Hi Everyone! Thank you for stopping by and please if you can share this link for Jeremiah Yurk and if you can donate they would appreciate it. www.gofundme.com/f/Raquel-the-heart-warrior Love to you all, Tony the Tanker
IMovie want to show off their A listers as much as possible so they find every way to expose them. If the plot doesnt give them some special iconic marketable suit like ironman then they will remove the helmet or the front part of a mech.
BattleTech does one important thing with 'Mechs. It doesn't claim that they are always better than other armored vehicles. If what you need is a Gauss rifle carrier that doesn't cost you half of your budget to build then you are better with a tank. On the other hand, a 'Mech is a self-contained unit that only takes a single operator, can carry more boom than a platoon of tanks and can take less upkeep if it mostly runs lasers and particle projectors. Plus it can be dropped from the orbit Starship Troopers-style. That's a space opera setting that doesn't concerns itself with realism very much. TT BattleTech player since FASA ancient 3rd edition here.
As an avid BattleTech fan, vehicles are absolutely worse than 'mechs due to the crit table; that said they are super cheap like you said, and you can make a very good case for them, in particular for planetary defense. They're not great for attack because of their ton-to-value ratio. Still, overall, vehicles are quite good in BattleTech and combined arms armies are the way to go 100%. Hovertanks and Artillery in particular...
@@BlazingOwnager I'd say they are 60% in favor of 'Mechs and 40% for vehicles in terms of survivability, because they are easier to immobilize and can't survive loss of a hull location, but they don't have to roll to stay upright after taking 20+ damage and they aren't subject to limits of the armor value per internal structure per location. Probably armored motive system should be made a standard construction option instead of advanced one too, because nobody plays with advanced rules anyway and that build option already costs a lot of tonnage to use.
You should see the Grey Knight walker suit from the new Warhammer 40k line. It's slightly more armored than Ripley's loader from Aliens, except Ripley's loader wasn't intended for combat.
They would have been really impressive with 2 pounder pom poms, with smart fuses. Though I guess it is part of the lore, the computer was keeping them from making effective weapons. By controlling resource access, hacking, and such.
Suits used pre and during war are fully armored, the zion defense mechs are heavily stripped down versions i think but in both cases...they help about the same with the small difference that the machines needed to laser cut the suit in one scene so they can rip the guy out with his limbs stuck still inside to harvest people for the matrix. It also looks like very cute plushie.
Yeah, they'd have done a lot better with small tanks with turrets for the cannon. Hell, even if they'd have a one man AFV with treads or wheels and made it to steer by foot pedals or one joystick for the tracks and one for the weapons.
external cameras and sensors is EXACTLY what i said! the rebuttle is: atmospherics play havoc with sensitive electronics. Okay CCTV cameras. Problem solved
I write scifi too, I have a "mech" design in it, I put 3 layers of Armour covering the pilot, because mechs with no protection would be basically useless
Armored Trooper VOTOMS fixed these problems by not creating them in the first place. Plus they're capable of air dropped and with maneuver packs are capable of space ops. Cockpits are fully armored, and the unit has a secondary movement system for skating over smooth terrain quickly. Mind you, the guns they use can penetrate the cockpit because the weapons are slightly ahead of armor at that moment.
Guns penetrating a cockpit. Fine i understand that. But getting clapped by what amounts to a 30th century ballista weilded by a scrawny blue xenos with a dick on its head, well thats just not cash money
Also in Avatar they DO have the technology to make the cockpit into an armored capsule with VR for the pilot. They could have been encased in half a meter of steel and composite from all sides and still have all around vision. Given that the full incarnation like the Avatars was a fresh invention it might have been impactical, but the machines could have been fully enclosed and well armored anyway.
I think a key problem is the tech is stupid expensive where robot suits with pilots in them are a lot cheaper. Not as safe for the pilot obviously but you know how that goes...
@@vojtechpribyl7386 if I remember correctly, the environment on pandora messed up with electronics and the na’vi are more than capable of sniping a camera.
@@Dokari-l9m If they know where said camera is and can hit it. We're not talking about huge unprotected fish eye objective lens here, but rather multiple small parking camera holes for all-around awareness or possibly cameras encased under an inch of transparent alluminium. Also the messed up electronics was only around the central node tree due to some arcane ore deposit, which doesn't really do much against direct visual.
