This is pretty cool imo but spikes on the ground are silly ! ngl the quack barking when you step on the hazards was funny for a second though 😂 Few other things needs tweaking to make things like gameplay better for sure but the overall concept is a fun twist… What did you make of it Silent 🐰? Thank you for trying something different for us too btw 😊❤️👻
Nothing special stood out for me, another ghost hunting game with extra steps to prolong gameplay. I didn't like the spikes on the ground slowing our movement. Hunts are a bit strange I find but that's just because I don't understand how they work yet. Having my light dim so much when it's ON and pulling out an item to use is pretty lame. Simple can't see. I'm not sure how I feel about evidence just being spread around the entire map and not just one area. No events, nothing jumps out, ghost just hunts. Nothing at all felt ominous. Maybe after a few more updates I'll check back with it.
@@SilentRabbitGaming oh gosh I wasn’t expecting such a detailed response but I guess that’s because its got a lot of issues rn hey ! Completely agree with you though it doesn’t seem overly structured when it comes to the enemies but then complicates the actual gameplay when it comes to what you have to do. I hope the developer sees your gameplay and comments as good feedback to work on 😊 thank you for coming back to me with such a reply btw 🥰❤️
Going to be that one negative comment here. This game doesn't sit right in my guts. Nor function in ways that doesn't seem frustrating. My only positive note is that I do like the graphics and details of the building ~
Yesh, the moment you first accidentally stepped on the floor spikes I was worried about how the game would play with this mechanic but placing them directly in the entrance to the ghost room? Nah that's ok. Phasmo isn't perfect, but it has sense to not include things like hazard tiles, let alone randomly placed hazard titles to spread the strawberry jam on the screen for e little bit. Hopefully people will eventually figure something out for innovating the gameplay loop of phasmo without gimmicks that add nothing to gameplay. It seems like it's a long ways off. 👻
[1th July 2024] @Silent Rabbit Gaming Have you played to Slender: The Arrival (remastered) ? I find it scarier than the original game, Slender: The Arrival.
@@SilentRabbitGaming , [2th July 2024] From My POV, Slender: The Arrival (Remastered), Is Scarier Than Phasmophobia + Demonologist + Forwarned, Combined.
Psychopathically cheerful music, that's what ghost hunters actually need. Also has anyone noticed that spirit box is a "he"?
Happy to see those sub numbers up keep killing it!
Thank you so much!!
lOOKS PRETTY GOOD! WAITING FOR FULL GAME
Haven't gotten to play this game yet looks pretty good 😊👍
This is pretty cool imo but spikes on the ground are silly ! ngl the quack barking when you step on the hazards was funny for a second though 😂
Few other things needs tweaking to make things like gameplay better for sure but the overall concept is a fun twist…
What did you make of it Silent 🐰? Thank you for trying something different for us too btw 😊❤️👻
Nothing special stood out for me, another ghost hunting game with extra steps to prolong gameplay.
I didn't like the spikes on the ground slowing our movement.
Hunts are a bit strange I find but that's just because I don't understand how they work yet.
Having my light dim so much when it's ON and pulling out an item to use is pretty lame. Simple can't see.
I'm not sure how I feel about evidence just being spread around the entire map and not just one area.
No events, nothing jumps out, ghost just hunts. Nothing at all felt ominous.
Maybe after a few more updates I'll check back with it.
@@SilentRabbitGaming oh gosh I wasn’t expecting such a detailed response but I guess that’s because its got a lot of issues rn hey ! Completely agree with you though it doesn’t seem overly structured when it comes to the enemies but then complicates the actual gameplay when it comes to what you have to do. I hope the developer sees your gameplay and comments as good feedback to work on 😊 thank you for coming back to me with such a reply btw 🥰❤️
Going to be that one negative comment here. This game doesn't sit right in my guts. Nor function in ways that doesn't seem frustrating. My only positive note is that I do like the graphics and details of the building ~
Graphics do look good.
Yesh, the moment you first accidentally stepped on the floor spikes I was worried about how the game would play with this mechanic but placing them directly in the entrance to the ghost room? Nah that's ok. Phasmo isn't perfect, but it has sense to not include things like hazard tiles, let alone randomly placed hazard titles to spread the strawberry jam on the screen for e little bit. Hopefully people will eventually figure something out for innovating the gameplay loop of phasmo without gimmicks that add nothing to gameplay. It seems like it's a long ways off. 👻
Just Phasmo with longer confusing steps lol
Yep
[1th July 2024]
@Silent Rabbit Gaming
Have you played to Slender: The Arrival (remastered) ?
I find it scarier than the original game, Slender: The Arrival.
I have not played any slender game
@@SilentRabbitGaming ,
[2th July 2024]
From My POV, Slender: The Arrival (Remastered), Is Scarier Than Phasmophobia + Demonologist + Forwarned, Combined.