My good sir! This is incredible. How can use this to implement Wwise faster into unity? I would love a tutorial on this topic. Or if I could just pick your brain, let me knwo the appropriate way to contact you. Thank you very much!
It doesn't look like the sound manager works with spatial sound, it makes all sounds come from one source. Is it possible to make every object be its own sound source with the manager? Or each one has to have it's own Audio Source component for it to work?
The Sound Manager game object isn't necessarily "needed" it's more to stay organized in a large project so that you can locate your scripts easily when you need to.
@@Megahertzs bro i cant find your discord server, is there anyway i can contact u? if its not too much, i would like to ask you to make some video tutorials on an specific game,. i am willing to pay for every video tutorial you will make, thanks
After hour of searching and discouragement, you Solved my problem!! God bless you, friend. Thank you for this!!
Great dude ! I'm looking forward a video with a more complex audio system
Thank you! Very useful and dense video with fast pacing that gives you a lot of information and saves your time!
Video is great! (Music needs to go, very distracting, makes it hard to hear narration).
Thanks for the feedback!
how do you make the sounds play in a linear fashion? non random? thank you so much!
I can't believe you put music in the background of this
Believe it….
I can't add my audio on variables
how do you add sound when colliding with object i.e. when collecting a coin or something, cant find a single bolt tutorial for that
On Collision enter, or On Trigger enter
My good sir! This is incredible. How can use this to implement Wwise faster into unity? I would love a tutorial on this topic. Or if I could just pick your brain, let me knwo the appropriate way to contact you. Thank you very much!
It doesn't look like the sound manager works with spatial sound, it makes all sounds come from one source. Is it possible to make every object be its own sound source with the manager? Or each one has to have it's own Audio Source component for it to work?
You need to look into fmod
@@Megahertzs Thanks, I'll try to figure it out.
@@SlipperyVeins I’ll try to make a video on how to use it with bolt soon. I’m kind of slammed at the moment.
@@Megahertzs That would be pretty awesome.
good tutorial but u think you dont need sound manager if you using bolt you can do everything in one graphe unreal engine bleuprint
The Sound Manager game object isn't necessarily "needed" it's more to stay organized in a large project so that you can locate your scripts easily when you need to.
Good tutz, how can i contact you when i want to ask something or ask question? i cant find any contact info in your channel bro
You can access my discord server through Patreon.
@@Megahertzs bro i cant find your discord server, is there anyway i can contact u? if its not too much, i would like to ask you to make some video tutorials on an specific game,. i am willing to pay for every video tutorial you will make, thanks
@@reygalinato when you become a Patreon, you gain access to the discord server.
@@Megahertzs I have visited your patreon account, which membership level should i choose?
@@reygalinato Any of the options gives access to my discord server. As to which one is completely up to you.
So cool!!