Barbarian launcher as barbarian hut would be soo fire🔥 Would be even better if it wctually REPLACED it, so people won't say that "you need to use the barb hut to get barb launcher!!"
Just make Barb Hut a 6 elixir Barb Launcher that doesn't reach the tower and has slower hit speed but has more HP and actually deals some damage on impact. Perhaps It will actually be kinda useful.
there was interesting counter place to the rocket silo, where you would wait for them to play it and then make a super speedy elixir Golem push annihilating there towers while they have no reliever and no real defensive cards
The temporary cards having stats at levels other than 11 is probably some sort coding quirk where troops have to have stats at all levels to work right
I'm not 100% sure if I'm right, but I think mk evo could theoretically be balanced/healthy. Of course in it's current state It's way to strong, but if it didn't get a evo it would probably have stayed bad without any changes, and of course changes would make the midladders mad. Giving the evo mk a nerf should do the trick to make it healthier, and its VERY unique.
The worst thing about the super cards and other events, is when they added events, with a 3 loss you're out format without the pass. It would insentivise you to pay to keep playing for the final reward..
they don’t make no loss challenges anymore because they want you to buy gold pass, soon enough they’ll remove reentries from gold pass and put them in diamond pass.
For rocket silo you could just ignore the silo and rush the tower. Getting hit with one silo didn't matter if you took out one princess tower. Once a princess tower was gone the silo was basically useless.
It's actually so weird seeing the results of testing these temporary cards. Goblin rocket for the now goblin spell, barbarian launcher for the mortar evolution etc.
In the rocket silo challenge one of the best strategies was actually to almost never play it. The 7 elixer meant you could just instantly drop an egolem push when your opponent played a silo and 3 crown them. The only decks I saw that could rely on the rocket silo without just losing were ones with the executioner to counter egolem pushes.
Temporary cards were honestly so cool tbh! I loved them but one temporary card you forgot to talk about was the mega monk where your whole team would be protected from projectiles
there was counter play to the rocket silo. if you wait for them to play it then make a super speedy elixir golem push annihilating there towers while they have no elixir or defensive cards
Yeah, basically, Beatdown = instant win. And I might be wrong, but super heavy golem decks (with Evo Barbs, night witch and E-Dragon) worked even better than fast decks
@@GratzClashi am trash at this game and went 12-1 in the challenge doing just that. It's extremely reliable: tank a rocket, attack both towers with recruits, finish off the least defended tower with hogs or elite barbs and you win.
@@GratzClash Did you also explain that supercell can’t just delete a card from the game because any progress used on that card would suddenly go to waste? People would just accuse supercell of stealing their gems / money.
May I ask your trophy's? Evo morter is broken And it's just a goblin if it would be a barb it would be unbearable but I guess mid ladder knows more than an ulti champion
I'm sad you didn't mention the Super Mini Pekka's best trait: being able to farm the Guards' mastery that is about taking damage. Usually doing masteries takes a ton of time/play with any card but the Guards are the only card with a "take (this amount of) damage" mastery. Other cards have "take (this amount of) attacks" but those count every single different time the card takes damage as one point instead of counting the actual damage the card takes. So with the Super Mini Pekka you could take 120k points with every swing dealt to Guards and only to them and farm a mastery the fastest we've ever been able to farm one, since usually the SMP would at the very least swing 3 times against them before being defeated so that's over 360k points per cycle, against a mastery designed to get less than 8k points per cycle, since there's no way of dealing not even 8k damage against 3 Guards with any card. 6 regular Pekka swings I'm pretty sure don't deal that much.
19:35 i actually deflected the rocket several times, and i found out that if hes on the side the rocket disappeared, as if, he was almost exactly behind the tower it would deflect it, thing is you really had to time it very good
I don't know, I actually minda liked the rocket silo challenge. Games are fast, winning is satisfying and there are still basically no stakes, it also allowed you to get your daily season tokens a lot faster
Actually the best strategy for rocket silo was with a elixir golem + healer deck, since 80% of people had cycle cards and the monk they would be defenceless and it could 3 crown faster than the silo itself
I went 12 wins with no losses in Rocket Silo by using Golem Beatdown. People forgot that being down 7 elixir can actually be rough. For some reason no one really did this even though it stomped people spamming the rocket.
For the rocket silo cycle challenge, I just used an elixir golem beat down deck as counter to the rocket silo. I won 12 times no losses! There was counter play but the counter play didn’t even use the rocket silo 💀
20:00 i actually was able to destroy both princess towers during this event and i can confirm that the monk did not work against the king tower when deflecting the rocket even after.
