I don’t care I enjoyed it. Loved the clips, loved the music in the background, the jokes, counter play and just pure edutainment. You deserve your flowers imo. Well done
I don’t care I enjoyed it. Loved the clips, loved the music in the background, the jokes, counter play and just pure edutainment. You deserve your flowers imo. Well done
Calling the Balloon a flying Hog Rider has never clicked so much. Both 1. Are anoying 2. Always get an extra hit on your tower but 3. Never get a hit on your opponent's 4. Ignore your building cards 5. Induce rage
this is why i love golem beatdown, it, you kill the hog after it gets some damage and get a bigger push because they just wasted 4-6 elixir to get 2 hog hits, thats a big deal in single elixer especially
@lalalala3243 It doesn't target only one troop tho It prioritizes the closest *non-slowed* troop, so if they're attacking with Lumberjack Ballon for example, both would get slowed
I will not hear any 3m slander (also the 6 most popular 3M decks in UC don't use any win cons, 2 of them use evo bomber and all of them use Ebarbs, but those aren't gonna take a tower by themselves)
21:00 one thing you forgot to mention is that she can also be used defensively. Besides fully countering a balloon thanks to the slowness of her attacks, she can also kite certain troops like a lumberjack (breaking an enemy's potential combo), elite barbarians, mini pekka and so on, thanks to her initially slow speed. Kiting along with a counter push on the other side is the go-to in that scenario and very few troops can pull similar gimmicks (only one I can think of is ice golem kiting for pekka followed by a hog rider)
Honestly mate. You did a killer job with this. I’ve been passively playing cr for about 3 years now and I’ve seen a lot of decks in my time. But you pretty much covered them all my dude. And I can see this being a major help to new players so in their behalf. Thank you for taking the time out of your life to make this video
@@dragonboy7622 you're most welcome Explaining all Spells been in the Works and might be releasing not too far from now.... This format will be used regularly since it seems like its really helping even people that barely play
A last thing about three musqueteers is that it is a 95% win incase of both sides being down a tower, because if you just wait for your opponent to make only one mistake, you can take out the tower quickly by placing them on the corner. This applies to many cards, like X-Bow which is useless in a 1-1 situation, same for mortar, and graveyard. But some cards like royal giant are strong in a 1-1 situation. Knowing this you can know whether or not you need to tower trade, according to your win condition
Xbow is mainly only useless if you trade oposite towers. If you trade same side towers its not that bad. Not that it matters because often xbow ends up defending and rocket cycling
you shouldve included rocket which reflects the sad state of the dagger duchess era, and if 3 musk is a win con then pekka, sparky and bomber, firecracker, royal recruits (evos) are win cons too since theyre just both supports that can deal a lot of damage. MArcher can also be arguably a win condition but evo bomber is more consistent without tornado specially because of his cheap elixir cost
This Sparky slander will not be accepted! If your opponent does not have very specific cards that could counter it, than it's extremely powerful as it would either instakill or drop to near 0hp any defense cardd your opponent would drop. The capability to deal massive damage in an area made this into my favourite card.
Note: Rocket is used to be a secondary win condition when it does 40% crown tower damage (493 damage to crown towers at level 7, which is the equivalent of level 9 today.)
Yeah but tbf that can be said for over half the cards in the game. At some point or another most things were overpowered to the point of being win cons like prince, mini pekka, shoot even witch
@@mrnoname5183rocket saw main win condition status a lot of times. More times than 3M tbh. Even a strong mini pekka is just a support card, but rocket cycle is a strategy xbow often turns towards
@@alex2005z even in that example, rocket isn’t the win condition, xbow is, rocket is a support card. While yes I agree in certain games it is used as a win condition when xbow is shut down. In Xbow decks specifically, it is more seen as a secondary source of damage, similar to fireball or lightning.
