Use Volume Displacement to Create Celestial Renders | Greyscalegorilla

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  • Опубликовано: 15 янв 2025

Комментарии • 177

  • @sebastianhidalgochavarriag559
    @sebastianhidalgochavarriag559 4 года назад +5

    This my 1st Arnold Tutorial, i had to took a nap to process this 11:18 minutes tutorial. Thank you.

  • @Darksagan
    @Darksagan 5 лет назад +181

    So...I finally get Octane and now you're using Arnold. dafuq lol

    • @alenlenia
      @alenlenia 4 года назад +7

      Arnold rules!

    • @therenderbox
      @therenderbox 3 года назад

      Look into vectron in octane you can get similar results with way faster renders

    • @Darksagan
      @Darksagan 3 года назад

      @@ac3d657 👀

  • @TravisDavids
    @TravisDavids 4 года назад +6

    Thank you so much for this tutorial dude! Been having so much fun with this technique!

  • @jm4giv
    @jm4giv 5 лет назад +4

    Always wanted this. Followed the lee griggs tut to no end. Thanks!

  • @BulletWhizza
    @BulletWhizza 5 лет назад +7

    Thanks for all the Arnold tutorials! You have no idea just how much I appreciate you guys for putting out all of this

  • @fishapiller
    @fishapiller 3 года назад +1

    Wow that’s so amazing

  • @haziyo
    @haziyo 5 лет назад +1

    So original. The coolest effect i've seen, big respect

  • @KTANA_music
    @KTANA_music 5 лет назад +11

    Love this tutorial - Could you possibly do a Part 2 to this and show how best to get the marble paint displacement effect in there?\

  • @AntifreezeAnimation
    @AntifreezeAnimation 5 лет назад +3

    So amazing looking. Beautiful stuff. Thanks!

  • @IBM_Motion
    @IBM_Motion 5 лет назад +20

    We need this details with redshift c4d ?

  • @akashpeeroo3380
    @akashpeeroo3380 5 лет назад +3

    Thank you so much for this! Love it!

  • @taehoonpark3406
    @taehoonpark3406 5 лет назад +1

    It's an awesome technique!!

    • @Slejdy
      @Slejdy 5 лет назад

      It's pretty sick. I need it know in Redshift :)

  • @topfive6090
    @topfive6090 5 лет назад +3

    Chad, could you do a tutorial on making a snow shader next

    • @BENBOBBY
      @BENBOBBY 5 лет назад

      Yeh that would be good. You can download Substance materials (some are free) and import them into Arnold really easily. I got a pretty decent snow one. Still really tough to make snow look good tho!

  • @kishanpoojariKP101
    @kishanpoojariKP101 5 лет назад +5

    In depth tutorial on arnold render setting

  • @chepetusa
    @chepetusa 5 лет назад +1

    dude you are awesome, thanks for sharing your knowledge!

  • @aaie_scape
    @aaie_scape 5 лет назад +5

    Love this -- thanks so much for making this tutorial, and cool shoutout to lee griggs .. love his work.

  • @BEpiano
    @BEpiano 5 лет назад +37

    Any idea how to do this in Octane?

    • @divasoft
      @divasoft 5 лет назад +1

      No way. Only if they make work Volume builder voxel rendering in cinem4d.

    • @MotionPunk
      @MotionPunk 5 лет назад +6

      They making it in 2019 in a few months this feature will be availiable there as well

    • @DonBurroni
      @DonBurroni 5 лет назад +1

      Use octane for maya

    • @HiLoMusic
      @HiLoMusic 4 года назад +2

      @@MotionPunk It wasn't ever added lol

  • @夏隐
    @夏隐 5 лет назад

    cool!volume displacement is so powerful!

  • @jellsart
    @jellsart 5 лет назад +1

    Thank you for sharing guys. Awesome tips

  • @hellprince1
    @hellprince1 4 года назад +3

    I would reeeeaaaaaalllly like to have the rest of the tutorial for this. That picture in the thumbnail has a lot more work done on it. Even looks like a vdb displacement. I really feel like this style really needs a vdb, from houdini or something... Does R23 have anything to get closer to that look?
    Also Am I missing something during the steps? My displacement only goes into a straight line and not on random vertically and horizontally
    EDIT: I decided to up the steps and BOOM that was the key. Steps is the most important part to get the details. That and the clipping on the shader. Also you will never get the nice look that Lee gets without using VDB files, unfortunately.

  • @leoyu727
    @leoyu727 4 года назад

    Thank you very much for this awesome tutorial!

