Nobody has used the console yet and they already have a thousand opinions about it. In fact, it doesn't even have a console. People think that watching the video on a cell phone screen or monitor will notice the difference in quality on a console that promises more resolution. Tiny cell phone screen and monitor, everything will look the same. Even more so with RUclips's terrible compression algorithm which loses a lot of the image quality of the games. Personally it's something else!!
@@gabrielarcanjo2634As I understand it, the graphics card of the Playstation 5 Pro, which is 45% faster, automatically causes all frame rate problems on all non-patched Playstation 5 games and also plays all dynamic resolutions at maximum
@riorizkikurniawan6378 I have a PC with a 4090. I'm talking about gaming in general, even with a 4090 Alan Wake 2 is such a demanding game that you NEED upscaling to have a 60fps experience.
I've never understood peoples insistence on native resolutions. Who cares? If the end product looks crisp and sharp, but it uses AI upscaling to get there and perform and look better then it would using TAA, then that's all that should matter. Brute forcing graphics can only get you so far. It's up to new technological advancements to make games look amazing. The vast majority of the time, I would use DLSS on a game, even if I didn't need the performance uplift, because even as just an AA solution it's far superior to other techniques, and I play on a 4090 primarily. If PSSR can approach the level of quality that DLSS provides, console gamers will be eating good.
MADRE MIA, TIENES RAZON, Hize zoom y puder ver esos reflejos. Quedé totalmente anonadado de esa mejora grafica, se ve una experiencia totalmente diferente, solo con brujería podrían haber logrado algo de ese calibre... Dios mío la ps5 pro, ojito.@@eduardohernandezezpinoza6872
Guys, this is the Pro patch. It won't be added in 2-3 days. For one, the IQ on the Pro in the head-to-head is much better, suggesting PSSR is in use because there's no dynamic resolution scaling in this game. For two, the Pro performs worse than the original. If it was just running PS5 code, it would be locked to 60. It isn't because it's running higher settings. Remedy's website states they added Pro support way back on October 22nd.
Lol, this pretty much proves that people were full on coping when they said it will be equivalent to a 4070. It can't even maintain 60 at a 864p resolution lol.
The same native and output resolutions reported by the developer were found in the information obtained by DCT. Performance mode still presents some frame drops in heavier areas. The comparison at the end of the video is between the base PS5 (left) and the PS5 Pro (right). About foliage movement. It's just that the base PS5 save is further along in the story and the wind is getting stronger. If you see the forest during the "Investigate a Witch's Hut" objective, there is almost no wind. However, during the "Check General Store for the heart" objective, it starts to get more windy and shake the plants. Sorry for the confusion, I hadn't noticed that.
Pelo que vi na live do canal Brunno Fast, o Alan Wake 2 não recebeu ainda o past de atualização para o PS5 pro. Só há 2 opções gráficas originais do PS5. Então, sem o pacht, o jogo não aproveita nada do poder a mais do PS5 pro, correto?
The Patch (1.200.003) does not yet include the new features of the Ps5 Pro you have to wait .004 or 005 the game Now doesn't distinguish a ps5 from a pro
@@oktusprime3637there's an inbuilt feature in the pro to improve the resolution of any game including the ps4 ones, thats the reason it looks Sharper. Check videos of that new setting on RUclips ull get it.
I'm a layman when it comes to this. But I think it's incredible how the FPS drops. In quality mode, the FPS is practically locked. If it dropped, it would be very noticeable. In performance mode, it drops from 60 to almost 40FPS. Why does this happen?
How are yall arguing that this is the pro patch when the pro patch has not released? The console has not released. I’m seeing comments claim it’s the patch, but no one is able to explain how this can be the patch.
No, this is the Pro patch. Look at the IQ in Performance Mode. You can clearly see they're using PSSR and not FSR. Plus the Pro is performing worse in the head-to-head, which wouldn't make sense if it weren't the patch. If this was just the Pro running at PS5 settings, it would have been a locked 60 in the head-to-head. It's not because it's using higher settings.
Still an amazing deal if we are objectivly looking at the price of building a decent PC. I get fustrated because these comments come across as a bit entitled. Why do people expect to get things for cheap or free but they would never feel that way if they did work and didn't get paid.
@@mitchelljenkins4815 pc can cost more upfront but PlayStation can cost the same or even more in the long run having to pay a subscription year after year and full price for games. It all slowly adds up
Is the anti-aliasing issues resolved though? That's the biggest question. They were awful in parts of the subway and city area on PS5. So what about Pro?
Now let’s see the ( trust me bro ) while the ( 120 4k / 8k ) tag is in the normal ps5. DO NOT Ask questions ONLY consume product and be more exciting for the next product !
@0:34 Where's the hardware ray tracing. Is this really the ps5 pro? Someone just released a vid showing the ray tracing and their video of alan wake 2 looks better.
It's bizarre how they can output such quality of image by upscaling of such a low resolution. If it was for the same price of the original PS5 at launch I would do some effort to grab PS5 PRO since it really seems like a good upgrade. But here in Brazil the price is just absurd and I can't afford it + a disc drive (I do have a lot of physical games and I love it). The PSSR is the real game changer when compared with the brute upgrade and the tendency is that it will receive upgrades and get way better. Might be confusing to look at these systems upscaling from such a low resolution but the reality is that the AI upscale technology is reaching a point where native resolutions don't have the same weight as it seems. On PC it's already great and having this on console is a game changer. But the sad part is to know that the devs aren't using even the base PS5 Full capacity's, I don't think they will do on pro and I think that they're gonna use the PSSR as a crutch.
