@@vornamenachname6282t should always be melees take the inner towers, rangeds take the outer ones. though healers/ranged just autopilot to the closest ones
Lmao i was hoping someone else noticed. But i wonder if there was enough space for anyone to run through. They were standing so close to the pole I couldn't even see the thread.
Douchebags gonna douchebag lol. They didn't even notice that mechanic despite dying to it multiple times and then they want to shit on some guy for not getting a tower when he can't move XD.
@@eyrestahl There was space, but yeah because they were so close nobody could see the webs so nobody would've thought too break it. Poor Ninja. Happened to me too in my first run.
15:45 I feel so bad for that Ninja. Dude is stuck to the pillar cause of the thread and everyone's just shitting on em instead of helping em. Kudos to the ones who knew what happened there.
@@lkai9684 well, they probably didn't know you can cut the tether but in general, playing with streamers is usually a pretty bad experience, if you fail, you have chat and streamers shit on you and then you're immortalized in the video as "that shitty ninja on stream from XYZ's run"
That's why I love the FFXIV community. Mentor chat is real. Half of the people has no clue what's going on but are the first to jump to (wrong) conclusions. The amount of time people gave Asmon wrong advice was staggering. He'd ask a precise mechanical question and get tons of wrong answers, every time. (Just taking Asmon as an example because I actually watched his streams. Otherwise I consume very little FFXIV gameplay content.)
I learned not to trust Yoshi P in terms his comments on the difficulty of content, but he was right that the normal modes were harder than ususal. I enjoyed the hell out of doing this normal teir. It wasn’t too overbearing and it was fun to figure out. Hopefully Savage follows this pattern.
Normal mode was harder for this tier ? Except P12 , they were simple imo because there is a lot of basic mechs. Most of the fight were also very intuitive.
They still need to scale the damage up a lot in normal modes. In 2 weeks ppl will completely overroll it. But the fights are nice, the trial and esp ex trial are done really well aswell. Just still, enrage and just more damage should be a thing with how soon we will get already better gear. Making old content completely obsolete feels bit meh
@@Bankai90 Hey this game has a easy mode and a hard mode, after 2 weeks the easy mode will be too easy what should you move on too. NO NOT THE HARDER MODE MAKE THE EASY MODE HARDER DEVS. Honestly one of the dumbest fucking takes I seen in a while
@@Bankai90 The entire point of story mode is that it is supposed to be clearable by people who just want to enjoy the story and don't care for raiding. The mechanics are "challenging" enough that people can die to it if they don't know what they're doing, if you add more demanding healing requirements on top of that you quickly fall into a territory where very casual players can't handle that on top of the mechanics. Like, I get where you're coming from, but difficulty or content longevity is just not the core concept of story mode.
That second boss with the spider webs was so confusing my first run. "Do I spread? Do I tether to someone? Do I put it on these poles? I'm stuck to it now with a stacking debuff and now i'm dead. Oh wait, maybe this is how you form the bridge!.... No, the bridge is made automatically for you by the boss? So what are these poles for? Oh, they're noob traps. -_-"
I died to the poles too once x) Had done it correctly several times already and then was like "ok but what actually happens when you connect it to a pole?" Was a real 'curiosity killed the cat' moment 😅
Not really? It IS hard in the sense that, you actually need 6-8 people to properly coordinate on the spot, something that's notoriously hard in duty finder. Fights that require it (like O11N during the intermission for example) are amongst the most wiped to normal modes in the whole game.
@@sleepysera it's normal. They give you so much time to actually look at what's happening. If I can pf these fights and 1 pull them, they aren't hard. Like you have to try to wipe in these normal fights. Alot of these deaths in the vid are people literally not paying attention or playing with their monitor off.
All the raid tiers are only hard for the people who don't really play this game, anyone who plays it every day already knows 90% of the fight the moment they happen.... it was easy, the only reason people die here is because there are a lot of people who can't even do simple mechanics. This tier was simpler than the first one.... the only reason people die here is because they do it for the first time, after 1-2 round anyone decent will do these fights without any problem, because they are that easy, even looking at the map will give you ideas what will happen... this can be challenging for ultra casuals , anyone above that will do this without problems, next week this will go down as if there is no boss at all.
