Would be cool if the flower was attacking enemies, like a normal building, but it did not count as a building card. So picture a golem ignoring and walking past the flower as it slowly does damage to it. Maybe even leaving a pile of thorn bushes after killing an enemy
@@Nick0la I see... Perhaps another idea would be for it to be invincible, that is to say not targeted by anything, but after it attacks an enemy, it would then despawn.
BTW the elite archers did get added, just kinda switched a little into archer queen if you read their description. I also feel like the dash bowler became the golden knight
I had an idea for "0 elixir" card, the elixir spirit. The card would cost 1 elixir and do similar damage to a heal spirit and give 1 elixir when it lands. This would also balance the card out a little as it would only be "0 elixir" when the card lands.
0 elixir cards would just lead to spell cycle being so easy, as with a champion your cycle is already only 3 cards, and add a 0 elixir card it becomes, 2 card cycle, and with a mirror, you get to spam like earth quakes
HaVoc use rage spell when you're out of ideas, or even a haste spell. The speed it gives out its amazing, and can help homework, projects, ideas, and DANK. I highly recommend
I think Supercell should add some of these cards ( hologram tower , gift spell , barb launcher ) only for a month in a special event , just like they do with super mini pekka , witch and lavahound. They will not stay forever in the game , but people will have a chance to play them.
With the elite archers looking like sneaky archers, and sneaky archers going invisible, it’s a safe bet to say they just replaced that idea with the invisibility ability with the Archer Queen
For a lot of cards that inspired other cards, havoc really seems to heavily rely on looks for his decision on whether it makes sense or not. Like the caravan inspiring the skeleton barrel. I can see how it did that. The caravan seems like it would target a building and then spawn troops, like the skeleton barrel, but havoc just goes by looks and says they are nothing alike.
Thank the lord someone else realized that. Same with mighty miner, miner can go underground and switch lanes and the portal would switch the troops lane but he thinks they are nothing alike
11:12 i believe that the bear trap is just a special mechanic for the hunter, he was supposed to throw out a bear trap in the arena somewhere, So maybe it wasn't even meant to be a trap card, just a mechanic for the hunter
They should revisit the bear trap as a hero ability. Mechanically, heroes are the perfect candidate for a purely defensive unit that isn't a building. What if they added a hero that just chills on your side of the map with decent but not OP damage output, and then they gave it an ability that allows it to place traps at the bridge? Since you're limited to just one hero on the map at a time, they wouldn't need to worry about setting up several of them and stonewalling your opponent. The way heroes re-enter the cycle would also mean that it takes a while for it to come back on the field after your opponent kills it, so it wouldn't be spammable that way either. In my head, this would be designed as a counter for some of the common decks like log bait or bridge spam that thrive on placing cards at the bridge, and it could be incorporated into decks that are historically weaker against those archetypes to help make them playable in metas where those counters are popular, like in this one.
I like the idea of the dragon as a spell, that melts a horizontal line across the arena. It could also be a champion ability which would be cool. Pyromancer, with that as the ability.
It would be interesting if they made a hut, for Royal Recruits. LIke, it could be called the Royal Outpost or Royal Cabin. The spawn rates and spawn numbers could be different from the barb hut so it doesn't get unused.
The 0 elixir card concept is really cool and I have a card idea. The elixir spirit. Costs 0 elixir and does as much damage as a heal spirit. But if it is killed before it is jumped, it gives the enemy one elixir. Alternative: Ff the spirit was 1 elixir, if it jumps, it would give you one elixir making it cost 0 elixir if it jumped but a negative elixir trade if it dies.
Still OP. You losing 1 elixir on any spirit you play. This card is like a 50/50 shot to cost 0 elixir and that is extremely broken in high level play where elixir REALLY matters
8:18 that mysterious figure is just a basic shape for a figure. The yellow circles are the joints, and the rest are it’s arms, legs, upper torso, hips, and head
Okay heard me out: archer queen supose to be sneaky archer, but they decided to scrap it because game breaking? I think her ability was like this:when she was deploy. She would be visible and when enemy aproach or on sight, she would be invisible for short period of Times.
@@Caliburnz honestly they could include a dragon but they will definitely change the design to fit the arena Big stuff in the air will block your view of the ground troops🙃
I didn't know a lot about these unreleased cards. It's a shame that they weren't realeased because it would have been very fun to toy around with them. Also, nice SML reference at 6:36. I love watching their videos, as well as your videos a lot. Or else why would I be here.
