You Don't Need a F-ing Publisher

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  • Опубликовано: 18 ноя 2024

Комментарии • 490

  • @goga.games18
    @goga.games18 3 года назад +1732

    i asked DD to publish my game
    they told me they were working with too much devs so they couldn't publish and said my game looked great.
    i thought they just didnt like my game and were being nice but after this video where guy said "brutal honesty" i started thinking maybe they weren't lying and were fully booked.

    • @armandoferreira1346
      @armandoferreira1346 3 года назад +37

      Did you launch the game already?

    • @goga.games18
      @goga.games18 3 года назад +125

      @@armandoferreira1346 no not yet

    • @armandoferreira1346
      @armandoferreira1346 3 года назад +19

      @@goga.games18 Whats left?

    • @goga.games18
      @goga.games18 3 года назад +188

      @@armandoferreira1346 one more level maybe and cloud save system qnd currently i don't have enough funds for release+ promotion trying to get job

    • @alyastastic
      @alyastastic 3 года назад +147

      After this talk, it doesn't surprise me they're full. They seem amazing to work with. Best of luck with your game though! Hope they get a free spot for you soon^^

  • @ZeMovinPixxle
    @ZeMovinPixxle 7 лет назад +3425

    "im not good at speaking publicly" *proceeds to speak well publicly*

    • @brandonhlm2780
      @brandonhlm2780 7 лет назад +446

      Proceeds to announce he gets dozens of bitches

    • @DailyFrankPeter
      @DailyFrankPeter 6 лет назад +40

      @Brandon HLM Yeah, I suppose that would not land you a government spokesman position - although the way the world governments are heading these days, who knows.

    • @Grubiantoll
      @Grubiantoll 5 лет назад +69

      well, ether that or "People say that I am the best speaker. Thee best one, a lot of people say that!'' - and proceeds to mumble about 100 different random things chaotically and often inaudibly

    • @emikochan13
      @emikochan13 5 лет назад +5

      @@brandonhlm2780 millions of registered losers :D

    • @hellatze
      @hellatze 5 лет назад +2

      Law of reverse psycological.

  • @jupitersky
    @jupitersky 3 года назад +938

    I love how messy this talk was, it makes him seem very approachable.

    • @psychicrupture1874
      @psychicrupture1874 3 года назад +40

      That’s by design, it’s a very disarming thing to do, and he was actually very well articulated

    • @Vendetta162X
      @Vendetta162X 3 года назад +22

      It means he's not running off a hard rehearsed script and going off what's in his head

    • @jojoyear
      @jojoyear 3 года назад +4

      Hey Evan!

    • @Maalstrom
      @Maalstrom 3 года назад +4

      He can talk casually about it. Proves hes a pro.

    • @xtimes3952
      @xtimes3952 3 года назад +3

      dozens and dozens of btches

  • @themeatman6984
    @themeatman6984 8 лет назад +983

    devolver digital knows what's up.

    • @Bloom_HD
      @Bloom_HD 7 лет назад +73

      BIKER BOT Dozens and dozens of bitches...

    • @lolindirlink
      @lolindirlink 5 лет назад +20

      They're even at E3. they've sneaked their way to a Ubisoft/EA kind of spot and possibly further already.

    • @-._.-._.-._.-._.-._.-
      @-._.-._.-._.-._.-._.- 5 лет назад +33

      ​@@lolindirlink I love that, get the fuck out Ea, gamers want authentic games

    • @MuradBeybalaev
      @MuradBeybalaev 5 лет назад

      @@lolindirlink E3 is dump for losers. I've no idea why you put it on a proverbial pedestal.

    • @dreadedpatrick9876
      @dreadedpatrick9876 3 года назад

      nice buckets pfp

  • @wevegottrouble5891
    @wevegottrouble5891 3 года назад +667

    I like the double-meaning in that statement.
    It's not just that you don't need a fucking publisher because you can self-publish - it's also that *you* don't need them. *They* need you.

  • @muhammadkhairiaimran6218
    @muhammadkhairiaimran6218 8 лет назад +382

    what amazes me the most that these indie developers managed to find great composer, having over the top soundtrack for an indie game. To name a few, Hotline Miami 2, Not A Hero, Party Hard, Hyper Light Drifter, Transistor, etc. SALUTE!!!

    • @andynewen
      @andynewen 5 лет назад +54

      Yep it's insane how much work goes into something sold for like 20 bucks.

    • @ianciti
      @ianciti 5 лет назад +10

      titan souls as well.

    • @andynewen
      @andynewen 5 лет назад +38

      I also think indie developers might give the artists more creative freedom than the aaa ones.

    • @sengelhard2982
      @sengelhard2982 5 лет назад +50

      Transistor and a few of the others had a composer (Supergiant games have been working with Darren Korb for every game they made), but Hotline Miami 1 and 2 just had tons of tracks from different artists. I think they were all licensed and not commisioned.