  • @bogscave
    @bogscave 5 лет назад +6

    Wow, thank you! Happy to be an Arnold user haha :D

    • @shawnastrom
      @shawnastrom 5 лет назад

      We are spoiled these days with all of the choices!

  • @ZakZky007
    @ZakZky007 3 года назад

    Love this... thanks for the share. How does one achieve, the like SSS glow transparency?

  • @kellyburnsnewyork
    @kellyburnsnewyork 2 года назад

    Excellent tut! Anything like this possible in redshift these days??

  • @MESHQuality
    @MESHQuality 5 лет назад +5

    Dark mode for shader graph? :)
    Great one, loved it!

  • @andresfelix6561
    @andresfelix6561 2 года назад

    AMAZING

  • @АлексейИванов-з9н2е
    @АлексейИванов-з9н2е 2 года назад

    real cool!!!

  • @hihxr9488
    @hihxr9488 5 лет назад +1

    Thank you so much.

  • @AshTailor
    @AshTailor 4 года назад +2

    Hey there. Do you have any tips on what those refinements and tweaks were to get this looking like you showed us at the start of the video? Those are the elements I'm most curious about. I think it's what makes the image super polished.

  • @cimi2022
    @cimi2022 4 года назад

    4:37 why i don't have that parameters in my range node?? :/

  • @izvarzone
    @izvarzone 5 лет назад

    Going to try with different render.

  • @polyg3n
    @polyg3n 5 лет назад +1

    awesome thanks!

  • @jamesdawe
    @jamesdawe Год назад

    I've always been searchng for a Redshift version of this tutorial. Is it possible to create something similar in Redshift?

  • @hassandiab83
    @hassandiab83 5 лет назад

    Great tutorial, thank u

  • @PD-ws4td
    @PD-ws4td 9 месяцев назад

    Hi, if I want it to spread in all directions (like an explosion), how do I do that? I really don't understand how vector map works. Been trying to figure this out for a few hours now...

  • @WubstepJR
    @WubstepJR 5 лет назад

    When I get to 4:00 when you use C4D Noise, I just don't have it in there? What should I do?

    • @shawnastrom
      @shawnastrom 5 лет назад

      Make sure you have the latest version of Arnold. They added native C4D noise support a while ago.

  • @stevennasr4410
    @stevennasr4410 3 года назад

    Thank youuu! Can I animate the camera to ad some movement and if yes which camera should I animate???

  • @ErosSchiavon-w6c
    @ErosSchiavon-w6c Год назад

    do you think that is possible to do it with redshift?

  • @MrMythorst
    @MrMythorst 5 лет назад +2

    First of all, ty for sharing this great technique. :)
    Second, is there any chance to connect the Voulme shader to a SSS Shader and shade this all in SSS like in your pictures ? Thanks a lot :)

    • @stemfourvisual
      @stemfourvisual 3 года назад

      Dont think you can just connect shaders to shaders in that way, you need to connect channel to channel, within each shader..

  • @GeetSampat
    @GeetSampat 5 лет назад

    This guy's a God!!

  • @vivincentable
    @vivincentable 5 лет назад +2

    Please, oh please, this is so awesome, can we do that in Octane?

    • @shawnastrom
      @shawnastrom 5 лет назад

      Some say so but I don't know as I don't use Octane but supposedly you can with the new Vectron feature in the latest version but would only support GPU shaders. So no C4D noises.

  • @traegami
    @traegami 5 лет назад +1

    Great tutorial have tried the Arnold help version and getting further with your technique, But . .
    Any chance of a scene file, I can't get this quite right, especially the fall off, trying todo this on an older iMac and its so slow, so any help is appreciated.

    • @shawnastrom
      @shawnastrom 5 лет назад

      Make sure you assign a seperate camera for the UVs remember the camera is projecting the UV coordinates. Maybe test the ramp setup with a simple sphere and standard shader to see how it works.

    • @traegami
      @traegami 5 лет назад

      Thanks Shawn, I am getting something now, not sure what was wrong before . . .

  • @xf1nd3x
    @xf1nd3x 5 лет назад +7

    Houdini Mantra do this for so long time :)

    • @milhouse777
      @milhouse777 4 года назад +1

      And takes the triple or more to render

  • @brendensingh
    @brendensingh 5 лет назад +1

    Can you keyframe that transformation with Arnold?