And people defend this shit by saying: oh you cry because you can't afford it you have to get your eyes checked if you don't see the difference. Ridiculous. I have both PS5 and a PC and i keep laughing reading the comments.
The quality mode looking WORSE on the PS5 Pro?! Jesus. No foliage movement in the forest, grainy picture. I bought a PS5 Pro and this was one of the main games I was excited for and you’re telling me it looks better on the base PS5 at the moment…sort it out Remedy!
Some people had said that. I discovered the reason. It's just that the base PS5 save is further along in the story and the wind is getting stronger. If you see the forest during the "Investigate a Witch's Hut" objective, there is almost no wind. However, during the "Check General Store for the heart" objective, it starts to get more windy and shake the plants. Sorry for the confusion, I hadn't noticed that.
Some people had said that. I discovered the reason. It's just that the base PS5 save is further along in the story and the wind is getting stronger. If you see the forest during the "Investigate a Witch's Hut" objective, there is almost no wind. However, during the "Check General Store for the heart" objective, it starts to get more windy and shake the plants. Sorry for the confusion, I hadn't noticed that.
Não é meu hábito abordar estes assuntos foram da PCManias, até porque é difícil explicar a coisa de forma leiga e em poucas linhas, mas o que vês no canto (cheio de pixels aparentemente aleatórios) é o resultado de uma transformação da imagem capturada, numa representação de onda de frequência. Essa imagem é depois analisada, procurando-se por "zonas de estabilidade" (as linhas pretas verticais e horizontais que vês), e cuja posição corresponde à resolução nativa do fotograma analisado. Nesse sentido podemos ler a resolução, caso seja dinâmica, a ser alterada em cada um dos fotogramas. É um método cientifico, e complexo, e só não aprofundo mais o mesmo pois o "Tio Hildo" pode não querer que a sua metodologia seja divulgada.
O que raios é aquilo no canto superior esquerdo? É medição de som? Vi o detonando geek mencionando algo a respeito, que seria possivel saber a resolução interna pelo som, algo assim
I wish they had uncapped mode or atleast 40fps mode for the ray tracing. Just to future proof the game a bit. Of course they could just give a Ps6 patch later.
The Performance Mode on the PS5 Pro features significantly higher output resolution and has more visual detail compared to the base PS5. The Pro Performance mode uses approximately the same image quality (render) settings as the base PS5's Quality mode. ・ 60fps • Using approximately the same render (image quality) settings as the base PS5 Quality mode. • Improved image stability, fog, volumetric lighting, and shadow accuracy • Base PS5 Performance mode version runs at lower render (image quality) settings • PSSR Al upscale from 1536 x 864 to 3840 x 2160 (4K)
If the game experiences frame drops in Saga's part of the gameplay, I can only assume the hit it's going to take in Alan's part as well. That part of the game ran much worse on the console, often dipping down to low 40s. This is such a disapponitment.
@zambila161 a 4070 is running at 870p upscaled at 109fps with ps5 settings according to digital foundry's video while ps5pro is struggling to reach 60 at same settings
@@那人冷靜一點 zwowrmz benchmark DLSS performance upscale to 4k Not a locked 60 dropping as much as the ps5 pro, As the equivalent specs of a ps5 pros power are rx 7700xt, u can see the resemblance.
@@zambila161 i know it's a 7700xt, I'm saying that in this game a 4070 with same setting a 4070 is almost twice as fast as a ps5pro😂 and i don't think zwormz has the ps5p settings on the pc
Lol, this pretty much proves that people were full on coping when they said it will be equivalent to a 4070. It can't even maintain 60 at a 864p resolution lol.
No it proves that people didn’t understand exactly how powerful the gpu is the rtx 4070 alone is 600 dollars the ps5 pro comes with a gpu, cpu, and 2 terabytes of storage for 700 dollars if anyone was smart enough they would know the ps5 pro is not equivalent to a 4070 because it’s not a 4070
@brianscallions433 If you can't see a difference in a compressed video, then it's not even worth it! They are charging prices for a new generation, there should be a significant difference between PS2 and PS3 lol
@@SnakeGamerMG3 yeah comparing consoles from different generations is definitely the same as comparing consoles from the same generation lol. Also clearly the compression in the video would very easily hide a better image quality from the pro, even digital foundry has pointed that out. Your argument is ridiculous.
Because I send my videos to RUclips at 1440p and as I have a small channel, RUclips itself encodes my videos with a worse quality codec. I'm trying to improve the quality.
Yes there is, the ps5 pro is running the base PS5s quality mode at damn near 60 in this video, and ps5 pro also has an even better looking quality mode with enhanced RT running at a locked 30 I'd say it's a big difference
@WW-Clipss you call 864p quality mode? Main reason I jumped ship to PC. I tried to justify a reason to upgrade my PS5 to a Pro, and I'm still looking, but there's nothing worth the sight it seems. I'm glad I went with a 4080S.