@@mrnoname5183 some games end without a single xbow connection. Then, rocket would be the win condition no? Also, you can play full cycle/defense with rocket. Its kind of viable
@@alex2005z it used to be viable yeah, rocket cycle. In fact it used to be top ladder. But the point of win condition cards is that they are usually/constantly a win condition. Lots of times in hog rider cycle, it ends in fireball/log cycling. Just because something can or even for a short point was used as a win condition. Doesn’t qualify it as one. It’s its original and regular use that constitutes it as one of tht makes sense
21:28 i sometimes play hog rider behind it that way it tanks for the hog and also moves much faster and they deal a ton of damage while still being hard to react
Goblin curse is a really good defense agaist the graveyard cuz once a goblin is spawned the skellies will target it and it makes a good counter push and low damage on your tower
What about Giant Skeleton? He can be a good push card if built around properly, and he can absolutely devastate towers if he's able to get even 3 hits in.
Giant Skeleton isn't a win condition for the reason that he's just not a reliable way to get damage on the tower. Sure, he can nuke them if he's able to get close, but his poor speed, high cost, and distractibility mean that landing hits can be difficult at best. He's a pressure/defensive card, existing to either bulk up an existing push or to act as your tower's meat shield with a death bomb to clean up afterwards.
Skeleton barrel, wallbreakers, and goblin barrel are what i’d consider to be borderline not wincons under the worst circumstances, requiring more investment to make the same kind of pressure. Miner is the go-to because it is consistent damage and tanks the best, making those 3 almost as threatening as a giant without sacrificing too much flexability Edit: and if defensive strategies get too OP, spell-cycling is still technically a wincon. Rocket ofc but EQ is easier to cycle
The reason why rocket is "better" than eq is that eq deals less damage, even if its cheaper, you still have to cycle 3 or 4 cards again before you can use it again which technically makes it more expensive since a lot of the cards you drop down will probably be useless, another thing is rocket pretty much stop any big pushes since they cant put a card on the back because you can just rocket it with their tower.
I wonder if three musketeers would be good if they spawned farther apart. The main drawback is the immediate positive elixir trades from spells that kill them right away.
Abdod, whenever you upload, I get reminded of Clash Mini and the memories of that game. But after I complete your video a new feeling of warmth comes to me, its like comfort(I mean this in the most respectful way possible)... I am very happy for you that switch in content didn't harm you(though its all because you work so hard for these videos and it shouts louder than the "Evo wizard" noise that the evolved wizard makes)... Great vid as always... Keep uploading 😊😊
Thank you so much for the Support during and after the Clash Mini days Im hoping that it will soon be added in royale so i can go back to making videos and live streams on Clash Mini But the content shall never stop be it Clash Mini or Royale im here to grind for it
you should mention how good wincons are in defense, like giants and wall breakers in kiting, barrel is a great hybrid counter, ram rider is great for balloons or hogs, goblin giants feel like the perfect counterpush card when the opponent tries bridgespam with pekka, giant skeleton or mini tanks
There was a time where I played battle ram, skeleton barrel and goblin barrel. If enemies didn't respect the ram+skellie barrel I'd use freeze, otherwise I'd throw the barrel to the other side, then attempt to survive whatever comes back at me.
Been waiting for another vid like this for a while, absolutely love it, but as someone who mains royal giant I tend to struggle at times with the 'control' aspect of the deck, so I was wondering if you could explain it to me in a nutshell, like when it's a good time to start stacking your units outside of defending your opponents pushes since that's usually how control goes, since decks like beatdown don't usually play into you until double elixir, but as you said it's also kind of cycle, could you lend a hand? 🙏
Ill write the idea of going in depth on each win condition and see what i can do with it No promises that itll be made but i can promise ill think about it and evaluate the situation
i dont really see why giant skeleton isnt considered a win condition as his main purpose is dealing damage to the tower and as long as you can do some mild defending of swarms hes pretty easy to get that damage in with
@@peavuh its near impossible to get him on tower especially on Top level matches He just isnt reliable on his own and u never see decks centered around him getting to the tower but rather he usually have a Hog or a Royal Giant with him and just acts as a pressure card
@@Abdod i really like him on defense playing midladder because you can pop him down for most pushes and his single target + bomb explosion takes care of most of it.
