Francis must be so happy right now. Every ONI playthrough his water tanks get bigger and bigger. Now his entire map is a water tank. Life goal achieved!
You should put a meteor blaster in the chimney just to avoid the lag of meteors hitting your artifacts and causing the game to cry as it recalculates the decor
If I am not mistaken, ALL the water from the pipes on the top right are dropping into space! Before Francis changed the pipes to increase the number of steam turbines, the three pipe vents were drywalled off from space. When he moved and increased the number of outlets, he didn't make a backing to prevent the water dropping off into space, and I think that it's all being lost. I could be wrong with this, but I couldn't see any water dropping beneath those outlets.
I thought a drop will interact with the surrounding when it lands on something. So a liquid dropped in space is fine, as long as it hits a tile with a background tile when it lands? But I might be wrong!
13:12 I once had an oasisse playthrough where I had 10k watts worth of stuff on the crappy wires that can only handle 1k. but most of the buildings were things like auto sweepers and loaders so it rarely ever got damaged
I guess it never quite hit me just how much water you were extracting until you pointed out that half a dozen super-coolant aquatuners wasn't enough to actually handle just the new stuff being added to the tank. that's insane.
The water is mostly being added at 95°C, and water has a high specific heat. That means just one full pipe of water takes ~3 aquatuners with super coolant, since it only has around twice the specific heat.
to save on calculation i'd recommend blocking the walkable paths of the duplicants in areas where you don't need to go anymore, a simple one way door can save quite a lot on pathing and if you need to go back you just need to allow it again
Ironically, as he is filling a world with water, ONI has added Dupes who absolutely HATE touching Water. I wonder when the Bionic Dupe Worker's Union will file a complaint for this clear anti-bionic dupe act!
a bunch of bionic dupes gather to complain to Francis (insane colony managment AI) about insane flooding problems inly to hear the answer of "just pull up your atmo suit pants and git outa heeere, you gunk muppets" before being dumped onto compost scrubbing duties...
On the P.Water vents, if releasing the salt geyser is too much hassle maybe leave the salt ones to the Geo and create a 2nd cooling setup with couple AT+ST on the left, and use the heat chamber of the AT to cook the P.Water, also could use some Autosweepers to get the Dirt out if needed. On the artifacts, you could use tiles to block the weird Neutronium cave (so they are always on the floor), and to move them all, with a wall of doors with automation so they drag the artifacts to a tile outside the meteor range, you know like the old space material Sweepers before the sweeper+automatic dispenser set-ups. Also you can freeze the Mercury back to a solid and store it in a single vaccum tile, the Mercury SHC is so low that it will be done in an instant; Tried it on a AT set-up to -50 with Supercoolant, and managed 10kg per second.
You can pretty much ignore the max pressure on any vent or geyser. Put a layer of liquid along the bottom row of the geyser with a block either side to stop it moving. As long as the weight of the liquid is below the max pressure, the geyser (or vent) will continue to output regardless of the pressure in the tiles above. For liquid geysers the liquid in the base layer needs to be heavier than the liquid in the geyser but I once had a layer of 100kg/tile liquid steel on an iron volcano.
@@SeriousBurnsUnit That's getting into the gray are of cheating or not... Technically he could just convert it to an infinite storage and deal with it later 😁
@@SeriousBurnsUnit i've played this game since... 2019, or before, FJ was on his Oasisse play when i found is channel. U are saying that i can (deep breath) Overpressurize An F'ing Volcano???? Like, infinite MAGMA storage?
21:36 "Making glass is very easy so it's usually the best way to entomb stuff." -- Francis John, 2025 🎉 Glances towards @Yunners for no reason. Psychic Emanator: A Glass Yunnion. Coming soon to a Megascreen near you!
Sound like the artifacts are going to be a major performance bottleneck especially over the time to fill and cool water on the map. So it might be good idea to create some auto sweepers at the bottom of the chimney and transfer the artifacts to a separate room right beside the chimney. The only reason I say separate room and not in the water tank is because of the temperature the artifacts must be at. I don't know what effects that would have.
