The reposition of the weapons looks CLEAN as fuck, holy hell, I'm more hyped for this than for any other game lately. I agree with the guy below, Solarint and you are one of the greatest of the community, love you both!
Достаточно обширный выбор оружия и обвесов к нему, детальная анимация и костомизация дают о себе знать, разработчики славно постарались. Автору респект, приятно смотреть твои видео, особенно перестрелки, удачи👋😌
Nobody likes swamps better then Lord Dario him self. You and Solarint the only reason why i play this game 2,5 years non stop man. God bless you and živio!
@@cinemadario i didn't know that! I always test in Cordon :) also i had some problems with latest Galil, Uzi and HK416 weapon addon, it's gliching in the way that i hear someone's reloading like hes standing just beside me, when i reality hes more then 200m away.
@@branenmachinen671 That happens when an AI is using a stereo sound. All weapons sounds should be ogg mono sounds. If the AI is shooting a weapon and the weapon uses stereo sound that it will appear as if the sound is played right next to you. JSRS sound mod uses scripts that the player weapon uses stereo samples and the Ai uses mono samples. Thats why in that sound mod there are folders with stereo weapon sounds and mono weapon sounds. Stereo is hi quality and uses 2 channels, mono is low quality and uses one chanel. Most older games used ogg mono as the files are way smaller and easier to play.
i cant imagine how many hours it must of took to edit the position of every weapon and all its variants with sights and such, props to you, it looks great
Excelente trabajo...buen contenido Una pregunta, una vez que lances este nuevo modpack. ¿ Que debo hacer para tener la misma posicion de armas que tu anterior modpack Ultrazone?. Es que me gusta mas la posicion de armas al estilo Call Of Duty o TARKOV...
Will this modpack be on v1.51 or 1.52 ? either way is good was just curious to what version your modpack will run on. Looking very nice my stalker friend.
It will be 1.5.1. as i started to edit the weapons before 1.5.2. version came out so didn't want mess around making it for 1.5.2. cause of compatibility issues. The entire game will be packed together with all mods, just extract and play.
The reposition of the weapons looks CLEAN as fuck, holy hell, I'm more hyped for this than for any other game lately. I agree with the guy below, Solarint and you are one of the greatest of the community, love you both!
Достаточно обширный выбор оружия и обвесов к нему, детальная анимация и костомизация дают о себе знать, разработчики славно постарались. Автору респект, приятно смотреть твои видео, особенно перестрелки, удачи👋😌
Thanks to all the people who made the weapon models and animations, i just changed position and sounds 👍
That first M4 its amazing! thats how it should look!
that reposition looks insane bro wth 😂 you did an amazing job
Nobody likes swamps better then Lord Dario him self. You and Solarint the only reason why i play this game 2,5 years non stop man. God bless you and živio!
Haha, swam load the fastest as a test map with no Ai
@@cinemadario i didn't know that! I always test in Cordon :) also i had some problems with latest Galil, Uzi and HK416 weapon addon, it's gliching in the way that i hear someone's reloading like hes standing just beside me, when i reality hes more then 200m away.
@@branenmachinen671
That happens when an AI is using a stereo sound.
All weapons sounds should be ogg mono sounds.
If the AI is shooting a weapon and the weapon uses stereo sound that it will appear as if the sound is played right next to you.
JSRS sound mod uses scripts that the player weapon uses stereo samples and the Ai uses mono samples.
Thats why in that sound mod there are folders with stereo weapon sounds and mono weapon sounds.
Stereo is hi quality and uses 2 channels, mono is low quality and uses one chanel.
Most older games used ogg mono as the files are way smaller and easier to play.
@@cinemadario Damn... ah well, i have plenty of other weapons to play with :D Thanx for the info and as always keep up the good work!
Голые стволы деревьев зимой как качаются😂
i cant imagine how many hours it must of took to edit the position of every weapon and all its variants with sights and such, props to you, it looks great
Shaping g up to be a great mod
Super
Круто!
Excelente trabajo...buen contenido
Una pregunta, una vez que lances este nuevo modpack. ¿ Que debo hacer para tener la misma posicion de armas que tu anterior modpack Ultrazone?. Es que me gusta mas la posicion de armas al estilo Call Of Duty o TARKOV...
Thats going to be hard, if you use the files from the previous Ultra Zone it will cause problems and can crash the game
Will this modpack be on v1.51 or 1.52 ? either way is good was just curious to what version your modpack will run on. Looking very nice my stalker friend.
It will be 1.5.1. as i started to edit the weapons before 1.5.2. version came out so didn't want mess around making it for 1.5.2. cause of compatibility issues.
The entire game will be packed together with all mods, just extract and play.
@@cinemadario ok thanks my friend keep up the great work stalker never looked so good with the snow.
what mod do you use in the current version, to have side sights on more weapons? can i use in your old modpack?
All of these weapons are in the previous version, only certain weapons have side sights.
Is the Eft alternate aim separate from Bass canted sights aim?
BaS has few weapons that have alternate aim, i just edited all other weapons to have alternate aim also
@@cinemadario I just read your description, I'm excited for this mod pack.
Also, is it possible to only have the alternate aims from this mod pack?
how do you tilt weapon
Custom edit in weapon configuration file
which file are you modifying?
А где ссылка на этом моде?