Super Mario Bros. 2 (NES) - All Levels
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- Опубликовано: 5 фев 2025
- Weird version of Super Mario Bros. 2 with Doki Doki Panic sprites.
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Super Mario Bros. 2 is a 1988 platform game developed and published by Nintendo for the Nintendo Entertainment System. After the smash hit Super Mario Bros. in 1985, Nintendo quickly released a minor adaptation of the original with advanced difficulty titled Super Mario Bros. 2, for its mature market in Japan in 1986
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#gaming #retro
You really should play Doki Doki Panic. It's quite different from this.
You should beat the real Doki Doki Panic. It’s much more challenging than this.
Play the REAL Doki-Doki Panic, please sir.
Ryu: this game is so hard
Also Ryu: *makes absolutely no attempt to collect hearts at all*
Also forgets that most vertical segments screen wrap
@@TheBlackSeraph yes! I was a bit frustrated, haha
This is NOT a port AT ALL. This is a rom hack. Doki Doki Panic is different from whatever this is.
This is NOT Doki Doki panic. The giveaways are the very notable graphical differences that weren't changed back, difference in bosses, and Doki Doki Panic requires playing every level with all 4 characters to beat the game. This is Super Mario Bros. 2 (USA) partially reskinned with a few of the original Doki Doki Panic sprites.
AND you can't dash in the real Doki Doki Panic.
That's why I stopped watching when he was on the second level. Sorry, Ryu. I've never quit you before.
Yeah, I thought something wasn't right. The music alone is still SMB2's, and if I'm not mistaken enemies being mostly identical was also a big sign. Back then Nintendo would have probably sent the Yakuza up anyone's arse if they dared copying anything they did.
@@lyrand6408 the music was worked on, but pretty much all these enemies are original to DDP. Doki Doki Panik was also an internally made nintendo game. They owned the characters already.
he mentions this in the video, that it's not the original DDP, multiple times.
Man this ain’t doki doki panic, it’s a rom hack. I mean, they also left the original mario music in the dark world
Also, he was able to get a Star with the Starman invincibility theme. Both the item and the music come straight from OG Super Mario Bros 1-1.
It's rude to say "clearly..."
@@Mixed-Media-Arts you’re right, i didn’t want to sound mean. Edit
I knew it from the very beginning. No way the music was the same. This is Mario 2 music. Ryu please play the actual Doki Doki panic
Mario Brothers 2 did not rip off Doki Doki Panic
According to various sources, including online communities and gaming historians, Super Mario Bros. 2 (1988) was not a direct rip-off of Doki Doki Panic (1987), as previously believed. Instead, Doki Doki Panic was a Japanese release of the original Super Mario Bros. 2 prototype, which was later modified and released as Super Mario Bros. 2 in North America.
The prototype was developed by Nintendo, and Doki Doki Panic was essentially a Japanese version of this early iteration.
The Mushroom Blocks look like some kind of KISS memorabilia
This is just a sprite hack of SMB2/USA. The Famicom Disk System had quite a few differences from this.
"I can't wait to play every level."
"I love being able to skip the entire level."
You can tell it's not doki doki panic because the water doesn't give you cancer
No, this is a romhack, this isn't a port.
Considering this isn't actually Doki Doki Panic, I'll give you a pass naming him Derick, but we all know the true name is F*ck him up Darrel.
33:27 It was because you had a cherry in the first slot. Cherries work a little differently from the other ... thingies in the slot machine. You don't need to match three: if you get a cherry on the far left, it doesn't matter what you get in the middle or right, you'll get a 1up. If you get a cherry on the far left and in the middle, and a non-cherry on the right, you'll get a 2-up. If you get three cherries, you get a 5-up. You basically build up the cherries from the left side, and get rewarded on how many consecutive cherries you get lined up, starting from the left.
Is this just a rom hack of SMB2? The dash feature isn't in the real Doki Doki Panic. Basically makes it a completely different game without being able to dash.
This is one of those videos where Ryu's complete enjoyment of the game makes it a lot of fun to watch.
You said at 44 minutes or so that they changed very little...not really. You're basically playing Mario 2 with a couple of skins and such. It's not like they changed a ton, but many of the changes are not present in this verison.
Doki Doki Panic was a Mario game created to test the NES verticality turned into Doki Doki Panic then turned back into a Mario game
"Lakitus are dropping bombs" should have been Albatosses dropping Bob-ombs
Welp now we gotta get Ryu a doki doki panic cartridge to silence the haters!
