SF6 Ken: Most Optimal Jinrai Kicks

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  • Опубликовано: 2 окт 2024

Комментарии • 77

  • @RushG
    @RushG  Год назад +16

    This wasn't a video I had planned or wanted to do, optimisation in 6 are hard due to the mechanics and the way scaling works. I didn't focus too much on Drive Rush in this video but there are some key concepts and routes which are worth learning / understanding

    • @trapsnake6
      @trapsnake6 Год назад

      Just giving us the info you have about the routes of more by than enough! Thanks for breaking it down for us!
      Edit:Oh and as far as drive rush goes, I think people who have watched your videos know by now, but when it comes to damage if you enter in with a drive mechanic (ie: rush, perfect parry, impact) there's going to be so much scaling that it isn't worth using resources unless you are close to the ko!

  • @nextgencowboy
    @nextgencowboy Год назад +4

    Love all of this. Now to make it even more complicated. Mid screen OD Jinrei into lvl 2 super, you get more damage off of OD Jinrei light than the full 3 hit extension!

    • @RushG
      @RushG  Год назад +1

      Good to know, nice one 👊

    • @nextgencowboy
      @nextgencowboy Год назад

      @@RushG basically another reason to map Ken's 3 kicks to a button. If you do OD Heavy Jinrei 3 hit extension you get 4290 from jump in.
      If you get the light kick version (which you'll get if you light +medium) full extension gives you 3810 while 2 hit LK gives you 4050

  • @dredre0702
    @dredre0702 Год назад

    fantastic video. Will have it on repeat over the next few days.

  • @The_Nitten
    @The_Nitten Год назад

    bro i feel like you just unlocked so much ken shit when he was starting to feel like he was figured out. hats off

  • @ultrainstinct4766
    @ultrainstinct4766 6 месяцев назад +2

    Men, do this is hard, but when you do this in teh right way, damn is fucking good hahahah.

    • @RushG
      @RushG  6 месяцев назад +1

      I still drop the combos to this day, the timings are tight but it's rewarding

  • @McMeatBag
    @McMeatBag 4 месяца назад +1

    Of course the grounded and juggle OD jinrai enders would be different. They definitely want to you to feel the sadness when you mix them up in the moment.

    • @RushG
      @RushG  4 месяца назад +1

      Absolute pain I swear. Imagine guaranteed punishes turning into a battle with ones self regarding your combo of choice.
      That said I have got a lot better at landing them since this video was made

  • @alejandroa6372
    @alejandroa6372 11 месяцев назад

    It’s funny when we all bitch at a character so much we master the match to humiliate whoever picks it, like Jimmy doing an Anti-Ken guide 😂

  • @fps_predat0r
    @fps_predat0r Год назад

    I been trying to put jinrai kicks together & i only got one set up, Needed this!

  • @MasterFaiyn
    @MasterFaiyn Год назад

    Hey Rush G. Solid video. I've been playing Ken for a while in low MR so most of this I'm familiar with just from labbing, but this was nicely organized to explain all the different routes.
    One thing I'm not sure if you're trying to avoid, but I was hoping for some Input on what you think are the best routes to take. For example I typically keep it simple with the OD Jinrai into an mk Jinrai Hk follow up into dp or super since it's the best damage to meter spend, and theres an easy route into all 3 supers so it's relatively simple to determine the route I want to take mid combo.
    I feel like I want a bit more of what you think you should be doing or at least your recommendation, although I understand if you're trying to just be objective about the combo routes

  • @felipeafonso5785
    @felipeafonso5785 Год назад +1

    The best Ken teacher I have seen in my life!

  • @bertk955
    @bertk955 Год назад

    I'm not going to lie, I cannot for life of me get the first optimal combo. My HK Jinrai after the c.HP keeps whiffing

    • @RushG
      @RushG  Год назад

      First off are you using the punish counter state to begin with?
      If yes, the first part is Stand MP. CR HP > HK Jinrai. That should all combo pretty easily?
      From there it gets tricky as you need to master the timing of cancelling HK Jinrai into Forward + LK
      Keep practicing you will get it

    • @bertk955
      @bertk955 Год назад

      @@RushG Holy shit thank you for clarifying that. I was trying this last night without counter and I kept thinking I'm either dumb, too slow or both. Will try again tonight!

  • @Armitage01101
    @Armitage01101 Год назад +1

    Good work! Could you make a guide on Ken's footsies and pressure in particular - how do you sequence lights in the corner, at what distance etc.? I know this is a less glamorous topic, but as a D2 Ken I'm struggling to open up opponents and I get blown up on offense in the corner more than I should.