  • @kxybvmp
    @kxybvmp 5 лет назад

    is there one for maya still somewhere? lee grigg's videos are no longer available and i'm havin some trouble with my nodes. none of the maya nodes work as these do in the video. my density and displacement DO NOT directly take direct output from the range or noise nodes in maya....... please help

  • @民睿設計
    @民睿設計 5 лет назад

    very good

  • @Cggela
    @Cggela 3 года назад

    Could i do it in octane render with cinema 4d?

  • @Amonlith
    @Amonlith 3 года назад +1

    Can an image sequence be used to animate this? If yes then how? Thanks for sharing and thanks if anyone can answer, I am using maya btw..

  • @kamaur01
    @kamaur01 5 лет назад

    Interesting. Thank you for making the tutorial. You can do the same idea in Houdini. Same idea but better control.

  • @wooliii
    @wooliii 5 лет назад +1

    Hey great tutorial guys ! Having a problem though that I can't seem to google: After I set up a camera to be used for the camera projection and lock it, when I navigate around the editor the camera projection still updates as if the locked camera hasn't been set up. Any ideas ?

    • @shawnastrom
      @shawnastrom 5 лет назад

      Make sure to link your camera into the camera projection node 😀

  • @ARABNATION2
    @ARABNATION2 5 лет назад

    can you guys do it this without arlond do it normally or with octane?

  • @1029944
    @1029944 4 года назад

    Can I do this without Arnold or any plugins?

  • @adrienbeaucheix5667
    @adrienbeaucheix5667 3 года назад

    I need the same on redshift please ! :o

  • @batuakyldz4964
    @batuakyldz4964 5 лет назад

    Thank you

  • @modernodj
    @modernodj 5 лет назад

    Great!

  • @xpez9694
    @xpez9694 3 года назад

    corona has noise volume. and layer mixing I am wondering if if can do the projection thing...

  • @jameshughes4519
    @jameshughes4519 5 лет назад

    Really cool effect. Im new to C4D so theres a lot im trying work out. Im having issues with applying the noise to the volume, when i do it nothing changes in the IPR?

    • @eliseohz
      @eliseohz 5 лет назад

      same problem here!

    • @shawnastrom
      @shawnastrom 5 лет назад +1

      Make sure you have the volume padding higher than 0 in the mesh volume tag.

  • @alexkoff9892
    @alexkoff9892 3 года назад

    How can I do it like in your pucture? I mean the mesh. I do only like a smoke

  • @aeekoedits
    @aeekoedits 4 года назад

    Hey ! I've done this tuts once and it works perfectly, but i tried with an other 3D model and when im getting to this step: put a Arnold mesh volum tags on my model, nothing happens, it doesn't convert to a volume, any help ?
    I first thought that was my model or something like this but i tried several others and thats the same problem

    • @shawnastrom
      @shawnastrom 4 года назад

      Make sure you're volume density is high and you have a small bright light

  • @mikefix
    @mikefix 5 лет назад +1

    How about X-Particles Explosia or Open VDB files as the displacement?

    • @shawnastrom
      @shawnastrom 5 лет назад +1

      You can do this with any VDB assets as well!

  • @JonasDahl-m6q
    @JonasDahl-m6q 8 месяцев назад

    Is it possible that the New Editor of Arnold works different then the old Network shader? Because the displacement in with the Old Legacy Material and Network Shader is instantly visible whereas in the New Node Editor I could not get it to have that extreme effect. There is also a new node in the Editor called "Arnold Material". Can someone explain to me the difference of the two Shader Networks?

  • @nova_xp9362
    @nova_xp9362 3 года назад

    Is it possible to animate the step size?

  • @d77droid
    @d77droid 3 года назад

    can i convert the final result to a polymesh?

  • @Firefliespoison
    @Firefliespoison 5 лет назад

    Is it possible to make a video with this effect?

  • @KingLucy_Huang
    @KingLucy_Huang 4 года назад

    May i ask what is your CPU set up?

  • @ДмитрийАксенчик-ь7п

    The lesson is fire, and you can make a secret effect with standard renderer or physicak renderer. Thank!

  • @SHIVAM.M.S
    @SHIVAM.M.S 4 года назад

    How do you do it in Octane Render? ⭕

  • @SLAMINGKICKS
    @SLAMINGKICKS 5 лет назад

    Interesting, could probably be done with new mesh builder in R20 with a vertex falloff , linear falloff. Smooth and some....I'm gonna try it now.

    • @Greyscalegorilla
      @Greyscalegorilla  5 лет назад

      Let us know what you find.

