Goal Oriented Action Planning - Concept Explained

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  • Опубликовано: 4 янв 2025

Комментарии • 11

  • @Krechevskoy
    @Krechevskoy 2 года назад +4

    Thank you for sharing this. It's quite well made and explained.

  • @ManiakPL22
    @ManiakPL22 Месяц назад

    legendary algorithm pull... kinda sad to see this is seemingly the only thing this dude made and at least for now he stoped making sutff, this style of explaining this system is great.

  • @acidlaek
    @acidlaek Год назад +1

    totally a wonderful hidden gem

  • @trumediamix1
    @trumediamix1 3 дня назад

    I currently intend on making a mod ("add-on") for Minecraft: Bedrock Edition that'll implement G.O.A.P into the AI of the mobs.
    The intent is to make PvE combat much more challenging at a fundamental level by - more or less - making the world itself all the wiser.
    Imagine if the Ancient Cities, for example, were to be occasionally visited by... "unwelcome guests?"
    *_Who you gonna call..?_* ❤

  • @Bochnik_Loaf
    @Bochnik_Loaf 2 года назад +3

    thank you~

  • @maxpitta
    @maxpitta 10 месяцев назад +1

    Thanks a lot man

  • @chadaku1108
    @chadaku1108 2 года назад +3

    omg this helped me so much haha O.o

  • @jameslavery2958
    @jameslavery2958 2 года назад +4

    I really hope that you are continuing this on GOAP.
    There are just no good implementations of this anywhere, it seems.
    Thanks.

  • @bassmit2304
    @bassmit2304 Год назад +1

    while there are some interesting concepts in this video, it does not describe what is generally understood to be goap. Goap uses a* to find the cheapest sequence of actions to arrive at a goal state from the current state ruclips.net/video/gm7K68663rA/видео.html

    • @EliasW.
      @EliasW.  Год назад +3

      Watch the third part where I talk about A* and why (not) to use it.