it's definitely definitely not the perfect solution, but one way you can do it is make cuts for all rotation/bending points, then combining strategically grouped body parts and pivots, you can essentially use say the front arm's pivot point to "rotate" the front arm into poses. Same for say if you have the head's pivot point be arround the middle of the top of the neck you can then cleanly rotate the head. This solution leaves seems mind you so you will eventually have to merge and smooth, but its helpful when changing the position of a model before the final result
Hey Leonardo…outstanding video. ✊ I’ve used a similar technique painting strands of hair in procreate and dropping the png onto a prepared plane in Nomad. The plane can then be bent and shaped as you want, subdivide for smoothness, the hairs even cast shadows. Normal maps even better. 🙏 sub 79, just discovered your channel. ✌️☕️🎩🎩🎩
Hi John, does doing that also work for creating fur? I just watched something similar today on SouthernGx channel but I'm curious about creating full body fur
amazing! thanks! I don't understand any of these terms, but this seems really cool. I'm hoping like others have said, for a rigging tool, HOWEVER, what I would like most is a way to make a texture wrap around a form perfectly and seamlessly. THAT would be my most hoped for feature. thanks again for a cool vid!
Ingenious! I learned a new technique thanks! BTW, when baking or reprojecting, I don't think the target mesh needs to be first in scene menu, I believe it just needs to be the only other visible mesh - at least that seems to work for me! Great video
Glad that helped! In fact at the time i did the video i was getting some problems with the reprojecting tool not recognizing the target mesh unless i did that. It seems that was fixed in the current version.
Awesome Leo! thanks for sharing your process! if you don't mind I would like to see how do you put the haircards on the proper position/like the natural hair flow
Uhhhh, Nomad can bake Maps and Textures now. That is kind of cool. I really need to get back into it. Fingers crossed, we'll get an FBX export and some rigging tools some day.
Great video! Not sure if I have an updated version or not but I noticed yours is already unwrapped. Having trouble sorting out UV. I unwrapped then added normal, but normal map shows sideways and majority of it is cut off. I have rotated 90 and scaled it in the other direction which is better but UV is stretched and still doesn’t fit Any help is appreciated. New to nomad
try to bring the hair strands closer to the plane or try to increase the cage radius inside the bake settings. If that doesn't work, maybe your plane normal is facing the opposite direction. Just select the plane and with the gimo tool flip it 180 degrees so you can try to bake on the other side of the plane's face.
Thank you very much for the very informative video. However, I don't know why, but it is impossible for me to apply--> Textured. The instructions remain gray, and I cannot select it. Also, I am still a beginner as I am just starting out. Version Nomad 1.84
Great tutorial! I was just wondering how to do this in Nomad so this is perfect! I have a problem however - when I import the normal map it gets distorted and is rotated the wrong way. The UVs of the original plane and the new one look like they are in the same spot, but I can’t replicate what happens in your video. Is there a way to export the map from the original plane?
When you create the plane e there's an option to create it with uvs. It's on the scene tab. You can uv unwrap too , the options is under de misc tab o. The geometry menu.
I cannot get the texture to bake to plane at all, I’m not sure what I’m doing wrong. When I hit bake, it loads for a split second and then nothing happens, no error or anything. I’m following the tutorial step by step and it’s not working
@@n4styr4bbit check if the the hair strands are close enough to the plane. During the bake process the software create a cage that limits the distance of the rays that are shoot from the plane towards the mesh. If its too far away the rays simple dont hit the target mesh.
Copying layers/geometry will use little to no memory because the original source is already cached and readily available. Hence, the purpose of memory (RAM) 😊. You would be surprised how most glitches and performance issues dealing with rendering and game frame-rates is based mainly on creating textures and geometry that already exist in files. For instance, Days Gone cut nearly half its game file size by simply going back and remapping and removing redundant textures /geometry.
