These ABILITIES ARE MISSING in CURRENT Kingdom Hearts Games!
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- Опубликовано: 11 сен 2024
- Other Kingdom Hearts games are cool too...
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Something I wish they kept going forward from Re:Coded was the fact that certain keyblades had completely different base combos. Not only would this make getting new keyblades about 100 times more exciting, it also would encourage you to experiment and see what works best for different scenarios.
Really? That’s impressive for a handheld game, I never knew that. I couldn’t play more then 5 minutes of re: coded I remember being so disappointed.
@@picklejay7822 I'm pretty sure 358/2 Days also had different combos for different keyblades.
@@picklejay7822 coded has a really interesting combat system and then you spend 50% of the time doing shitty minigames
@@IIxIxIv What mini games
@@jessevasquez4387 how some of the attacks are, it's like playing a mini game for ether good to bad damage
Mega Flare was so powerful it launched me into an ad
Same
Lol Me too!
Wtf same
Lethal Frame could be a shot lock with a maximum count of 8 on a single enemy
Time Splicer could be the upgraded form with a multiple enemy lock on of 12
Magic hour could be an upgraded form of strike raid
ProdigyCD: "Lethal Flame"
Me: "I will strangle you"
Re: Coded has some fun finishers. My favorite being D-Thundara/Thundaga where you just hold down A and let lightning crash down on your enemies.
[ Spoiler in the Read More ]
But my all-time favorite move is Drag 'n' Drop, a move you only get during the Sora's Heartless fight. After the Dark Sora does the Keyblade rain attack, you can grab the last Keyblade that falls. After you do that, Sora will then shoot a beam of light to stun the Dark Sora, rush at it with a slash, and then turning it into a Shadow. It is just so awesome to look at.
One of the things I love about Chain of Memories is the ability design. Lethal frame has a badass pose and follow up attack. But some of the movements, poses, and auras of other sleights in this game are badass as well. But the game still retains the goofy nature of Sora and his friends in other attacks. I think it is the perfect balance.
KH2 does a similar thing but "badass" moments are less common to find. Standout moments tend to be less in the attacks and more in scripted situations. This includes him slicing buildings in the world that never was, throwing Luxord's cards back at him, and the reaction command on the samurai enemies. The limit with Riku has a similar aura but is the only actual attack, other than ultimate form in general, that gives off this feel.
To be honest, it feels like Sora has lost this part of his design in the most recent games and instead fully embraced his goofy nature. This isn't bad but I would like to see the balance return. Hopefully the presumably darker tone of the future games will bring this back.
Yeah, I feel like CoM is one of the most underrated games in the series in terms of gameplay. I know they won't because a lot of people hate it but I wish some sort of card/sleight system returns in the future, but deeply refined. Part of me thinks we might see something similar with the medals from UX if we ever get a remake of those games.
@@iv3477 I agree. It was fun but we would need more content and an actual endgame. However I don't want the basic gameplay to change. Flick Rush made me realize how lucky we are to have CoM.
@@sethleonard9158 For sure. I'm one of the very few who actually loved CoM even on the GBA so maybe I'm the odd one out but flick rush and Dark Road aren't anywhere near as good. Who knows, maybe we'll see something in the future after all 🤞
Holy is also a good sleight, cuz its so OP
I loved how the higher-tier spells in Days were just different spells.
Oh, you thought you had super-ice? Now it’s a mine!
Super-fire? Now it’s a seeking bomb.
You actually had a reason to keep ahold of your basic fire commands.
I would love to see radiant glory from khux in kh3 aswell, radiant glory is an ability in whic u start teleporting at opposite directions while strike raiding ur enemys with keyblades that go in an arc and u finish it by the strike raid slamming the ground
I have an idea towards how Riku's Link Styles would come back: They're the Formchanges of his Keyblades from the Mark of Mastery. Darkest Fears is Skull Noise (Blitz Form), Flame Raid is Guardian Bell (Guardian Form), Thunderstorm is Dual Disc (Blitz Form), Wavesurfer is Ocean's Rage (Element Form), Shining Hammer is Knockout Punch (Guardian Form), All For One is Bladecharge (Strike Form), Rising Wing is Counterpoint (Element Form), and Ghost Drive is Divewing (Strike Form).
