devolver knows their shit, they are fucking marketing geniuses.
I want to make a game so this guy can publish it
Appreciate that he doesn't sugar coat a lot of the tips. A good publisher won't just be there when you succeed, but will also weather the storm together. A publisher that will provide constructive criticism because they genuinely care about you & your game sounds perfect.
"Don't sell your IP." New World Computing learned that the hard way; that's why Chaos Overlords never got that sequel.
CHAOS?!
@@twincherries6698 No, not a WH40K game. Rather, this: ruclips.net/video/JIHv6meICYg/видео.html
Dennaton Games probably got tons on offers to sell their IP (Hotline Miami). Thank God they ended up working with Devolver.
@@cawashka I'm not so sure about it. Devolver literally MADE Hotline Miami. it was their pet project with which to penetrate the market and basically manifest themselves as a "go to" indie publisher. if it was published differently it would likely be more obscure than it actually got. it's really not as good as people think it is, what we got is some sort of a weird effect of hitting the nail on the head just right at the right time. and it really nailed, you know, porn-like.
like when the wind hits a resonant frequency of a bridge it can demolish it in a couple of hours, that sort of thing, the effect is magnified, but as with anything in this world, it is really difficult to clearly demarcate where the devs stop and publishers start. in my view, and I've seen 4 decades of games, HM is 70% awesome publishing job, and 30% awesome game. the game was just on time, and perfect to do exactly what it did. it was also annoying on too many fronts, but played to the tune of the original GTA all too well, and there is always some appetite for a badass anti-establishment bottom-feeding narrative. you just need to hit the perfect timing and a perfect emotion to go with it.
you know, if you really think about it, a perfect artistry is to deliver a message that is supposed to be received "subcognitively", under the radar, typically by a mindful minority. but Hotline Miami isn't haute couture type of artistry, it's some male fantasy that resonates with a constant frequency throughout the modern times, and likely stems from the historical epics. die hard, john wick, fight club, tarantino, there is this long line of weird subcultural vengeance-type badass narratives, where the message isn't sophisticated and doesn't need be, but is deeply rooted into our collective psyche. frankly, not because it's special but because it's vents out certain desires in certain cultures every now and then. maybe it shouldn't not be a fantasy? one could argue that this energy should've accumulated in the individuals and exploded toward something more constructive? but I'm venturing too far into conspiratorial waters.
that said, what devolver did with this game, was a fantastic example of business acumen.
@@milanstevic8424 this whole argument hinges on your fringe statement of Hotline Miami being " 70% publishing 30% game " which is entirely subjective.
Not to mention your opening statement of " Devolver LITERALLY made Hotline Miami " is, and watch how i use this word here hun. LITERALLY incorrect. Don't discredit the actual developers you fucking twat. Dennaton LITERALLY made Hotline Miami, there is no other correct viewpoint there, even from yer high horse
publishing is the toughest part for an indie , because we dont understand shit about it! would love to see more talks on the topic o/
Just publish it on Steam... they have a whole system already set up
publishing a game is much more than just throwing it in a digital store, you statement is just proof of how many people dont fully understand the subject
ya very strong proof. Sample size of 1 lol. I agree anyway, just pulling your leg :}
İ think he meant "distributing" ... Leaving the marketing and PR out of it in the terminology. But yeah. Still WRONGGGG
I understand publishing as the act of distributing the game with the means of a platform... & that is what Steam is for... for online digital publishing.
Obviously a good marketing strategy is important for a successful publication... the guy can't even tell the difference between the terms so I didn't bother...
holy crap, this is such a quality content channel, why does it get so little recognition
Like he said, 55,000 Indie Studios, 5-15 man teams(?), have to take into account the newbies who pick up an Engine but quit a month or two down the line, then those who progress far enough to actually trawl RUclips for any channel that they can sap knowledge from.
