Creating 3D Characters [ DAZ to BLENDER ] - Part 1 *Export-Textures-Rigging*

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  • Опубликовано: 13 сен 2024

Комментарии • 16

  • @mischie1607
    @mischie1607 3 месяца назад

    encontrar a un paisano haciendo arte de este tipo da orgullo, sigue así!

    • @kcalmonte
      @kcalmonte  3 месяца назад

      gracias 💖🇩🇴🥹

  • @andrzejmeczynski1750
    @andrzejmeczynski1750 3 месяца назад

    Very impressive work flow 😁 Makes me wonder why you chose not to utilise diffeomorphic, but instead opted out for auto rig? You mentioned you're using older version of blender for your hair addons. I'm waiting to see your working on clothing and other accessories I foresee coming 😁

  • @lemusictube
    @lemusictube 3 месяца назад

    Thank you for sharing this technique

    • @kcalmonte
      @kcalmonte  3 месяца назад

      thank you so much for watching 💝

  • @BlindingSun_
    @BlindingSun_ 3 месяца назад

    Can you make humans to scale in DAZ without any addon?

  • @mischie1607
    @mischie1607 3 месяца назад

    btw, prueba a bregar con el zbrush para hacer poros con mapas o con pinceles y lo pasas a un mapa normal, da más realismo a la piel

    • @kcalmonte
      @kcalmonte  3 месяца назад

      lo he hecho antes en zbrush! también con el multires en blender se puede ☺️

  • @DimiArt
    @DimiArt 3 месяца назад +1

    dang, that's a lot of work just to get 1 character in blender.

  • @googleaccount4159
    @googleaccount4159 4 месяца назад

    If anything above sub d 0 crashes blender then something is up with your system. I have a low end laptop and have no trouble at sub d 3, even sculpting at sub d 3

    • @kcalmonte
      @kcalmonte  4 месяца назад +1

      I meant subdiv 0 and then using multiple levels of the multi res modifier to add details.

  • @Narr2590
    @Narr2590 3 месяца назад

    klk

    • @kcalmonte
      @kcalmonte  3 месяца назад

      dame lu🫡

    • @Narr2590
      @Narr2590 3 месяца назад

      @@kcalmonte hahahah muy dura tu , representando bien