    • @Vlad_Tomai
      @Vlad_Tomai 3 года назад +2

      Dead Cells

  • @jeboteya5489
    @jeboteya5489 5 лет назад +471

    Video should be called "How to choose a publisher"

    • @plazmotech5969
      @plazmotech5969 4 года назад +114

      How to choose a fucking* publisher

    • @adribier
      @adribier 3 года назад +29

      Nope, this presentation was probably aimed to devs who were going to self publish/were uncertain about it or that didn't trust in publishers.
      It was the right title for the job.
      Honestly Devolver knows their shit, they are fucking marketing geniuses.

  • @nazgulsenpai
    @nazgulsenpai 5 лет назад +454

    I want to make a game so this guy can publish it

  • @Pan_Z
    @Pan_Z 3 года назад +82

    Appreciate that he doesn't sugar coat a lot of the tips. A good publisher won't just be there when you succeed, but will also weather the storm together. A publisher that will provide constructive criticism because they genuinely care about you & your game sounds perfect.

  • @AlgaeNymph
    @AlgaeNymph 3 года назад +154

    "Don't sell your IP." New World Computing learned that the hard way; that's why Chaos Overlords never got that sequel.

    • @twincherries6698
      @twincherries6698 3 года назад +2

      CHAOS?!

    • @AlgaeNymph
      @AlgaeNymph 3 года назад +5

      @@twincherries6698 No, not a WH40K game. Rather, this: ruclips.net/video/JIHv6meICYg/видео.html

    • @cawashka
      @cawashka 3 года назад +1

      Dennaton Games probably got tons on offers to sell their IP (Hotline Miami). Thank God they ended up working with Devolver.

    • @milanstevic8424
      @milanstevic8424 3 года назад +1

      @@cawashka I'm not so sure about it. Devolver literally MADE Hotline Miami. it was their pet project with which to penetrate the market and basically manifest themselves as a "go to" indie publisher. if it was published differently it would likely be more obscure than it actually got. it's really not as good as people think it is, what we got is some sort of a weird effect of hitting the nail on the head just right at the right time. and it really nailed, you know, porn-like.
      like when the wind hits a resonant frequency of a bridge it can demolish it in a couple of hours, that sort of thing, the effect is magnified, but as with anything in this world, it is really difficult to clearly demarcate where the devs stop and publishers start. in my view, and I've seen 4 decades of games, HM is 70% awesome publishing job, and 30% awesome game. the game was just on time, and perfect to do exactly what it did. it was also annoying on too many fronts, but played to the tune of the original GTA all too well, and there is always some appetite for a badass anti-establishment bottom-feeding narrative. you just need to hit the perfect timing and a perfect emotion to go with it.
      you know, if you really think about it, a perfect artistry is to deliver a message that is supposed to be received "subcognitively", under the radar, typically by a mindful minority. but Hotline Miami isn't haute couture type of artistry, it's some male fantasy that resonates with a constant frequency throughout the modern times, and likely stems from the historical epics. die hard, john wick, fight club, tarantino, there is this long line of weird subcultural vengeance-type badass narratives, where the message isn't sophisticated and doesn't need be, but is deeply rooted into our collective psyche. frankly, not because it's special but because it's vents out certain desires in certain cultures every now and then. maybe it shouldn't not be a fantasy? one could argue that this energy should've accumulated in the individuals and exploded toward something more constructive? but I'm venturing too far into conspiratorial waters.
      that said, what devolver did with this game, was a fantastic example of business acumen.

    • @riplix20
      @riplix20 3 года назад +1

      @@milanstevic8424 this whole argument hinges on your fringe statement of Hotline Miami being " 70% publishing 30% game " which is entirely subjective.
      Not to mention your opening statement of " Devolver LITERALLY made Hotline Miami " is, and watch how i use this word here hun. LITERALLY incorrect. Don't discredit the actual developers you fucking twat. Dennaton LITERALLY made Hotline Miami, there is no other correct viewpoint there, even from yer high horse

  • @filipebrizolara7135
    @filipebrizolara7135 8 лет назад +354

    publishing is the toughest part for an indie , because we dont understand shit about it! would love to see more talks on the topic o/

    • @Advection357
      @Advection357 8 лет назад +6

      Just publish it on Steam... they have a whole system already set up

    • @filipebrizolara7135
      @filipebrizolara7135 8 лет назад +186

      publishing a game is much more than just throwing it in a digital store, you statement is just proof of how many people dont fully understand the subject

    • @bazzboyy976
      @bazzboyy976 8 лет назад +29

      ya very strong proof. Sample size of 1 lol. I agree anyway, just pulling your leg :}

    • @MertSu66
      @MertSu66 7 лет назад +4

      İ think he meant "distributing" ... Leaving the marketing and PR out of it in the terminology. But yeah. Still WRONGGGG

    • @Advection357
      @Advection357 7 лет назад +9

      I understand publishing as the act of distributing the game with the means of a platform... & that is what Steam is for... for online digital publishing.
      Obviously a good marketing strategy is important for a successful publication... the guy can't even tell the difference between the terms so I didn't bother...

