Hi Dan, If the seam is too visible after tinkering with properties, you can use Position node in world space, Normalize it then split it, combine X and Y and feed it to both our Twirl and Simple noise (the one which we feed into the Twirl) node's UVs. This will fix the seam but will stretch the texture from the middle a bit.
In which render pipeline is your project? Also are you using post processing? If not you need post processing module "Bloom" and "Tone mapping" with mode "Aces"
Hey great tutorial, but I'm getting the same issue. I'm new to the shader graph and dont really know how to use post processing, do you have a tutorial on this more basic stuff or know of one where I can learn?@@iDigvijaysinhG
Thanks. Works great.
This is amazing. Thank you very much for sharing.
Oh this one might actually become more handy when trying to create a surface like Jupiter where you have these gas layers and storms
For Real Thankyouu Soo Muchh broo it helped a lott😭😭💌💌
Great tutorial - btw. Do you have any plans to do some URP Full Screen Shader Graph???
Yup definitely, in fact I have one effect in mind, just need to figure out a way to simplify it.
I am trying to repeat this cute shader graph but get one problem, on the one side of my sphere i can see a line on all sphere. How can i fix it?
Hi Dan, If the seam is too visible after tinkering with properties, you can use Position node in world space, Normalize it then split it, combine X and Y and feed it to both our Twirl and Simple noise (the one which we feed into the Twirl) node's UVs.
This will fix the seam but will stretch the texture from the middle a bit.
try create this shader 3 times from clear project. all 3 times recieve red sun without some yellow color. what do i wrong?
In which render pipeline is your project?
Also are you using post processing?
If not you need post processing module "Bloom" and "Tone mapping" with mode "Aces"
@@iDigvijaysinhG Thanks! It's work
Hey great tutorial, but I'm getting the same issue. I'm new to the shader graph and dont really know how to use post processing, do you have a tutorial on this more basic stuff or know of one where I can learn?@@iDigvijaysinhG