Metahuman Animator but With any 3D Character

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  • Опубликовано: 2 ноя 2024

Комментарии • 25

  • @carisve
    @carisve 26 дней назад +2

    I'm really happy to finally found these videos, thank you!!.....

  • @HolyHeavenlyWorship
    @HolyHeavenlyWorship 20 дней назад +2

    Nice informative video.🙏🙏.

  • @JsAnimation24
    @JsAnimation24 2 месяца назад +4

    Thanks, this looks pretty useful and much simpler than MetaPipe actually. Curious if you have used MetaPipe and compared Advanced Skeleton workflow with that?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga  2 месяца назад

      I have the MetaPipe workflow copies metahuman deformation which is good for realistic characters. Advanced skeleton face rigs are good for stylised characters but they also have additional tools that ease the process of creating blendshapes and wrinkle maps.

  • @maryyx2963
    @maryyx2963 22 дня назад +2

    please how did you import the video data for the animation to ue5

    • @Darius.K_Gitonga
      @Darius.K_Gitonga  20 дней назад

      Hi I am working on a premium tutorial for that. I will inform you guys when it comes out.

  • @Sanaa_nami
    @Sanaa_nami Месяц назад +2

    🔥🔥🔥🔥

  • @mootion
    @mootion Месяц назад +1

    Can you make an extended tutorial? I mean this one is good, but would have been incredible if you synced a non-humanoid custom character in Maya and you showed the Metahuman animation import at the end, to see everything working in Unreal Engine

    • @Darius.K_Gitonga
      @Darius.K_Gitonga  Месяц назад

      So moving everything to Unreal but with Alembic Caching or just a Custom Character but I do everything else in Unreal?

    • @mootion
      @mootion Месяц назад +1

      @@Darius.K_Gitonga it would be very good to see this procedure, with a custom character you imported and then finalized in unreal (importing everything in unreal and see it working with this process)

    • @Darius.K_Gitonga
      @Darius.K_Gitonga  Месяц назад +1

      Hmmm noted I will look for a process, if it works I will make a video about it.

    • @mootion
      @mootion Месяц назад +1

      @@Darius.K_Gitonga would be incredibly useful 🙂 basically creating animations and having a functional metahuman with your custom low/mid poly character

  • @Silentiumfilms007
    @Silentiumfilms007 2 месяца назад +1

    How did you import nicholas facial animatuon im UE, please how?

    • @Darius.K_Gitonga
      @Darius.K_Gitonga  2 месяца назад +1

      Hi I am planning to do a video about it soon

    • @Silentiumfilms007
      @Silentiumfilms007 2 месяца назад +1

      @@Darius.K_Gitonga plese make it detailed video soon!!

  • @eternaldevslayer
    @eternaldevslayer 2 месяца назад +1

    Nice vid man keep em coming ❤ whats the song??

    • @Darius.K_Gitonga
      @Darius.K_Gitonga  2 месяца назад

      Thanks. I have updated my description now that you asked.

  • @Tallacus
    @Tallacus 2 месяца назад +1

    *I am compelled to buy a Maya Indie License now*

    • @Darius.K_Gitonga
      @Darius.K_Gitonga  2 месяца назад +3

      Probably when I get the time I can research ways of recreating some of these tutorials for Blender

    • @Tallacus
      @Tallacus 9 дней назад +1

      @@Darius.K_Gitonga that be appreciated, but maybe we should just all end up doing everything in Unreal for now on

  • @Vygo404
    @Vygo404 2 месяца назад +2

    THanks for this tutorial!