    • @RushG
      @RushG  Год назад +3

      If I am honest with you, I am really bad at SF6 at its core. I don't understand the meta fully yet and don't know match ups too well. I think it would be a disservice if I were to make a guide on this topic
      I know Musclenoob has made a video like this on how RUclips. Check him out 👊

    • @Armitage01101
      @Armitage01101 Год назад +1

      Fair answer, but don't sell yourself short. Even if the Master league is super diverse in actual skill level, it's still a very small group of people.@@RushG

  • @howdydoodydoo3631
    @howdydoodydoo3631 Год назад +1

    Hey rush I’m looking at inputs for cancelling light jinrai into level 3 and I just don’t really see what you are doing or when you begin the cancel of the light grounded jinrai to level 3.
    Being new to sf the thing I struggle with most is converting to level 3 off of something like low jinrai.
    Any tips here? Are you double qtr circle punch after you see the light grounded jinrai hit? I hate how supers are my biggest issue, really a confidence killer in a set 😢

    • @luckydrill
      @luckydrill 11 месяцев назад +1

      I was malding over this exact same issue. Its the first street fighter I'm getting into. What helped is to start doing the input for the lvl 3 the moment you already pressed the last jinrai kick don't wait for the visual cue of the kick hitting the oppenent because by then it'll be to late

  • @cking509
    @cking509 Год назад

    How are you cancelling into super so quickly after the HK (following Jinrai)? Playing on pad (I think you are too) and I cannot ever land the super because I'm too slow with the input. I'm trying to get the input in as early as possible, but the super always whiffs.

    • @RushG
      @RushG  Год назад +1

      After i input the heavy kick I am immediately inputting super. It does take time to build the hand speed (with required accuracy) but it's just practice over time
      When I was first starting out in SFV it felt impossible. Practice over time is key
      Also remember it's not a juggle it's a cancel from the HK follow up

  • @FutureSoldiers41
    @FutureSoldiers41 Год назад

    Thank you for sharing! I'm looking for more optimal combos to conserve my gauge. Hopefully, I will hit the Diamond soon!

    • @RushG
      @RushG  Год назад +1

      Best of luck on reaching diamond and beyond 👊

  • @damasorosales6686
    @damasorosales6686 Год назад

    For some reason I haven't been able to cancel one jinrai into another one..I can't figure out how to do it. I am a master rank with 1650 MR but I still don't know how to do it.

    • @RushG
      @RushG  Год назад +2

      You need to hold forward when inputting the Jinrai follow up

  • @diegopastranarivas1681
    @diegopastranarivas1681 Год назад

    I’m not sure about this but after de HK jinrai>LK follow up instead of doing another jinrai you can do a double LP DP and always do more damage (it not works in wall splat situations)

    • @RushG
      @RushG  Год назад +1

      It's optimal but there are no options from it I to Super. You can cancel LP DP into Super 3 but it's not optimal.
      It's not a route I recommend

  • @wildtejasxd
    @wildtejasxd 5 месяцев назад

    Are you buffering inputs?

    • @RushG
      @RushG  5 месяцев назад

      Buffering in what way? Just so that I understand the question

  • @martinguevara7980
    @martinguevara7980 Год назад

    Do you use hitbox ot stick? If its stick what king of plate do you use? Octogonal or square?

    • @RushG
      @RushG  Год назад

      Pad player

  • @HereToHaveFunn
    @HereToHaveFunn 11 месяцев назад +2

    revisiting some of these videos to sharpen my game , great info time after time

    • @RushG
      @RushG  11 месяцев назад +1

      How's the grind going?

    • @HereToHaveFunn
      @HereToHaveFunn 11 месяцев назад +2

      very well rush, hit diamond 4 yesterday and ill surely be master rank whenever i feel like grinding for it. For now ive just been having fun doing my regular stuff but i felt like i need to expand my horizons for when i start playing better players. Hope all is well my friend, miss you bud!@@RushG

    • @RushG
      @RushG  11 месяцев назад +2

      Youre definitely on the path thats for sure, Master soon enough. Missing you guys like mad too, hoping I can make time but IRL focus has been the grind lately

    • @HereToHaveFunn
      @HereToHaveFunn 11 месяцев назад +1

      Man, Rush it's just good to hear from you!!! We're all still here just chillin, IRL comes first though so nbd! There's plenty of time dude. I appreciate you reaching out my friend!!! we'll talk soon my guy @@RushG

  • @rallasm
    @rallasm Год назад

    What about the 60ish% combo you can get from jump hk > C.HP > H Jinrai > LK > OD Jinrai > HK > OD Jinrai > MK > MK > LVL 3 Super

    • @trapsnake6
      @trapsnake6 Год назад +1

      He covered combos with 2 OD jinrai into level 3 during the last section of the video. Whether you start with a jump-in or whatever isn't really what this vid is focused on. He's just showing the options for different levels of cashing out.

  • @masculinemindset6509
    @masculinemindset6509 Год назад

    Hey Rush, quick question. Is that a real controller on the bottom of the video? I want one

    • @RushG
      @RushG  Год назад

      The graphic / overlay pad is the Hori Fighting Commander, I used to use a PS4 version, but it's now broken. They no longer make them so they are hard to find these days

  • @imhotepobasi5171
    @imhotepobasi5171 Год назад

    Can you make one for modern?

