That's looking pretty good, great tutorial. But, as i know, the map you used for roughness is actually a 3 grayscale maps combined together for better optimization, and you don't need to connect rgb channel to roughness, but one of the R, G, B separate channels, which one is for roughness you may know from the name ending: ORDp, where O - Ambient Occlusion, R - Roughness, Dp - World Displacement, so in order to use Roughness channel you need to connect Blue channel only, for AO is Red channel, and for World DIsplacement is Green channel
If you have the materials and texture assets imported already, you save a bunch of time by dragging and dropping them onto the selection you're trying to texture in selection mode viewport, and tweaking settings from there. You can see everything happening in real time and change it instantly if you don't like it. No guessing, switching between BP and map view, and saving excessively. Also no touching up messy BPs. Just a thought. But this works too I guess..
Question: can I use my phone, Samsung a71 to control camera? When creating shots in the future I only know how to use my fingers on a screen to move around when keyframing a camera, learned it in prisma 3d, does unreal engine 5 have a remote option?
when i create a new material I am not able to extend the “new material” window in the event graph, I just see the name, but not “base color” “metalic” “specular”….pls help😵
when i drag the material onto the ball which is my object im texturing the texture does not apply Edit: nvm you have to apply the texture onto the ball in a different way
Thnk u vry much! Materials are always complicated for n00bs... nd I'm the n00biest of them all. This rly helped me a lot :) weird question. How would you apply a material made in Substance, so it can match the UV coordinates exactly? I made a fur, alembic material in Blender, and need to match the Substance map I made so the stripes look exactly like the base. Blender has no prob with this, since particle effect just copies the material of the base mesh... but I have not found a way to export this into UE5. Any suggestions? :)
really good video but i do have one problem and that is that you are talking through like its a Unreal Engine Beginners tutorial instead of a straight out Texturing Material but thats just some helpful criticism.
It really helped to understand the basics. Thanks a lot. Definitely going to look up for more videos of yours.
That's looking pretty good, great tutorial. But, as i know, the map you used for roughness is actually a 3 grayscale maps combined together for better optimization, and you don't need to connect rgb channel to roughness, but one of the R, G, B separate channels, which one is for roughness you may know from the name ending: ORDp, where O - Ambient Occlusion, R - Roughness, Dp - World Displacement, so in order to use Roughness channel you need to connect Blue channel only, for AO is Red channel, and for World DIsplacement is Green channel
thx
Thank you, this helped me on my Where's Waldo game
Your video was more informative than my college tutorials. You're the best.
Thank you! I was having trouble scaling the textures but this helped a load.
Ive been using ue for years without using instances or even touching it. Thank you.
If you have the materials and texture assets imported already, you save a bunch of time by dragging and dropping them onto the selection you're trying to texture in selection mode viewport, and tweaking settings from there. You can see everything happening in real time and change it instantly if you don't like it. No guessing, switching between BP and map view, and saving excessively. Also no touching up messy BPs. Just a thought. But this works too I guess..
Textures and Tiling is what I came for. Thanks for teaching me!
thanks almost gone crazy trying to find someone who explain this TILING stuff specifically XD thanks aggain
Whew, glad I found your channel. Thanks for posting.
How to increase hardness rough ness in texture like i am make a old wall withh cracks n dirty on it . But don't like like real one .
ok, how do you apply that to a single face?
Question: can I use my phone, Samsung a71 to control camera? When creating shots in the future I only know how to use my fingers on a screen to move around when keyframing a camera, learned it in prisma 3d, does unreal engine 5 have a remote option?
where does the "disp" and "diff" texture go? because it says on mine grey_plaster_02_disp_8k and floor_concrete_04_diff_8k
Thank You so much!
thanks man, your tutorial helped me a lot!
assets not available in uasset format ? (on download)
the 1 page of your video is missing in my unreal engine only recent and blank project option is available help please sirrrrrrr???
Thanks. Nice, simple tutorial.
OMG Thanks for this!! This is all I needed help with for a school project!! You're the best :D
So Quixel doesn't provide materials along with the textures, just the textures?
when i create a new material I am not able to extend the “new material” window in the event graph, I just see the name, but not “base color” “metalic” “specular”….pls help😵
Thank you. That's what I was looking for)
Why not drag the material instance from quixel that was downloaded? Its already made
this is a godsend, thank you!
Hell yea, this was a great video. You explain the points I was wondering myself, and short and concise 👍
why doesnt it show the bottom part when i get into the template?!??!??!??!?!?!
this dont work :(
Thank You!
Hi! Im struggling looking for a way to get a list of All Materials used within a Level, could anyone help me please? Im using the UE5.1
how do i create cloth wet-able material ue5?
"Good is always an enemy of the best"
I had trouble with the Bridge/Quixel content portion of this video.
when i drag the material onto the ball which is my object im texturing the texture does not apply Edit: nvm you have to apply the texture onto the ball in a different way
anyone else having blurry textures after importing into unreal? like wtf, why would it even lower the resolution?
Great tutorial
great tutorial thank you
that supper helpful thank you so much you've just earned a sub and a like
Thnk u vry much! Materials are always complicated for n00bs... nd I'm the n00biest of them all. This rly helped me a lot :)
weird question. How would you apply a material made in Substance, so it can match the UV coordinates exactly?
I made a fur, alembic material in Blender, and need to match the Substance map I made so the stripes look exactly like the base. Blender has no prob with this, since particle effect just copies the material of the base mesh... but I have not found a way to export this into UE5.
Any suggestions? :)
Thanks, bud.
Nice guide man, easy to follow and thanks for this. I'm new to game dev so this was really helpful
great, thank you
Dude thanks for the info
Thanks!
Not bad - thx.
really good video but i do have one problem and that is that you are talking through like its a Unreal Engine Beginners tutorial instead of a straight out Texturing Material but thats just some helpful criticism.
thx
i dont think we need how to use the engien at the start but still good
bro sound like Timothee Chalamet
thank you man i owe you some neck
Amazing tutorial! Helped me so much on my project (・∀・)
AAAHMM UHHM UHMM AAHMM UHHMMM UHHM AHHHMM AHHMM UHHHHM.
GOD, so annoying.
Can hardly hear you...