Because they're not patient and/or smart enough to figure things out themselves, so until there's a step-by-step video guide of exactly how to min/max the fun out of every fight, they won't even try to clear.
ye it goes both ways, when I've much time and som1 dips after 1-2rounds I instantly think "lol wtf" But when I've some months with way less time and have stuff comming up quite often irl I just have to go man. Sometimes I feel like writing sth just makes it worse xD
i'm just a filthy casual player but that p10 run just baffled me. just about everyone knew the webs are void ark mechanics after the first hit and tether on the chat but it's like xeno and the dude on vc didn't seem to recognize it
Man, loved running P9-12 with my main on patch day as a tank; really, all of Pandaemonium has been a joy to play through. Looking forward doing those again on my alt as a black mage tonight.
@@XyrenosIt matters a decent amount for Themis too. I've seen tanks run the aoe buster all the way to the corner when the actual idea should be to move it to an accessible area based on whether they need to move in or out
@@Colonel_Dickbutt What's actually new in 10? Towers, tank towers, webs, temp bridges, growing circles, knockbacks, half-room cleaves... these are all things we've seen before. The specific animations are new, sure, but I don't recall seeing any actually new mechanics.
I had one of the tanks dip out after the first (and only) wipe, day one of the new raids, I can't imagine why people would feel the need to dip out and rage quit when it is brand new content and nobody has done it before. Not like that tank was even doing it perfectly to begin with.. Yikes. Anyways, I loved this raid tier, the fights were a lot of fun and P10 felt real spicy.
I could very easily see P11 becoming a fan favorite, between the music, the emotional content of the fight, and the fight itself just being really fun.
The last two fights are basically SHB. Strummer was right, I hate the obnoxiously large hit boxes even though Abyssos was my first tier and I haven’t experienced actually having to position the boss. You can feel how it really fucks with encounter design, p12 feels way better just because the boss’s fat ass doesn’t take up 90% of the arena.
@@lucasvallet4487 its just more fun as a tank to play with boss positioning for better uptime. As a tank player my ape brain gets a hit when my melees have uptime bc of the way I moved
@@username18990 that's the issue, bigger hitbox makes boss positioning meaningless. It would add some more skill expression for tanks, knowing how to position bosses so melees can keep uptime during mechs.
@@lucasvallet4487 Huge hitboxes completely invalidate the difference between ranged and melee classes. If everyone can hit the boss from anywhere in the arena, there's very little thought put into positioning and creative strats to increase uptime, and most importantly, it almost completely negates the benefits of bringing phys ranged (mch especially since they are a selfish job and were doing less than any melee jobs so you were actually better off bringing three melee over them, even without the 1% raid damage bonus). I'm a DRG main and the fact I could hit that stupid tree boss from anywhere on the platforms except the VERY back of the southern platform made a potentially interesting boss a target dummy with 3 mechanics at the 11 minute mark. Awful design.
31:20 why do u skip the opening if this is your first time? Also you've probably figured this out by the time u read this but trinity has 3 rings: a green, a purple, and an orange
2 pulls into my first P10 run, had a healer stop everything and say "sigh, obviously I have to dumb down the mechanics for you all"... that they died to themselves. XD Was only like 30 mins after patch drop too. Calm down. Lol
Dang where were you and the rest of these players when I was queueing into the new content lol in the trial we wiped twice because people were putting the double stacks on top of each other and then it happened again in p9n 😣 I wonder how people made it this far in the game to not know how to resolve the most basic mechanics.
@@dafire9634 this, ppl say "story skippers". But it's mostly the opposite, skippers are often highend raiders while the Limsa msq enjoyer is likely the one who will messup stuff
@@dafire9634 but that's what I'm wondering. I'm a story enjoyer but I know for a fact a basic mechanic like double stacks was seen before in msq duties and in many normal raids.
Small disappointment that he turned off the voices but also totally understandable. trying to focus and learn the fights and the voices can be a distraction.
I like Scream but holy crap hearing it for 3 savage fights in a row was just exhausting and annoying. After my 2nd week progging that tier I immediately turned off the ost and just played Kingdom hearts music.