  • @KoKoKurczak
    @KoKoKurczak 8 лет назад +668

    holy crap, this is such a quality content channel, why does it get so little recognition

    • @ethanwasme4307
      @ethanwasme4307 8 лет назад +40

      Like he said, 55,000 Indie Studios, 5-15 man teams(?), have to take into account the newbies who pick up an Engine but quit a month or two down the line, then those who progress far enough to actually trawl RUclips for any channel that they can sap knowledge from.
      This channel has only been posting vid's for the last year, a lot of the stuff is Video Archive footage. If you go n their site they also have an archive of the slides used, including seminars that weren't recorded on tape (would be neat if they at least recorded the audio)

    • @NertheInsane
      @NertheInsane 8 лет назад +16

      Even if some of them are older that doesn't mean you can't gain or learn from them. The game industry moves quickly but some principles and lessons are still relevant for many years.

    • @ethanwasme4307
      @ethanwasme4307 7 лет назад +5

      crapvile I've seen some posted on this channel from 2006(?)

    • @seanwarren9357
      @seanwarren9357 7 лет назад +18

      Yzarei Because being a game dev takes actual work,
      which tends to weed out the "riffraff".

    • @seanwarren9357
      @seanwarren9357 7 лет назад +2

      Perhaps because they can not afford to...
      Damn you, Maslow!
      :P

  • @gabrielviana5595
    @gabrielviana5595 3 года назад +43

    This man talks like he is a homie trying to help u out

  • @happydoze3152
    @happydoze3152 5 лет назад +171

    2 years ago I was very moved by this video and took my chances in publishing my own games. I've earned a solid $4 per month since then. thanks. (this world is cruel)

    • @rebeldoctor1904
      @rebeldoctor1904 5 лет назад +23

      Every dollar is worth it lol

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy 5 лет назад +47

      499 games to go.

    • @zacksima8333
      @zacksima8333 5 лет назад +3

      Well I get an average of 1c

    • @JohnSmith-ox3gy
      @JohnSmith-ox3gy 5 лет назад +3

      Normie in Murica
      What is your game called?

    • @zacksima8333
      @zacksima8333 5 лет назад +1

      John Smith random stuff on the App Store that were too trash I didn’t bother putting a price tag on xD

  • @moister3727
    @moister3727 3 года назад +77

    There is a good reason why devolver makes so much bangers like The Messenger, Hotline Miami, Broforce, Carrion, Katana Zero, Ruiner just to name a few. Charming with style, love and it shows.

    • @youngwindmillgang3239
      @youngwindmillgang3239 3 года назад +21

      they didnt make them but they did publish them

    • @gaswe9236
      @gaswe9236 2 года назад +5

      You really did not understand the video at all did you

  • @daniel-zh9nj6yn6y
    @daniel-zh9nj6yn6y 4 года назад +65

    I live in Romania and I'm not a game dev, but I imagine the worst part about someone from my country making a successful game would be navigating the complicated fiscal system, just so you can set up a legal entity and pay your damn taxes.

  • @screenwatcher949
    @screenwatcher949 5 лет назад +96

    this could almost be a talk on romantic relationships

  • @SuperNuclearUnicorn
    @SuperNuclearUnicorn 3 года назад +24

    I've watched a BUNCH of these GDC presentations and this dude is by far the funniest, wittiest, most interesting guy I've watched

  • @justarandomguyontheinterne681
    @justarandomguyontheinterne681 3 года назад +15

    "im not good at speaking publicly"
    "We get lots of Bitches i mean pitches"

  • @alistairpage-mcgill2723
    @alistairpage-mcgill2723 3 года назад +16

    When he briefly touched on the history of publishers, he didn't mention how in the days before digital distribution, publishers would be the only people who could actually manufacture the physical copies of your game and get them to shops. In the cartridge era, the publisher would actually be taking a pretty big risk by agreeing to make a game, hoping they don't end up with a landfill-worth of unsold cartridges for an obsolete system

    • @randomutubr222
      @randomutubr222 2 года назад +3

      I mean, he kind of did. That's why he put and talked about his little exclamation marks there and how that changed the nature of the relationship. So no he didn't say it in as many words as you did, but he did make the same point.

    • @Cryptic0013
      @Cryptic0013 2 года назад +2

      He probably also didn't dwell on the point because he only had half an hour and he was trying to give indie developers (for whom physical sales are more of an unlikely aspiration than a practical consideration) a survival guide on dealing with publishers in the current era.