When you say that something is starting to get out of control is the signal for your dupes to start panicking 😂. Gosh! I'm still flabbergasted by the sheer size of your projects
24:42 - would have been a great opportunity to show off the endless underwater mopping exploit - each mopping dupe with both adjacent cells flooded by the target liquid mops at 240 kg/s, replacing 24 pumps. And a single pipe of crude oil from a bottle drainer can easily supply enough liquid valves and vents to cover the entire width of that tank. 29:47 - are you sure? IIRC all "geysers" (4x2 WxH) overpressure at 500 kg. Volcanoes (3x3) overpresssure at 150 kg, and vents (2x4) overpressure at 5 kg. EDIT: 35:32 - volcano wall break imminent. Not that it mattters much, with the surrounding water line well above it :) 37:35 - would a chain of airlocks closing sequentially work to push all to 1 side?
@@whitestormin What are you talking about, the underwater mopping? I'm still using it. Obviously you need to keep dripping heavier liquid like crude to keep the mopping errand active.
@@myxal ohhh got you. we talked about different things. a few years ago you could mop 10kg of something heavy, and they would continue mopping until nothing left, including the lighter stuff above it. sometimes untill they die. (without dripping anything)
The last time I made a rocket chimney (single wide), I used an aquatuner with supercoolant to condense any steam that made it to the top. But, you can probably let it go...
I wonder if it wouldn't be more effective to flood the map via steam-condensation and direct outflow. A pipe of 10kg/sec of supercoolant near its freezing point could bring about 50kg/sec of steam down from 200C to 0C, and it could even be cooled in a single pass with 14 aquatuners in series. A modest efficiency gain could be had by using the ethanol stocks as an intermediate heat-deletion loop.
2 дня назад
@@Majromax You'd still need steam turbines to delete the heat. So you'd just be adding another middle man with the supercoolant loop, instead of sending the steam through turbines directly.
It wouldn't save on the number of turbines needed for heat deletion (without an ethanol booster, anyway), but the piping runs would be shorter. The heat-deletion pipes are all local, whereas turbine-to-water pipes need to run all the way over to the drop zone.
I cant wait to see the next series (after a short sanity break) where francis moves the entire colony into space, builds a marvel of a regolith melter and plays ONIs most extreme version of "the floor is lava"
For the bottom access tubes use an airflow tile with a fluid on top (which wont be displaced by water) Buttt... Its great to see you come up with a solution i found to be troublesome :)
for downwards facing transit tube accesses, just put a tile on either side and the co2 will stay there and block the water from ever touching the plastic (as long as you don't vacuum out the map)
Perhaps, but in my experience, in my own game, the dupes spend very little time there. Especially with a high science skills dupe running around 😉 @@Davini994
aside from using the mercury for some lights, best thing i can think of for you to use it for, compress it into 1 tile and freeze it for the giggles of a super dense mercury tile.
It just cracks me up thinking there is an asteroid somewhere in the oniverse that is constantly bursting steam from a weird crater in it :D it should probably change the rotation of the asteroid after a while lol
3:44 gaps in your coolant pipes. :) And I think having some kind of cold sink in place would help, personally. But it's going to have to be a lot colder than 5C (more like -40C). 4:54 hmmm idea, what if you pipe all the water you're extracting through two AT's to reduce 95C water by 28C? Add another 2 AT's maybe and you have roughly 39C water. Then you just have to deal with the backlog. 25:46 lol when you're done, deconstruct them and move all the bottles to the same tile so you have a massive bottle of liquid mercury 28:44 I like the idea. I thought you were leading up to making every row extract one turbine's output and leaving two to delete heat.
@@Genesis8934 Have you even played the game? That is how AT loops work. You fill them off and when they start up, they have 1 gap in the pipes... Besides one AT isn't even running.
2 дня назад
> hmmm idea, what if you pipe all the water you're extracting through two AT's to reduce 95C water by 28C? Add another 2 AT's maybe and you have roughly 39C water. Then you just have to deal with the backlog. Aquatuners running on supercoolant are twice as efficient as water.
Right! Super coolant moves more heat from liquid to AT, it's twice as efficient for the same power. Super coolant SHC is 8, and water is 4. I would technically work, but would take longer for more power usage.
What you should do is make a heat exchanger to precool the steam turbine water before it goes into the tank, so you don't need to depend on the thermal conductivity of the water. Like a few metal tiles with radiant pipe, surrounded by temp shift plates to add thermal mass. Also, getting rid of the gas should help with the game chugg. And I don't think anyone will mind if you get a mod to delete artifacts. Or reverse bridges without deconstructing.