@frantz4g63 did you even watch the video? Quality mode is 1264p then upscaled to 4K, and it looks great. A 4080s is 2 times as expensive as a PS5 Pro and that's just the GPU, if you just want to plug and play with no issues, console is the way to go.
@WW-Clipss 1264p is running at 30fps. I don't consider that slideshow even worth mentioning. Performance mode is 864p upscaled to 4k and runs at sub-50 fps. Besides, who's talking about cost anyway? It's either it runs good and looks good, or it doesn't. If you think 1264p at 30fps looks and runs good to you, to each their own, I suppose. A pointless upgrade in my book. As for plug and play, if you know the ins and outs of your PC, it becomes just as simple. You just have a lot more room for preferences, and a lot more power to play with.
O jogo está longe de ser estável mesmo no PS5 Pro, principalmente no modo performance, algo que eu temia tendo em conta que não houve nenhum tipo de upgrade na cpu...
“Wow, but from the graphics comparison, there’s absolutely no difference! Right now, I own a PS5 fat with an LG C2 TV, and honestly, I think Sony really missed the mark this time. We’re talking about 6 teraflops more than the PS5, but with almost identical components to the model that came out four years ago. I don’t understand this mid-generation update and the high market price. It’s true that with 800 euros, you can’t buy a high-end PC, but I was hoping the graphics would be on another level. At this point, I think I’ll wait for Nvidia’s GTX 5090 and leave Sony behind. Scandalous!”
That's because TFlops aren't good indicators for in-game performance. If you want a higher res and almost 60fps lock, go for it if you're content keep base model.
that performance screams RX 7600 but then we have ER that has 50-60 FPS on 4K Quality, unless its RDNA2 and then the GPU could be at the 6700XT-6800 range, progbably RX 6700 considering console optimization
@@desangrador5770 It should also be remembered that the customizations cut the 3700X, not only in frequency, and the GDDR is not the best in latency for the processor, in addition to being shared, so the situation worsens further. The fact that it only has 8MB (2x4) of L3 cache instead of 32, should say a lot, it would be enough to see how much the X3D with +64MB gains over 32MB. As if that were not enough, the FPU "area" has been cut in half. So I would say that in the end, if you look closely, the 2700X could even be too much...
@@overover9607 tflop number has no significance over the generation shift right?like rdna 3 has shit raytracing, but this is based on rdna 4 and as per some rumuors i hear its like rtx 4070 super RT performance....
Why are you surprised, PS5 is running at the same resolution and getting better frame rate. Something is pretty bad with Pro version or the console itself
@@WUKONGSerieS10GBofRAM yall be lying for no reason... you probably never even had a pc that has a 4070 or 4070 ti but you basically saying anything around there sucks?!
These upscaling techniques are only a band daid to fake the real resolutions modern hardware should be delivering. It baffles me all these beefy specs can't handle higher native resolutions , and a lot of games cant even handle real mirror reflections , Ray Tracing its a scam to begin with.
It's running at a higher resolution on performance mode, Jesus Christ you guys know nothing about technology. Raytracing on quality mode just kills this console.
Yes, you are correct. Differente save files. It's just that the base PS5 save is further along in the story and the wind is getting stronger. If you see the forest during the "Investigate a Witch's Hut" objective, there is almost no wind. However, during the "Check General Store for the heart" objective, it starts to get more windy and shake the plants. Sorry for the confusion, I hadn't noticed that.
Nobody has used the console yet and they already have a thousand opinions about it. In fact, it doesn't even have a console. People think that watching the video on a cell phone screen or monitor will notice the difference in quality on a console that promises more resolution. Tiny cell phone screen and monitor, everything will look the same. Even more so with RUclips's terrible compression algorithm which loses a lot of the image quality of the games. Personally it's something else!!
Tell me about! You cant demand too much from people. It's easier to critisice...
Cope is harder with this one
We need a black myth wukong fps test
Cringe
@@dorath2237what’s to cringe about.
Eyeballing another video, Quality Mode is nowhere near 60fps. Looks to be around the mid-40s.
Wukong no have upgrade we need wait
@@gabrielarcanjo2634As I understand it, the graphics card of the Playstation 5 Pro, which is 45% faster, automatically causes all frame rate problems on all non-patched Playstation 5 games and also plays all dynamic resolutions at maximum
Finalmente um canal brasileiro com essa proposta
It'd absolutely crazy to me that we now have to RELY on upscaling for modern games. Can't believe this gamecis rendered less than 1080p at times.
Yeah that really sucks, but there's always an option to go for a PC gaming with the same price that capable of running at 60+ fps at 1440p natively
@riorizkikurniawan6378 I have a PC with a 4090. I'm talking about gaming in general, even with a 4090 Alan Wake 2 is such a demanding game that you NEED upscaling to have a 60fps experience.
I think DF showed that dragonveils native resolution is like 540p or something thats upscaled
Honestly it seem like they could've boosted resolution. Remedy is definitely horrible at optimizing hell control still not fully optimized
I've never understood peoples insistence on native resolutions. Who cares? If the end product looks crisp and sharp, but it uses AI upscaling to get there and perform and look better then it would using TAA, then that's all that should matter. Brute forcing graphics can only get you so far. It's up to new technological advancements to make games look amazing. The vast majority of the time, I would use DLSS on a game, even if I didn't need the performance uplift, because even as just an AA solution it's far superior to other techniques, and I play on a 4090 primarily. If PSSR can approach the level of quality that DLSS provides, console gamers will be eating good.
