For peoples who have there bubbles outside the sphere : slelect you particule mesh and set the origin of the particle to geometry (object/set origin/origin to geometry) that wil resolve the problem :D
You can do the same effect using distribute points in volume in geometry nodes and use set material node, also points rendering in cycles as perfect spheres by default literally for free
oh it was "hair lenght" since i work in real world sizes - not usual 200cm sphere, i work on a 20cm sphere. hair strings default was 400, i changed to 20cm, it solved the problem. Any person whom into scale/size based modelling, thats the solution. cheers!
you may have to "apply transform" on your spheres.. anything having to do with particle/physics etc are ALWAYS touchy about that stuff. always a good idea to check everything has been set before diving in
@@mertcanurcan yeah for sure, real world scales come into play. but my problem in blender was I didn't realize many times with sims I needed to "apply scale" to an object after scaling it up or down. guessing it "resets" blenders internal frame of reference back down to 1. all these programs operate differently and going to one from another and its the little things that always throw a monkey into the wrench. glad you got it figured out! happy simming and have a blessed new year!!
beautiful tut man, so grateful! saw the first one last week of the green jello dude but could NOT find this video til now. im doing soft bodies inside other soft bodies bouncing around. finally starting to think I may not have to learn Houdini after all
wow man, I put hair system on the bubble instance and shaded white with some emission and it looks like small ice crystals inside, or like a snow globe. gonna see how far down the rabbit hole I can go here. only thing is, on my "hair bubble" the hairs are slightly poking out the surface of the main green blob. obviously I know why but is there a way you know to give some some surface "gutter" room? I can't find a way. in other words keep any of the "bubbles" a certain distance from the surface of the main volume. this rocks though, I never would've thought of shading with a hair particle system. animation works in there too. animated the bubble scale to wiggle around inside. its tight
Is it me or something changed in Blender (3.5) that would not get me the same result as yours ? I tried several times and I just can't get that nice effect (the glass). I also tried to connect the 'Noise Texture' node to 'Height' instead of 'Strength' (as seen in a comment here). The result looks like I have a sphere in a sphere or something like that. Could it be the HDRI ? Thank you for the tutorial !
hello, excellent video bro, although I have a problem, and that is that when I turn the air bubbles to volume I don't see them, it's as if they disappeared, do you have any idea why it could be? I followed the video step by step, but I can't find the error Thank you very much, greetings from Argentina
@@kerralian7916 I switched both from eevee to cycles, and from cycles to eevee and it didn't work for me either, the air bubbles are inside the body, but I can't see them as seen in the video, they can only be seen if I zoom in and look through inside the body
Still having the problem where switching to volume scatters my bubbles outside of the object. I tried applying the transform to the particle like others have mentioned in the comments with no success. Is there anything else I might've missed?
Hi there SouthernShotty! I really have been enjoying your tutorials. I have a question. Try as I might, no matter how many new files I make or retry on old, I cannot get the bubbles to generate inside the mesh- they always end up being outside. I have my normals flipped, and I think I follow your tutorial quite closely. I'm at my wits end trying to figure out what I can do...could you help me? Tysm for all your vids and tutorials, will be binge watching everything! :D
Having a devil of a time getting this to work... No matter what I try the "bubbles" are on the outside of the "goo sphere". I've tried adjusting hair length and some other parameters but nope. Yes I flipped Normals. Yes I have it set to volume but nothing.
@@admiralbees1690 I believe it was the size of my starting sphere in the end. I made it a lot bigger and got it to work. I'll check my files but I'm 90% sure that was it.
thanks a lot, I do not understand why I looking for this solution on the geometry node. after working with a lot of math there, your video just surprise me. whyyyyy I do that??? 😂😅😉
if you look at tiny droplets on say a cold glass surface you'll notice how everything inside is a reversed image of what's behind it. this is what reversing the normals do (I believe).
i think blenders render engines are very good but even cycles has very basic settings it is really hard to get realistic renders. however you have figured the secret of it. could you please make a tutorial on how to get that realistic effect. and i think it is cos of materials and lighting. btw well done thank you for you tutorial, i always learn something from you man!
Why not put up a render scene you want to see realistic on blendernation and you'll get different work flows for it. Some are hardware extensive, some are not.