  • @tchitchouan
    @tchitchouan 3 года назад +37

    The japanese guy sitting there like "this mf spitting facts"

  • @kasino007
    @kasino007 8 лет назад +198

    The title alone is worth a like.

    • @themodernshoe2466
      @themodernshoe2466 8 лет назад +16

      It's nice but I didn't like how 90% of the talk didn't have to do with the title

    • @Attakijing
      @Attakijing 7 лет назад +19

      I guess you could say that the talk emphasized all the things that you should want from a really good publisher with the implication that you should avoid publishers that don't offer this, or if self-publishing, fill all these responsibilities by yourself

    • @gannielukks1811
      @gannielukks1811 3 года назад

      Yoo the title was so edgy so cool hahaha

  • @rolandssavdons7993
    @rolandssavdons7993 3 года назад +9

    This dude's speech is great for one reason - he knows what he's saying because he works with people. He already went through a rake field and knows what hits the hardest. Great speech!

  • @Theray0evan
    @Theray0evan 7 лет назад +110

    Funny how he mention the stage and spotlight part, i can name you 5 games from devolver digital, but i cant tell you exactly from who developer was made

    • @Tototoo88
      @Tototoo88 7 лет назад +1

      I'm pretty sure Devolver Digital also develop games?

    • @Largentina.
      @Largentina. 5 лет назад +39

      @@Tototoo88 You are incorrect.

    • @lukkkasz323
      @lukkkasz323 3 года назад +31

      @@Tototoo88 That's the thing. Developers from them are so unpopular in comparison to Devolver that you think they are the ones who are actually developing these games. The actual dev team somehow just doesn't stay in your mind.

    • @gileee
      @gileee 3 года назад +58

      @@lukkkasz323 Because people play Devolver games *because* they're Devolver games and that's all they need to know about it. It's kind of a two edged sword for a dev. On one hand they bring credibility and an existing audience, but on the other, their own exposure overshadows you.
      If you eventually break away, instead of promoting your new games by your name, you can always say "from the developer of xyz, comes a new game - abc".

    • @NocturnalNick
      @NocturnalNick 3 года назад +2

      all one hit wonders

  • @elpoulpo5563
    @elpoulpo5563 3 года назад +69

    "This is a game called Hotline Miami" for some odd reason, I feel like people in a GDC talk would know about it

    • @Derpkips31415
      @Derpkips31415 3 года назад +5

      legendary game, one of my absolute favourite game series (hm1 and 2). i like impose that other people consider it a cult hit, even if some ppl dk hm1/2

    • @greenheart5334
      @greenheart5334 3 года назад +1

      @@Derpkips31415 i only played Hotline Miami 2. It was great but i played better games.

    • @Derpkips31415
      @Derpkips31415 3 года назад

      @@greenheart5334 and thats great! imo i like both hm1 and 2, but the consensus is that hm2 was kinda un-fun (glass, off camera snipers, melee being abit redundant) vs hm1, but since i tried hm1, it might not hit the same

    • @greenheart5334
      @greenheart5334 3 года назад

      @@Derpkips31415 i have access to Hotline Miami 1 because my bro shared it for me on Steam. Never touched it but i might give it a try. I can agree HM2 was toxic but it surely is not that difficult at all. Yesterday i reached final boss in game called Valfaris. Bruh the last level segment before this boss made me burn inside.

    • @realanimegirl777
      @realanimegirl777 3 года назад +1

      Devolver Publishes so many good games
      Katana Zero, Broforce, Hotline Miami, Ape Out, PikuNiku are def my favorites in their own way

  • @TheReconJacob
    @TheReconJacob 3 года назад +43

    Why am I getting the feeling that one day, Devolve will follow the trend of many other companies that were once great, and will have become a shell of what they are today, and then people many years from now will get recommended this video?

    • @thc_freebaser
      @thc_freebaser 3 года назад +6

      @Mustache Merlin Could say the same for Bethesda, Blizzard, Nintendo.

    • @TedThomasTT
      @TedThomasTT 3 года назад +10

      Because that's what capitalism does.

    • @carlitotiburon9680
      @carlitotiburon9680 3 года назад +13

      They will, and when they do, another cool publisher is going to come and we'll like them more. The wheel will keep spinning.

    • @Yuzuki1337
      @Yuzuki1337 3 года назад

      @@thc_freebaser Bethesda and (Activision) Blizzard I can absolutely agree with, Nintendo not so much - they're still doing great and are independent. :)

    • @thc_freebaser
      @thc_freebaser 3 года назад +1

      @@Yuzuki1337 yes but they are horrible to their fans and their games' respective communities. Looks at Save Melee/Free Melee if you wanna know what I mean.

