Not looking hard enough then. Some random Brazilian has been uploading res and FPS footage for at least 2 days. And the tools they're using are way more engaging and dynamic.
I really hope with the massive success of Elden Ring, From Software spends a little bit more time upgrading their engine and optimizing it before their next major game releases. Pretty ridiculous that such a well known and rapidly growing studio seems to put so little emphasis on performance. Seems like they should have the coin to hire a few experts in that area.
With the massive success of Elden Ring the main thing Fromsoft has learned is that they absolutely don't need to even try and a complete technical trash fire will break all sales records anyway. If anything their next game will be _worse._
Why would they fix it when people have demonstrated that they don’t care for performance concerning certain titles? Fans have shown that eastern developers are held to different standards.
Its a trend they only do this with their exclusive games and usually when they re remastering it like God of war for example( I know its on pc now) but it was an exclusive and they've remastered it several times. Look at the games they showed off to to show why the ps5 pro is such a big deal. They were just older titles that we already beat but had to re buy a new system and game and zoom in 300x for minor setting like ray tracing. They would not dream of showing anything like black myth or war hammer.
With how much closer it runs to 60 FPS while in Quality mode, I imagine that FromSoft could get it to hold a pretty much "locked" 60 with a patch to implement PSSR upscaling.
I don't know if it's true, but I've heard people suggesting that FromSoftware's engine might not be compatible with upscalers and that this is why they never added support for things like DLSS, FSR and XeSS on PC. There has to be some reason, because it's stands out as unusual that the biggest game of 2022 didn't have what is a pretty standard feature nowadays. Could also just be Japanese devs being Japanese devs though lol.
Sony could never advertise it, but this feels kind of like the _actual_ main purpose of the PS5 Pro - fixing the botched performance of countless PS5 games out there that just don't run well and will _never_ run well. Especially if you have VRR, any game that manages not to fall below ~35-40fps on the base PS5 will now run smoothly and playably at near-60 framerates on the Pro. _Finally._
But you need to pay againg 70$ for those games. Its not like ps5 pro will upscale your already bought ps4 and ps5 games. All the "enchanted" games are remakes with price tag of 70 $. Unbeliavable robbery of people. Demand new games and more for your hard earned money.
@@susanna8612 You seem to be confused. This video is discussing the improvements to the existing, unmodified versions of Elden Ring and all those other games. The PS5 Pro is improving their framerates without any enhancements or remakes. You need to pay for the console - you don't need to pay for games.
@@susanna8612No you don't, you play the games you own on the pro and get the upgrades for free. At most 10 dollar upgrades for Sony titles that often include additional features or give you DLC if you didn't previously own it.
I'd honestly rather wait for the PS6 for a RDR2 remaster. Anyone who's played RDR2 on a high-end PC knows the game deserves to be played in all it's glory.
@@mza4739too bad on pc it has a ton of issues still + a shitty launcher. If you don’t know how to tweak a bunch nvidia control panel settings the game looks terrible
you should've done worst case scenarios like the giant walking mausoleum doing the magic rain attack (the one near ordina liturgical town), or to a lesser extent the dragon in the swamp doing the fire attack (the one near the first limgrave site of grace). it's always these big particle effects that cause the real heavy drops.
Yeah those would be good tests to see here. I know for certain that scene with the "magic rain" mausoleum is a CPU bottleneck though, I've tested that myself on PC with MSI Afterburner and you can clearly see via the on-screen display that all of the processing for that effect is being handled on a single CPU thread. In other words the PS5 Pro's GPU upgrade won't make any difference there. There are also videos of people testing it on RUclips with various CPUs, you don't have to take my word for it.
That mausoleum is so broken. Like, how do you do that? You make 1(one) effect that halves your FPS, you need no diagnostic tool, everyone in the building and outside of it knows exactly what effect is poorly optimized. And instead of spending the time and money to remake that one single effect... You release a shadow ray tracing patch that keeps most light sources non shadow casting. Which undoubtly costs way more to make. Their priorities are so messed up.
@@Pinsonneaultmotorsports it's poor value. It can run older games on 4k60 but newer demanding games is too hard. I rather buy a Rx 7800xt/7900gre or spend a bit extra and get the rtx 4070 super
If you really want to see the framerate tank to near twenty fps (PS5 version/performance mode), go to the Ruins of Unte and wake the Furnace Golem blocking the entrance to the ruins. Run to the northen side of the ruins. Climb on a wall then while facing the Furnace Golem, cast Unseen Form. Despair.
This is what I'm most looking forward to with the PS5 pro. So many games struggle to hit their frame rates and I'm hoping the pro can help in a lot of ways. Though there seems to be some limitations
@@ricklubbers1526 The game is now 100% in the VRR range. That's all you need. Nobody notices the difference between 57fps and 60fps, if VRR works properly.
But it’s still struggling to hit 60fps consistent. The CPU is bottle necking it. Honestly am going to wait for the ps6 for the solid 60fps. I’ll stick to my base ps5.
Random question… I noticed the HDR toggle was turned off by default when I got this for the PS5 Pro for some reason. Does HDR have a big impact on the frame rate? Originally played this on the Series X and picked it up again after this review. Unfortunately for me the frame rate dips are pretty noticeable and persistent in quality mode. Even noticed some micro stutters 😬
If $700 is "extraordinary" for a more powerful console which you're entitled to say then PLEASE just stop comparing consoles to way more expensive PCs without ever mentioning price.
for 300$ you have a RX 7600 XT which have 21,5 teraflops. even with a processor, ssd, power supply, pc case, you have a decent pc cheaper and more powerful that this scam.
The price range would be around $700 for a PC that, from what we can tell, would still outperform the Pro. So, we're not even talking about PCs being more expensive than the Pro. And I'm not even considering used parts here.
@@silureswarrior6045 Doesn't really answer what I said. The price of the PC THEY use in comparisons with consoles. I'll let you guess why the price value of the PC is never mentioned.
Yeah I didn't expect that, last time it was very limited for GPU bootlenecks. These tests are also showing that most FPS problems are not because of the CPU, it's just dumb graphics.
Whilst I don’t know for certain, I’d be very surprised if it is. The lack of Dolby Vision is consoles manufacturers not wanting to pay the licence fee for every single console when most people won’t use it rather than a technical limitation. Would be very pleased if it did get added though!
Giving the fact that the game's not even officially "pro enhanced", I'll happily take that performance improvement! I was really hoping for some sort of native Pro boost even when the support's not officially there. And it seems we will get just that!
