Darkwood pre-alpha gameplay trailer #2
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- Опубликовано: 6 сен 2024
- All the info you need is here: www.darkwoodgam...
Also watch the first trailer: • Darkwood Pre-Alpha Gam...
Darkwood is a top-down, oldschool survival horror set in a procedurally generated, open world. It features RPG and roguelike elements, with intense combat and a eerie atmosphere. It's developed by 3 people from Poland, who like to call themselves Acid Wizard Studio, and is currently in pre-alpha stage.
Follow us at our blog:
www.acidwizards...
or facebook:
/ acidwizardstudio
...I actually learned a new strategy from the trailer. I never considered using gas and traps like this.
Love the dynamic lighting and style. I'm definitely going to keep my eye on this.
Look what we have here :D
@@adonas3903 oh hai
They really changed alot. Great game......drives you nuts sometimes...but great game.
Played the game and I shat my pants. 10/10
The pants were indeed shat. Along with some brix.
I really love the idea of locking yourself away in a small shack and having the lights on as it really builds up the tension when you see the cone of light open up due to one of the doors being opened in another room, that bit there sent chills up my spine and definitely made this a buy for me!
The music is currently composed by us so it's not available anywhere right now.. But probably will be after the release :) And yes it's part of the game!
First you got my curiosity... now you have my attention!
ooooooooooo that soundtrack....the progression of it!! great!! gave me the chills that hotline miami gave!!lets play this one now!!
and yet i am still looking for this location in alpha 7.1
disappoint is great atm
Mental note: don't touch the wedding ring.
Mental note: Take the wedding ring for the hell of it.
Conrad Hochstrasser Mental Note: Pretty sure it's a violin now. :/
Mental Note: God damn it.
I guess I'm too late to ask, what wedding ring?
I think that because he picked up that wedding ring he got attacked.
This is an absolutely amazing game for being just in pre-alpha.
I just have to say these trailers are very impressive and the work you guys are doing and that this title shows so much promise. Even watching these trailers I felt a sense of dread and tension as you traversed the surprisingly dark environments just trying to figure out where exactly you even were at that point in time. It's creepiness factor is through the roof and coupled with the RPG, defensive oriented gameplay it really helps it make the player feel truly alone. I wish you guys the best!
That and we're so used to audio queues to help us in anticipating that something big is coming - whereas this music keeps its neutrality, keeping the player on their toes not knowing what's next. Ooh. Goosebumps. *shivers*
God that music's incredible. Instead of trying to sound "scary" by being sudden, loud, and obnoxious to get a cheap jump out of the player it builds tension to actually help the scene be suspenseful. I hope there's more.
This seems amazing.
And I thought I was excited before. This is amazing work.
Has that limbo-ish music in the background. Can't wait for this to be a full game
Literally my only complaint about what fantastic stuff I've seen so far: Make those gunshots violent and real. Every shot should startle, cracking through the silence/ambiance, and add a weight to each and every shot that instills a palpable sense of loss of a vital survival resource: Rounds of ammo. And, if course, in the case of the haunted ring as we see here, panicked blindfiring will sound like utter chaos until that inevitable click of a hammer striking nothing,
Looks fantastic, really hope you guys get the 40k you deserve. Already pledged what little I can spare.
Good luck!
This comment, it just hits home. Companies need targets for their games not audiences. Bring back the hardcore, the complexity, the dedication and the skill to gaming. No more dumbing things down to appeal to all.
Holly shit, how u are rebuild this game.
Piotrek to był pomysł Artura - to on ogarnia wizualną stronę Darkwooda, jak i muzykę ;). Po przesłuchaniu kawałka ścianki od razu nam się to spodobało. Jesteśmy zaskoczeni, że ktoś odnalazł tą inspiracje.. to niesamowite :) PZDR!
Was a bit skeptical of a survival-horror game with a top-down perspective but...this looks really awesome and surprisingly scary. Didn't think you could build that much tension when you're so far pulled back from the character (not FP or 3rd person over-shoulder) but this looks to have done a great job with it. Great sound design as well.
I can tell you guys are Darksouls fans. But this game is awesome so far been playing again starting 7.0 and its turned out so much better!