Sora's Link Attacks could be used as various attacks associated with a Formchange of the Sweet Dreams Keyblade.
In kh recoded, Iirc, Sora could level up keyblades, and landing hits could lead to limits, and abilities. You could also adjust how powerful the limits were depending on what tier you equipment them in.
You also had a command meld style system in there, but the commands had a sort of... bland/intriguing setup.
Sora could learn spells, and Sora could learn bbs-like basic combat abilities.
For example, Sora could learn a swing command, then obtain thunder magic, then after mastering, fuse the abilities to get a thunder strike.
Sora could also combine attacks with attacks to made a new kind of attack, which in turn could be combined with spells to gain elemental attributes.
But sadly, nearly everything could combine into everything else in this way, leading to tons of attack variations, but they were basically the same thing.
The the big thing is that hidden in all of those possibilities, were crazy spells, limits, and abilities.
Some of the spells in dream drop distance may have actually originated as one of these super abilities In recoded.
Transcendence hits surrounding enemies in zero g, then aerial blasts them away, apparently,
The thing is, though, that transcendence comes in so late in the game that most enemies will die if it is used. Unless you’re playing in a harder difficulty.
You can also chain meld it to get it early, back when the character is weaker, to see the effect for yourself.
I want Reflect to come back! I don’t Care if it is broken.
Please!!
But that's the point if something is too op then the game will be too easy and kh3 is already easy enough
the big hero six, oblivion, oathkeeper and another all have reflect in KH3
You're gonna bring up Mystery Gear, aren't ya
EDIT: huh, not surprised but mildy disappointed
Chain Rave and Judgement Triad from recoded. Also recoded is a great game
I want Yozora to have the ability trees from Re:coded if he becomes playable. He already seems to have Target Scope from the Zero/One keyblade, it’s much more balanced too.
Ballonra I loved the balloons in Dream Drop. I wanted it to be a real ability in KH
That would be epic!!
I mean...it IS a real ability.
@@johnathonturner2279 I think that they mean Sora/Riku are dreaming...
Does data Ansem's DM count?
Some of the KHUX attacks look really cool too. I mean, Glacial Arrow Thunder, Antihero, Wicked Blaze, Classic Bomb? And that's not even mentioning the Foretellers' attacks. 5:15, and FYI, the effect of Transcendence is to put all enemies within its range under Zero Gravity status and then ricochet them within the spell's field of effect.
Mine shield and balloonra are the most broken spells in Kingdom Hearts
REVERSAL is a move i miss in Kh3. I feel it's lacking if I can't zip behind those lil dusks in crit mode especially! Struggling through my first crit playthrough now 😅
Re: Coded has really good commands, tier 2 commands link really good with each other creating a combo with commands but tier 3 commands like meteor and explosion are so much fun to spam like crazy, also you didn't mention the best dream eater link with Sora, Meteor, being in a hot tub with a penguin is great and all but dancing on a meteor as it falls down to earth is just way too much
Wondering why RUclips decided to put five ads in an 8 minute video.....
personally, a list of moves i'd like to see.........( not including moves in video)
1. Strike raid: Probably one of my personal favorites of all the Limit breaks( not really since their more like simple techniques) in KH1, since besides magic, its a really good projectile
2. Holy/Faith/Pearl: Mickey castes it, Roxas's whole thing is the faith spell ( the lazers), and Holy was deleted in BBS 0.2, you'd think they make a light spell
3. all of the magic combo's: i loved Explosion, magnet burst, and magic flash. now mix it into an entire combo ( instead of locking it into a specific Keyblade and replacing a potentially original move with an old one that should just be in the base moveset *STUN IMPACT*
Transcendence puts all nearby enemies into Zero-Gravity and bounces them around, damaging and confusing them due to what happens if you hit an enemy in Zero-Gravity
BBS FM remains my absolute favorite in terms of combat. Just the sheer amount of customization you could get from Commands AND Command Styles make it both fast and flashy, as well as waaaay replayable. I just wish it had combined all three stories into one, kind of like how 3D worked swapping between characters... Just my opinion though.