What would you classify cards like pekka as if not a win con? I agree with you that it isn’t really consistent enough with tower damage to be a win condition, but it also is a huge build around card, and most decks that run out are referred to as pekka decks, like pekka bridge spam. I really loved the video and liked how it is one of the few places where you explain why staple synergies work so well
See the fact that pekka decks are called Pekka Bridge spam doesnt mean its supposed to be given credit as a win condition For example Giant double prince is a very famous deck but in reality the double prince are not a win condition but rather its the Giant and the Miner that are in this deck Hope that clears up how i think about this topic
7:31 as a e-giant player I use Void spell, I also use skelly barrel to try to bait out buildings. Actually I'm mainly a skelly barrel player and use E-giant as an addition, not vice versa 😅
This video made the goblin barrel and miner seem like cards that require actual intelligence,which is something I don’t see often In arena 7(in which I am)
Good video, but why didn’t you include ebarb? I get why u didn’t include sparky because most of the time it’s a support troop but barbs are usually the main source for damage and have a very specific archetype centered around them
I think the reason he doesn’t add it is because most of the time sparky acts like a support troop. It CAN be a win con but often times it’s like glass cannon musketeer.
@@mrnoname5183Sparky is the actual win condition behind a tank like Giant goblin. Just like Lava Hound and Balloon, that doesn't make Balloon a support card for Lava Hound, that just makes Lava Hound a tank for Balloon (the actual win con.)
@@onmyown9552 that’s true but depending on how the matchup is or how the game goes (cycle match), gob giant can just be the win con. Vs lava giant basically never is
@@mrnoname5183 You can use Balloon with Giant or Miner and it's the same thing again. They are just a tank for Balloon (the actual win con). Sparky is no different.
Great video, lovely content, but imo three musketeers are not win conditions for the same reason like sparky. No ability to damage tower consistently what is guaranteed in every other win conditions
Vid took a Ton of time sooooo
USE CODE ABDOD 🗣🗣🗣🔥🔥🔥
Of course always
I don’t care
I enjoyed it. Loved the clips, loved the music in the background, the jokes, counter play and just pure edutainment. You deserve your flowers imo. Well done
I don’t care
I enjoyed it. Loved the clips, loved the music in the background, the jokes, counter play and just pure edutainment. You deserve your flowers imo. Well done
I did😊
Clash royale account with 7200 trophies and 5 lvl 14 cards but most cards being lvl 11-12 reply if interested
Calling the Balloon a flying Hog Rider has never clicked so much. Both
1. Are anoying
2. Always get an extra hit on your tower but
3. Never get a hit on your opponent's
4. Ignore your building cards
5. Induce rage
If a hog rider or balloon is ignoring your building, you are the problem 😂
this is why i love golem beatdown, it, you kill the hog after it gets some damage and get a bigger push because they just wasted 4-6 elixir to get 2 hog hits, thats a big deal in single elixer especially
@@jimmynoo-chron, no, it is clear that the opponent has bought Royale Pass.
neither of those cards are hard to deal with, if you're that bad that you can't defend either pack a rocket and accept negative elixir trade.
I hate hogrider so much that I never use him
explain this ratio
I deadass wish this ratios the video
@@Abdod don't worry we got you 👍
@@Abdodbet
Who are you bro
Denied.
"And deals a bunch of damage, for some reason"
The best way to describe specifically enemy hog riders lol
The ram rider is awesome because she can be used defensively in a pinch, that movement speed loss has completely crippled so many enemy balloons
People usually don’t use solo balloons so it doesn’t help THAT much
I absolutely hate her, especially when I make a push, then they go in the other lane with her
@@lalalala3243you can position her to target the balloon
@lalalala3243 It doesn't target only one troop tho
It prioritizes the closest *non-slowed* troop, so if they're attacking with Lumberjack Ballon for example, both would get slowed
0:29 is that A ROCKET DEFENSE 🎉🎉🎉🎉
MAUTIC REFERENCE🗣️🗣️🗣️
3 Musketeer ain't win condition it's a walking negative elixir trade 😭
I will not hear any 3m slander (also the 6 most popular 3M decks in UC don't use any win cons, 2 of them use evo bomber and all of them use Ebarbs, but those aren't gonna take a tower by themselves)
Bro I use the 3m pump deck😭
@@freshgrapes6330 I c why you got no friends
