Unreal 5.2 - Flexible Combat System + Stage Left NPC System | UE4 UE5

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  • Опубликовано: 26 авг 2023
  • Testing the Flexible Combat System update with my systems. Unreal 5.2 - Flexible Combat System + Stage Left NPC System | UE4 UE5
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Комментарии • 21

  • @dystopianfuture9492
    @dystopianfuture9492 11 месяцев назад +2

    This looks great!!! How did you find the Flexible Combat System? I'm interested in buying it myself but it's a rather large investment. Did you find it easy to work with and modify? any bugs etc?

    • @DavidNGoodman
      @DavidNGoodman  11 месяцев назад

      Hey thanks! I like it, but I think it was a lot more stable before the recent update. I know the dev (Beard) will get it all polished up as it was before, but it's still buggy for now. I think it's worth the money and one of the easier platforms I work with.

  • @deepelements
    @deepelements 10 месяцев назад +3

    Man, you have some amazing skills using these assets. How do you like FCS compared to EasyRPG? I see you've done so work with that one as well. I've also been playing around with The latest version of Modern RPG but I don't see many people using that one yet.

    • @DavidNGoodman
      @DavidNGoodman  10 месяцев назад +2

      Thank you! So, IMO EasyRPG is superior to FCS in most every way. The only drawback is that the character is not based on the UE skeleton. I use ALCv2 for the locomotion though which takes care of that. FCS is still a good product, especially if your game is a fantasy RPG. I have a few of these systems and I use them each for a different reason. But if I had to pick only one it would be Easy RPG as it's the most feature complete and the most polished.

    • @ParikshitBhujbal
      @ParikshitBhujbal 5 месяцев назад +1

      @@DavidNGoodman I agree, FCS says it has more features, but I dont really like the combat, looks very MMO/JRPG like, I prefer souls like combat and I am in the market looking for such, you seem to have experimented with quite a few combat frameworks so I wanted to ask you which you think would be best for a souls like game.
      The closest i could see whose combat looked like a souls game was Tempest Combat Framework, after that we have FCS and GBWPH and HCF, eventually followed by ACF (costly but on 20% sale right now this Feb)
      As someone who has worked with some of the frameworks above, which one you think would be best for a souls like game? Any thoughts on Tempest CF?

    • @DavidNGoodman
      @DavidNGoodman  5 месяцев назад

      @@ParikshitBhujbal I have looked at Tempest, but I don't know much about it. I've heard good and not as good things about it, but I think it's a solid platform for combat of the type with little bloat. I don't know if it will work for your purpose, but check out Combat Fury - it looks great in the videos and I'm hearing good things. I'm actually working in a new FCS project right now (just taking a break) and though there are things I don't like about it, it is good for Fantasy RPG and I think I can improve it visually.

    • @hiexis
      @hiexis 5 месяцев назад +1

      @@DavidNGoodman Awesome insight on the various combat / RPG systems, I would love to see a comparison video of these systems on your channel :)

    • @DavidNGoodman
      @DavidNGoodman  5 месяцев назад

      @@hiexis Oh wow that would be a cool (and LONG) video huh? Hmm...

  • @Sillyjgft
    @Sillyjgft Месяц назад +1

    hello nice job !( what is the name of the castle asset :) ?

  • @siwatbas
    @siwatbas 8 месяцев назад +1

    easy to use?

    • @DavidNGoodman
      @DavidNGoodman  8 месяцев назад +1

      Once you get used to his setup it's pretty easy to use.

  • @RomanSherin-lm9cs
    @RomanSherin-lm9cs 10 месяцев назад +2

    hey where did you get this green ork from?)

    • @DavidNGoodman
      @DavidNGoodman  10 месяцев назад

      It's from the marketplace. I don't remember which artist at the moment tho.