День назад
You could just dump your vent water directly into the chimney, even without geotuning: the chimney is hot enough to boil even a cool geyser. Just use a liquid pump.
If you really want to save that 3kg/s of water, just do a line of 3 or 4 aquatuners using conductive plates going across the top. Making that area vacuum, but brute force cooling 10kgs or so steam which falls back all the way to the bottom.
An idea for the artifact lag spike problem. Give yourself a row of doors that cycle open once in a while to drop the artifacts but keep a barrier for meteors.
Ok, question: Why you have those vaccum power taps on the top of the steam chamine? (32:19) you could drop those, extract the power generated by the steam turbines by the left side, and advance the turbines... let me see... 5 blocks to the rigth. More closer, more steam, savvy? And, the top of the steam turbine does not count for heat transfer (as long the turbine is in a vaccum), u can put a power transfer block thingy on there no problemo. Hey, FJ, u made me like this, during the 'mini base' series i was 'this guy is the god of ONI', and now god is sinning.
The volume of water in the tank is going to be so high, you'll barely get a chance to take advantage of those salt geysers. 😆 How fast can space eat water will be the only remaining test.
I don't know how I missed you setting up dreckos with the critter morph for forced glossies in a previous episode. That's genius! I'm curious if that trick would work with voles! By forcing the delectavoles back to base form wouldn't that functionally undo the starvation ranch nerf and allow them to be perfectly sustainable again?
so for the salt water geysers, why not connect or feed them into the adjacent steam turbine chambers instead of feeding into rocket chimney. that way you don't have to to compete with the 100+ pressure, just need to bleed as much as you can off the geyser. then just need some minor automation to pump water out to tank if chamber is above a minimum pressure then back in to help with cooling again after pressure is regulated
Geysers put out a lot of mass in a short period of time, and when it's steam, you can't just leave a hole below it to flow into. They also have active and dormant periods.
Theoretically, could you put radiant pipes up at the top of the rocket chimney to crash condense it? It would drip to the bottom of the map and come out at 98°c or so, I know it's not worth it XD it would be power intensive hah,
You can automate all the steam turbines in the Rocket chimney. Just put an automation cable from the tempaturesensor to a liquid vent. This way steam only gets Put in the rocket chimney if the tempature is above 200°C. You can even add a pressure sensor and and an or gate so you can regulate the pressure and tempature.
Klei should really add a way to get rid of excess artifacts. Just add an artifact recycling station. It's weird that every single produce in this game can be used or destroyed in some way except artifacts. The ratio of artifact to recycling material doesn't need to be good, as long as we can use the setup for waste disposal.
You can use the relocate to command to move your artifacts, I use the mass move to mod to give the command to many things at the same time, maybe you could move all those artifacts to one spot in your base to stop the meteors killing your pc 😂 near the atmo suits I recommend so every dupe can get maxed on decor in the 2 seconds they spend in front of it 😅
Am I missing something or are you dropping your water into the vacuum of space where it is losing mass as it drops down? ruclips.net/video/qwpdrVk9v1c/видео.html
Would really cold pipes or chilled temp shift plates across the top of the rocket chimney stop the steam from escaping? The water raining back down would keep the heat lower down as well. Either way, you are awesome.
День назад
Instead of going really chill, he could just try dumping 10kg/s of 95C water per tile from the turbine exhausts there (instead of wherever he's dumping the turbine exhausts now). That would be cheaper power-wise than running aquatuners, and might still be cold enough?
So, I'm really curious about the strategy here. Can't the steam turbines run WAY hotter for WAY more heat deletion? I'm imagining a version where you run them at like 350 with steel aquatuners, with the steam chamber on a closed loop, and export super chilled coolant out directly into the chimney or tank. You can get the coolant down near the freezing point, right? i'm imagining using that to directly condensate the steam in the chimney and pump it out the bottom, or even infinite waterfall it directly into the tank. I'm sure someone knows why this doesn't work, but I'm seriously considering firing up a test map just to see what would happen.