Watching Xeno play gives me hope that I can do savage. Maybe it's the casual speaking but I found it funny that no one there knew how to break tethers on 10th and just let that rogue die and blamed him for not stacking with the tower lol.
watching any of them get hit more than once to trinity of souls was very funny too. I’ve run p12 12 times now because my minion luck was so bad, and pretty much every new player has worked out the tells before it goes out the first time. Ultimate raiders, man… XD
My group got through P10 in 2 pulls, only wiped cause we had a few people with weakness and we weren't prepared for the heal check. I had no CDs left and didn't know it was aheal check until the third hit😂 P12 got us with the floor destruction mechanic, too many people picked bad spots and got stuck 😂 Watching this makes P10 look super hard though
Interesting, I actually felt this set of raids was the one of the most boring and uninspired I've seen. IMO nothing looked good and it felt like the game took a backseat while SE spent all their time with FF16.
So after actually playing this fight a few times it's much easier in-game the RUclips compression of this vod is probably what it was Also I didn't realize that the rings only spawn on one side of each of her 3 sets of wings. I thought they would spawn randomly in any of the 6 positions but they always spawn top middle bottom
I’ll never make it to these raids. I’m bored and feel like I’m accomplishing anything now and I’m only like lvl 65. I log in and bounce between doing different jobs, blowing Gil to power level some crafters a bit then getting off. There’s nothing pulling me into the game or keeping me motivated.
something p10 has showed me is that somehow tons of players have gotten to endgame gotten w/o knowing how to do a god damn tower mechanic
It's annoying they all have the habit of crowding on one tower when it only requires one person. It makes me scream
@@NeoSpira yes I go in and then people follow me
@@vornamenachname6282t should always be melees take the inner towers, rangeds take the outer ones. though healers/ranged just autopilot to the closest ones
its called a story skip to the latest expansion and then wing it the rest of the way.
@@vornamenachname6282 makes me wanna scream "i'm already here go away!!"
15:40 poor ninja got bound to the pillar and nobody freed him and then gets blamed for not being able to move smh.
Lmao i was hoping someone else noticed. But i wonder if there was enough space for anyone to run through. They were standing so close to the pole I couldn't even see the thread.
Douchebags gonna douchebag lol. They didn't even notice that mechanic despite dying to it multiple times and then they want to shit on some guy for not getting a tower when he can't move XD.
@@eyrestahl There was space, but yeah because they were so close nobody could see the webs so nobody would've thought too break it. Poor Ninja. Happened to me too in my first run.
To be fair: the trick is to not get bound in the first place, then you won't have people thinking you're just ignoring mechanics. :^)
@@ruggedlemmings9163 ah yes, it's their fault for not having watched a guide day 1 of new content
15:45 I feel so bad for that Ninja. Dude is stuck to the pillar cause of the thread and everyone's just shitting on em instead of helping em. Kudos to the ones who knew what happened there.
xeno should really apologise then
@@lkai9684 well, they probably didn't know you can cut the tether
but in general, playing with streamers is usually a pretty bad experience, if you fail, you have chat and streamers shit on you and then you're immortalized in the video as "that shitty ninja on stream from XYZ's run"
That's why I love the FFXIV community. Mentor chat is real. Half of the people has no clue what's going on but are the first to jump to (wrong) conclusions. The amount of time people gave Asmon wrong advice was staggering. He'd ask a precise mechanical question and get tons of wrong answers, every time. (Just taking Asmon as an example because I actually watched his streams. Otherwise I consume very little FFXIV gameplay content.)
@@xWiranekx yes, that's why he should apologize lol. people apologize all the time for doing things without full knowledge
I learned not to trust Yoshi P in terms his comments on the difficulty of content, but he was right that the normal modes were harder than ususal.
I enjoyed the hell out of doing this normal teir. It wasn’t too overbearing and it was fun to figure out. Hopefully Savage follows this pattern.
I like it, abyssos normal was kinda meh, I have high hopes for the savage
Normal mode was harder for this tier ? Except P12 , they were simple imo because there is a lot of basic mechs. Most of the fight were also very intuitive.
They still need to scale the damage up a lot in normal modes. In 2 weeks ppl will completely overroll it.