Sick sounds effects, very tense and atmospheric! It looks and sounds great!
I'm so glad I funded this project - I only wish I had a spare 1k to give them, because this team knows what its doing.
Man that's scary....
I love how dynamic the monsters are
this game is fucking amazing :D
Now, this looks quite impressive.
Holy shit, I want this game inside me right now. Straight to the fucking vein.
The atmosphere is just incredible!
Please consider bringing this to Steam Greenlight.
Easier "optional" features sound great but they don't always work as intended. Sure you can manually travel by foot everywhere in the later Elder Scrolls games without utilizing the fast travel feature, but when you're caught with only 30 minutes to play a game in between classes, work, ect. Those of us who might detest the use of the optional features sometimes waver and fail in our dedication to avoid using them and ultimately break down just to save a few minutes or to push past a tough boss.
All the little stuff. Creating a trail of gasoline that you can light on fire, moving furniture to block doors, and none of it has that stupid "Press button to do this" thing. This is going to be a fun game, regardless of if it's actually scary or not(please be scary).
The game looks like made with more love and dedication than most of the huge Triple-A Blockbuster titles....I wish you the best luck :) Seems to be a very nice game!
I'd completely forgotten that existed! On my way then! :)
You said it man! Will do it right now! We gonna bring that game to life!
There should be more difficulty option! One where ammo is rare, or damage is double, or monster can take more hits, or monster spawn more often. Or the other way around.
Darkwood looked pretty funny back then lol.
Well of course if should happen over a nice cup of tea! Preposterous to think otherwise ;) Also great to see that you've redesigned your website - I couldn't find the forum before, but there it is now! Wonderful.
Thank God I was worried you might not reach your funding goal but after seeing this video I'm sure it would easily convince heaps of people to back it : D
I need this game. Really hope it meets its funding goal.
They said they'll implement coop if they meet their stretch goals, so keep your fingers crossed :) .
I think that what you're looking for is a different type of game. There are games I play for the experience, and there are games I play for the challenge. I see no problem playing a game like CoD or Tomb Raider on an easier difficulty because I want the experience that it has to offer- story, environment, etc. The drive comes from the artistic angle But games like this, the gameplay is motivated from the challenge, as well as that. That's why games like FTL or Super Meat Boy are so replayable.
Please! Please! Please! Spread the love of this game! Just 9 days to go!
This, is going to be a game we never forget and will always no matter what, make you shat BRIX!
The gameplay looks sweet!The graphic isn't that bad actually,obviously you can't compare this with high graphic games like Battlefield but still,for a new/small game developer,this game is sweet!
Where the game lets you take control and doesn't have scripted AI spawning, you don't need to change the difficulty, but games that have weaknesses in the core mechanic, you do need to cheat unless you want to spend 5x the time playing it.
But also offering multiple levels of difficulty cheapens the experience because it allows you to just switch over anytime.
The game mechanics should never end up being unfair, just realistic so you have to plan and get skilled for them.
My point is, simply by including the ability to lessen the difficulty, the developers are making the product as a whole cheaper and more weak. Thats my opinion on the subject and you have your own also. We're both entitled to that. I for one would just like to see a return to the mandatory level of skill games used to require. Even if it is only in a niche market for those few of us that remain.
Almost all survival horror games are mindless FPS, where everything you have to do is shooting down some zombies or running away from the Slenderman. But this game is definitely more a strategy-like game. And after watching the 2:19 and its effect... I know the Darkwood will be a great game. Dobra robota. :)
Świetna gra! Mam nadzieję że dostanę coś typu Alpha, później Beta i na końcu pełną wersję gry. Zapowiada się świetnie, chciałbym to testować i gadać o błędach i zaletach ;)
Holy shit, this looks even more amazing than the first.
When that door opens, holy god! You know it is on!
so glad that I backed this up on indiegogo! omg!
I kinda wish this was a first person game :( Everything about this game is amazing!
holy shit.... I watched this without volume in broad daylight and it still left me with my heart pounding. I didn't even have it on full screen! at first I thought this game was going to be another silly attempt at the laughable prospect of 2D horror. Now it's actually proved itself just how capable the acid wizards truely are.... WTF my heart is STILL going!
