How to model Worm Gears (Gears pt 7/?)

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  • Опубликовано: 21 авг 2024

Комментарии • 101

  • @antalz
    @antalz  3 года назад +15

    I figured out a better way to do the sweep after I had already recorded everything, so that delayed this video a bit. I'm quite happy with this workflow though.

    • @ryanoconnor7957
      @ryanoconnor7957 Год назад

      I don't seem to be able to select a line as the sweep profile anymore?

    • @antalz
      @antalz  Год назад

      @@ryanoconnor7957 The line is the path, the sweep profile is the tooth profile, perhaps you got that mixed up? Also make sure chain selection is disabled when selecting the path.

    • @ryanoconnor7957
      @ryanoconnor7957 Год назад

      @@antalz I found what I did wrong. I wasn't using surface sweep but solid. I've never used the surface tab. Maybe you could consider a video on the difference between the two and useful things to do with the surface tab, like this?

  • @1endell
    @1endell Год назад +5

    I've been working at mechanics maintenance for 10 years now. My work is to project, mount and improve mechanisms everyday and all theses videos are so accurate to how stuff works. Thank you for sharing this treasure!

    • @antalz
      @antalz  Год назад +1

      Thanks a lot! Part of why I made this series was because so many videos on this subject were just inaccurate.

  • @frankg7370
    @frankg7370 Год назад +5

    Fantastic work. I'm an absolute beginner with modeling and printing gears, yet this tutorial made the process easy and fun. 10/10 teaching quality.

  • @Liris777
    @Liris777 3 месяца назад +1

    Incredibly useful video that I have found after 2 years with Fusion 360. I love your lessons, man! Thank you very much!

  • @piconano
    @piconano 3 года назад +9

    Binge watched your playlist.
    Extremely well done. Thanks for sharing your knowledge.

    • @spielp
      @spielp 2 года назад

      Same, just finished the series.

  • @kaschberle6948
    @kaschberle6948 3 года назад +3

    Wow, this is great. It helped me a lot.
    To avoid the issues with overhang when 3D printing the worm, i tried cutting it in half along its rotational axis in the slicer software and printing both halves facing the printbed. It's not perfect, but for low-stress applications like mine it worked really well.

    • @antalz
      @antalz  3 года назад +2

      That's actually a reallygood idea. If you select a very low layer height you should be able to get something a lot better than printing vertically. I do recommend adding alignment pegs to the halves, a small misalignment between them will create a really harsh edge. Thanks for sharing, and thanks for watching

  • @ishantandon9167
    @ishantandon9167 3 года назад +4

    High-quality content as always!
    Thank you for making these videos

    • @antalz
      @antalz  3 года назад

      Thanks again, you're most welcome

  • @TheHypaaa
    @TheHypaaa 3 года назад +2

    Brilliant as always!

    • @antalz
      @antalz  3 года назад +1

      Thanks a lot once again!

  • @timogross8191
    @timogross8191 2 года назад

    3:37 you somehow created the little triangle "midpoint" that you forgot to mention. Took me a while to fully constrain my sketch.
    I am so grateful for these instructions and I find them fantastic. Clear and interesting.

    • @antalz
      @antalz  2 года назад +1

      I think I do that at 3:17? I put a midpoint constraint between that line and the endpoint of the helix. Thanks for watching

    • @timogross8191
      @timogross8191 2 года назад

      @@antalz Yes, you do! Did not understand it, but you help me getting there. Thank you!

  • @jordanh9520
    @jordanh9520 3 года назад +2

    Next is double enveloping/globular worm gear sets?? This is my far the best gear series on RUclips.

    • @antalz
      @antalz  3 года назад

      I think I can do enveloping wheel, but globoid worm I have no idea currently. OT Vinta has a video on that though, using mathematical curves in Blender I believe. And thanks so much!

    • @jordanh9520
      @jordanh9520 3 года назад

      I did see his video, I believe that was the one where he built the worm then cut the faces from the worm to make the gear and scaled them down slightly to allow for backlash. Your design approach is just so much cleaner.
      I was racking my mind (pun intended) on how to make a globoid worm similar to the method you've shown. I suspect it could work with a ring gear as the basis for the tooth profile, but I have no idea how or even if that can be used to draft a parametric part.