RE: Water pressure: I could swear water pressure does not act like on earth, AKA, a block doesn't care if there are multiple blocks of liquid on top of it, it only cares that the ammount of liquid in one of it's orthogonal liquid neighbours is under the block's pressure threshold. Mentioning because during the test map part of the video you do seem to imply vertical pressure is a thing when talking about the Heavy Watt Joint Plates
I did managed to break heavy joint plates. I made a room with 80 kg/tile steam and then I cooled down the steam... But it only happened once while I wasn't watching. Broke 4 plates. However, I wanted to replicate it and then now I have a room almost full of water and 96C steam on top of it Edit: sorry, it's 80k kg, not 80 kg :)
For bottom tube tiles, why not just put mechanical airlock door on either side so gas get stuck between the tile and the waiter like we do with infinite liquid tanks.
Not sure how big an issue it will be but the insulated tiles around the volcano are breaking because of pressure damage, I'm assuming that the tile stopping the volcano from erupting cannot break?
instead of adding turbines for the excess water from the vents why not use a automated door pump to pump the steam into a condensing room. you dont need the extra power from the turbines
For your ladder removal problem, is jet suits finally an answer? Set up 2 or 3 dupes in a private living area with jet suits, cut off access to your excess ladders so nobody not in a jet suit can reach them, and just set the jet suit dupes to building and tidying while it gets done?
День назад
It might be nice to put the liquid mercury at the bottom of the water tank, just for extra toxicity. (Or you freeze it in store it as chunks.)
You might see performance benefits if you make ladder networks inaccessible, would save having to destroy them all. Just make it so no dupe can actually reach them and the path finding should never consider them, improving performance.
Francis must be so happy right now. Every ONI playthrough his water tanks get bigger and bigger. Now his entire map is a water tank. Life goal achieved!
Next the entire star map
And up to the build limit on every planet until it starts overflowing into space
@@Klerkules After freezing the map ;)
If Klei were funny they'd make a large water storage tank and name is FJ Tank
You should put a meteor blaster in the chimney just to avoid the lag of meteors hitting your artifacts and causing the game to cry as it recalculates the decor
He said it! Francis loves us so much for our (belated but still appreciated) Christmas gift he's going to FREEZE DAT MAP!
I was angry at RUclips not showing me this video earlier, until I noticed it was released 16 seconds ago 😅
Team "Flush the entire water tank into infinite storage on one save, FREEZE THE MAP on another" reporting in!
Hells yeah!
It's so nice of you to put the planet (mostly) back the way you found it Francis.
'We came from the ice, and we shall return to the ice.' -Meep
If I am not mistaken, ALL the water from the pipes on the top right are dropping into space!
Before Francis changed the pipes to increase the number of steam turbines, the three pipe vents were drywalled off from space.
When he moved and increased the number of outlets, he didn't make a backing to prevent the water dropping off into space, and I think that it's all being lost.
I could be wrong with this, but I couldn't see any water dropping beneath those outlets.
I posted about this as well. Looks like its all going to space or at least a lot of it.
yeah, it's only the one that isn't being dropped in to space. the other 6 are all being lost to space.
I thought a drop will interact with the surrounding when it lands on something. So a liquid dropped in space is fine, as long as it hits a tile with a background tile when it lands?
But I might be wrong!
I like how your chimney has a bunch of gifts at the bottom like Santa got hit by a steam rocket trying to deliver gifts to the asteroid 😂😂😂
Hey, it looks like when you scrolled by that volcano you have bricked off, the walls around it are repeatedly breaking and being fixed by the dupes.
13:12 I once had an oasisse playthrough where I had 10k watts worth of stuff on the crappy wires that can only handle 1k. but most of the buildings were things like auto sweepers and loaders so it rarely ever got damaged
I guess it never quite hit me just how much water you were extracting until you pointed out that half a dozen super-coolant aquatuners wasn't enough to actually handle just the new stuff being added to the tank. that's insane.
The water is mostly being added at 95°C, and water has a high specific heat. That means just one full pipe of water takes ~3 aquatuners with super coolant, since it only has around twice the specific heat.
to save on calculation i'd recommend blocking the walkable paths of the duplicants in areas where you don't need to go anymore, a simple one way door can save quite a lot on pathing and if you need to go back you just need to allow it again
Ironically, as he is filling a world with water, ONI has added Dupes who absolutely HATE touching Water. I wonder when the Bionic Dupe Worker's Union will file a complaint for this clear anti-bionic dupe act!
a bunch of bionic dupes gather to complain to Francis (insane colony managment AI) about insane flooding problems inly to hear the answer of
"just pull up your atmo suit pants and git outa heeere, you gunk muppets" before being dumped onto compost scrubbing duties...