  • @mujina93
    @mujina93 3 года назад +5

    Content: look for a partner. Something that is able to provide enthusiasm for your project, a stage for you (the developer), a personal relationship (being there also outside of 9-5), and brutal honesty (tell each other things that suck, such as a trailer you don't like).

  • @vitriolicAmaranth
    @vitriolicAmaranth Год назад +7

    One thing I've learned about getting a job in the games industry over the years is that if you swear a lot in a job interview with Devolver they WILL hire you

  • @holidayexplanation4505
    @holidayexplanation4505 4 года назад +6

    Very good talk, gives you insight and a lot of thoughts on how to find a good publisher, still worth a watch 4 years later

  • @alexanderstuart7801
    @alexanderstuart7801 7 лет назад +44

    Great presentation. I especially like the cursing. It shows he doesn't give a fuck about petty bullshit, and likes telling it how it is. He's about business, and doesn't care about offending people. Which is important, cause he may have offended a few publishers.

    • @bobbysnobby
      @bobbysnobby 7 лет назад +8

      Not sure why you singled out publishers, he works for a publishing company or did you not listen to the talk?

  • @siddharthkrishna8463
    @siddharthkrishna8463 3 года назад +7

    I watched the whole thing despite not making games. It was still engaging

  • @maelvgx9363
    @maelvgx9363 7 лет назад +46

    I want this man to bring me tacos when I am pluggin my computer. Fuck that was some good speak. Never thought of actually contacting any publisher but I got to say that devolvers are genius in the domain.

  • @dimitrijestojanovic3651
    @dimitrijestojanovic3651 7 лет назад +69

    6:05
    I love this guy.

    • @EM-ow2lk
      @EM-ow2lk 5 лет назад +25

      i was watching this when i was extremely high late at night alone and my name is evan and this freaked me out so much lmao

    • @nikunjmajithia5002
      @nikunjmajithia5002 4 года назад +9

      @@EM-ow2lk you shouldnt do drugs

    • @Kojak.k
      @Kojak.k 3 года назад

      @@nikunjmajithia5002 Alot of things we shouldn't do

  • @Vitoreo
    @Vitoreo 6 месяцев назад

    This has to be one of the most hilarious yet informative talk in GDC history.

  • @lolo1867
    @lolo1867 5 лет назад +644

    "You Don't Need a F-ing Publisher" goes on to sell himself as your publisher for 30 mins.

    • @Vesdus
      @Vesdus 3 года назад +187

      There's a reason why Devolver Digital has put out some of the absolute best indie games in the last 5 years. The cream of the crop.

    • @maramba32
      @maramba32 3 года назад +45

      @@Vesdus coffee stain is rising up. their publish games are good too

    • @qunas101
      @qunas101 3 года назад +8

      @@maramba32 Chucklefish for the win

    • @ClainBill
      @ClainBill 3 года назад +5

      @boulderguy888 why? I refuse to believe you

    • @jdirksen
      @jdirksen 3 года назад +1

      @@qunas101 shame they can’t do the same with their own damn games... ;n;

  • @Roguecellmedia
    @Roguecellmedia 5 лет назад +28

    I think it's safe to say, that self doubt is a major issue for public speakers. Whether or not it's justified. I think the only problem this guy has, is involuntary swearing.

    • @minhhao92110
      @minhhao92110 5 лет назад +26

      He is from Devolver Digital, what did you expect? I think swearing is part of their company's policy.

    • @kungfuskull
      @kungfuskull 5 лет назад +10

      FilmNitrate too fucking right. If you’re hiding your words, you’re almost certainly hiding your real thoughts/opinions.

  • @Selestrielle
    @Selestrielle 8 лет назад +76

    Title card says "F***ing" instead of "F-ing", makes the "an" look like a typo.

    • @davidirimia6463
      @davidirimia6463 8 лет назад +40

      this is totally not professional its unwatchable

    • @Selestrielle
      @Selestrielle 8 лет назад +21

      Precisely. How dare the GDC people allow such a monumental mistake go past their team of dozens of copy editors!

    • @Autoshotjosh
      @Autoshotjosh 8 лет назад +9

      lol they changed it.

    • @Selestrielle
      @Selestrielle 8 лет назад

      gwald I wish.

    • @6StimuL84
      @6StimuL84 8 лет назад +7

      Are you an adult that can handle adult words?

  • @AMasondude
    @AMasondude 19 дней назад

    Over a duration of 8 years this video has crept up on me at random times in my life, now I finally watch it

  • @DigitalContentNetwork
    @DigitalContentNetwork 3 года назад +2

    Wow. Nigel Lowry sells me almost everything I guess. This energy can save the planet. Great. Thank you.

  • @adriankoch964
    @adriankoch964 3 года назад +4

    The person that kept tapping the table though...