This channel has only been posting vid's for the last year, a lot of the stuff is Video Archive footage. If you go n their site they also have an archive of the slides used, including seminars that weren't recorded on tape (would be neat if they at least recorded the audio)
Even if some of them are older that doesn't mean you can't gain or learn from them. The game industry moves quickly but some principles and lessons are still relevant for many years.
crapvile I've seen some posted on this channel from 2006(?)
Yzarei Because being a game dev takes actual work,
which tends to weed out the "riffraff".
Perhaps because they can not afford to...
Damn you, Maslow!
:P
This man talks like he is a homie trying to help u out
2 years ago I was very moved by this video and took my chances in publishing my own games. I've earned a solid $4 per month since then. thanks. (this world is cruel)
Every dollar is worth it lol
499 games to go.
Well I get an average of 1c
Normie in Murica
What is your game called?
John Smith random stuff on the App Store that were too trash I didn’t bother putting a price tag on xD
There is a good reason why devolver makes so much bangers like The Messenger, Hotline Miami, Broforce, Carrion, Katana Zero, Ruiner just to name a few. Charming with style, love and it shows.
they didnt make them but they did publish them
You really did not understand the video at all did you
I live in Romania and I'm not a game dev, but I imagine the worst part about someone from my country making a successful game would be navigating the complicated fiscal system, just so you can set up a legal entity and pay your damn taxes.
this could almost be a talk on romantic relationships
I've watched a BUNCH of these GDC presentations and this dude is by far the funniest, wittiest, most interesting guy I've watched
"im not good at speaking publicly"
"We get lots of Bitches i mean pitches"
When he briefly touched on the history of publishers, he didn't mention how in the days before digital distribution, publishers would be the only people who could actually manufacture the physical copies of your game and get them to shops. In the cartridge era, the publisher would actually be taking a pretty big risk by agreeing to make a game, hoping they don't end up with a landfill-worth of unsold cartridges for an obsolete system
I mean, he kind of did. That's why he put and talked about his little exclamation marks there and how that changed the nature of the relationship. So no he didn't say it in as many words as you did, but he did make the same point.
He probably also didn't dwell on the point because he only had half an hour and he was trying to give indie developers (for whom physical sales are more of an unlikely aspiration than a practical consideration) a survival guide on dealing with publishers in the current era.
The japanese guy sitting there like "this mf spitting facts"
The title alone is worth a like.
It's nice but I didn't like how 90% of the talk didn't have to do with the title
I guess you could say that the talk emphasized all the things that you should want from a really good publisher with the implication that you should avoid publishers that don't offer this, or if self-publishing, fill all these responsibilities by yourself
Yoo the title was so edgy so cool hahaha
This dude's speech is great for one reason - he knows what he's saying because he works with people. He already went through a rake field and knows what hits the hardest. Great speech!
Funny how he mention the stage and spotlight part, i can name you 5 games from devolver digital, but i cant tell you exactly from who developer was made
I'm pretty sure Devolver Digital also develop games?
@@Tototoo88 You are incorrect.
@@Tototoo88 That's the thing. Developers from them are so unpopular in comparison to Devolver that you think they are the ones who are actually developing these games. The actual dev team somehow just doesn't stay in your mind.
@@lukkkasz323 Because people play Devolver games *because* they're Devolver games and that's all they need to know about it. It's kind of a two edged sword for a dev. On one hand they bring credibility and an existing audience, but on the other, their own exposure overshadows you.
If you eventually break away, instead of promoting your new games by your name, you can always say "from the developer of xyz, comes a new game - abc".
all one hit wonders
"This is a game called Hotline Miami" for some odd reason, I feel like people in a GDC talk would know about it
legendary game, one of my absolute favourite game series (hm1 and 2). i like impose that other people consider it a cult hit, even if some ppl dk hm1/2
@@Derpkips31415 i only played Hotline Miami 2. It was great but i played better games.