Then why do professional players use it as one
@@Synoh3M when a spell 4 or more elixir says hi:
Amazing video I am now educated time to go play ice golem as my win condition now
Ice golem beatdown next meta
@@AbdodI legit won with Ice Golem Beatdown before 😭😭
To every confused middladder player, no, MK and e barbs are NOT win conditions
Even supercell thinks MK is a wincon lmao it's with the other win conditions in draft
@@ink3487funny, even they realize how annoying it is
@@ink3487they always put it with like golem or smth in draft.. clearly they think it’s a win condition 😭😭
They kind of are though 😊
E barbs are for sure not a win con, but mega knight is definitely at least a secondary win con like miner
remember when spawners were a viable wincom
So many memories of the enemy with nothing but twenty buildings on the field just rocket cycling my tower
Still are, once duchess is out of daggers she gets wrecked by Spawners
She doesnt run out of daggers
@@penguinlord3918 yes she does
@@penguinlord3918 she has 8
0:47 I was giggling so much that I almost threw up my soup lol
was not that funny
@@aspentakoradilet ppl enjoy things
@@aspentakoradi ok sad individual
@@furo2001 ok unfunny lame child
finish the job, eat the rest of the soup
Justice for Ice Golem
Man didnt even mention Ice Golem Cycle used to be so broken thank god supercell nerfed Ice Golem
Ice Golem Beatdown
Ices golem is secondry wincondotion not main one
@@Suitedbeeminer and wallbreakers were also in the list... So its clearly not just because Secondary
@@nacl4988nah cuz miner and wall breakers are still the ones doing damage in at least some decks, but ice golem just tanks
21:00 one thing you forgot to mention is that she can also be used defensively. Besides fully countering a balloon thanks to the slowness of her attacks, she can also kite certain troops like a lumberjack (breaking an enemy's potential combo), elite barbarians, mini pekka and so on, thanks to her initially slow speed. Kiting along with a counter push on the other side is the go-to in that scenario and very few troops can pull similar gimmicks (only one I can think of is ice golem kiting for pekka followed by a hog rider)
My win condition is my moms credit card
0:29 Rocket Defence 🚀 🗣🔥 🔥 🔥
Spell vs spell makes no logical sense
0:28 THE CUT WAS PERFECT LMAO
Final round: rocket defense 🗣🗣🔥🔥🔥🚀
rocket defense 🥰
00:48 2.6 sparky cycle real🗣️🗣️🔥🔥🔥
sparky more expensive than hog so it won’t be 2.6
@@melonninja624no shit sherlock
2.8 sparky cycle than
@@jeremypage143actually 2.9 because rounding errors
2.6 golem beatdown pekka bridge spam
Honestly mate. You did a killer job with this. I’ve been passively playing cr for about 3 years now and I’ve seen a lot of decks in my time. But you pretty much covered them all my dude. And I can see this being a major help to new players so in their behalf. Thank you for taking the time out of your life to make this video
@@dragonboy7622 you're most welcome
Explaining all Spells been in the Works and might be releasing not too far from now....
This format will be used regularly since it seems like its really helping even people that barely play
Ive been in ultimate champion for the last 4 seasons and i still didn’t know half of what was in this video
Very helpful tbh great job
0:46 that got me rolling XD
4:14 what da fisherman doing
Yas
The reason the Royal Giant doesn't have a face, is the game insists to always tell about Elite Wild Cards, which pushes the picture up on some devices
I don't play CR anymore but i understood the details and strats you showed. Great video!
Ditched cr for hsr
Actually really good quality video, hope you start getting some more recognition for the vid, it definitely deserves it 👍
Its on track to do so
The views stat got a sudden spike in the last hour so it seems like its blowing up
Thanks for your Kind words Dude
This is like the only helpful cr video I've seen since I've started playing
This video is a masterpiece that explains all win conditions, their weaknesses, strengths, and synergies perfectly. Love it.
A last thing about three musqueteers is that it is a 95% win incase of both sides being down a tower, because if you just wait for your opponent to make only one mistake, you can take out the tower quickly by placing them on the corner.
This applies to many cards, like X-Bow which is useless in a 1-1 situation, same for mortar, and graveyard. But some cards like royal giant are strong in a 1-1 situation.
Knowing this you can know whether or not you need to tower trade, according to your win condition
Xbow is mainly only useless if you trade oposite towers. If you trade same side towers its not that bad.