@@vojtechpribyl7386 I thought the field was created form high deposits of the ore they were mining. And as for the multiple cameras….that’s fair. But then again the first movie wasn’t a military force and the second were private whalers. I doubt a legitimate military force sent to pandora would be as cost cutting.
@@Dokari-l9m Yeah, the greatest lode of that ore was around that tree. That's why they went after it, or am I mistaken? The whalers could talk over the radios just fine. The corporation seemed to have a pretty good access to military stuff actually. Their VTOLs were full-blooded attack machines and the mechs were no power loader converts either. After all today's state backed PMCs do have helicopters and tanks as well and the corporation seemed to be some big moloch like the Wayland-Yutani in the Alien franchise. It's more like Cameron and co. wanted Vietnam war-style paramilitary force and needed them to be vulnerable to the overgrown noble savages that the Na'vi were. Plus it's hard to make what's what if there are no big see-through glass panes that let Col. Qauritch and Jake Sully make stupid faces at each other while locked in a man against the machine struggle.
Here's a few questions. What's your opinion on the following entries: - Battletech / Mechwarrior - Heavy Gear - Armored Votoms - Appleseed (The Mecha suits) - Exo Squad Please advise, there's a bit of nuance to each, and it might be best to take at least some of the features and build a combined 'Mech. Or just Heavy Gears.
Heavy Gear seems to have been heavily inspired by VOTOMS. They're very similar in size, loadouts, and mission. They both have secondary movement systems. And both settings have more conventional vehicles used in combined arms units. Including helicopter gunships and artillery. VOTOMS came first in 1983 while the board game for Heavy gear came out in 1994 and the video game came out in 1997.
I agree with you on these mechs. You should review the mechs from Battletech though. They are awesome armoured harbingers of death that range from the 20 ton Locust all the way up to the 100 to Atlas and Marauder 2. You have a crazy assortment of weapons and there is a lot of lore to help you out.
It's always bothered me that the weights in Battletech can't possibly be accurate. A modern battle tank weighs upwards of 60 metric tons, there's no way a five story tall battlemech is only 100 tons.
@@DoubleYouDotTrump More modern materials and technology could reduce the weight. The actuators are more like muscles rather than purely mechanical and the armour is made from materials not available to us yet. That's the beauty of futuristic sci fi technology.
@@DoubleYouDotTrump I've just been talking a mate of mine who knows the Battletech universe inside out and he said the weight isn't the final weight of the mech it's actually the weight of the equipment that the frame can carry. So the armour, weapons and ancillary equipment of a 20 ton mech can be up to 20 tons on top of the weight of the chassis, engine, gyros etc.
@@milanondrak5564 That makes.... just a WHOLE TON of sense! (haha "ton") Still seems a little light considering how much larger Mechs are than traditional armored vehicles.
Pretty cool video The mic quality wasn’t so good on this one but that’s partly due to the mic itself. But the yeti worked really well in the beginning, maybe for future videos you can stick with that until you find a mic that works standing up lol
This is true, though in close fighting being able to lob a hand grenade the size of an oil barrel into an enclosed space full of enemy seems like it might have its purposes in urban fighting. Because a 55gal drum full of even our current C-4 is going to make one hell of a crater.
You can't do millions of adjustments per second because neurons literally can't fire that fast, or even 1/1000th as fast. Bipedal motion requires more complex control yes, but it can be trivial to include in a mech suit in a si-fi setting. The F16 has fly by wire, so no it's not gonna work with P51 controls. But you could fly an F14 with P51 controls without crashing. There's a lot of airplanes you can totally fly with manual controls without crashing. There's no armor because maybe it's an industrial use suit, being totally exposed maximizes visibility and does not require air conditioning.
@@chengong388 Even if you needed a full unobstructed view and air flow to the pilot you could always weld a mesh cage over the pilot to at least kept spent casings and larger chunks of debris from hitting the pilot. You can't even argue that it's industrial equipment because even small basic stuff like skid steers have full cages for the operator.