This is the review we’ve all been waiting for, thank you DF for all your hard work! I’ve waited all generation and my pro will be delivered tomorrow and I can’t wait to dig in, I have a massive backlog to go through now that we have a machine that can handle this generation’s (and last for that matter) games… FF7 Remake, Rebirth and GoT are my top 3, what will yours be?
Why does the ps5 pro versions have that warm filter? Plus it looks softer than the ps5 versions at times. I like that the frame rate is higher but that warm filter on the pro version is ugly.
A 30-35% performance boost is very big if you ask me. In the PC world this only happens on a new generation and even then its rare. Pro is mid way within a generation, and that improvement is quite impressive not gonna lie.
It's more like 30%, but... that's 15% below what we were expecting when making PC builds for around $700, so it's below a PC for the same price. I would call it dissapointing, but still much better than the PS5.
Great video! I also want to know if PS5pro will enhance GT7, especially on PSVR2..it's already fantastic in VR, and the pro could make it even better! Hopefully they will say something about this soon..
Quality mode runs so good on ps5 pro! Looks so crisp compared to performance/framerate mode. Im glad i got my ps5 pro now that i can play quality mode at near consistent 60fps, theres no need to play performance mode anymore.
I'll wait for the next gen consoles to play current gen games with better performance. I get the feeling that the PS6 will be about 25% - 40% better than the PS5 Pro.
they say the pro has the same cpu as the normal one but can somebody tell me please if the pro can render a video faster? i'm only refereeing to their simple editor not the share factory app.
Imagine having an option to manually lower game render resolution in game to attain a locked 60fps. Crazy idea I know but just think about cool that would be.
It wouldn’t be that hard. Really they just need a profile that is carefully considered per title and says in its description “locks framerate to 60fps at a considerable loss to fidelity” alongside a balanced mode and quality mode
@@usernamefromhell Why not PS5 version in Performance mode on the PS5 Pro? The framerate shown in this video is the more demanding Quality mode, and with the 30% improvement the Performance mode should be a locked 60 while still looking better than the PS4 version.
@@DanH11 Does the ps4 version have quality/peformance options? If so would the 'performance' mode on PS5 Pro definitely look better than quality mode on ps4?
700$ for U.S and for us in E.U is 800 euros for 30% performance, which is not even edident and this new console will heavily rely on pssr and all ponies will have to wait for their games to be patched. What a joke.
Thats the problem with console games it is up to the developers to patch the game. Console games have locked settings that cannot utilize new features. This is like buying a new 30 or 40 series card and not being able to use it due to restrictions. What if your favorite game never gets patched?
This is a good point.If the console sells badly, there is no incentive for a developer to patch a game. Great examples are red dead redemption 2 or Bloodborne
@ for some reason I thought the window went down to 40, must have dreamt that. So if games dip under 48 we’ll still see some tearing? Is that how it works? Do you know why XBOX VRR can go down to 20 vs PS?
I would call it a bad deal at this point. The builds we were making for around $700 are outperforming it by 15%, and they get FSR 3 Frame Generation and XeSS to replace PSSR. If you wait for the RX 8000 series builds are probably going to be even cheaper than the Pro for better performance. If you don't want a PC, which would make sense because if all the games you may have on PlayStation, then yeah, this is the best performance you can on consoles.
The cpu is still gimped, I’ve been watching Brazil pixel uploads & even on games like Alan wake 2 with official patch the cpu is holding it back, you get res boosts but only slight fps improvements because of the faster ram.
@@joseijosei I'm 100% on the PC wagon at this point, but I do have to question where you're buying PC parts from that you can get them cheap enough to build a PS5 Pro level setup for $700. The GPU and CPU alone would cost you $700, most places. Unless you're talking used parts.
@@yewtewbstew547 On Amazon, with a Ryzen 5600x and a 4060 you already have enough to compete against the PlayStation 5 Pro, maybe a little less resolution but better RT
I’d love to see how the Sx fairs against the 5pro. Mostly in the staying in the vrr window in performance mode. How much smoother is the pro compared to the next best thing? Cheers guys
@@byte-bg4ob you could certainly make the argument that the console is at least partially to blame for having a weak, old CPU with a GPU that doesn't pair well with it
Really big bummer about FF16. I was hoping to dive into it straight away, hoping Game Boost fixed a lot of its performance issues, but it looks like I'll be waiting a tad bit longer in hopes it gets an actual Pro update. In the meantime, I'll be jumping back into Stellar Blade, checking out its new 120hz mode. Hoping to pick up Rebirth and Alan Wake 2 on sale this BF as well!
@@HumanTank12 you are right its more like 61% here in canada 580 (slim digital) vs 950 pro..bigger hard drive though but yeah ..still insane. I had one preordered but after watching the reviews....i ll wait till its really worth it, canceled this morning
@porkepik32 Christ 950 sounds alot no idea about conversion rates to Canadian but that sounds high. I mean there's no risk in waiting it isn't going anywhere so will always be there if you feel like getting it
It's crazy how much you guys love VRR now. At the start of the gen, the channel basically treated it like a throwaway technology that no one had access to, and its relevance in comparisons and making games feel better to play, while having better image quality, despite whatever a fps counter said, was ignored and minimized. Now, though, you guys seem to love it. I wonder what changed.
What are you talking about? They've all talked about the benefits of VRR for years and even complained how the PS5's VRR mode isn't as good as Xbox's. Rich even made a dedicated video about it in 2020, talking about the benefits before the PS5 or Xbox Series came out. It wasn't really recommended as a go to solution because manufactures weren't, and sometimes still don't implement it. But also from the software perspective, it wasn't always working as expected. From a 2018 article that Richard wrote: "It's potentially a revolution in the console space - just as it has been for PC gamers. Variable refresh technology is a big win for improving the game experience, lessening judder and removing screen-tearing. ...- FreeSync - that has been built into Xbox One, and we've finally had the chance to test the technology. Clearly it's still early days, but at its best, the results are quite remarkable. ...Microsoft deserves kudos for embracing the future of display technology and laying the groundwork for support on what is likely to evolve into a very important feature."
Depends on how the dynamic resolution system is coded into the game, From Software might have programed the resolution to go high as the GPU can handle while maitaining roughly X to Y frame rate, rather than to maintain a steady 60fps with a set min and max resolution.
I don’t understand, almost every title you discussed does not run locked 60 yet you seem excited because vrr like it’s something grate. The during actually reviews of those same titles it was presented as smithing bad. “ unfortunately not hitting 60fps constantly enough but vrr can help…”
I imagine that the average buyer willing to spend 700 on a console has a 120hz vrr capable display. I'm hoping that going forward Devs can target locked 40fps in quality mode and target a baseline of 49fps in performance mode to stay in the vrr window. I can't tell when a game drops into the 50's with my vrr display and I think the difference between 30 and 40fps is huge. I'm very sensitive to low frame rate and simply can't play a 30fps game but I played Spiderman 2 in 40fps mode and was a great experience.
