Blender 3D - EASY Air Bubbles

Поделиться
HTML-код
  • Опубликовано: 19 дек 2024

Комментарии • 83

  • @tigersunruss
    @tigersunruss Год назад +6

    Flip normals - 3.4 blender - go into edit mode:Mesh:Normal:flip. Mesh is at the of your menu where "edit mode" sits.

    • @cccrit
      @cccrit 17 дней назад

      thankyou!

  • @ntrovertted
    @ntrovertted 3 года назад +4

    Tbh this channel deserves more,
    I mean the production value is through the roof.

    • @SouthernShotty
      @SouthernShotty  3 года назад +2

      Tell your friends 😁

    • @ntrovertted
      @ntrovertted 3 года назад

      @@SouthernShotty But the thing is I don't have friends🥺,
      Jk the real reason is that I'm the only one in our friengroup that does 3D.

    • @mahxm7631
      @mahxm7631 3 года назад

      @@ntrovertted I'm telling them about SouthernShotty anyway :)

  • @ethancronen2258
    @ethancronen2258 3 года назад +12

    I have been waiting all day for this

  • @mrlightwriter
    @mrlightwriter 5 месяцев назад +1

    Absolutely superb, very easy to follow!

  • @bt_martin
    @bt_martin 2 года назад +3

    Was looking for a gooey scifi gel material and this is perfect! So glad I discovered your channel! Cheers!!

  • @TomWDW1
    @TomWDW1 3 года назад +5

    This gives me so many ideas for crystal balls and such.

  • @TheBlackBaku14
    @TheBlackBaku14 10 месяцев назад +1

    For peoples who have there bubbles outside the sphere : slelect you particule mesh and set the origin of the particle to geometry (object/set origin/origin to geometry) that wil resolve the problem :D

  • @polarisprog
    @polarisprog 3 года назад +2

    Woah! That looks great!

  • @JohnSatan
    @JohnSatan Год назад

    You can do the same effect using distribute points in volume in geometry nodes and use set material node, also points rendering in cycles as perfect spheres by default literally for free

  • @mertcanurcan
    @mertcanurcan 3 года назад +2

    Oh cool effect!
    just I've a problem - particle settings and face orientation; why my bubbles get out of the sphere? size of hair strings?

    • @mertcanurcan
      @mertcanurcan 3 года назад

      oh it was "hair lenght" since i work in real world sizes - not usual 200cm sphere, i work on a 20cm sphere. hair strings default was 400, i changed to 20cm, it solved the problem.
      Any person whom into scale/size based modelling, thats the solution. cheers!

    • @flipnap2112
      @flipnap2112 2 года назад +1

      you may have to "apply transform" on your spheres.. anything having to do with particle/physics etc are ALWAYS touchy about that stuff. always a good idea to check everything has been set before diving in

    • @mertcanurcan
      @mertcanurcan 2 года назад

      @@flipnap2112 true when you are using scales without considering real world sizes.

    • @flipnap2112
      @flipnap2112 2 года назад

      @@mertcanurcan yeah for sure, real world scales come into play. but my problem in blender was I didn't realize many times with sims I needed to "apply scale" to an object after scaling it up or down. guessing it "resets" blenders internal frame of reference back down to 1. all these programs operate differently and going to one from another and its the little things that always throw a monkey into the wrench. glad you got it figured out! happy simming and have a blessed new year!!

  • @bastian6355
    @bastian6355 День назад

    Cool and easy!

  • @flipnap2112
    @flipnap2112 2 года назад

    beautiful tut man, so grateful! saw the first one last week of the green jello dude but could NOT find this video til now. im doing soft bodies inside other soft bodies bouncing around. finally starting to think I may not have to learn Houdini after all

    • @flipnap2112
      @flipnap2112 2 года назад

      wow man, I put hair system on the bubble instance and shaded white with some emission and it looks like small ice crystals inside, or like a snow globe. gonna see how far down the rabbit hole I can go here. only thing is, on my "hair bubble" the hairs are slightly poking out the surface of the main green blob. obviously I know why but is there a way you know to give some some surface "gutter" room? I can't find a way. in other words keep any of the "bubbles" a certain distance from the surface of the main volume. this rocks though, I never would've thought of shading with a hair particle system. animation works in there too. animated the bubble scale to wiggle around inside. its tight

  • @Occultcg
    @Occultcg Год назад +2

    Is it me or something changed in Blender (3.5) that would not get me the same result as yours ?
    I tried several times and I just can't get that nice effect (the glass).
    I also tried to connect the 'Noise Texture' node to 'Height' instead of 'Strength' (as seen in a comment here).
    The result looks like I have a sphere in a sphere or something like that.
    Could it be the HDRI ?
    Thank you for the tutorial !

