Impossible bases 2 | Smart Defending | GUNS UP! Mobile

Поделиться
HTML-код
  • Опубликовано: 29 сен 2024

Комментарии • 18

  • @BigBrainSanders
    @BigBrainSanders Год назад +2

    Those bases are crazy strong. i fail almost every attack against them because im cc9

  • @lomc119
    @lomc119 Год назад +1

    oooh ha...the defeat was hard...the rockets are also too vulnerable to bullets...I think you would have got through with the commando soldiers...great videos always from you...very nice

  • @gumfan4662
    @gumfan4662 Год назад +1

    Like I always see, MS is key 😅

  • @McDavidEdits
    @McDavidEdits Год назад +1

    Just started yesterday. Any tips?

    • @BoboVsGames
      @BoboVsGames  Год назад +1

      Medic and grenadier are very good starter units

    • @McDavidEdits
      @McDavidEdits Год назад +1

      @@BoboVsGames got them. Command centre 4. Please make level 4 tutorial :)

    • @BoboVsGames
      @BoboVsGames  Год назад

      @@McDavidEdits I'll try :) I think I have an account that lvl

  • @benzero75
    @benzero75 Год назад +1

    I don't mind the corner play based on the mechanics, but the two biggest game-breaking parts of defense are the overspawning and being able to hide unprotected tents due to the camera lock. Both BH and Merc (still after their nerf) are very favored for the overspawns, but what needs to be really nerfed is the double-time spawning in the final 2 minutes and the volunteer badge. The issue with the volunteer badge is that it should be limited to ONE extra troop per tent per cooldown (not a chance to double every troop spawned). Double-time should either be reduced, not stack with VB/Coffee, or have your energy regeneration increased to better match the speed. Also, sharpshooter is still very OP against any troops/opponents at a lower level. Removing the kill bonus for both sharpshooter and commando would also better balance the game.

    • @BoboVsGames
      @BoboVsGames  Год назад

      Makes sense. For me is the way your units attack tanks ( such as BH, riots) before they aim at the other units. With the overspawn of BH you hardly get a chance to hit the damage dealers, in our case the flamers. It makes no sense to have a flamer really close to your troops and every single one to ignore it just because futher away is a BH that is not even shooting.

    • @HappyMemoryy
      @HappyMemoryy Год назад

      Just nerf bounty hunter spawn rate that's all.

    • @benzero75
      @benzero75 Год назад

      @@HappyMemoryy They did that for Merc, and it did nothing really. You can still have a train of endless Mercs just like BH (one being more lethal, the other being a tank). The biggest issue is the combo VB/Coffee badges, plus specifically the double-time speed up that happens under 2 minutes. I would like to see VB only allow 3 troops maximum to spawn per spawn for each of these. As it is, especially when you have it a high level, it really doubles the spawn count because it runs that chance of extra spawn per troop spawned instead of per spawn flat.

    • @benzero75
      @benzero75 Год назад

      @@BoboVsGames A also hate flamer and chemist basically always getting a full-range dead-man's shot even when you take them out beforehand.

  • @sashapinesnguyenhienhoa8003
    @sashapinesnguyenhienhoa8003 Год назад

    The meta for these day are pretty wacky eh

  • @nl-niels7937
    @nl-niels7937 Год назад

    Alliance and Alliance ll

  • @shadi.y
    @shadi.y Год назад

    What's your clan name