But the fights are nice, the trial and esp ex trial are done really well aswell. Just still, enrage and just more damage should be a thing with how soon we will get already better gear. Making old content completely obsolete feels bit meh
@@Bankai90 Hey this game has a easy mode and a hard mode, after 2 weeks the easy mode will be too easy what should you move on too. NO NOT THE HARDER MODE MAKE THE EASY MODE HARDER DEVS.
Honestly one of the dumbest fucking takes I seen in a while
@@Bankai90 The entire point of story mode is that it is supposed to be clearable by people who just want to enjoy the story and don't care for raiding. The mechanics are "challenging" enough that people can die to it if they don't know what they're doing, if you add more demanding healing requirements on top of that you quickly fall into a territory where very casual players can't handle that on top of the mechanics.
Like, I get where you're coming from, but difficulty or content longevity is just not the core concept of story mode.
I'm calling it now, I BET that in p10 savage, we're gonna have to make the webs connect across the pillars to slow us down to survive the knockback
sounds good
cya in pf when we only do chariot/dynamo for 10 hours straight
It’s 100% gonna be web placement memes in pf.
or there will be a mechanic where 2 players are required to connect to each other to form a bridge for other players
and yeah ofc its a knockback
I can't fucking believe it, he was right.
@@hentaiwarlord1834i mean, the mechanic was introduced in the Althyk and Nymeia fight in the Alliance raid
That second boss with the spider webs was so confusing my first run. "Do I spread? Do I tether to someone? Do I put it on these poles? I'm stuck to it now with a stacking debuff and now i'm dead. Oh wait, maybe this is how you form the bridge!.... No, the bridge is made automatically for you by the boss? So what are these poles for? Oh, they're noob traps. -_-"
haha I chose the poles and died! my dead ass brain could not figure it out!
I died to the poles too once x) Had done it correctly several times already and then was like "ok but what actually happens when you connect it to a pole?"
Was a real 'curiosity killed the cat' moment 😅
The poles are going to be something for Savage I bet. Like you will need to get tethered to avoid something and have someone break you after.
"Spread, spread, spread"
The Fire III cast: bro if you say so
This is gonna be the longest 10 hour work meeting ever 😂
Hahaha
35:30 I constantly return just to laugh like an absolute maniac at this part lmao.
“Ah, BROTHER?!”
That reaper in p10n got emotional damage😂
I had someone ragequit on P10 as well. These are such good normals.
Yeah, I think these are the right blend of difficulty, intuitive mechanics, and fun for a normal.
'Can you imagine if that boss wasn't angled right?'
No need to imagine, happened to me first run lol
Yup, we had about 2 safe pixels on our first run.
they did a good job making p10n look harder than it actually is
Not really? It IS hard in the sense that, you actually need 6-8 people to properly coordinate on the spot, something that's notoriously hard in duty finder.
Fights that require it (like O11N during the intermission for example) are amongst the most wiped to normal modes in the whole game.
@@sleepysera bro what parties have you been in that wiped to o11n
@@sleepysera it's normal. They give you so much time to actually look at what's happening. If I can pf these fights and 1 pull them, they aren't hard. Like you have to try to wipe in these normal fights. Alot of these deaths in the vid are people literally not paying attention or playing with their monitor off.
Only normal fight this patch really wiped on was golbez and that was because party wasn't doing knockback into towers correctly
All the raid tiers are only hard for the people who don't really play this game, anyone who plays it every day already knows 90% of the fight the moment they happen.... it was easy, the only reason people die here is because there are a lot of people who can't even do simple mechanics. This tier was simpler than the first one.... the only reason people die here is because they do it for the first time, after 1-2 round anyone decent will do these fights without any problem, because they are that easy, even looking at the map will give you ideas what will happen... this can be challenging for ultra casuals , anyone above that will do this without problems, next week this will go down as if there is no boss at all.
p10 taught me that for some reason people don't actually know what a tower is
The amount of times I see 2 people run for the same tower and then leave one tower unchecked is hilarious
What i learned on p10 is that a lot of ppl probably never did weeping city, because no one was breaking the spider threads to free ppl.
whoever in your chat wrote "WRITE THAT DOWN WRITE THAT DOWN" in P9 had me dying. Lmao.
