SF6 Ken: DI Combo, Corner Jump Punish, CR HP Combos, FB Frametrap

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  • Опубликовано: 3 окт 2024

Комментарии • 47

  • @ScuffKinn
    @ScuffKinn Год назад +16

    I don’t have a lot of time to play sf6 currently so these videos are great for keeping up with ken tech

  • @keidashTV
    @keidashTV Год назад

    Every days i learn something new with Ken 😊

  • @shintenkai1648
    @shintenkai1648 Год назад +2

    Your jump out corner counter is better with cr. HP > run under recovering enemy > cancel run into more corner pressure. You cross under them and put them back under corner stress.

  • @christianbryce
    @christianbryce Год назад +6

    Thanks for all the tech sharing Rush👊🏽👊🏽!! Expecting, hopefully, loads more as the game progresses

    • @RushG
      @RushG  Год назад

      No worries. Little by little

  • @Lazergician
    @Lazergician Год назад +1

    Rush singlehandedly teaching me how to play street fighter.

  • @counterhit121
    @counterhit121 Год назад

    Great, practical content. Keep em coming.

  • @Hiyooma
    @Hiyooma Год назад +2

    I'm surprised you havn't talked about Heavy punch counter catches into Heavy jinrai into OD Dragonlash setups.
    this isn't a rare occurrence to land and can do from Heavy shoryu 3450 damage from (1 bar of meter) very easy to do as well.
    super 3 after does 5150 super 2 4350 super 1 3850. All very optimal good damage this please note needs to be on counter or punish counter.

    • @ALowTierHero
      @ALowTierHero Год назад +1

      I was just practicing this today without any knowledge that it was already a thing. Hitting meaty HP CH from Drive Rush after a HP SRK is a guarantee to bring their health down to below half.
      Very fun to land.

  • @Jonemode
    @Jonemode Год назад

    Great vids Rush, thank you! I noticed the inputs on the left didn't show the cr hp when guile was jumping out of the corner, which I thought was strange

    • @RushG
      @RushG  Год назад +1

      That is strange, I have no idea why the inputs don't show it. Good spot!
      It may be something to do with the dummy recording, only thing I can think of

  • @seedmole
    @seedmole Год назад +2

    Lol at tatsuing away to safety like that when it's blocked

    • @RushG
      @RushG  Год назад +1

      I'll laugh to myself every time I use it moving forwards. Unless if it can be chased down and punished.. 👀

    • @seedmole
      @seedmole Год назад

      @@RushG But who can rushdown the fleeing rushdowner!~ (Akuma enters the chat)

    • @RushG
      @RushG  Год назад +2

      Full screen raging demon CA punish?
      This chapter is TBC 👿

  • @thetuan87
    @thetuan87 Год назад

    Why the backdash after the DI before hp? Does the combo not connect somehow without it? I’m not near the game. Can’t test it right now.

  • @TeryonTheHuman
    @TeryonTheHuman Год назад

    Only problem with that drive meterless impact combo is that lvl 3 super will whiff. I even tried to atleast get partial super by canceling dp at the end and it just wouldn’t work.
    I’ll probably just stick to chin buster. It’s mostly reliable for whatever super i want. Having to change combos per super tends to make me fumble a combo when i need it most.

    • @RushG
      @RushG  Год назад

      Stand HP > Run > HP DP > CA if you want level 3. You can also do a neutral jump delayed HK directly into level 3. Dones a lot of damage. This tip videos are just concepts / sharing

  • @DarkAura19
    @DarkAura19 Год назад +1

    Your stuff is helping me so much, seriously. Was always stuck in bronze/silver hell in my brief period trying to take SF5 seriously, and now I'm comfortably in gold and still finding ways to improve. Keep it up!

  • @nowbandnyc
    @nowbandnyc Год назад +2

    Digging your videos a lot dude. I’m a 3S player (Akuma and Ken) picking up SF6 (Ken) and you’ve saved me a ton of work. You have a great vibe, too!

    • @RushG
      @RushG  Год назад +1

      Thank you man, glad the tips are helpful 🤜🤛

  • @ayres1009
    @ayres1009 Год назад +1

    If you drive rush into the corner into the heavy jinrai combo don’t loop it twice if you’re using the light kick ender. It does less damage but if you don’t drive rush then doing the double jinrai will do more damage. I find that strange but if you are going to end in super the drive rush into double jinrai loops will do more damage.

    • @RushG
      @RushG  Год назад +2

      Good advice, scaling is so different in this game. I think into level 3 though the loop is better? Even after a DR?