I guess the people in this colony are afraid of bionic dupes. It would explain why they went through the whole trouble of flooding the map.
On the P.Water vents, if releasing the salt geyser is too much hassle maybe leave the salt ones to the Geo and create a 2nd cooling setup with couple AT+ST on the left, and use the heat chamber of the AT to cook the P.Water, also could use some Autosweepers to get the Dirt out if needed.
On the artifacts, you could use tiles to block the weird Neutronium cave (so they are always on the floor), and to move them all, with a wall of doors with automation so they drag the artifacts to a tile outside the meteor range, you know like the old space material Sweepers before the sweeper+automatic dispenser set-ups.
Also you can freeze the Mercury back to a solid and store it in a single vaccum tile, the Mercury SHC is so low that it will be done in an instant; Tried it on a AT set-up to -50 with Supercoolant, and managed 10kg per second.
Love the CO2 “burper” aka pressure release valve - genius!
Happy new year Francis! I suggest trying the "Fast track" mod. It's a lifesaver when it comes to improving performance and fps.
29:48 Max pressure on a water geyser is 500k, 150k is for metal volcanoes.
You can pretty much ignore the max pressure on any vent or geyser. Put a layer of liquid along the bottom row of the geyser with a block either side to stop it moving. As long as the weight of the liquid is below the max pressure, the geyser (or vent) will continue to output regardless of the pressure in the tiles above. For liquid geysers the liquid in the base layer needs to be heavier than the liquid in the geyser but I once had a layer of 100kg/tile liquid steel on an iron volcano.
@@SeriousBurnsUnit That's getting into the gray are of cheating or not... Technically he could just convert it to an infinite storage and deal with it later 😁
@@SeriousBurnsUnit i've played this game since... 2019, or before, FJ was on his Oasisse play when i found is channel.
U are saying that i can (deep breath)
Overpressurize
An
F'ing
Volcano????
Like, infinite MAGMA storage?
21:36 "Making glass is very easy so it's usually the best way to entomb stuff." -- Francis John, 2025 🎉
Glances towards @Yunners for no reason.
Psychic Emanator: A Glass Yunnion. Coming soon to a Megascreen near you!
35:52 Anyone else notice the vulcano breaking? :D
Those pokeshells about to be subject to evolution...
Sound like the artifacts are going to be a major performance bottleneck especially over the time to fill and cool water on the map. So it might be good idea to create some auto sweepers at the bottom of the chimney and transfer the artifacts to a separate room right beside the chimney. The only reason I say separate room and not in the water tank is because of the temperature the artifacts must be at. I don't know what effects that would have.
Almost ready for the alien aquatic overlords to move in. You're a madman.
24:43 Mercury is good for early-mid game power, as you can stick 2 mercury ceiling lights on a solar panel and be power positive.
I am so down to watch you do the little projects and the big projects. I like watching you solve problems
When you say that something is starting to get out of control is the signal for your dupes to start panicking 😂. Gosh! I'm still flabbergasted by the sheer size of your projects
24:42 - would have been a great opportunity to show off the endless underwater mopping exploit - each mopping dupe with both adjacent cells flooded by the target liquid mops at 240 kg/s, replacing 24 pumps. And a single pipe of crude oil from a bottle drainer can easily supply enough liquid valves and vents to cover the entire width of that tank.
29:47 - are you sure? IIRC all "geysers" (4x2 WxH) overpressure at 500 kg. Volcanoes (3x3) overpresssure at 150 kg, and vents (2x4) overpressure at 5 kg.
EDIT:
35:32 - volcano wall break imminent. Not that it mattters much, with the surrounding water line well above it :)
37:35 - would a chain of airlocks closing sequentially work to push all to 1 side?
the first one was fixed ages ago. they stop after 200 or 400 kg.
@@whitestormin What are you talking about, the underwater mopping? I'm still using it. Obviously you need to keep dripping heavier liquid like crude to keep the mopping errand active.
@@myxal
ohhh got you. we talked about different things. a few years ago you could mop 10kg of something heavy, and they would continue mopping until nothing left, including the lighter stuff above it. sometimes untill they die.
(without dripping anything)
Having the entire map be the big water tank is just the natural conclusion!
The last time I made a rocket chimney (single wide), I used an aquatuner with supercoolant to condense any steam that made it to the top. But, you can probably let it go...
