For timelost battlefield; the slams and the bladestorm can kill adds of the opposite faction (Grom will kill alliance etc). When this happens, the boss gains a buff with stacks equal to the number of kills; this is the raid wide damage, and it happens every time he autos the tank, decreasing the stack count by one. Try to bait slams away from the middle, and run the bladestorm around the edge. Help your healers!
To add to this, our group (after many many wipes) devised a strategy to minimize npc kills (the aforementioned raid damage). Keep in mind there is generally no punishment for stacking on top of each other. If you imagine the circular platform as a clock (with 12 being where the boss spawns) - have the tank sit at 12 and face the boss towards the edge. The rest of the group splits up and stays either at 11 or 1. First shockwave is ALWAYS on the tank - they dodge that and join one of the DPS groups. The next 2 shockwaves will be aimed at one of the DPS groups. simply migrate to the other group. This ensures shockwaves kill 0 mobs. After that mobs get spawned, CC the bleeding axe/arrow (the other one is whatever). Whoever gets bladestorm runs left/right if possible - so between 2 and 10 o'clock approximately. Rinse and repeat. This should heavily minimize the unavoidable group damage and makes this (usually) clusterfuck of a fight pretty trivial.
Thank you for this. Best guide for the dungeon I’ve seen. All others have glossed over mechanics or explained them poorly. My neuro-spicy brain appreciates it
a tipp for morchie if you're not doing the undying achievement is having a dps or two dead BEFORE the adds spawn the first time and rezzing them after, it prevents their add spawning for the rest of the fight and them being able to do a lot more dmg making the fight WAY easier
@@runswithwands funny because i was playing havoc when i figured that out in my group last week xD tank frontal'd me and our BR was still on CD for a few seconds so it lined up perfectly
OMG, just in time! I am planning the do it for the first time this week, so your video is spot-on! Thank you for emphazing what the tank should do, as a tank-main, much appreciated!
in the first week when i pugged this dungeon it took us about 3 hours to clear but it was the most fun i've had since SL season 3, also our tank 435 ish DH had to solo almost all of P2 of the last boss because he somehow ran us all into a corner with swirlies all around and our healer dead xD but after about 5 minutes the boss died and he got the mount which also lead to him getting the 100 mount achievement xD definitely deserved
On the last boss the bombs prioritize range players so if you are on a party with only one range player it's easier, if there are more range players you would have to coordinate or assign a moving priority. One player always stays, one always moves and the other 2 can stay and wait for the assigned player to move next to them to manage the bomb
One thing every guide I see forgets is the buff Grommash gains when "killing an enemy". The transparent adds from the players's faction can die from the cone or the whirlwind attack and it stacks a nasty buff on Grommash. Every following melee on the tank will pulse AOE on everyone, so mostly, you will suffer greatly after each whirlwind if you kite too much on the wrong side of the room
Have I ever told you, "YOU'RE THE BEST!" Thank you Hazel! Im gonna tackle your guide this weekend and then Im gonna tackle the mega dungeon for the first time! I was kinda waiting for the sweet, smart and beautiful Hazel to, "DROP IT LIKE ITS HOT!" Love the content always and thanks again!
i've done it first at 428 with the rest of the group being 430+ but i would very much recommend 430+ for everyone because stuff hurts a lot and the dmg check on iridikron is quite tight
If you want to do it on a character with 424 or lower I'd suggest to craft the spore cloak or trinkets/necklace that gives you a shield bc the most important part of these fights are surviving the mechanics
Just hearing the name Morchie, urgh. I hope we get more of her in the next expansion. So weird, the whole questline when she is involved. I like Crowmie and the dino/mummy versions the best. 😅
In Rocket League, it's just assumed that if two people are the same distance from the ball at faceoff, the person on the right goes after the ball. For Deios, you can say that the person furthest from the primary target followed by the person on the right moves out of their orb first (possibly even moving into the other orb) just in case.
For timelost battlefield; the slams and the bladestorm can kill adds of the opposite faction (Grom will kill alliance etc). When this happens, the boss gains a buff with stacks equal to the number of kills; this is the raid wide damage, and it happens every time he autos the tank, decreasing the stack count by one. Try to bait slams away from the middle, and run the bladestorm around the edge. Help your healers!
To add to this, our group (after many many wipes) devised a strategy to minimize npc kills (the aforementioned raid damage). Keep in mind there is generally no punishment for stacking on top of each other.
If you imagine the circular platform as a clock (with 12 being where the boss spawns) - have the tank sit at 12 and face the boss towards the edge.
The rest of the group splits up and stays either at 11 or 1. First shockwave is ALWAYS on the tank - they dodge that and join one of the DPS groups. The next 2 shockwaves will be aimed at one of the DPS groups. simply migrate to the other group. This ensures shockwaves kill 0 mobs. After that mobs get spawned, CC the bleeding axe/arrow (the other one is whatever). Whoever gets bladestorm runs left/right if possible - so between 2 and 10 o'clock approximately.