  • @Sackboy612
    @Sackboy612 8 лет назад +10

    This was awesome to watch, loved Hotline Miami too.

  • @organicleaf
    @organicleaf 3 года назад +3

    just love how easy going this talk was, just some dude having fun and joking around

  • @jeremyron8793
    @jeremyron8793 3 года назад +64

    GDC in 2016: has the f word in the talk title
    GDC in 2019: Ethics in Artificial Intelligence

    • @SuperNuclearUnicorn
      @SuperNuclearUnicorn 3 года назад +24

      Idk what your point really is. They're both interesting topics, especially as gaming becomes a bigger and more influential form of entertainment

    • @AnAwesomeHobbit
      @AnAwesomeHobbit 3 года назад +12

      did... did you watch the video? so much of this is about the ethics of the developer/publisher relationship

    • @Cunt143
      @Cunt143 3 года назад

      Swear words are unethical

  • @MyLittleMagneton
    @MyLittleMagneton 8 лет назад +49

    But he made it sound like the QnA was the most important part ;_;

    • @daniel-zh9nj6yn6y
      @daniel-zh9nj6yn6y 4 года назад +11

      I think he had 20-30 extra minutes allocated, but nobody asked anything.

    • @jeeroylenkins3081
      @jeeroylenkins3081 4 года назад +29

      @@daniel-zh9nj6yn6y No, there were no questions because he was forced to cut it off there, it's obvious by his body language and expression that somebody was signaling him to wrap it up.

    • @daniel-zh9nj6yn6y
      @daniel-zh9nj6yn6y 4 года назад

      @@jeeroylenkins3081 OK.

  • @RoyalFusilier
    @RoyalFusilier 5 лет назад +1

    You don't need a fucking publisher. They need you. And they know it.

  • @azalof
    @azalof 2 года назад

    No questions because you answered all the ones I had a then some. This presentation is gold dust

  • @DrBossKey
    @DrBossKey 8 месяцев назад

    Thanks for the talk, it was direct and to the point. I've been shoping around/thinking about a partner for my first indie game release, Interstellar Sentinel, "It's as if Einhander and DeathSmiles had a baby delivered by Dr. R-Type" and being in a super niche genre makes finding the right publisher a challenge.

  • @learrus
    @learrus 5 лет назад +57

    This video was disliked by 67 of EA's top brass

    • @sozaj
      @sozaj 3 года назад +1

      And Activision's Bobby Kottick.

  • @livecarsonreaction
    @livecarsonreaction 3 года назад +1

    This guy's got charisma out the ears.

  • @floatingdoor
    @floatingdoor 3 года назад +2

    This was great. I really like this dude and Devolver that much more.

  • @ZAFlRAH
    @ZAFlRAH 3 года назад

    Great that this 4 year old video is still relevant today

  • @lennyface5314
    @lennyface5314 3 года назад +2

    I remember Skysaga, it was pretty fun. But when the publishers literally just said "no lol" during the playable Alpha state, the game stopped existing, completely.

  • @jokujunahi
    @jokujunahi 7 лет назад +31

    Bullshit he is bad at presentation... He is like one of the best I have seen. So natural...

    • @morgierwin6641
      @morgierwin6641 3 года назад +7

      Him saying that was part of his game.

  • @TheCivildecay
    @TheCivildecay 6 лет назад +15

    One day I want to get my game released by devolver digital

    • @Red-xl1tu
      @Red-xl1tu 3 года назад +9

      so, how's that going for you, buddy ?

    • @kitkat2849-b3h
      @kitkat2849-b3h 3 года назад

      ya working on developing anything yet?

    • @TheCivildecay
      @TheCivildecay 3 года назад

      Life got in the way for the moment :(

    • @gahma8442
      @gahma8442 2 года назад

      Any luck recently?

    • @tonycezar1645
      @tonycezar1645 Год назад

      now I'm anxious and want to see your game out

  • @DerelictsGame
    @DerelictsGame 2 года назад +1

    Really interesting talk! Thank you GDC and Devolver for sharing this! :)

  • @jasonleung712
    @jasonleung712 8 лет назад +67

    1:42
    Woops

    • @ethanwasme4307
      @ethanwasme4307 8 лет назад +10

      Without clicking I know what this will send me too :D

    • @seanwarren9357
      @seanwarren9357 7 лет назад +4

      GreenShades Freud lol'd.

  • @projectaroid
    @projectaroid 7 лет назад +16

    Good presentation and a lot of great information; however, the title is slightly misleading... More of a talk about what to look for in a publisher and how to work with them.

  • @RekojOfReality
    @RekojOfReality 3 года назад +2

    I was fully expecting him to say "Come on, what did I JUST tell you?!" when nobody was asking questions in the end. lol

  • @yellowblanka6058
    @yellowblanka6058 3 года назад +1

    This was playing in the background and I thought it was Jason Sudeikis speaking.