1:53 I would contest Richards claim that the PS5 Pro is the best place to play Elden Ring. That should still go to playing the PS4 version on PS5 which gives you an absolute locked 60fps.
@@JG-ib7xk Right, the amount of grass being rendered really pulls the whole visual design of Eden Ring together. Having slightly less foliage on the PS4 makes it unplayable.
It feels like console manufacturers have been promising 60FPS for the last two generations before launch and yet here we are having the same conversations and analysis, and in many ways it feels like we have to be compromising quality or buying over priced revisions of hardware to get to that magic number, and yet here we are again as this video has proved that we have largely the same problems and comprises, albeit to a slightly lesser degree, it's a tease to sell more hardware.
At that price point 60FPS will always be a topic. Yes even at the PS5 Pro price. It wouldnt be if games stayed the same. But they change as well. So 60FPS will probably stay the console sweet spot for a while. Maybe oneday there will be a huge leap in tech. Maybe with PS6 maybe 7. Nobody knows
Buying a disk drive in my geo now is nearly impossible, what am I suppose to do with a PS5 pro w/o disc drive and all I have are mountains of physical copies... Come on Sony...
I feel the the PS5 Pro is for folks who don't have a PS5. Seems like an easy choice but I'm surprised it can't keep parity with the RX 6800. It makes me think it's closer to a 4060 ti.
You're really going to use an unpatched, unoptimized game and conclude the Pro is weaker than a 6800? I'd wait for more comparisons before jumping to conclusions, but you do you.
@@RandomGamingMoments925 They say it in the video, the games are using 100% of the GPU. The architecture is mostly the same but the in instruction set is probably expanded on for PSSR. Elden ring does not use advanced upscaling tech, it outputs a raw 4k. The game being unpatched with a locked frame rate of 60 tells the story. It can't keep it consistent. All that to say, the pro is doing an amazing job but i figured it'd have a raw output of a 6800.
From playing on PC I can say that that dragon area in the beginning of the video and some other water based area's with some particles were the only parts where my fps dropped, while in more visually complex parts fps was rock solid, which means that even though the PRO's GPU upgrade is really nice, this might be a CPU problem? Anyway no problems on either PS5 when you just play the PS4 version with the PS4 pro patch :)
So people want to complain about the price of a console that’s at least half the price of an Nvidia 40 series graphics card whilst simultaneously complaining that it cannot perform like the Nvidia 40 series graphics card that’s at least double it’s price for that one component alone. So you want incredible performance but don’t want to pay exorbitant prices for it. You’re not going to get one without the other
@james6818 You can literally build a computer for £700 and get more performance and do other things than just play games. It's £700 for the ps5 pro. You also need a good tv/monitor to even get the most out of it so how can you possibly think it's a good deal?
If you're testing big games that aren't Pro enhanced try Avatar Frontiers of Pandora. I swear there's no difference between Quality and Performance now but I'd love to hear it from you guys.
madsandreassen5441 You wanna compare with pc? Spending thousands of dollars on the latest rigs only to get stuttering pc ports? But hey a 700$ console should run as well as a 3000$ pc, right?
@@kevinalonso6338 what a dumb comment. You could have built a better performing PC than PS5 with a 6700xt for $700 some years ago, and then could have upgraded to a better than ps5 pro 6800xt now for $400 that runs elden ring at 60fps easily (i had the exact card). Thats already cheaper than a PS5+PS5 Pro together with better performance (not even accounting for online fees). When PS6 comes out a couple years later, you could just put a 7900 XTX for probably less than $700 and that will give you a 80% jump over the ps5 pro.
I think you’re talking about this guy, ruclips.net/video/b0C3cKTQ-g0/видео.htmlsi=CYNcjjO-IhlmzuV- BUT I bought it anyway PlayStation is the best have my money
Developers need to stop using dynamic resolution for every graphics option. It's annoying that you can't lock your resolution and fps on consoles, I know it's technically possible if devs gave us the option.
It's good to see the boost, but I'm still struggling to see the real appeal of the Pro. Plus the fact devs have to implement Pro features via patches worries me a bit. I'm curious to see some PS4 games and how it improves those.
I’m convinced that all of these games that run better, could run better on the base PS5 too with patches. Yeah, slightly improved frame rate makes sense, but skips and stutters shouldn’t happen on either console.
I'm looking forward to trying out the Resident Evil remakes in their RT modes, as whilst RT itself doesn't seem to benefit, the extra 30% should push it to be a smooth experience
Yea most of them only had a 10 to 15 fps drops on ps5 so the pro should clean that up with rt of course. But capcom has to patch it to take full advantage of the silicon.
It was a brilliant move to pair a 5-year-old CPU with a 2-year-old GPU and mask the aging hardware with that "magic" PSSR trick, all to sell the illusion to a bunch of wealthy kids.
The lack of ability to stay at a consistent 60fps on performance mode is nothing to do with the ps5 pro hitting any kind of limit or anything of the sorts. The game runs like cold mud on a 4090, 13900k and 64gb of ddr5 ram. Fromsoft are simply unable to optimise performance on the havok engine for a game of this scale (AC6 runs INCREDIBLY well on the dated engine at 120fps 4K ultrawide, so we know they can pull it off for smaller game worlds) frame pacing and performance drops are basically a staple in this franchise and I hope their future IPs don’t suffer the same issues
We don't necessarily need more horse power, what we need is proper stable games, but we'll never be able to have them, not because they can't, but because they don't want. They say the regular Ps5 can't run quality mode so you need the Pro version to run it, but Spiderman 2 for example runs perfectly on quality mode if you enable uncapped vrr and the 120hz mode. Why we can't have more games like that, instead of wasting 1.000 freakin dollars on something we don't really need?? Why?? Because Sony wants more more more more more more more more more more more. It never ends and the same goes for pc users, the upgrade never ends either. You always need more, and that's how their game works, hardware is always progressing and evolves so companies benefit from all this because people simply tend to ignore that detail.
The only place on the internet where they knew exactly how to test PS5 pro and did it right away.
And not look like they just on hate train about it being $700 turn off blur feature
Finally, the proper review!
So true
Not looking hard enough then.
Some random Brazilian has been uploading res and FPS footage for at least 2 days.
And the tools they're using are way more engaging and dynamic.
