RASENGAN! Shader graph tutorial

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  • Опубликовано: 25 дек 2024

Комментарии •

  • @anon3118
    @anon3118 Год назад +1

    I’ve never been so humbled in my life

  • @jeanbaptiste8158
    @jeanbaptiste8158 Год назад

    great shader !

  • @EthanClack
    @EthanClack Год назад

    This is amazing. I'm trying to get an understanding of shaders, this is pretty advanced for me when it came to the object rotation. My main question is when making a shader, how do I know which blocks/functions I'm going to need as I'm going along making it? What's the thought process of where to start and what to add next?

    • @iDigvijaysinhG
      @iDigvijaysinhG  Год назад +2

      Hey Ethan, Well there is no straight forward way to just know which nodes or block you will need for a particular effect.
      You can try to break it down in small parts and then you work your way to the end result. Some trial and errors. Some past experience etc.
      You need to experiment, A LOT, and while you are experimenting try to do it yourself first instead of googling for a solution.
      That way over time you will gain a solid understanding of what various nodes and blocks do.
      Also keep in mind that even seasoned developers and artists can find themselves stuck in particular problem, that's where community and forums come to play.
      I know this is a broad and vague answer but there is no easy way.

    • @EthanClack
      @EthanClack Год назад

      @@iDigvijaysinhG I see. Thank you so much for the response. It was super helpful and explanatory. I'll try and use GPT for some shader challenges and only ask for hints when I really need it. Thanks again!

  • @isaiahphalen
    @isaiahphalen 5 месяцев назад

    My sphere isn’t transparent any tips?

    • @iDigvijaysinhG
      @iDigvijaysinhG  5 месяцев назад

      Hey,
      Have you set the surface type transparent in the graph settings?

    • @isaiahphalen
      @isaiahphalen 5 месяцев назад

      @@iDigvijaysinhG nope just did thanks for the help

  • @tanmaypatel28
    @tanmaypatel28 Год назад

    How to Change the backround in the scene view ???
    Like for example in maya we use alt+b to change the color what about unity how to can I change it to look same like ur's scene view

    • @iDigvijaysinhG
      @iDigvijaysinhG  Год назад +1

      Hey Tanmay,
      In this video I was using a "customer skybox shader" but you could use standard "procedural skybox material" and simply change the colors to your liking.

    • @tanmaypatel28
      @tanmaypatel28 Год назад

      @@iDigvijaysinhG Thank You

  • @TheBlackbirdii
    @TheBlackbirdii Год назад

    Does this Work with hdrp

    • @iDigvijaysinhG
      @iDigvijaysinhG  Год назад +1

      Yup, but you need to follow the script approach.

  • @orewaminato
    @orewaminato Год назад

    Arigato! But I'm not producing it with that way. Start learning how to use your chakra.

  • @ussdev1988
    @ussdev1988 Год назад

    Not Bad. For beginners i agree Matrix hard topic. But Well working with Matrix in hlsl is Not better haha i use a couple for Line rendering at the Moment Not fun haha😂

    • @iDigvijaysinhG
      @iDigvijaysinhG  Год назад +1

      Haha. And oh man your comment takes me down memory lane.
      I was soooo bad in HLSL back in the day. Just copying others code and stuff without pausing and actually trying to understand what it does.
      That's why I always try to explain each and every thing, which is honestly I am not very good at 😅.

    • @ussdev1988
      @ussdev1988 Год назад

      @@iDigvijaysinhG yea hlsl i started 2 weeks ago and have to say is rlly easy and alot more powerful AS i thought haha. Also in your Video U did small mistake with the camera and object. After u normalize U do Not have the corrected Z Axis. Put there a Split node and Grab the B Channel to have the Z Forward direction Unity uses.