    • @antalz
      @antalz  3 года назад

      @@jordanh9520 Aren't you talking about the video from my tech fun? Anyway, my current idea is to create a small helical path with the same parameters as the worm's helix, and then sweeping the right tooth profile along that tiny section of helix. I don't know yet how long that helix is allowed to be before you get interference though, still racking my brain on that.
      Edit: My tech fun's method leads to a few problems, among which the incorrect tooth profile on the wheel, and incorrect addendum/dedendum. I'm not even sure how much it matters because worm gears are so inefficient to begin with.

  • @dgeorgester
    @dgeorgester 7 месяцев назад

    Thank you for the great lesson. I agree that it's quite complete. For the next lesson, it would be nice to see how you would do a globoid worm gear. And even further down the line, to take full advantage of 3D printing technology, a globoid worm meshing with the globoid worm gear.

    • @antalz
      @antalz  7 месяцев назад

      I'd like to do globoids, but at the moment I'm still quite ignorant on how to do it. I have tried one design technique but I believe it didn't work.

  • @smarterreefs6350
    @smarterreefs6350 Год назад

    Thank you so much, these videos were extremely helpful and informative. Easy enough for a beginner, but also contains advanced material and also advanced but succinct mathematics. Very helpful indeed, you are an excellent teacher. Thanks again.

  • @dianamccandless7094
    @dianamccandless7094 2 года назад +1

    You are a fantastic teacher! Thank you!

    • @antalz
      @antalz  2 года назад

      Thank you for watching!

  • @HuFlungDung2
    @HuFlungDung2 6 месяцев назад

    An actual worm wheel gear is not a helical gear. The worm, which you have modelled correctly, will interfere with the helical geartooth on both the entry and exit side, because the worm is not a rack, it is a helical path, which makes it twisted. This is why your interference inspection at the centerline fails to inform you of the actual interference that exists off the centerline.
    You're better off using the solid model of your worm as a solid cutter, and cut into a disk blank ( which becomes the worm wheel). You will have to make several of these solid cutter operations with the worm rotated a few degrees around the wheel, in effect, generating a worm wheel tooth into the blank. I'd do this repositioning and solid cutting about 4 or 5 times to get a reasonable facimile of an actual worm wheel tooth. Then isolate one completed tooth and copy/rotate it around the center of the wheel.
    I have done this in real life machining. It's a bit messy to have a model composed of tiny slivers of surfaces. But it's far closer and better mesh than your helical gear.

  • @GabrielDemarchiMaia
    @GabrielDemarchiMaia 2 года назад

    Great video, I was looking exactly for this tutorial(with parameters), complete and well explained thanks :)

    • @antalz
      @antalz  2 года назад

      Glad to hear it's helpful!

  • @user-po6xe4cr9v
    @user-po6xe4cr9v 11 месяцев назад

    indeed great insights and teaching abilities!!! amazing how easy you make it, congrats

  • @liamgleason3416
    @liamgleason3416 Год назад

    I appreciate these videos a lot, thank you very much!

  • @user-pe5yy1yo2v
    @user-pe5yy1yo2v 2 года назад

    Great knowledge & sharing! look forward to your steel/bronze/cast iron sample🤓

    • @antalz
      @antalz  2 года назад

      Thanks! I don't think I'll show such an example, I don't have a need for worm gears currently. I would purchase such a set, I can't make it myself.

    • @user-pe5yy1yo2v
      @user-pe5yy1yo2v 2 года назад

      @@antalz it is interesting, I had calculated 1 Worm & Gear. The meth parameters logic the same as you.
      the Worm had been finished yesterday.
      the GEAR(heat treatment had been finished yesterday) now is waiting for the grinding, my grinder is the busy on other parts, the planed finished date is 12-23. i will share the result to you this week.

  • @MauricioHernandez-de8is
    @MauricioHernandez-de8is 3 года назад +1

    Another great video! I would like to see un the future a compound planetary reducer tutorial, thanks for sharing

    • @antalz
      @antalz  3 года назад +1

      Thanks! Compound planetaries are on the list, though I think it will be a while before I make that video.

    • @maggge89
      @maggge89 3 года назад

      Your videos are great, and would also love a video on compound planetary gear. Especially on stepped-planet gear.

    • @antalz
      @antalz  3 года назад +1

      @@maggge89 I think that's the type I had in mind. That's the type where the planets of both sets are rigidly joined right? I was planning on sun input, stationary ring gear for the lower set, and ring output on the upper set, to hopefully achieve something like 50:1 quite easily.

    • @maggge89
      @maggge89 3 года назад

      @@antalz Yes, I think so. Do you know if the ratio of the number of teeth and the module, between the lower and upper set of planets, should always be the same?

