legendary algorithm pull... kinda sad to see this is seemingly the only thing this dude made and at least for now he stoped making sutff, this style of explaining this system is great.
I currently intend on making a mod ("add-on") for Minecraft: Bedrock Edition that'll implement G.O.A.P into the AI of the mobs. The intent is to make PvE combat much more challenging at a fundamental level by - more or less - making the world itself all the wiser. Imagine if the Ancient Cities, for example, were to be occasionally visited by... "unwelcome guests?" *_Who you gonna call..?_* ❤
while there are some interesting concepts in this video, it does not describe what is generally understood to be goap. Goap uses a* to find the cheapest sequence of actions to arrive at a goal state from the current state ruclips.net/video/gm7K68663rA/видео.html
Thank you for sharing this. It's quite well made and explained.
legendary algorithm pull... kinda sad to see this is seemingly the only thing this dude made and at least for now he stoped making sutff, this style of explaining this system is great.
totally a wonderful hidden gem
I currently intend on making a mod ("add-on") for Minecraft: Bedrock Edition that'll implement G.O.A.P into the AI of the mobs.
The intent is to make PvE combat much more challenging at a fundamental level by - more or less - making the world itself all the wiser.
Imagine if the Ancient Cities, for example, were to be occasionally visited by... "unwelcome guests?"
*_Who you gonna call..?_* ❤
thank you~
Thanks a lot man
omg this helped me so much haha O.o
I really hope that you are continuing this on GOAP.
There are just no good implementations of this anywhere, it seems.
Thanks.
I will
while there are some interesting concepts in this video, it does not describe what is generally understood to be goap. Goap uses a* to find the cheapest sequence of actions to arrive at a goal state from the current state ruclips.net/video/gm7K68663rA/видео.html
Watch the third part where I talk about A* and why (not) to use it.