oooh ha...the defeat was hard...the rockets are also too vulnerable to bullets...I think you would have got through with the commando soldiers...great videos always from you...very nice
I don't mind the corner play based on the mechanics, but the two biggest game-breaking parts of defense are the overspawning and being able to hide unprotected tents due to the camera lock. Both BH and Merc (still after their nerf) are very favored for the overspawns, but what needs to be really nerfed is the double-time spawning in the final 2 minutes and the volunteer badge. The issue with the volunteer badge is that it should be limited to ONE extra troop per tent per cooldown (not a chance to double every troop spawned). Double-time should either be reduced, not stack with VB/Coffee, or have your energy regeneration increased to better match the speed. Also, sharpshooter is still very OP against any troops/opponents at a lower level. Removing the kill bonus for both sharpshooter and commando would also better balance the game.
Makes sense. For me is the way your units attack tanks ( such as BH, riots) before they aim at the other units. With the overspawn of BH you hardly get a chance to hit the damage dealers, in our case the flamers. It makes no sense to have a flamer really close to your troops and every single one to ignore it just because futher away is a BH that is not even shooting.
@@HappyMemoryy They did that for Merc, and it did nothing really. You can still have a train of endless Mercs just like BH (one being more lethal, the other being a tank). The biggest issue is the combo VB/Coffee badges, plus specifically the double-time speed up that happens under 2 minutes. I would like to see VB only allow 3 troops maximum to spawn per spawn for each of these. As it is, especially when you have it a high level, it really doubles the spawn count because it runs that chance of extra spawn per troop spawned instead of per spawn flat.
Those bases are crazy strong. i fail almost every attack against them because im cc9
oooh ha...the defeat was hard...the rockets are also too vulnerable to bullets...I think you would have got through with the commando soldiers...great videos always from you...very nice
True! But I love rocketeers!
Like I always see, MS is key 😅
Just started yesterday. Any tips?
Medic and grenadier are very good starter units
@@BoboVsGames got them. Command centre 4. Please make level 4 tutorial :)
@@McDavidEdits I'll try :) I think I have an account that lvl
I don't mind the corner play based on the mechanics, but the two biggest game-breaking parts of defense are the overspawning and being able to hide unprotected tents due to the camera lock. Both BH and Merc (still after their nerf) are very favored for the overspawns, but what needs to be really nerfed is the double-time spawning in the final 2 minutes and the volunteer badge. The issue with the volunteer badge is that it should be limited to ONE extra troop per tent per cooldown (not a chance to double every troop spawned). Double-time should either be reduced, not stack with VB/Coffee, or have your energy regeneration increased to better match the speed. Also, sharpshooter is still very OP against any troops/opponents at a lower level. Removing the kill bonus for both sharpshooter and commando would also better balance the game.
Makes sense. For me is the way your units attack tanks ( such as BH, riots) before they aim at the other units. With the overspawn of BH you hardly get a chance to hit the damage dealers, in our case the flamers. It makes no sense to have a flamer really close to your troops and every single one to ignore it just because futher away is a BH that is not even shooting.
Just nerf bounty hunter spawn rate that's all.
@@HappyMemoryy They did that for Merc, and it did nothing really. You can still have a train of endless Mercs just like BH (one being more lethal, the other being a tank). The biggest issue is the combo VB/Coffee badges, plus specifically the double-time speed up that happens under 2 minutes. I would like to see VB only allow 3 troops maximum to spawn per spawn for each of these. As it is, especially when you have it a high level, it really doubles the spawn count because it runs that chance of extra spawn per troop spawned instead of per spawn flat.
@@BoboVsGames A also hate flamer and chemist basically always getting a full-range dead-man's shot even when you take them out beforehand.
The meta for these day are pretty wacky eh
Alliance and Alliance ll
What's your clan name
His clan name is Alliance
Alliance or Alliance ll :)