TEKKEN 8 GUIDE | How to do Instant While Running

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  • Опубликовано: 10 апр 2024
  • Covering how to do IWR moves for Tekken 8.
    Demonstrating on my #haute controller, please subscribe for more guides.
    For those who want to nerd out on all the exact frames and logic- great page can be found here:
    wavu.wiki/t/Instant_while_run...
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Комментарии • 10

  • @TokuNorth
    @TokuNorth 3 месяца назад +15

    I swear Beige, if this is just gonna be "Press forward 3 times really fast" i'm gonna lose it!

    • @beigemaster
      @beigemaster  3 месяца назад +2

      I mean, that is literally 1 way of doing it! XD

  • @MLGplantie
    @MLGplantie 3 месяца назад +1

    Thanks for the informative video ! Just a quick comment that comes from my anxiety-riddled brain: at some moments in the video I could not focus on your voice because of the sloshing noises King makes in the water on this map while he is idle. Very small detail but I know some people are detered by repetitive noises like that. Maybe another map or lower sound effects? Once again nothing to worry much about, just a small detail

    • @beigemaster
      @beigemaster  3 месяца назад

      That’s a fair criticism, I needed the map because it’s basically the biggest in the game, but next time I’ll pick a char who stays more still in their neutral stance!

  • @mastercommando6444
    @mastercommando6444 3 месяца назад

    Is their a specific time gap for kings ISW

    • @beigemaster
      @beigemaster  3 месяца назад

      It might be similar to Drag’s IE final 2F’s and 2+4 within 7/8 frames but I’ve not tested it to be honest

  • @whikko486
    @whikko486 3 месяца назад +1

    My main problem with these Instant While Running bluesparks is the speed. You mentioned that you can either leave a gap after the first forward or after the second, but, actually, you only can do the first one.
    For King, the second and the attack input must be less than 7 frames appart (So from the moment you start pressing the second input, you have the next 6 frames to press the other forward and f2+4).
    This means that the gap between the start of the second forward and the third one can't be longer than 4 frames, as you need another frame to press forward and another one afterwards for the f2+4.
    Basically, you just have to press the second and third one really fast, the first one doesn't matter at all.
    I really dislike it, honestly, it basically means that you have to mash the pad really fast and I can't release and press again in 4 frames. I really don't enjoy speed-based inputs in fighting games. But hey, that's just my opinion, I just think it's really against accesibility and mostly harmful for both controllers and the players' hands.
    PD: I must say, I'm not sure if the timing on the bluesparks changes with each character, this timings are specifically for King

  • @mohamadamaraiman1502
    @mohamadamaraiman1502 3 месяца назад

    This video takes me back to your T7 iSW guide that I grind for months to master. Sad that T8 makes iSW easier without any strict timing.

    • @beigemaster
      @beigemaster  3 месяца назад

      Yeah it’s a bit of a shame, nice they gave us the blue spark variants tho so something to aim towards!

  • @pixytorres7117
    @pixytorres7117 3 месяца назад +1

    Good luck doing that on a controller