Honestly looking at the flower I think it worked like a Venus fly trap you know the bug eating flower it would be like a building and kinda pull and eat/ damage troops while the try to break free by killing/destroying it and would have damage overtime or a low/moderate amount of damage per second and the goblin acts as a bait Edit : the charger sounds a lot like a battle ram
@@sowmyalatha8963 It could be pretty costly like 5 elixir, so it won't get value against cycle decks. Even against beatdown, the support cards behind the tank would still be at full hp and you need to place something else to counter that.
Also the reason why random card idea was not added because it would probably break the replay, because the replay is not a video. It's an ai that has recorded the playing and replayed the game like a player vs player real time that you can go back and go forward in time, and a random card could probably be a giant in the real game while in the replay it will drop an ice spirit or something
It seems that the older version of the hunter inspired the fisherman, because the rope, the anchor and the bear trap in the plans could be great options to pull a card closer. Also, the hunter has a knife replacing his shotgun, which could suggest he was created to be a low range card - just like the fisherman
8:36 ngl I wouldnt mind this as like a card for a gamemode, like a match where every deck is just a gift spell so troops are always random. I could even see it as a special challenge although given its extremely rng nature Id probably make it a free no losses type challenge
You could make the gift work in theory. The roll could be free, and the troop you get can be preloaded into your deck before it's deployed. This would bring into question troops only exist as cards before being summoned forth by the King. But I feel like Clash is such an absurdly unrealistic game, that you can ignore it and say "magic made it this way".
They released the elite archer, it's the archer queen. The only doffenrence is that they added the ability for the cloak instead of the invisibility being in the first ten seconds of the game.
I think the Flower would have the same concept as I thought, but would instantly defeat a small or a bunch of small targets and would take time to eat the target(s) For big targets, it would just do what you said (biting the target, or in this case a big target like a giant, inflicting damage)
Card ideas (2) Electro Wizard Evo: deals 1/5 the damage, but freezes 4 targets for .1 seconds longer Wind Spirit: Same hp as normal spirits, knocks back troops same amount as log, but in opposite direction of where its attacking Main use - make troops target other tower
I think i have found a way to put furnace back to the game. You can choose the spirit you want it to drop BUT only while you are in the deck page. Remain the same elixir. Rename to something like spirit hut. Any ideas about that?
@@BLET_55artem55 , hmm. I am a part of the people who want the Barb hut just deleted from the game but if you found a way to make it balanced and fun to play im in.
@@BLET_55artem55 , hmmm not bad but this only effects the micro-transactions of the micro-transactions, if you know what i mean. How does it sounds to spawn 2 boosted barbs instead of normal? You know, slightly more tanky, having slightly more dmg per hit and hit a little bit faster. Like they are taking some special training but they are not e-barbs just yet. How does this sounds? And also having different outfit.
@@DinosPolykan like... E barbs? Tbh, all barbs (except for Ebarbs)are the same units in code. Making one of them better will cause a little mess in code, making it harder to do "all barbs changes" like they did recently. I think barbs need more balance changes. They are too easy to kill. Imo they should have a bit more speed and health in general, not the Barb hut barbs only. Speaking of Barb hut, we also can reduce its cost to 6 elexir, increase its live time by 15 secs but reduce its hp by 200. Or even go CRAZY and make NEW BARBS TYPE!!!! Ah yes, we already have Knight (he's Barbs' far cousin (description))... But we still can allow the barb hut to have WEAPON like Town Halls in CoC starting from lvl 12. Something like slow canon that shoots once in 4 secs and deals 120 damage
What if they had the random card, but based on the amount of elixir you have? Like if you have all 9 elixir you can spawn 3 musk but if you spent elixir and have 1 left and use it then you'll use a 1 elixir card. Got 2 elixir left then you spawn a 2 elixir card and so on.
