SF6 KEN - Two EASY mid-screen SET-UPS! Get counter hits!

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  • Опубликовано: 15 июл 2023
  • #sf6 #streetfighter6 #fgc
    This video shows 2 midscreen setups ken can do for meaty hits.
    00:36 First set-up off chinbuster.
    03:30 Second set-up off tatsu combo.

Комментарии • 20

  • @christopherpease8998
    @christopherpease8998 11 месяцев назад +5

    This makes me wanna show you some of my mix set ups that I found 😊

  • @lostcooki1693
    @lostcooki1693 11 месяцев назад +1

    love these set ups thanks!

  • @McMeatBag
    @McMeatBag Месяц назад

    The tatsu DP setup is great to know

  • @christopherpease8998
    @christopherpease8998 11 месяцев назад +1

    I'm bout to run all these for sure. Thanks.

  • @Daluwoa
    @Daluwoa 11 месяцев назад

    🔥 content bro! Still the best game out so far still!

  • @user-bb9fe3im9c
    @user-bb9fe3im9c 11 месяцев назад

    Very useful

  • @sinistermaniac3782
    @sinistermaniac3782 8 месяцев назад

    Loved to see you play against other people. You should include clips where ur advice actually works.

  • @nnguyen3482
    @nnguyen3482 10 месяцев назад

    some of the best ken videos, Im not sure if possible but if you could add the inputs on the screen that be amazing, regardless you got a follow from me

  • @christopherpease8998
    @christopherpease8998 11 месяцев назад +2

    Solid set ups... although your trading in damage its always fun to mix for more and completely mind bump your opponent 😂

  • @RetroGamer532
    @RetroGamer532 11 месяцев назад +2

    I like those but on the first setup I feel like if you are already into a chin buster combo you are giving up guaranteed damage just to go for a setup that may or may not work. I suppose it has its uses though just to mix things up. On the 2nd setup from light tatsu to dragon punch I like just running in with an overhead run attack. Just run as quick as possible and keep the run going a slight bit longer and you’ll get a meaty overhead, easy to time after just a bit of practice!

    • @naception
      @naception  11 месяцев назад

      True but you could DR into chin buster into this setup to end a combo off a punish as well. Like HP DR into crouchHP run into chinbuster then finish the combo with this setup. I don't know how much damage you can actually get off chinbuster so I'd rather go for a setup where a counter hit is possible which is where you really want to cash out.

    • @Shearsss
      @Shearsss 11 месяцев назад

      realistically you'd probably want the corner carry, the side-switch or damage from cash out off of chin buster, because you get just as good of a set up *after* those
      this is an okay thing as a mind game though, most people aren't expecting meaty set ups off of dropped combos

    • @MasterFaiyn
      @MasterFaiyn 11 месяцев назад

      It does feel like the first setup is dropping too much damage for a mixup when you still have heavy mixup potential by just completing the combo into run heavy shoryuken and then drive rushing in to continue pressure, or just using the run tatsu and doing a setup from the oki you get there.
      A good example of one I can see being of much more value is the setup of doing chin buster into run + dragon kick side switch and then instead of doing a DP to end it, do a light jab immediately into run overhead kick (which will hit meaty and close enough for optimal punish if they decide to press a button on wakeup)

    • @MasterFaiyn
      @MasterFaiyn 11 месяцев назад

      Also the side swap since it's a hard knockdown also means that you can jump after and land a meaty heavy kick that is also a safe jump. It covers both recover in place and back roll although the combo routes are worse if they back roll (would be limited to something like sweep / mk mk hk target combo / low mk + dp or drive rush to extend it

  • @SpaceGod_Z
    @SpaceGod_Z 11 месяцев назад +2

    Could you do a vide for practice drills?

    • @naception
      @naception  11 месяцев назад

      I'll see what I can do! Thanks for watching.

  • @andreabalestrieri443
    @andreabalestrieri443 11 месяцев назад +1

    the race canceled after the combo L.tatsu and MDP is a little too risky, they always punish me for this mistake, in fact I don't use it anymore because it's counterproductive in my opinion.

    • @naception
      @naception  11 месяцев назад

      Try using the normal dash (forward twice) into heavy punch. It's also meaty and a little easier. You technically have to leave at least 1 frame delay but the timing is forgiving

  • @daboyjlee
    @daboyjlee 11 месяцев назад +1

    What if your opponent back recovers?

    • @naception
      @naception  11 месяцев назад +1

      In the first example I'm not sure. Honestly the reset is so fast usually my opponent trys to mash thinking it was a drop and I often get a CH.
      The 2nd set up back tech will likely escape but the set up I believe would still be safe. So they would escape. Back tech is a way out of a lot of setups but you are also sacrificing positioning in doing so. So that would be the trade off. In the 2nd setup since there is a long gap in time from the combo to the recovery people often DP in that situation so I usually try to bait DP 1st.