  • @tylertuthill5121
    @tylertuthill5121 5 лет назад +14

    Funny, I always thought devolver was a dev. Their games are always so unique and good. Guess I should pay more attention to the devs. At least you know with devolver that they know which developers to invest their time in!

    • @shybandit521
      @shybandit521 4 года назад +7

      Devolver does develop quite a lot, but they're primarily just someone who says "this indie game is cool as heck, if we get like 20% of the money we will help you make the game and we will make sure everyone knows this game's name"

  • @gustavgustaffson9553
    @gustavgustaffson9553 3 года назад +1

    Devolver digital is by far the best publisher

  • @ErkFX
    @ErkFX 5 лет назад +16

    15 minutes into the video I remembered I don’t make games haha

  • @iFukuyama
    @iFukuyama 8 лет назад +22

    Why no questions?

    • @PacTheOne
      @PacTheOne 8 лет назад +24

      EA was there... ^-^

    • @finoraptorscorner
      @finoraptorscorner 8 лет назад +35

      GDC as any event gives you time to present. After that it comes another talk so if you take too much time in your presentation they cut the questions to let the next person have the same time.

    • @iFukuyama
      @iFukuyama 8 лет назад +15

      Yeah I get that. But he started by saying most of his slot was dedicated to questions. Surely he wasn't /that/ bad at estimating?

    • @Ctrl_Alt_Elite
      @Ctrl_Alt_Elite 7 лет назад +3

      Duke Togo lol maybe he meant time management whilst public speaking wasn't his strongest point

    • @Wylie288
      @Wylie288 5 лет назад

      I know im late. But gamers really need to learn the past tense. WAS. Means not anymore.

  • @jamesdale8222
    @jamesdale8222 3 года назад +2

    1:40 watching GDC for game insight and realize i'm watching a comedy show

  • @ghjuyt101
    @ghjuyt101 8 месяцев назад

    Honestly one of the main concerns i have for publishers is that they have a reputation for taking 20-40% off sales which significantly cuts the funds available next game

  • @Bldyiii
    @Bldyiii 8 лет назад +4

    Didn't a similar thing happen in the music industry?

  • @uria3679
    @uria3679 3 года назад

    You should still ask for help if you need it

  • @mrpockets
    @mrpockets 7 лет назад +44

    damn, doing zelda 2 dirty like that

    • @herrpez
      @herrpez 5 лет назад +2

      Right? It was a great sequel. This guy was probably just a shit gamer. ;)

    • @MojoRisingTV
      @MojoRisingTV 5 лет назад +8

      @@herrpez Right? Too bad the guy was actually right, and your too young to of actually played the game in its time.
      It literally is the worst zelda game made in comparison to the others, you dont know what your talking about young normie. ;)

    • @russellchido
      @russellchido 5 лет назад

      @@MojoRisingTV Learn to play different games, bigot.

    • @mimszanadunstedt441
      @mimszanadunstedt441 5 лет назад

      @@russellchido its like comparing battletoads to kung fu

    • @mimszanadunstedt441
      @mimszanadunstedt441 5 лет назад

      Why didnt u learn to play Kung Fu all the way bigot. Why don't you play finding nemo on ps2.

  • @HankGreenburg
    @HankGreenburg 3 года назад +2

    "We get dozens and dozens of bitches"
    oh I bet

  • @tobyk5091
    @tobyk5091 3 года назад +1

    I got really confused when he said he worked at Devolver

  • @UltimatePerfection
    @UltimatePerfection 7 лет назад +16

    You're right. I don't need a publisher for my fucking. I need a publisher for my game.
    JK, great talk.

  • @shaddykack
    @shaddykack 3 года назад +1

    I love all the beautiful contradiction of this. Heck yeah!

  • @mazinlaw132
    @mazinlaw132 3 года назад +7

    Finally, a company that feels human

  • @Sakar0Z
    @Sakar0Z 3 года назад

    1:42 sheesh Devolver is something else

  • @By-s
    @By-s 3 года назад +1

    I'm really starting to believe that the sense of humor is a requirement to work with Devolver Digital.

    • @Reformed_Borzoi
      @Reformed_Borzoi 3 года назад

      Their humor is fucking sick,they make fun of us for asking us for hlm3

  • @donaldmullikin6397
    @donaldmullikin6397 3 года назад

    boy has that 2006 Vince Vaughn energy

  • @theconfusedllama
    @theconfusedllama 2 года назад

    We all know what part of the video we replayed

  • @UltraHylia
    @UltraHylia 5 лет назад +3

    A publisher can help for smaller developers. Say I want to develop a game with a friend; we could handle most of the creation itself and test the game as elements are made but we wouldn’t be able to properly QA everything single aspect of the game, nor can we localise the game into multiple languages, nor do we know anything about marketing - and even if we did somehow manage all of that, our game concept could’ve have needed tweaking to properly attract players which an experienced publisher would be able to advise us on.
    We would also need some sort of funding for the game and would preferably like a physical release as well as digital (because everyone knows that physical releases are better). We wouldn’t be able to do this properly without a publisher.
    Sort of repeating what was said on the video but wanted to leave my feedback.

