How to Add Game Sound to Unity WITHOUT CODE - Bolt Visual Scripting + Unity Tutorial

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  • Опубликовано: 25 дек 2024

Комментарии • 26

  • @MichaelNews0me
    @MichaelNews0me 2 года назад

    After hour of searching and discouragement, you Solved my problem!! God bless you, friend. Thank you for this!!

  • @cyriltrigaux830
    @cyriltrigaux830 4 года назад +1

    Great dude ! I'm looking forward a video with a more complex audio system

  • @mone9366
    @mone9366 3 года назад

    Thank you! Very useful and dense video with fast pacing that gives you a lot of information and saves your time!

  • @kizan1001
    @kizan1001 4 года назад +8

    Video is great! (Music needs to go, very distracting, makes it hard to hear narration).

    • @Megahertzs
      @Megahertzs  4 года назад +1

      Thanks for the feedback!

  • @FullYardLabs
    @FullYardLabs 2 года назад

    how do you make the sounds play in a linear fashion? non random? thank you so much!

  • @coentertainer
    @coentertainer 2 года назад

    I can't believe you put music in the background of this

  • @nodirarakhmonkulova6904
    @nodirarakhmonkulova6904 2 года назад

    I can't add my audio on variables

  • @emmanuelcarlo7562
    @emmanuelcarlo7562 3 года назад

    how do you add sound when colliding with object i.e. when collecting a coin or something, cant find a single bolt tutorial for that

    • @theinsaneowl
      @theinsaneowl 2 года назад

      On Collision enter, or On Trigger enter

  • @lorenzo4708
    @lorenzo4708 2 года назад

    My good sir! This is incredible. How can use this to implement Wwise faster into unity? I would love a tutorial on this topic. Or if I could just pick your brain, let me knwo the appropriate way to contact you. Thank you very much!

  • @SlipperyVeins
    @SlipperyVeins 3 года назад

    It doesn't look like the sound manager works with spatial sound, it makes all sounds come from one source. Is it possible to make every object be its own sound source with the manager? Or each one has to have it's own Audio Source component for it to work?

    • @Megahertzs
      @Megahertzs  3 года назад +1

      You need to look into fmod

    • @SlipperyVeins
      @SlipperyVeins 3 года назад

      @@Megahertzs Thanks, I'll try to figure it out.

    • @Megahertzs
      @Megahertzs  3 года назад +1

      @@SlipperyVeins I’ll try to make a video on how to use it with bolt soon. I’m kind of slammed at the moment.

    • @SlipperyVeins
      @SlipperyVeins 3 года назад

      @@Megahertzs That would be pretty awesome.

  • @darkmagiciansels5833
    @darkmagiciansels5833 3 года назад

    good tutorial but u think you dont need sound manager if you using bolt you can do everything in one graphe unreal engine bleuprint

    • @Megahertzs
      @Megahertzs  3 года назад

      The Sound Manager game object isn't necessarily "needed" it's more to stay organized in a large project so that you can locate your scripts easily when you need to.

  • @reygalinato
    @reygalinato 3 года назад

    Good tutz, how can i contact you when i want to ask something or ask question? i cant find any contact info in your channel bro

    • @Megahertzs
      @Megahertzs  3 года назад

      You can access my discord server through Patreon.

    • @reygalinato
      @reygalinato 3 года назад

      @@Megahertzs bro i cant find your discord server, is there anyway i can contact u? if its not too much, i would like to ask you to make some video tutorials on an specific game,. i am willing to pay for every video tutorial you will make, thanks

    • @Megahertzs
      @Megahertzs  3 года назад

      @@reygalinato when you become a Patreon, you gain access to the discord server.

    • @reygalinato
      @reygalinato 3 года назад

      @@Megahertzs I have visited your patreon account, which membership level should i choose?

    • @Megahertzs
      @Megahertzs  3 года назад

      @@reygalinato Any of the options gives access to my discord server. As to which one is completely up to you.

  • @pianoatthirty
    @pianoatthirty 2 года назад

    So cool!!