The issue is you're watching media that uses giant robot as a form of spectacle, rather than as a thing which makes sense within its science-fiction world-context. I think you would enjoy VOTOMS, which even understands the limitations and has a specialized form of anti-vehicle tactics against its ATs in Mellowlink which became the inspiration for Metal Gear Solid. If you don't mind me asking, would you mind doing a video about crew doctrines (eg duties and communication strategies) or proper strategies? If you want something to get mad at for an easy video, give Madox 01 a go: The concept of the power-armour is phenomenal, but the tanks are not doctrinally used as tanks would be used in the weapons demonstration. On one hand I'd say, "well this is the writers being silly" but on the other hand I think its far, far more compelling to chalk it up to "this is a weapons manufacturer misleading senators to sell a platform" -- which is I think the intended meaning of it which goes over everybody's heads. Its on youtube and is only 45 minutes long. The antagonist is also a tanker who loves Apocolypse now and hates robots. Its also gorgeously animated, and you'll recognize it from gifs you've seen. e: on the front of control strategies, the brain massively automates what you're doing much in the same way the flight computer of a modern fighter does: That is to say, you assign goals and your body is then using signal to find those positions in conjunction with natural material properties of ligament, bone and muscle which make hitting those goals significantly easier. This is why its easier to walk (a seemingly difficult task) than do the robot (a seemingly easy task): Your body's mechanical composition is actually doing a big part of the workload and its a big part of why our joints roughly follow the fibbonacci sequence. Likewise, most forms of controlled instability require not manually forcing an oscillation but managing one. You can think of this as how little energy and how coarse the action your legs can be on a see-saw once you get going.
Power armor is great until you start having to kit out a whole army with different heights and limb lengths. Remembering that Medieval plate armor had to be tailor made to fit ONE person Exoskeletons are a lot more practical as you can shorten the limb/torso length without the complicated machining to make individual plates for carapace power armor. Its way simpler to match an exo with some kind of more easily tailored body armor that the pilot wears. This would also give some redundancy because if the exo gets damaged the pilot can disengage, pull their personal weapon, and keep fighting.
In Zion's defence, i strongly suspect those APU's were originaly Heavy Loaders at one point that got hastely weaponised. The machine equivilent of being drafted, essentialy a factory forklift with a couple M-60s spot welded to the roll bars.
Good video. Earned you a sub. In 2024 we already have robots that can do parkour and drones that can pilot through jungle and autonomously select targets . Why on Earth would we need a walker for anything martial?
What are your thoughts regarding enormous "land battleship" type tanks such as the Bolos from the novels by Keith Laumer, the Baneblade from 40k, the Mammoth Tank from Command and Conquer, etc.? I know that in the real world they'd be a maintenance nightmare and a target the size of a city block is an artilleryman's dream. But apart from that...
Those two are possibly the most egregious kinds of meks every presented on a screen. But the movies made 1 billion dollars, so it shows the people aren't so hang up on loose cables.
Hi Everyone! Thank you for stopping by and please if you can share this link for Jeremiah Yurk and if you can donate they would appreciate it.
www.gofundme.com/f/Raquel-the-heart-warrior
Love to you all,
Tony the Tanker
How about doing a video about the vehicles of Battlezone 1 & 2 for next time?
I thought that name sounded familiar Jeremiah yurk ,he did Goku and android 8 voice in dragon ball and dragon ball gt ,
The matrix mechs are basically 40k's Penitent engines and those are DESIGNED to torture and kill the pilot
I feel like the easiest way to distinguish from armor is that mech suits don't have the human limbs inside the suit limbs, while armor does.
I will never understand how anyone could think that the objective stupidity that are walkers with exposed pilots are cool in any way.
The mech from Aliens: the fact that it isn't intended for combat plays perfectly into the narrative, and it looks great on-screen.
@the_inquisitive_inquisitor i love exo suits but some give me an aneurysm lol
IMovie want to show off their A listers as much as possible so they find every way to expose them. If the plot doesnt give them some special iconic marketable suit like ironman then they will remove the helmet or the front part of a mech.
BattleTech does one important thing with 'Mechs. It doesn't claim that they are always better than other armored vehicles. If what you need is a Gauss rifle carrier that doesn't cost you half of your budget to build then you are better with a tank. On the other hand, a 'Mech is a self-contained unit that only takes a single operator, can carry more boom than a platoon of tanks and can take less upkeep if it mostly runs lasers and particle projectors. Plus it can be dropped from the orbit Starship Troopers-style.
That's a space opera setting that doesn't concerns itself with realism very much.
TT BattleTech player since FASA ancient 3rd edition here.
As an avid BattleTech fan, vehicles are absolutely worse than 'mechs due to the crit table; that said they are super cheap like you said, and you can make a very good case for them, in particular for planetary defense. They're not great for attack because of their ton-to-value ratio.