12:27 Maybe they thought of a Tornado from a butterflies card through the idea of the Butterfly Effect - that a butterfly flopping its wings at one side of the world could cause a chain reaction that'll eventually lead to a Tornado on the other side
I have a lot of idea to make a new card in clash royale 1.flamethrower Legendary troops cost 6 elixir FlameT can make fire area and can up heat damage like inferno tower and little bit tanky troop 2.sniper archer Legendary troop cost 3 elixir Sniper arch can long range same like legendary princess but shoot 1 target and little big damage than legendary princess 3. The girl with gun and sword (i dont know her name) Rare troop cost 4 elixir This troop can shoot enemy troop with gun and if enemy get close, this troop use sword and make full attack speed to enemy and the enemy troop far, the troop back use gun again 4. Shield spell Legendary spell cost 4 elixir If you drop the spell to ally troop, this troop can make a white barrier shield and immune to all attacks for 3 seconds 5. Swinging sword tower (like a fan with 4 blade) Epic tower cost 4 elixir This tanky tower can spinning the blade if enemy troop close to it and explode when the tower destroyed I have many idea to make a new troop in clash royale if you want to hear it✌🏼
honorable mentions of potentially useful and cool card idea for CR that's already in clash of clans: 1) invisible spell (epic rarity) 2) Bat spell (common rarity) 3) Recall Spell (Legendary rarity) 4) Dragon Rider (Legendary) (skeleton riding a skeleton dragon from clash of clans) 5) haste spell (rare rarity) 6) Titan (Champion Rarity) 7) Royal Champion (Champion Rarity) 8) Battle Machine (Champion Rarity) (*the hero in builder base) 9) Grand Warden (Champion Rarity) 10) Clan Castle (Store an extra card in there from your clan mates for like clan war so you have 9 cards in a deck for clans wars only)
I feel like a concept idea of a portal could be that it's worth 2-3 elixer but you have to place it twice to actually use it and you could only teleport your troops to troop placeable areas. I don't know if it's to weak but I wanna hear other ideas as well.
That caravan idea is in a similar mobile game war alliance. High HP vehicle, travels slow and spawns basic units as it progresses. The vehicle only targets buildings but the spawn would be the protective detail
Drop your barbarian launcher comments here 😂
FYI : it’s a temporary card
imagine making a part 2 (or 3-4 idk) of this and then a card similar to that one get added or itself💀
as you can see supercell saw your movie and decided to make a difference by adding a barbarian launcher
Fr
just imagine an ebarb hut
Since they are making a lot of scrapped cards into temporary cards I think we would also have Elite Barbarian Hut for a season
Love how the barb launcher is now going to be in a challenge
It's too broken
@@maanvirtomar1141 yes it is so op
I somehow beat it it was pretty annoying though
Was*
I think this op cards all need to be added in a challeng
Would be cool if the flower was attacking enemies, like a normal building, but it did not count as a building card. So picture a golem ignoring and walking past the flower as it slowly does damage to it. Maybe even leaving a pile of thorn bushes after killing an enemy
That would be quite the meta card. Going by your theory, would ground or sky troops be able to attack the flower too?
If you mean would non-building targetting troops be able to hit the flower, then yes.
@@Nick0la I see...
Perhaps another idea would be for it to be invincible, that is to say not targeted by anything, but after it attacks an enemy, it would then despawn.
Poison?
@@rohithrm8663 i thought of the same thing, a poison plant which shoots puddles of poison doing small damage over time
BTW the elite archers did get added, just kinda switched a little into archer queen if you read their description. I also feel like the dash bowler became the golden knight
nah the archer queen is just what she does in coc since 2013
@@dorianpompa8409 coc 😏
@@shlimey04 coc 😏
@@shlimey04 LOL!!HAHAHA COC LMAAAOOO
@@dorianpompa8409 tasty coc
That feeling when havoc finally uploads
It feels so good
ruclips.net/video/JIRYE_pHpTQ/видео.html
Dank feeling
Get the popcorn 🍿
fr
I had an idea for "0 elixir" card, the elixir spirit. The card would cost 1 elixir and do similar damage to a heal spirit and give 1 elixir when it lands. This would also balance the card out a little as it would only be "0 elixir" when the card lands.
This is not your idea and is a very common card idea lmao
@@Brgrboy well for give me, for not knowing.