Wow! This was AMAZING! I really hope you guys find a way to get to Kickstarer. Take Kenshi example, they didn't have a successful fund in Indiegogo but they got more than enough from Kickstarer
Great atmosphere! But im seems the flares are abit useless to be thrown away. They could great a small circle of visibility where they thrown to. It looks great
I think it would also be interesting if they ditched a heap ammo system and did it by clip kind of like ghost recon. It would force more conservative and strategic reloads and individual bullet use. You could have a maximum number of clips you are able to carry (maybe even starting with one, limiting your capacity) and when not in combat you could consolidate what ammo you have left down to one clip etc. Just an idea.
looking great! I wish you all the luck in reaching your funding total.
Can't wait to play it.
If you can choose the difficulty and make it easier then you inherently flaw the game's core mechanic. Its a top-down survival horror game, not a 5 minute time waster like Call of Duty. And as for its difficulty; overcoming and mastering the skills needed to survive make it gratifying.
If this is the alpha, I can't imagine what the beta looks like :)
The animations could be more fluid, but the gameplay looks awesome.
it's looking fantastic. Great work wizards
Finally got the greenlight treatment on steam!!
I really wish you guys were on Kickstarter. I'm on the fence, and IndieGOGO takes the money right away, whereas kickstarter waits until the funded date...puts another paycheck between now and then. Good luck, I'll definitely vote for you on Greenlight!
This looks insanely cool.
Oh god, this looks so awesome. I'm sooo glad I supported this.
Looking good, can't wait to play it
Looks done. Release it right now!
This looks fucking amazing. Survival mixed with Horror in a top down perspective? SHUT UP AND TAKE MY MONEY
first game I ever backed. Good luck guys!
To put it another way: I'm curious as to whether violence is the only route to success or whether the spirits/monsters/whatever-is-going on can be appeased.
Talking to the monsters is a reference to Edge/E7's 1994 review of Doom ;) : "lf only you could talk to these creatures, then perhaps you could try and make friends with them, form alliances… Now, that would be interesting."
For one, I don't believe there IS an endgame. This game is a rougelike that you're not supposed to really finish, you're just supposed to play for fun. And just because 99% of games let you choose doesn't mean this one has to.
Looks cool! Bringing scary back!
So is this the kinda stuff we will be seeing in chapter 2?
They might do it as an update if the sales are good.
It looks amazing! I'm not sure about the direction though? There seems to be a healthy focus on dialogue and atmosphere, but the solution in this trailer seems to suggest a violent route is often required. So, to put the question in short form: Will we be able to talk to the monsters?
P.S. I've been working on a quite similar game myself, so it's really great to see someone else recognise the potential of top-down (first-person?) horror.
The soundtrack is great!
this really looks good and original.
Now that you mention it, there do seem to be some Lovecraftian elements in the game. Insanity was a big part of that kind of horror.
10 days, 16k to go...I hope you'll make it.
That was pretty intense.
It looks like an overblown flash game. I suppose that's what people seem to want.
Is the game at all influenced by the works of H.P. Lovecraft? The hive mind thing the character comes across and the apparently insane rocket man point greatly in that direction. And I love it.
the first video was good.
this one WAS AWESOME.
Your game is amazing! I hope it gets funded! GOGOOGO!
This game looks awesome.
Need it on Steam! NOW!
This man deserves answers!
Look SOOOOOOO fkin good, most waited upcoming game...
I hope this gets a funding, i would definitely buy it :)
Sleep in the Darkwood, wake up with a MorningWood.
The smoke from the unseen areas looks a bit too bright. I'd add some contrast.
So what if Co-op "ruins" the horror? I'm playing this game mainly for the survival feature. I couldn't give much less of a fuck about how scary it is. I like enjoying survival games with friends. It makes the experience much better.
Just contributed, this is looking awesome! Can't wait
Damn, that was intense.
I'm looking really forward to play this :D
I immediately thoutht about Piotrek from "Dni wiatru" by Ścianka when i saw him. Wasn't he the inspiration? :D Great music guys!
kind of reminds me of dead frontier just the way it kind of hangs over your character though
The music reminds me of Neo Scavenger... Great game, though. It looks like it's going to be a real survival game.