Geoff & Tim Follin - “Equinox (SNES)” Full Soundtrack [Oscilloscope View]

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  • Опубликовано: 25 июн 2024
  • Stereo Key: Top = Left, Bottom = Right
    In my original view of this soundtrack, the waves were barely visible due to the large amounts of volume variation used by the composers. For this video, I tried to amplify the quiet waves, while still making sure the channels' amplitudes looked in correct proportion to each other.
    Tracks:
    00:00 Title
    03:01 Title (Short Intro)
    05:45 Overworld
    07:45 Galadonia
    11:16 Tori
    15:41 Deeso
    22:12 Atlena
    28:17 Quagmire
    31:58 Afralona
    39:01 Ghost Ship
    45:26 Sonia’s Fortress
    52:18 Battle
    53:59 Boss
    56:42 Victory & Ending
    58:17 Game Over
    Originally requested by DerpDerp3001.
    Oscilloscope visuals created with nyanpasu64's corrscope program.
  • ВидеоклипыВидеоклипы

Комментарии • 171

  • @maruobandai
    @maruobandai 24 дня назад +13

    RIP Geoff, thanks for the amaizing music it will always be part of my life. ❤🙏❤

    • @Retrogamingmaverick
      @Retrogamingmaverick 20 дней назад +2

      I came here just because of him!

    • @Novastar.SaberCombat
      @Novastar.SaberCombat 10 дней назад

      Oh shoot, I didn't know Geoff passed away. 😕 Also, I'm literally about to launch a tribute video to Tim's musical magistry on a particular game. I'll let everyone guess which one it is.
      🐲✨🐲✨🐲✨

  • @LeonardoMaster2006
    @LeonardoMaster2006 3 года назад +188

    This makes me ... This is ... I don't understand how this soundtrack is on a SNES ... This gives me a lot of different emotions listening to it.

    • @fredfry4756
      @fredfry4756 2 года назад +22

      It really was one of those games where, as a kid, i didnt even begin to realize what was drawing me continually back to games with sounds such as these. Thinking back, i played some pretty craptastic games, over and over, just for the sounds. Not even realizing it or ever giving the notion a fraction of a thought.

    • @klaymodopostoffice9885
      @klaymodopostoffice9885 Год назад +7

      @@fredfry4756 There is nothing ''craptastic'' about Equinox. It's part of a distinct British sub-genre of isometric puzzle/platform games which started back in the 80's and died out in the early-mid 90's. They're not everyone's cup of tea, of course (especially with our American friends).

    • @SkyTheLeafeon
      @SkyTheLeafeon Год назад +8

      Let's just say that Tim Follin was, and still is, a wizard when it comes to soundchips.
      He may be retired these days, but it used to be that he could make unreal compositions on just about any chip that was sent his way - even if that meant doing what seemed like the impossible.

    • @klaymodopostoffice9885
      @klaymodopostoffice9885 Год назад +11

      @@SkyTheLeafeon Don't forget the other talented individuals that worked around Follin. Software Creations had plenty of them.
      Ste Ruddy was a wizard in his own right, and created the sound drivers at Software Creations (Nintendo even hired them to create the audio tools for the N64 when it was being developed - meaning every single developer was using their audio tools when designing software for the N64 - and this had nothing to do with Follin).

    • @NEStalgia
      @NEStalgia Год назад +1

      @@klaymodopostoffice9885 Could you please let me know where I can find this information about the drivers by SC?

  • @Nobody-xe9fc
    @Nobody-xe9fc 2 года назад +78

    11:36 this part RIGHT HERE gives me so many chills. Just the subtle atmosphere sounds of water dripping down into some kind of puddle. And to do it on a SNES, too.

    • @klaymodopostoffice9885
      @klaymodopostoffice9885 Год назад +9

      Yes, it literally drips with haunting melancholy and nostalgia. That particular track (the cavern world, Tori) always drove deeper than any other SNES composition I've heard through the years.

    • @LumStormtrooper
      @LumStormtrooper 8 месяцев назад +2

      With cave-like reverb. That's talent.