@@greenheart5334 and thats great! imo i like both hm1 and 2, but the consensus is that hm2 was kinda un-fun (glass, off camera snipers, melee being abit redundant) vs hm1, but since i tried hm1, it might not hit the same
@@Derpkips31415 i have access to Hotline Miami 1 because my bro shared it for me on Steam. Never touched it but i might give it a try. I can agree HM2 was toxic but it surely is not that difficult at all. Yesterday i reached final boss in game called Valfaris. Bruh the last level segment before this boss made me burn inside.
Devolver Publishes so many good games
Katana Zero, Broforce, Hotline Miami, Ape Out, PikuNiku are def my favorites in their own way
Why am I getting the feeling that one day, Devolve will follow the trend of many other companies that were once great, and will have become a shell of what they are today, and then people many years from now will get recommended this video?
@Mustache Merlin Could say the same for Bethesda, Blizzard, Nintendo.
Because that's what capitalism does.
They will, and when they do, another cool publisher is going to come and we'll like them more. The wheel will keep spinning.
@@thc_freebaser Bethesda and (Activision) Blizzard I can absolutely agree with, Nintendo not so much - they're still doing great and are independent. :)
@@Yuzuki1337 yes but they are horrible to their fans and their games' respective communities. Looks at Save Melee/Free Melee if you wanna know what I mean.
Content: look for a partner. Something that is able to provide enthusiasm for your project, a stage for you (the developer), a personal relationship (being there also outside of 9-5), and brutal honesty (tell each other things that suck, such as a trailer you don't like).
One thing I've learned about getting a job in the games industry over the years is that if you swear a lot in a job interview with Devolver they WILL hire you
Very good talk, gives you insight and a lot of thoughts on how to find a good publisher, still worth a watch 4 years later
Great presentation. I especially like the cursing. It shows he doesn't give a fuck about petty bullshit, and likes telling it how it is. He's about business, and doesn't care about offending people. Which is important, cause he may have offended a few publishers.
Not sure why you singled out publishers, he works for a publishing company or did you not listen to the talk?
I watched the whole thing despite not making games. It was still engaging
I want this man to bring me tacos when I am pluggin my computer. Fuck that was some good speak. Never thought of actually contacting any publisher but I got to say that devolvers are genius in the domain.
6:05
I love this guy.
i was watching this when i was extremely high late at night alone and my name is evan and this freaked me out so much lmao
@@EM-ow2lk you shouldnt do drugs
@@nikunjmajithia5002 Alot of things we shouldn't do
This has to be one of the most hilarious yet informative talk in GDC history.
"You Don't Need a F-ing Publisher" goes on to sell himself as your publisher for 30 mins.
There's a reason why Devolver Digital has put out some of the absolute best indie games in the last 5 years. The cream of the crop.
@@Vesdus coffee stain is rising up. their publish games are good too
@@maramba32 Chucklefish for the win
@boulderguy888 why? I refuse to believe you
@@qunas101 shame they can’t do the same with their own damn games... ;n;
I think it's safe to say, that self doubt is a major issue for public speakers. Whether or not it's justified. I think the only problem this guy has, is involuntary swearing.
He is from Devolver Digital, what did you expect? I think swearing is part of their company's policy.
FilmNitrate too fucking right. If you’re hiding your words, you’re almost certainly hiding your real thoughts/opinions.
Title card says "F***ing" instead of "F-ing", makes the "an" look like a typo.
this is totally not professional its unwatchable
Precisely. How dare the GDC people allow such a monumental mistake go past their team of dozens of copy editors!
lol they changed it.
gwald I wish.
Are you an adult that can handle adult words?
Over a duration of 8 years this video has crept up on me at random times in my life, now I finally watch it
Wow. Nigel Lowry sells me almost everything I guess. This energy can save the planet. Great. Thank you.
The person that kept tapping the table though...