"I don't think they can reach this high"
In fact they could reach this high...
So I just came across a hidden gem on Switch and wanted to share it with you guys and with you Ryu because after 25 min of playing I can tell it's right up your ally, its called "Kaze and the Wild Masks" and it's on sale for $5 on switch right now, it's a platformer in the same vein as Mario and you collect masks that allow you to transform into different animals like an eagle that can fly or shark that swims and each level has collectables like mario or DKC games, anyways just wanted to share that and hope to see you try it out in a future video Ryu!
Giving 'Toad' the name 'Derrick' sounds so right and wrong at the same time.
Mario Brothers 2 did not rip off Doki Doki Panic
According to various sources, including online communities and gaming historians, Super Mario Bros. 2 (1988) was not a direct rip-off of Doki Doki Panic (1987), as previously believed. Instead, Doki Doki Panic was a Japanese release of the original Super Mario Bros. 2 prototype, which was later modified and released as Super Mario Bros. 2 in North America.
The prototype was developed by Nintendo, and Doki Doki Panic was essentially a Japanese version of this early iteration.
@@NoNAME-qi9tq source?
@@Straximuschill redditard
@@Yummytummy134 I'm plenty chill. I just want to know if what they said was true. Sorry for triggering you.
@@Straximus just google it dear lord
Now that i think about it, "Dokidoki becoming Mario 2" is one of the few times where a company buying a game/studio and changing the original project to fit its plans and whims actually went WELL.
So much from this game got transfered to the mario universe: shyguys, snifits, birdos, bobombs, ninjis, sparks, doors, hedgehogs, fireplants, etc...
Please play Midnight Wanderers it was one of my favorite games when I was a kid. You can finish it very quickly actually, so it can be good for one or two videos
It's crazy how much of the Mario Universe came from Doki Doki Panic.
This is one of those games I’ve had somewhere on the list, waaaay down there, but still holding on after all these years. Happy to seen you play it!
Ryu, I hope you go back and play the real Doki Doki Panic, because this isn't it.
Mario Brothers 2 did not rip off Doki Doki Panic
According to various sources, including online communities and gaming historians, Super Mario Bros. 2 (1988) was not a direct rip-off of Doki Doki Panic (1987), as previously believed. Instead, Doki Doki Panic was a Japanese release of the original Super Mario Bros. 2 prototype, which was later modified and released as Super Mario Bros. 2 in North America.
The prototype was developed by Nintendo, and Doki Doki Panic was essentially a Japanese version of this early iteration.
@@NoNAME-qi9tq Not sure what that has to do with this obviously not being Doki Doki Panic?
My favorite channel of yours! Love to see you giving it some love recently. But holy shit. All these comments screaming about this not actually being Doki Doki Panic, when you literally said you werent actually playing Doki Doki panic like 3 times. Chill people.
Ryu: The hack version of the game got a few thinks wrong compare to the original FDS version the guy that looks like Super mario behave like toad and he his the only one that can run but only while holding an object, the others can't run while holding an object and also without holding an object and they do not shrink, and there hit box stay the small hit box even when they stay big. So the guy that skiny his the one that is suppose to behave like mario. In the original FDS, the other two are correct. Even in the original FDS birdo his called Catherine and it is 3 hit however their is a glitch that one egg toss can hit birdo twice since enemies don't have invisiblity frame between hit, and also dead enemies can sometimes damage you character.
Even though you can call Super Mario Bros. 2 a ripoff, the developer of Yume Kōjō: Doki Doki Panic is Nintendo. While all the villains in this game aren't originally Mario villains, because Nintendo is the developer, they're able to make that change. And I agree with you on later levels being the most memorable. I think that's the reason they are. I have a lot of good memories from playing Super Mario Bros. 2 as a kid. There are times where I remember what I was thinking and how I was reacting to certain areas of the game, because it was an area my brother and I had never reached, and it took a while to do so. I miss those days. Thanks for playing this game, it brings back a lot of good memories.
"I'm looking forward to playing the whole game!" .... "I love games where you can skip stuff!"
Are you planning to ever play the real Doki Doki panic?