Bro personally I think the Rocket Silo was a very fun challenge... like dude seriously I loved that mode... I kind of mastered it... like there were so many elements like freezing the opponent's monk or tornadoe it away and it got really difficult when I had to decide when to place a monk so that he cannot freeze or tornadoe it.. also another confusing thing was whether I should defend with monk or I should place my Rocket.. because one wrong monk and you're lost... In my opinion I think it was a very calculative game mode and didn't depend on randomness like the Super Magic Archer which made it fun... I literally threw my phone away when I was getting beaten up by Elixer Golem Night witch decks in the 10th 11th, 12th game of its challenge 💀
As this video live Supercell adds another super card callef Super Knight where if he moving creates invincible barrier to troops near him which makes harder to kill. But you can just use swarms near super knight to get rid of it
Hi gratz love your vids. I want to request to see you talk about the e spirit cause I heard it has no balance changes at all so it would be cool if you talk about the entire history of e spirit
I look upon the super mini pekka fondly because I clearly remember that match where it almost got a hit on the tower, but he tornadoed it to the middle. It then walked to the king tower and I threw crowned him without even killing a princess tower first.
I was always a fan of the barb launcher, with the right timing, it was able to kite the super mini pekka so it wouldn‘t take a single hit on a troop or anything else
Barb launcher is hilarious, definitely something the barbs would love if someone built it for them, and should be a regular card. To be a regular card it could be a cheap building that is basically a giant slingshot, has no attack but instead shoots any nearby melee ally small goblin (not goblin brute) or unarmored human (barbs, monk, not E. Barbs, Valkyrie, Royal recruits, etc) as a projectile. Edit: also it should have a toggle on/off for when you don't want to throw your troops.
5:58 about the Barbarian launcher it’s technically the mortar evolution but the the mortar shot deals more damage and spawns a goblin instead of a Barbarian
For the rocket silo one you can counter them by just running golem beatdown and waiting for them to put down their first silo before letting them know you have golem
I think Cannon Cart would make a great video since its core function has been reworked before and also I might be a bit biased towards it CC my beloved
with the rocket silo there was another play to make a deck which will three crown them before you get three crowned it became more popular near the end of the challenge
I would three crown people in the rocket silo challenge with e golem because people would go for it first play and they only had 1 to 2 elixir cards and a monk to defend.
rocketsilo was fun. I mostly didn't even need it , and just used the elixer deficitt from people using it to win + the rocket to finish once my troops did enough damage to the king tower
18:35 Slowing and stunning actually stall troops for a multiplicative time. If they cover less distance and attack slower because of the slowdown, they'll get stunned by electricity more often.
“Technically” there were card forms for - Elixir Barrel - Dark Elixir - Arena Lightning (the lightning that struck the whole arena in the Power Surge game mode) It was only through the super card glitch that happened like a month ago in grand challenges, albeit the card images were glitched and clearly not intended to be used but still would’ve been funny to see you talk about it, but I get why not 😅
the silo rocker was funny i dominated that challenge by simply ignoring the rocket and playing a beat down deck punishing the opponent for wasting 7 elixir
12:05 Wrong because rage also does that since December 2022 four months prior to the party rocket’s release The fact that it affects both sides is what I’m talking about
That’s not OG super mini Pekka the first one was where he slides on the pancakes to the tower. Then they made the pancakes a Hill thing. Because the sliding affect was too overpowered.
I had a ton of luck during the rocket silo using the monk to block and then building big pushes to attack the princess towers. Once 1 tower is gone the placement rules of the silo make it hard to get another one off. If you didn't plan well enough being 7 elixir down with a push on the way could easily mean an L. I feel there was more balance than just cycling to the silo and more counterplay options
Not them adding super knight 10 days after this video 💀💀💀
it's crazy the temporary cards look like you're playing a hacked version of clash royale them videos you see on youtube
Barbarian launcher as barbarian hut would be soo fire🔥
Would be even better if it wctually REPLACED it, so people won't say that "you need to use the barb hut to get barb launcher!!"
0 cycle
Just make Barb Hut a 6 elixir Barb Launcher that doesn't reach the tower and has slower hit speed but has more HP and actually deals some damage on impact. Perhaps It will actually be kinda useful.