  • @toretronio9030
    @toretronio9030 4 года назад +94

    Follin's atmospheric soundtracks always deliver a very distinct feeling and atmosphere that suits the game.
    This and c64 ghouls and ghosts are my best examples.
    Very nice stuff

    • @quadpad_music
      @quadpad_music 4 года назад +6

      The C64 Ghouls n' Ghosts soundtrack is a masterpiece.

    • @DerpDerp3001
      @DerpDerp3001 4 года назад +7

      I think these are the same samples used in his amiga works.

  • @williambourque6963
    @williambourque6963 2 года назад +60

    So unique, even today. I like how the tracks come in and out as you're roaming the dungeons in the game. You'll get little splurges of sound effects, water, heart-beat, etc... then a little music will kick up. It's great.

  • @SuperJet_Spade
    @SuperJet_Spade 4 года назад +100

    My absolute favorite song from this game is Tori. Something about those choir pads make the song sound so majestic.

    • @Sh-hg8kf
      @Sh-hg8kf 3 года назад +2

      What exactly is a choir pad?

    • @SuperJet_Spade
      @SuperJet_Spade 3 года назад +11

      @@Sh-hg8kf it's a synth instrument that's supposed to sound like an ensemble of singers (hence the name "choir").

    • @pschiptunes64
      @pschiptunes64 3 года назад +3

      Both that and Deeso. I prefer Deeso a bit more since it’s more like it came straight out of a movie. The intense part, and then the silence.

    • @samuelthehobo4441
      @samuelthehobo4441 2 года назад +2

      Same here, it’s incredible to listen to for the first time.

    • @klaymodopostoffice9885
      @klaymodopostoffice9885 Год назад +3

      @SuperJet Spade If I were forced to choose a single favourite track from the Super Nintendo library, Tori would certainly take the cake. I've said it many times, but it drips (quite literally) with haunting melancholy, conjuring up warm nostalgia and other misty feelings that vibrate through one's body (or my body, anyway). The quality and majesty go far beyond SNES standards.

  • @EchoFaustMusic
    @EchoFaustMusic 4 года назад +73

    Almost an hours worth of music on the SNES.
    Jeeeez Tim always loved to make a long song on his systems

  • @sermicha5324
    @sermicha5324 4 года назад +55

    11:16 Tori is just... holy shit.

    • @timoloef
      @timoloef 2 года назад

      Certainly! Would be perfect for Populous or Age of Empires :)

  • @benjokazzooie
    @benjokazzooie 2 года назад +24

    Can I swear? I need to swear. Just once to emphasise something: simply fucking beautiful.

  • @shopatbobs
    @shopatbobs Год назад +8

    Equinox is in my top 10 games that I played as a young man & Ive always loved this OST...😉

  • @f.k.b.16
    @f.k.b.16 3 года назад +38

    Best SNES music I've heard! The SNES had a freegin amazing sound chip but I still love me some Genesis sounds!

    • @Plasmariel
      @Plasmariel 3 года назад +2

      You can technically use Genesis samples on SNES

    • @autumnbrushtail
      @autumnbrushtail 3 года назад +6

      @@Plasmariel You could, but with significant cuts. A Mega Drive can do things with super long envelopes which a SNES couldn't efficiently replicate due to its small audio memory. But of course, if Toy Story is anything to go by, you can basically do Amiga music on the Mega Drive. not sure what the drawbacks would be regarding processing overhead, but it certainly can be done.

    • @Plasmariel
      @Plasmariel 3 года назад

      @@autumnbrushtail Well-said, however the SNES does have limited FM: Pitch Modulation

    • @autumnbrushtail
      @autumnbrushtail 3 года назад +4

      @@Plasmariel I am aware. but doing it to the level of a Mega Drive would be next to impossible to my knowledge. Not to mention that the FM already needs two channels to work in the first place.

    • @Plasmariel
      @Plasmariel 3 года назад +1

      @@autumnbrushtail yup, it costs a lot of channels

  • @fredfry4756
    @fredfry4756 2 года назад +16

    Why is this so cool and why did i not discover it so much sooner???