The snake boss actually showed up in the Mario cartoon but I don’t think ever again.
everybody thank that one guy who said the real mario 2 was total trash otherwise we would've never gotten this masterpiece
You make this look so easy. I went back to play SM2 after this, so awesome
Ryu: The other diffrence in the FDS it save at every world but you have to game over to save, so even in the FDS if you did not have infinite continues because of the save feature it would not matter, and it does not auto save when you game over you have to chose the seclection save and then flip the disk back to A side for the game to save on the disk system, and A side is the title screen, and side B is the game itself, and also in the FDS version you have to beat that world in other to save that world, so for example in 1-3 if you take the warp zone to world 4 and game over and save in world 4 you will start back in 1-1 since 1-3 was not complete. So in the FDS if you used a warp zone 1-3 and then in 4-2 you used the warp zone to world 6 you have to complete 6-3 before you can save. And the level you did not complete will be save as not complete, and it will also save when you complete the game, but you only have the truth ending if you used all character for example if one of the character reach world 2 the normal way and game over to save, if you pick a diffrent character you have to start at 1-1 and the same for the other each of the character behave like there own save file. In the FDS version 5-3 is just Mouser again with 5 hit made harder then 3-3. Forgot to mention in FDS version the room that you take the key, the mask does not chase you untill you leave the room. All the other glitch are the same
Love these videos, Ryu. These Mario ROM hacks are my favorites!
There are other differences if you play the original version of the game. Mostly it has to do with animations. Waterfalls are animated differently and I think pow blocks aren't animated at all. There are other visual differences like that but the version you're playing is pretty much just smb2 with swapped out sprites. The game was also developed by most of the same people who made smb. They were told to make it "more like mario" while in development.
45:41 Surprise Birdo respawn
Glad I'm not the only one that saw it!
"The game Super Mario Brothers 2 was ripped off from." Nintendo made Doki Doki Panic. It's not really possible for a company to rip themselves off.
not with that attitude
35:45 out of nowhere...Luigi!
30:30 😂 great timing buddy 😂
Good stuff! Derek is my favorite Mario Bros character! Mario 2 (USA) was one of my favorite games as a kid as it was just so different and creative. Though, it is probably the hardest of the NES Mario trilogy (not counting Lost Levels) since you only get two continues (I am pretty sure there is no way to gain more continues). I'm glad we got this game instead of Lost Levels on the NES. Lost Levels was just Mario 1 but with an obnoxious difficulty. And without Super Mario Bros 2 USA, we probably wouldn't have had Birdo, Shy Guys and Ninjis as Mario characters!
Toad-er, uhhh, Derek-is actually the best character. Digs/lifts quickest, tight controls, good runner.
My western eyes are like: “what is this re-skin of Mario 2?”
I know everyone likes to say SMB2 stole everything from Doki Doki Panik, but Doki Doki Panik was designed in its concept phase as a Mario game. It was always going to be used for a Mario game eventually. And we're talking about the same people, same developers working on all of this, nobody stole someone else's work in this
Dang it's crazy to see that Nintendo uses these characters (Birdo, Shy Guy...etc) till this day.
Right? Imagine Mario Bros without Bob-ombs
Even the doors too.
It’s because this is not Doki Doki panic. It’s a rom hack putting the characters and some items back into Mario 2
Mario Brothers 2 did not rip off Doki Doki Panic
According to various sources, including online communities and gaming historians, Super Mario Bros. 2 (1988) was not a direct rip-off of Doki Doki Panic (1987), as previously believed. Instead, Doki Doki Panic was a Japanese release of the original Super Mario Bros. 2 prototype, which was later modified and released as Super Mario Bros. 2 in North America.
The prototype was developed by Nintendo, and Doki Doki Panic was essentially a Japanese version of this early iteration.
@@NoNAME-qi9tq Source?
Hey Ryu! I would recommend checking out Super Mario and the Rainbow Stars! It's a new fan-made game that currently has a long demo available. It's pretty amazing so far!
Mad classic game and a fresh cut?! Lookin good, KenTruhk!!!
Im a little surprised that they haven't added doki doki to the online service.
30:45 boned by a small fire 😂
I lauched out loud, I can't help it.
It's so weird that the subcon music is the same as in Mario 2. I always assumed Nintendo added that to make it seem more "mario-esque"...
[edit: whatever the place you go when you throw a potion/lamp and go in that door]
Never mind-- this is a mod! I guess I missed that part.
@@asymptoticspatularyu messed up. Think he realized by the end which had Mario in it
Mario Brothers 2 did not rip off Doki Doki Panic
According to various sources, including online communities and gaming historians, Super Mario Bros. 2 (1988) was not a direct rip-off of Doki Doki Panic (1987), as previously believed. Instead, Doki Doki Panic was a Japanese release of the original Super Mario Bros. 2 prototype, which was later modified and released as Super Mario Bros. 2 in North America.