The problem is Barb Launcher are very similar to evo mortar, by adding it will remove the "uniqueness" of the evo mortar
@@rigboy1234😅😅
nuh uh
there was interesting counter place to the rocket silo, where you would wait for them to play it and then make a super speedy elixir Golem push annihilating there towers while they have no reliever and no real defensive cards
inferno dragon + rage to snipe silo (+bomber to instantly kill cycle troops)
Rocket cycle was never about using the rocket. It was all egolem push the moment they play it, since it was impossible to ever kill
I threw a mega knight in a cycle deck so I was able to defend and win half of the time they tried rushing
Man those people were so annoying
I played monk exnado and went 12-1
The temporary cards having stats at levels other than 11 is probably some sort coding quirk where troops have to have stats at all levels to work right
0:28 - “something unique and healthy to the game”
Literally the next day, Mega Knight evo:
I'm not 100% sure if I'm right, but I think mk evo could theoretically be balanced/healthy. Of course in it's current state It's way to strong, but if it didn't get a evo it would probably have stayed bad without any changes, and of course changes would make the midladders mad. Giving the evo mk a nerf should do the trick to make it healthier, and its VERY unique.
@@trav2098 so to fix it you made it op for half the match im not even talking midladder OP this is just OP
I come from the future, mega knight evolution has arrived
The worst thing about the super cards and other events, is when they added events, with a 3 loss you're out format without the pass. It would insentivise you to pay to keep playing for the final reward..
Babe wake up Gratz uploaded
Facts
🗣🙏
We all gathering with this one 🗣️🗣️🔥🔥🔥
💯💯💯
Stfu lil boy u gonna be single your whole life
they don’t make no loss challenges anymore because they want you to buy gold pass, soon enough they’ll remove reentries from gold pass and put them in diamond pass.
Sands understand.
Thank you Sans the skeleton
thank you me
Sans Underale spitting facts about some mobile game, we truly live in a crazy world.
Stands Unruly
For rocket silo you could just ignore the silo and rush the tower. Getting hit with one silo didn't matter if you took out one princess tower. Once a princess tower was gone the silo was basically useless.
Even better, sac the tower to protect your defensive troops. As long as you get 3 rockets before you get 3 crowned you're good
It's actually so weird seeing the results of testing these temporary cards. Goblin rocket for the now goblin spell, barbarian launcher for the mortar evolution etc.
In the rocket silo challenge one of the best strategies was actually to almost never play it. The 7 elixer meant you could just instantly drop an egolem push when your opponent played a silo and 3 crown them.
The only decks I saw that could rely on the rocket silo without just losing were ones with the executioner to counter egolem pushes.
Temporary cards were honestly so cool tbh! I loved them but one temporary card you forgot to talk about was the mega monk where your whole team would be protected from projectiles
U always have interesting topics, I like that!
0:18, not only attached but players spend money on said cards.
there was counter play to the rocket silo. if you wait for them to play it then make a super speedy elixir golem push annihilating there towers while they have no elixir or defensive cards
Yeah, basically, Beatdown = instant win.
And I might be wrong, but super heavy golem decks (with Evo Barbs, night witch and E-Dragon) worked even better than fast decks
That could work, but it was very unreliable and not really a viable method for consistent wins. Those decks weren’t too popular.
@GratzClash they were very popular in my experience, thats why you also needed egolem counters if you wanted to use the rocket
@@GratzClashi am trash at this game and went 12-1 in the challenge doing just that. It's extremely reliable: tank a rocket, attack both towers with recruits, finish off the least defended tower with hogs or elite barbs and you win.
@@GratzClash Did you also explain that supercell can’t just delete a card from the game because any progress used on that card would suddenly go to waste? People would just accuse supercell of stealing their gems / money.
5:57 barb launcher didn't launch but we have evo mortar that has the same gimic but it instead spawned goblins instead of barbs
Everytime you upload i just stare at my screen like a proud father
Imagine if there is a challange where you can build a deck out of ANY temporary card
I loved the Rocket Silo challenge. Freezing someone’s Monk when they think they’re so clever for playing him was so satisfying 🤣🤣
can we talk about how Barabarian Launcher was basically a demo for the Mortar evolution?
I really wish Barbarian Launcher became a permanent card, it would make sense and wouldn't be overpowered
If only the evolved mortar was this instead of an overused goblin
Barbarian launcher is kinda op
May I ask your trophy's? Evo morter is broken
And it's just a goblin if it would be a barb it would be unbearable but I guess mid ladder knows more than an ulti champion
@@cwf_media9200 they said Overused, Because they’ve been releasing tons of new goblin cards and new goblin evolutions
@@cwf_media9200soy
History of Bowler please
I'm sad you didn't mention the Super Mini Pekka's best trait: being able to farm the Guards' mastery that is about taking damage. Usually doing masteries takes a ton of time/play with any card but the Guards are the only card with a "take (this amount of) damage" mastery. Other cards have "take (this amount of) attacks" but those count every single different time the card takes damage as one point instead of counting the actual damage the card takes. So with the Super Mini Pekka you could take 120k points with every swing dealt to Guards and only to them and farm a mastery the fastest we've ever been able to farm one, since usually the SMP would at the very least swing 3 times against them before being defeated so that's over 360k points per cycle, against a mastery designed to get less than 8k points per cycle, since there's no way of dealing not even 8k damage against 3 Guards with any card. 6 regular Pekka swings I'm pretty sure don't deal that much.