Wonderfull Tutorial. I am curious. After giving couple of objects Global color using Matcap all colors in the Palette are dark. Is there any way afyer that process to color some parts totally white without using Photoshop? I did it manually when Matcap was checked but Matcap balls give some better effects in my humble opinion? Any ideas? Thanks Kylie Desire
thats weird, i dont know if i fully understood your issue. i suggest you ask on the nomad app discord channel theres aways somoene ther to answer this kind of questions ( me included) and you can send images and maybe a video explaining whats going on.
Thanks for the tutorial, I am new to using nomad sculpt. So close to the end I get stuck, after importing the pngs. The Texture section gives me a “No UVs!” error and I don’t see any hair on the plane. How would you solve this?
You´ll have to uv unrwap your plane then. in the Geometry tab, go to misc then search for uv unwrap atlas. after that you shoul be able to bring your maps.
When I follow the steps in this video, I can't get bake to become an option. I can't get the hierarchy to make the hair go first no matter what I do. Any suggestions?
@dracosrayne after burning brain cells for a few hours, i found out,that you have to select the plane then go misc tab- and press Unwrap. After that just follow de video .Hope this helps.
sorry guys i´m kind new to this youtube thing, i missed this questions. theres a couple of things that could not make the bake options visible 1- you need to make sure to have the plane selected 2- make sure the plane have uvs i suggest you ask it on the nomad discord server, i´m pretty active and i can answer better there!
Nice video!! 💯🙌🏾
Very cool! I hope Nomad Sculpt gives rigging tools soon! This app has really come a long way!
Lets Hope!!!
it's definitely definitely not the perfect solution, but one way you can do it is make cuts for all rotation/bending points, then combining strategically grouped body parts and pivots, you can essentially use say the front arm's pivot point to "rotate" the front arm into poses. Same for say if you have the head's pivot point be arround the middle of the top of the neck you can then cleanly rotate the head. This solution leaves seems mind you so you will eventually have to merge and smooth, but its helpful when changing the position of a model before the final result
Really helpful video ! English is not my first language but i still managed to do it right, i hope to see more content of you 😩💕
Hey Leonardo…outstanding video. ✊ I’ve used a similar technique painting strands of hair in procreate and dropping the png onto a prepared plane in Nomad. The plane can then be bent and shaped as you want, subdivide for smoothness, the hairs even cast shadows. Normal maps even better. 🙏 sub 79, just discovered your channel. ✌️☕️🎩🎩🎩
Hi John, does doing that also work for creating fur? I just watched something similar today on SouthernGx channel but I'm curious about creating full body fur
amazing! thanks! I don't understand any of these terms, but this seems really cool. I'm hoping like others have said, for a rigging tool, HOWEVER, what I would like most is a way to make a texture wrap around a form perfectly and seamlessly. THAT would be my most hoped for feature.
thanks again for a cool vid!
Ingenious! I learned a new technique thanks! BTW, when baking or reprojecting, I don't think the target mesh needs to be first in scene menu, I believe it just needs to be the only other visible mesh - at least that seems to work for me! Great video
Glad that helped! In fact at the time i did the video i was getting some problems with the reprojecting tool not recognizing the target mesh unless i did that. It seems that was fixed in the current version.
Awesome Leo! thanks for sharing your process! if you don't mind I would like to see how do you put the haircards on the proper position/like the natural hair flow
Thanks man! the assembly tutorial is on the making. i´ll be releasing soon!!!
Uhhhh, Nomad can bake Maps and Textures now. That is kind of cool. I really need to get back into it.
Fingers crossed, we'll get an FBX export and some rigging tools some day.
really good video, I hope you really upload the next tutorial about it, thanks 👍
Great video! Not sure if I have an updated version or not but I noticed yours is already unwrapped. Having trouble sorting out UV. I unwrapped then added normal, but normal map shows sideways and majority of it is cut off. I have rotated 90 and scaled it in the other direction which is better but UV is stretched and still doesn’t fit
Any help is appreciated. New to nomad
Can you upload another video in which you apply the normal map to a character?