They look same, dont know what’s the different because they said new ray traced mode will be added but I dont see anything new in this video
Si se nota ve la agua y los colores de las cosas
MADRE MIA, TIENES RAZON, Hize zoom y puder ver esos reflejos. Quedé totalmente anonadado de esa mejora grafica, se ve una experiencia totalmente diferente, solo con brujería podrían haber logrado algo de ese calibre... Dios mío la ps5 pro, ojito.@@eduardohernandezezpinoza6872
You need to update your phone
You can't see the difference unless your phone is 4k lol
The only way to find is to really have the console
Guys, this is the Pro patch. It won't be added in 2-3 days.
For one, the IQ on the Pro in the head-to-head is much better, suggesting PSSR is in use because there's no dynamic resolution scaling in this game.
For two, the Pro performs worse than the original. If it was just running PS5 code, it would be locked to 60. It isn't because it's running higher settings.
Remedy's website states they added Pro support way back on October 22nd.
Can this ugly pro console run 60 locked frames whit base ps5 performance is that possible or stupid pay no limits scammed us
You are coping so hard it's embarrassing.
@@mlfc1950 What do you mean coping? This is the Pro patch.
Lol, this pretty much proves that people were full on coping when they said it will be equivalent to a 4070. It can't even maintain 60 at a 864p resolution lol.
@@oktusprime3637 wheres the ray tracing then
Paying a grand for this level of difference is insane lol
Usual shit from pc player. Every console has far better price performance ratio that your non gaming platform.
Thanks for doing the videos. If you haven’t done FF16 already I’m very curious.
The same native and output resolutions reported by the developer were found in the information obtained by DCT. Performance mode still presents some frame drops in heavier areas. The comparison at the end of the video is between the base PS5 (left) and the PS5 Pro (right).
About foliage movement. It's just that the base PS5 save is further along in the story and the wind is getting stronger. If you see the forest during the "Investigate a Witch's Hut" objective, there is almost no wind. However, during the "Check General Store for the heart" objective, it starts to get more windy and shake the plants. Sorry for the confusion, I hadn't noticed that.
What software are you using to test the fps?
Is this game patched for ps5 pro? Tell us please
@@s33kroyce Yes, patch 1.2.3
Wait wait where's that improved 60 FPS mode Remedy advertised ?
@@rbaz9454 I developed my analysis tools.
Pelo que vi na live do canal Brunno Fast, o Alan Wake 2 não recebeu ainda o past de atualização para o PS5 pro. Só há 2 opções gráficas originais do PS5. Então, sem o pacht, o jogo não aproveita nada do poder a mais do PS5 pro, correto?
The creator just confirmed this is the patch. Maybe there will be another one.
Está no patch 1.2.3. Eu acredito que esse seja já o patch do PRO pois no modo qualidade há Ray Tracing.
The Patch (1.200.003) does not yet include the new features of the Ps5 Pro
you have to wait .004 or 005 the game Now
doesn't distinguish a ps5 from a pro
Then why is the image so much better on the Pro? This has to be the work of PSSR. The Remedy page also states that 1.200 added Pro support.
@@oktusprime3637there's an inbuilt feature in the pro to improve the resolution of any game including the ps4 ones, thats the reason it looks Sharper. Check videos of that new setting on RUclips ull get it.
Cope
@@3a43mkaalways commenting on comment sections you can’t afford 😂
Pro patch was released on October 22nd. Read the patch notes in Remedy's official website
I'm a layman when it comes to this. But I think it's incredible how the FPS drops. In quality mode, the FPS is practically locked. If it dropped, it would be very noticeable. In performance mode, it drops from 60 to almost 40FPS. Why does this happen?
This part of the game has always been very heavy. I haven't played the entire game again but I believe it should be at 60 most of the time.
How are yall arguing that this is the pro patch when the pro patch has not released? The console has not released. I’m seeing comments claim it’s the patch, but no one is able to explain how this can be the patch.
Games are already being patched. They are not waiting for the ps5 pro to launch.
The Pro patch has been released on the 22nd. It's on Remedy's website. "Added support for PlayStation 5 Pro."
@@Farat9622 yes but if you go to their website and check the patch notes you’ll see that the ps5 pro support has not been implemented
@@Farat9622where’s the ray tracing then in quality mode
@@ashleyhorton1042 Look at the diner window at around the 37 seconds. It has rt reflections.
Do you have more vids lined up?
Yes
I thought they were going to make quality mode 60 fps :( . So it is like that on every game.?
The performance mode of the PS5 Pro is quality mode at 60. The quality mode of the Ps5 Pro is at 30 but has ray tracing.
it is, that ps5 pro is running the same quality of the base ps5 at 60 fps in this game, if not even more. The ps5 pro Quilty mode is just an extra,
@@brazilpixel 😅lmao 30fps in ray tracing mode
@@gachipper It's a developer decision.
Because....you know....Spiderman 2 has Raytracing in ALL its modes.....
Stop trying...
