When I install TOTNW on MO2 it has a error that says there are overwrite files and it shows the storevalues.ini file so whenever I start new vegas it crashes the game any help? Edit: NVM started the game with NVSE rather then NV sorry for wasting your time nice mod though
1200 rounds isn't just any high rof machine gun, it's the equivalent of a mg42, and tbh the vanilla sounds aren't even enough for that, while visually this looks better the audio really doesn't match.
Mod works by adding dummy rounds in between live rounds.
When I install TOTNW on MO2 it has a error that says there are overwrite files and it shows the storevalues.ini file so whenever I start new vegas it crashes the game any help?
Edit: NVM started the game with NVSE rather then NV sorry for wasting your time nice mod though
@@phobosanomaly5383 lol, noob
Does that made it degrade faster?
Could you make a tutorial on how to install the titans of the west mod, please?
Feels like it'd fit that Minigun gets bloody mess effect too by default
This + Enhanced Bullet Impacts would be meme worthy, in a good way.
mods always fire
Good god this is awesome
1200 rounds isn't just any high rof machine gun, it's the equivalent of a mg42, and tbh the vanilla sounds aren't even enough for that, while visually this looks better the audio really doesn't match.
makes me wanna do a heavy weapons build
iirc the m134 can be able to do either 2k or 4k rpm. depending on the make
Fucking, Ingenious.
Hail the return of Fuller Auto.
Will you be making a melee and gun animation pack that could also fit with Titans? Also will you be making weapon mods?
W mod
how'd you get the bullet holes? I dont remember those in vanilla
"IMPACT" mod
@@osip3121 Good mod.