@mitsaori That's strange, it should tp players to the highest non air block. From the wiki: "In Java Edition, targets are always placed on the highest non-air block"
All good, sadly because of how different 1.20 and before is to 1.21, can't use this. Stupid minecraft had to go and remove s from different folder names
This is incredible, thank you so much for your contribution.
You're welcome, thank you for the nice comment. :)
Bro keep this up, I can't believe you haven't blown up yet
Thank you, maybe one day. :)
Hey, can you do something like a custom inventory GUI datapack? Would be damn useful for selection processes :) love your work man🎉
CloudWolf has a tutorial about this: ruclips.net/video/Sxnaah2SPzw/видео.html
It is something I will probably do when I start using Resource Packs.
I have a problem, if I want to make a minigame like UHC, and I want each player to be randomly tp in different directions, how could that be?
Have you tried the spreadplayers command?
@InfernalDevice Yes... But it happens that sometimes it makes me tp underground
@mitsaori That's strange, it should tp players to the highest non air block.
From the wiki:
"In Java Edition, targets are always placed on the highest non-air block"
@@InfernalDevice okok I will test it
Hi! I know it's off topic, but would you make a video on slowcasting? Or if it's already out there, would you mind directing me to it?
There is such a video on the channel, it is called "203: Raycast experiments with command blocks".
Here you go: ruclips.net/video/HFhoA8SLy4Y/видео.html
All good, sadly because of how different 1.20 and before is to 1.21, can't use this. Stupid minecraft had to go and remove s from different folder names
Overlays were added in 1.20.2. Previous versions would ignore the extra folders and always use the "data" folder.
Here is an example that mixes folders with and without the s: www.mediafire.com/file/aizvdvb7kw8o43z/Multi_Version_Example.zip/file