  • @mistaelfboi
    @mistaelfboi 3 года назад +88

    and they thought Donkey Kong Country had the best ambience/atmosphere music...
    pffft we got Tim over here

    • @BottomOfTheDumpsterFire
      @BottomOfTheDumpsterFire 2 года назад +15

      Please don't forget Dean Evans for the list of "more atmospheric soundtracks than Donkey Kong Country".

    • @detective_l2413
      @detective_l2413 2 года назад +3

      the ppl who thought dkc is more ambient are dorks (bc they literally stereotyped nintendo, especially being an overall best gaming company at that time) afaik

    • @RedTsarOldChannel-INACTIVE
      @RedTsarOldChannel-INACTIVE 2 года назад +7

      Although David Wise did a good job too.
      And if I'm correct, he was inspired by Tim.

    • @budakbaongsiah
      @budakbaongsiah 2 года назад +6

      @@RedTsarOldChannel-INACTIVE
      You are correct.

    • @theblobconsumes4859
      @theblobconsumes4859 2 года назад +5

      @@RedTsarOldChannel-INACTIVE Yep, David was directly influenced by Tim and Geoff's work. Explains a lot, really.

  • @inthefade
    @inthefade Месяц назад +1

    I love these classic sounds: The same strings used in Castlevania IV and the pitched drums and choir that are in Super Metroid. Follins always delivers.

  • @StrawberryWarlord
    @StrawberryWarlord 3 месяца назад +1

    this is one of the best chiptune osts I've ever heard, very relaxing

  • @theartistguy2668
    @theartistguy2668 2 года назад +12

    The intro to Atlena is nothing short of amazing 22:12

  • @mr.9931
    @mr.9931 3 года назад +15

    Oh my gosh, that ending makes me cry every time. It's just, beautiful.

  • @DerpDerp3001_plays
    @DerpDerp3001_plays Год назад +4

    Man, this soundtrack is so dynamic.

  • @teh_supar_hackr
    @teh_supar_hackr 10 месяцев назад +3

    This has got to be the most unique feeling for a SNES soundtrack, 90% ambiance and 10% melody.
    Wish there was more like this in other games that mixes the two instead of picking usually melodies or ambiance instead of both!

    • @elcidleon6500
      @elcidleon6500 7 месяцев назад +3

      I can think of several... Secret of Evermore, Last Bible III, Terranigma, Clock Tower, and Super Metroid.

  • @Mr.Atari2600
    @Mr.Atari2600 3 года назад +32

    The Boss theme went from your typical RPG Boss theme to Earthbound Boss theme!

    • @Plasmariel
      @Plasmariel 3 года назад +7

      More like plok

    • @Mr.Atari2600
      @Mr.Atari2600 3 года назад +19

      @@Plasmariel Now feels like a mixture between Plok Boss theme & Battle against a Machine from Earthbound.

    • @spikeyrex5873
      @spikeyrex5873 2 года назад +2

      @@Plasmariel It's the same composer!

    • @luginess0
      @luginess0 2 года назад +1

      Battle Against a Machine

    • @klaymodopostoffice9885
      @klaymodopostoffice9885 Год назад +1

      The Equinox boss music sounds nothing like the Earthbound one (Equinox takes it up to 11, whilst Earthbound is pretty laid back for boss music).

  • @Moshugaani
    @Moshugaani 3 месяца назад +1

    I overlooked this game back in the day, but my goodness it's got a banger soundtrack! :D

  • @SPCOOKIE
    @SPCOOKIE 5 месяцев назад +3

    honestly so cool they only used 4 channels for a lot of the tracks

  • @doopdee
    @doopdee 8 месяцев назад +3

    The boss music slaps!

  • @ohchang2558
    @ohchang2558 3 года назад +13

    the boss theme...just as rock as the plok one (done by the same bros)

    • @klaymodopostoffice9885
      @klaymodopostoffice9885 Год назад +4

      As much as I love the Plok boss theme, the Equinox boss theme has far more to it, and it loops very effectively, getting faster at times which adds to the tension.