I wonder if it wouldn't be more effective to flood the map via steam-condensation and direct outflow. A pipe of 10kg/sec of supercoolant near its freezing point could bring about 50kg/sec of steam down from 200C to 0C, and it could even be cooled in a single pass with 14 aquatuners in series. A modest efficiency gain could be had by using the ethanol stocks as an intermediate heat-deletion loop.
@@Majromax You'd still need steam turbines to delete the heat. So you'd just be adding another middle man with the supercoolant loop, instead of sending the steam through turbines directly.
It wouldn't save on the number of turbines needed for heat deletion (without an ethanol booster, anyway), but the piping runs would be shorter. The heat-deletion pipes are all local, whereas turbine-to-water pipes need to run all the way over to the drop zone.
The water tank dream has truly reached peak.
To stop the steam loss you should just chill the top of the steam column so it condenses back to water directly.
It would be cool to see raining at the top but i dont know how it effects on the fps.
I cant wait to see the next series (after a short sanity break) where francis moves the entire colony into space, builds a marvel of a regolith melter and plays ONIs most extreme version of "the floor is lava"
For the bottom access tubes use an airflow tile with a fluid on top (which wont be displaced by water)
Buttt... Its great to see you come up with a solution i found to be troublesome :)
You know, it's nice to finally know what Francis considers "excessive" :-D
I think you have not built your main fossil into a water-proof zone :) Love the series, so ridiculous, my favorite!
@Francis you could use a doorcompressor for the vents to push the steam in the tunnel. And a Doorcompressof for the steam for the turbines on top....
23:00 Klei watching this..
Next Patch: Heavy Watt Joint plates can now take pressure damage.
for downwards facing transit tube accesses, just put a tile on either side and the co2 will stay there and block the water from ever touching the plastic (as long as you don't vacuum out the map)
35:56 Oh no Francis, don't flood the volcano, where else are you gonna get valuable heat from on this icy map?
For the geotuning room, you only need 1 lamp. You dont need one per station.
Anyway, I'll just keep enjoying your content 😊
He probably wants the lit workspace bonus too.
@@Davini994 Knowing FJ, he just blanked that the 'carved lumen quartz' emitz lightz.
just love the derp.
Perhaps, but in my experience, in my own game, the dupes spend very little time there. Especially with a high science skills dupe running around 😉 @@Davini994
aside from using the mercury for some lights, best thing i can think of for you to use it for, compress it into 1 tile and freeze it for the giggles of a super dense mercury tile.
@Francis can't you move artifacts with loaders and conveyors? stack them just outside the chimney so your computer doesn't scream at you so much?
Volcano has pressure damage on insulated tiles. Gleefully rubs hands together...wait for the ONI chaos.
All that cold sugar water stagnating in the pipes just begging for evaporation
2:37 HE SAID IT!!! HE SAID IT!!! HE'S GONNA FREEZE IT
It just cracks me up thinking there is an asteroid somewhere in the oniverse that is constantly bursting steam from a weird crater in it :D it should probably change the rotation of the asteroid after a while lol
3:44 gaps in your coolant pipes. :) And I think having some kind of cold sink in place would help, personally. But it's going to have to be a lot colder than 5C (more like -40C).
4:54 hmmm idea, what if you pipe all the water you're extracting through two AT's to reduce 95C water by 28C? Add another 2 AT's maybe and you have roughly 39C water. Then you just have to deal with the backlog.
25:46 lol when you're done, deconstruct them and move all the bottles to the same tile so you have a massive bottle of liquid mercury
28:44 I like the idea. I thought you were leading up to making every row extract one turbine's output and leaving two to delete heat.
Where are you seeing gaps? Are you talking about the pipes for the steam turbines to dump back into the room?
@@BrownsheepBF There's very obvious gaps of missing coolant in the pipes at my timestamp. All 3 loops have gaps, reducing the cooling effectiveness.
@@Genesis8934 Have you even played the game? That is how AT loops work. You fill them off and when they start up, they have 1 gap in the pipes... Besides one AT isn't even running.
> hmmm idea, what if you pipe all the water you're extracting through two AT's to reduce 95C water by 28C? Add another 2 AT's maybe and you have roughly 39C water. Then you just have to deal with the backlog.
Aquatuners running on supercoolant are twice as efficient as water.
