Thanks, this looks pretty useful and much simpler than MetaPipe actually. Curious if you have used MetaPipe and compared Advanced Skeleton workflow with that?
I have the MetaPipe workflow copies metahuman deformation which is good for realistic characters. Advanced skeleton face rigs are good for stylised characters but they also have additional tools that ease the process of creating blendshapes and wrinkle maps.
Can you make an extended tutorial? I mean this one is good, but would have been incredible if you synced a non-humanoid custom character in Maya and you showed the Metahuman animation import at the end, to see everything working in Unreal Engine
@@Darius.K_Gitonga it would be very good to see this procedure, with a custom character you imported and then finalized in unreal (importing everything in unreal and see it working with this process)
@@Darius.K_Gitonga would be incredibly useful 🙂 basically creating animations and having a functional metahuman with your custom low/mid poly character
I'm really happy to finally found these videos, thank you!!.....
Nice informative video.🙏🙏.
Thanks, this looks pretty useful and much simpler than MetaPipe actually. Curious if you have used MetaPipe and compared Advanced Skeleton workflow with that?
I have the MetaPipe workflow copies metahuman deformation which is good for realistic characters. Advanced skeleton face rigs are good for stylised characters but they also have additional tools that ease the process of creating blendshapes and wrinkle maps.
please how did you import the video data for the animation to ue5
Hi I am working on a premium tutorial for that. I will inform you guys when it comes out.
🔥🔥🔥🔥
Can you make an extended tutorial? I mean this one is good, but would have been incredible if you synced a non-humanoid custom character in Maya and you showed the Metahuman animation import at the end, to see everything working in Unreal Engine
So moving everything to Unreal but with Alembic Caching or just a Custom Character but I do everything else in Unreal?
@@Darius.K_Gitonga it would be very good to see this procedure, with a custom character you imported and then finalized in unreal (importing everything in unreal and see it working with this process)
Hmmm noted I will look for a process, if it works I will make a video about it.
@@Darius.K_Gitonga would be incredibly useful 🙂 basically creating animations and having a functional metahuman with your custom low/mid poly character
How did you import nicholas facial animatuon im UE, please how?
Hi I am planning to do a video about it soon
@@Darius.K_Gitonga plese make it detailed video soon!!
Nice vid man keep em coming ❤ whats the song??
Thanks. I have updated my description now that you asked.
*I am compelled to buy a Maya Indie License now*
Probably when I get the time I can research ways of recreating some of these tutorials for Blender
@@Darius.K_Gitonga that be appreciated, but maybe we should just all end up doing everything in Unreal for now on
THanks for this tutorial!