My group died 5 times on p10 but nobody left we finally figured it out. It’s fun when things are new for everyone idk why people leave.
Because they're not patient and/or smart enough to figure things out themselves, so until there's a step-by-step video guide of exactly how to min/max the fun out of every fight, they won't even try to clear.
@@drayman101 Ayy lets be honest, its cause cactbot isn't holding their hand yet.
@@notthetank2404 Yeah that too.
"When things are new for everyone"
bro they're wiping because of a fucking tower mechanic lmao
Soken never disappointing! This raid tier music is all bangerzzzzz
I never reached end game in FF14 but man these fights look sick.
Love the raids. I like how in P12 the song was a mix of the songs from Abyssos and Asphodelos.
14:47 1 of 2 reasons this person left, 1. something came up and they had to dip or 2. They forgot this isnt WoW.
ye it goes both ways, when I've much time and som1 dips after 1-2rounds I instantly think "lol wtf"
But when I've some months with way less time and have stuff comming up quite often irl I just have to go man. Sometimes I feel like writing sth just makes it worse xD
“This is much better than scream” while a scream remix is playing😂
I guess the motif isn't the problem, but the arrangement is (to him)
A remix can be better than the original
Its not a scream remix, it just uses the same melody, as do most of the pandaemonium tracks
The spider web tether is a Void Ark mechanic. Looks like everyone forgot about it.
I feel bad for the players that were bound to the floor spikes and unable to move that got flamed in P10
I love that the animation for Harrowing Hell knockback just bodily throws you to the edge 😆
P10 giving me E9S brambles flashbacks, oh no...
P12 GIVING ME E9S TILES FLASHBACKS, OH NO
YOSHIDA WAS TELLING THE TRUTH THIS TIME ABOUT THE DIFFICULTYYYYYY
P10S and 12 will be spawns of the seventh hell, I can already see them
I can't wait to complete this game and be able to do this stuff XD rad video my guy.
There are plenty of amazing raids and trials on the way to endgame (that are never obsolete thanks to roulettes and level sync btw) no need to rush.
I cant wait till i get home so i can play
great, adds in p12s…. this gonna be the greatest trap this entire expansion
7:52 best moment
E11 Fatebreaker mechs just got distributed into P9 (Fire/Ice circles) and P11 (Light out dark in) 😂
i'm just a filthy casual player but that p10 run just baffled me. just about everyone knew the webs are void ark mechanics after the first hit and tether on the chat but it's like xeno and the dude on vc didn't seem to recognize it
Not many people do void ark recently + hundreds of mechanics to know
Man, loved running P9-12 with my main on patch day as a tank; really, all of Pandaemonium has been a joy to play through. Looking forward doing those again on my alt as a black mage tonight.
p10 and 12 were actually fun
16 minutes on that Eustace Bagge. Impressive.
Can’t wait to see your videos on Savage mode
Really a fantastic raid tier! Happy to see what we get in Savage!
I'm still floored by the aesthetic of this. Like if the *door boss* of P12 looks like THIS, what's phase two gonna look like?
What's his name: "is that guy really not gonna move" The guy being rooted and physically incapable of moving: "Yeah I can't"
The Athena music is completely BONKERS
The P12 boss didn't recenter at all in my run, which was interesting. Maybe they intend to dial the recentering back
One of the only bosses where tank positioning will matter A LOT
@@XyrenosIt matters a decent amount for Themis too. I've seen tanks run the aoe buster all the way to the corner when the actual idea should be to move it to an accessible area based on whether they need to move in or out
i love this! the mechanics in these raids are so fresh and interesting.
There is nothiing new though. Most of the stuff happens already in the lvl 60 alliane raids
Yeah i agree and ofcourse some are just recycled, the one in p12 thats literally the atomos mech from dun scaith haha
But p10 is the best one, really unique
@@xxxCyr0x
Yeah, besides 10, most of these mechanic concepts are reused. 9 is just Absolute Virtue from BA, and 11 is basically Thancred from Eden.