Right! Super coolant moves more heat from liquid to AT, it's twice as efficient for the same power. Super coolant SHC is 8, and water is 4. I would technically work, but would take longer for more power usage.
Happy New Year Francis John!
I imagine that the new “remote worker” terminal can find some use in a fully sealed room at the bottom of a water planetoid, no?
Happy New Year Francis!
What you should do is make a heat exchanger to precool the steam turbine water before it goes into the tank, so you don't need to depend on the thermal conductivity of the water. Like a few metal tiles with radiant pipe, surrounded by temp shift plates to add thermal mass.
Also, getting rid of the gas should help with the game chugg. And I don't think anyone will mind if you get a mod to delete artifacts. Or reverse bridges without deconstructing.
You could just dump your vent water directly into the chimney, even without geotuning: the chimney is hot enough to boil even a cool geyser. Just use a liquid pump.
If you really want to save that 3kg/s of water, just do a line of 3 or 4 aquatuners using conductive plates going across the top. Making that area vacuum, but brute force cooling 10kgs or so steam which falls back all the way to the bottom.
35:00 it's getting ridiculous. It's GETTING ridiculous. Only now!? 😂
Make an echer waterfall to move water from right bottom to left to to mix the cool evenly.
An idea for the artifact lag spike problem. Give yourself a row of doors that cycle open once in a while to drop the artifacts but keep a barrier for meteors.
Ok, question:
Why you have those vaccum power taps on the top of the steam chamine? (32:19) you could drop those, extract the power generated by the steam turbines by the left side, and advance the turbines... let me see... 5 blocks to the rigth.
More closer, more steam, savvy?
And, the top of the steam turbine does not count for heat transfer (as long the turbine is in a vaccum), u can put a power transfer block thingy on there no problemo.
Hey, FJ, u made me like this, during the 'mini base' series i was 'this guy is the god of ONI', and now god is sinning.
37:40 Xmas chimney, but where's Santa? 😂
The volume of water in the tank is going to be so high, you'll barely get a chance to take advantage of those salt geysers. 😆
How fast can space eat water will be the only remaining test.
I don't know how I missed you setting up dreckos with the critter morph for forced glossies in a previous episode. That's genius!
I'm curious if that trick would work with voles! By forcing the delectavoles back to base form wouldn't that functionally undo the starvation ranch nerf and allow them to be perfectly sustainable again?
so for the salt water geysers, why not connect or feed them into the adjacent steam turbine chambers instead of feeding into rocket chimney.
that way you don't have to to compete with the 100+ pressure, just need to bleed as much as you can off the geyser.
then just need some minor automation to pump water out to tank if chamber is above a minimum pressure then back in to help with cooling again after pressure is regulated
Geysers put out a lot of mass in a short period of time, and when it's steam, you can't just leave a hole below it to flow into. They also have active and dormant periods.
Theoretically, could you put radiant pipes up at the top of the rocket chimney to crash condense it? It would drip to the bottom of the map and come out at 98°c or so, I know it's not worth it XD it would be power intensive hah,
You can automate all the steam turbines in the Rocket chimney. Just put an automation cable from the tempaturesensor to a liquid vent. This way steam only gets Put in the rocket chimney if the tempature is above 200°C. You can even add a pressure sensor and and an or gate so you can regulate the pressure and tempature.
Klei should really add a way to get rid of excess artifacts. Just add an artifact recycling station. It's weird that every single produce in this game can be used or destroyed in some way except artifacts. The ratio of artifact to recycling material doesn't need to be good, as long as we can use the setup for waste disposal.
Mercury is extremely dense. You can use it for upwards-pointing transit tube joint protection.
Yes, but he doesn't need that much mercury for that.
Still means he has more than enough to do it.
Now you should freeze it all, to go with the initial planet DLC idea
You can use the relocate to command to move your artifacts, I use the mass move to mod to give the command to many things at the same time, maybe you could move all those artifacts to one spot in your base to stop the meteors killing your pc 😂 near the atmo suits I recommend so every dupe can get maxed on decor in the 2 seconds they spend in front of it 😅
Am I missing something or are you dropping your water into the vacuum of space where it is losing mass as it drops down? ruclips.net/video/qwpdrVk9v1c/видео.html
You should buffer some extra water so you can deconstruct the rocket chimney and flood the entire map
I love your videos Francis!
Finally, ONI Video..