  • @stephanieholland7137
    @stephanieholland7137 2 года назад +3

    I love all of it

  • @markmalcolmdunthorne-holme7653
    @markmalcolmdunthorne-holme7653 Месяц назад

    Thank you for posting this. It is a remarkable piece of programming and composition. Very reminiscent of bands like Camel and other music of the prog-rock era.
    The balance between tantalising and atmospheric is spot on in creating an immersive acoustic environment.
    Love it.

  • @turrican3839
    @turrican3839 2 года назад +5

    I dunno why but these stage names sound exactly like something you'd see from Space Harrier as well

  • @user-kp6pc9vx5w
    @user-kp6pc9vx5w 2 года назад +1

    Nostalgia❤️

  • @jisi5599
    @jisi5599 3 года назад

    Lovely

  • @annicka.3554
    @annicka.3554 2 года назад

    Tks!..I🧡

  • @DerpDerp3001
    @DerpDerp3001 4 года назад +25

    20:41 looks like Tim Follin made a typo when coding this in.

    • @acrouzet
      @acrouzet  4 года назад +17

      Probably Geoff (I think the track sounds more like his work)

    • @Juuhazan_
      @Juuhazan_ 3 года назад +1

      Wait, how can you tell who composed what?

    • @DerpDerp3001
      @DerpDerp3001 3 года назад +10

      @@Juuhazan_ Tim Follin doesn’t feel okay making the scary tracks.

    • @viralbox9216
      @viralbox9216 3 года назад +3

      Yup that's Geoff.

    • @DerpDerp3001
      @DerpDerp3001 3 года назад +7

      @@NEStalgia He said he was absolutely terrified of the Wolverine theme.

  • @bsgsmusic3451
    @bsgsmusic3451 4 года назад +7

    Ambience.

  • @pschiptunes64
    @pschiptunes64 4 года назад +12

    why do i love those sine waves so much help

  • @lankyboi2521
    @lankyboi2521 3 года назад +15

    28:17 fake, i didn’t see a man turn into a toilet

  • @JasonSW
    @JasonSW 2 года назад +2

    The overworld theme is my favorite, though the boss theme is great, too.

  • @metarotta
    @metarotta 4 года назад +5

    gaming music

  • @klaymodopostoffice9885
    @klaymodopostoffice9885 Год назад +4

    Why did you use the abridged American/Japanese version of the title themes instead of the native British/European version? Those missing notes at the very start always bug me, as they allow the intro to breathe, leading into the building xylophones so much better.

  • @ashkirby8896
    @ashkirby8896 3 года назад +1

    The Boss theme is the best track in the game!😄🤩😎👌

  • @noobtracker
    @noobtracker 3 года назад +7

    Quagmire reminds me of Ghouls 'n' Ghosts.

  • @whydoineedhandles
    @whydoineedhandles 4 года назад +10

    did it take 5 picoyears to make this?
    banger btw

    • @acrouzet
      @acrouzet  4 года назад +8

      yeah seems about right. I think it was worth it in the end though.

  • @yarmother69isfunni
    @yarmother69isfunni 11 месяцев назад +1

    This HUMBLES Kolibri (32x soundtrack, search up the fixed version for the true intentional PWM experience)

  • @TalynWuff
    @TalynWuff 2 года назад +4

    Should do Jurassic Park 2's (SNES Ocean) soundtrack next. It was pretty good with some cinematic elements.

  • @lazytomakeaname4676
    @lazytomakeaname4676 3 года назад +7

    53:59 sounds like a greak theme 54:24 than it turns into a night club bass

    • @SoyLuciano
      @SoyLuciano Год назад

      The latter part reminds me of _Mario Forever._

  • @link1day
    @link1day Год назад

    52:18 certainly reminds me of Actraiser's opening motif

  • @RaptureMusicOfficial
    @RaptureMusicOfficial 3 года назад +7

    Did the ingame tracks really just utilize 4 channels? and 4 for sound effects? (sound effects are sparsely used in the game) so I wonder why Tim & Geoff limited themselves down to 4 channels of audio on the ingame tracks. The snow dungeon is my favorite level and music, very meditative and relaxing! I played & beat the game in 90s and even play it nowadays! Great slow game with difficult puzzles for awesome relaxation and meditation. Super soundtrack!