Common Matthew L
The most solved person ever seen
0 elixir cards would just lead to spell cycle being so easy, as with a champion your cycle is already only 3 cards, and add a 0 elixir card it becomes, 2 card cycle, and with a mirror, you get to spam like earth quakes
HaVoc use rage spell when you're out of ideas, or even a haste spell. The speed it gives out its amazing, and can help homework, projects, ideas, and DANK. I highly recommend
Rage can help the country of Chad 🇹🇩 nice
Dude that’s Romania 🇷🇴 🤦♂️
@@Qwerty-kt4bt Romania 🇷🇴 chad 🇹🇩 both have similar flags check if what ur saying is actually correct next time
Rage spell is in the game
@@xiaofangyun6299 did u not read the full comment?
Elite archer basically happened
The barb launcher got added for limited time…
@@unknownastroid_2240i think the evolution mortar got inspired by it
@@traditionalgumbo most likely since the barb launcher was more OP
His ideas about "Flower" Are Goblin Cage Evolution)
@@traditionalgumbo was gonna comment this, and how the queen is the elite archers
I think Supercell should add some of these cards ( hologram tower , gift spell , barb launcher ) only for a month in a special event , just like they do with super mini pekka , witch and lavahound. They will not stay forever in the game , but people will have a chance to play them.
I think gift would be fun for an event
The gift spell would be a good card but the game won't be balanced as technically you can then have all the cards in just one deck
@@Among-Us. They said only for a month in a special challenge
@@Among-Us. I meant only 1 card per season
And you predicted the future with the barb launcher 🥱
With the elite archers looking like sneaky archers, and sneaky archers going invisible, it’s a safe bet to say they just replaced that idea with the invisibility ability with the Archer Queen
No.
Santa hog rider was I guess “inspired” because when deploying the hog rider, it would drop gifts and give you random spells
For a lot of cards that inspired other cards, havoc really seems to heavily rely on looks for his decision on whether it makes sense or not. Like the caravan inspiring the skeleton barrel. I can see how it did that. The caravan seems like it would target a building and then spawn troops, like the skeleton barrel, but havoc just goes by looks and says they are nothing alike.
Thank the lord someone else realized that. Same with mighty miner, miner can go underground and switch lanes and the portal would switch the troops lane but he thinks they are nothing alike
@@logangrubbs6618ya, this made me mad
Especially when you consider most cards start as attacks before they decide what they look like
The bear trap was in the April fools image along with an old elixir golem
Maybe that is why it was in the game for a short time
11:12 i believe that the bear trap is just a special mechanic for the hunter, he was supposed to throw out a bear trap in the arena somewhere,
So maybe it wasn't even meant to be a trap card, just a mechanic for the hunter
I think it was supposed to be like the fisherman and pull troops with the bear trap
Nah I think it would stunt the troops and do a lot of damage
@Liam Leon alt acc Rg player :
we already do that!
13:20 dude they added the trojan horse but it is now called the bush goblins
They also kinda added his flower idea in the evo goblin cage
They should revisit the bear trap as a hero ability. Mechanically, heroes are the perfect candidate for a purely defensive unit that isn't a building. What if they added a hero that just chills on your side of the map with decent but not OP damage output, and then they gave it an ability that allows it to place traps at the bridge? Since you're limited to just one hero on the map at a time, they wouldn't need to worry about setting up several of them and stonewalling your opponent. The way heroes re-enter the cycle would also mean that it takes a while for it to come back on the field after your opponent kills it, so it wouldn't be spammable that way either. In my head, this would be designed as a counter for some of the common decks like log bait or bridge spam that thrive on placing cards at the bridge, and it could be incorporated into decks that are historically weaker against those archetypes to help make them playable in metas where those counters are popular, like in this one.
Well said
Interesting
Then Hunter will be chellenger? And i have him so i will Like that
Only problem would be it becoming a 3 card cycle as the champion doesn’t re-enter cycle till death
The dark mirror has a easy fix. Just make it a random enemy card that has already been seen
Too unpredictable to be used properly
monk
Idc that this is 2 years old they could’ve made it so once it was selected it was unable to change
funny to think that barbarian launcher was crazy, but today we have the evolution of the mortar
The barbarian launcher "silly" idea
Supercell: 🤨
I like the idea of the dragon as a spell, that melts a horizontal line across the arena. It could also be a champion ability which would be cool. Pyromancer, with that as the ability.
Kinda like a airstrike or a napalm strike.