@@Colonel_Dickbutt What's actually new in 10? Towers, tank towers, webs, temp bridges, growing circles, knockbacks, half-room cleaves... these are all things we've seen before. The specific animations are new, sure, but I don't recall seeing any actually new mechanics.
Such a happy bald man with the fights.
10:26 What happened there? Reaper went flying lol.
That song is sick as shit. Absolute banger.
I wish i could wipe my memory and replay these raids blind they were so much fun
You know it's peak WHM gameplay when they drop the Asylum pre pull lmaoo
Awesome raids, bring savage on Yoshi P! And can’t wait to hear the remixes
P10 teathers you can break by running between them and if they don’t break fast enough it’s insta death
I had one of the tanks dip out after the first (and only) wipe, day one of the new raids, I can't imagine why people would feel the need to dip out and rage quit when it is brand new content and nobody has done it before. Not like that tank was even doing it perfectly to begin with.. Yikes.
Anyways, I loved this raid tier, the fights were a lot of fun and P10 felt real spicy.
Gotta love it when the editor cuts to the next clip and he's in the middle of yelling at some chuckle-dick in chat. :^)
Who's ready for p10S Wall for PF? I can see the trap parties already
P9 OST have a minecraft XP sound remix.
Between this, and the new EX actually being really fun, im pretty pleased with this patch so far.
I could very easily see P11 becoming a fan favorite, between the music, the emotional content of the fight, and the fight itself just being really fun.
I'm happy Balmung opened back up. This is awesome. Good raid??? Good things are happening again??? Yes!
Momodi back from her day off to open up the Quicksands again.
Man these were so fun. I’m excited for savage
14:45 Tidus ?
I’m so excited but terrified, guess I’ll be playing res mage for the next while
This is hard as hell!! And what is that in back of you. Scared the crap out of me!!! lmao
p10 made me sad, only fight had a wipe on from que. but that is because cohealer wanted to try and assassinate and not stand where supposed to.
para dig'em 😂 yo these r great man thx 4 the vid X.
"This is so much better than Scream" Blasphemy
I had alot of fun, cant wait for savage.
LIGHTPARTY SEE YA
TIME TO GO FUCKING MAN----- "stack marker appears" ---- ....
love the new fights and the music but am I the only one who hears the minecraft exp sound in p9-10 music??
that is a tasty raid tier
The last two fights are basically SHB. Strummer was right, I hate the obnoxiously large hit boxes even though Abyssos was my first tier and I haven’t experienced actually having to position the boss. You can feel how it really fucks with encounter design, p12 feels way better just because the boss’s fat ass doesn’t take up 90% of the arena.
It doesn't really change anything tbh, never understood why people complain about muh fat hitbox
@@lucasvallet4487 its just more fun as a tank to play with boss positioning for better uptime. As a tank player my ape brain gets a hit when my melees have uptime bc of the way I moved
@@rymiledge893 bigger hitbox… gives everyone more uptime wdym lol
@@username18990 that's the issue, bigger hitbox makes boss positioning meaningless. It would add some more skill expression for tanks, knowing how to position bosses so melees can keep uptime during mechs.
@@lucasvallet4487 Huge hitboxes completely invalidate the difference between ranged and melee classes. If everyone can hit the boss from anywhere in the arena, there's very little thought put into positioning and creative strats to increase uptime, and most importantly, it almost completely negates the benefits of bringing phys ranged (mch especially since they are a selfish job and were doing less than any melee jobs so you were actually better off bringing three melee over them, even without the 1% raid damage bonus).
I'm a DRG main and the fact I could hit that stupid tree boss from anywhere on the platforms except the VERY back of the southern platform made a potentially interesting boss a target dummy with 3 mechanics at the 11 minute mark. Awful design.
31:20 why do u skip the opening if this is your first time? Also you've probably figured this out by the time u read this but trinity has 3 rings: a green, a purple, and an orange
I guess it was to avoid spoilers for the viewers who haven't played the raids yet.
what an amazing tier! loving it!! this will help my slow to learn brain understand some of the mechanics I couldn't understand on the fly! thanks!