@@CrashBashL ray tracing in spider man 2 on performance mode is almost irrelevant. The real ray tracing is on fidelity mode
nice videos, very informative so I saw the fps on standard edition vs the pro not so different, please correct me if I'm wrong.
In terms of FPS, yes, but the graphic presets are totally different. PS5 PRO runs at 60 what the base runs at 30.
Guys, patch will be released 2 days later. This is just game running on PS5 PRO, no enhancements like RTX or Fidelity mode in 60 fps
No, this is the Pro patch. Look at the IQ in Performance Mode. You can clearly see they're using PSSR and not FSR. Plus the Pro is performing worse in the head-to-head, which wouldn't make sense if it weren't the patch. If this was just the Pro running at PS5 settings, it would have been a locked 60 in the head-to-head. It's not because it's using higher settings.
Anyway, Pro must be faster
@@oktusprime3637não tem o patch ainda
@@oktusprime3637your dumb , patch is not out yet
@@oktusprime3637 maybe pro boost mode enables pssr instead of fsr. i've seen rdr2 looking better on ps5 pro despite the lack of the patch
Imagine paying 200 dollars more and still not getting locked 60FPS.
Like fr man. With that kind of price it should be 60fps on fidelity
Still an amazing deal if we are objectivly looking at the price of building a decent PC. I get fustrated because these comments come across as a bit entitled. Why do people expect to get things for cheap or free but they would never feel that way if they did work and didn't get paid.
@@mitchelljenkins4815Nah
@@mitchelljenkins4815 pc can cost more upfront but PlayStation can cost the same or even more in the long run having to pay a subscription year after year and full price for games. It all slowly adds up
What is this? The Pro patch hasn't been released yet?
This IS the pro patch 💀 💀 💀
LOL what? This is WITH the patch?
No pro patch november 7 pro patch bro.
@oguzozer8986 the patch is out and being reviewed by youtubers right now
@@TheSparkynutsBullshit, it is NOT out yet.
Is the anti-aliasing issues resolved though? That's the biggest question. They were awful in parts of the subway and city area on PS5. So what about Pro?
Now let’s see the ( trust me bro ) while the ( 120 4k / 8k ) tag is in the normal ps5.
DO NOT Ask questions ONLY consume product and be more exciting for the next product !
So is it false marketing or does it mean they have blue ray disk of 8k, they stopped printing that tag in normal ps5 after while
any chance I can get my hands on this tool? I'm interested in the internal resolution detection.
Esse é o vídeo que está fazendo seu canal bombar, sucesso meu nobre
It's what they told US. Around 60 FPS with performance (old quality mode). 40 FPS and small RT would be game changer. Still impressive looks
What is impressive here? The game is performing worse in Pro than original PS5 at the same exact resolution. Not even RT in performance mode.
@reizero246 turn on console and then you realize. Resolution. You talking about RT and good fps in graphic benchmark game? You serious?
@@piotrq7150 Both modes have the same resolution PS5 have.
@reizero246 remedy told sth other. 4k pssr on pro
@@piotrq7150 4k is the upscaled resolution. The native resolution is the same than PS5 one. They are using PSSR instead FSR to upscale.
el modo performance de la ps5 pro se ve bastante mejor que el modo fidelity de la ps5 normal.
This is PRO patched right? Is there a way to test what performance mode is like using PRO Game Boost mode without the PRO patch?
Are these games pro enchanted patches out ?
Consoles have no chance of shining with games like this it's ridiculously demanding
@0:34 Where's the hardware ray tracing. Is this really the ps5 pro? Someone just released a vid showing the ray tracing and their video of alan wake 2 looks better.
Look the window at 0:38
It's bizarre how they can output such quality of image by upscaling of such a low resolution.
If it was for the same price of the original PS5 at launch I would do some effort to grab PS5 PRO since it really seems like a good upgrade. But here in Brazil the price is just absurd and I can't afford it + a disc drive (I do have a lot of physical games and I love it). The PSSR is the real game changer when compared with the brute upgrade and the tendency is that it will receive upgrades and get way better.
Might be confusing to look at these systems upscaling from such a low resolution but the reality is that the AI upscale technology is reaching a point where native resolutions don't have the same weight as it seems. On PC it's already great and having this on console is a game changer. But the sad part is to know that the devs aren't using even the base PS5 Full capacity's, I don't think they will do on pro and I think that they're gonna use the PSSR as a crutch.
If you compare the quality of the upscale to the native resolution, how does the performance mode look like?
And people defend this shit by saying: oh you cry because you can't afford it you have to get your eyes checked if you don't see the difference. Ridiculous. I have both PS5 and a PC and i keep laughing reading the comments.
It still baffles me how the PS5 pro even exists when games look practically identical on both systems.
The quality mode looking WORSE on the PS5 Pro?! Jesus. No foliage movement in the forest, grainy picture. I bought a PS5 Pro and this was one of the main games I was excited for and you’re telling me it looks better on the base PS5 at the moment…sort it out Remedy!
Some people had said that. I discovered the reason. It's just that the base PS5 save is further along in the story and the wind is getting stronger. If you see the forest during the "Investigate a Witch's Hut" objective, there is almost no wind. However, during the "Check General Store for the heart" objective, it starts to get more windy and shake the plants. Sorry for the confusion, I hadn't noticed that.