It would be interesting if they made a hut, for Royal Recruits. LIke, it could be called the Royal Outpost or Royal Cabin. The spawn rates and spawn numbers could be different from the barb hut so it doesn't get unused.
they're trying to not add more buildings
6:25 prolly inspired evo goblin cage
I've been wanting another one of these. Thanks Havoc For Your *D A N K* content.
7:25
*Supercell making a clash royale event where you have to use a barbarian launcher:* Our battle will be legendary!
Man imagine having archers as fast as the flash that can take out your tower in 5 hits
I think it become archer queen
I think that is where they got the idea for the Evo archers
6:40 bro predicted the evo goblin cage
Who’s here now that there are evolution archer
Yes
The 0 elixir card concept is really cool and I have a card idea. The elixir spirit. Costs 0 elixir and does as much damage as a heal spirit. But if it is killed before it is jumped, it gives the enemy one elixir. Alternative: Ff the spirit was 1 elixir, if it jumps, it would give you one elixir making it cost 0 elixir if it jumped but a negative elixir trade if it dies.
The Alternate would be perfect!
Too much op
hog cycles would be too good.
Still OP. You losing 1 elixir on any spirit you play. This card is like a 50/50 shot to cost 0 elixir and that is extremely broken in high level play where elixir REALLY matters
I loved the first few so I'm glad you made another one!
ruclips.net/video/JIRYE_pHpTQ/видео.html
I feel like some of these cards would really fit in the game, with few fixes and tweaks these cards would really be perfect in the game.
The butterfly spell inspired the tornado spell?
Quite the butterfly effect ay
8:18 that mysterious figure is just a basic shape for a figure. The yellow circles are the joints, and the rest are it’s arms, legs, upper torso, hips, and head
Okay heard me out: archer queen supose to be sneaky archer, but they decided to scrap it because game breaking? I think her ability was like this:when she was deploy. She would be visible and when enemy aproach or on sight, she would be invisible for short period of Times.
I think a regular dragon should still be considered, maybe like another flying tank that has more health and maybe has a wide cone splash attack
They’ve already explained it multiple times
Designing it would be difficult since it would look weird
@@かず-t9t big stuff on ground, big stuff should be in the air
@@Caliburnz honestly they could include a dragon but they will definitely change the design to fit the arena
Big stuff in the air will block your view of the ground troops🙃
A 6 elixir dragon that has the flamethrower ability
@@かず-t9t laughs in minion horde mini pekka
12:40 the butterflyswing caused a tornado :)
I didn't know a lot about these unreleased cards. It's a shame that they weren't realeased because it would have been very fun to toy around with them. Also, nice SML reference at 6:36. I love watching their videos, as well as your videos a lot. Or else why would I be here.
The tower looks pretty cool. Kinda wish there was a 0 elixir card tho
The best cycle card
What if it was a 0 elixir card that gave your opponent 1 elixir? A -1 but a free cycle
@@HaLKer5 smh
@@HaLKer5 like skelletons without the skelletons
@@crazydiamond6966 would be strong start of game if both players stay at 10 elixir
12:31 I think ironic is the better word because what started as butterflies flapping their wings became a tornado
Honestly looking at the flower I think it worked like a Venus fly trap you know the bug eating flower it would be like a building and kinda pull and eat/ damage troops while the try to break free by killing/destroying it and would have damage overtime or a low/moderate amount of damage per second and the goblin acts as a bait
Edit : the charger sounds a lot like a battle ram
I think the flower was a reference to the Clash of Clans Clashoween obstacle that goes “FLOWAH!” when you tapped it
It's crazy that they took on the barbarian launcher idea in a event.
The flower probabpy had similar mechanics to the evo goblin cage. It could pull troops in one at a time and deal damage until its health bar runs out
13:19 wait, could it become bush?
Probably
@@hollowknightenjoyer BTW fire profile pic
15:05 Enga thala enga thala tr uu sentimentula thaarmaaru🔥🔥
Now that its out im 90 percent sure, the flower was a goblin cage evolution
“Barb Launcher won’t be added”
New Season: “Now this looks like a job for me”
6:45- The flower would probably just completely digest any 1 troop that walks near/on top of it. It could be a skeleton or a golem as well.
bruh that would be too op
@@sowmyalatha8963 It could be pretty costly like 5 elixir, so it won't get value against cycle decks.
Even against beatdown, the support cards behind the tank would still be at full hp and you need to place something else to counter that.