I do wonder if simply boiling the salt water in the chimney and the polluted water with your volcano isn't easier at this point.
Would really cold pipes or chilled temp shift plates across the top of the rocket chimney stop the steam from escaping? The water raining back down would keep the heat lower down as well.
Either way, you are awesome.
Instead of going really chill, he could just try dumping 10kg/s of 95C water per tile from the turbine exhausts there (instead of wherever he's dumping the turbine exhausts now). That would be cheaper power-wise than running aquatuners, and might still be cold enough?
3:06 if you pump heat from the main tank into to chimney coolers won’t that slow the rate you’re taking water from the chimney?
He can just add more steam turbines, if necessary.
Having issues taking care of p-water, so going to add more water via tuner s-steam.
So, I'm really curious about the strategy here. Can't the steam turbines run WAY hotter for WAY more heat deletion? I'm imagining a version where you run them at like 350 with steel aquatuners, with the steam chamber on a closed loop, and export super chilled coolant out directly into the chimney or tank. You can get the coolant down near the freezing point, right? i'm imagining using that to directly condensate the steam in the chimney and pump it out the bottom, or even infinite waterfall it directly into the tank.
I'm sure someone knows why this doesn't work, but I'm seriously considering firing up a test map just to see what would happen.
RE: Water pressure: I could swear water pressure does not act like on earth, AKA, a block doesn't care if there are multiple blocks of liquid on top of it, it only cares that the ammount of liquid in one of it's orthogonal liquid neighbours is under the block's pressure threshold. Mentioning because during the test map part of the video you do seem to imply vertical pressure is a thing when talking about the Heavy Watt Joint Plates
Very good& happy new year
17:25 My OCD thanks you for aligning those labs, it was bothering me.
Keep watching Francis and your OCD can evolve into CDO which is the same just with all the letters in the correct alphabetical order.
When you openend the piping for the mercury and the pipes did a bend instead of going straigth up i facepalmed.
Dont think this has been done before…👏🏻👏🏻
I did managed to break heavy joint plates. I made a room with 80 kg/tile steam and then I cooled down the steam...
But it only happened once while I wasn't watching. Broke 4 plates. However, I wanted to replicate it and then now I have a room almost full of water and 96C steam on top of it
Edit: sorry, it's 80k kg, not 80 kg :)
For bottom tube tiles, why not just put mechanical airlock door on either side so gas get stuck between the tile and the waiter like we do with infinite liquid tanks.
A carefully sealed flow of water can be used to control the internal temperature of a computer.
A fool I was to assume this meant cooling.
Not sure how big an issue it will be but the insulated tiles around the volcano are breaking because of pressure damage, I'm assuming that the tile stopping the volcano from erupting cannot break?
I am really enjoying this journey. Keep it coming!
p.s. what happened to the music in the timelapses?
If you cool it to ice… will the ice drop and lower your water level? Then build ice temp plates to assist in cooling?
instead of adding turbines for the excess water from the vents why not use a automated door pump to pump the steam into a condensing room. you dont need the extra power from the turbines
Why not turn the transport tube access port up by making a U bend and placing some viscogel on it?
Cant wait to see it all frozen
Next series challenge: filling a Spaced Out planet with nuclear waste.
Yes! Happy New year everybody!
Happy 2025!
There's mods for storing or destroying space artifacts. Not sure how much of a difference they'd make, though.
If you trapped all the water in an infinite storage then opened it when you have enough to flood the whole map, it would make a cool short.
sadly, it does not work that way.
game physics wont let it spread to the sides, only to the top.
34:21 There is some wood in the steam tunnel's left corner
Well.... there is one way to get rid of all of ancient artifacts... load them all on a rocket and launch it to the Temporal Tear
Can you put artifacts in conveyor rails and circle them through the base?
I think the next challenge should be no water tanks
For your ladder removal problem, is jet suits finally an answer? Set up 2 or 3 dupes in a private living area with jet suits, cut off access to your excess ladders so nobody not in a jet suit can reach them, and just set the jet suit dupes to building and tidying while it gets done?
It might be nice to put the liquid mercury at the bottom of the water tank, just for extra toxicity. (Or you freeze it in store it as chunks.)
You might see performance benefits if you make ladder networks inaccessible, would save having to destroy them all. Just make it so no dupe can actually reach them and the path finding should never consider them, improving performance.