This was awesome to watch, loved Hotline Miami too.
just love how easy going this talk was, just some dude having fun and joking around
GDC in 2016: has the f word in the talk title
GDC in 2019: Ethics in Artificial Intelligence
Idk what your point really is. They're both interesting topics, especially as gaming becomes a bigger and more influential form of entertainment
did... did you watch the video? so much of this is about the ethics of the developer/publisher relationship
Swear words are unethical
But he made it sound like the QnA was the most important part ;_;
I think he had 20-30 extra minutes allocated, but nobody asked anything.
@@daniel-zh9nj6yn6y No, there were no questions because he was forced to cut it off there, it's obvious by his body language and expression that somebody was signaling him to wrap it up.
@@jeeroylenkins3081 OK.
You don't need a fucking publisher. They need you. And they know it.
No questions because you answered all the ones I had a then some. This presentation is gold dust
Thanks for the talk, it was direct and to the point. I've been shoping around/thinking about a partner for my first indie game release, Interstellar Sentinel, "It's as if Einhander and DeathSmiles had a baby delivered by Dr. R-Type" and being in a super niche genre makes finding the right publisher a challenge.
This video was disliked by 67 of EA's top brass
And Activision's Bobby Kottick.
This guy's got charisma out the ears.
This was great. I really like this dude and Devolver that much more.
Great that this 4 year old video is still relevant today
I remember Skysaga, it was pretty fun. But when the publishers literally just said "no lol" during the playable Alpha state, the game stopped existing, completely.
Bullshit he is bad at presentation... He is like one of the best I have seen. So natural...
Him saying that was part of his game.
One day I want to get my game released by devolver digital
so, how's that going for you, buddy ?
ya working on developing anything yet?
Life got in the way for the moment :(
Any luck recently?
now I'm anxious and want to see your game out
Really interesting talk! Thank you GDC and Devolver for sharing this! :)
1:42
Woops
Without clicking I know what this will send me too :D
GreenShades Freud lol'd.
Good presentation and a lot of great information; however, the title is slightly misleading... More of a talk about what to look for in a publisher and how to work with them.
I was fully expecting him to say "Come on, what did I JUST tell you?!" when nobody was asking questions in the end. lol
This was playing in the background and I thought it was Jason Sudeikis speaking.
Funny, I always thought devolver was a dev. Their games are always so unique and good. Guess I should pay more attention to the devs. At least you know with devolver that they know which developers to invest their time in!
Devolver does develop quite a lot, but they're primarily just someone who says "this indie game is cool as heck, if we get like 20% of the money we will help you make the game and we will make sure everyone knows this game's name"
Devolver digital is by far the best publisher
15 minutes into the video I remembered I don’t make games haha
You will...
Why no questions?
EA was there... ^-^
GDC as any event gives you time to present. After that it comes another talk so if you take too much time in your presentation they cut the questions to let the next person have the same time.
Yeah I get that. But he started by saying most of his slot was dedicated to questions. Surely he wasn't /that/ bad at estimating?
Duke Togo lol maybe he meant time management whilst public speaking wasn't his strongest point
I know im late. But gamers really need to learn the past tense. WAS. Means not anymore.
1:40 watching GDC for game insight and realize i'm watching a comedy show
Honestly one of the main concerns i have for publishers is that they have a reputation for taking 20-40% off sales which significantly cuts the funds available next game
Didn't a similar thing happen in the music industry?
You should still ask for help if you need it
damn, doing zelda 2 dirty like that
Right? It was a great sequel. This guy was probably just a shit gamer. ;)
@@herrpez Right? Too bad the guy was actually right, and your too young to of actually played the game in its time.
It literally is the worst zelda game made in comparison to the others, you dont know what your talking about young normie. ;)
@@MojoRisingTV Learn to play different games, bigot.
@@russellchido its like comparing battletoads to kung fu
Why didnt u learn to play Kung Fu all the way bigot. Why don't you play finding nemo on ps2.