@@sdewey4152 on X or youtube? wish there was a way to post links on youtube comments
I really hope with the massive success of Elden Ring, From Software spends a little bit more time upgrading their engine and optimizing it before their next major game releases. Pretty ridiculous that such a well known and rapidly growing studio seems to put so little emphasis on performance. Seems like they should have the coin to hire a few experts in that area.
Patches: Cough up your coin, ALL OF IT!
AAA studios don’t optimize anymore because of DLSS/FSR and Frame Gen
With the massive success of Elden Ring the main thing Fromsoft has learned is that they absolutely don't need to even try and a complete technical trash fire will break all sales records anyway. If anything their next game will be _worse._
@@night3094 dlss and fsr isn't a magic bullet. They need to optimize for those aswell.
Why would they fix it when people have demonstrated that they don’t care for performance concerning certain titles? Fans have shown that eastern developers are held to different standards.
RE2 and RE3 have an RT mode that shows bad FPS on PS5. I'd like to see these tests
Wait until tomorrow and do your own test.
@@teenermeener971spend $700+ to find out it might not be good? that's not a good strategy
@@teenermeener971So he should buy an expensive console just to test that? Get real.
@@teenermeener971 The only '''testing'' I will do for pleasure purposes would be on your sister. Don't tell me what to spend my money on
@SilverEye91 whats the problem to watch ps5 fps test of games you want and add +35% on top ? So you ll get the results of pro
I'd like to see a test on Black Myth Wukong's balanced 1440p uncapped fps mode.
You can’t uncapped the frame BMW , balance run 1080p 45fps
I started this video thinking they MUST have tested Black Myth Wukong... nope!
@@Caasi67and it's so known for how bad it runs, i dont get why that wasnt first
Its a trend they only do this with their exclusive games and usually when they re remastering it like God of war for example( I know its on pc now) but it was an exclusive and they've remastered it several times. Look at the games they showed off to to show why the ps5 pro is such a big deal. They were just older titles that we already beat but had to re buy a new system and game and zoom in 300x for minor setting like ray tracing. They would not dream of showing anything like black myth or war hammer.
Wont even hit 60 fps with ray tracing on. My 4080 super/ryzen 7 7800x3d hits 70 fps in 4k resolution
Was a video just taken down?
They privated it, looks like
I noticed that also.
yeah, I was where they started to talk about the hdmi controller on ps5 with the 32gb and then boom 😢
Anyone has the link?
Had to use my phone quickly , youtube rebooted but then the video was gone. Was at the part of them talking about 8k on thr ps5 pro
This is great news overall considering none of these games have been patched and all future games manadated are to be Pro Enhanced.
No, they just have to be able to run on the pro. They don't have to be enhanced.
lol running elden ring 4k 60 is childsplay. Pathetic
Whats the source on future games being mandated to be pro enhanced ? lmao first party games yh but everything else is down to the developers
@@bmdshred77 Be quite.
@@pixeljauntvr7774 Be quite what?
With how much closer it runs to 60 FPS while in Quality mode, I imagine that FromSoft could get it to hold a pretty much "locked" 60 with a patch to implement PSSR upscaling.
Bold of you to think from software will give a fuck 😢
So they will make it run better. By dropping the resolution lower than the standard ps5. Is that what you are saying.
I don't know if it's true, but I've heard people suggesting that FromSoftware's engine might not be compatible with upscalers and that this is why they never added support for things like DLSS, FSR and XeSS on PC. There has to be some reason, because it's stands out as unusual that the biggest game of 2022 didn't have what is a pretty standard feature nowadays. Could also just be Japanese devs being Japanese devs though lol.
@@FORZALEGEND360 And upscale it to a higher fidelity like every other gaming PC does. Yes
@merathe9391 Wish it was that easy, it's just not going to work like that. I'm a pc gamer with a rtx 4090. It's not just that simple
Sony could never advertise it, but this feels kind of like the _actual_ main purpose of the PS5 Pro - fixing the botched performance of countless PS5 games out there that just don't run well and will _never_ run well. Especially if you have VRR, any game that manages not to fall below ~35-40fps on the base PS5 will now run smoothly and playably at near-60 framerates on the Pro. _Finally._
Pro is bottlenecked. Weak cpu
This console is only pushing out more/higher visuals. The CPU bottlenecks will remain.
But you need to pay againg 70$ for those games. Its not like ps5 pro will upscale your already bought ps4 and ps5 games. All the "enchanted" games are remakes with price tag of 70 $.
Unbeliavable robbery of people. Demand new games and more for your hard earned money.
@@susanna8612 You seem to be confused. This video is discussing the improvements to the existing, unmodified versions of Elden Ring and all those other games. The PS5 Pro is improving their framerates without any enhancements or remakes. You need to pay for the console - you don't need to pay for games.
@@susanna8612No you don't, you play the games you own on the pro and get the upgrades for free. At most 10 dollar upgrades for Sony titles that often include additional features or give you DLC if you didn't previously own it.
The right time for rdr2 60fps patch ps5 pro
Absolutely
Watch rockstar not doing it but keeping it for ps6's 4th year in its cycle
I'd honestly rather wait for the PS6 for a RDR2 remaster. Anyone who's played RDR2 on a high-end PC knows the game deserves to be played in all it's glory.
@@mza4739too bad on pc it has a ton of issues still + a shitty launcher.
If you don’t know how to tweak a bunch nvidia control panel settings the game looks terrible
@@ancientflamesI've played the game on a 3060 just by putting it on high to ultra with 1440p. Game looked great what's with the coping?
you should've done worst case scenarios like the giant walking mausoleum doing the magic rain attack (the one near ordina liturgical town), or to a lesser extent the dragon in the swamp doing the fire attack (the one near the first limgrave site of grace).
it's always these big particle effects that cause the real heavy drops.
Or consort radahn 😂
when you cast unseen form and the furnace golems shoot out those flaming rocks... rip fps :(.
Yeah those would be good tests to see here. I know for certain that scene with the "magic rain" mausoleum is a CPU bottleneck though, I've tested that myself on PC with MSI Afterburner and you can clearly see via the on-screen display that all of the processing for that effect is being handled on a single CPU thread. In other words the PS5 Pro's GPU upgrade won't make any difference there.
There are also videos of people testing it on RUclips with various CPUs, you don't have to take my word for it.
@@yewtewbstew547
that's very interesting, really expected it to be a gpu thing. thanks for the infos👍
That mausoleum is so broken.