I'd love to see FFXVI and jedi survivor performance on the pro.
so where can i download this tool ?
The tool is not available for download.
I don’t see the ray tracing in quality mode?
0:38
How come we are still getting 30fps? I thought the whole point is to play 60
So if this game without the patch
Why does the Pro run worse when it should be more powerful GPU ??
They are not the same graphics settings. I made this comparison to see how the base version is.
@@brazilpixel but i am not seeing anything different at all
@@SajedShadiyou're right on point 😂
@@SajedShadiread the descriptions by remedy. The quality mode on ps5 pro is higher quality than quality mode on ps5. Pretty common sense
@@MrLaidback ok again it turns out that was the upgrade for the pro
But yet where are the difference?!
Watching from 4K Tv 55inch btw
1440p video?? e pelo que li, ainda nao saiu o patch do pro.
O meu upload para o youtube foi feito em 1440p, mas as capturas foram feitas a 4k. Saiu patch sim, modo gráfico a 30 fps está com RT.
Looks like it's still using basic physics on the foliage. Plants and trees should sway harder.
Some people had said that. I discovered the reason. It's just that the base PS5 save is further along in the story and the wind is getting stronger. If you see the forest during the "Investigate a Witch's Hut" objective, there is almost no wind. However, during the "Check General Store for the heart" objective, it starts to get more windy and shake the plants. Sorry for the confusion, I hadn't noticed that.
Does the quality feel a lot smoother on the ps5 pro?
What's in the upper left window ? Something about the noise ? The grain ? PSSR ?
Não é meu hábito abordar estes assuntos foram da PCManias, até porque é difícil explicar a coisa de forma leiga e em poucas linhas, mas o que vês no canto (cheio de pixels aparentemente aleatórios) é o resultado de uma transformação da imagem capturada, numa representação de onda de frequência.
Essa imagem é depois analisada, procurando-se por "zonas de estabilidade" (as linhas pretas verticais e horizontais que vês), e cuja posição corresponde à resolução nativa do fotograma analisado. Nesse sentido podemos ler a resolução, caso seja dinâmica, a ser alterada em cada um dos fotogramas.
É um método cientifico, e complexo, e só não aprofundo mais o mesmo pois o "Tio Hildo" pode não querer que a sua metodologia seja divulgada.
O que raios é aquilo no canto superior esquerdo? É medição de som? Vi o detonando geek mencionando algo a respeito, que seria possivel saber a resolução interna pelo som, algo assim
Não é som. É a representação gráfica da transformada do cosseno discreta. É através dela que eu consigo os dados de resolução.
I wish they had uncapped mode or atleast 40fps mode for the ray tracing.
Just to future proof the game a bit. Of course they could just give a Ps6 patch later.
Excelente trabalho. Se tiver Wukong também, gostaria de ver o terceiro capítulo.
what software you use for fps showing on screen in ps5?
This is not real time. The data is placed on the video after capturing.
@@brazilpixel how did you put data after?
This is without the patch.
Patch 1.2.3 with RT features
It's evolving, just backwards
So, and how it is if comparise with PS5?
Thanks! Please post other games
what is your tv model? How is your TV supports 4k 120Hz or 4k 60Hz?
LG OLED C2. 4k 120 hz and 60 hz
Do you have the enhance image quality toggled?
This is for PS4 games only.
The Performance Mode on the PS5 Pro features significantly higher output resolution and has more visual detail compared to the base PS5. The Pro Performance mode uses approximately the same image quality (render) settings as the base PS5's Quality mode.
・ 60fps
• Using approximately the same render (image quality) settings as the base PS5 Quality mode.
• Improved image stability, fog, volumetric lighting, and shadow accuracy
• Base PS5 Performance mode version runs at lower render (image quality) settings
• PSSR Al upscale from 1536 x 864 to 3840 x 2160 (4K)
please stop with that IGNORANCE. The PS5 Pro is a JOKE. There is literally such small difference you wouldnt even notice unless you were told.
@@kahnsealable yea im watching it and i cant even tell much of a difference... these dudes gotta stop bruh.
Esta de parabéns pelo conteúdo de qualidade e relevância, gameplay comparariva do Ps5 e Ps5 pro em seus modos nos games mais pesados
Will games with dynamic resolution like 2077 reach the highest resolution on ps5pro?
It's a good question. I have a video of CP 77 dynamic resolution on my channel. It would be interesting to test it on the pro later.
Can you do god of war ragnorak please ?
is VRR enabled in this game.
So whats the difference ???
Is quality mode has higher resolution compared to og ps5? How about RT. Is it worthy upgrade?
Watch this video with the proper resolution and monitor.
Compared to Base PS5, the PS5 Pro version has by far more detail.
@@MrSorainuexactly
its the same cpu. what did yall expect
If the game experiences frame drops in Saga's part of the gameplay, I can only assume the hit it's going to take in Alan's part as well. That part of the game ran much worse on the console, often dipping down to low 40s. This is such a disapponitment.
Running at 864p to maintain 60fps? This is disgusting 😂😂
4k upscaled, Not even a rtx 4080 can run native 4k at 60.