Just like chomper from plants vs zombies
@@sowmyalatha8963evo goblin cage
Also the reason why random card idea was not added because it would probably break the replay, because the replay is not a video. It's an ai that has recorded the playing and replayed the game like a player vs player real time that you can go back and go forward in time, and a random card could probably be a giant in the real game while in the replay it will drop an ice spirit or something
Can we take a moment to appreciate how DANK Havoc's videos are
Just imagine a giant Pekka with the health of a golem going straight to your tower and dealing over 1000 damage in one hit 💀💀
1 yr later the elite archers are now evo archers 😭😭
This is actually in "Null's Royale" a modded private CR server that has all of these and just a huge success in making it so yeah.
12:31 Wait... that's the butterfly effect... a butterfly can cause tornados
Man watching these today. This could be new evolutions in a few weeks.
It seems that the older version of the hunter inspired the fisherman, because the rope, the anchor and the bear trap in the plans could be great options to pull a card closer. Also, the hunter has a knife replacing his shotgun, which could suggest he was created to be a low range card - just like the fisherman
8:36 ngl I wouldnt mind this as like a card for a gamemode, like a match where every deck is just a gift spell so troops are always random. I could even see it as a special challenge although given its extremely rng nature Id probably make it a free no losses type challenge
0:04 SMG4 😂
lmao
Havoc: Remakes removed cards videos
Supercell: Immediately adds one of the cards
Watch as half these characters get added in a couple of years
You could make the gift work in theory. The roll could be free, and the troop you get can be preloaded into your deck before it's deployed. This would bring into question troops only exist as cards before being summoned forth by the King. But I feel like Clash is such an absurdly unrealistic game, that you can ignore it and say "magic made it this way".
Super Pekka has sort of got a release now.
No way it can exist in ladder tho
Havoc: how does the ghost relate to the bandit in any way??!?
Havoc in the next sentence: the ghost had a dashing ability
They released the elite archer, it's the archer queen. The only doffenrence is that they added the ability for the cloak instead of the invisibility being in the first ten seconds of the game.
I think the Flower would have the same concept as I thought, but would instantly defeat a small or a bunch of small targets and would take time to eat the target(s)
For big targets, it would just do what you said (biting the target, or in this case a big target like a giant, inflicting damage)
The plant card is literally evo cage
Ik
(Made 2 yrs ago)
Card ideas (2)
Electro Wizard Evo: deals 1/5 the damage, but freezes 4 targets for .1 seconds longer
Wind Spirit: Same hp as normal spirits, knocks back troops same amount as log, but in opposite direction of where its attacking
Main use - make troops target other tower
I think i have found a way to put furnace back to the game.
You can choose the spirit you want it to drop BUT only while you are in the deck page.
Remain the same elixir.
Rename to something like spirit hut.
Any ideas about that?
I'd be more interested in bringing the Barb hut back
@@BLET_55artem55 , hmm.
I am a part of the people who want the Barb hut just deleted from the game but if you found a way to make it balanced and fun to play im in.
@@DinosPolykan best I have right now is to make it spawn barbs every 8 seconds (now it's around every 10 secs)
But I'll try
@@BLET_55artem55 , hmmm not bad but this only effects the micro-transactions of the micro-transactions, if you know what i mean. How does it sounds to spawn 2 boosted barbs instead of normal? You know, slightly more tanky, having slightly more dmg per hit and hit a little bit faster. Like they are taking some special training but they are not e-barbs just yet. How does this sounds? And also having different outfit.
@@DinosPolykan like... E barbs?
Tbh, all barbs (except for Ebarbs)are the same units in code. Making one of them better will cause a little mess in code, making it harder to do "all barbs changes" like they did recently.
I think barbs need more balance changes. They are too easy to kill. Imo they should have a bit more speed and health in general, not the Barb hut barbs only.
Speaking of Barb hut, we also can reduce its cost to 6 elexir, increase its live time by 15 secs but reduce its hp by 200.
Or even go CRAZY and make NEW BARBS TYPE!!!! Ah yes, we already have Knight (he's Barbs' far cousin (description))...
But we still can allow the barb hut to have WEAPON like Town Halls in CoC starting from lvl 12.