Like, how do you do that? You make 1(one) effect that halves your FPS, you need no diagnostic tool, everyone in the building and outside of it knows exactly what effect is poorly optimized. And instead of spending the time and money to remake that one single effect... You release a shadow ray tracing patch that keeps most light sources non shadow casting. Which undoubtly costs way more to make.
Their priorities are so messed up.
With no enhancement patch with just pure power… this isnt bad at all i cant wait for tomorrow
Me too 👍
The pro is straight up raw dogging it unlubed and its doing a mighty fine job
It's pretty amazing the pro is doing what the base ps5 was suppose to do
its more like lack of power
@@benduhova1643 lol true that
I didn’t know the RX 6800 was more powerful than the RTX 4090
lol good one. and a rtx 4070 (a poor value card) is 12% faster than a rx6800
@@gillleehahn7451I wouldn’t call it a poor value card it can do 4k60 pretty well
@@Pinsonneaultmotorsports it's poor value. It can run older games on 4k60 but newer demanding games is too hard. I rather buy a Rx 7800xt/7900gre or spend a bit extra and get the rtx 4070 super
@Pinsonneaultmotorsports No, it can upscale dlss, and give you fake frames. Nvidia has turned pcs into consoles.
@IRaoulDuke why the bull you talking about
If you really want to see the framerate tank to near twenty fps (PS5 version/performance mode), go to the Ruins of Unte and wake the Furnace Golem blocking the entrance to the ruins. Run to the northen side of the ruins. Climb on a wall then while facing the Furnace Golem, cast Unseen Form. Despair.
Now there's hope for space marine 2
good to know about Metaphor! I want to play it on the PS5 Pro now, I'm still playing it, the game is very good
will the disk M2 of an ps5 works on the pro right away?
This is what I'm most looking forward to with the PS5 pro. So many games struggle to hit their frame rates and I'm hoping the pro can help in a lot of ways. Though there seems to be some limitations
It doesnt as you can see in the vid.
My thoughts exactly everything looks better and smoother in 60fps.
@@ricklubbers1526 The game is now 100% in the VRR range. That's all you need. Nobody notices the difference between 57fps and 60fps, if VRR works properly.
Only limitations are the devs
But it’s still struggling to hit 60fps consistent. The CPU is bottle necking it. Honestly am going to wait for the ps6 for the solid 60fps. I’ll stick to my base ps5.
Random question… I noticed the HDR toggle was turned off by default when I got this for the PS5 Pro for some reason. Does HDR have a big impact on the frame rate? Originally played this on the Series X and picked it up again after this review. Unfortunately for me the frame rate dips are pretty noticeable and persistent in quality mode. Even noticed some micro stutters 😬
If $700 is "extraordinary" for a more powerful console which you're entitled to say then PLEASE just stop comparing consoles to way more expensive PCs without ever mentioning price.
this is clearly a sponsored review
the game is running over 2k resolition in both modes, devs should decrease it in perf for constant 60fps
for 300$ you have a RX 7600 XT which have 21,5 teraflops. even with a processor, ssd, power supply, pc case, you have a decent pc cheaper and more powerful that this scam.
The price range would be around $700 for a PC that, from what we can tell, would still outperform the Pro. So, we're not even talking about PCs being more expensive than the Pro. And I'm not even considering used parts here.
@@silureswarrior6045 Doesn't really answer what I said. The price of the PC THEY use in comparisons with consoles. I'll let you guess why the price value of the PC is never mentioned.
The only I would like to ask, is PSSR enabled?
I wonder what part of the "unpatched games" you don't understand
Can't wait for mine to arrive this week so I can continue playing Stellar Blade in that sweet sweet quality mode 😋
Same here
PSVR2 games on the Pro, any benefits..?
With no patch, lovely
Yeah I didn't expect that, last time it was very limited for GPU bootlenecks.
These tests are also showing that most FPS problems are not because of the CPU, it's just dumb graphics.
Any word on testing if Dolby Vision is supported now when using a 4K blu ray disc with the drive attached?
Whilst I don’t know for certain, I’d be very surprised if it is. The lack of Dolby Vision is consoles manufacturers not wanting to pay the licence fee for every single console when most people won’t use it rather than a technical limitation. Would be very pleased if it did get added though!
@@jameslarham5936 They should add an option to buy a license for it, they already sell it extra for Dolby Atmos for Headphones support.
Giving the fact that the game's not even officially "pro enhanced", I'll happily take that performance improvement! I was really hoping for some sort of native Pro boost even when the support's not officially there. And it seems we will get just that!
I am very interested in the Quality Mode of Armored Core 6. It it fully in the VRR range on the Pro?
Imagine gotten ps5 pro still not locking 60fps 💀💀💀
Fr in my country the difference between regular PS5 and pro is $550 (Aud) and that's without a disc drive 💀
@ that’s crazy! In my country the pro is selling $883 while base is $568.
in Turkey, Base-Slim is for 600$ whereas Pro is for 1450$
It's insane...Pro mode is worse than basemodes on the older consoles.
1080p is next gen! Had this on ps3 and xbox 360 titles. 🤪
Why is the full video on the main channel private now?! Could watch it for like 10minutes and then it disappeared.
This is the review we’ve all been waiting for, thank you DF for all your hard work!
I’ve waited all generation and my pro will be delivered tomorrow and I can’t wait to dig in, I have a massive backlog to go through now that we have a machine that can handle this generation’s (and last for that matter) games…
FF7 Remake, Rebirth and GoT are my top 3, what will yours be?
Why does the ps5 pro versions have that warm filter? Plus it looks softer than the ps5 versions at times. I like that the frame rate is higher but that warm filter on the pro version is ugly.
A 30-35% performance boost is very big if you ask me.
In the PC world this only happens on a new generation and even then its rare. Pro is mid way within a generation, and that improvement is quite impressive not gonna lie.
It's more like 30%, but... that's 15% below what we were expecting when making PC builds for around $700, so it's below a PC for the same price. I would call it dissapointing, but still much better than the PS5.
And you pay 50% more, and i would say in 2 years the cpu will hold it back
We don't give a shit about God dam PC 😂@@joseijosei
@@barsham7881 you also get a bigger HD, better Wifi,... CPU could be better, but hey, it's not just the GPU that bumps the price.
@@joseijosei It's unpatched so it can't make use of the hardware it doesn't know exists.
@DFoundry Where is the Ps5 pro review? Have this been removed? I watched part of it like an hour ago and now it is gone.
I'd guess there's still an embargo ongoing and they can't release it yet? Maybe only tomorrow.
Great video!
I also want to know if PS5pro will enhance GT7, especially on PSVR2..it's already fantastic in VR, and the pro could make it even better!