Not that it matters because often xbow ends up defending and rocket cycling
Xbow rise up 🗣🗣🗣
How many loved ones have you sacrificed so far to defend an Xbow thats on tower
@@Abdod at least 12, one lock is all I need.
@@Abdodif you don’t dump 16 elixer at the bridge for a 2 second lock, then you aren’t doing it right
Rise down instead please
😂@@NapstabIook
Good video, when u pointed out mortar working well with graveyard, i was like “bro knows my style”
you shouldve included rocket which reflects the sad state of the dagger duchess era, and if 3 musk is a win con then pekka, sparky and bomber, firecracker, royal recruits (evos) are win cons too since theyre just both supports that can deal a lot of damage.
MArcher can also be arguably a win condition but evo bomber is more consistent without tornado specially because of his cheap elixir cost
I'd only argue royal recruits and rocket are. 3m is a main win con even if very bad rn
Giant skeleton bro
genuinely really informative cheers bro
the clash mini soundtrack in graveyard section hit me with a such s wave of sadness and nostalgia and it hasn't been 2 months.
i miss clash mini man💔💔
Depression
fr tho bk/sk in banquet hall was very annoying
@@eoinmc7373 i wouldnt mind playing BK 2 elixir Mirror tile on every match if it meant the game comes back
@@Abdod fair enough we’ll see it again in the near future
@@AbdodI don't think squad busters is going to last very long, hopefully supercell brings back CM, even if I had to play SM being a AQ main
This Sparky slander will not be accepted! If your opponent does not have very specific cards that could counter it, than it's extremely powerful as it would either instakill or drop to near 0hp any defense cardd your opponent would drop. The capability to deal massive damage in an area made this into my favourite card.
1 elixir skeletons can full counter it if left alone
Rank 1 : Wallet
Real
0:44 Sparky 2.9 🗣️🗣️🔥🔥🔥‼️‼️‼️
I love your commentary in this video! The info is helpful and you are funny :)
Note: Rocket is used to be a secondary win condition when it does 40% crown tower damage (493 damage to crown towers at level 7, which is the equivalent of level 9 today.)
Yeah but tbf that can be said for over half the cards in the game. At some point or another most things were overpowered to the point of being win cons like prince, mini pekka, shoot even witch
@@mrnoname5183rocket saw main win condition status a lot of times. More times than 3M tbh. Even a strong mini pekka is just a support card, but rocket cycle is a strategy xbow often turns towards
@@alex2005z even in that example, rocket isn’t the win condition, xbow is, rocket is a support card. While yes I agree in certain games it is used as a win condition when xbow is shut down. In Xbow decks specifically, it is more seen as a secondary source of damage, similar to fireball or lightning.
@@mrnoname5183 some games end without a single xbow connection. Then, rocket would be the win condition no? Also, you can play full cycle/defense with rocket. Its kind of viable
@@alex2005z it used to be viable yeah, rocket cycle. In fact it used to be top ladder. But the point of win condition cards is that they are usually/constantly a win condition. Lots of times in hog rider cycle, it ends in fireball/log cycling. Just because something can or even for a short point was used as a win condition. Doesn’t qualify it as one. It’s its original and regular use that constitutes it as one of tht makes sense
Ive been playing for years without fully understanding, now i know ty
Ive played the game for so many yeats and i actually learned alot about why and how some decks are made
unironically the only 3 musketeer guide ive seen
I love the casual jokes and shade thrown towards some of them 😂
Amazing video as always dude, this is some heavy grab a snack and chill vibes.
21:28 i sometimes play hog rider behind it that way it tanks for the hog and also moves much faster and they deal a ton of damage while still being hard to react
Rocketing a gob barrell always makes me laugh
I remember your clash mini videos from 2023, glad to see youre adapting after the death of cm
Incredibly well made video. Hope the effort you put into these pays off. 👍
this is one of the most informtional videos on clash fr
i knew i heard a familiar voice you helped me win my hardest matches with you explanations and decks in clash mini
@@spikegaming78 The Clash Mini OGs >>>>>>>>>>
Goblin curse is a really good defense agaist the graveyard cuz once a goblin is spawned the skellies will target it and it makes a good counter push and low damage on your tower
That saying has a second part to it. "Is always better than a master of one"
So implies that the 5 elixir basic giant tank is the best one
تستاهل sub، حب من الكويت يا طيب
+respect for using sonic mania OST
على راسي يا حبيبنا
What about Giant Skeleton? He can be a good push card if built around properly, and he can absolutely devastate towers if he's able to get even 3 hits in.