    • @antalz
      @antalz  3 года назад

      @@maggge89 No, within reason the upper set can have totally different module and number of teeth. You can think of the upper set as being a "regular" planetary gearset, where both the spin and orbit of the planets are directly determined by and equal to the spin and orbit of the planets in the lower set. That's why a sun is redundant for the upper set.
      The only thing you generally want is that the pitch diameter of the upper planet is roughly the same but slightly different than of the lower planet. In practice that means just a slightly different module and/or slightly different tooth count.

  • @becool4961
    @becool4961 2 месяца назад

    GOAT

  • @steelstone
    @steelstone 3 года назад

    Nice job !
    And thanks for the credits !

  • @MihaiDesigns
    @MihaiDesigns 3 года назад

    Cool video!

    • @antalz
      @antalz  3 года назад +1

      Thanks a lot, your designs are great!

  • @burtonkent4549
    @burtonkent4549 2 года назад

    You're amazing at making everything seem both logical and simple. I've also become better at Fusion 360 from watching your videos. Thanks!
    The only problem I had is the Fusion 360 interface's text is too small to see unless my screen is maximized. Not a big deal at all though, it was well worth dealing with.

    • @antalz
      @antalz  2 года назад

      Thanks so much mate! Now that you mention it, the text is kinda small in Fusion360... And I see nothing in the preferences to make it bigger

    • @burtonkent4549
      @burtonkent4549 2 года назад

      ​@@antalz I just tested this in both Mac and Windows. You can change the font size at the OS level, Fusion 360 accepts this change with no problem. Menus do take up more space though.

    • @antalz
      @antalz  2 года назад

      @@burtonkent4549 At the OS level, that makes sense. I'll try to remember that for if anyone needs help with that in the future, thanks

  • @bobmvideos
    @bobmvideos 3 года назад +1

    I'm looking forward to your treatment of spiral bevel gears and maybe hypoid too? So far I haven't found any videos that describes them other that a few that do "that looks about right" shapes for the tooth profiles.

    • @antalz
      @antalz  3 года назад +1

      Yeah I find way too many tutorials which only make something that kinda looks okay. I do think I can do spiral bevel gears at some point, but at the moment I have no idea how to do hypoid unfortunately. If you have any good literature sources I could take a look, but it's going to be a while. Quite busy at the moment unfortunately, haven't made a video in over a month now =[

    • @steelstone
      @steelstone 3 года назад +1

      I'm preparing a presentation of Straight, Zerol and Spiral Bevel Gear. Fully parametric, as I'm used to 😉
      No Hypoid, but also ready to learn from any sources that someone would find and share.

    • @antalz
      @antalz  3 года назад +1

      @@steelstone Really nice, looking forward to those! I imagine it's going to be a pretty long process

  • @Kineth1
    @Kineth1 3 года назад

    Great video, thanks for sharing!

  • @danielsaenz5570
    @danielsaenz5570 Год назад

    How Antalz! I really enjoyed this series!! Thanks so much for making it! I've learnt so much from you! Are you still planning on making more videos? That would be amazing! Although, I know making videos is hard, so only if it's possible!

    • @antalz
      @antalz  Год назад +1

      I do have plans for more videos, but for now I can't seem to get around to making them unfortunately. I hope that'll change.

    • @danielsaenz5570
      @danielsaenz5570 Год назад

      @@antalz Okay! It's totally fine!!

  • @lesterdelacruz5088
    @lesterdelacruz5088 Год назад

    When 3d Printing. Should we add a backlash to the wheel? You didn't mention in the video, at (3d printing pointers) whether or not you ended up adding a backlash to the wheel. Before that, If I'm not mistaken the model in Fusion 360 still had 0 backlash.

    • @antalz
      @antalz  Год назад

      Yes, for real-life gears you should add backlash, though the exact amount depends on the accuracy of your printer. Usually 0.1 or 0.2 works. I use 0 backlash in modelling to prove that the modelling method is correct, there are unfortunately many tutorials about gears on RUclips that are plain incorrect.

  • @user-cx5ld6lx7n
    @user-cx5ld6lx7n Год назад +2

    Hi, I tried like 4:17 using sweep, but get "Error: There is a problem with the guide rail. Check that it pierces the profile plane and that it is on the same side of the profile plane as the path." Do you know where I miss? Thanksss

    • @antalz
      @antalz  Год назад

      I'm afraid I can't tell, could you send your .f3d file to antal@creonova.nl so I can take a look? Perhaps you could also briefly describe what you're trying to accomplish, if you're not reproducing the video exactly.