The prototype was developed by Nintendo, and Doki Doki Panic was essentially a Japanese version of this early iteration.
from things I have heard is the game actually started out as a mario game and then some TV studio paid Nintendo to make a game and they just slapped characters from the TV studio into the game and released it in Japan as fast as they could even though some of the assets for the game were still unfinished.
29:01 "No Big Deal!??" ~ Jim Carrey
At the slot machine, you are hitting the button too fast
I was watching a Doki Doki Panic gameplay and noted more differences. There's a different music for the "underworld" behind the door, and the super star theme is also different. It has different sound effects and graphics. And, most importantly: you can't run!
Ryu, you MUST play the original Doki Doki Panic. It will be quite an experience for us. =D
It would appear that if this game did not exist, that we would not have POW blocks in Mario. I never realized that before.
Actually POW blocks first appeared in the arcade version of Mario Bros.
@@Chrisp.Visualz ooo that is right.
that's a rom hack. the original doki doki panic was on famicom disk system.
this is a romhack and not the actual doki doki panic... the music in doki doki panic is uhh... not as good......
I think in the original DDP, the characters were Papa, Mama, Imajin, and Lina. In the US SMB2, they were reskinned as Mario, Luigi, Toad, and Peach (in that order). Luigi got Mama's jumping prowess, and Lina gave Peach her hovering jump and slow picking up/digging ability. However, Toad's attributes were Papa's, and Imajin was the balanced character like Mario is.
I don't know if Birdo (originally named Catherine in DDP) being only a 2-hit kill was in the original game, though.
31:38 ooh baby it’s a triple
Him not collecting the cherries is triggering me. Collecting cherries cause stars to spawn. It might do something else too.
My first videogame was SMB2.for then NES. I was 4 years old. Memories.
33:21 Wait, did he not know that if the first one is a cherry it's an automatic win? After he didn't know that the 10 coin blocks in SMM2 are on a timer? 😅
The duck button works on certain projectiles and some others it doesn't. Like it works for the black beans the cobra spits. I know this game so well to this day having completed so often. It's incredibly funny because I suck at most games and here I'm laughing my ass of at your mistakes while I'm mostly flabbergasted by your play in Mario World
Doki Doki Panic was on the Famicom Disk System. This is a rom hack of Super Mario Bros. 2 and not the original game. The real Doki Doki Panic had a save feature. You had to finish every level with every character to get the ending. You could only change characters after every stage rather than every level, and there was no run button.
Who cares nerd
Did you skip the intro where ryu explained its a ROM hack (port) already?
@@selfaware7617I just rewatched the intro. He did not say it was a romhack anywhere. He said it was a port to the NES. Which it is not, it is a romhack of the U.S. Mario 2 with Doki Doki Panic sprites.
Yeah this is a rom hack not the original or the port.
@selfaware7617 Rom hack and NES port are not the same thing. I wouldn't be surprised if this hack uses SMB2 as the base.
27:45 Nintendo Power said you couldn't make the jump with Peach, but I remember being a kid and figuring out that you could make it with Luigi. 18:45 Pretty sure you can screen wrap.
You have to beat Wart using all 4 characters in order to get the true ending, in the original famicom disk version
This looks like a rom hack of SMB2. I know what the region differences are and a lot seems to be missing.
27:44 There is. Its right here where youre at. Long float right. Skip the towers.
27:43 you can see the platform
22:37 haha that was a koopa shell in SMB2
2:04 holy shit. Exactly the same
The real game had different music in spots, for example, the sub worlds where you can get hearts and bonus tokens, and the star had a different track even.
This game is only Doki Doki in Graphics, nothing beats the original.
Another thing was, Doki Doki was a lot harder than SMB2.
Like if you want Ryu to play Touhou
I never played Doki but it's neat to see the different characters you play as :) Yeah this must be a hack because Doki Doki didn't have running from my understanding thry added that in the Mario 2 American version.
I can get cherries everything in the og Mario 2. Somehow I'm able to see them pop up so I know when to hit A
14:49 in the mario version if you pick princess, you can pow down and fly left to skip a bit. I wonder if it works here
That black looking crazy thing is the Shell you could’ve thrown it at the ninjis
Doki Doki panic doesn't have the ability to run. Thats wild.
I was under the impression only 1 character could run in the original, did this NES port change that?
It hurts watching you hurry through the bonus slot machine. In the original I could get 3 cherries every time. All-stars changed it to more difficult...also all these years later, I can recognize where you are going wrong with potion placement, making the game even tougher for yourself...still fun to watch.