Hopefully they will say something about this soon..
So does it stay in the VRR window in graphics mode?
40% more cost for an extra 60% GPU power = 30% more performance
You did the math. Teacher lady from Jaguar ads would be proud of you!
Quality mode runs so good on ps5 pro! Looks so crisp compared to performance/framerate mode. Im glad i got my ps5 pro now that i can play quality mode at near consistent 60fps, theres no need to play performance mode anymore.
I'll wait for the next gen consoles to play current gen games with better performance.
I get the feeling that the PS6 will be about 25% - 40% better than the PS5 Pro.
Was this quality or quality with rt?
Cyberpunk pleaseeeee
Should u just have game boost mode selected at all times or should u switch it on and off when needed
I would love to see if Alien: Isolation has a frame boost! I saw an article saying it would, but I’m skeptical.
no way
@ I saw one article say it would be affected by it, but I’m definitely skeptical.
@@fearlesscheshirecat1411unless they patch it to unlock the framerate it’ll be locked at 30fps.
they say the pro has the same cpu as the normal one but can somebody tell me please if the pro can render a video faster? i'm only refereeing to their simple editor not the share factory app.
Elden Ring is locked 60fps on PS5 via PS4 backwards compatibility
It's the best way to play it.
The PS4 code wont with the the PS5 Pro’s
It's not totally locked some areas it drops a lot of frames..
No shit, Df talked about it years ago. How late are you to the party?
@@PulseAttack well why the f is he saying it's a locked 60 then
When you fight against radagon using RT mode, the fps drops to 20, please test in there
Imagine having an option to manually lower game render resolution in game to attain a locked 60fps. Crazy idea I know but just think about cool that would be.
That's very unusual, but sounds cool!
Great. give developers the option to slowly get even lazier with optimization on consold just what it needs right now
It's called a PC
@@jagildown yeah idk wht devs cant just give pc settings options for more advanced users .
It wouldn’t be that hard. Really they just need a profile that is carefully considered per title and says in its description “locks framerate to 60fps at a considerable loss to fidelity” alongside a balanced mode and quality mode
I’m super curious what mech warrior looks like on the pro, had very noticeable performance drops on vanilla ps5
PS4 version on a regular PS5 is the best way to play imo
@@usernamefromhell
Why not PS5 version in Performance mode on the PS5 Pro? The framerate shown in this video is the more demanding Quality mode, and with the 30% improvement the Performance mode should be a locked 60 while still looking better than the PS4 version.
@@DanH11 Does the ps4 version have quality/peformance options? If so would the 'performance' mode on PS5 Pro definitely look better than quality mode on ps4?
That stopped being true after the first post launch patch.
@@DanH11 They showed that here, and it still had dips, PS4 version on PS5 is rock solid 60.
700$ for U.S and for us in E.U is 800 euros for 30% performance, which is not even edident and this new console will heavily rely on pssr and all ponies will have to wait for their games to be patched. What a joke.
DF Team, what happened to your video uploaded this morning covering the review of the PS5 Pro. I cannot find it anywhere...
Thats the problem with console games it is up to the developers to patch the game. Console games have locked settings that cannot utilize new features. This is like buying a new 30 or 40 series card and not being able to use it due to restrictions. What if your favorite game never gets patched?
This is a good point.If the console sells badly, there is no incentive for a developer to patch a game.
Great examples are red dead redemption 2 or Bloodborne
@@fabiank4396😂 that' would be pretty funny tho. Maybe people will learn to not be blind consumers.
@@fabiank4396 Sadly those games sold exceptional well but they are not on the agenda 😥
Is the VRR window on the Pro different than the base?
no 48-120 FPS
@ for some reason I thought the window went down to 40, must have dreamt that. So if games dip under 48 we’ll still see some tearing? Is that how it works? Do you know why XBOX VRR can go down to 20 vs PS?
@@nerdybrothers Yes if fames drops under 48 you'll see tearing. But I don't know why XBOX can do 20. Nobody really does.
Remember these are the results just off the PS5 pros extra power. Imagine once the games get optimised for the Pro. Insane potential.
I would call it a bad deal at this point. The builds we were making for around $700 are outperforming it by 15%, and they get FSR 3 Frame Generation and XeSS to replace PSSR. If you wait for the RX 8000 series builds are probably going to be even cheaper than the Pro for better performance.
If you don't want a PC, which would make sense because if all the games you may have on PlayStation, then yeah, this is the best performance you can on consoles.
The cpu is still gimped, I’ve been watching Brazil pixel uploads & even on games like Alan wake 2 with official patch the cpu is holding it back, you get res boosts but only slight fps improvements because of the faster ram.
@@joseijosei I'm 100% on the PC wagon at this point, but I do have to question where you're buying PC parts from that you can get them cheap enough to build a PS5 Pro level setup for $700. The GPU and CPU alone would cost you $700, most places. Unless you're talking used parts.
@@yewtewbstew547 On Amazon, with a Ryzen 5600x and a 4060 you already have enough to compete against the PlayStation 5 Pro, maybe a little less resolution but better RT
*4060ti *
So, without parches it runs much better. Huge win for all pro owner. Imagined if they were patched and not buy brute force
One more iteration to maintain the holy 60 fps
Or developers could just optimize their games properly? Most games could run at 60 on the base PS5.
I had some weird flickering on the grass and shadows in silent hill 2 on pro. Why ?
Native Dolby atmos sound would be a much needed update for av receiver setups
I’d love to see how the Sx fairs against the 5pro. Mostly in the staying in the vrr window in performance mode. How much smoother is the pro compared to the next best thing? Cheers guys
1000$ to go up to 50 fps in Elden Ring 😂😂😂
That's the games fault, not the console
U re paying developers faults and Sony's Baits @@byte-bg4ob
Is that how you justify not being able to afford one? Watching ps5 pro videos posting comments.
Why you watching ps5 pro videos bruh?
@@COCOLEAF1169 its so fking sad that u dont get it . For real ..
@@byte-bg4ob you could certainly make the argument that the console is at least partially to blame for having a weak, old CPU with a GPU that doesn't pair well with it
Really big bummer about FF16. I was hoping to dive into it straight away, hoping Game Boost fixed a lot of its performance issues, but it looks like I'll be waiting a tad bit longer in hopes it gets an actual Pro update. In the meantime, I'll be jumping back into Stellar Blade, checking out its new 120hz mode. Hoping to pick up Rebirth and Alan Wake 2 on sale this BF as well!