  • @BiggBossChanel
    @BiggBossChanel Год назад

    You can play around with the inputs for the corner jump to OS the DP direction so a DP comes out regardless if they neutral jump out forward jump.
    I think the guilty gear input (hcb, f + hp) can do the trick but I haven't been able to figure out the timing

    • @RushG
      @RushG  Год назад

      I know this is possible but sometimes the positioning of the jumps means an OS isn't consistent, more so in SF6 as the timings to anti air DP and not whiff are much tighter.
      IMO it's very easy to react to neutral jump or forward jump, just wait and then input accordingly

  • @mangowett9967
    @mangowett9967 Год назад

    Damn the Ken main god. Thanks for content

  • @sighyawn6378
    @sighyawn6378 Год назад

    after doing the heavy jinrai in the corner combo you can do ex jinrai>hk and then another ex jinrai>mk>mk before your super. obviously meter dump but the combo route is worth knowing if youre going for the big dick damage.

    • @RushG
      @RushG  Год назад +1

      Yep this works, however this video is CR HP > Jinrai combo routes. I have other videos on juggle into Jinrai
      Appreciate it anyhow 🤜🤛

  • @dragonofdojima5604
    @dragonofdojima5604 Год назад

    Hey i just wanted to say that you ken videos are extremely helpful and i was wondering if i could play with you sometime i have a question in corner after non cinematic sa3 can i always do lp dp into mp dp/ex dp or are there combos where i used up too much "air time" and i can only go for hp dp thanks for answer and i just wanted to say that the only thing that annoys me about ken is he is the only character in game with his super 1 being 2x qcb and when i switch characters i mess this up a lot and i dont know a reason why capcom did that sorry for complaining have a nice day

  • @MattLevine89
    @MattLevine89 Год назад

    Hey Rush - great vid! For the meterless DI followup, try neutral jump hk > run dragonlash, hp dp. Big damage. Cheers.

    • @RushG
      @RushG  Год назад

      Hey Matty! Aha, that's even more damage right?
      I saw on twitter somebody did neutral jump HK, OD Dragonlash, after the side switch, Run > DP. Costs bar but looks pretty useful

    • @MattLevine89
      @MattLevine89 Год назад

      @@RushG Yessir! You can get 3220 with the neutral jump route!

  • @remembershooting2064
    @remembershooting2064 Год назад

    I love that 'come along' run tatsu, saw Tokido do a variant against Daigo. Looked spectacular. Cheers for the vid!

  • @MMSR_Reds
    @MMSR_Reds Год назад

    Thank you for these guides, I'm new to the game and have been learning from your videos. I'm slowly climbing up the ranks thanks to you teacher!

  • @phdinfootsies2107
    @phdinfootsies2107 Год назад

    Great video as always. Keep it up!
    Your content is extremely unique and very helpful for intermediate players that wanna tryhard their way to high level like me🔥

  • @johnroser5841
    @johnroser5841 Год назад

    Great stuff! That meterless DI follow-up was worth the price of admission alone. Keep ‘em coming @Rush G 😁👍

  • @TheAgore47
    @TheAgore47 Год назад

    I love how many combos Ken has in this game.
    Daigo even admitted he is difficult to optimize which is saying something because he played a similar character with E. Ryu in SF4.
    I tried to pick up a second character but they just aren't nearly as rewarding to play because the difference between a Good Ken and a Top Tier Ken is miles of optimization.

  • @atomosk9937
    @atomosk9937 Год назад

    Great info Rush! Thanks to your vids I was able to reach Diamond. Gonna get in the lab and try these out. 😁

  • @scottshaw-ip9tp
    @scottshaw-ip9tp Год назад

    That first combo super sick never thought to do thay bet ex slash works for more damage

  • @RenanRF77
    @RenanRF77 Год назад

    I sometimes get dragonlash instead of jinray on the second one... Seems like the game takes my forward input from the follow up of the previus jinray and the qcf as a DP input. Really annoying, any way to remedy that?

  • @masculinemindset6509
    @masculinemindset6509 Год назад

    Ken's CR HP I learned is a great combo starter you can get four hits before you even use DR or DI that gives good damage. I have a 25 hit combo that takes 65% of your opponent life but it puts you in burnout. I'm trying to perfect it. Great tips RUSH G as always 💯

    • @Un1234l
      @Un1234l Год назад

      What? How's that work? Cr. HP run (cr) MP is usually the limit before you need to DR.
      ... Unless you can M Dragonlash after that MP on crouching opponents?!?! Holy shit I gotta test that out.
      EDIT: Actually now that I think about it, cr HP would force them to stand I believe

  • @le_i_grec
    @le_i_grec Год назад

    A lot of pro does 2HP then Run Cancel in order to keep the corner

    • @RushG
      @RushG  Год назад +1

      I see. When I tested it I found is very hard to get the perfect run stop timing to both put them back in the corner and be plus. I'd either not put them in the corner or I'd be minus after the run. The timing takes practice for sure

    • @le_i_grec
      @le_i_grec Год назад

      @@RushG Thank you very much for your content sir, your guides are really good (sorry to say that in my first post)

  • @DynamicMenace3
    @DynamicMenace3 Год назад

    Against players who jump out of the corner, does OD dragonlash work?

    • @RushG
      @RushG  Год назад +1

      I've seen a setup using OD Dragonlash, not tested it myself for consistency but it looked pretty good