@zambila161 a 4070 is running at 870p upscaled at 109fps with ps5 settings according to digital foundry's video while ps5pro is struggling to reach 60 at same settings
@@那人冷靜一點 zwowrmz benchmark DLSS performance upscale to 4k Not a locked 60 dropping as much as the ps5 pro, As the equivalent specs of a ps5 pros power are rx 7700xt, u can see the resemblance.
@@zambila161 i know it's a 7700xt, I'm saying that in this game a 4070 with same setting a 4070 is almost twice as fast as a ps5pro😂 and i don't think zwormz has the ps5p settings on the pc
@@那人冷靜一點 The PS5 PRO is also using higher graphical fidelity options, Not the same as the PS5 base and for 700 usd its a great deal.
Lol, this pretty much proves that people were full on coping when they said it will be equivalent to a 4070. It can't even maintain 60 at a 864p resolution lol.
Forget raytracing. It doesn't compare to nvidia 3000s
No it proves that people didn’t understand exactly how powerful the gpu is the rtx 4070 alone is 600 dollars the ps5 pro comes with a gpu, cpu, and 2 terabytes of storage for 700 dollars if anyone was smart enough they would know the ps5 pro is not equivalent to a 4070 because it’s not a 4070
Wouldn't there be a mode with better graphics? it's the same....
judging quality of graphics from a youtube video is pointless. RUclips has bad compression in all videos
@brianscallions433 If you can't see a difference in a compressed video, then it's not even worth it! They are charging prices for a new generation, there should be a significant difference between PS2 and PS3 lol
@@SnakeGamerMG3 yeah comparing consoles from different generations is definitely the same as comparing consoles from the same generation lol. Also clearly the compression in the video would very easily hide a better image quality from the pro, even digital foundry has pointed that out. Your argument is ridiculous.
@brianscallions433 Do you really think they are from the same generation? Your innocence.
@@SnakeGamerMG3 if they aren’t from the same generation then why is it ps5 pro and not ps6? Are you brain dead?
02:02 wood and plants looks better on ps5 pro
Good catch. So it definitely is using the old quality mode, but at 60 fps
@@sersomeone9704 it uses PSSR to upscale the performance mode resolution to 4K
@@sersomeone9704no cause it's running below 1080p on the pro
Looks the same to me
I can't believe people downvote this because they dont liek the result lmao
You are not getting 4k 60 fps on ps5 or ps5 pro, 1200p is the maximum you get
Why is there no PRO mode?
great work
864p ? for 60 fps not even 1080p
Why your video looks so blurry.
Because I send my videos to RUclips at 1440p and as I have a small channel, RUclips itself encodes my videos with a worse quality codec. I'm trying to improve the quality.
This isn't on a pro. The quality mode has no Ray tracing.
0:37
Tu pode tentar o resident evil 2 no mode ray tracing?
Sim, boa sugestão.
864p native upscale to 4k 😵😵😵
thats what dlss does as well. i dont think most people play natively these days despite the big push
Yeah right dlss balanced does 1080 native and upscaled to 4k so very similar things
1080p is dlss performance not balanced when playing 4k@@shubhamkumar8596
So this game is running a closely equivalent of DLSS Ultra Performance, which is around 720p, just to maintain 60fps. Yikes.
@@mrbayramplays yeah right my bad but my point is if ps5 pro looks good on 4k output and delivers 60 fps then it is good enough for me
This isn't the kind of upgrade I'd expect from a 800€ console.
People with the OG PS5 sit tight till the PS6. There's nothing to see here, lol.
Yes there is, the ps5 pro is running the base PS5s quality mode at damn near 60 in this video, and ps5 pro also has an even better looking quality mode with enhanced RT running at a locked 30 I'd say it's a big difference
@WW-Clipss you call 864p quality mode? Main reason I jumped ship to PC. I tried to justify a reason to upgrade my PS5 to a Pro, and I'm still looking, but there's nothing worth the sight it seems. I'm glad I went with a 4080S.
@frantz4g63 did you even watch the video? Quality mode is 1264p then upscaled to 4K, and it looks great. A 4080s is 2 times as expensive as a PS5 Pro and that's just the GPU, if you just want to plug and play with no issues, console is the way to go.
@WW-Clipss 1264p is running at 30fps. I don't consider that slideshow even worth mentioning. Performance mode is 864p upscaled to 4k and runs at sub-50 fps. Besides, who's talking about cost anyway? It's either it runs good and looks good, or it doesn't. If you think 1264p at 30fps looks and runs good to you, to each their own, I suppose. A pointless upgrade in my book. As for plug and play, if you know the ins and outs of your PC, it becomes just as simple. You just have a lot more room for preferences, and a lot more power to play with.
@WW-Clipss the RT is blurry and shit. Wdym.
O jogo está longe de ser estável mesmo no PS5 Pro, principalmente no modo performance, algo que eu temia tendo em conta que não houve nenhum tipo de upgrade na cpu...
“Wow, but from the graphics comparison, there’s absolutely no difference! Right now, I own a PS5 fat with an LG C2 TV, and honestly, I think Sony really missed the mark this time. We’re talking about 6 teraflops more than the PS5, but with almost identical components to the model that came out four years ago. I don’t understand this mid-generation update and the high market price. It’s true that with 800 euros, you can’t buy a high-end PC, but I was hoping the graphics would be on another level. At this point, I think I’ll wait for Nvidia’s GTX 5090 and leave Sony behind. Scandalous!”