30% more powerful for about 30% price increase
PSSR and massive ray tracing performance upgrade more than make up for the added cost though
Base ps5 digital has a rrp of 389 here and the pro is 700,not sure how you got 30% price increase
@@HumanTank12 you are right its more like 61% here in canada 580 (slim digital) vs 950 pro..bigger hard drive though but yeah ..still insane. I had one preordered but after watching the reviews....i ll wait till its really worth it, canceled this morning
@porkepik32 Christ 950 sounds alot no idea about conversion rates to Canadian but that sounds high. I mean there's no risk in waiting it isn't going anywhere so will always be there if you feel like getting it
45% more powerful without PSSR on average.
Where's Control Corridor of doom or is that only a PC thing
It's crazy how much you guys love VRR now.
At the start of the gen, the channel basically treated it like a throwaway technology that no one had access to, and its relevance in comparisons and making games feel better to play, while having better image quality, despite whatever a fps counter said, was ignored and minimized.
Now, though, you guys seem to love it.
I wonder what changed.
They have to justify the Pro
What are you talking about? They've all talked about the benefits of VRR for years and even complained how the PS5's VRR mode isn't as good as Xbox's. Rich even made a dedicated video about it in 2020, talking about the benefits before the PS5 or Xbox Series came out. It wasn't really recommended as a go to solution because manufactures weren't, and sometimes still don't implement it. But also from the software perspective, it wasn't always working as expected.
From a 2018 article that Richard wrote: "It's potentially a revolution in the console space - just as it has been for PC gamers. Variable refresh technology is a big win for improving the game experience, lessening judder and removing screen-tearing. ...- FreeSync - that has been built into Xbox One, and we've finally had the chance to test the technology. Clearly it's still early days, but at its best, the results are quite remarkable. ...Microsoft deserves kudos for embracing the future of display technology and laying the groundwork for support on what is likely to evolve into a very important feature."
@@joaovitorcarvalhoferreira1924 Clown comment
So the boost mode of the PS5 Pro actually affects the resolution of games with dynamic resolution scaling, not just frame rate?
Depends on how the dynamic resolution system is coded into the game, From Software might have programed the resolution to go high as the GPU can handle while maitaining roughly X to Y frame rate, rather than to maintain a steady 60fps with a set min and max resolution.
@fenix_tx_1342 makes sense. Thanks for the reply!
Well 30-35% performance boost for 40% more price is not that bad.
And adding the pssr support make it totally worth it for me.
Its nice to Think you Will have extra power for the latest and more demanding games. More graphical options Will be good for future generations
I don’t understand, almost every title you discussed does not run locked 60 yet you seem excited because vrr like it’s something grate. The during actually reviews of those same titles it was presented as smithing bad. “ unfortunately not hitting 60fps constantly enough but vrr can help…”
Well they know their audience...
I imagine that the average buyer willing to spend 700 on a console has a 120hz vrr capable display. I'm hoping that going forward Devs can target locked 40fps in quality mode and target a baseline of 49fps in performance mode to stay in the vrr window. I can't tell when a game drops into the 50's with my vrr display and I think the difference between 30 and 40fps is huge. I'm very sensitive to low frame rate and simply can't play a 30fps game but I played Spiderman 2 in 40fps mode and was a great experience.
Yes. For games like Dragons Dogma 2 40 plus with vrr is very good.
1:53 I would contest Richards claim that the PS5 Pro is the best place to play Elden Ring. That should still go to playing the PS4 version on PS5 which gives you an absolute locked 60fps.
If you'd rather the game looks like shit so that it can run at 1fps more, then you're genuinely crazy
@@JG-ib7xk 1 FPS more? It dropped to 49 FPS, the PS4 version on PS5 looks great and is a solid 60.
@@JG-ib7xk Right, the amount of grass being rendered really pulls the whole visual design of Eden Ring together. Having slightly less foliage on the PS4 makes it unplayable.
I’m like a kid on Christmas Eve here, I’m 43 😂 dragons dogma 2 is my first game to fire up!
It feels like console manufacturers have been promising 60FPS for the last two generations before launch and yet here we are having the same conversations and analysis, and in many ways it feels like we have to be compromising quality or buying over priced revisions of hardware to get to that magic number, and yet here we are again as this video has proved that we have largely the same problems and comprises, albeit to a slightly lesser degree, it's a tease to sell more hardware.
Games that are patched as far as I know will play at 60fps locked in one of the modes offered. The patched list of games is at 97 so far
I mean, to be fair, even on the base PS5 this gen has done far better overall with 60fps than the PS4 ever did.
At that price point 60FPS will always be a topic. Yes even at the PS5 Pro price. It wouldnt be if games stayed the same. But they change as well. So 60FPS will probably stay the console sweet spot for a while. Maybe oneday there will be a huge leap in tech. Maybe with PS6 maybe 7. Nobody knows
It's a moving target as games always keep improving graphics, features and complexity.
That's where PSSR will be utilized to get us there
Buying a disk drive in my geo now is nearly impossible, what am I suppose to do with a PS5 pro w/o disc drive and all I have are mountains of physical copies... Come on Sony...
I feel the the PS5 Pro is for folks who don't have a PS5. Seems like an easy choice but I'm surprised it can't keep parity with the RX 6800. It makes me think it's closer to a 4060 ti.
PS5 pro is for people who own a Ps5. It's an upgrade. You can sell your PS5 and cut the cost off the pro. Thats my humble opinion.
@@dripfoe_3307Facts! If people trade in their ps5 for the pro then guess who gets a price cut? Ps5!
You're really going to use an unpatched, unoptimized game and conclude the Pro is weaker than a 6800?
I'd wait for more comparisons before jumping to conclusions, but you do you.
@@RandomGamingMoments925 They say it in the video, the games are using 100% of the GPU. The architecture is mostly the same but the in instruction set is probably expanded on for PSSR. Elden ring does not use advanced upscaling tech, it outputs a raw 4k.
The game being unpatched with a locked frame rate of 60 tells the story. It can't keep it consistent. All that to say, the pro is doing an amazing job but i figured it'd have a raw output of a 6800.
@@dripfoe_3307lol ok buddy I believe you
From playing on PC I can say that that dragon area in the beginning of the video and some other water based area's with some particles were the only parts where my fps dropped, while in more visually complex parts fps was rock solid, which means that even though the PRO's GPU upgrade is really nice, this might be a CPU problem? Anyway no problems on either PS5 when you just play the PS4 version with the PS4 pro patch :)
imo the ps5 pro is should have been the ps5 we got to begin with
Can you check Remnant 2? I know that game had a lot of issues at launch.
Im really surpised by the comments. I personally think this is a joke of an upgrade for £700.
Absolutely!!
