Applying Materials in UE5 - Unreal Engine 5 Texturing Tutorial

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  • Опубликовано: 10 сен 2024

Комментарии • 54

  • @jzulkus
    @jzulkus 19 дней назад +1

    It really helped to understand the basics. Thanks a lot. Definitely going to look up for more videos of yours.

  • @easygrammor
    @easygrammor Год назад +11

    That's looking pretty good, great tutorial. But, as i know, the map you used for roughness is actually a 3 grayscale maps combined together for better optimization, and you don't need to connect rgb channel to roughness, but one of the R, G, B separate channels, which one is for roughness you may know from the name ending: ORDp, where O - Ambient Occlusion, R - Roughness, Dp - World Displacement, so in order to use Roughness channel you need to connect Blue channel only, for AO is Red channel, and for World DIsplacement is Green channel

  • @SquishyMelon420
    @SquishyMelon420 Год назад +8

    Thank you, this helped me on my Where's Waldo game

  • @Ninebreaker56
    @Ninebreaker56 Год назад +1

    Your video was more informative than my college tutorials. You're the best.

  • @AdamWho
    @AdamWho 2 года назад +6

    Thank you! I was having trouble scaling the textures but this helped a load.

  • @JoyKazuhira
    @JoyKazuhira Год назад

    Ive been using ue for years without using instances or even touching it. Thank you.

  • @caydeisclutch2589
    @caydeisclutch2589 Год назад +1

    If you have the materials and texture assets imported already, you save a bunch of time by dragging and dropping them onto the selection you're trying to texture in selection mode viewport, and tweaking settings from there. You can see everything happening in real time and change it instantly if you don't like it. No guessing, switching between BP and map view, and saving excessively. Also no touching up messy BPs. Just a thought. But this works too I guess..

  • @Stonefieldmedia
    @Stonefieldmedia Год назад +1

    Textures and Tiling is what I came for. Thanks for teaching me!

  • @joa4705
    @joa4705 Месяц назад

    thanks almost gone crazy trying to find someone who explain this TILING stuff specifically XD thanks aggain

  • @nanopixel.studio
    @nanopixel.studio Год назад +1

    Whew, glad I found your channel. Thanks for posting.

  • @Undergroundgamer1999
    @Undergroundgamer1999 11 дней назад

    How to increase hardness rough ness in texture like i am make a old wall withh cracks n dirty on it . But don't like like real one .

  • @apterous420
    @apterous420 5 месяцев назад +1

    ok, how do you apply that to a single face?

  • @gilpetperdon9831
    @gilpetperdon9831 Год назад

    Question: can I use my phone, Samsung a71 to control camera? When creating shots in the future I only know how to use my fingers on a screen to move around when keyframing a camera, learned it in prisma 3d, does unreal engine 5 have a remote option?

  • @BoxTrapGames
    @BoxTrapGames Год назад

    where does the "disp" and "diff" texture go? because it says on mine grey_plaster_02_disp_8k and floor_concrete_04_diff_8k

  • @satenikkhandamyan3496
    @satenikkhandamyan3496 2 месяца назад

    Thank You so much!

  • @IlnurZhazha
    @IlnurZhazha 5 месяцев назад

    thanks man, your tutorial helped me a lot!

  • @cmdrschime4840
    @cmdrschime4840 3 месяца назад

    assets not available in uasset format ? (on download)

  • @gauravkumar-bu6xo
    @gauravkumar-bu6xo Год назад

    the 1 page of your video is missing in my unreal engine only recent and blank project option is available help please sirrrrrrr???

  • @joelwesterveltaia2196
    @joelwesterveltaia2196 7 месяцев назад

    Thanks. Nice, simple tutorial.

  • @ashleymcbride7952
    @ashleymcbride7952 Год назад

    OMG Thanks for this!! This is all I needed help with for a school project!! You're the best :D

  • @arturperzyna5453
    @arturperzyna5453 Год назад

    So Quixel doesn't provide materials along with the textures, just the textures?

