This is amazing. I'm trying to get an understanding of shaders, this is pretty advanced for me when it came to the object rotation. My main question is when making a shader, how do I know which blocks/functions I'm going to need as I'm going along making it? What's the thought process of where to start and what to add next?
Hey Ethan, Well there is no straight forward way to just know which nodes or block you will need for a particular effect. You can try to break it down in small parts and then you work your way to the end result. Some trial and errors. Some past experience etc. You need to experiment, A LOT, and while you are experimenting try to do it yourself first instead of googling for a solution. That way over time you will gain a solid understanding of what various nodes and blocks do. Also keep in mind that even seasoned developers and artists can find themselves stuck in particular problem, that's where community and forums come to play. I know this is a broad and vague answer but there is no easy way.
@@iDigvijaysinhG I see. Thank you so much for the response. It was super helpful and explanatory. I'll try and use GPT for some shader challenges and only ask for hints when I really need it. Thanks again!
How to Change the backround in the scene view ??? Like for example in maya we use alt+b to change the color what about unity how to can I change it to look same like ur's scene view
Hey Tanmay, In this video I was using a "customer skybox shader" but you could use standard "procedural skybox material" and simply change the colors to your liking.
Not Bad. For beginners i agree Matrix hard topic. But Well working with Matrix in hlsl is Not better haha i use a couple for Line rendering at the Moment Not fun haha😂
Haha. And oh man your comment takes me down memory lane. I was soooo bad in HLSL back in the day. Just copying others code and stuff without pausing and actually trying to understand what it does. That's why I always try to explain each and every thing, which is honestly I am not very good at 😅.
@@iDigvijaysinhG yea hlsl i started 2 weeks ago and have to say is rlly easy and alot more powerful AS i thought haha. Also in your Video U did small mistake with the camera and object. After u normalize U do Not have the corrected Z Axis. Put there a Split node and Grab the B Channel to have the Z Forward direction Unity uses.
I’ve never been so humbled in my life
😅, what happened?
great shader !
Thank you 😊
This is amazing. I'm trying to get an understanding of shaders, this is pretty advanced for me when it came to the object rotation. My main question is when making a shader, how do I know which blocks/functions I'm going to need as I'm going along making it? What's the thought process of where to start and what to add next?
Hey Ethan, Well there is no straight forward way to just know which nodes or block you will need for a particular effect.
You can try to break it down in small parts and then you work your way to the end result. Some trial and errors. Some past experience etc.
You need to experiment, A LOT, and while you are experimenting try to do it yourself first instead of googling for a solution.
That way over time you will gain a solid understanding of what various nodes and blocks do.
Also keep in mind that even seasoned developers and artists can find themselves stuck in particular problem, that's where community and forums come to play.
I know this is a broad and vague answer but there is no easy way.
@@iDigvijaysinhG I see. Thank you so much for the response. It was super helpful and explanatory. I'll try and use GPT for some shader challenges and only ask for hints when I really need it. Thanks again!
My sphere isn’t transparent any tips?
Hey,
Have you set the surface type transparent in the graph settings?
@@iDigvijaysinhG nope just did thanks for the help
How to Change the backround in the scene view ???
Like for example in maya we use alt+b to change the color what about unity how to can I change it to look same like ur's scene view
Hey Tanmay,
In this video I was using a "customer skybox shader" but you could use standard "procedural skybox material" and simply change the colors to your liking.
@@iDigvijaysinhG Thank You
Does this Work with hdrp
Yup, but you need to follow the script approach.
Arigato! But I'm not producing it with that way. Start learning how to use your chakra.
Haha
Not Bad. For beginners i agree Matrix hard topic. But Well working with Matrix in hlsl is Not better haha i use a couple for Line rendering at the Moment Not fun haha😂
Haha. And oh man your comment takes me down memory lane.
I was soooo bad in HLSL back in the day. Just copying others code and stuff without pausing and actually trying to understand what it does.
That's why I always try to explain each and every thing, which is honestly I am not very good at 😅.
@@iDigvijaysinhG yea hlsl i started 2 weeks ago and have to say is rlly easy and alot more powerful AS i thought haha. Also in your Video U did small mistake with the camera and object. After u normalize U do Not have the corrected Z Axis. Put there a Split node and Grab the B Channel to have the Z Forward direction Unity uses.