    • @bp8__163
      @bp8__163 6 месяцев назад +1

      @@antalzI am getting this same error while following the video instructions exactly. Cannot compute the sweep for some reason. Thanks for the guide!

    • @prkaph
      @prkaph Месяц назад

      Got the same error using 3 starts. Changing to 4 starts, doing the sweep, then changing the parameter back to 3 starts fixed it for some reason.

  • @christopherdaviddigitalcre8887

    Excellent video. Did you ever have any luck with throated worm wheels?

    • @antalz
      @antalz  Год назад

      I did not, I did find a reddit comment that has a promising method for throated worms, but I haven't even really wrapped by head around throated wheels.

  • @Tony-rd7gk
    @Tony-rd7gk Год назад

    Great video! Does the worm gear use an involute profile?

    • @antalz
      @antalz  Год назад +1

      Sortof. The worm uses a trapezoidal thread, which is the same shape that is used for a rack. They form a perfect match to involutes. In fact a gear with infinite teeth has these trapezoidal teeth.

  • @user-fy7qz9gb6m
    @user-fy7qz9gb6m 2 года назад

    your explanation is amaizing!
    i'm not design in Fusion360(in soliidworks) i;m missing the equation to build the tooth of the gear(wheel not worm). i searched in previous movies but not find.
    mostly, according to my knowledge, use with addendom equal to the modoule and d-dendom to 1.25*modoule.
    do you recommend so?

    • @antalz
      @antalz  2 года назад

      It's a bit tricky, because the modelling I'm showing here is in the transverse system for helical gears, where many other places use the normal system. You'd really need to check video 3 in full to see the difference. But yes, your numbers for addendum and dedendum are correct, that's also approximately what the Fusion360 gear generator creates. For some reason it creates slightly too much dedendum.

  • @fafhrd0023
    @fafhrd0023 Год назад

    Really useful video. I have mapped most of this to an onshape project but at 11:00 , which height are you referring to by "H"? It appears to be the wheel gear thickness but I do not understand why that should impact the angle (consider a very wide or narrow wheel gear... why should the angle change?) . I assume I have the wrong height ? (e.g. a 200mm height wheel gear comes out with an angle of 22.6 deg )

    • @antalz
      @antalz  Год назад

      That's because theta is the angle you put into the sweep command. And the reason the angle depends on the height is that if the gear is twice as tall, then the helix must make twice the angle to still get the same angle/length. But yeah that should be the gear thickness. So if you use the exact same values I use, but with 200 mm thickness, then you should have a 143.24 degree sweep angle.

    • @fafhrd0023
      @fafhrd0023 Год назад

      @@antalz Thanks - I will check my angles etc. All looking sensible enough but I am new to CAD tools.

  • @adammckay278
    @adammckay278 3 года назад

    I am struggling on modeling a worm face/helicon gear, it would be really helpful if you made a video on how to create them.

    • @antalz
      @antalz  3 года назад

      I've seen those too, unfortunately as of right now I have no idea how those work geometrically speaking. If you find anything please let me know I'd love to learn more about them.

  • @ryanoconnor7957
    @ryanoconnor7957 Год назад

    Why do the number of teeth factor into the twist angle? I have 300 teeth on my large diameter gear and the twist angle is less than 0.037 degrees. It doesn't match up at all with the worm. I ended up just doing trial and error using interference and the twist angle I needed was around 0.4deg - more than an order of magnitude off

    • @antalz
      @antalz  Год назад +1

      Simply put because a gear with more teeth has a larger diameter. Every time you see numberofteeth*module that's the pitch diameter, and when you multiply that by Pi you get the circumference of the pitch circle. There's some more info on that in video 2.
      If you're still having trouble, could you send your files and questions to antal@creonova.nl please? I'm on the road for a few days, so I'll get to it when I get back, but with the file it's easier.

  • @julezsmith4548
    @julezsmith4548 10 месяцев назад

    this looks like an excelent tutorial but those are helical spur gears not worm gears

  • @yuriy77
    @yuriy77 2 года назад

    Hi, first of all, great explanation and tutorial for the helical/spur/worm gears.
    I was looking for way to design a helicoid focusing gear set, that are used in lenses. Usually it's 2 sets of helical gears and they work together for moving the optics for focusing. What I haven't seen online so far is how to make an internal/external helical gear set that can be parametric just like you have here in this video. Any idea of it's possible/easy to parametrize that? I'm a relatively new into gear design so don't know the extents of the possible things you can do parametrically.
    Thanks

    • @antalz
      @antalz  2 года назад +1

      I'm afraid I'm not familiar with those mechanisms. It sound like you need an internal gear, which I show in the planetary gears video. I also do a helical internal gear in that video. I don't know how to do it parametrically, because the gear generator doesn't work with parameters unfortunately.