    • @DerpDerp3001
      @DerpDerp3001 3 года назад

      That's how many sound effect were used at some times.

    • @RaptureMusicOfficial
      @RaptureMusicOfficial 3 года назад

      @@DerpDerp3001 Ah ok!

    • @cemstrumental
      @cemstrumental 3 года назад +9

      That's not really the full answer. Yes, one reason is, that there's sound effects, that need to play independently off the music, but the code responsible for playback of these pieces also saves much space, if less channels are used. Of course there are some exceptions: The title theme, ending theme and game over theme use all 8, since they should sound more 'epic', than the rest and because there are no sfx output during their playtime.

    • @RaptureMusicOfficial
      @RaptureMusicOfficial 3 года назад

      @@cemstrumental Ah I see, thanks for the info!

    • @RaptureMusicOfficial
      @RaptureMusicOfficial 2 года назад

      @galaxy_racc00n I see! But strange considering Tim said in interviews that he wanted to make the music sounding as "made with real instruments" as possible, but limiting himself down channel wise at the same time. Tim hated chipsounds and said that the soundchips in those computers are just for bleep and bloop sound fx, not for making music with them.

  • @seasonsalt3228
    @seasonsalt3228 4 месяца назад

    👏 👏 👏

  • @EthanAndTails
    @EthanAndTails Год назад +1

    Weird, the spcs don't loop properly, omitting the rest of the time of some songs.

  • @dmtm
    @dmtm 4 года назад +2

    How do you do videos like this?

    • @acrouzet
      @acrouzet  4 года назад +8

      1. Record audio of the individual channels and the full songs with an emulator (or real hardware if the luxury is available)
      2. Edit the audio in Audacity (e.g. amplification, fade-outs, high-pass filter) and export .wav files
      3. Import .wav files into corrscope, adjusting video settings if needed
      4. Export video and upload
      You can get most of the programs you'll need by just googling them.

  • @Sh-hg8kf
    @Sh-hg8kf 6 месяцев назад

    41:35 Hey, this noise was sampled straight out of the NES 2a03!! The 'chimes' you can hear in the 'background' of the noise are a dead giveaway!

    • @kijete
      @kijete 5 месяцев назад

      there's also NES noise in the title theme at 0:23

    • @cemstrumental
      @cemstrumental 2 месяца назад

      Actually, the noise, here wasn't sampled. It's a feature of the sound chip. It can produce a very similar procedural noise, similar to the NES, hence why it sounds so clear.

  • @CharlotteLfleur
    @CharlotteLfleur Год назад +1

    how the hell did they put stereo samples on a snes?

  • @BottomOfTheDumpsterFire
    @BottomOfTheDumpsterFire 3 месяца назад

    So does anyone notice how in Atlena, channel 4 plays sound but nothing comes out?

    • @BalearicMC
      @BalearicMC 2 месяца назад

      There's sound, it's just very quiet and subtle.

  • @Jubnar
    @Jubnar 2 года назад +1

    Can I get the MIDI to this?

  • @DerpDerp3001
    @DerpDerp3001 4 года назад +5

    Hey, if there was a GBA port of this?

    • @cemstrumental
      @cemstrumental 3 года назад

      Very unlikely, since there's almost no periodic waveforms.

    • @user-ql2re2es9y
      @user-ql2re2es9y 3 года назад +1

      @@cemstrumental No, GBA audio is also an ADPCM sampled waveform like the SPC700........

    • @cemstrumental
      @cemstrumental 3 года назад

      @@user-ql2re2es9y Oh really? I sadly don't know too much of the GBA sound chip. But I already made the Boss theme on the N163 (NES) and I'm probably gonna upload it today. And I was wrong. There are many periodic waves. Trumpet, Brass, Clarinet, Piano etc.

    • @SuperJet_Spade
      @SuperJet_Spade 3 года назад

      @@user-ql2re2es9y the GBA's audio is actually a bit closer to what was in the Sega 32X, in that it makes use of software mixing to mix music and sound effects together. Typically, early GBA games had poor sound quality while later GBA games had more decent sound quality.