    • @SLAMINGKICKS
      @SLAMINGKICKS 5 лет назад

      @@Greyscalegorilla this literally came out today-ruclips.net/video/iBAVV7Hku2o/видео.html

  • @aephemerial-tv
    @aephemerial-tv 5 лет назад

    I think that I've might done something wrong. After adding the texture image, I don't get any color. I've added a mars, orange/bron-ish image but it remains black and white. Help, maybe? :D

  • @danut4149
    @danut4149 5 лет назад +2

    who are winners giveaway ?

  • @dennishmiller
    @dennishmiller 4 года назад

    How bout a mod for C4D's native renderer (or some tips)?

  • @alicjamielczarek6043
    @alicjamielczarek6043 4 года назад

    Thanks for the tutorial! I've followed the instructions, but when I render through arnold I just have completely flat white object without any details - other object with regular material is rendering fine. Does someone have an idea how to fix this

  • @Cidelsound
    @Cidelsound 5 лет назад

    Hi ! Nice tutorial ! But when i'm trying to put the first "Range mode" it says me that it only can be on "default" mode and not "main".. Do you know how i can fix it ? Thx a lot

  • @mateosztermayer6825
    @mateosztermayer6825 4 месяца назад

    Does anyone know something same with redshift?

  • @morganobrien5560
    @morganobrien5560 5 лет назад

    Hey Greyscale, when I move my camera view around after completing the volume shader network, how come the human head disappears at different angles?

    • @leecaste
      @leecaste 5 лет назад +1

      Morgan Obrien don't move the camera that projects the ramp, lock that one and use another camera to navigate through the scene. 8:50

  • @jejodortalina1801
    @jejodortalina1801 5 лет назад

    my range stays as a default and doesn't change to a main, any suggestions

  • @boneivory2020
    @boneivory2020 5 лет назад

    I tried to replicate this technique in Maya, everything went well but the aiVectorMap didn't give me the same result. Do you have any idea ? Does it have something to do with different axis in C4D and Maya ?

  • @jonaswurm4181
    @jonaswurm4181 4 года назад

    Hi, I followed this great tutorial in Maya and I had a lot of fun figuring out the different possibilitys of volume displacements. But I ran into a problem when I tried to blend the effect with the ramp node. I can't plug the camera projection output into the mix input of the layer rgba. I tried to find the solution for three days but it just doesn't work. It would be great if someone could point me in the right direction. Thank you in advance!

  • @venkatesh1230
    @venkatesh1230 5 лет назад

    Hi man, can we animate the noise with volume displacement.?

    • @shawnastrom
      @shawnastrom 5 лет назад

      You sure can all day long :)

  • @daviddmotion
    @daviddmotion 5 лет назад

    Could it be possible ot have the file to study? :( Thanks!!

  • @bret4o9
    @bret4o9 5 лет назад

    When I connect the C4d noise to the standard volume it doesn't show up at all and I'm very confused

  • @石昊-f3s
    @石昊-f3s 5 лет назад

    cool!how to achieve this effect with oc?

  • @ubik2112
    @ubik2112 5 лет назад

    I got a question... How do I get the render of vector displacement with Its alpha?

  • @billtoms2065
    @billtoms2065 3 года назад

    I wonder, because when I use vector map I can clearly see cutout (like some noise values goes rapidly to 0 over and below some y value). I've increased tangent and normal in y axis but it rather stretches it than give extra space to reduce or feather the cutout. Any ideas?

  • @jhofred415
    @jhofred415 4 года назад

    when i render to picture viewer I just get a black screen. How can I fix that?

  • @fattomcat1505
    @fattomcat1505 4 года назад

    It's possible in blender cycles using a custom .osl shader. The only drawback is that these run unly on the CPU.

  • @xa11
    @xa11 10 месяцев назад

    I can not do this effect, I do everything according to the guide, but I have a vector map does not change direction, and the volume is stretched not so far, I did in cinema s24

    • @JonasDahl-m6q
      @JonasDahl-m6q 8 месяцев назад

      I have the exact same problem...

    • @JonasDahl-m6q
      @JonasDahl-m6q 8 месяцев назад +1

      I don't know if that helps you, but you can use the old version of the Node Editor of Arnold (Legacy) under extensions. With this I am getting somewhere. It seems to be the contrast value of the range Node that is behaving differently than in the new editor...

    • @xa11
      @xa11 8 месяцев назад

      @@JonasDahl-m6q In terms of a different node editor, do you mean an older version of Arnold itself? I originally used the Arnodl legacy

  • @philipkupp8571
    @philipkupp8571 4 года назад

    This is awesome, but i am struggling to get shadows in my Head-Mesh. Can someone help?