Giant Skeleton isn't a win condition for the reason that he's just not a reliable way to get damage on the tower. Sure, he can nuke them if he's able to get close, but his poor speed, high cost, and distractibility mean that landing hits can be difficult at best. He's a pressure/defensive card, existing to either bulk up an existing push or to act as your tower's meat shield with a death bomb to clean up afterwards.
Skeleton barrel, wallbreakers, and goblin barrel are what i’d consider to be borderline not wincons under the worst circumstances, requiring more investment to make the same kind of pressure.
Miner is the go-to because it is consistent damage and tanks the best, making those 3 almost as threatening as a giant without sacrificing too much flexability
Edit: and if defensive strategies get too OP, spell-cycling is still technically a wincon. Rocket ofc but EQ is easier to cycle
The reason why rocket is "better" than eq is that eq deals less damage, even if its cheaper, you still have to cycle 3 or 4 cards again before you can use it again which technically makes it more expensive since a lot of the cards you drop down will probably be useless, another thing is rocket pretty much stop any big pushes since they cant put a card on the back because you can just rocket it with their tower.
I wonder if three musketeers would be good if they spawned farther apart. The main drawback is the immediate positive elixir trades from spells that kill them right away.
I didn’t even know that royal giant and firecracker work well together, but they have both been in my deck for a year
Abdod, whenever you upload, I get reminded of Clash Mini and the memories of that game. But after I complete your video a new feeling of warmth comes to me, its like comfort(I mean this in the most respectful way possible)...
I am very happy for you that switch in content didn't harm you(though its all because you work so hard for these videos and it shouts louder than the "Evo wizard" noise that the evolved wizard makes)... Great vid as always... Keep uploading 😊😊
Thank you so much for the Support during and after the Clash Mini days
Im hoping that it will soon be added in royale so i can go back to making videos and live streams on Clash Mini
But the content shall never stop be it Clash Mini or Royale im here to grind for it
you should mention how good wincons are in defense, like giants and wall breakers in kiting, barrel is a great hybrid counter, ram rider is great for balloons or hogs, goblin giants feel like the perfect counterpush card when the opponent tries bridgespam with pekka, giant skeleton or mini tanks
Sparky is kind of like Pekka. Shes capable of doing lots of tower damage in theory, but has too many weaknesses to get there consistently .
2.6 players: I will defend the thumbnail with an ice spirit, musketeer, skeletons and canon
bot. the internet is dead
Bro really left sparky out while keeping 3ms
"force out specific mistakes..." ROCKET!!! 😂
Giant on the bridge is already unstoppable
Before people get inferno tower/dragon and pekka
Lowkey forgot giant existed so thanks for uploading 👍
I am overjoyed that you included three musketeers.
3:36 this is what Bugs me, how after all of that do you not consider sparky a win condition
There was a time where I played battle ram, skeleton barrel and goblin barrel. If enemies didn't respect the ram+skellie barrel I'd use freeze, otherwise I'd throw the barrel to the other side, then attempt to survive whatever comes back at me.
I just fought against that miner poison dude. He chipped little by little and had the best defense I ever seen for my aggressive deck.
Been waiting for another vid like this for a while, absolutely love it, but as someone who mains royal giant I tend to struggle at times with the 'control' aspect of the deck, so I was wondering if you could explain it to me in a nutshell, like when it's a good time to start stacking your units outside of defending your opponents pushes since that's usually how control goes, since decks like beatdown don't usually play into you until double elixir, but as you said it's also kind of cycle, could you lend a hand? 🙏
Ill write the idea of going in depth on each win condition and see what i can do with it
No promises that itll be made but i can promise ill think about it and evaluate the situation
i dont really see why giant skeleton isnt considered a win condition as his main purpose is dealing damage to the tower and as long as you can do some mild defending of swarms hes pretty easy to get that damage in with
@@peavuh its near impossible to get him on tower especially on Top level matches
He just isnt reliable on his own and u never see decks centered around him getting to the tower but rather he usually have a Hog or a Royal Giant with him and just acts as a pressure card
@@Abdod i really like him on defense playing midladder because you can pop him down for most pushes and his single target + bomb explosion takes care of most of it.