    • @RedTsarOldChannel-INACTIVE
      @RedTsarOldChannel-INACTIVE 3 года назад +2

      @@cemstrumental
      Actually the GBA lacks a sound chip.
      It's sample sounds are generated by the CPU(pretty much like the ZX Spectrum before the 128k machines).
      What can be considered a sound chip on the GBA is actually the GBC sound chip (present there for backwards compatibility).

  • @JohnJackson-mn4ts
    @JohnJackson-mn4ts Год назад

    Reminds me of the Final Fantasy VII soundtrack.

  • @FutsyOrChorty
    @FutsyOrChorty Год назад +1

    28:26 Oh my gosh, this is so uncomfortable...

  • @irgendwer3610
    @irgendwer3610 Год назад

    sounds like it legit comes from an N64

  • @DerpDerp3001
    @DerpDerp3001 3 года назад +2

    The white noise was recorded from his C64.

    • @autumnbrushtail
      @autumnbrushtail 3 года назад +3

      No, the SNES actually has a Noise generator built in.

    • @cemstrumental
      @cemstrumental 3 года назад

      @@autumnbrushtail ...

    • @autumnbrushtail
      @autumnbrushtail 3 года назад +3

      @@cemstrumental Super Mario World and many Squaresoft games actually use the noise generator. In fact, you can modulate the frequency of one channel with another, which is how many sound effects are made in Squaresoft games, particularly wind sounds

    • @cemstrumental
      @cemstrumental 3 года назад +1

      @@autumnbrushtail Huh. I'm sure The SNES has channels with PCM sample playback only and the wind and noise sounds are just the 21st, 24th and 33rd, sample in the cardridges ROM. Can you give me a source with your information? I might be mistaken.

    • @autumnbrushtail
      @autumnbrushtail 3 года назад +1

      @@cemstrumental Retro Game Mechanics Explained has a video going over every single aspect of the SPC700, not to mention I own a plugin for music production that can be used to create literal .spc files for playback on SNES which has these features.

  • @gavinclark6891
    @gavinclark6891 3 года назад +3

    GENESIS DOES
    what Nintendon't.

    • @gavinclark6891
      @gavinclark6891 3 года назад +1

      I bet you *wish* your SNES could modulate as good as the genesis.

    • @autumnbrushtail
      @autumnbrushtail 3 года назад +11

      @@gavinclark6891 Actually it can. The SNES can actually modulate one sample's frequency by another. yes it takes up two channels to do it, but nevertheless, it can. I love the Mega Drive more than the SNES, but don't discredit the SPC700. It's still a nice soundchip uwu

    • @MauveDash
      @MauveDash Год назад +2

      But can the genesis do, what nintendoes?

    • @klaymodopostoffice9885
      @klaymodopostoffice9885 Год назад +5

      Shut ya' noise, Gavin Clark. Stop making us Mega Drive/Genesis lovers look bad and just appreciate both systems. Equinox is an exquisite gem lost to time. Go and pollute something overrated, like a Mario World comment section or something...

    • @MauveDash
      @MauveDash Год назад +3

      @@klaymodopostoffice9885 Ok yeah tbh, I agree with the mario world soundtrack being meh for the snes

  • @ericdobek37
    @ericdobek37 4 года назад +3

    Sorry to say, but this video is out of sync, especially at the Ending tune.

    • @acrouzet
      @acrouzet  4 года назад +9

      I don't see the issue. Many people have been noticing these sync issues lately, and they appear to be on RUclips's end. I would wait a while and check the video again to see if the problem goes away, which it seems to do for some reason.

  • @MrBlitzardo21
    @MrBlitzardo21 2 года назад +1

    How the fuck is there 16 channels?!?!

    • @BalearicMC
      @BalearicMC 2 года назад +10

      It doesn't there's 8. Each channel is showing a left and right output

  • @bitchlasagna4720
    @bitchlasagna4720 4 года назад +6

    the fart of 87

    • @cemstrumental
      @cemstrumental 2 месяца назад

      ... was that the fart of 87?!?