  • @yoyoz333
    @yoyoz333 5 лет назад

    what about redshift? I'm at a loss as to what renderer to invest in.. :/

  • @ryandecarlo
    @ryandecarlo 5 лет назад +1

    Something you can do in Redshift?

    • @shawnastrom
      @shawnastrom 5 лет назад +2

      Unfortunately not at the moment. As far as I understand the Arnold team has some proprietary tech going on here with rendering volumes.

  • @kishore.rawat44
    @kishore.rawat44 5 лет назад +1

    is it possible octane?

    • @tom.konxompax
      @tom.konxompax 5 лет назад

      don't think so sadly. makes me wanna get Arnold!

    • @shawnastrom
      @shawnastrom 5 лет назад

      As far as I know Arnold is the only 3D render engine cable of this.

    • @badpixelboy
      @badpixelboy 5 лет назад

      Yes it is with vectrons (SDF) in 2018.1. You'll have to convert your mesh to a volume first (easy to do in R20) and then you can feed that into vectron shader and displace it, process it, combine with other volumes or pretty much do whatever you imagine through OSL.

    • @shawnastrom
      @shawnastrom 5 лет назад

      ​@@badpixelboy I think that may be vector displacement. I think what Arnold is doing is a little different.

    • @badpixelboy
      @badpixelboy 5 лет назад

      @@shawnastrom Ha! I wish it was vector displacement, but, no, It's Signed Distance Fields just like in Arnold, Renderman, OpenGL and everywhere else. There's only so many ways to create surfaces "out of thin air".

  • @HanhaloArt
    @HanhaloArt 5 лет назад

    Is this a GPU arnold? such a fast response! Also great tut, thanks!

    • @shawnastrom
      @shawnastrom 5 лет назад +1

      Just good old CPU but this is on a newer 32-Core Threadripper system.

    • @ahahlex
      @ahahlex 5 лет назад

      I think it doesn't work yet with gpu

    • @revocolor
      @revocolor 4 года назад

      Just tried with 3.0.3.1 and GPU still can't render.

    • @dmellis
      @dmellis 4 года назад

      There are so many limitations to Arnold GPU.

    • @HanhaloArt
      @HanhaloArt 4 года назад

      @@dmellis Arnold GPU is more for lookdev, for production just switch to CPU. I also think in maya it runs way better then in c4d

  • @edgarzolotuhin4638
    @edgarzolotuhin4638 4 года назад

    How to do it in maya ? Cant seem to find anything

    • @Tweedledee__
      @Tweedledee__ 3 года назад

      Look in the description, the documentation is for maya.

    • @edgarzolotuhin4638
      @edgarzolotuhin4638 3 года назад

      @@Tweedledee__ thank you imma check it put ^^

  • @prekarialist
    @prekarialist 5 лет назад

    Дельное видео, буду дерзать. Раньше некоторые мелочи не догонял и на офсайте нихрена с Арнольдом толком не объясняют.

  • @Achildsan
    @Achildsan 5 лет назад

    would this work for Octane and Redshift?

    • @shawnastrom
      @shawnastrom 5 лет назад

      Unfortunately not at the moment. As far as I know Arnold is the only render engine that is capable of displacing volumes. This might be possible in Houdini’s Mantra engine or RenderMan maybe.

    • @Achildsan
      @Achildsan 5 лет назад

      @@shawnastrom ok thx, will use the demo and try this!

  • @LAMO0212
    @LAMO0212 5 лет назад +1

    Looks awesome but I'm really struggling with translating this into Maya.

    • @shawnastrom
      @shawnastrom 5 лет назад

      Hit up Lee Griggs at answers.arnoldrenderer.com/index.html He's the real pro! Also a Maya user.

  • @mustafamahmuod1211
    @mustafamahmuod1211 5 лет назад

    Thanks a million ❤❤ 😘 😘

  • @damoklessword5585
    @damoklessword5585 5 лет назад

    Does VRAY provide similar options?

    • @shawnastrom
      @shawnastrom 5 лет назад

      I don't think Vray has this ability either... But I'm not quite sure. Definitely not in the C4D version at the moment. Maybe in MAX.

  • @wellfeign
    @wellfeign 5 лет назад

    why my c4d shader is nothing?

  • @nishantkumar9570
    @nishantkumar9570 5 лет назад +4

    I don't why but i feel like need more explanation..