"We get dozens and dozens of bitches"
oh I bet
I got really confused when he said he worked at Devolver
You're right. I don't need a publisher for my fucking. I need a publisher for my game.
JK, great talk.
I love all the beautiful contradiction of this. Heck yeah!
Finally, a company that feels human
1:42 sheesh Devolver is something else
I'm really starting to believe that the sense of humor is a requirement to work with Devolver Digital.
Their humor is fucking sick,they make fun of us for asking us for hlm3
boy has that 2006 Vince Vaughn energy
We all know what part of the video we replayed
A publisher can help for smaller developers. Say I want to develop a game with a friend; we could handle most of the creation itself and test the game as elements are made but we wouldn’t be able to properly QA everything single aspect of the game, nor can we localise the game into multiple languages, nor do we know anything about marketing - and even if we did somehow manage all of that, our game concept could’ve have needed tweaking to properly attract players which an experienced publisher would be able to advise us on.
We would also need some sort of funding for the game and would preferably like a physical release as well as digital (because everyone knows that physical releases are better). We wouldn’t be able to do this properly without a publisher.
Sort of repeating what was said on the video but wanted to leave my feedback.
I know - I'm late to the party but: Devolver, please stay weird! :)
If you have a publisher you aren't an indie dev.
Devolver is a chad publisher
so that's how stand-up comedy looks like in the gaming industry
I recall seeing the pirates of the Caribbean bump. It's a real shame more nerds weren't out recording every damn minute lol
im a simple man, i see hotline miami i click
Great presentation!
only bad thing i gotta say is that there is someone knocking on a mic for a big part of the video, that bothers me so much i had to stop watching thinking someone was knocking something here in my hosue :/
"I cant make games" If hes just as bad at making games as he is at public speaking he would be a god at making games
Don't understand why developer should look for publisher. I wish there was like a forum where developers just throw their games and publisher that interesting in it will reply, send and offer all stuff they have, portfolio, history, business plan. Not sure if that's right, but it make more sense for me
Would it also make more sense for book publishing?
Ok 4 years later, my comment is naive and stupid. See ya
No.. Games are not books
This is the funniest gdc ever. We get dozens of...
This was so good, thank you.
Is called "You don't need a F-ing Publisher", talks about how to talk with publishers. That's like "How to drill a hole without a drill? Plug in drill. Drill hole."
FernestHall I think what he was trying to get across is what Publishers can do for you, or what should be expected in a Publishing job. All of those aspects that a Publisher can do so can a developer, which is why he organized his PowerPoint using phrases instead of confusing graphs and charts. Because DYI is safer than a bad deal, that you'd regret later on.
He was saying "if you get a Publisher, OR you're publishing yourself, here's what to expect and how to act."
The title's like "You Don't Need a Publisher. Here's what they can do for you. But you can do everything listed yourself. So you don't need another one you can't trust."
Know what I mean?
my game was just turned down by Devolver, omg I would just love to have this dude as my publisher :D
What kinda game was it?
you ever get it published?
You really _don't_ need a f***in publisher. A lot of indy devs who make a decent game get into predatory contracts with publishers that don't benefit them and then the publisher just takes away their income and futurity. If you believe in your game then take some risks and get it out there. Raise some capital, hire a marketing team, get it in front of players. Even if you sell half as many copies initially you still got 100% of that to pay yourselves and cover expenses, so you did better than someone with a publisher feeding them crumbs who had double the sales. Don't ever consider signing to a publisher unless the deal is _sweet_ and it's going to make you a lot more money and let you continue working on games.
Thanks for the tips.
- "You Don't Need a F-ing Publisher". No shit Sherlock.
I thought this was gonna be a video on Hotline Miami 2 not a presentation
Great Talk Thanks Alot !!!
NO QUESTIONS! put ur fkin hand DOWN
is this information still topical?
this man is such a fucking chad i can't even