If you played it you'd see what a difference it makes
No its just a trash Performance game
So people want to complain about the price of a console that’s at least half the price of an Nvidia 40 series graphics card whilst simultaneously complaining that it cannot perform like the Nvidia 40 series graphics card that’s at least double it’s price for that one component alone. So you want incredible performance but don’t want to pay exorbitant prices for it. You’re not going to get one without the other
@james6818 You can literally build a computer for £700 and get more performance and do other things than just play games. It's £700 for the ps5 pro. You also need a good tv/monitor to even get the most out of it so how can you possibly think it's a good deal?
If you're testing big games that aren't Pro enhanced try Avatar Frontiers of Pandora. I swear there's no difference between Quality and Performance now but I'd love to hear it from you guys.
So a two year old game, and a new £700
Console and a VRR enabled TV and the game will run smoothly some of the time?
Riveting stuff.
pretty much... lol
madsandreassen5441 You wanna compare with pc? Spending thousands of dollars on the latest rigs only to get stuttering pc ports? But hey a 700$ console should run as well as a 3000$ pc, right?
@@kevinalonso6338 what a dumb comment. You could have built a better performing PC than PS5 with a 6700xt for $700 some years ago, and then could have upgraded to a better than ps5 pro 6800xt now for $400 that runs elden ring at 60fps easily (i had the exact card). Thats already cheaper than a PS5+PS5 Pro together with better performance (not even accounting for online fees). When PS6 comes out a couple years later, you could just put a 7900 XTX for probably less than $700 and that will give you a 80% jump over the ps5 pro.
Do I need tv with hdmi2.1 to play pro enhanced games in quality mode at 60 fps?! Could someone explain this pls
No you don’t need that. HDMI 2.1 is for 120 fps and VRR support, if you have a 60hz Tv then you will play the Pro at 60FPS with no problem.
@ thanks bro
Hey Sony, no disc drive , no buy that's easy...
Thanks a lot DF for the content 💪🏻
You can literally buy a disk drive for it..
@pixeljauntvr7774 there's none in stock in France and I think Europe since September
the link to the full video just leads to a "this video is private" screen?
Some youtuber stripped down the ps5 pro, and the changes to the motherboard are minimal compared to the base ps5. Sony is ripping people off big time.
Don't care.
No
@NexGenTek no? Just in denial, doesn't matter? Wdym?
I think you’re talking about this guy, ruclips.net/video/b0C3cKTQ-g0/видео.htmlsi=CYNcjjO-IhlmzuV- BUT I bought it anyway PlayStation is the best have my money
Developers need to stop using dynamic resolution for every graphics option. It's annoying that you can't lock your resolution and fps on consoles, I know it's technically possible if devs gave us the option.
This is great news. I wasn't expecting much out of the games that weren't optimized. What a bonus!😁😁
Awesome, can't wait! Getting mine tomorrow ❤
It's good to see the boost, but I'm still struggling to see the real appeal of the Pro. Plus the fact devs have to implement Pro features via patches worries me a bit.
I'm curious to see some PS4 games and how it improves those.
It’s mostly for future titles. Couldn’t imagine not playing gta 6 on upgraded hardware.
Yeah that’s the only problem I see, you have to hope the devs will utilise it but it’s pretty clear what the appeal is.
@@bigde131NPC spotted.
@@ricklubbers1526 cope. Go ahead and continue play the biggest, latest and greatest games on ps4. 🤣.
@@bigde131upgraded hardware,with increased resolution and rt but still 30 fps...uhm okay
Do you guys think Frame Gen will ever be possible on Consoles?
FSR already uses Frame Gen in Wukon in consoles.
What he says is Dont Buy this Crappp
This is only the case in games that dont reach their frame cap, in this case 60, you're not gonna get 60 out of a 30 fps game without dev intervention
I’m convinced that all of these games that run better, could run better on the base PS5 too with patches. Yeah, slightly improved frame rate makes sense, but skips and stutters shouldn’t happen on either console.
Are there Ps vr2 in gran turismo improvements?
And this is how the fanboys' dream of the Pro being comparable to an RTX 4070 dies
By a long shot. That would be over double the improvement.
They said 4090.
I'm looking forward to trying out the Resident Evil remakes in their RT modes, as whilst RT itself doesn't seem to benefit, the extra 30% should push it to be a smooth experience
Yea most of them only had a 10 to 15 fps drops on ps5 so the pro should clean that up with rt of course. But capcom has to patch it to take full advantage of the silicon.
It was a brilliant move to pair a 5-year-old CPU with a 2-year-old GPU and mask the aging hardware with that "magic" PSSR trick, all to sell the illusion to a bunch of wealthy kids.
The lack of ability to stay at a consistent 60fps on performance mode is nothing to do with the ps5 pro hitting any kind of limit or anything of the sorts. The game runs like cold mud on a 4090, 13900k and 64gb of ddr5 ram. Fromsoft are simply unable to optimise performance on the havok engine for a game of this scale (AC6 runs INCREDIBLY well on the dated engine at 120fps 4K ultrawide, so we know they can pull it off for smaller game worlds) frame pacing and performance drops are basically a staple in this franchise and I hope their future IPs don’t suffer the same issues
Any noticeable psvr2 improvements?
SH: Short message is stable, just enable VRR. Although it’s a blurry mess.
PLEASE test Wukong. If this runs better, I'm sold on ps5 pro
There is a video showing it runs better, at least in performence mode. 50+ fps if I remember right.
@@ESEJESEJfeeling like if it doesn’t run at 120fps people are going to complain. Feeling like even if it does, people are going to complain. LOL
@@Weisguy True.
@Weisguy personally, I'm not looking for amazing performance. Just want it to be better. I loved it and would def play again on the pro
We don't necessarily need more horse power, what we need is proper stable games, but we'll never be able to have them, not because they can't, but because they don't want. They say the regular Ps5 can't run quality mode so you need the Pro version to run it, but Spiderman 2 for example runs perfectly on quality mode if you enable uncapped vrr and the 120hz mode. Why we can't have more games like that, instead of wasting 1.000 freakin dollars on something we don't really need?? Why?? Because Sony wants more more more more more more more more more more more. It never ends and the same goes for pc users, the upgrade never ends either. You always need more, and that's how their game works, hardware is always progressing and evolves so companies benefit from all this because people simply tend to ignore that detail.
Oh boy.. Here we go. I'm very excited for the PS5 Pro series of videos. Thanks for getting these out so quickly!
I’m curious if the terrible texture pop in of elden ring on ps5 gets better on the pro.
Nop, just 30-35% better performance.