Something like slow canon that shoots once in 4 secs and deals 120 damage
6:44 it might be something like evo goblin cage
The Elite Archers look like a Evo archers concept
I love how he was so confused as to how the Caravan led to the Skeleton Barrel. It’s a troop carrying other troops then dropping them off, that’s it
they just added a evo pekka
Yea fr
Thank God, facing Lvl 16 Elite barbarians is painful enough... Didn't wanna see Lvl 16 Elite Archers
6:32 literally evo goblin cage
I just said this😂
Fun fact, some of the cards that were not realized in clash royale, are actually realized in clash royale private servers...
With the evolution mechanic, elite archers are now a thing
12:28 The flap of a butterfly's wings can cause a tornado,I guess
What if they had the random card, but based on the amount of elixir you have? Like if you have all 9 elixir you can spawn 3 musk but if you spent elixir and have 1 left and use it then you'll use a 1 elixir card. Got 2 elixir left then you spawn a 2 elixir card and so on.
imagine a building that doesn’t die on its own… but it doesn’t do anything
it just sits there attracting troops and preventing damage
Bro predicted Evo goblin cage
12:27 Maybe they thought of a Tornado from a butterflies card through the idea of the Butterfly Effect - that a butterfly flopping its wings at one side of the world could cause a chain reaction that'll eventually lead to a Tornado on the other side
14:30 barb hut evo
I have a lot of idea to make a new card in clash royale
1.flamethrower
Legendary troops cost 6 elixir
FlameT can make fire area and can up heat damage like inferno tower and little bit tanky troop
2.sniper archer
Legendary troop cost 3 elixir
Sniper arch can long range same like legendary princess but shoot 1 target and little big damage than legendary princess
3. The girl with gun and sword (i dont know her name)
Rare troop cost 4 elixir
This troop can shoot enemy troop with gun and if enemy get close, this troop use sword and make full attack speed to enemy and the enemy troop far, the troop back use gun again
4. Shield spell
Legendary spell cost 4 elixir
If you drop the spell to ally troop, this troop can make a white barrier shield and immune to all attacks for 3 seconds
5. Swinging sword tower (like a fan with 4 blade)
Epic tower cost 4 elixir
This tanky tower can spinning the blade if enemy troop close to it and explode when the tower destroyed
I have many idea to make a new troop in clash royale if you want to hear it✌🏼
Charger is probably my favorite of the designs.
I found the wolf rider very appealing as well. Felt like it fitted the character of the ram rider a bit better.
15:28 holy music sheet, I remember posting on reddit in 2017 a card idea called "fridge" which was exactly that
I'm convinced they will be adding all thr unreleased cards at some point
6:37 he explained the goblin cage evo
i think the barb launcher inspired the evolution for the mortar but it shoots goblins.
A slowly rolling building like the caravan/trojan horse wouldve been amazing, i suppose we have the cannon cart but... yea
We pretty much got super peeka
Given how broken ebarbs and archers are right now, elite archers would be a menace and a half.
Why did they remove wizard towers all together?
Lol the barb launcher is pretty much here now in the new season for one of the barb events
there isnt going to be trojan horse
suspisius bush 🗿
Flower could have been similar to the evolved goblin cage, it consumed enemies hut if destroyed releases them
Omg barbarian launcher is literally going to come out next season ❤️🔥
honorable mentions of potentially useful and cool card idea for CR that's already in clash of clans:
1) invisible spell (epic rarity)
2) Bat spell (common rarity)
3) Recall Spell (Legendary rarity)
4) Dragon Rider (Legendary) (skeleton riding a skeleton dragon from clash of clans)
5) haste spell (rare rarity)
6) Titan (Champion Rarity)
7) Royal Champion (Champion Rarity)
8) Battle Machine (Champion Rarity) (*the hero in builder base)
9) Grand Warden (Champion Rarity)
10) Clan Castle (Store an extra card in there from your clan mates for like clan war so you have 9 cards in a deck for clans wars only)
whos here after barb launcher became a thing
I feel like a concept idea of a portal could be that it's worth 2-3 elixer but you have to place it twice to actually use it and you could only teleport your troops to troop placeable areas. I don't know if it's to weak but I wanna hear other ideas as well.
Barbarian launcher is released!!!
That caravan idea is in a similar mobile game war alliance. High HP vehicle, travels slow and spawns basic units as it progresses. The vehicle only targets buildings but the spawn would be the protective detail