Rinse and repeat. This should heavily minimize the unavoidable group damage and makes this (usually) clusterfuck of a fight pretty trivial.
Thank you for this. Best guide for the dungeon I’ve seen. All others have glossed over mechanics or explained them poorly. My neuro-spicy brain appreciates it
a tipp for morchie if you're not doing the undying achievement is having a dps or two dead BEFORE the adds spawn the first time and rezzing them after, it prevents their add spawning for the rest of the fight and them being able to do a lot more dmg making the fight WAY easier
Has to be DH or DK tho. They sacrificed EVERYTHING. Make them sacrifice more.
@@runswithwands funny because i was playing havoc when i figured that out in my group last week xD tank frontal'd me and our BR was still on CD for a few seconds so it lined up perfectly
@@runswithwands Feel so called out rn ._.
Awesome explanations! Always super easy to understand, very thorough, and a kind, upbeat demeanor that makes listening to it entertaining.
OMG, just in time! I am planning the do it for the first time this week, so your video is spot-on! Thank you for emphazing what the tank should do, as a tank-main, much appreciated!
in the first week when i pugged this dungeon it took us about 3 hours to clear but it was the most fun i've had since SL season 3, also our tank 435 ish DH had to solo almost all of P2 of the last boss because he somehow ran us all into a corner with swirlies all around and our healer dead xD but after about 5 minutes the boss died and he got the mount which also lead to him getting the 100 mount achievement xD definitely deserved
Thank you for this amazingly detailed guide.
As a returning player ty for the dungeon guide.
On the last boss the bombs prioritize range players so if you are on a party with only one range player it's easier, if there are more range players you would have to coordinate or assign a moving priority. One player always stays, one always moves and the other 2 can stay and wait for the assigned player to move next to them to manage the bomb
Yess it’s been fun to hear your progress doing this on stream!! Please be proud of yourself getting it out! 🎉
Yaaaaaasssss Ive been waiting for this! Thanks Hazel
There difficult dungeon for the first 3 times!
Great guide, thank you! :)
One thing every guide I see forgets is the buff Grommash gains when "killing an enemy". The transparent adds from the players's faction can die from the cone or the whirlwind attack and it stacks a nasty buff on Grommash. Every following melee on the tank will pulse AOE on everyone, so mostly, you will suffer greatly after each whirlwind if you kite too much on the wrong side of the room
Thanks Hazel! Just got my title thanks to your boss guides. Had a few wipes, but it was worth sticking with it to see all the bosses imo
Have I ever told you, "YOU'RE THE BEST!" Thank you Hazel! Im gonna tackle your guide this weekend and then Im gonna tackle the mega dungeon for the first time! I was kinda waiting for the sweet, smart and beautiful Hazel to, "DROP IT LIKE ITS HOT!" Love the content always and thanks again!
Your Guides makes me wanna play more!😎🙌🙏🙏🙏
As a tank I got chills when you said "he will decapitate your tank". I d like to keep my head pls tnx
I think it's ridiculous that any dungeon mechanic needs voice chat to organize. This game is a hot mess for part-time or casual players.
What item level would you recommend for this ?
absolute min 430, optimally 440+
I'm sure I've heard people around ilvl 420 have managed fine.
i've done it first at 428 with the rest of the group being 430+ but i would very much recommend 430+ for everyone because stuff hurts a lot and the dmg check on iridikron is quite tight
And it's not like it's an M+. Gear and crest fragments are going to drop every boss so with some luck your ilvl will improve as you progress.
If you want to do it on a character with 424 or lower I'd suggest to craft the spore cloak or trinkets/necklace that gives you a shield bc the most important part of these fights are surviving the mechanics
dang, was hoping to hear about hardmode/achievements.
Oh finally I can go do the dungeon
What about the dragon that one shots during Morchie?
She explains this. More problems is cast, and you need to stand behind the real Morchie.
Just hearing the name Morchie, urgh. I hope we get more of her in the next expansion. So weird, the whole questline when she is involved. I like Crowmie and the dino/mummy versions the best. 😅
My party just took him down, thanks
Morchie fight with the decay is super feasible if you everyone goes to the outside away from everyone and you set off a trap
Chrono-Lord Deoiscan drop The Quantum Courser
In Rocket League, it's just assumed that if two people are the same distance from the ball at faceoff, the person on the right goes after the ball.
For Deios, you can say that the person furthest from the primary target followed by the person on the right moves out of their orb first (possibly even moving into the other orb) just in case.
Doing this on the last week prior to Season 4 is weird. There are less people doing it but we overgear the intended difficulty it's not even funny.
ale bait prawie obejrzalem poradnik od baby xD
2 weeks too late lol
Mythic+ killed WoW.
I'm saddened to see Hazel has joined the toxic crowd.