I’m stuck here 5:59 I have my hair in front of the plane and they all have UVA’s but the texture doesn’t get baked onto the plane..?
try to bring the hair strands closer to the plane or try to increase the cage radius inside the bake settings. If that doesn't work, maybe your plane normal is facing the opposite direction. Just select the plane and with the gimo tool flip it 180 degrees so you can try to bake on the other side of the plane's face.
Thank you very much for the very informative video. However, I don't know why, but it is impossible for me to apply--> Textured. The instructions remain gray, and I cannot select it. Also, I am still a beginner as I am just starting out. Version Nomad 1.84
Great tutorial! I was just wondering how to do this in Nomad so this is perfect! I have a problem however - when I import the normal map it gets distorted and is rotated the wrong way. The UVs of the original plane and the new one look like they are in the same spot, but I can’t replicate what happens in your video. Is there a way to export the map from the original plane?
I figured it out, I had “keep primitive UV” turned off when creating the new plane. Now it works. Thank you for the tutorial!
huge thanks for this!
Love the tut. My UVs aren't automatically on my plane. So I create them. Am I doing anything wrong?
When you create the plane e there's an option to create it with uvs. It's on the scene tab. You can uv unwrap too , the options is under de misc tab o. The geometry menu.
I cannot get the texture to bake to plane at all, I’m not sure what I’m doing wrong. When I hit bake, it loads for a split second and then nothing happens, no error or anything. I’m following the tutorial step by step and it’s not working
@@n4styr4bbit check if the the hair strands are close enough to the plane. During the bake process the software create a cage that limits the distance of the rays that are shoot from the plane towards the mesh. If its too far away the rays simple dont hit the target mesh.
Copying layers/geometry will use little to no memory because the original source is already cached and readily available. Hence, the purpose of memory (RAM) 😊. You would be surprised how most glitches and performance issues dealing with rendering and game frame-rates is based mainly on creating textures and geometry that already exist in files. For instance, Days Gone cut nearly half its game file size by simply going back and remapping and removing redundant textures
/geometry.
Wonderfull Tutorial.
I am curious. After giving couple of objects Global color using Matcap all colors in the Palette are dark. Is there any way afyer that process to color some parts totally white without using Photoshop? I did it manually when Matcap was checked but Matcap balls give some better effects in my humble opinion? Any ideas?
Thanks
Kylie Desire
thats weird, i dont know if i fully understood your issue. i suggest you ask on the nomad app discord channel theres aways somoene ther to answer this kind of questions ( me included) and you can send images and maybe a video explaining whats going on.
Thanks for the tutorial, I am new to using nomad sculpt. So close to the end I get stuck, after importing the pngs. The Texture section gives me a “No UVs!” error and I don’t see any hair on the plane. How would you solve this?
You´ll have to uv unrwap your plane then. in the Geometry tab, go to misc then search for uv unwrap atlas. after that you shoul be able to bring your maps.
Awesome 🤩 but i cant make card invisible in blender😅
Now teach how to apply it on the head/beard please
When I follow the steps in this video, I can't get bake to become an option. I can't get the hierarchy to make the hair go first no matter what I do. Any suggestions?
I get the same problem -.-, lets hope he awnser quickly
@dracosrayne after burning brain cells for a few hours, i found out,that you have to select the plane then go misc tab- and press Unwrap. After that just follow de video .Hope this helps.
Thank you very much. I found out the same thing but wondered if I was still doing something wrong.
sorry guys i´m kind new to this youtube thing, i missed this questions.
theres a couple of things that could not make the bake options visible
1- you need to make sure to have the plane selected
2- make sure the plane have uvs
i suggest you ask it on the nomad discord server, i´m pretty active and i can answer better there!
@@art.leosilva não ha problema
You are a saint
Thanks! :)
Amazing, subscribed
Thanks man it means a lot!
Great tutorial💓
thanks!