    • @yuriy77
      @yuriy77 2 года назад

      @@antalz yeah, I need an internal and external gear set. Actually 2 sets. And they are helical gears with a very large helix angle (80°+). Trying to model them by hand, or using the add-ons kinda does the job, but to be able to do them parametrically would be the most ideal.

    • @yuriy77
      @yuriy77 2 года назад

      Here's a short example of a lens helicod and how it works (sort of). I'm trying to find a way to model that behavior
      ruclips.net/video/m3B0TNlAFyk/видео.html

  • @Kineth1
    @Kineth1 3 года назад +1

    17:21 you mistakenly swap the worm and wheel in your dialog.

    • @antalz
      @antalz  3 года назад +1

      Great catch, I'm really glad I said it right the second time with steel/bronze/cast iron, and that I was pointing at the gears.

  • @Butterkekskrumel
    @Butterkekskrumel 2 года назад

    In my current setup, I have problems with oscillations. The period matches the revolution time of the worm. So I suspect that the teeth of the gears do not match well. What can I do to improve the situation? The worm is cylindrical and was bought, so I can not change that. Would making the wheel globoidal help? How would I go about modelling that?

    • @antalz
      @antalz  2 года назад

      That could be a ton of things. It's possible you used a slightly different module or maybe the wrong helix angle. Maybe the surface finish on the wheel is too poor? I don't think making it globoidal will help, and currently I don't know how to model those accurately.

  • @UzunKamis
    @UzunKamis Год назад

    Thank you. I am planning to use a T8 8mm shaft as a worm gear and I have to create a suitable worm wheel for my project. Is there a place that I can get dimensions of T8 shaft with 4 starts? Thank you once again.

    • @antalz
      @antalz  Год назад +1

      I tried to search around a bit, but didn't get too much. What you could do is model a TR8x1.5 in Fusion360, and then use include->intersect to get it into a sketch. That should at least give you an idea, though the pitch of that rack will be wrong. But when I do that I actually get something that only resembles a gear rack. The pressure angle is just 15 degrees for example. The tooth depth also appears to be shorter than standard.

  • @hemumanchit
    @hemumanchit Год назад

    0:24 please confirm if this is always the case.

    • @antalz
      @antalz  Год назад

      I don't know, it's possible that some worm gears might have a different kind of construction. I'm not aware of any however.

  • @igorfomenko9189
    @igorfomenko9189 2 года назад

    Solidworks toolbox draws toof profile schematically, by arcs, I think the same is in Fusion. I think it is a reason of your interference. It is not a big problem to draw involute, it is interesting geometrical task. Just don't use equations, use geometric relations instead. Otherwise you will have update problem when you try to change geometry because equations are solving after geometric relations. Thank you for video and good luck.

    • @antalz
      @antalz  2 года назад

      Those options aren't in Fusion360 unfortunately. If I get another chance to use Solidworks I'll check out those options!

  • @gmusic9061
    @gmusic9061 3 года назад

    "Numeber of Starts" could you explain about of this. & diameter is pitch circle Diameter of worm?

    • @antalz
      @antalz  3 года назад +1

      The diameter is indeed the pitch circle diameter, it's equivalent to the pitch line in racks, sortof. In most gears that's just module*number of teeth, but for worm gears you're more free to choose what you want.
      The number of starts is essentially the number of teeth on the worm gear. If you have 1 start and you turn the worm once, the wheel advances 1 tooth. If you have 2 starts, the wheel advances 2. You can find the same thing with TR8x2 and TR8x8 leadscrew, the former has 1 start, the latter has 4 starts, so a single rotation of the screw advances the nut 4 times further.
      Maybe you can find better illustrations online because I'm not doing a great job of explaining I feel.

    • @gmusic9061
      @gmusic9061 3 года назад

      @@antalz Thank you for the explanation. It's a very helpful video, so I've been following it over and over again.

  • @akirasuzuki9269
    @akirasuzuki9269 Год назад

    How is here because of PS5 Adaptive Trigger