Oh yeah, I remember doing that when I was still playing
I wish The mega Witch was an actual card, with your idea wit the staff and spash damage added
In the rocket silo mode you also had elixir golem decks and cards to counter e golem decks like executioner and bowler.
Super Archers is sooo fun. Evo archers should have this ability 🤣
19:35 i actually deflected the rocket several times, and i found out that if hes on the side the rocket disappeared, as if, he was almost exactly behind the tower it would deflect it, thing is you really had to time it very good
I don't know, I actually minda liked the rocket silo challenge. Games are fast, winning is satisfying and there are still basically no stakes, it also allowed you to get your daily season tokens a lot faster
Having a gamemode of cards being evolved throughout the game would be mad fun
Super mini pekka and super knight are returned
I think Supercell used to balance cards by checking all interactions at level 9, and tournament standard for some reason was level 11.
Actually the best strategy for rocket silo was with a elixir golem + healer deck, since 80% of people had cycle cards and the monk they would be defenceless and it could 3 crown faster than the silo itself
“Make sure they add stuff that’s unique and healthy to the game”
Evo mega knight
I went 12 wins with no losses in Rocket Silo by using Golem Beatdown. People forgot that being down 7 elixir can actually be rough. For some reason no one really did this even though it stomped people spamming the rocket.
For the rocket silo cycle challenge, I just used an elixir golem beat down deck as counter to the rocket silo. I won 12 times no losses! There was counter play but the counter play didn’t even use the rocket silo 💀
20:00 i actually was able to destroy both princess towers during this event and i can confirm that the monk did not work against the king tower when deflecting the rocket even after.
bro forgot the super knight 💀
Gratz will either upload twice a week or once in 3 months
Bro personally I think the Rocket Silo was a very fun challenge... like dude seriously I loved that mode... I kind of mastered it... like there were so many elements like freezing the opponent's monk or tornadoe it away and it got really difficult when I had to decide when to place a monk so that he cannot freeze or tornadoe it.. also another confusing thing was whether I should defend with monk or I should place my Rocket.. because one wrong monk and you're lost...
In my opinion I think it was a very calculative game mode and didn't depend on randomness like the Super Magic Archer which made it fun... I literally threw my phone away when I was getting beaten up by Elixer Golem Night witch decks in the 10th 11th, 12th game of its challenge 💀
As this video live Supercell adds another super card callef Super Knight where if he moving creates invincible barrier to troops near him which makes harder to kill. But you can just use swarms near super knight to get rid of it
7:29 or just replace the barbarian hut with it
True actually
Evolution barbarian hut spawns 4 elite barbarians and it cost 9 elixir.
PEKKA EVO 🗣️🙏
Shittiest evo
AMEN
@@exlord699skelatons army I’m about to end this guys whole career
Why supercell 😭
Hi gratz love your vids. I want to request to see you talk about the e spirit cause I heard it has no balance changes at all so it would be cool if you talk about the entire history of e spirit
Tf is there to talk about mate
@@MrMucus1980 Every card has a good chunk of history and lore worth discussing. Tf do you mean?
Dont doubt this man he made a 40 minute video with elixir collector...
Supertroops was kind of the predecessor of evolved cards
Gratz: you use the super whitch Just like a normal whitch
Me: so you don't use her?
EL PRIMO AS MEGA NIGHT WOULD BE AWSOME
Ooh look, the underrated guy uploaded a video , i am watching it
I look upon the super mini pekka fondly because I clearly remember that match where it almost got a hit on the tower, but he tornadoed it to the middle. It then walked to the king tower and I threw crowned him without even killing a princess tower first.
Bros pumping out videos faster than I get 1 pumped in my ranked matches
I was always a fan of the barb launcher, with the right timing, it was able to kite the super mini pekka so it wouldn‘t take a single hit on a troop or anything else
Barb launcher is hilarious, definitely something the barbs would love if someone built it for them, and should be a regular card.
To be a regular card it could be a cheap building that is basically a giant slingshot, has no attack but instead shoots any nearby melee ally small goblin (not goblin brute) or unarmored human (barbs, monk, not E. Barbs, Valkyrie, Royal recruits, etc) as a projectile.
