Tekken 8 - Yoshimitsu - OLD Max Damage 1SS d/f2 (vs Bryan, no heat, or guaranteed ender)(Pre-Nerf)

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  • Опубликовано: 23 авг 2024
  • So far tested and working on - Jack (actual max and easier), Drag, Bry, Reina, Azucena. NOT Ling (yet).
    d/f2, iSSR~F, f~n,4~1, d22~b, NSS1, f3+4, micro dash, d222, T! 1+4, ff2:2

Комментарии • 13

  • @Ram2rol
    @Ram2rol 6 месяцев назад

    Nice to see you back with some Yoshimitsu action :)

    • @ManjiNemesis
      @ManjiNemesis  6 месяцев назад

      TYTY. I'll get around to some more content soon but people have been coming in fast with Yoshi combo content.

    • @Ram2rol
      @Ram2rol 6 месяцев назад

      @@ManjiNemesis I decided to try your combo but I can't seem to hit the tornado, are you doing some microdashes at some point? If so, that seem very strict :P

    • @ManjiNemesis
      @ManjiNemesis  6 месяцев назад

      @Ram2rol You can do more damage and it's easier on Jack. No need for strict inputs and BTd1 hits after ff2:2. The combo I did was df2, then a slight delay, edging towards him and slightly to the foreground, 1+4, d22~b, NSS1, f3+4, microdash d222, S! 1+4, ff2:2.

  • @JZR
    @JZR 6 месяцев назад

    Nice combo! Does it work on all characters?

    • @ManjiNemesis
      @ManjiNemesis  6 месяцев назад

      Generally speaking, it seems to be char specific, unfortunately. Bry's size and larger. Appreciate it :).

  • @Ram2rol
    @Ram2rol 6 месяцев назад

    My personal favorite combo ender is any combo where you use heat burst in the combo and end it with NSS KIN f+2 heat dash u/b1+2.
    that u/b1+2 does so much damage due to it being scaled as a grounded hit. I get surprised every time I use it of how much damage that last hit does.

    • @ManjiNemesis
      @ManjiNemesis  6 месяцев назад

      Yeah. NSS_ heat u/b1+2 is satisfying to use. I need to confirm it but from testing, I found that if you delay the u/b1+2 ender where it doesn't register as a combo. It guarantees 5 more damage and is inescapable.

    • @Ram2rol
      @Ram2rol 6 месяцев назад

      ​@@ManjiNemesis That's the beauty of it. Lets say, at the end of that combo you did in the video, you decided to do a heat ender intead.
      Try this: Instead of using flash, Use "NSS f3+4, HeatBurst KIN f+2* (hold forward for dash, keep in mind, you are still in NSS at this point) u/b1+2"
      And witness the true beaty of this combo ender :P I haven't seen anyone else but me use this ender, So either it's terrible, or people are too busy doing flashloops.
      I tested this earlier today, my combo ender does more damage than doing the popular "Flash HeatBurst Flash f+1+2* (dash) u/b1+2". Atleast when I was testing it earlier.
      Maybe I'm missing something.
      Edit: I am not 100% sure the heatburst will hit after doing f+3+4 at 10 hits into a juggle combo.

    • @ManjiNemesis
      @ManjiNemesis  6 месяцев назад +1

      Ah. Yeah. Sure :). I wanted to show non-heat but will cover that sort of stuff at some point.​@@Ram2rol

  • @OverlordGattone
    @OverlordGattone 6 месяцев назад

    I am actually failing to make it land on Bryan, is there any specific timing or micro-movements to take into account? Command history would have been useful
    Edit: also looks like this game is Vindictus according to RUclips XD

    • @ManjiNemesis
      @ManjiNemesis  6 месяцев назад

      Lol sorry. It's a pretty difficult combo. I did df2, then I sort of edged towards the foreground and forward, 1+4, d22~b, NSS1, f3+4, micro dash d222, T! 1+4, ff2:2. It doesn't require strict inputs and nets higher damage with Jack. BTd1 ender combos. Yeah. Hitboxes are funky in T8 for sure.

    • @ManjiNemesis
      @ManjiNemesis  6 месяцев назад

      Oh. Vindictus. Wtf lool. Thanks.