Still, overall, vehicles are quite good in BattleTech and combined arms armies are the way to go 100%. Hovertanks and Artillery in particular...
@@BlazingOwnager I'd say they are 60% in favor of 'Mechs and 40% for vehicles in terms of survivability, because they are easier to immobilize and can't survive loss of a hull location, but they don't have to roll to stay upright after taking 20+ damage and they aren't subject to limits of the armor value per internal structure per location.
Probably armored motive system should be made a standard construction option instead of advanced one too, because nobody plays with advanced rules anyway and that build option already costs a lot of tonnage to use.
You should see the Grey Knight walker suit from the new Warhammer 40k line. It's slightly more armored than Ripley's loader from Aliens, except Ripley's loader wasn't intended for combat.
The dreadknight walker?
@@atankersview yes, that one. And also yes, you should take a look at it for the aforementioned reasons.
It looks like a guy wearing a baby carrier
yea man, the Matrix mech suits are frustratingly dumb. My friends were impressed by them in the movie and i was like wtf?
They would have been really impressive with 2 pounder pom poms, with smart fuses.
Though I guess it is part of the lore, the computer was keeping them from making effective weapons. By controlling resource access, hacking, and such.
@@jtjames79 but they DID design those abortions
The visual effects were impressive for the time.
As a 12 y/o watching in the theater, I was blown away.
Suits used pre and during war are fully armored, the zion defense mechs are heavily stripped down versions i think but in both cases...they help about the same with the small difference that the machines needed to laser cut the suit in one scene so they can rip the guy out with his limbs stuck still inside to harvest people for the matrix.
It also looks like very cute plushie.
Yeah, they'd have done a lot better with small tanks with turrets for the cannon. Hell, even if they'd have a one man AFV with treads or wheels and made it to steer by foot pedals or one joystick for the tracks and one for the weapons.
external cameras and sensors is EXACTLY what i said! the rebuttle is: atmospherics play havoc with sensitive electronics. Okay CCTV cameras. Problem solved
Heck, today's IFV's have some of the best optics on the planet next to the EOTS system on the F-35
I write scifi too, I have a "mech" design in it, I put 3 layers of Armour covering the pilot, because mechs with no protection would be basically useless
Armored Trooper VOTOMS fixed these problems by not creating them in the first place. Plus they're capable of air dropped and with maneuver packs are capable of space ops. Cockpits are fully armored, and the unit has a secondary movement system for skating over smooth terrain quickly. Mind you, the guns they use can penetrate the cockpit because the weapons are slightly ahead of armor at that moment.
Guns penetrating a cockpit. Fine i understand that. But getting clapped by what amounts to a 30th century ballista weilded by a scrawny blue xenos with a dick on its head, well thats just not cash money
Also in Avatar they DO have the technology to make the cockpit into an armored capsule with VR for the pilot. They could have been encased in half a meter of steel and composite from all sides and still have all around vision. Given that the full incarnation like the Avatars was a fresh invention it might have been impactical, but the machines could have been fully enclosed and well armored anyway.
I think a key problem is the tech is stupid expensive where robot suits with pilots in them are a lot cheaper. Not as safe for the pilot obviously but you know how that goes...
@@vojtechpribyl7386 if I remember correctly, the environment on pandora messed up with electronics and the na’vi are more than capable of sniping a camera.
@@Dokari-l9m If they know where said camera is and can hit it. We're not talking about huge unprotected fish eye objective lens here, but rather multiple small parking camera holes for all-around awareness or possibly cameras encased under an inch of transparent alluminium. Also the messed up electronics was only around the central node tree due to some arcane ore deposit, which doesn't really do much against direct visual.
@@vojtechpribyl7386 I thought the field was created form high deposits of the ore they were mining. And as for the multiple cameras….that’s fair. But then again the first movie wasn’t a military force and the second were private whalers. I doubt a legitimate military force sent to pandora would be as cost cutting.
@@Dokari-l9m Yeah, the greatest lode of that ore was around that tree. That's why they went after it, or am I mistaken? The whalers could talk over the radios just fine.
The corporation seemed to have a pretty good access to military stuff actually. Their VTOLs were full-blooded attack machines and the mechs were no power loader converts either. After all today's state backed PMCs do have helicopters and tanks as well and the corporation seemed to be some big moloch like the Wayland-Yutani in the Alien franchise.