@@saparjumash yes, you do your scene, pack it up and ask the question "how can i make this more realistic using low/med/high hardware options" then people give it a shot. though blendernation is wrong, may be blender.stackexchange.com is correct. search and give it a shot. you can put up a vid with file accessible, people may try for realistic approaches. For me, higher hardware tech, easier realism BUT there are other ways without relying hardware too. some i know, some i dont.
Flip normals - 3.4 blender - go into edit mode:Mesh:Normal:flip. Mesh is at the of your menu where "edit mode" sits.
thankyou!
Tbh this channel deserves more,
I mean the production value is through the roof.
Tell your friends 😁
@@SouthernShotty But the thing is I don't have friends🥺,
Jk the real reason is that I'm the only one in our friengroup that does 3D.
@@ntrovertted I'm telling them about SouthernShotty anyway :)
I have been waiting all day for this
Ive been waiting for 8 months
Absolutely superb, very easy to follow!
Was looking for a gooey scifi gel material and this is perfect! So glad I discovered your channel! Cheers!!
This gives me so many ideas for crystal balls and such.
For peoples who have there bubbles outside the sphere : slelect you particule mesh and set the origin of the particle to geometry (object/set origin/origin to geometry) that wil resolve the problem :D
Woah! That looks great!
You can do the same effect using distribute points in volume in geometry nodes and use set material node, also points rendering in cycles as perfect spheres by default literally for free
Oh cool effect!
just I've a problem - particle settings and face orientation; why my bubbles get out of the sphere? size of hair strings?
oh it was "hair lenght" since i work in real world sizes - not usual 200cm sphere, i work on a 20cm sphere. hair strings default was 400, i changed to 20cm, it solved the problem.
Any person whom into scale/size based modelling, thats the solution. cheers!
you may have to "apply transform" on your spheres.. anything having to do with particle/physics etc are ALWAYS touchy about that stuff. always a good idea to check everything has been set before diving in
@@flipnap2112 true when you are using scales without considering real world sizes.
@@mertcanurcan yeah for sure, real world scales come into play. but my problem in blender was I didn't realize many times with sims I needed to "apply scale" to an object after scaling it up or down. guessing it "resets" blenders internal frame of reference back down to 1. all these programs operate differently and going to one from another and its the little things that always throw a monkey into the wrench. glad you got it figured out! happy simming and have a blessed new year!!
Cool and easy!
beautiful tut man, so grateful! saw the first one last week of the green jello dude but could NOT find this video til now. im doing soft bodies inside other soft bodies bouncing around. finally starting to think I may not have to learn Houdini after all
wow man, I put hair system on the bubble instance and shaded white with some emission and it looks like small ice crystals inside, or like a snow globe. gonna see how far down the rabbit hole I can go here. only thing is, on my "hair bubble" the hairs are slightly poking out the surface of the main green blob. obviously I know why but is there a way you know to give some some surface "gutter" room? I can't find a way. in other words keep any of the "bubbles" a certain distance from the surface of the main volume. this rocks though, I never would've thought of shading with a hair particle system. animation works in there too. animated the bubble scale to wiggle around inside. its tight
Is it me or something changed in Blender (3.5) that would not get me the same result as yours ?
I tried several times and I just can't get that nice effect (the glass).
I also tried to connect the 'Noise Texture' node to 'Height' instead of 'Strength' (as seen in a comment here).
The result looks like I have a sphere in a sphere or something like that.
Could it be the HDRI ?
Thank you for the tutorial !
Can't get it to work. Particles keep appearing outside the volume. But I did replicate the effect with Geometry Nodes. Thanks for the idea!
the same to me
Absolutely love your video, easy to understand and quick.
hello, excellent video bro, although I have a problem, and that is that when I turn the air bubbles to volume I don't see them, it's as if they disappeared, do you have any idea why it could be?
I followed the video step by step, but I can't find the error
Thank you very much, greetings from Argentina
are you rendering in cycles or eevee
@@kerralian7916 I switched both from eevee to cycles, and from cycles to eevee and it didn't work for me either, the air bubbles are inside the body, but I can't see them as seen in the video, they can only be seen if I zoom in and look through inside the body
@@leeangodoy_ige same issue here, but it worked when i swithced render engine to cycles in render properties
Still having the problem where switching to volume scatters my bubbles outside of the object. I tried applying the transform to the particle like others have mentioned in the comments with no success. Is there anything else I might've missed?
maybe try weight paint ? Watch Blender Guru sprinkle tutorial he explains it
I'm having this same problem. Haven't figured it out yet.