  • @chefnerd
    @chefnerd 3 года назад +7

    I know - I'm late to the party but: Devolver, please stay weird! :)

  • @resipsaloquitur412
    @resipsaloquitur412 3 года назад +3

    If you have a publisher you aren't an indie dev.

  • @vwnt
    @vwnt 3 года назад +3

    Devolver is a chad publisher

  • @coldethil2567
    @coldethil2567 2 года назад

    so that's how stand-up comedy looks like in the gaming industry

  • @albertaagency
    @albertaagency 3 года назад

    I recall seeing the pirates of the Caribbean bump. It's a real shame more nerds weren't out recording every damn minute lol

  • @katchupp5067
    @katchupp5067 3 года назад +1

    im a simple man, i see hotline miami i click

  •  3 года назад

    Great presentation!

  • @iagod6660
    @iagod6660 3 года назад

    only bad thing i gotta say is that there is someone knocking on a mic for a big part of the video, that bothers me so much i had to stop watching thinking someone was knocking something here in my hosue :/

  • @emscape2
    @emscape2 5 лет назад +11

    "I cant make games" If hes just as bad at making games as he is at public speaking he would be a god at making games

  • @freezerain
    @freezerain 7 лет назад +16

    Don't understand why developer should look for publisher. I wish there was like a forum where developers just throw their games and publisher that interesting in it will reply, send and offer all stuff they have, portfolio, history, business plan. Not sure if that's right, but it make more sense for me

    • @gd7681
      @gd7681 4 года назад

      Would it also make more sense for book publishing?

    • @freezerain
      @freezerain 3 года назад +5

      Ok 4 years later, my comment is naive and stupid. See ya

    • @vick3554
      @vick3554 2 года назад

      No.. Games are not books

  • @Gurem
    @Gurem 3 года назад

    This is the funniest gdc ever. We get dozens of...

  • @johnx140
    @johnx140 5 лет назад

    This was so good, thank you.

  • @DoubleBob
    @DoubleBob 7 лет назад +56

    Is called "You don't need a F-ing Publisher", talks about how to talk with publishers. That's like "How to drill a hole without a drill? Plug in drill. Drill hole."

    • @superdeionbro8163
      @superdeionbro8163 7 лет назад +25

      FernestHall I think what he was trying to get across is what Publishers can do for you, or what should be expected in a Publishing job. All of those aspects that a Publisher can do so can a developer, which is why he organized his PowerPoint using phrases instead of confusing graphs and charts. Because DYI is safer than a bad deal, that you'd regret later on.
      He was saying "if you get a Publisher, OR you're publishing yourself, here's what to expect and how to act."
      The title's like "You Don't Need a Publisher. Here's what they can do for you. But you can do everything listed yourself. So you don't need another one you can't trust."
      Know what I mean?

  • @jahblo666
    @jahblo666 7 лет назад +10

    my game was just turned down by Devolver, omg I would just love to have this dude as my publisher :D

  • @GameDevNerd
    @GameDevNerd 2 года назад +1

    You really _don't_ need a f***in publisher. A lot of indy devs who make a decent game get into predatory contracts with publishers that don't benefit them and then the publisher just takes away their income and futurity. If you believe in your game then take some risks and get it out there. Raise some capital, hire a marketing team, get it in front of players. Even if you sell half as many copies initially you still got 100% of that to pay yourselves and cover expenses, so you did better than someone with a publisher feeding them crumbs who had double the sales. Don't ever consider signing to a publisher unless the deal is _sweet_ and it's going to make you a lot more money and let you continue working on games.

  • @Odb718
    @Odb718 3 года назад

    Thanks for the tips.

  • @sergevtorino
    @sergevtorino 3 года назад +1

    - "You Don't Need a F-ing Publisher". No shit Sherlock.

  • @cellophanezebra4663
    @cellophanezebra4663 3 года назад

    I thought this was gonna be a video on Hotline Miami 2 not a presentation

  • @PixelLeon-gl2ox
    @PixelLeon-gl2ox 4 года назад

    Great Talk Thanks Alot !!!

  • @JaePlay
    @JaePlay 7 лет назад +1

    NO QUESTIONS! put ur fkin hand DOWN

  • @alikablanbek738
    @alikablanbek738 4 месяца назад

    is this information still topical?

  • @stevegremory3849
    @stevegremory3849 3 года назад +1

    this man is such a fucking chad i can't even