It's more like Cameron and co. wanted Vietnam war-style paramilitary force and needed them to be vulnerable to the overgrown noble savages that the Na'vi were. Plus it's hard to make what's what if there are no big see-through glass panes that let Col. Qauritch and Jake Sully make stupid faces at each other while locked in a man against the machine struggle.
Here's a few questions.
What's your opinion on the following entries:
- Battletech / Mechwarrior
- Heavy Gear
- Armored Votoms
- Appleseed (The Mecha suits)
- Exo Squad
Please advise, there's a bit of nuance to each, and it might be best to take at least some of the features and build a combined 'Mech.
Or just Heavy Gears.
This will require research 😁
Heavy Gear seems to have been heavily inspired by VOTOMS. They're very similar in size, loadouts, and mission. They both have secondary movement systems. And both settings have more conventional vehicles used in combined arms units. Including helicopter gunships and artillery. VOTOMS came first in 1983 while the board game for Heavy gear came out in 1994 and the video game came out in 1997.
I could talk for a full day about all the ways that the defense of Zion was one of the stupidest scenes of all time.
Mee too but i dont want to spend 16 hrs editing out hundreds of f-bombs just to make business daddy youtube happy 😆
I agree with you on these mechs.
You should review the mechs from Battletech though. They are awesome armoured harbingers of death that range from the 20 ton Locust all the way up to the 100 to Atlas and Marauder 2. You have a crazy assortment of weapons and there is a lot of lore to help you out.
It's always bothered me that the weights in Battletech can't possibly be accurate.
A modern battle tank weighs upwards of 60 metric tons, there's no way a five story tall battlemech is only 100 tons.
@@DoubleYouDotTrump More modern materials and technology could reduce the weight. The actuators are more like muscles rather than purely mechanical and the armour is made from materials not available to us yet.
That's the beauty of futuristic sci fi technology.
@@milanondrak5564 Even with magical sci-fi materials, the low density would screw up their balance. Strong wind might knock them over.
@@DoubleYouDotTrump I've just been talking a mate of mine who knows the Battletech universe inside out and he said the weight isn't the final weight of the mech it's actually the weight of the equipment that the frame can carry. So the armour, weapons and ancillary equipment of a 20 ton mech can be up to 20 tons on top of the weight of the chassis, engine, gyros etc.
@@milanondrak5564 That makes.... just a WHOLE TON of sense! (haha "ton")
Still seems a little light considering how much larger Mechs are than traditional armored vehicles.
The APU's are built like that for a reason to move they already had full armored APUs in the 1st war The Animatrix - The Second Renaissance
That is just an awful explanation.
Pretty cool video
The mic quality wasn’t so good on this one but that’s partly due to the mic itself. But the yeti worked really well in the beginning, maybe for future videos you can stick with that until you find a mic that works standing up lol
@@SomeTuberr bought myself a shure wireless on monday. Next video is gunna be crisp
Dude ... Have you ever heard of our lord and savior, the Guntank?
Everything a Mechwalker should be...
... A true Friend
I hope this little girl gets better soon
Space FernGully: The Last Rainforest, they basically stole the whole plot from it.
Man the avatar suit waa good
I'm still an advocate for the superior wheeled/tracked Wanzers in Front Mission, but I think arms/hands are pointless...
This is true, though in close fighting being able to lob a hand grenade the size of an oil barrel into an enclosed space full of enemy seems like it might have its purposes in urban fighting. Because a 55gal drum full of even our current C-4 is going to make one hell of a crater.
You left out the Marauder mech in Starship Troopers 3.
They copied imperial titans with that
You can't do millions of adjustments per second because neurons literally can't fire that fast, or even 1/1000th as fast. Bipedal motion requires more complex control yes, but it can be trivial to include in a mech suit in a si-fi setting.
The F16 has fly by wire, so no it's not gonna work with P51 controls. But you could fly an F14 with P51 controls without crashing. There's a lot of airplanes you can totally fly with manual controls without crashing.
There's no armor because maybe it's an industrial use suit, being totally exposed maximizes visibility and does not require air conditioning.
@@chengong388 Even if you needed a full unobstructed view and air flow to the pilot you could always weld a mesh cage over the pilot to at least kept spent casings and larger chunks of debris from hitting the pilot. You can't even argue that it's industrial equipment because even small basic stuff like skid steers have full cages for the operator.
The f16 is fly by wire because its designed to be unstable. Thats why i used it for comparison.