From right to left princess Mario Luigi toad but the girl in this version is Luigi 😂crazy
34:34 This section looks weirdly similar to "Veni Vidi Vici" / "Doing things the hard way" in VVVVVV. It's not exactly the same, but really reminds me of it.
Could you do Super Mario Land on the Gameboy? I played it a lot as a kid. I think I made it to the last boss a few times but never managed to beat him.
this isn't a Doki Doki Panic port. this is just an SMB2 hack with the changed sprites swapped back to the original ones, without the original animations. but the sound effects and the music weren't changed back to the original. you can still hear the 1-1 music in the shadow world, and the smb star theme. so other than seeing the OG character sprites, this doesn't give back the feeling of the original. a nice thought though.
I remember SMB2 and I do not remember the crab boss at all. I thought I seen every boss in the game at least twice.
To all the geniuses who clearly didn't bother to watch the video, he says it's a romhack at around 12 minutes
Mario Brothers 2 did not rip off Doki Doki Panic
According to various sources, including online communities and gaming historians, Super Mario Bros. 2 (1988) was not a direct rip-off of Doki Doki Panic (1987), as previously believed. Instead, Doki Doki Panic was a Japanese release of the original Super Mario Bros. 2 prototype, which was later modified and released as Super Mario Bros. 2 in North America.
The prototype was developed by Nintendo, and Doki Doki Panic was essentially a Japanese version of this early iteration.
@@NoNAME-qi9tq And that relates to my comment how exactly ?
i like playing this version on my everdrive, subcon always gets a chuckle from me though lol
Anyone remembers the hockey mask enemy in Mario 6 golden coins? I think those are also shy guys
Title is cap this game is cheeks
This isnt the original Famicom version of Doki Doki Panic so many of the big differences are missing... Usually the water runs much faster and is, quite frankly, headache inducing,, the POW blocks aren't animated.. This is some sort of 'in-between' version. The bonus screen on the original was a very simple text based thing on the original, but here a lot of the 'mario' graphics are used,, like the mario at the end,, the original was an animated book thing with very different music.
Yeah Ryu messed that up. I knew something was wrong from the start. The music was exactly the same!
Ryu: Yumi kojo doki doki panic was originaly suppose to be a mario game but because at the time in Japan they where making super mario bros. 2 with tossing vegtable but there was one problem they could not put one level with both vertical scroling and horizontal scrolling, and tossing vegtable at enemies vertical only in one level would be boring since he could not have make it the way he wanted so it got delayed and because he did not know a solution would come faster then expected, so Shigueru Miyamoto so just in-case it would never get used is idea he sign the contract to make it for the Festival as Yumi kojo Doki Doki panic for the Disc system and he could not back out of the contract, so in Japan they had to take the unrelease arcade version Vs. Super mario bros.2 that was already completed just not release yet and change it to a console version with the high bounce mechanic, and adding new levels that are unlockable for the disk system that is the one called Super mario bros. the lost levels, so they send Super mario bros. 2 aka Super mario bros. the lost levels. Too mush of the same game so it got refuse and since the game for the festival was just for the festival and it was exclusive for Japan. Yumi kojo did not mine for Nintendo to send it as the original plan to outside of japan. Japan only got the mario version of it in 1992 as Super Mario USA for the Japanese NES. The US version was suppose to have NES Super mario bros. the lost level in 1993 but they did not bother since we got it anyway for the Super nintendo as part of the all-stars collection, so North America was less likely to keep the first NES. While in Japan they are more likely to keep both system.
Mario Brothers 2 did not rip off Doki Doki Panic
According to various sources, including online communities and gaming historians, Super Mario Bros. 2 (1988) was not a direct rip-off of Doki Doki Panic (1987), as previously believed. Instead, Doki Doki Panic was a Japanese release of the original Super Mario Bros. 2 prototype, which was later modified and released as Super Mario Bros. 2 in North America.
The prototype was developed by Nintendo, and Doki Doki Panic was essentially a Japanese version of this early iteration.
has ryu played that old platformer toy story game?
Like how the beginning story has some letters separated from words :v
3:55 there's not the thing too, there's only one on the left not right.
the end level mask? that birdo is super creepy
If you want something killer, rare, sweet. Metal Marines slightly existed on the SNES. Fun stuff. Cheers.
SMB2 is underrated and hated too much on and I demand the style completed in MM3.
I have never seen this before -- so cool!