What would you classify cards like pekka as if not a win con? I agree with you that it isn’t really consistent enough with tower damage to be a win condition, but it also is a huge build around card, and most decks that run out are referred to as pekka decks, like pekka bridge spam. I really loved the video and liked how it is one of the few places where you explain why staple synergies work so well
See the fact that pekka decks are called Pekka Bridge spam doesnt mean its supposed to be given credit as a win condition
For example Giant double prince is a very famous deck but in reality the double prince are not a win condition but rather its the Giant and the Miner that are in this deck
Hope that clears up how i think about this topic
mega knight, pekka and the iconic hog rider decks are nightmares
7:31 as a e-giant player I use Void spell, I also use skelly barrel to try to bait out buildings.
Actually I'm mainly a skelly barrel player and use E-giant as an addition, not vice versa 😅
Where’s rocket
Rocket defense!
Can you explain when should we switch lines in gameplays ?
@@Ooomar000 this vid is actually Work in progress
@Abdod
Oh so I'll subscribe waiting for it 😊
17:26 thats the biggest and tankiest barbarian i've ever seen
12:08 once I knew he was gonna play goblin barrel on the tower because I used log on a skarmy so I placed valk at the back and then he played it lol
"Starting of with the heaviest, it's you mum"💀
Funny editing got me to chuckle 😂
Me when skeletons are a win condition against cannoneer
Thank you for not putting mega knight here. Its a defense card
(Otherwise it’s a negative elixir trade.)
This video made the goblin barrel and miner seem like cards that require actual intelligence,which is something I don’t see often In arena 7(in which I am)
9:15 single digit iq😂😂😂
Good video, but why didn’t you include ebarb? I get why u didn’t include sparky because most of the time it’s a support troop but barbs are usually the main source for damage and have a very specific archetype centered around them
Explain the counters for them (choose the worst possible counters for example: lightning on goblin barrel cuz its made for triple targets)
Very well put! Nice video
For some reason Rocket is my favorite card and I am quite sad that it was not featured in this video
Explaining all spells has it :D
Hog can be played on the back on the corner to stack them when you can't break through
As someone who uses a really weird gobgiant sparky deck, sparky's a wincon. The tower connections i get are DEVIOUS
I think the reason he doesn’t add it is because most of the time sparky acts like a support troop. It CAN be a win con but often times it’s like glass cannon musketeer.
@@mrnoname5183Sparky is the actual win condition behind a tank like Giant goblin. Just like Lava Hound and Balloon, that doesn't make Balloon a support card for Lava Hound, that just makes Lava Hound a tank for Balloon (the actual win con.)
@@onmyown9552 that’s true but depending on how the matchup is or how the game goes (cycle match), gob giant can just be the win con. Vs lava giant basically never is
@@mrnoname5183 You can use Balloon with Giant or Miner and it's the same thing again. They are just a tank for Balloon (the actual win con). Sparky is no different.
So night witch is the win con, not the golem?
Sparky is a win condition and a heart attack card when you find it with more than half HP locked at your tower...
This video makes me feel nostalgia for when the game was good man
Me and my fellow Giant Skeleton mains when they say its not a win condition
8:32 also, e golem dies quickly, so she will be healing 2 troops for most of the times, which means double the healing
Great video, lovely content, but imo three musketeers are not win conditions for the same reason like sparky. No ability to damage tower consistently what is guaranteed in every other win conditions
However you still need to build your deck around them, as they are so expensive
Are you going to make Squad Busters videos my dude?
Nope im not really into casual games ill stick to Clash Mini and Clash Royale
Rocket cycle: if you keep hitting the opponent's towers, you eventually win
Instructions unclear, Cannon Cart is a win con change my mind
8:00 My teammate in 2v2:
So basecally, a win condition is a troop that aims for a building
Using a rocket against a goblin barrel is crazy
Nice vid man, keep it up
Great video. I liked it when you called opponents stupid