@@Norade yea but mesh would not have protected them in that fight anyway. But it'll be a lot harder to film and to see.
The issue is you're watching media that uses giant robot as a form of spectacle, rather than as a thing which makes sense within its science-fiction world-context. I think you would enjoy VOTOMS, which even understands the limitations and has a specialized form of anti-vehicle tactics against its ATs in Mellowlink which became the inspiration for Metal Gear Solid. If you don't mind me asking, would you mind doing a video about crew doctrines (eg duties and communication strategies) or proper strategies?
If you want something to get mad at for an easy video, give Madox 01 a go: The concept of the power-armour is phenomenal, but the tanks are not doctrinally used as tanks would be used in the weapons demonstration. On one hand I'd say, "well this is the writers being silly" but on the other hand I think its far, far more compelling to chalk it up to "this is a weapons manufacturer misleading senators to sell a platform" -- which is I think the intended meaning of it which goes over everybody's heads. Its on youtube and is only 45 minutes long. The antagonist is also a tanker who loves Apocolypse now and hates robots. Its also gorgeously animated, and you'll recognize it from gifs you've seen.
e: on the front of control strategies, the brain massively automates what you're doing much in the same way the flight computer of a modern fighter does: That is to say, you assign goals and your body is then using signal to find those positions in conjunction with natural material properties of ligament, bone and muscle which make hitting those goals significantly easier. This is why its easier to walk (a seemingly difficult task) than do the robot (a seemingly easy task): Your body's mechanical composition is actually doing a big part of the workload and its a big part of why our joints roughly follow the fibbonacci sequence. Likewise, most forms of controlled instability require not manually forcing an oscillation but managing one. You can think of this as how little energy and how coarse the action your legs can be on a see-saw once you get going.
Power armor is great until you start having to kit out a whole army with different heights and limb lengths. Remembering that Medieval plate armor had to be tailor made to fit ONE person Exoskeletons are a lot more practical as you can shorten the limb/torso length without the complicated machining to make individual plates for carapace power armor. Its way simpler to match an exo with some kind of more easily tailored body armor that the pilot wears. This would also give some redundancy because if the exo gets damaged the pilot can disengage, pull their personal weapon, and keep fighting.
My favourite mechs are the ones that take after insects like spiders😅
Spiders are not insects, they're arachnids.
You mean like 86's Juggernauts?
Can I give a shout out to the District 9 power armor?
That thing is awesome and everything power armor should be.
Great video. I'm glad you got a new mic. This one was rough to listen to but excellent otherwise.
In Zion's defence, i strongly suspect those APU's were originaly Heavy Loaders at one point that got hastely weaponised. The machine equivilent of being drafted, essentialy a factory forklift with a couple M-60s spot welded to the roll bars.
On matrix theu dont have materials for real armor they nake fucking guns of trash
Good video. Earned you a sub. In 2024 we already have robots that can do parkour and drones that can pilot through jungle and autonomously select targets . Why on Earth would we need a walker for anything martial?
What are your thoughts regarding enormous "land battleship" type tanks such as the Bolos from the novels by Keith Laumer, the Baneblade from 40k, the Mammoth Tank from Command and Conquer, etc.?
I know that in the real world they'd be a maintenance nightmare and a target the size of a city block is an artilleryman's dream.
But apart from that...
I have videos on all 3. And im also the only Bolo! Loremaster on YT😁
Shout out from L.D.S.H (rc) 42A 2001-2008.
I'd Dong this but, the censors would stroke out.
@dontcare5396 hell yeah buddy, 06 to 13 for me. 12A
Ohhh what a subject and what material for it!
Those two are possibly the most egregious kinds of meks every presented on a screen. But the movies made 1 billion dollars, so it shows the people aren't so hang up on loose cables.
That's something that bothers me every time. These bad designed mechs.
The audio isn't that great.
Yeah. My bt mic was on the way out. Stupid internal batteries piled up. Got a new one the other day
il be in my dire wolf thank you.
Someone should probably ahow this video to the Helldivers dev's they definately went to the Matrix/Avatar school of mech design
But what about......METAL GEAR!?
Get a better mic maybe
@@mementomori8682 bought one already.
Cringe-y video.
Your audio quality is giving me a brain aneurism.
Interesting topic, but I gotta tap out.
@@DoubleYouDotTrump fair enough.
@@atankersview No hard feelings man, this is the type of content I eat up.