That's because TFlops aren't good indicators for in-game performance. If you want a higher res and almost 60fps lock, go for it if you're content keep base model.
that performance screams RX 7600 but then we have ER that has 50-60 FPS on 4K Quality, unless its RDNA2 and then the GPU could be at the 6700XT-6800 range, progbably RX 6700 considering console optimization
probably. CPU is still 2700x though
@@glowinTHX "Zen 2 8 cores" is more like a custom 3700X, remember that
Zen = Ryzen 1000
Zen+ = Ryzen 2000
Zen 2 = Ryzen 3000
@@desangrador5770
It should also be remembered that the customizations cut the 3700X, not only in frequency, and the GDDR is not the best in latency for the processor, in addition to being shared, so the situation worsens further.
The fact that it only has 8MB (2x4) of L3 cache instead of 32, should say a lot, it would be enough to see how much the X3D with +64MB gains over 32MB. As if that were not enough, the FPU "area" has been cut in half. So I would say that in the end, if you look closely, the 2700X could even be too much...
Rx 6700 its the base ps5
@@luisgustavodossantosrodrig2005
6700 -10% downclocked without 80MB of Infinity cache (MALL).
xbot coming in hot with the concerned trolling
Caraio tu meteu o fps com o output... Top😊
Good job man 😎
That's some crazy native res, and crazy upscale as well!
Why are they the same fps both on performence and quality mode can someone please explain that?
Sorry for the confusion. The gameplay on the left is the base PS5 and the one on the right is the PS5 Pro.
@@brazilpixel my question is does the quality mode in ps5 pro give pathtraced lighting? or whats the raytracing setting its running on ?
@@bmqww223definitely no path tracing
@@bmqww223ps5 pro have 16.7 tflops. Is equal with rx 6800. Can’t do path tracing never on that hardware .
@@overover9607 tflop number has no significance over the generation shift right?like rdna 3 has shit raytracing, but this is based on rdna 4 and as per some rumuors i hear its like rtx 4070 super RT performance....
do black myth
This game is super taxing and struggles even on pc. Im impressed!
even 3070 do better than this
pc below rtx 4080 sux af lol
Why are you surprised, PS5 is running at the same resolution and getting better frame rate. Something is pretty bad with Pro version or the console itself
@@WUKONGSerieS10GBofRAM More like 4070 Ti in this game.
@@WUKONGSerieS10GBofRAM yall be lying for no reason... you probably never even had a pc that has a 4070 or 4070 ti but you basically saying anything around there sucks?!
o jogo nem foi atualizado ainda pro PRO. Mostra o menu pra vermos.
Foi atualizado. Veja aos 0:38 o Ray Tracing na janela.
@@brazilpixel uma dica.
ABRA O MENU E MOSTRE A OPÇÃO DE CONFIGURAÇÃO.
Ficará bem melhor seu video.
Do jeito que ficou ta complicado.
Boa sorte amigo!
@@brazilpixelthat's not Ray tracing is a little reflection
@@patrickstar787-d9n
A little reflection on glass is not there without RT, if you want to hear it said like this...
nao sei se jogo ja recebeu o path de melhorias... pq me parece que nada mudou !!!
Try Warzone. Best you can do is spectate, with both PS5 and PS5 Pro, so exactly the same frames will be compared
Bruh. I saw my bro play the dlc on the Pro & then i went home & started the Lake House on my day 1 Ps5.
Looks. EXACTLY. The same.....
PS5 Pro is basically a scam....
This generation of the PS5 has been such a letdown
Como é possível medir a taxa de quadros no console PS5?
tem que fazer captura dos frames e contar os frames repetidos ...
These upscaling techniques are only a band daid to fake the real resolutions modern hardware should be delivering. It baffles me all these beefy specs can't handle higher native resolutions , and a lot of games cant even handle real mirror reflections , Ray Tracing its a scam to begin with.
Great to see my new £700 pro will have worse frame rates than machine I just sold for almost 1/3 of price lol
It's running at a higher resolution on performance mode, Jesus Christ you guys know nothing about technology. Raytracing on quality mode just kills this console.
@@AssassinIsAfkit's running at 864p native at 60fps😂😂😂not even 1080p😂😂
After playing with both modes... which do you prefer, the Ray Tracing mode at 30 fps or the new performance mode?
Each has an advantage and disadvantage. In general, I prefer performance mode.
can u test off the grid on ps 5 Pro , because this game run very bad in ps5
Final fantasy16 plzz
Is this true ?
تذكر هوم حاطين ( ١٢٠ فريم ٤كي / ٨كي ) بل جهاز الاصلي.
Are this diferent save files? Or why does the base ps5 have all the wind and foliage moving and the pro is more static?
Yes, you are correct. Differente save files. It's just that the base PS5 save is further along in the story and the wind is getting stronger. If you see the forest during the "Investigate a Witch's Hut" objective, there is almost no wind. However, during the "Check General Store for the heart" objective, it starts to get more windy and shake the plants. Sorry for the confusion, I hadn't noticed that.
Thanks for the answer, great job@@brazilpixel
@@josecarlosmoreno5876 I thank you for your attention and correction.