Edit: also it should have a toggle on/off for when you don't want to throw your troops.
Lowkey imma big fan of the super ice golem. It's really fun when u manage to start stacking super ice golems and giants in overtime
great work
And then super knight drops straight after this video 😂
Gotta love regular uploads! Keep up the good content. Much love❤
0:47 love that he talks about balance and health of a card while background gameplay is phoenix and monk
5:58 about the Barbarian launcher it’s technically the mortar evolution but the the mortar shot deals more damage and spawns a goblin instead of a Barbarian
I remember playing the snowstorm challenge in class with my friends when it came out it was such a good challenge
Gratz is my favorite information channel that takes documentary like aspects and makes it super entertaining
Seeing you back is pretty neat. I remember you
SMP is a cool reference to a MP concept: infinite damage, low HP
For the rocket silo one you can counter them by just running golem beatdown and waiting for them to put down their first silo before letting them know you have golem
I think Cannon Cart would make a great video since its core function has been reworked before and also I might be a bit biased towards it CC my beloved
with the rocket silo there was another play to make a deck which will three crown them before you get three crowned
it became more popular near the end of the challenge
This is probably my 10th+ 20-45 min monologue of a part of clash Royale and I think ima start playing again
Great video 👍
Rocket silo was so fun. I 3 crowned everyone in like a minute and a half
I absolutely loved the super cards, can't wait for the next super card event
I would three crown people in the rocket silo challenge with e golem because people would go for it first play and they only had 1 to 2 elixir cards and a monk to defend.
rocketsilo was fun. I mostly didn't even need it , and just used the elixer deficitt from people using it to win + the rocket to finish once my troops did enough damage to the king tower
Gratzs we need an emergency mega knight evo upload 🙏🙏🙏
18:03 is wild. Evo Goblin Cage is technically a trap card, the goblin barrel evo sends a 'fake' barrel, and sus bush is a disguised troop
Babarian hut evolution should be a barbarian mortar very crudely put on a hut (the ceiling is caved in and splintered)
I thought this video is from disfunctional until someone said in the comments Gratz
I feel like I am the only person in the world that hated warmth challenge and loved rocket silo😭
Im missing the Giant Skeleton spawner from a halloween event back in the early years of clash.
i don’t even play this game anymore but you make subjects so interesting it’s unreal
There will be a challenge between Super Knight vs Super Mini Pekka, i happy to see a new Super Card in Clash Royale 😁
Super draft is one of my favorite game modes
18:09 saw the fake goblin barrel, and it actually got made! It’s part of the goblin evolution, well kinda.
18:35
Slowing and stunning actually stall troops for a multiplicative time. If they cover less distance and attack slower because of the slowdown, they'll get stunned by electricity more often.
You forgot the Special healing Monk we hat in a challange, he is kinda like terry too
Yeay his name was MEGA MONK
0:22 "healthy to the game" *adds firecracker*
“Technically” there were card forms for
- Elixir Barrel
- Dark Elixir
- Arena Lightning (the lightning that struck the whole arena in the Power Surge game mode)
It was only through the super card glitch that happened like a month ago in grand challenges, albeit the card images were glitched and clearly not intended to be used but still would’ve been funny to see you talk about it, but I get why not 😅
the silo rocker was funny i dominated that challenge by simply ignoring the rocket and playing a beat down deck
punishing the opponent for wasting 7 elixir
Lol, I did this also. I was surprised he didn't mention this.
Barbarian launcher was my favourite out of all the temp cards
Agora tivemos o super cavaleiro
New Gratz video, we eating good tonight!!!
How many other people tried king tower activation with super mini pekka without realizing
4:50 😂😂 bro can one shot anything even towers
THE RENT IS DUE
We want hunter history asap
12:05 Wrong because rage also does that since December 2022 four months prior to the party rocket’s release
The fact that it affects both sides is what I’m talking about
That’s not OG super mini Pekka the first one was where he slides on the pancakes to the tower. Then they made the pancakes a Hill thing. Because the sliding affect was too overpowered.
I had a ton of luck during the rocket silo using the monk to block and then building big pushes to attack the princess towers. Once 1 tower is gone the placement rules of the silo make it hard to get another one off. If you didn't plan well enough being 7 elixir down with a push on the way could easily mean an L. I feel there was more balance than just cycling to the silo and more counterplay options
I´m uninterested in history, except this one.
Almost startling to see a video under 30 minutes 😳
Honestly barbarian mortar was amazing, I kept 3 crowning super pekka's
Rage is the only permanent card that affects both teams
Heal spirit entered the chat