  • @chaios
    @chaios Год назад +2

    Can't get it to work. Particles keep appearing outside the volume. But I did replicate the effect with Geometry Nodes. Thanks for the idea!

  • @jordan4longshaw
    @jordan4longshaw 3 года назад

    Absolutely love your video, easy to understand and quick.

  • @leeangodoy_ige
    @leeangodoy_ige 2 года назад +2

    hello, excellent video bro, although I have a problem, and that is that when I turn the air bubbles to volume I don't see them, it's as if they disappeared, do you have any idea why it could be?
    I followed the video step by step, but I can't find the error
    Thank you very much, greetings from Argentina

    • @kerralian7916
      @kerralian7916 2 года назад

      are you rendering in cycles or eevee

    • @leeangodoy_ige
      @leeangodoy_ige 2 года назад +1

      @@kerralian7916 I switched both from eevee to cycles, and from cycles to eevee and it didn't work for me either, the air bubbles are inside the body, but I can't see them as seen in the video, they can only be seen if I zoom in and look through inside the body

    • @АртемИжболдин-м2р
      @АртемИжболдин-м2р Год назад

      @@leeangodoy_ige same issue here, but it worked when i swithced render engine to cycles in render properties

  • @LamboXiaoLong
    @LamboXiaoLong 2 года назад +4

    Still having the problem where switching to volume scatters my bubbles outside of the object. I tried applying the transform to the particle like others have mentioned in the comments with no success. Is there anything else I might've missed?

    • @TheLeighkamira
      @TheLeighkamira 2 года назад

      maybe try weight paint ? Watch Blender Guru sprinkle tutorial he explains it

    • @therealrebelsquadron
      @therealrebelsquadron Год назад

      I'm having this same problem. Haven't figured it out yet.

  • @pinanwicaksono
    @pinanwicaksono 3 года назад +1

    Marvelous!! 🔥🔥🔥🔥

  • @mahxm7631
    @mahxm7631 3 года назад +2

    Great video! Thank you :)
    I've been wondering if Geometry Nodes would do the trick as well :)

  • @garymarkham5179
    @garymarkham5179 3 года назад

    Good as always 🙌🏻

  • @timoneri8812
    @timoneri8812 2 года назад

    Thank you ! i Love this Material !😋👌

  • @madstudios1688
    @madstudios1688 3 года назад +1

    Can u do how to make the flash lightning tutorial

  • @zapfsaeule2
    @zapfsaeule2 3 года назад

    So helpful! Tanks for sharing!!

  • @honeyspringsbw7852
    @honeyspringsbw7852 Месяц назад

    how did you get the fish skeleton suspended in there like that?

  • @hubertkenobi7
    @hubertkenobi7 11 месяцев назад

    Is there a similar tutorial for Blender Octane?

  • @void_guy_yt
    @void_guy_yt 3 года назад

    That seems INTERESTING

  • @CarbonAnimationProductions
    @CarbonAnimationProductions 3 года назад

    thank you for this!

  • @jurgenvantomme
    @jurgenvantomme 3 года назад

    interesting tutorial, thank you.

  • @cccrit
    @cccrit 16 дней назад

    Some of these bubbles in a render will jitter around really fast - anyone have a solution for this?

  • @Lindseyszn
    @Lindseyszn 3 года назад

    incredible & super helpful as always 🥰

  • @吉田夕美-w6y
    @吉田夕美-w6y 10 месяцев назад

    Hi there SouthernShotty! I really have been enjoying your tutorials.
    I have a question. Try as I might, no matter how many new files I make or retry on old, I cannot get the bubbles to generate inside the mesh- they always end up being outside. I have my normals flipped, and I think I follow your tutorial quite closely.
    I'm at my wits end trying to figure out what I can do...could you help me? Tysm for all your vids and tutorials, will be binge watching everything! :D

  • @littlebacchus216
    @littlebacchus216 3 года назад +2

    Having a devil of a time getting this to work... No matter what I try the "bubbles" are on the outside of the "goo sphere". I've tried adjusting hair length and some other parameters but nope. Yes I flipped Normals. Yes I have it set to volume but nothing.

    • @admiralbees1690
      @admiralbees1690 3 года назад +1

      I'm having the same problem. If you solved it, I'd love to hear from you!

    • @littlebacchus216
      @littlebacchus216 3 года назад

      @@admiralbees1690 I believe it was the size of my starting sphere in the end. I made it a lot bigger and got it to work. I'll check my files but I'm 90% sure that was it.

    • @creativeenizuma2911
      @creativeenizuma2911 3 года назад

      @Dee Bottino u work on real size sphere 20 cm change size to 200 cm :).