Idk why but p12 reminds me of jean jacket from nope
Man, while tanking p9 & when the boss is crouched his cape movement looks weird af
2 pulls into my first P10 run, had a healer stop everything and say "sigh, obviously I have to dumb down the mechanics for you all"... that they died to themselves. XD Was only like 30 mins after patch drop too. Calm down. Lol
Ohh shit, this raid looks realy good, looks like i need to resub
This is literally the persona raid tier 😂
Xeems screaming at this is amazing lol 7:50
The instant sea of :MonkaS: in chat with the Final Days music + giant daemonic spider crab.
I like how he’s so surprised he stopped malding
Dang where were you and the rest of these players when I was queueing into the new content lol in the trial we wiped twice because people were putting the double stacks on top of each other and then it happened again in p9n 😣 I wonder how people made it this far in the game to not know how to resolve the most basic mechanics.
there is a ton of story enjoyers who are also not very good
@@dafire9634 this, ppl say "story skippers". But it's mostly the opposite, skippers are often highend raiders while the Limsa msq enjoyer is likely the one who will messup stuff
@@dafire9634 but that's what I'm wondering. I'm a story enjoyer but I know for a fact a basic mechanic like double stacks was seen before in msq duties and in many normal raids.
second boss will be really fun huh
this tier the music had no right being this good.
XD I did the last raid with randoms and literally the party nearly wiped but 1 guy clutched it with no health
Youre great at healing!
SKIPPING Smadge
Small disappointment that he turned off the voices but also totally understandable. trying to focus and learn the fights and the voices can be a distraction.
I didn’t even start the game holy hell.
0:00 🙂
0:45 🫠
No emperor wasted potential:(
Sadge
Phase 2? 👀
@@username18990 nah at least from what I saw he wasn’t even in it. Just seems like the perfect time to have him make a cameo
Mentor at 16:00 got tethered by someone else and couldn't move. Just sayin'. 😁
I like Scream but holy crap hearing it for 3 savage fights in a row was just exhausting and annoying. After my 2nd week progging that tier I immediately turned off the ost and just played Kingdom hearts music.
Merci pour ta vidéo 🤗 magnifique ❤❤❤❤
SE plz do not nerf P10N
Watching Xeno play gives me hope that I can do savage.
Maybe it's the casual speaking but I found it funny that no one there knew how to break tethers on 10th and just let that rogue die and blamed him for not stacking with the tower lol.
watching any of them get hit more than once to trinity of souls was very funny too. I’ve run p12 12 times now because my minion luck was so bad, and pretty much every new player has worked out the tells before it goes out the first time. Ultimate raiders, man… XD
My group got through P10 in 2 pulls, only wiped cause we had a few people with weakness and we weren't prepared for the heal check.
I had no CDs left and didn't know it was aheal check until the third hit😂
P12 got us with the floor destruction mechanic, too many people picked bad spots and got stuck 😂
Watching this makes P10 look super hard though
Interesting, I actually felt this set of raids was the one of the most boring and uninspired I've seen. IMO nothing looked good and it felt like the game took a backseat while SE spent all their time with FF16.
>skip cutscene
I'm not colorblind and it's still really hard to see the purple/red rings on her back in P12. The "aura" also blends together too much imo
idk you might be colourblind 😂
you're prob partially colourblind xd, do a online check there are some nice ones
That stuff rly isn't hard to tell apart at all xD
So after actually playing this fight a few times it's much easier in-game the RUclips compression of this vod is probably what it was
Also I didn't realize that the rings only spawn on one side of each of her 3 sets of wings. I thought they would spawn randomly in any of the 6 positions but they always spawn top middle bottom
normal looks fun, hopefully savage will be really good
Edit: But on the serious note: I want moth mommy to step on me on god
Creep.
@@i5m5bobif he said that about elidabus you'd be barking too STFU
I’ll never make it to these raids. I’m bored and feel like I’m accomplishing anything now and I’m only like lvl 65.
I log in and bounce between doing different jobs, blowing Gil to power level some crafters a bit then getting off.
There’s nothing pulling me into the game or keeping me motivated.
Unfortunate
These fights were so good, sad the stories ending was like meh.. compared to the other ones I was expecting Endwalkers to have more
Yepyepyep uh huh uhhhhuh