  • @skioppinovero
    @skioppinovero Год назад

    when i create a new material I am not able to extend the “new material” window in the event graph, I just see the name, but not “base color” “metalic” “specular”….pls help😵

  • @miha2011video
    @miha2011video Год назад

    Thank you. That's what I was looking for)

  • @dedicatedserver8214
    @dedicatedserver8214 11 месяцев назад

    Why not drag the material instance from quixel that was downloaded? Its already made

  • @DaysVFX
    @DaysVFX Год назад +1

    this is a godsend, thank you!

  • @Machinify
    @Machinify Год назад

    Hell yea, this was a great video. You explain the points I was wondering myself, and short and concise 👍

  • @KitoWCUEStuff
    @KitoWCUEStuff 5 месяцев назад

    why doesnt it show the bottom part when i get into the template?!??!??!??!?!?!
    this dont work :(

  • @philberex
    @philberex 23 дня назад

    Thank You!

  • @guillermofleitaspulido
    @guillermofleitaspulido Год назад

    Hi! Im struggling looking for a way to get a list of All Materials used within a Level, could anyone help me please? Im using the UE5.1

  • @DoctorPersival
    @DoctorPersival 9 месяцев назад

    how do i create cloth wet-able material ue5?

  • @arturperzyna5453
    @arturperzyna5453 Год назад

    "Good is always an enemy of the best"

  • @CassidyListon
    @CassidyListon Год назад

    I had trouble with the Bridge/Quixel content portion of this video.

  • @NadoTheCrazyKid
    @NadoTheCrazyKid Год назад

    when i drag the material onto the ball which is my object im texturing the texture does not apply Edit: nvm you have to apply the texture onto the ball in a different way

  • @arky3000
    @arky3000 Год назад

    anyone else having blurry textures after importing into unreal? like wtf, why would it even lower the resolution?

  • @jediarcher16
    @jediarcher16 6 месяцев назад

    Great tutorial

  • @bunnygodx
    @bunnygodx 8 месяцев назад

    great tutorial thank you

  • @RedditStorriesFr
    @RedditStorriesFr Год назад

    that supper helpful thank you so much you've just earned a sub and a like

  • @Tenchinu
    @Tenchinu Год назад

    Thnk u vry much! Materials are always complicated for n00bs... nd I'm the n00biest of them all. This rly helped me a lot :)
    weird question. How would you apply a material made in Substance, so it can match the UV coordinates exactly?
    I made a fur, alembic material in Blender, and need to match the Substance map I made so the stripes look exactly like the base. Blender has no prob with this, since particle effect just copies the material of the base mesh... but I have not found a way to export this into UE5.
    Any suggestions? :)

  • @roboldx9171
    @roboldx9171 2 года назад +1

    Thanks, bud.

  • @psplad12345
    @psplad12345 2 года назад +1

    Nice guide man, easy to follow and thanks for this. I'm new to game dev so this was really helpful

  • @Perry10007
    @Perry10007 Год назад

    great, thank you

  • @satisfied_chimp
    @satisfied_chimp Год назад

    Dude thanks for the info

  • @BaseRadian
    @BaseRadian 2 года назад +1

    Thanks!

  • @BR-hi6yt
    @BR-hi6yt Год назад

    Not bad - thx.

  • @atlas8094
    @atlas8094 2 года назад +2

    really good video but i do have one problem and that is that you are talking through like its a Unreal Engine Beginners tutorial instead of a straight out Texturing Material but thats just some helpful criticism.

  • @lucutes2936
    @lucutes2936 6 месяцев назад

    thx

  • @FinnB747
    @FinnB747 Год назад

    i dont think we need how to use the engien at the start but still good

  • @nkhl777
    @nkhl777 16 дней назад

    bro sound like Timothee Chalamet

  • @corysmith2317
    @corysmith2317 Год назад

    thank you man i owe you some neck

  • @kay-hb4zv
    @kay-hb4zv 10 месяцев назад

    Amazing tutorial! Helped me so much on my project (⁠・⁠∀⁠・⁠)

  • @GormanNordem
    @GormanNordem 8 месяцев назад

    AAAHMM UHHM UHMM AAHMM UHHMMM UHHM AHHHMM AHHMM UHHHHM.
    GOD, so annoying.

  • @stevescott9614
    @stevescott9614 Год назад +1

    Can hardly hear you...