    • @flipnap2112
      @flipnap2112 2 года назад

      might be because you need to "apply transformations" first. particles and physics need the scale reset to 1 to function properly

    • @FantasyFuchs
      @FantasyFuchs 2 года назад +1

      try to set the origin of the particle to geometry, worked for my

  • @ShibaTales
    @ShibaTales 3 года назад

    Brilliant!

  • @mk9270
    @mk9270 3 года назад +2

    Thank you very much!
    But I'm not sure what I miss, My final result was the air bubble is gone by hiding into a bubble.
    If anyone know please help me >

  • @chrisaelus6258
    @chrisaelus6258 3 года назад

    I can call myself oath keeper now, thanks

  • @HampsterGirl
    @HampsterGirl Год назад

    Does this work in eevee?

  • @jorinmyway116
    @jorinmyway116 2 года назад +3

    Done this tutorial 10 times i cannot get the bubbles to show inside, no matter what I do

  • @alinasiri6376
    @alinasiri6376 2 года назад

    thanks a lot, I do not understand why I looking for this solution on the geometry node. after working with a lot of math there, your video just surprise me. whyyyyy I do that??? 😂😅😉

  • @stanislavmalyshev5209
    @stanislavmalyshev5209 3 года назад

    Easy and effective!

  • @lucarenders
    @lucarenders 3 года назад

    why did you connect the noise texture to the strength instead of the height? It seems odd to me, thx :)

    • @SouthernShotty
      @SouthernShotty  3 года назад +5

      Because I'm a stupid dumb dumb and forgot to edit out the mistake lol

  • @KhalifahAnimation122
    @KhalifahAnimation122 3 года назад

    Thank you Sir

  • @ArnabDas_01
    @ArnabDas_01 3 года назад +4

    Was just watching how Disney controls mosquitoes!

    • @boleroy9895
      @boleroy9895 3 года назад +1

      Waaaait what did you watch?

  • @yogendraluna757
    @yogendraluna757 3 года назад +6

    Why don't you start your own podcast. You have such a clean voice and knowledge that you can deliver to us. 🌝🌝😎😎

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 года назад +1

    This is an ancient mosquito fossil in the 1993 film Jurassic Park

  • @9words40
    @9words40 3 года назад

    my brain scream volume and my brain was wrong xD

  • @aleksp8768
    @aleksp8768 3 года назад

    SouthernShotty

  • @esarchiart
    @esarchiart 3 года назад

    wow

  • @petecoleman3443
    @petecoleman3443 3 года назад

    What's the reason for flipping the normals? Does it shade the bubbles darker?

    • @flipnap2112
      @flipnap2112 2 года назад

      if you look at tiny droplets on say a cold glass surface you'll notice how everything inside is a reversed image of what's behind it. this is what reversing the normals do (I believe).

  • @rehan4783
    @rehan4783 3 года назад

    yaaaaaaaaaaaaaaaay :)

  • @saparjumash
    @saparjumash 3 года назад +1

    i think blenders render engines are very good but even cycles has very basic settings it is really hard to get realistic renders. however you have figured the secret of it. could you please make a tutorial on how to get that realistic effect. and i think it is cos of materials and lighting.
    btw well done thank you for you tutorial, i always learn something from you man!

    • @mertcanurcan
      @mertcanurcan 3 года назад +1

      Why not put up a render scene you want to see realistic on blendernation and you'll get different work flows for it. Some are hardware extensive, some are not.

    • @saparjumash
      @saparjumash 3 года назад +1

      @@mertcanurcan yani orada paylashirsam bana tavsiye verirler diyorsunuz?

    • @saparjumash
      @saparjumash 3 года назад +1

      you mean if i share there, people can give me advices?

    • @mertcanurcan
      @mertcanurcan 3 года назад +1

      @@saparjumash yes, you do your scene, pack it up and ask the question "how can i make this more realistic using low/med/high hardware options" then people give it a shot. though blendernation is wrong, may be blender.stackexchange.com is correct. search and give it a shot. you can put up a vid with file accessible, people may try for realistic approaches.
      For me, higher hardware tech, easier realism BUT there are other ways without relying hardware too. some i know, some i dont.

    • @saparjumash
      @saparjumash 3 года назад

      @@mertcanurcan thank you much.

  • @WilsonFox123
    @WilsonFox123 3 года назад +1

    Don't tell NASA about these techniques.
    (then again they probably already know and have ways of creating it).

  • @mrfeathers3938
    @mrfeathers3938 3 года назад

    You’re an incredible artist but you need to focus on more photoreal tutorials

    • @mfpele
      @mfpele 3 года назад +1

      nonsense