Marvelous!! 🔥🔥🔥🔥
Great video! Thank you :)
I've been wondering if Geometry Nodes would do the trick as well :)
Good as always 🙌🏻
Thank you ! i Love this Material !😋👌
Can u do how to make the flash lightning tutorial
So helpful! Tanks for sharing!!
how did you get the fish skeleton suspended in there like that?
Is there a similar tutorial for Blender Octane?
That seems INTERESTING
thank you for this!
interesting tutorial, thank you.
Some of these bubbles in a render will jitter around really fast - anyone have a solution for this?
incredible & super helpful as always 🥰
Hi there SouthernShotty! I really have been enjoying your tutorials.
I have a question. Try as I might, no matter how many new files I make or retry on old, I cannot get the bubbles to generate inside the mesh- they always end up being outside. I have my normals flipped, and I think I follow your tutorial quite closely.
I'm at my wits end trying to figure out what I can do...could you help me? Tysm for all your vids and tutorials, will be binge watching everything! :D
Having a devil of a time getting this to work... No matter what I try the "bubbles" are on the outside of the "goo sphere". I've tried adjusting hair length and some other parameters but nope. Yes I flipped Normals. Yes I have it set to volume but nothing.
I'm having the same problem. If you solved it, I'd love to hear from you!
@@admiralbees1690 I believe it was the size of my starting sphere in the end. I made it a lot bigger and got it to work. I'll check my files but I'm 90% sure that was it.
@Dee Bottino u work on real size sphere 20 cm change size to 200 cm :).
might be because you need to "apply transformations" first. particles and physics need the scale reset to 1 to function properly
try to set the origin of the particle to geometry, worked for my
Brilliant!
Thank you very much!
But I'm not sure what I miss, My final result was the air bubble is gone by hiding into a bubble.
If anyone know please help me >
I can call myself oath keeper now, thanks
Does this work in eevee?
Done this tutorial 10 times i cannot get the bubbles to show inside, no matter what I do
thanks a lot, I do not understand why I looking for this solution on the geometry node. after working with a lot of math there, your video just surprise me. whyyyyy I do that??? 😂😅😉
Easy and effective!
why did you connect the noise texture to the strength instead of the height? It seems odd to me, thx :)
Because I'm a stupid dumb dumb and forgot to edit out the mistake lol
Thank you Sir
Was just watching how Disney controls mosquitoes!
Waaaait what did you watch?
Why don't you start your own podcast. You have such a clean voice and knowledge that you can deliver to us. 🌝🌝😎😎
This is an ancient mosquito fossil in the 1993 film Jurassic Park
my brain scream volume and my brain was wrong xD
SouthernShotty
wow
What's the reason for flipping the normals? Does it shade the bubbles darker?
if you look at tiny droplets on say a cold glass surface you'll notice how everything inside is a reversed image of what's behind it. this is what reversing the normals do (I believe).
yaaaaaaaaaaaaaaaay :)
i think blenders render engines are very good but even cycles has very basic settings it is really hard to get realistic renders. however you have figured the secret of it. could you please make a tutorial on how to get that realistic effect. and i think it is cos of materials and lighting.
btw well done thank you for you tutorial, i always learn something from you man!
Why not put up a render scene you want to see realistic on blendernation and you'll get different work flows for it. Some are hardware extensive, some are not.
@@mertcanurcan yani orada paylashirsam bana tavsiye verirler diyorsunuz?
you mean if i share there, people can give me advices?
@@saparjumash yes, you do your scene, pack it up and ask the question "how can i make this more realistic using low/med/high hardware options" then people give it a shot. though blendernation is wrong, may be blender.stackexchange.com is correct. search and give it a shot. you can put up a vid with file accessible, people may try for realistic approaches.
For me, higher hardware tech, easier realism BUT there are other ways without relying hardware too. some i know, some i dont.
@@mertcanurcan thank you much.
Don't tell NASA about these techniques.
(then again they probably already know and have ways of creating it).
You’re an incredible artist but you need to focus on more photoreal tutorials
nonsense