    • @RushG
      @RushG  Год назад

      I haven't looked at modern yet, once my next few videos are published I'll take a look into modern

  • @Xanthan4711
    @Xanthan4711 Год назад

    If you land the PC DI in the corner neutral jump HK > HK jinrai > LK > LK Jinrai > LK > HP DP is 3150 vs 3070 if you start with crouch HP.
    Pretty much applies to any Jinrai combo coming from PC DI in the corner, even triple OD Jinrai kicks still works despite the bounce from neutral jump HK. The raw unscaled damage of a crouch hp is 800 while a neutral jump HK is 900.

    • @RushG
      @RushG  Год назад

      The neutral jump HK was mentioned in the video I think
      Using it in matches I've had a number of times where the follow ups drops (HP DP whiffs entirely after the juggle)

    • @Xanthan4711
      @Xanthan4711 Год назад

      ​@@RushG Yes, HP DP interacts strangely after three OD jinrai. The most I can get is two hits of the DP.

    • @RushG
      @RushG  Год назад

      Not even that (it is weird though), I've done neutral jump HK, OD Jinrai > HK, MK Jinrai > HK, after that my HP DP whiffs

  • @thejokergotham384
    @thejokergotham384 7 месяцев назад

    Why do everything in punish counter?

    • @RushG
      @RushG  7 месяцев назад +1

      I don't remember this particular video, the punish counter isn't the important part though it's the specific combo enders I was trying to show iirc

    • @thejokergotham384
      @thejokergotham384 7 месяцев назад

      @@RushG np thx for the videos ! They definitely helped 👍

  • @brianlara9156
    @brianlara9156 Год назад

    Can you do the first combo with Modern Ken??

    • @RushG
      @RushG  Год назад

      I'll look to do all the main combos like the one you mentioned in its own video soon using modern 👍

  • @a_bel7468
    @a_bel7468 Год назад

    Nice work, thanks

  • @Caulin_
    @Caulin_ Год назад

    common RushG W

  • @JohnnyBooze
    @JohnnyBooze Год назад

    What's his most optimal combo after a punish DI mid screen?

    • @RushG
      @RushG  Год назад +3

      Check the combo before last during the midscreen Jinrai section
      Also consider:
      CR HP > HK Jinrai, OR Dragonlash, Super 3
      Forward Dash CR HP > Run > Tatsu, OD Dragonlash, Super 3

    • @Armitage01101
      @Armitage01101 Год назад

      What do you think about the jump HK, run Dragonlash, HP DP as a go-to meterless punish counter DI combo?@@RushG

    • @RushG
      @RushG  Год назад +1

      @@Armitage01101 this is a good meterless (drive) option for sure
      I tested out max damage and found after DI crush you can do raw DR, CR HP > Run, CR MP > Drive Rush Cancel, CR HP > Run, CR MP > Drive Rush Cancel, CR HP > Run, CR MP > MK Jinrai > HK > Super 3
      Does around 5200 damage

  • @HereToHaveFunn
    @HereToHaveFunn Год назад +1

    I know you loved doing those 3 OD jinrai's into those supers! You can't fool me I'm going to have to rewatch this to keep it fresh so I can add more stacks to my offense 👍great vid brother , enjoy the weekend!!!

    • @RushG
      @RushG  Год назад +1

      It's a lot of information to take on board but the more practice over time the more we'll get familiar with the situations.
      Those triple OD juggles are nasty 🔥

    • @RushG
      @RushG  Год назад +1

      Also enjoy your weekend too man 👊

    • @HereToHaveFunn
      @HereToHaveFunn Год назад

      @@RushG yeah it is a lot of information to take in but its solidified on ur page now so we can always go back to it so thats a major plus, and my guy my guy thank you! streaming tomorrow?!?!?!

  • @MLK_TE
    @MLK_TE 8 месяцев назад

    Thanks for explaining Ken! Can you tell me which Controller you use? It's a Hori I can see that but which one exactly? thx

    • @RushG
      @RushG  8 месяцев назад

      I used to use the PS4 Hori Fighting Commander but they no longer remake this model. I now use the Betop C3 controller (PS3 but I use it on PC). I have a review of it on my channel. Highly recommended 6 button controller

  • @Max-lt3wo
    @Max-lt3wo Год назад

    lol, the amount of work to do this versus the damage reward you get is pointless. Only Ken fans enjoy this .

    • @DavideNastri
      @DavideNastri 6 месяцев назад

      Style is not for everyone :P :)

  • @CloudT7
    @CloudT7 Год назад

    Best content for Ken frfr

    • @RushG
      @RushG  Год назад +1

      Thank you bro. I'll be asking for lots of help with T8 when it drops 👊

    • @CloudT7
      @CloudT7 Год назад

      @@RushG likewise man when it comes to this game defo need da sets in

    • @RushG
      @RushG  Год назад

      @@CloudT7 let me know your discord

    • @CloudT7
      @CloudT7 Год назад

      @@RushG CloudT7#9722

  • @yoinkers
    @yoinkers Год назад

    technically not first :(

    • @RushG
      @RushG  Год назад +1

      First in my 💜

  • @igotdembombs
    @igotdembombs Год назад

    Yeah when I was testing this, the situations where you can connect dp off of OD jinrai overhead, sometimes being able to 3 OD sometimes 2, so confusing. And hard. And so many things destroy your damage it's tough to decide what combo is worth.