I think the point of the main title games is to encourage you to make your own cool and unique combos. So things like using stop and then ars arcanum, or block retaliate, shotlock, sonic blade, etc. Doing all the cool things like time splicer should be reaction commands (Bring them back!). I like how the main title games play out, because I love all the Kingdom Hearts games and how each of them have a different battle system to set them apart. I dunno, maybe I just appreciate each battle system a lot because I play them on level 1 mode now. Can we just get another game like KHBBS though? I loved the customization in that...
Mine square could be a newer spell: Mine, Minera, Mineraga and Mineraza. I hope some spells like gravity make a return and other or new spells return with newer situational commands rather than the typical -za spell.
Re:CoM had some seriously cool combos
I know you mentioned re:CoM and lethal frame as everyone does, and I understand and respect that. . . but WHY DOES NO ONE MENTION HOLY?! You're literally making it rain giant lazers in the sky
I'm going to be honest I've never used any of the balloon spells in DDD. Also DDD is my favorite game in the series, and the one I've played through the most.
Lethal Frame could be a finisher for a mode or Keyblade form
I really want to love CoM cause there is some depth to the card system buts getting cards is pure rng and that really hurts
I think the most obvious way to "mod" it in, would be to make a command form, similar to how limit form works ,but with these abilities, maybe BBS command form. You get a few BBS abilities and modified magic too? The only issue would be having to manually going through everything, but if they can make multiple shorcut pages in like in 3, this would be perfect. Obviously I'm thinking this for KH2FM, but who knows how KH3 modding will be .
imagine KH 4 gets every ability ever with even stronger, crazier bosses to compliment the chaos.
I like the BBS abilities i just wish they put it back but some of the Ability like Ars solum
Bring back the Mines.
I think it would be good if there were all these different magics depending on the Formchange, but I understand why there is not, I imagine the work it would be to balance all these magics
i dont know why, but when i read the title of the video, i thought that you were going to talk about all the unused content in the series like the unused crumbling island area in the first game and the unused pranksters paradise visit that was going to be in 358/2 days
I wish there was time splicer and magic hour ability in kh3
I think these were flashy but I don't think they really worked in combat. They often were "press triangle to win" or "press triangle to do nothing" and often took away from the core combat and also a lot were very mediocre and minor. Even in days magic was really overpowered. It would be ideal if they could do something like re:coded where commands and combos were integrated with each other, maybe for example mega flare is the finisher for fire, but it costs some resource like command deck slots so you can only have finite of these.
Oh I agree for the most part, this video was just to analyze the Abilities that "look cool" despite them not always being the most optimal of options.
Definitely more videos like this.
You are right on the money prodigy! Why aren’t the abilities as crazy in numbered titles as in side games. Why isn’t there an answer this? Sadly we might not ever get one.
I literary used a double mine square to defeat bosses and the arena matches
A version of Magnet Spiral appears in KH2 as an aerial finisher called Magnet Burst.
Okay. Imagine: You're charged on all sides by a squad of Cera Terror Nightmares, a few rows of them. Looks like you're screwed, huh? Nope. Cast Mine Square, then Balloonga, and then duck. First row of Nightmares run into the mines and get blasted up and into the giant Balloon. Balloon bursts, destroying those enemies, and smaller balloons fly around and home in on all other enemies. Presto. No more Nightmares.
Is magnet spiral in kh 3 i remember something like it
@@beanieboi7743 Magnet Burst is. Second Form.
We all know what’ mega flare does. I mean- *AD*
I miss firaga burst
lethal.... what....
Now I gotta go back and play Re:CoM I never knew I could spam a powerful attack like lethal frame
Blizzaga is one of the most broken early spells and you can farm it so easy in the second world.
@@stashallemagne4488 thx for the tip
Holy is also broken in ReCoM. The sleight goes: Mega-Ether, Mega-Elixir and an item card (any)
@@night104 not really. Buy the time you get holy, only knocks out some of the enemies hp with them being stunned for couple secs
See ya again in 20 years to see if you were right about KH 4
Oof 3 ads on an 8 minute video? I spent more time watching them than hearing your analysis
Oh my God stop calling it legal flame
Lethal frame spam aka go to
I want multiplayer
Kingdom hearts 1 has cancer gameplay
Kh1 is the best title.
1st